<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kylix</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kylix"/>
	<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/Special:Contributions/Kylix"/>
	<updated>2026-06-01T09:28:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.16</generator>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75257</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75257"/>
		<updated>2026-05-30T14:41:00Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 11: Captured */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=75256</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=75256"/>
		<updated>2026-05-30T13:55:46Z</updated>

		<summary type="html">&lt;p&gt;Kylix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. If you don't have Addogin, you won't have Dacyn for this mission (until the bandits are slain).&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as a loyal unit.&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!).&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwarves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have Dolburras, he'll convince the dwarvish leader to be an ally.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug, unlocking an achievement. If you have normal ogres, they'll simply ally with you, not joining the party.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold.&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes.&lt;br /&gt;
** Night lasts longer here.&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Dacyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': the units die; later if Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec. Among the prisoners there are two drakes, but one of them kills the other and turns against you.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
* '''Starting units''': Owaec/Terraent&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south - if you don't have Terraent, the other prisoner will kill her, and it's very worthwhile leveling her up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units - you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
N.B.: Unlike Owaec, Terraent can't recruit anyone.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug and Gaennell.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbecue the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to the amulet's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug, Gaennell and Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (harder).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Dacyn dies&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard — you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== All-In ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Dacyn or Konrad II die&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug, Gaennell and Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
=== Empire ===&lt;br /&gt;
To get to this secret scenario, you need to complete the harder final scenario &amp;quot;All-In&amp;quot; instead of the easier &amp;quot;The Duel&amp;quot; and leave both Dra-Nak and Mortic alive during the northlands arc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75196</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75196"/>
		<updated>2026-05-19T12:08:10Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 10: Dark Sanctuary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EiStoryLine&amp;diff=75195</id>
		<title>EiStoryLine</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EiStoryLine&amp;diff=75195"/>
		<updated>2026-05-19T11:37:12Z</updated>

		<summary type="html">&lt;p&gt;Kylix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Eastern Invasion ==&lt;br /&gt;
* Scenario 1 - Eastern Invasion: The Southern Outpost is under attack by an advance element of the undead invasion. Gweddry defends the outpost until Dacyn discovers a trapdoor, and they manage to escape.&lt;br /&gt;
&lt;br /&gt;
* Scenario 2 - The Escape Tunnel: Gweddry navigates through the caves, with trolls blocking him. He is pursued by undead, and aided by dwarves.&lt;br /&gt;
&lt;br /&gt;
* Scenario 3 - An Unexpected Appearance: Gweddry exits the cave and finds himself surrounded by enemies. He captures a nearby fort and summons his troops, breaking free to either the west or east.&lt;br /&gt;
&lt;br /&gt;
* Scenario 4A - An Elven Interlude: (to the west) Gweddry meets elves in the forest. Their leader, fearing for their safety since the loyalists are pursued by undead, attacks them and hires both Addogin, a fugitive that can be forcefully taken, and an orcish assassin to help her.&lt;br /&gt;
&lt;br /&gt;
* Scenario 4B - Ill Humours: (to the east) Gweddry enters a poisonous swamp. He has to defeat a necromancer that is blocking his escape and search for a herb that grants immunity to the toxic swamp to help some dunefolk who are searching for that. If you pay them profusely, they'll join you; if paid normally, you'll go to &amp;quot;Mal-Ravanal's Capital&amp;quot;; if not paid they'll leave you alone to deal with Mal-Skraat.&lt;br /&gt;
&lt;br /&gt;
* Scenario 4C - Mal-Ravanal's Capital: Gweddry and Dacyn delve further into enemy territory, meeting a group of liches and necromancers led by Mal-Ravanal. They free all the paladins and kill one of the enemy units to proceed further.&lt;br /&gt;
&lt;br /&gt;
* Scenario 5 - Northern Outpost: Owaec, leader of the northern outpost, joins Gweddry. They save the local villagers from bandits and undead, then continue northward. Owaec commands horsemen of the clans, so Gweddry can now recruit those units. If you have Addogin, he'll forbid Dacyn to cast his spell, telling everybody how to find bandits.&lt;br /&gt;
&lt;br /&gt;
* Scenario 6 - Two Paths: Gweddry must choose between a northern path guarded by orcs and a western path guarded by undead. &lt;br /&gt;
&lt;br /&gt;
* Scenario 7A - The Crossing: (to the north) Gweddry reaches a river that forms a boundary with the northern lands. he is chased by undead, blocked by saurians and aided by ogres. Gweddry and Owaec must cross the river.&lt;br /&gt;
&lt;br /&gt;
* Scenario 7B - Undead Crossing: (to the west) Gweddry is forced to cross the river when his party encounters swamps ahead. He must defeat the enemy leader to secure the crossing, but the necromancer has a few tricks. He also has to save Dolburras, a dwarf, from the necromancer, who intends to drown him to make him join his army.&lt;br /&gt;
&lt;br /&gt;
* Scenario 8 - Training the Ogres: Gweddry finds Ogres in the northern lands, and tries to get them to join him. He, Dacyn, Owaec and the loyal units have to keep them from escaping into the mountains before the rest of his troops arrive.&lt;br /&gt;
&lt;br /&gt;
* Scenario 9 - Xenophobia: Gweddry meets a group of dwarves, orcs and nagas and asks them for help. They are narrowminded, saying everyone who is not one of them is an enemy. Gweddry must defeat all enemy leaders. If you have Dolburras, he manages to persuade the dwarvish leader to not fight you.&lt;br /&gt;
&lt;br /&gt;
* Scenario 10 - Lake Vrug: Gweddry leads his band towards an island on Lake Vrug. They have to cross to the island while being attacked by trolls and gryphons. Dacyn investigates an old library while Gweddry defeats the enemy leaders. Unfortunately, the party is then captured by troll warriors.&lt;br /&gt;
&lt;br /&gt;
* Scenario 11 - Captured: Gweddry's band is held prisoner by a bunch of orcs. Gweddry, Owaec, Dacyn and two others sneak through a crack in the cave wall, and have to find the rest of their troops and escape the caves. At the same time, Gweddry's troops try to fight their way free from their cells.&lt;br /&gt;
&lt;br /&gt;
* Scenario 12 - Evacuation: The orcs and the drakes chase Gweddry to the great river and surround him. He must lead his troops across the bridge then Owaec destroys it to stop the orcs and drakes from following.&lt;br /&gt;
Everyone left on the northern side is left alone.&lt;br /&gt;
&lt;br /&gt;
* Scenario 13 - The Drowned Plains: Gweddry leads his troops into Owaec's homeland, which has been corrupted by the undead. Their objective here is to defeat the undead dragon Khrakrahs and capture the Null Stone.&lt;br /&gt;
&lt;br /&gt;
* Scenario 14 - Approaching Weldyn: Gweddry must fight his way through the undead surrounding the capital of Wesnoth and reach the king, who welcomes him.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scenario&amp;quot; 15 - The Council: Gweddry, Dacyn and Owaec have a council with the King and his adviser. Dacyn reveals the history of Mal-Ravanal, then they discuss strategies to defeat the undead. Their conference is interrupted by an undead attack...&lt;br /&gt;
&lt;br /&gt;
* Scenario 16 - Weldyn Under Attack: Gweddry is put in charge of the Weldyn's defenses and must repel a large assault on the city during one long, magically-extended night. At the end, Gweddry must choose which strategy he will use to confront Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
* Scenario 17A - The Duel: Dacyn challenges Mal-Ravanal to a &amp;quot;duel&amp;quot;. Gweddry and Mal-Ravanal each select up to 6 units and battle for control of Wesnoth. Mal-Ravanal, however, has arranged the battlefield in his favor...&lt;br /&gt;
&lt;br /&gt;
* Scenario 17B - Weldyn Besieged: Gweddry commands his army in a full attack against the undead horde, hoping to identify and defeat Mal-Ravanal in the chaos of battle. &lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scenario&amp;quot; 18 - Epilogue: Gweddry and company meet with the King and the story is concluded.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothStoryline]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Story Material]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EiStoryLine&amp;diff=74985</id>
		<title>EiStoryLine</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EiStoryLine&amp;diff=74985"/>
		<updated>2026-04-17T22:38:08Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* The Eastern Invasion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Eastern Invasion ==&lt;br /&gt;
* Scenario 1 - Eastern Invasion: The Southern Outpost is under attack by an advance element of the undead invasion. Gweddry defends the outpost until Dacyn discovers a trapdoor, and they manage to escape.&lt;br /&gt;
&lt;br /&gt;
* Scenario 2 - The Escape Tunnel: Gweddry navigates through the caves, with trolls blocking him. He is pursued by undead, and aided by dwarves.&lt;br /&gt;
&lt;br /&gt;
* Scenario 3 - An Unexpected Appearance: Gweddry exits the cave and finds himself surrounded by enemies. He captures a nearby fort and summons his troops, breaking free to either the west or east.&lt;br /&gt;
&lt;br /&gt;
* Scenario 4A - An Elven Interlude: (to the west) Gweddry meets elves in the forest. Their leader, fearing for their safety since the loyalists are pursued by undead, attack them and hire both a fugitive and an orcish assassin to help her.&lt;br /&gt;
&lt;br /&gt;
* Scenario 4B - Ill Humours: (to the east) Gweddry enters a poisonous swamp. He has to defeat a necromancer that is blocking his escape and search for a herb that grants immunity to the toxic swamp to help some dunefolk who are searching for that. If you pay them profusely, they'll join you; if paid normally, you'll go to &amp;quot;Mal-Ravanal's Capital&amp;quot;; if not paid they'll leave you alone to deal with Mal-Skraat.&lt;br /&gt;
&lt;br /&gt;
* Scenario 4C - Mal-Ravanal's Capital: Gweddry and Dacyn delve further into enemy territory, meeting a group of liches and necromancers led by Mal-Ravanal. They free all the paladins and kill one of the enemy units to proceed further.&lt;br /&gt;
&lt;br /&gt;
* Scenario 5 - Northern Outpost: Owaec, leader of the northern outpost, joins Gweddry. They save the local villagers from bandits and undead, then continue northward. Owaec commands horsemen of the clans, so Gweddry can now recruit those units.&lt;br /&gt;
&lt;br /&gt;
* Scenario 6 - Two Paths: Gweddry must choose between a northern path guarded by orcs and a western path guarded by undead. &lt;br /&gt;
&lt;br /&gt;
* Scenario 7A - The Crossing: (to the north) Gweddry reaches a river that forms a boundary with the northern lands. he is chased by undead, blocked by orcs, and aided by ogres. Gweddry and Owaec must cross the river.&lt;br /&gt;
&lt;br /&gt;
* Scenario 7B - Undead Crossing: (to the west) Gweddry is forced to cross the river when his party encounters swamps ahead. He must defeat the enemy leader to secure the crossing, but the necromancer has a few tricks.&lt;br /&gt;
&lt;br /&gt;
* Scenario 8 - Training the Ogres: Gweddry finds Ogres in the northern lands, and tries to get them to join him. He, Dacyn and Owaec have to keep them from escaping into the mountains before the rest of his troops arrive.&lt;br /&gt;
&lt;br /&gt;
* Scenario 9 - Xenophobia: Gweddry meets a group of dwarves and a group of elves and asks them for help. They are narrowminded, saying everyone who is not a {dwarf/elf} is an enemy. Orcs arrive, and there is a free-for-all. Gweddry must defeat all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
* Scenario 10 - Lake Vrug: Gweddry leads his band towards an island on Lake Vrug. They have to cross to the island while being attacked by trolls and gryphons. Dacyn investigates an old library while Gweddry defeats the enemy leaders. Unfortunately, the party is then captured by troll warriors.&lt;br /&gt;
&lt;br /&gt;
* Scenario 11 - Captured: Gweddry's band is held prisoner by a bunch of orcs. Gweddry, Owaec, Dacyn and two others sneak through a crack in the cave wall, and have to find the rest of their troops and escape the caves. At the same time, Gweddry's troops try to fight their way free from their cells.&lt;br /&gt;
&lt;br /&gt;
* Scenario 12 - Evacuation: The orcs chase Gweddry to the great river and surround him. He must lead his troops across the bridge then destroy it to stop the orcs from following.&lt;br /&gt;
Everyone left on the northern side dies.&lt;br /&gt;
&lt;br /&gt;
* Scenario 13 - The Drowned Plains: Gweddry leads his troops into Owaec's homeland, which has been corrupted by the undead. Their objective here is to defeat the undead dragon Khrakrahs and capture the Null Stone.&lt;br /&gt;
&lt;br /&gt;
* Scenario 14 - Approaching Weldyn: Gweddry must fight his way through the undead surrounding the capital of Wesnoth and reach the king, who welcomes him.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scenario&amp;quot; 15 - The Council: Gweddry, Dacyn and Owaec have a council with the King and his adviser. Dacyn reveals the history of Mal-Ravanal, then they discuss strategies to defeat the undead. Their conference is interrupted by an undead attack...&lt;br /&gt;
&lt;br /&gt;
* Scenario 16 - Weldyn Under Attack: Gweddry is put in charge of the Weldyn's defenses and must repel a large assault on the city during one long, magically-extended night. At the end, Gweddry must choose which strategy he will use to confront Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
* Scenario 17A - The Duel: Dacyn challenges Mal-Ravanal to a &amp;quot;duel&amp;quot;. Gweddry and Mal-Ravanal each select up to 6 units and battle for control of Wesnoth. Mal-Ravanal, however, has arranged the battlefield in his favor...&lt;br /&gt;
&lt;br /&gt;
* Scenario 17B - Weldyn Besieged: Gweddry commands his army in a full attack against the undead horde, hoping to identify and defeat Mal-Ravanal in the chaos of battle. &lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scenario&amp;quot; 18 - Epilogue: Gweddry and company meet with the King and the story is concluded.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothStoryline]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Story Material]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74984</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74984"/>
		<updated>2026-04-17T22:17:03Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Undead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74983</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74983"/>
		<updated>2026-04-17T22:16:10Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Elves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorcerer)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74982</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74982"/>
		<updated>2026-04-17T22:15:46Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Dwarves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
*[[CharactersStorys#Elandin | Elandin (Elvish Marshal)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorcerer)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74981</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74981"/>
		<updated>2026-04-17T22:09:51Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* The Spoils of War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. If you don't have Addogin, you won't have Dacyn for this mission (until the bandits are slain).&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as a loyal unit.&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!).&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwarves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have Dolburras, he'll convince the dwarvish leader to be an ally.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug, unlocking an achievement. If you have normal ogres, they'll simply ally with you, not joining the party.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold.&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes.&lt;br /&gt;
** Night lasts longer here.&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Dacyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': the units die; later if Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec. Among the prisoners there are two drakes, but one of them kills the other and turns against you.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
* '''Starting units''': Owaec/Terraent&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south - if you don't have Terraent, the other prisoner will kill her, and it's very worthwhile leveling her up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units - you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
N.B.: Unlike Owaec, Terraent can't recruit anyone.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug and Gaennell.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbecue the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to the amulet's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug, Gaennell and Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (harder).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Dacyn dies&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard — you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== All-In ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Dacyn or Konrad II die&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug, Gaennell and Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74980</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74980"/>
		<updated>2026-04-17T22:06:33Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Captured */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. If you don't have Addogin, you won't have Dacyn for this mission (until the bandits are slain).&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as a loyal unit.&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!).&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwarves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have Dolburras, he'll convince the dwarvish leader to be an ally.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug, unlocking an achievement. If you have normal ogres, they'll simply ally with you, not joining the party.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold.&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes.&lt;br /&gt;
** Night lasts longer here.&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Dacyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': the units die; later if Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec. Among the prisoners there are two drakes, but one of them kills the other and turns against you.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south - if you don't have Terraent, the other prisoner will kill her, and it's very worthwhile leveling her up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units - you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug and Gaennell.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbecue the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to the amulet's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug, Gaennell and Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (harder).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Dacyn dies&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard — you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== All-In ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Dacyn or Konrad II die&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug, Gaennell and Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74979</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74979"/>
		<updated>2026-04-17T22:01:28Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Castle In The Ice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. If you don't have Addogin, you won't have Dacyn for this mission (until the bandits are slain).&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as a loyal unit.&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!).&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwarves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have Dolburras, he'll convince the dwarvish leader to be an ally.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug, unlocking an achievement. If you have normal ogres, they'll simply ally with you, not joining the party.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold.&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes.&lt;br /&gt;
** Night lasts longer here.&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Dacyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south - if you don't have Terraent, the other prisoner will kill her, and it's very worthwhile leveling her up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units - you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug and Gaennell.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbecue the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to the amulet's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug, Gaennell and Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (harder).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Dacyn dies&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard — you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== All-In ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Dacyn or Konrad II die&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug, Gaennell and Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74976</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74976"/>
		<updated>2026-04-14T19:10:41Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Reach the rune */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
*[[CharactersStorys#Elandin | Elandin (Elvish Marshal)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorcerer)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74955</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74955"/>
		<updated>2026-03-31T13:19:37Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Find the ogres */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
====Yes, release some ghouls.====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
====No, keep them locked up.====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
*[[CharactersStorys#Elandin | Elandin (Elvish Marshal)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorcerer)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74954</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74954"/>
		<updated>2026-03-31T13:04:45Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 8: Xenophobia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
====Yes, release some ghouls.====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
====No, keep them locked up.====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
*[[CharactersStorys#Elandin | Elandin (Elvish Marshal)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorcerer)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74951</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74951"/>
		<updated>2026-03-29T14:27:13Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 7b: Ogre Crossing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
====Yes, release some ghouls.====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
====No, keep them locked up.====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
*[[CharactersStorys#Elandin | Elandin (Elvish Marshal)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorcerer)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74950</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74950"/>
		<updated>2026-03-29T13:00:51Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 6b: Soradoc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
====Yes, release some ghouls.====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
====No, keep them locked up.====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
*[[CharactersStorys#Elandin | Elandin (Elvish Marshal)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorcerer)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CharactersStorys&amp;diff=74947</id>
		<title>CharactersStorys</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CharactersStorys&amp;diff=74947"/>
		<updated>2026-03-29T07:10:43Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* The South Guard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Translator's Helpers'''&lt;br /&gt;
&lt;br /&gt;
This page is intended to help Translators figure out how characters should be translated. Sometimes, you need some information about a figure, a race or a plot, that might influence the translation. Campaign designers may define their intention for a character and each translator may include his/her implementation in his/her language (e.g. look for the &amp;quot;German&amp;quot; remarks in THoT). In case you are not the author of a campaign, please state where you got the background information from.&lt;br /&gt;
&lt;br /&gt;
Campaign designers: Please supply us mere translators with the flavor of your campaign to keep the high standard in all languages. Characters that do not appear repeatedly in the campaign are excluded from the character list. If they are important for translation purposes, feel free to add them.&lt;br /&gt;
&lt;br /&gt;
All of the campaigns have a wiki-presentation of their [[CampaignDialogue | dialogues]] - started in 2009, a few details might change in future reworks of the po-files, but the overall story and characters should not have changed. Therefore, those pages are a good start to get a &amp;quot;feeling&amp;quot; for the characters.[[MainlineCampaigns | Storyline, Walkthrough and more]] are accessible via this page as well.&lt;br /&gt;
&lt;br /&gt;
A page containing helpful shell scripts, e.g. to extract the speaker+text out of the po-file may be found [[TranslatorShellscript| here]].&lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = TrowStoryLine&lt;br /&gt;
  | walkthrough   = TheRiseOfWesnoth&lt;br /&gt;
  | dialogue      = CampaignDialogue:TROW&lt;br /&gt;
  | translatorlist= CampaignTROW&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10613&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=30843&lt;br /&gt;
  | campnick      = trow&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== [[Haldric I|Prince Haldric]] ===&lt;br /&gt;
Description: He is not the educated type of prince - not a stupid brute as such, but certainly not very knowledgeable and calm either. Haldric has always seemed more like this eager hack-and-slash-fellow-made-leader than a contemplating strategist. He bears a certain hot-headed, arrogant attitude.&lt;br /&gt;
&lt;br /&gt;
=== Lady Outlaw/[[Jessene]] ===&lt;br /&gt;
(had been changed from &amp;quot;Jessica&amp;quot; to &amp;quot;Jessene&amp;quot; during 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A pretty kick-ass/bad-ass lady, she appears rather calm and patient - she is very intelligent.&lt;br /&gt;
&lt;br /&gt;
=== [[Burin]] the Lost ===&lt;br /&gt;
Description: Burin is pretty nutty. He's been travelling and living alone for a long, long time. A hot-headed dwarf, half-crazed comic reliefed, although, he's also a bit of a whiner.&lt;br /&gt;
&lt;br /&gt;
=== Commander [[Aethyr]] ===&lt;br /&gt;
Description: A man who gets in the thick of melee.&lt;br /&gt;
&lt;br /&gt;
=== Minister [[Edren]] ===&lt;br /&gt;
(had been changed from &amp;quot;Edmond&amp;quot; to &amp;quot;Edren&amp;quot; during 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A white priest, battling the dark forces. So, he is not too passive. He's a minor character and basically all his dialogue is in the vein of, &amp;quot;No you won't, you soldier of darkness!&amp;quot;, so a little bit more restrained anger or some other kind of tension would be good for him. He has a psycho-rigid vibe which is a nice change from the usual wise-and-holy look of priests. After all, he's more country priest than archbishop.&lt;br /&gt;
&lt;br /&gt;
=== Sir [[Ruddry]] ===&lt;br /&gt;
A knight; sole survivor of the Clearwater Port expeditionary force. He's the one you get if you take the branching path thru the Swamp of Esten.&lt;br /&gt;
&lt;br /&gt;
=== Sir [[Ladoc]] ===&lt;br /&gt;
A knight; the equivalent of Sir Ruddry for players who take the branching path thru the Midlands instead. He is from Southbay, as opposed to Ruddry's Clearwater Port.&lt;br /&gt;
&lt;br /&gt;
=== Lich-Lord [[Jevyan]] ===&lt;br /&gt;
Description: In TRoW, Jevyan is basically this posturing super-aggressive overconfident lich brute over half of whose spoken lines end in an exclamation mark. Jevyan never really has a deviously cunning plan or does anything subtly. He is the most powerful lich in of his time, he would probably try to show that.&lt;br /&gt;
&lt;br /&gt;
=== King [[Addroran IX]] ===&lt;br /&gt;
The King of Southbay. He is like a captain who is willing to &amp;quot;go down with the ship&amp;quot; (so to speak), except that in this case the &amp;quot;ship&amp;quot; is Southbay.&lt;br /&gt;
&lt;br /&gt;
=== King [[Eldaric IV]] ===&lt;br /&gt;
Description: Eldaric is the king of a small backwater kingdom and introduced as a sovereign who'll rather be in the thick of melee than parading behind his soldiers. Therefore, my take is that regalia and embellishment should be toned down as much as possible in favor of a more practical gear. I might even get as far as denting it here and there.&lt;br /&gt;
&lt;br /&gt;
=== Lord [[Logalmier]] ===&lt;br /&gt;
Description: The local elvish warlord. He is mostly guided by prejudices and survivalist instincts, which don't take much more than a grouchy &amp;quot;the elves are for the elves&amp;quot; answer to all situations.&lt;br /&gt;
&lt;br /&gt;
=== Lady [[Dionli]] ===&lt;br /&gt;
Description: It seems like she's the highest ranking one of the elf lords, and seems pretty well rooted in reality instead of being one of those elves who just daydream of faerie stuff and talk like a poet all the time.  She is more like the underling that is trying to get things done in the absence of wise or strong leadership. She actively seeks cooperation and discussion between the different races, but can still be sat on by the rest of the lords, led by Logalmier, in breaking the pact.&lt;br /&gt;
&lt;br /&gt;
=== [[Elilmaldur-Rithrandil]] ===&lt;br /&gt;
An ancient wose of Oldwood. Guardian of his fellow trees; deeply in touch with nature.&lt;br /&gt;
&lt;br /&gt;
=== Lich-Lord [[Lenvan]] ===&lt;br /&gt;
Description: He's the one who's been sitting in a little cave under the Oldwood for a long time with the ruby, so the old and frail look would suit him - secretive and cunning.&lt;br /&gt;
&lt;br /&gt;
=== Lord [[Typhon]]  === &lt;br /&gt;
Description: A mighty sea king.&lt;br /&gt;
&lt;br /&gt;
=== [[Midnight Queen]] ===&lt;br /&gt;
An extremely beautiful vampire lady, who curses her island after being killed.&lt;br /&gt;
&lt;br /&gt;
== Winds of Fate ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = WofStoryLine&lt;br /&gt;
  | walkthrough   = Winds of Fate&lt;br /&gt;
  | dialogue      = CampaignDialogue:WoF&lt;br /&gt;
  | translatorlist= CampaignWoF&lt;br /&gt;
  | discuss       = &lt;br /&gt;
  | forumresource = &lt;br /&gt;
  | campnick      = wof&lt;br /&gt;
  | maintainer    = name &amp;amp; SigurdFireDragon&lt;br /&gt;
}}&lt;br /&gt;
=== Gorlack ===&lt;br /&gt;
&lt;br /&gt;
=== Resha ===&lt;br /&gt;
&lt;br /&gt;
=== Karron ===&lt;br /&gt;
&lt;br /&gt;
=== Arinexis ===&lt;br /&gt;
&lt;br /&gt;
=== Zedrix ===&lt;br /&gt;
&lt;br /&gt;
=== Vladnir ===&lt;br /&gt;
&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = An_Orcish_Incursion_story &lt;br /&gt;
  | walkthrough   = AnOrcishIncursion &lt;br /&gt;
  | dialogue      = CampaignDialogue:AOI&lt;br /&gt;
  | translatorlist= CampaignAnOrcishIncursion &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20249&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=23420&amp;amp;start=192&lt;br /&gt;
  | campnick      = aoi&lt;br /&gt;
  | maintainer    = cycholka, esr&lt;br /&gt;
}}&lt;br /&gt;
=== Erlornas ===&lt;br /&gt;
Description: &amp;quot;he's a dandy, yet dangerous.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Linaera ===&lt;br /&gt;
Description: &amp;quot;Not real old, but grown-up and experienced, so she'll get a tad older in the process but not much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Lomarfel ===&lt;br /&gt;
Description: Elvish Rider, &amp;quot;looks really surly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Rualsha ===&lt;br /&gt;
An orcish sovereign.&lt;br /&gt;
&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = LegendofWesmereStory&lt;br /&gt;
  | walkthrough   = LegendofWesmere&lt;br /&gt;
  | dialogue      = CampaignDialogue:LOW &lt;br /&gt;
  | translatorlist= CampaignLegendOfWesmere&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=22465&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = low&lt;br /&gt;
  | maintainer    = fabi&lt;br /&gt;
}}&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
The same Kalenz from HttT, except that he is much younger here.&lt;br /&gt;
&lt;br /&gt;
=== Olurf ===&lt;br /&gt;
=== Landar ===&lt;br /&gt;
=== Velon ===&lt;br /&gt;
=== Cleodil ===&lt;br /&gt;
=== Galtrid ===&lt;br /&gt;
=== Eonihar ===&lt;br /&gt;
=== Kior-Pur ===&lt;br /&gt;
=== Huraldur ===&lt;br /&gt;
=== Graur-Tan ===&lt;br /&gt;
=== Galenor ===&lt;br /&gt;
=== Aldar ===&lt;br /&gt;
=== Aquagar ===&lt;br /&gt;
The source of Kalenz's suffering and Landar's downfall.&lt;br /&gt;
&lt;br /&gt;
== Secrets of the Ancients ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = SotA_story&lt;br /&gt;
  | walkthrough   = Secrets_of_the_Ancients_Walkthrough&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOTA &lt;br /&gt;
  | translatorlist= Secrets_of_the_Ancients_Translators&lt;br /&gt;
  | discuss       = https://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40545&lt;br /&gt;
  | campnick      = sota&lt;br /&gt;
  | maintainer    = SigurdFireDragon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ardonna / Ardryn-Na ===&lt;br /&gt;
&lt;br /&gt;
Ardonna renames herself Ardryn-Na in scenario 13.&lt;br /&gt;
&lt;br /&gt;
Ardryn-Na's journal is the book of necromancy in the Descent Into Darkness campaign, so the text should match. However SotA has far more context for the text than DiD, so it might be better to translate SotA and then copy the text to DiD.&lt;br /&gt;
&lt;br /&gt;
=== Ras-Tabahn ===&lt;br /&gt;
&lt;br /&gt;
He's dying of tuberculosis, and &amp;quot;cough, cough&amp;quot; should be translated as such. &lt;br /&gt;
&lt;br /&gt;
=== Vendraxis ===&lt;br /&gt;
&lt;br /&gt;
He's the one who prompts Ardonna to change her name to Ardryn-Na.&lt;br /&gt;
&lt;br /&gt;
=== Carcyn ===&lt;br /&gt;
&lt;br /&gt;
An outlaw kept prisoner by his father until Ras-Tabahn's arrival.&lt;br /&gt;
&lt;br /&gt;
=== Shynal ===&lt;br /&gt;
&lt;br /&gt;
Carcyn's love interest, also kept prisoner until Ras-Tabahn's arrival. She's basically a recolored and feminized version of Harper.&lt;br /&gt;
&lt;br /&gt;
=== Rudic ===&lt;br /&gt;
&lt;br /&gt;
A sailor captain revived by Ardonna who uncovers her to his fellow in revenge.&lt;br /&gt;
&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Sceptre_of_Fire_story&lt;br /&gt;
  | walkthrough   = Sceptre_of_Fire&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOF&lt;br /&gt;
  | translatorlist= CampaignSeptreOfFire&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20255&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=32775&lt;br /&gt;
  | campnick      = sof&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Rugnur ===&lt;br /&gt;
Description: Dwarf fighter. &amp;quot;Relatively young and not of especially high rank. Not particularly bright and talks in a pretty informal manner to everyone. Not greedy or very interested in gaining status, riches or fame; probably he just wants to do his job so he can go home and work on a miniature collection or something. That is, not a very exciting protagonist but more like the average joe who gets sucked into a big mess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Thursagan ===&lt;br /&gt;
Description: Dwarf runemaster. Thursagan is THE runemaster. He's the best and he knows it. He's a hermit living in the wilderness so his outfit should reflect that (gryphon feathers, wolf fur or something like that would fit nicely), and while his equipment should include some smithing tools, he shouldn't look like he's just been hammering away in his forge like the core runemaster portrait. And, of course, he should have a big gorgeous hammer. Karrag's portrait in The Hammer of Thursagan should feature the same hammer, so you might take inspiration from that. Having faintly glowing runes on its side would be nice. Note worthy of interest: As a general note regarding the dwarves, it seems like their clan is a relatively small one and not very rich either, so I'd suggest being rather conservative with their bling.&lt;br /&gt;
&lt;br /&gt;
=== Durstorn ===&lt;br /&gt;
Description: Dwarf lord. He's the leader of the clan, so he should have the most bling on him. He's pretty greedy and hasty, maybe even crass. Generally not a very pleasant person, but apparently not a terribly incompetent leader either (at least until the ruby corrupts him).&lt;br /&gt;
&lt;br /&gt;
=== Alanin ===&lt;br /&gt;
Description: Human dragoon. He's the guy Haldric sends to go with the dwarves as his personal representative of sorts, so he could have some special regalia, although of course it'll have to be something other than the sceptre symbol used in later times. The whole campaign is said to have lasted 15 years, and in the epilogue Haldric tells him he's old enough to retire, so that's a hint towards his age.&lt;br /&gt;
&lt;br /&gt;
=== Baglur ===&lt;br /&gt;
Description: Dwarf stalwart. As he himself says, he's &amp;quot;a retired warrior&amp;quot; so a bit older than the other dwarves (except perhaps Thursagan).&lt;br /&gt;
&lt;br /&gt;
=== Haldric II ===&lt;br /&gt;
Description: Human King. &lt;br /&gt;
&lt;br /&gt;
=== Krawg ===&lt;br /&gt;
Description: Gryphon - intelligent, but hard to understand (Its sometimes even hard to get the meaning - check [[CampaignDialogue:SOF]] for an proper english version). For translating Krawg long for &amp;quot;speaking raven&amp;quot; rather than &amp;quot;Long John Silvers parrot&amp;quot;. He's the only one that survives the last battle.&lt;br /&gt;
&lt;br /&gt;
=== Glonoin ===&lt;br /&gt;
Description: Dwarvish Lord.&lt;br /&gt;
&lt;br /&gt;
=== Kuhnar ===&lt;br /&gt;
Description: Dwarvish Steelclad.&lt;br /&gt;
&lt;br /&gt;
== A Tale Of Two Brothers ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = A_Tale_Of_Two_Brothers_Story&lt;br /&gt;
  | walkthrough   = ATaleOfTwoBrothers&lt;br /&gt;
  | dialogue      = CampaignDialogue:TB1.9&lt;br /&gt;
  | translatorlist= CampaignTwoBrothers&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10339&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=23420&amp;amp;start=210&lt;br /&gt;
  | campnick      = tb&lt;br /&gt;
  | maintainer    = Ivanovic&lt;br /&gt;
}}&lt;br /&gt;
=== Arvith ===&lt;br /&gt;
(Arvith was formerly known as &amp;quot;Arne&amp;quot; until version 1.??; still referred to as &amp;quot;Arne&amp;quot; in some quotes about him)&lt;br /&gt;
&lt;br /&gt;
Description: &amp;quot;Arvith looks a little fat, but otherwise they all look cool to me... his weight and his expression fit his character perfectly...long hair... Even Arvith's horse looks a bit smirky.&amp;quot; Leader of a small band of horsemen who hired out as guards to merchant caravans.&lt;br /&gt;
&lt;br /&gt;
=== Baran ===&lt;br /&gt;
(Baran was formerly known as &amp;quot;Bjarn&amp;quot; until version 1.??)&lt;br /&gt;
&lt;br /&gt;
Description: Arvith's brother, a Red Mage. Feels guilty about having let his brother down in the past. Has an amulet that he uses to call Arvith for help. &lt;br /&gt;
&lt;br /&gt;
=== Rotharik ===&lt;br /&gt;
A dark sorcerer known as &amp;quot;Rotharik the Clanless&amp;quot;. Employs bandits, orcs, and undead. Seeks to deliver Baran to Tairach.&lt;br /&gt;
&lt;br /&gt;
=== Nil-Galion ===&lt;br /&gt;
An elf who guards the Grey Woods. Sides with the undead in 1.14 and before. Rewritten in 1.16 to be against necromancy, but in either version believes that Baran is in the opposing faction.&lt;br /&gt;
&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
The initial mage antagonist. It turns out that he is actually acting on behalf of Rotharik.&lt;br /&gt;
&lt;br /&gt;
=== Brena ===&lt;br /&gt;
A knight errant who pursues the undead. Only available on the easiest difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Tairach ===&lt;br /&gt;
The orcish warlord from Toen Caric that Baran had wounded previously. Wants revenge on Baran. &lt;br /&gt;
&lt;br /&gt;
=== Muff Toras ===&lt;br /&gt;
A dark adept who acts as a courier between Mordak and Rotharik.&lt;br /&gt;
&lt;br /&gt;
== Descent into Darkness ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Descent_Into_Darkness_story&lt;br /&gt;
  | walkthrough   = DescentIntoDarkness&lt;br /&gt;
  | dialogue      = CampaignDialogue:DID&lt;br /&gt;
  | translatorlist= CampaignDescentintoDarkness&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20251&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = did&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Darken Volk ===&lt;br /&gt;
A very cold person, Darken Volk is also an excellent actor, easily able to deceive others with false sincerity, hatred, or affection. However, he is a singularly self-centered individual and does not care what, or who, gets in the way. And whatever gets in his way must be destroyed. He is well learned, and as such his speech should be one very precise and two have a very extensive vocabulary.&lt;br /&gt;
&lt;br /&gt;
=== Drogan ===&lt;br /&gt;
Drogan is very, very loyal to that which he holds dear. Parthyn is one of these things, as well as Malin Keshar's father. He does not want anything to harm his loved ones, and so sees many an unpleasant duty as necessary for upholding the peace. His speech is plain and conventional, no long words or complicated sentences.&lt;br /&gt;
&lt;br /&gt;
=== [[Malin Keshar]]/Mal Keshar ===&lt;br /&gt;
Malin Keshar is a young man who had his childhood and his father ripped away from him by the orcs. He now has only one goal in life: to make the orcs suffer. There is nothing he wants more and it has become his constant obsession. If he can do anything to harm the orcs, he will do so gladly, even if it harms other people. Still, he is a basically honorable person and does not enjoy the death of any save the orcs. Malin Keshar is a mix of the illiterate world of his former village and the literate world of the mages' islands. As such, he speaks almost like a reasonably educated person of today might, with a broad vocabulary but not overly complex sentence structure. At the end of the campaign he becomes an ancient lich named Mal Keshar.&lt;br /&gt;
&lt;br /&gt;
=== The book of necromancy ===&lt;br /&gt;
The book is Ardryn-Na's journal from the Secrets of the Ancients campaign, and the text in the two campaigns should match. SotA has much more context for the book's text, so its translation is likely to be better than old translations of DiD.&lt;br /&gt;
&lt;br /&gt;
=== Foolish Hero ===&lt;br /&gt;
Either a Dwarvish Lord, an Assassin, a Royal Guard, an Orcish Warlord or an Elvish Marshal, he's the proverbial knight in shining armor, who has come to vanquish the darkness. He is very brave, but also somewhat brash and arrogant, thinking that this is just one more battle to face. This should show in his speech as flowery and yet somewhat haughty language. He has bested many foes before, won many battles, and is very experienced. This darkness however, may be a little more than he can handle . . .&lt;br /&gt;
&lt;br /&gt;
=== Dela Keshar ===&lt;br /&gt;
Malin Keshar's older sister, she tries to kill him after his troops killed Drogan.&lt;br /&gt;
&lt;br /&gt;
=== Lady Karae ===&lt;br /&gt;
&amp;lt;small&amp;gt;Lord Karres till 1.14&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A noblewoman mage who guards the book of necromancy.&lt;br /&gt;
&lt;br /&gt;
==  Delfador's Memoirs ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = none yet&lt;br /&gt;
  | walkthrough   = DelfadorsMemoirs&lt;br /&gt;
  | dialogue      = CampaignDialogue:DM&lt;br /&gt;
  | translatorlist= CampaignDelfadorsMemoirs&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=25554&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = dm&lt;br /&gt;
  | maintainer    = [[User:Tapik|tapik]]&lt;br /&gt;
}}&lt;br /&gt;
In German: My primary goal was to create some sort of medieval sounding German without truly using the language of the german middle ages (middle high german). I tried to use so called &amp;quot;Archaismen&amp;quot; (words not or almost not used anymore) and played with the syntax; e.g. the genitive had been used a lot more in the middle ages than it is used today.&lt;br /&gt;
&lt;br /&gt;
=== [[Delfador]] ===&lt;br /&gt;
&lt;br /&gt;
In German: As for Delfador, in the beginning he hast just finished his apprenticeship and still is unsure of his powers and abilities. In time and through the hardships he has to undergo, he gains in self-confidence which is reflected by the way he expresses himself. Furthermore his education and literacy shows up in his phrasing and diction.&lt;br /&gt;
&lt;br /&gt;
=== Methor ===&lt;br /&gt;
&lt;br /&gt;
In German: He is teacher and good friend to Delfador and you can see this in his conversation with him. Towards other people he shows is wisom gained by a lifetime as a magician.&lt;br /&gt;
&lt;br /&gt;
=== Lionel ===&lt;br /&gt;
&lt;br /&gt;
=== Iliah-Malal ===&lt;br /&gt;
&lt;br /&gt;
In German: He thinks of himself as being without any boundaries and limits and that there exists nobody who has the power to stop him on his way. In his conversations with other beings you can see his inhumane age and his arrogance. He is very well spoken but depreciatory towards people he thinks are unworthy of his attention.&lt;br /&gt;
&lt;br /&gt;
=== Leollyn ===&lt;br /&gt;
&lt;br /&gt;
Description: Leollyn is a good man - honest, intelligent, loyal to his king, and a friend of Delfador's mentor Methor. He takes Delfador under his wing at court. He doesn't watch his back, though, and will be murdered by a conniving rival. I imagine a man in healthy middle age with a benign, open expression, someone who would both inspire trust and deserve it. I see him wearing simpler clothing than would be normal for a man with the kind of court position he has, well-made but unostentatious. (http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=24805&amp;amp;start=0)&lt;br /&gt;
&lt;br /&gt;
=== Garard II ===&lt;br /&gt;
=== Tomb Guardian ===&lt;br /&gt;
=== Chantal ===&lt;br /&gt;
One of Kalenz's grandchildren, her fate is unknown after having been unable to escape Weldyn in HttT.&lt;br /&gt;
&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
&lt;br /&gt;
In German: He's one of the oldest of the Elves and bears the weight and wisdom of ages. He has very refined manners and knows how to deal with different kind of people. Both vocabulary and syntax are sophisticated.&lt;br /&gt;
&lt;br /&gt;
=== Sagus ===&lt;br /&gt;
Asheviere's father who wants to take the whole world after his mortal demise.&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Liberty_story&lt;br /&gt;
  | walkthrough   = Liberty&lt;br /&gt;
  | dialogue      = CampaignDialogue:L&lt;br /&gt;
  | translatorlist= CampaignLiberty&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20252&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = l&lt;br /&gt;
  | maintainer    = esr &amp;amp; zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Baldras ===&lt;br /&gt;
From the comments in S01: &amp;quot;Baldras is an old man from the country and both speaks and writes with many grammatical errors due to his relative lack of education. He is also a little bit rude and grumpy, so languages with ruder or more informal variants of words should use those where appropriate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Harper ===&lt;br /&gt;
The nephew of Baldras, or more specifically the son of Baldras' younger sister Erwen. &amp;quot;Harper has a bit of an accent, but not as much as Baldras. He's a bit of a reckless kid as Baldras alludes to, but he's much more polite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Relana ===&lt;br /&gt;
(Became a female character in 1.9, was named &amp;quot;Relnan&amp;quot; before)&lt;br /&gt;
&lt;br /&gt;
The magistrate of Delwyn. Has an accent like many of the other countryfolk. Baldras and Harper go to her for help.&lt;br /&gt;
&lt;br /&gt;
=== Helicrom ===&lt;br /&gt;
A Shadow Lord (advancement of a Shadow Mage) known as the &amp;quot;Crow of the Grey Woods&amp;quot; (since that's where he's found). Joins forces with Harper and Baldras.&lt;br /&gt;
&lt;br /&gt;
=== Lord Maddock ===&lt;br /&gt;
Lord of [[Elensefar]]. He is nobility, so his speech is somewhat fancier than normal. He doesn't really want to help Baldras and Harper that much, but he still has a little bit of a conscience, so he agrees to provide some assistance to them.&lt;br /&gt;
&lt;br /&gt;
=== Thhsthss ===&lt;br /&gt;
A saurian oracle who works for the orcs. Has the usual [https://tvtropes.org/pmwiki/pmwiki.php/Main/Sssssnaketalk snakelike speech patterns] that most saurians have.&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = HtttStoryLine &lt;br /&gt;
  | walkthrough   = HeirToTheThrone &lt;br /&gt;
  | dialogue      = CampaignDialogue:HttTh&lt;br /&gt;
  | translatorlist= CampaignHeirtotheThrone &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10322&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=32&amp;amp;t=35289&lt;br /&gt;
  | campnick      = httt&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
Character Descriptions by vodot [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&amp;amp;u=128239 (Forum Userpage)] [[User:Vodot|(Wiki Userpage)]]&lt;br /&gt;
&lt;br /&gt;
=== [[Konrad]] ===&lt;br /&gt;
At the outset of ''Heir to the Throne'', Konrad is the twenty-two-year-old and last surviving nephew of King Garard II. After the king's betrayal and Asheviere's subsequent rise to power, Konrad alone was saved by Delfador from the queen's bloody purge of the royal household in Weldyn. The infant heir was taken to the Aethenwood, the great southern elvish forest, to be raised in secret and groomed by Delfador until the time was right for his accession to the throne.&lt;br /&gt;
&lt;br /&gt;
Konrad is intelligent and somewhat reserved (for a human), and being raised among the elves has given him a sensitivity to living things and a compassionate spirit. Delfador has proven a diligent tutor in history, rhetoric, and military theory, and under the mage's patient wisdom the boy has learned humility and discipline as well.&lt;br /&gt;
&lt;br /&gt;
As ''Heir to the Throne'' begins, Konrad is growing restless with waiting and hiding in secrecy, being eager to repay the queen and her servants for the blight they have brought to Wesnoth and the vile betrayal of his uncle. With the invasion and destruction of the Aethenwood by the queen, the time for the heir to step forward has come at last.&lt;br /&gt;
&lt;br /&gt;
=== [[Delfador]] ===&lt;br /&gt;
Delfador the Great is the legendary and ancient archmage of Wesnoth; befriended by elves and dwarves, wielder of the Staff of An-Usrukhar, advisor to kings and slayer of traitors; the latter of which has resulted in his exile by Asheviere these past twenty-two years. In the queen's hearing he is called the Kingsbane, for Asheviere has worked feverishly to spread false tales that it was he (and not herself) that was behind the deaths of Garard II and crown prince Eldred.&lt;br /&gt;
&lt;br /&gt;
After rescuing Konrad from death, Delfador has lain hidden in secret in the southern wood, instructing the growing prince and watching anxiously the movements and events of the greater kingdom. His whereabouts are still unknown to the queen, though that will not last long when his terrifying power is revealed and the heir that he has long concealed steps out of the shadows.&lt;br /&gt;
&lt;br /&gt;
=== [[Asheviere]] ===&lt;br /&gt;
Queen of Wesnoth these 22 years; often called the 'Dark Queen' by the free peoples of the coast and by the especially courageous (or foolish) of her subjects. Executing plans laid long before, the queen caused her son Eldred to betray her husband, king Garard II, and then assured her rise to the throne by goading the crown prince into foolishly challenging Delfador the Great to solo combat.  &lt;br /&gt;
&lt;br /&gt;
After cleansing the palace of rivals, the queen has laid hold of Wesnoth in an iron fist, making alliances with orcs and undead alike to secure her personal wealth and the security of her throne. She is a master deceiver and worker of lies, a sorceress in her own right, and is hated and feared by her people and by the wise; scattered and helpless to stop her and her allies from plunging the realm into darkness.&lt;br /&gt;
&lt;br /&gt;
=== [[Li'sar]] ===&lt;br /&gt;
Most of what little royal blood remains in Weldyn now flows in the veins of one of two people: Asheviere the queen and her daughter Li'sar, princess and heir-apparent. Li'sar has grown up in the palace, but her headstrong and indomitable spirit have assured her frequent escape from the cushioned pavilions and courts of royalty. &lt;br /&gt;
&lt;br /&gt;
She entered the military academy of Weldyn where she graduated swiftly with honors, and as ''Heir to the Throne'' begins she has begun leading a division of her mother's loyalist army in the field. Li'sar was born for the battlefield; leading troops with uncanny skill and poise. She is a budding master of misdirection and tactics.&lt;br /&gt;
&lt;br /&gt;
Like her mother, princess Li'sar is prideful and quick-witted, but to the queen's vexation she has also inherited much of her father's nobility and sense of honor. Now, her forays taking her further from the capital and into the larger countryside, the princess is slowly becoming aware of the true impact her mother's reign has had on the realm.&lt;br /&gt;
&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
The High Lord Kalenz is a storied warrior and leader of elves and men. He is ancient even for an elf, his younger days stretching back into the shadows when men first landed on the great continent.&lt;br /&gt;
&lt;br /&gt;
In ''Heir to the Throne'' Kalenz emerges from his second retirement to undertake his final adventure with his friend Delfador the Great, shepherding Garard II's last remaining heir in his journey to Find the Scepter of Fire and dethrone the wicked queen.&lt;br /&gt;
It's unknown if he dies between HttT ending and NR beginning.&lt;br /&gt;
&lt;br /&gt;
=== Relgorn ===&lt;br /&gt;
Relgorn son of Ulrek is lord of the Knalgan dwarves. After being sent there as a youngster at his father's command, he has diligently safeguarded his people and tried to make inroads against the orcs and other wicked creatures that inhabit the tunnels of Knalga near those ancient caverns where the Scepter of Fire is said to rest. He bears little love for elves, men, or any other race outside his small earthen realm, but in his youth he once befriended a young Delfador. Relgorn owes the mage a debt of gratitude for saving his father and his people.&lt;br /&gt;
&lt;br /&gt;
=== Moremirmu ===&lt;br /&gt;
A white mage and survivor of the free coast peoples that were exiled to the Three Sisters as a result of their rebellion against Asheviere's tyranny. As ''Heir to the Throne'' begins, Moremirmu and the other ''Liberty'' survivors are waging a crusade to reclaim the Isle of the Damned from the necromancer Muff-Malal.&lt;br /&gt;
&lt;br /&gt;
=== Sir Kaylan ===&lt;br /&gt;
A Grand Knight, horse-lord, and leader of the free peoples of Blackwater Port. Kaylan and his knights have long held the port against Asheviere, but have been coming under increasing pressure as she ramps up her campaign to destroy the elves of the Aethenwood.&lt;br /&gt;
&lt;br /&gt;
=== Reglok ===&lt;br /&gt;
Reglok is head of the Thieves Guild of Elensefar, a loyal (if dubious) band of highly skilled &amp;quot;traders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Keh Ohn ===&lt;br /&gt;
A great Drake-lord of Thoria, leader of the northern race of those creatures that were previously unknown to inhabit Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Northern_Rebirth_story &lt;br /&gt;
  | walkthrough   = Northern_Rebirth &lt;br /&gt;
  | dialogue      = CampaignDialogue:NR &lt;br /&gt;
  | translatorlist= CampaignNorthernRebirth &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 &lt;br /&gt;
  | forumresource = http://www.wesnoth.org/forum/viewtopic.php?p=120380#p120380&lt;br /&gt;
  | campnick      = nr&lt;br /&gt;
  | maintainer    = Taurus&lt;br /&gt;
}}&lt;br /&gt;
=== Tallin ===&lt;br /&gt;
&amp;quot;The typical hero stereotype, and also the main character of this campaign. He originally starts out as a peasant, but over the course of the campaign Hamel trains him up and he switches over to being a lieutenant. He is young - between 20 and 30, and has all that usual hero stuff around him - brave, intelligent, good looking, blah blah blah.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In German: An educated but not very &amp;quot;upperclass&amp;quot; language in the beginning, but starting to be much more &amp;quot;noble&amp;quot; when courting Eryssa.&lt;br /&gt;
&lt;br /&gt;
=== Hamel ===&lt;br /&gt;
A very wise, tough grizzled veteran Dwarvish Lord who, until recently, has been trapped in the caves of Knalga fighting an unending war with undead, trolls and orcs. He also appears in The Hammer of Thursagan, which takes place chronologically after this campaign.&lt;br /&gt;
&lt;br /&gt;
In English: He has a strong Scottish accent (&amp;quot;In English-language folklore, the Scottish share many characteristics with fantasy dwarves. Both are tough, dour, canny mountain folk who are good at engineering and hold grudges forever; the similarity even makes sense to a Scot. This is why a Scots accent “feels right” for a dwarf.&amp;quot;) (http://www.catb.org/~esr/wesnoth/campaign-design-howto.html#toc5)&lt;br /&gt;
&lt;br /&gt;
In French: While I am not the French translator and do not know how Hamel was translated in French, in &amp;quot;The Three Musketeers&amp;quot; Dumas says that in French, the Gascons are the equivalent of the Scottish, so maybe he could be given a Gascon accent?&lt;br /&gt;
&lt;br /&gt;
In German: Dwarves are speaking &amp;quot;medieval&amp;quot;, as no accent fits the &amp;quot;dwarf&amp;quot;-description above. It somehow fits in the German knight tradition, especially holding grudges forever :).&lt;br /&gt;
&lt;br /&gt;
In Greek: Choosing a particular dialect was difficult, since I don't know greek dialects that well. I used &amp;quot;village&amp;quot; greek for making it rougher, and added ancient greek and byzantine terms whenever I needed to sound medieval or pompous, and for many &amp;quot;army&amp;quot; and  &amp;quot;battle&amp;quot; terms.&lt;br /&gt;
&lt;br /&gt;
=== Camerin === &lt;br /&gt;
A very powerful but crazy Arch/Great mage who loves to blow things up.&lt;br /&gt;
&lt;br /&gt;
=== Father Morvin === &lt;br /&gt;
(Name was changed from &amp;quot;Marcus&amp;quot; during Version 1.6)&lt;br /&gt;
&lt;br /&gt;
A wise and experienced White Mage missionary who - until recently - has been a prisoner to Malifor. He has traveled a lot, knows many people, and has much experience in different lands. Husband to Sister Thera.&lt;br /&gt;
&lt;br /&gt;
=== Eryssa === &lt;br /&gt;
(Name was changed from &amp;quot;Anita&amp;quot; during Version 1.6)&lt;br /&gt;
&lt;br /&gt;
A beautiful, virtuous, brave, but at times snobbish and stuck up, elvish princess (Elvish Sorceress). Her father holds a high position with the north elves and she has been captured and held for ransom by the orcs. Sister of Elenia.&lt;br /&gt;
&lt;br /&gt;
=== Elenia === &lt;br /&gt;
Eryssa's wild older sister. Elenia is a beautiful elvish Druid who had a strong desire to see the world and set off on her own. She was eventually captured and held prisoner by Malifor, only because he found her pretty.&lt;br /&gt;
&lt;br /&gt;
=== Hidel === &lt;br /&gt;
A middle-aged elvish marshal who is Eryssa's longtime guardian and mentor. Although he's very wise, he's at times inflicted with the typical elvish snobbishness and superiority issues. He was sent by Eryssa and Elenia's father to rescue her from the orcs.&lt;br /&gt;
&lt;br /&gt;
=== Sisal === &lt;br /&gt;
A lady elvish avenger, Hidel's second in command. She's brave and ferocious and will fight to the death if necessary.&lt;br /&gt;
&lt;br /&gt;
=== Rakshas === &lt;br /&gt;
A powerful Orcish Sovereign that likes being called &amp;quot;The Master&amp;quot;. He has thrashed enough orcish Warlords into servitude that he poses as a serious threat to the entire northlands. He has a large imagination and delusions of grandeur and when combined with his power, makes him a foe to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Malifor === &lt;br /&gt;
A powerful ancient lich with more delusions of grandeur. He wields vast power over any creature that has died and has been resurrecting the long dead defenders of Knalga to carve out an underground undead empire for himself.&lt;br /&gt;
&lt;br /&gt;
=== Sister Thera === &lt;br /&gt;
The dedicated wife of Father Morvin (white mage of course). She doesn't quite fit the profile of a saintly subdued holy lady however, as she is very spirited and takes great pleasure in blowing evil creatures to pieces as well as occasional theatrical displays of drama.&lt;br /&gt;
&lt;br /&gt;
=== Stalrag === &lt;br /&gt;
A Dwarvish Lord who is the leader of the Shinsplitters - a tribe of Dwarvish Ulfserkers (same guy from HttT, in the scenario Hostile Mountains). He has a long standing feud with the liches Ro'Arthian and Ro'Sothian (see below).&lt;br /&gt;
&lt;br /&gt;
=== Ro'Arthian === &lt;br /&gt;
A mage that refused to die and reincarnated as an Ancient Lich instead. He and Ro'Sothian are powerful liches that have the ability to control gryphons, ogres and trolls. Although he and and his brother are good at heart they have no qualms about using dark and evil means to achieve their ends.&lt;br /&gt;
&lt;br /&gt;
=== Ro'Sothian === &lt;br /&gt;
The younger brother and side kick of Ro'Arthian. He was a mage until he was killed and reincarnated as a Lich. Pretty much the same profile as his brother.&lt;br /&gt;
&lt;br /&gt;
(name changed from Ro'Sarthian somewhen before 1.8)&lt;br /&gt;
&lt;br /&gt;
=== Abhai ===&lt;br /&gt;
Died as a mortal in 14318 AD, he's the former king of Garet-Desh's ghost, drawn into half-life by Malifor. At first, he believed that Tallin's army had been brought there by the High Kalian of Hiera'Shirsha.&lt;br /&gt;
&lt;br /&gt;
=== Krash ===&lt;br /&gt;
A drake that Tallin rescues from the dungeons of Malifor, to whom Camerin immediately takes a like. Rather feral; he doesn't communicate well with humans. He has other drake friends.&lt;br /&gt;
&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = TheHammerOfThursagan_story &lt;br /&gt;
  | walkthrough   = TheHammerOfThursagan &lt;br /&gt;
  | dialogue      = CampaignDialogue:THOT &lt;br /&gt;
  | translatorlist= CampaignTheHammerofThursagan&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 &lt;br /&gt;
  | forumresource = http://www.catb.org/~esr/wesnoth/thot.html&lt;br /&gt;
  | campnick      = thot&lt;br /&gt;
  | maintainer    = esr&lt;br /&gt;
}}&lt;br /&gt;
Campaign specialties: About noble titles in the Northern Alliance [http://www.wesnoth.org/forum/viewtopic.php?f=7&amp;amp;t=20299]. Cave-related vocabulary in 13 languages may be found [http://efs.ffspeleo.fr/stages-reglementation/124-lexique/download here]&lt;br /&gt;
&lt;br /&gt;
=== Aiglondur ===&lt;br /&gt;
Description: A dwarf, the guard captain of the Eastern Gate. Young, intelligent, related to the clan chieftain. Dwarven society doesn't have a noble class as such, but Aiglondur is from one of its leading families and will have war-gear of the best quality. If weapons are in the portrait, his will be your standard Dwarvish double-bitted axe. Great-nephew of Lord Hamel and Captain of the east Gate. Unusual diplomatic type of dwarf.&lt;br /&gt;
&lt;br /&gt;
=== Angarthing ===&lt;br /&gt;
Description: A junior loremaster. Young but self-conscious about being an authority figure; will dress to look older than his actual age. Very intelligent and rigidly honorable. Should be sagelike or priestly in appearance with an especially long beard. If weapons are in the portrait, he uses a bolas and a morningstar — neither of them heavy as he is not a line fighter (he will wear only partial or light armor).&lt;br /&gt;
&lt;br /&gt;
In German: I let him cite &amp;quot;Stabreime&amp;quot; from time to time to introduce an old fashioned feeling. In the beginning (in Hamels court) he will stumble over the rimes but in the end he gained full authority. The biggest problem was to translate &amp;quot;I am a Witness&amp;quot; as there is no German equivalent having both flavors of jurisprudence and religion. I decided for introducing &amp;quot;Der Fels&amp;quot; -&amp;gt; &amp;quot;Ich bin Skalde - ich bin der Fels&amp;quot;, as the mountain/rock is something set in stone.&lt;br /&gt;
&lt;br /&gt;
In Greek: His translation was not as deliberate as the german one, since Middle-Age greek poetry sounds rather not-wesnoth. However his vocabulary is extended and more formal compared to the other characters. As for the &amp;quot;witness&amp;quot; part, it was a nightmare. I resorted to using an ancient greek term for witness (Προΐστωρ, Proistor) as a title (you know, like Steelclad, or Loremaster),which sounds really majestic, but translated the &amp;quot;I am a witness&amp;quot; part as it was, since the whole point was that, err, he was actually witnessing things.&lt;br /&gt;
&lt;br /&gt;
=== Ratheln ===&lt;br /&gt;
Description: Mage, sarcastic. A human mage and teacher of magic. A scholar but a very tough and experienced one — not someone to cross lightly. Good at heart but gruff and a bit irascible.&lt;br /&gt;
&lt;br /&gt;
=== Perrin ===&lt;br /&gt;
Description: The master of a school of magic. Wise and kindly. An Albus Dumbledore in Wesnoth, basically.&lt;br /&gt;
&lt;br /&gt;
=== Ollin ===&lt;br /&gt;
Description: Human peasant, refugee.&lt;br /&gt;
&lt;br /&gt;
In German: He may sound like a bondman/villain using a lot the term &amp;quot;Herr&amp;quot;, which sounds VERY servile and is not used any more nowadays but in posh haberdashers.&lt;br /&gt;
&lt;br /&gt;
=== Dulcatulos ===&lt;br /&gt;
Description: The dwarfish captain of Kal Kartha's guard at the West Gate, a good dwarf unknowingly working for an evil master. Aiglondur's counterpart, but a few years older and not as intelligent. Dwarvish soldier, battling through the ranks to become Captain, not born to be one.&lt;br /&gt;
&lt;br /&gt;
=== Karrag ===&lt;br /&gt;
Description: An evil dwarf-lord who uses a mask and spells of illusion to conceal the fact that he has in fact become a lich. The wrongness in this portrait should be much clearer.&lt;br /&gt;
&lt;br /&gt;
=== Pelias === &lt;br /&gt;
Description: A human lancer, who serves effectively as a royal courier, even if Tallin doesn't have the title of king.&lt;br /&gt;
&lt;br /&gt;
=== Elurin ===&lt;br /&gt;
Description: An Elvish Rider of high rank.&lt;br /&gt;
&lt;br /&gt;
=== Marth Tak ===&lt;br /&gt;
Description: An allied orcish chieftain, member of the Northern Alliance&lt;br /&gt;
&lt;br /&gt;
=== Hamel ===&lt;br /&gt;
Description: The same person as in Northern Rebirth, but a bit settled.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
A particularly difficult point in the greek translation was the name of the city &amp;quot;Dwarven Doors&amp;quot;. I finally went for Θυρόγαια (pronounced Thy-ró-ge-a), a word comprising of θυρα, ancient greek for door, and Gaia, greek for earth, soil. It should mean something like Doors of the earth, and it is the coolest-sounding word that still resembles an actual city name.&lt;br /&gt;
&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = South_Guard_story&lt;br /&gt;
  | walkthrough   = TheSouthGuard&lt;br /&gt;
  | dialogue      = CampaignDialogue:TSG&lt;br /&gt;
  | translatorlist= CampaignSouthGuard&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10323&lt;br /&gt;
  | forumresource = Derived from story not the &lt;br /&gt;
  | campnick      = tsg&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Deoran ===&lt;br /&gt;
Description: Young, of noble birth - therefore he may appear a bit naiv in the beginning and may use a higher type of language - anyhow, he is a soldier at least by heart.&lt;br /&gt;
&lt;br /&gt;
=== Sir Gerrick ===&lt;br /&gt;
Description: Deorans mentor. An officer and hero - rather by deeds than birth; speaking blunt, if needed.&lt;br /&gt;
&lt;br /&gt;
=== Urza Afalas ===&lt;br /&gt;
Description: An outlaw-leader forced into the forests longing to return to civilization, even with lying. Somehow a normal person having a peasant's cunning.&lt;br /&gt;
&lt;br /&gt;
=== Ethiliel ===&lt;br /&gt;
Description: A big-headed female elf, disciple of Mebrin. Becoming more and more self-reliant and shakes off the elvish racist arrogance while living through its foul outcomes (Mal M'Brin, Itheldens War).&lt;br /&gt;
&lt;br /&gt;
=== Minister Hylas ===&lt;br /&gt;
Description: A white priest - high language.&lt;br /&gt;
&lt;br /&gt;
In German: There seems to be no good translation for the term &amp;quot;minister&amp;quot;. Neither &amp;quot;Vikar&amp;quot;, &amp;quot;Pfarrer&amp;quot;, &amp;quot;Pastor&amp;quot;, &amp;quot;Prediger&amp;quot; works properly imaging a fighting priest. I went for &amp;quot;Vater&amp;quot; / &amp;quot;Bruder&amp;quot; or &amp;quot;Pater&amp;quot; (as in &amp;quot;Bruder Tuck&amp;quot; or &amp;quot;Pater Brown&amp;quot;) and put it terminological close to moncs.&lt;br /&gt;
&lt;br /&gt;
=== Jarek ===&lt;br /&gt;
Description: A cavalry soldier. &lt;br /&gt;
&lt;br /&gt;
=== Urza Mathin ===&lt;br /&gt;
Description: An outlaw-leader without the brain of his older brother Urza Afalas.&lt;br /&gt;
&lt;br /&gt;
=== Mal M'Brin ===&lt;br /&gt;
Description: An elvish sage gone rogue and undead.&lt;br /&gt;
&lt;br /&gt;
=== Ithelden ===&lt;br /&gt;
Description: Elvish marshal, waging the &amp;quot;righteous war&amp;quot; against the humans.&lt;br /&gt;
&lt;br /&gt;
=== Eltenmir ===&lt;br /&gt;
A resentful Elvish Vanguard who blames humans for Mebrin's fall.&lt;br /&gt;
&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = EiStoryLine&lt;br /&gt;
  | walkthrough   = TheEasternInvasion&lt;br /&gt;
  | dialogue      = CampaignDialogue:EI&lt;br /&gt;
  | translatorlist= CampaignEasternInvasion&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10325&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = ei&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Dacyn ===&lt;br /&gt;
Description: Dacyn is a 92 years old white mage [http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=32728&amp;amp;p=473275&amp;amp;hilit=+Eastern+Invasion+#p473275].&lt;br /&gt;
&lt;br /&gt;
=== Gweddry ===&lt;br /&gt;
The main character of the campaign. A new commander who hasn't been trained much yet at the beginning of the campaign. Rather cowardly to start with, but experiences character growth.&lt;br /&gt;
&lt;br /&gt;
=== Owaec ===&lt;br /&gt;
Commander of the northern outpost. A noble of the horse clans.&lt;br /&gt;
&lt;br /&gt;
=== Mal-Ravanal ===&lt;br /&gt;
The ancient lich behind the titular Eastern Invasion and the main antagonist of the campaign. Had previously competed with Dacyn to be an advisor to the king, but then became evil and fled. In other words, the two of them have past history with one another. Mal-Ravanal is extremely powerful and can teleport. His forces also appear in Dead Water, although he himself does not.&lt;br /&gt;
&lt;br /&gt;
=== Konrad II ===&lt;br /&gt;
King of Wesnoth at the time; successor to Haldric VII (according to the timeline). Uses the [https://en.wikipedia.org/wiki/Royal_we royal &amp;quot;we&amp;quot;] in his speech.&lt;br /&gt;
&lt;br /&gt;
=== Grug ===&lt;br /&gt;
An ogre. Has rather stupid-sounding speech as many ogres do. In Grug's case, the stupidity comes from his mangling of syntax. Think like Yoda from Star Wars, except stupid instead of wise.&lt;br /&gt;
&lt;br /&gt;
=== Addogin ===&lt;br /&gt;
A fugitive recruited by Vaelya to protect the forest from undead, he gets caught and joins the party, explaining how to find hidden bandits.&lt;br /&gt;
&lt;br /&gt;
=== Dolburras ===&lt;br /&gt;
A dwarvish lord rescued from a necromancer who tried to drown him.&lt;br /&gt;
&lt;br /&gt;
=== Pelathsil ===&lt;br /&gt;
A xenophobic dwarf who fights against all who would encroach on what he considers dwarvish land. In English, he has the usual Scottish accent that most dwarves have. If you have Dolburras, he stops fighting against you.&lt;br /&gt;
&lt;br /&gt;
=== Mal-Skraat ===&lt;br /&gt;
One of Mal-Ravanal's underlings; seeks a promotion.&lt;br /&gt;
&lt;br /&gt;
=== Vaelya ===&lt;br /&gt;
Before 1.18 she was an Elvish Marshal named Volas. Some random Elvish Lady that Gweddry can possibly come across, depending on which branching story path he takes.&lt;br /&gt;
&lt;br /&gt;
=== Aleii ===&lt;br /&gt;
A xenophobic nagini who fights against all who would encroach on.&lt;br /&gt;
&lt;br /&gt;
=== Hahid al-Ali ===&lt;br /&gt;
A mercenary dunefolk who follows you if paid profusely. He often gives his potions at a low price.&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
The last of the Sun Paladins, he has a strong moral and sense of justice, and abhors cold-blooded killings.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
A dark adept. If you have Terraent, he saves her from a resentful pikeman and allows her to join the party at the condition of abandoning necromancy. However Konrad II doesn't forgive her past and forbids her to practice magic again at the penalty of death.&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
A banneret who gives a plague staff if ends up alive from the undead invasion. However Konrad II will punish whoever holds it.&lt;br /&gt;
&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Dead_Water_Story&lt;br /&gt;
  | walkthrough   = Dead_Water&lt;br /&gt;
  | dialogue      = CampaignDialogue:DW&lt;br /&gt;
  | translatorlist= CampaignDeadWater&lt;br /&gt;
  | discuss       = http://forums.wesnoth.org/viewtopic.php?f=45&amp;amp;t=31304&lt;br /&gt;
  | forumresource = Derived from story not the &lt;br /&gt;
  | campnick      = dw&lt;br /&gt;
  | maintainer    = beetlenaut&lt;br /&gt;
}}&lt;br /&gt;
In German, I felt the need to introduce some more vocabulary related to the sea; mainly, I used Gwabbo for this purpose.&lt;br /&gt;
&lt;br /&gt;
=== Kai Krellis ===&lt;br /&gt;
Kai Krellis is the son of the King of the merfolk, who succeeds to the crown while being a child. &lt;br /&gt;
&lt;br /&gt;
In German, I changed the writing to &amp;quot;Cai&amp;quot;, as Kai is a common Christian name in German. But changing it to &amp;quot;Cai&amp;quot; looks old fashioned and it still sounds as an abbreviation to &amp;quot;Kaiser&amp;quot; (which is &amp;quot;Emperor&amp;quot; in German). So it fits quite nice.&lt;br /&gt;
&lt;br /&gt;
=== Cylanna ===&lt;br /&gt;
A mermaid priestess and a counselor to Kai Krellis. Should speak a high language.&lt;br /&gt;
&lt;br /&gt;
=== Gwabbo ===&lt;br /&gt;
A veteran of the merfolk fighters and a counselor to Kai Krellis. &lt;br /&gt;
&lt;br /&gt;
In German I added some &amp;quot;nautical wording&amp;quot; and went for a little north-german dialect as this one is related to the sea.&lt;br /&gt;
&lt;br /&gt;
=== Growloff ===&lt;br /&gt;
A weired person that tames sea monsters and argues resembling &amp;quot;Hagrid&amp;quot; from &amp;quot;Harry Potter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Tyegëa ===&lt;br /&gt;
A mermaid high-priestess and the unknown grandmother to Kai Krellis. She is a bit unpredictable.&lt;br /&gt;
&lt;br /&gt;
In German I gave her a snobby attitude. Discussing with Cylanna, I tried to assume that they both still remember having a long lasting tiff (tendency &amp;quot;mother-in-law&amp;quot;, or &amp;quot;elder sister&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Inky ===&lt;br /&gt;
Growloff's favourite &amp;quot;pet&amp;quot;, after the former's defeat, the latter is given to Kai Krellis' army and lives in the royal castle till his old age.&lt;br /&gt;
&lt;br /&gt;
=== Caladon ===&lt;br /&gt;
A middle aged Silver Mage who desires the Sword of Fire and to retrieve it he's willing to do anything.&lt;br /&gt;
&lt;br /&gt;
=== Keshan ===&lt;br /&gt;
A drake who has been prisoner of the Saurians and later disowned by his fellows for being merfolk's ally. He later comes back to Bilheld and becomes Drake's new leader.&lt;br /&gt;
&lt;br /&gt;
=== Siddry ===&lt;br /&gt;
A poacher, also kept prisoner by Saurians along with Keshan and Teelöa, who later helps merfolk to retrieve the Fire Sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Son of the Black Eye ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Black_Eye_story&lt;br /&gt;
  | walkthrough   = SonOfThe_BlackEye&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOTBE&lt;br /&gt;
  | translatorlist= CampaignSonoftheBlackEye&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=21569 &lt;br /&gt;
  | campnick      = sotbe&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With Version 1.12, the city of &amp;quot;Dorset&amp;quot; is renamed to [http://forum.wesnoth.org/viewtopic.php?t=38187&amp;amp;p=548643#p549735 &amp;quot;Dorest&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
=== Kapou'e ===&lt;br /&gt;
Description: He is an young orkish Chief, more intelligent than his fellow orks, but as ruthless as they are. A natural leader.&lt;br /&gt;
&lt;br /&gt;
In German: For Orks in general, I tried to stick to main clauses and tried to avoid subordinate clauses. Additionally, I aimed for ominous mystery-style-sentences (like &amp;quot;Wer Wind sät, wird Sturm ernten&amp;quot;). Of course, orcs are not &amp;quot;noble savages&amp;quot; (like Karl May's Winnetou), but the rest fits the &amp;quot;Böser Indianer&amp;quot;-stereotype (tribes, fighting each other, physical strength as important social attribute, brutality) from Karl May. Anyhow, this should not be overdone :).&lt;br /&gt;
&lt;br /&gt;
=== Grüü ===&lt;br /&gt;
Description: Grüü is a young troll who decides to join Kapoue's quest.&lt;br /&gt;
&lt;br /&gt;
In German, he uses a simplified and often wrong grammar that fits his simple approaches to reality, e.g. shown by Grüü in the scenario &amp;quot;Back home&amp;quot;: &amp;quot;Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!&amp;quot;. He seems sometimes a little bit childish and simple, so the terms &amp;quot;tut/tun&amp;quot; and &amp;quot;kaputt&amp;quot; are used a lot.&lt;br /&gt;
&lt;br /&gt;
=== Howgarth III ===&lt;br /&gt;
Description: &amp;quot;Big, fairly pot-bellied, but powerful. Bearded, something of a wild man. [..] Wielding a big greatsword or claymore. Possibly leather armour, or leather-with-plates - fairly simple. He's Northern Alliance, which (depending on which version of the history you're working from) means he's from a relatively poor group descended from slaves, and fairly far from civilisation.&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=81] &amp;quot;Howgarth. I was aiming for a slightly wild look, a bruiser rather than a thinker.&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=97]&lt;br /&gt;
&lt;br /&gt;
=== Shan Taum ===&lt;br /&gt;
Description: &amp;quot;Arrogant, but smart orc with leadership qualities - opponent of Kapou'e and his late father; uses an offending and arrogant language.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Flar'Tar ===&lt;br /&gt;
Partner to Al'Brock. Prejudiced against trolls. Occasionally puts himself in more dangerous situations than Al'Brock does.&lt;br /&gt;
&lt;br /&gt;
=== Vrag ===&lt;br /&gt;
Description: A smart goblin rider, who favors evasive maneuvers over battles and is a counselor to Kapou'e.&lt;br /&gt;
&lt;br /&gt;
=== Earl Lanbec'h ===&lt;br /&gt;
The main antagonist of the campaign.&lt;br /&gt;
&lt;br /&gt;
=== Al'Brock ===&lt;br /&gt;
Description: &amp;quot;Flar'Tar came out tall and relatively skinny. I'd like Al'Brock to be short and dumpy, just for contrasting purposes =D&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=81] &amp;quot;He looks like the 'GET OFF MOI LAAAAND' type =D&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=87]&lt;br /&gt;
&lt;br /&gt;
=== Vraurk ===&lt;br /&gt;
Description: A young orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Pirk ===&lt;br /&gt;
Description: An orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Gork ===&lt;br /&gt;
Description: An old orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Jetto ===&lt;br /&gt;
Description: An assassin.&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Sun ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = UtBSStoryLine&lt;br /&gt;
  | walkthrough   = UnderTheBurningSuns&lt;br /&gt;
  | dialogue      = CampaignDialogue:UTBS&lt;br /&gt;
  | translatorlist= CampaignBurningSuns&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = utbs&lt;br /&gt;
  | maintainer    = cycholka&lt;br /&gt;
}}&lt;br /&gt;
=== Kaleh ===&lt;br /&gt;
=== Nym ===&lt;br /&gt;
=== Zhul ===&lt;br /&gt;
=== Garak ===&lt;br /&gt;
=== Elyssa ===&lt;br /&gt;
=== Eloh/Yechnagoth ===&lt;br /&gt;
=== Melusand ===&lt;br /&gt;
=== Esanoo ===&lt;br /&gt;
=== The Explorer ===&lt;br /&gt;
=== Grog ===&lt;br /&gt;
=== Rogrimir ===&lt;br /&gt;
=== Cloaked Figure/Keratur ===&lt;br /&gt;
=== Tanstafaal ===&lt;br /&gt;
=== Sergeant Durstrag ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[ProseStyle | Some introductory words on translation philosophy]]&lt;br /&gt;
* [[MainlineCampaigns | Mainline campaign hub for walkthrough, storyline and the developers discussion thread]]&lt;br /&gt;
* [[CampaignDialogue | Central campaign dialogue page]]&lt;br /&gt;
* [[RaceDescriptions-backstory | Background on Wesnoths races]] but see also [[Races]] and of course their [[SecretLore | Secret Lore]]&lt;br /&gt;
* [[History_of_Wesnoth]]&lt;br /&gt;
* Detailed campaign analysis by the stalled (?) Lore Collection Project [http://www.wesnoth.org/forum/viewtopic.php?f=32&amp;amp;t=26384 here] or [http://forums.wesnoth.org/viewtopic.php?f=32&amp;amp;t=26112&amp;amp;start=15 here] - preliminary analyses exist for [http://www.wesnoth.org/forum/download/file.php?id=34642 EI], [http://www.wesnoth.org/forum/download/file.php?id=33837 SoF], [http://www.wesnoth.org/forum/download/file.php?id=33835 DiD], [http://www.wesnoth.org/forum/download/file.php?id=32683 TRoW]. &lt;br /&gt;
* some technical help for translators might provide [[TranslatorShellscript]]&lt;br /&gt;
* [[TextdomainStatus]] will tell you, if it makes sense to translate a certain mainline campaign now, or to wait. &lt;br /&gt;
* Some entry points for forum discussions (from translators of different languages)  about &amp;quot;how to translate (Wose, Naga, Merfolk, etc.)&amp;quot; can be found in the [[TranslatorsGuide]] or use the [http://forums.wesnoth.org/search.php &amp;quot;search&amp;quot;] function of the forum board. &lt;br /&gt;
* An IC-Counterpart of this page is [[WesnothFigures]] (stub).&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Writing]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CharactersStorys&amp;diff=74946</id>
		<title>CharactersStorys</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CharactersStorys&amp;diff=74946"/>
		<updated>2026-03-29T07:07:28Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Elandin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Translator's Helpers'''&lt;br /&gt;
&lt;br /&gt;
This page is intended to help Translators figure out how characters should be translated. Sometimes, you need some information about a figure, a race or a plot, that might influence the translation. Campaign designers may define their intention for a character and each translator may include his/her implementation in his/her language (e.g. look for the &amp;quot;German&amp;quot; remarks in THoT). In case you are not the author of a campaign, please state where you got the background information from.&lt;br /&gt;
&lt;br /&gt;
Campaign designers: Please supply us mere translators with the flavor of your campaign to keep the high standard in all languages. Characters that do not appear repeatedly in the campaign are excluded from the character list. If they are important for translation purposes, feel free to add them.&lt;br /&gt;
&lt;br /&gt;
All of the campaigns have a wiki-presentation of their [[CampaignDialogue | dialogues]] - started in 2009, a few details might change in future reworks of the po-files, but the overall story and characters should not have changed. Therefore, those pages are a good start to get a &amp;quot;feeling&amp;quot; for the characters.[[MainlineCampaigns | Storyline, Walkthrough and more]] are accessible via this page as well.&lt;br /&gt;
&lt;br /&gt;
A page containing helpful shell scripts, e.g. to extract the speaker+text out of the po-file may be found [[TranslatorShellscript| here]].&lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = TrowStoryLine&lt;br /&gt;
  | walkthrough   = TheRiseOfWesnoth&lt;br /&gt;
  | dialogue      = CampaignDialogue:TROW&lt;br /&gt;
  | translatorlist= CampaignTROW&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10613&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=30843&lt;br /&gt;
  | campnick      = trow&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== [[Haldric I|Prince Haldric]] ===&lt;br /&gt;
Description: He is not the educated type of prince - not a stupid brute as such, but certainly not very knowledgeable and calm either. Haldric has always seemed more like this eager hack-and-slash-fellow-made-leader than a contemplating strategist. He bears a certain hot-headed, arrogant attitude.&lt;br /&gt;
&lt;br /&gt;
=== Lady Outlaw/[[Jessene]] ===&lt;br /&gt;
(had been changed from &amp;quot;Jessica&amp;quot; to &amp;quot;Jessene&amp;quot; during 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A pretty kick-ass/bad-ass lady, she appears rather calm and patient - she is very intelligent.&lt;br /&gt;
&lt;br /&gt;
=== [[Burin]] the Lost ===&lt;br /&gt;
Description: Burin is pretty nutty. He's been travelling and living alone for a long, long time. A hot-headed dwarf, half-crazed comic reliefed, although, he's also a bit of a whiner.&lt;br /&gt;
&lt;br /&gt;
=== Commander [[Aethyr]] ===&lt;br /&gt;
Description: A man who gets in the thick of melee.&lt;br /&gt;
&lt;br /&gt;
=== Minister [[Edren]] ===&lt;br /&gt;
(had been changed from &amp;quot;Edmond&amp;quot; to &amp;quot;Edren&amp;quot; during 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A white priest, battling the dark forces. So, he is not too passive. He's a minor character and basically all his dialogue is in the vein of, &amp;quot;No you won't, you soldier of darkness!&amp;quot;, so a little bit more restrained anger or some other kind of tension would be good for him. He has a psycho-rigid vibe which is a nice change from the usual wise-and-holy look of priests. After all, he's more country priest than archbishop.&lt;br /&gt;
&lt;br /&gt;
=== Sir [[Ruddry]] ===&lt;br /&gt;
A knight; sole survivor of the Clearwater Port expeditionary force. He's the one you get if you take the branching path thru the Swamp of Esten.&lt;br /&gt;
&lt;br /&gt;
=== Sir [[Ladoc]] ===&lt;br /&gt;
A knight; the equivalent of Sir Ruddry for players who take the branching path thru the Midlands instead. He is from Southbay, as opposed to Ruddry's Clearwater Port.&lt;br /&gt;
&lt;br /&gt;
=== Lich-Lord [[Jevyan]] ===&lt;br /&gt;
Description: In TRoW, Jevyan is basically this posturing super-aggressive overconfident lich brute over half of whose spoken lines end in an exclamation mark. Jevyan never really has a deviously cunning plan or does anything subtly. He is the most powerful lich in of his time, he would probably try to show that.&lt;br /&gt;
&lt;br /&gt;
=== King [[Addroran IX]] ===&lt;br /&gt;
The King of Southbay. He is like a captain who is willing to &amp;quot;go down with the ship&amp;quot; (so to speak), except that in this case the &amp;quot;ship&amp;quot; is Southbay.&lt;br /&gt;
&lt;br /&gt;
=== King [[Eldaric IV]] ===&lt;br /&gt;
Description: Eldaric is the king of a small backwater kingdom and introduced as a sovereign who'll rather be in the thick of melee than parading behind his soldiers. Therefore, my take is that regalia and embellishment should be toned down as much as possible in favor of a more practical gear. I might even get as far as denting it here and there.&lt;br /&gt;
&lt;br /&gt;
=== Lord [[Logalmier]] ===&lt;br /&gt;
Description: The local elvish warlord. He is mostly guided by prejudices and survivalist instincts, which don't take much more than a grouchy &amp;quot;the elves are for the elves&amp;quot; answer to all situations.&lt;br /&gt;
&lt;br /&gt;
=== Lady [[Dionli]] ===&lt;br /&gt;
Description: It seems like she's the highest ranking one of the elf lords, and seems pretty well rooted in reality instead of being one of those elves who just daydream of faerie stuff and talk like a poet all the time.  She is more like the underling that is trying to get things done in the absence of wise or strong leadership. She actively seeks cooperation and discussion between the different races, but can still be sat on by the rest of the lords, led by Logalmier, in breaking the pact.&lt;br /&gt;
&lt;br /&gt;
=== [[Elilmaldur-Rithrandil]] ===&lt;br /&gt;
An ancient wose of Oldwood. Guardian of his fellow trees; deeply in touch with nature.&lt;br /&gt;
&lt;br /&gt;
=== Lich-Lord [[Lenvan]] ===&lt;br /&gt;
Description: He's the one who's been sitting in a little cave under the Oldwood for a long time with the ruby, so the old and frail look would suit him - secretive and cunning.&lt;br /&gt;
&lt;br /&gt;
=== Lord [[Typhon]]  === &lt;br /&gt;
Description: A mighty sea king.&lt;br /&gt;
&lt;br /&gt;
=== [[Midnight Queen]] ===&lt;br /&gt;
An extremely beautiful vampire lady, who curses her island after being killed.&lt;br /&gt;
&lt;br /&gt;
== Winds of Fate ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = WofStoryLine&lt;br /&gt;
  | walkthrough   = Winds of Fate&lt;br /&gt;
  | dialogue      = CampaignDialogue:WoF&lt;br /&gt;
  | translatorlist= CampaignWoF&lt;br /&gt;
  | discuss       = &lt;br /&gt;
  | forumresource = &lt;br /&gt;
  | campnick      = wof&lt;br /&gt;
  | maintainer    = name &amp;amp; SigurdFireDragon&lt;br /&gt;
}}&lt;br /&gt;
=== Gorlack ===&lt;br /&gt;
&lt;br /&gt;
=== Resha ===&lt;br /&gt;
&lt;br /&gt;
=== Karron ===&lt;br /&gt;
&lt;br /&gt;
=== Arinexis ===&lt;br /&gt;
&lt;br /&gt;
=== Zedrix ===&lt;br /&gt;
&lt;br /&gt;
=== Vladnir ===&lt;br /&gt;
&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = An_Orcish_Incursion_story &lt;br /&gt;
  | walkthrough   = AnOrcishIncursion &lt;br /&gt;
  | dialogue      = CampaignDialogue:AOI&lt;br /&gt;
  | translatorlist= CampaignAnOrcishIncursion &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20249&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=23420&amp;amp;start=192&lt;br /&gt;
  | campnick      = aoi&lt;br /&gt;
  | maintainer    = cycholka, esr&lt;br /&gt;
}}&lt;br /&gt;
=== Erlornas ===&lt;br /&gt;
Description: &amp;quot;he's a dandy, yet dangerous.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Linaera ===&lt;br /&gt;
Description: &amp;quot;Not real old, but grown-up and experienced, so she'll get a tad older in the process but not much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Lomarfel ===&lt;br /&gt;
Description: Elvish Rider, &amp;quot;looks really surly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Rualsha ===&lt;br /&gt;
An orcish sovereign.&lt;br /&gt;
&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = LegendofWesmereStory&lt;br /&gt;
  | walkthrough   = LegendofWesmere&lt;br /&gt;
  | dialogue      = CampaignDialogue:LOW &lt;br /&gt;
  | translatorlist= CampaignLegendOfWesmere&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=22465&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = low&lt;br /&gt;
  | maintainer    = fabi&lt;br /&gt;
}}&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
The same Kalenz from HttT, except that he is much younger here.&lt;br /&gt;
&lt;br /&gt;
=== Olurf ===&lt;br /&gt;
=== Landar ===&lt;br /&gt;
=== Velon ===&lt;br /&gt;
=== Cleodil ===&lt;br /&gt;
=== Galtrid ===&lt;br /&gt;
=== Eonihar ===&lt;br /&gt;
=== Kior-Pur ===&lt;br /&gt;
=== Huraldur ===&lt;br /&gt;
=== Graur-Tan ===&lt;br /&gt;
=== Galenor ===&lt;br /&gt;
=== Aldar ===&lt;br /&gt;
=== Aquagar ===&lt;br /&gt;
The source of Kalenz's suffering and Landar's downfall.&lt;br /&gt;
&lt;br /&gt;
== Secrets of the Ancients ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = SotA_story&lt;br /&gt;
  | walkthrough   = Secrets_of_the_Ancients_Walkthrough&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOTA &lt;br /&gt;
  | translatorlist= Secrets_of_the_Ancients_Translators&lt;br /&gt;
  | discuss       = https://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40545&lt;br /&gt;
  | campnick      = sota&lt;br /&gt;
  | maintainer    = SigurdFireDragon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ardonna / Ardryn-Na ===&lt;br /&gt;
&lt;br /&gt;
Ardonna renames herself Ardryn-Na in scenario 13.&lt;br /&gt;
&lt;br /&gt;
Ardryn-Na's journal is the book of necromancy in the Descent Into Darkness campaign, so the text should match. However SotA has far more context for the text than DiD, so it might be better to translate SotA and then copy the text to DiD.&lt;br /&gt;
&lt;br /&gt;
=== Ras-Tabahn ===&lt;br /&gt;
&lt;br /&gt;
He's dying of tuberculosis, and &amp;quot;cough, cough&amp;quot; should be translated as such. &lt;br /&gt;
&lt;br /&gt;
=== Vendraxis ===&lt;br /&gt;
&lt;br /&gt;
He's the one who prompts Ardonna to change her name to Ardryn-Na.&lt;br /&gt;
&lt;br /&gt;
=== Carcyn ===&lt;br /&gt;
&lt;br /&gt;
An outlaw kept prisoner by his father until Ras-Tabahn's arrival.&lt;br /&gt;
&lt;br /&gt;
=== Shynal ===&lt;br /&gt;
&lt;br /&gt;
Carcyn's love interest, also kept prisoner until Ras-Tabahn's arrival. She's basically a recolored and feminized version of Harper.&lt;br /&gt;
&lt;br /&gt;
=== Rudic ===&lt;br /&gt;
&lt;br /&gt;
A sailor captain revived by Ardonna who uncovers her to his fellow in revenge.&lt;br /&gt;
&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Sceptre_of_Fire_story&lt;br /&gt;
  | walkthrough   = Sceptre_of_Fire&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOF&lt;br /&gt;
  | translatorlist= CampaignSeptreOfFire&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20255&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=32775&lt;br /&gt;
  | campnick      = sof&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Rugnur ===&lt;br /&gt;
Description: Dwarf fighter. &amp;quot;Relatively young and not of especially high rank. Not particularly bright and talks in a pretty informal manner to everyone. Not greedy or very interested in gaining status, riches or fame; probably he just wants to do his job so he can go home and work on a miniature collection or something. That is, not a very exciting protagonist but more like the average joe who gets sucked into a big mess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Thursagan ===&lt;br /&gt;
Description: Dwarf runemaster. Thursagan is THE runemaster. He's the best and he knows it. He's a hermit living in the wilderness so his outfit should reflect that (gryphon feathers, wolf fur or something like that would fit nicely), and while his equipment should include some smithing tools, he shouldn't look like he's just been hammering away in his forge like the core runemaster portrait. And, of course, he should have a big gorgeous hammer. Karrag's portrait in The Hammer of Thursagan should feature the same hammer, so you might take inspiration from that. Having faintly glowing runes on its side would be nice. Note worthy of interest: As a general note regarding the dwarves, it seems like their clan is a relatively small one and not very rich either, so I'd suggest being rather conservative with their bling.&lt;br /&gt;
&lt;br /&gt;
=== Durstorn ===&lt;br /&gt;
Description: Dwarf lord. He's the leader of the clan, so he should have the most bling on him. He's pretty greedy and hasty, maybe even crass. Generally not a very pleasant person, but apparently not a terribly incompetent leader either (at least until the ruby corrupts him).&lt;br /&gt;
&lt;br /&gt;
=== Alanin ===&lt;br /&gt;
Description: Human dragoon. He's the guy Haldric sends to go with the dwarves as his personal representative of sorts, so he could have some special regalia, although of course it'll have to be something other than the sceptre symbol used in later times. The whole campaign is said to have lasted 15 years, and in the epilogue Haldric tells him he's old enough to retire, so that's a hint towards his age.&lt;br /&gt;
&lt;br /&gt;
=== Baglur ===&lt;br /&gt;
Description: Dwarf stalwart. As he himself says, he's &amp;quot;a retired warrior&amp;quot; so a bit older than the other dwarves (except perhaps Thursagan).&lt;br /&gt;
&lt;br /&gt;
=== Haldric II ===&lt;br /&gt;
Description: Human King. &lt;br /&gt;
&lt;br /&gt;
=== Krawg ===&lt;br /&gt;
Description: Gryphon - intelligent, but hard to understand (Its sometimes even hard to get the meaning - check [[CampaignDialogue:SOF]] for an proper english version). For translating Krawg long for &amp;quot;speaking raven&amp;quot; rather than &amp;quot;Long John Silvers parrot&amp;quot;. He's the only one that survives the last battle.&lt;br /&gt;
&lt;br /&gt;
=== Glonoin ===&lt;br /&gt;
Description: Dwarvish Lord.&lt;br /&gt;
&lt;br /&gt;
=== Kuhnar ===&lt;br /&gt;
Description: Dwarvish Steelclad.&lt;br /&gt;
&lt;br /&gt;
== A Tale Of Two Brothers ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = A_Tale_Of_Two_Brothers_Story&lt;br /&gt;
  | walkthrough   = ATaleOfTwoBrothers&lt;br /&gt;
  | dialogue      = CampaignDialogue:TB1.9&lt;br /&gt;
  | translatorlist= CampaignTwoBrothers&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10339&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=23420&amp;amp;start=210&lt;br /&gt;
  | campnick      = tb&lt;br /&gt;
  | maintainer    = Ivanovic&lt;br /&gt;
}}&lt;br /&gt;
=== Arvith ===&lt;br /&gt;
(Arvith was formerly known as &amp;quot;Arne&amp;quot; until version 1.??; still referred to as &amp;quot;Arne&amp;quot; in some quotes about him)&lt;br /&gt;
&lt;br /&gt;
Description: &amp;quot;Arvith looks a little fat, but otherwise they all look cool to me... his weight and his expression fit his character perfectly...long hair... Even Arvith's horse looks a bit smirky.&amp;quot; Leader of a small band of horsemen who hired out as guards to merchant caravans.&lt;br /&gt;
&lt;br /&gt;
=== Baran ===&lt;br /&gt;
(Baran was formerly known as &amp;quot;Bjarn&amp;quot; until version 1.??)&lt;br /&gt;
&lt;br /&gt;
Description: Arvith's brother, a Red Mage. Feels guilty about having let his brother down in the past. Has an amulet that he uses to call Arvith for help. &lt;br /&gt;
&lt;br /&gt;
=== Rotharik ===&lt;br /&gt;
A dark sorcerer known as &amp;quot;Rotharik the Clanless&amp;quot;. Employs bandits, orcs, and undead. Seeks to deliver Baran to Tairach.&lt;br /&gt;
&lt;br /&gt;
=== Nil-Galion ===&lt;br /&gt;
An elf who guards the Grey Woods. Sides with the undead in 1.14 and before. Rewritten in 1.16 to be against necromancy, but in either version believes that Baran is in the opposing faction.&lt;br /&gt;
&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
The initial mage antagonist. It turns out that he is actually acting on behalf of Rotharik.&lt;br /&gt;
&lt;br /&gt;
=== Brena ===&lt;br /&gt;
A knight errant who pursues the undead. Only available on the easiest difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Tairach ===&lt;br /&gt;
The orcish warlord from Toen Caric that Baran had wounded previously. Wants revenge on Baran. &lt;br /&gt;
&lt;br /&gt;
=== Muff Toras ===&lt;br /&gt;
A dark adept who acts as a courier between Mordak and Rotharik.&lt;br /&gt;
&lt;br /&gt;
== Descent into Darkness ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Descent_Into_Darkness_story&lt;br /&gt;
  | walkthrough   = DescentIntoDarkness&lt;br /&gt;
  | dialogue      = CampaignDialogue:DID&lt;br /&gt;
  | translatorlist= CampaignDescentintoDarkness&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20251&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = did&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Darken Volk ===&lt;br /&gt;
A very cold person, Darken Volk is also an excellent actor, easily able to deceive others with false sincerity, hatred, or affection. However, he is a singularly self-centered individual and does not care what, or who, gets in the way. And whatever gets in his way must be destroyed. He is well learned, and as such his speech should be one very precise and two have a very extensive vocabulary.&lt;br /&gt;
&lt;br /&gt;
=== Drogan ===&lt;br /&gt;
Drogan is very, very loyal to that which he holds dear. Parthyn is one of these things, as well as Malin Keshar's father. He does not want anything to harm his loved ones, and so sees many an unpleasant duty as necessary for upholding the peace. His speech is plain and conventional, no long words or complicated sentences.&lt;br /&gt;
&lt;br /&gt;
=== [[Malin Keshar]]/Mal Keshar ===&lt;br /&gt;
Malin Keshar is a young man who had his childhood and his father ripped away from him by the orcs. He now has only one goal in life: to make the orcs suffer. There is nothing he wants more and it has become his constant obsession. If he can do anything to harm the orcs, he will do so gladly, even if it harms other people. Still, he is a basically honorable person and does not enjoy the death of any save the orcs. Malin Keshar is a mix of the illiterate world of his former village and the literate world of the mages' islands. As such, he speaks almost like a reasonably educated person of today might, with a broad vocabulary but not overly complex sentence structure. At the end of the campaign he becomes an ancient lich named Mal Keshar.&lt;br /&gt;
&lt;br /&gt;
=== The book of necromancy ===&lt;br /&gt;
The book is Ardryn-Na's journal from the Secrets of the Ancients campaign, and the text in the two campaigns should match. SotA has much more context for the book's text, so its translation is likely to be better than old translations of DiD.&lt;br /&gt;
&lt;br /&gt;
=== Foolish Hero ===&lt;br /&gt;
Either a Dwarvish Lord, an Assassin, a Royal Guard, an Orcish Warlord or an Elvish Marshal, he's the proverbial knight in shining armor, who has come to vanquish the darkness. He is very brave, but also somewhat brash and arrogant, thinking that this is just one more battle to face. This should show in his speech as flowery and yet somewhat haughty language. He has bested many foes before, won many battles, and is very experienced. This darkness however, may be a little more than he can handle . . .&lt;br /&gt;
&lt;br /&gt;
=== Dela Keshar ===&lt;br /&gt;
Malin Keshar's older sister, she tries to kill him after his troops killed Drogan.&lt;br /&gt;
&lt;br /&gt;
=== Lady Karae ===&lt;br /&gt;
&amp;lt;small&amp;gt;Lord Karres till 1.14&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A noblewoman mage who guards the book of necromancy.&lt;br /&gt;
&lt;br /&gt;
==  Delfador's Memoirs ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = none yet&lt;br /&gt;
  | walkthrough   = DelfadorsMemoirs&lt;br /&gt;
  | dialogue      = CampaignDialogue:DM&lt;br /&gt;
  | translatorlist= CampaignDelfadorsMemoirs&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=25554&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = dm&lt;br /&gt;
  | maintainer    = [[User:Tapik|tapik]]&lt;br /&gt;
}}&lt;br /&gt;
In German: My primary goal was to create some sort of medieval sounding German without truly using the language of the german middle ages (middle high german). I tried to use so called &amp;quot;Archaismen&amp;quot; (words not or almost not used anymore) and played with the syntax; e.g. the genitive had been used a lot more in the middle ages than it is used today.&lt;br /&gt;
&lt;br /&gt;
=== [[Delfador]] ===&lt;br /&gt;
&lt;br /&gt;
In German: As for Delfador, in the beginning he hast just finished his apprenticeship and still is unsure of his powers and abilities. In time and through the hardships he has to undergo, he gains in self-confidence which is reflected by the way he expresses himself. Furthermore his education and literacy shows up in his phrasing and diction.&lt;br /&gt;
&lt;br /&gt;
=== Methor ===&lt;br /&gt;
&lt;br /&gt;
In German: He is teacher and good friend to Delfador and you can see this in his conversation with him. Towards other people he shows is wisom gained by a lifetime as a magician.&lt;br /&gt;
&lt;br /&gt;
=== Lionel ===&lt;br /&gt;
&lt;br /&gt;
=== Iliah-Malal ===&lt;br /&gt;
&lt;br /&gt;
In German: He thinks of himself as being without any boundaries and limits and that there exists nobody who has the power to stop him on his way. In his conversations with other beings you can see his inhumane age and his arrogance. He is very well spoken but depreciatory towards people he thinks are unworthy of his attention.&lt;br /&gt;
&lt;br /&gt;
=== Leollyn ===&lt;br /&gt;
&lt;br /&gt;
Description: Leollyn is a good man - honest, intelligent, loyal to his king, and a friend of Delfador's mentor Methor. He takes Delfador under his wing at court. He doesn't watch his back, though, and will be murdered by a conniving rival. I imagine a man in healthy middle age with a benign, open expression, someone who would both inspire trust and deserve it. I see him wearing simpler clothing than would be normal for a man with the kind of court position he has, well-made but unostentatious. (http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=24805&amp;amp;start=0)&lt;br /&gt;
&lt;br /&gt;
=== Garard II ===&lt;br /&gt;
=== Tomb Guardian ===&lt;br /&gt;
=== Chantal ===&lt;br /&gt;
One of Kalenz's grandchildren, her fate is unknown after having been unable to escape Weldyn in HttT.&lt;br /&gt;
&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
&lt;br /&gt;
In German: He's one of the oldest of the Elves and bears the weight and wisdom of ages. He has very refined manners and knows how to deal with different kind of people. Both vocabulary and syntax are sophisticated.&lt;br /&gt;
&lt;br /&gt;
=== Sagus ===&lt;br /&gt;
Asheviere's father who wants to take the whole world after his mortal demise.&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Liberty_story&lt;br /&gt;
  | walkthrough   = Liberty&lt;br /&gt;
  | dialogue      = CampaignDialogue:L&lt;br /&gt;
  | translatorlist= CampaignLiberty&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20252&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = l&lt;br /&gt;
  | maintainer    = esr &amp;amp; zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Baldras ===&lt;br /&gt;
From the comments in S01: &amp;quot;Baldras is an old man from the country and both speaks and writes with many grammatical errors due to his relative lack of education. He is also a little bit rude and grumpy, so languages with ruder or more informal variants of words should use those where appropriate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Harper ===&lt;br /&gt;
The nephew of Baldras, or more specifically the son of Baldras' younger sister Erwen. &amp;quot;Harper has a bit of an accent, but not as much as Baldras. He's a bit of a reckless kid as Baldras alludes to, but he's much more polite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Relana ===&lt;br /&gt;
(Became a female character in 1.9, was named &amp;quot;Relnan&amp;quot; before)&lt;br /&gt;
&lt;br /&gt;
The magistrate of Delwyn. Has an accent like many of the other countryfolk. Baldras and Harper go to her for help.&lt;br /&gt;
&lt;br /&gt;
=== Helicrom ===&lt;br /&gt;
A Shadow Lord (advancement of a Shadow Mage) known as the &amp;quot;Crow of the Grey Woods&amp;quot; (since that's where he's found). Joins forces with Harper and Baldras.&lt;br /&gt;
&lt;br /&gt;
=== Lord Maddock ===&lt;br /&gt;
Lord of [[Elensefar]]. He is nobility, so his speech is somewhat fancier than normal. He doesn't really want to help Baldras and Harper that much, but he still has a little bit of a conscience, so he agrees to provide some assistance to them.&lt;br /&gt;
&lt;br /&gt;
=== Thhsthss ===&lt;br /&gt;
A saurian oracle who works for the orcs. Has the usual [https://tvtropes.org/pmwiki/pmwiki.php/Main/Sssssnaketalk snakelike speech patterns] that most saurians have.&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = HtttStoryLine &lt;br /&gt;
  | walkthrough   = HeirToTheThrone &lt;br /&gt;
  | dialogue      = CampaignDialogue:HttTh&lt;br /&gt;
  | translatorlist= CampaignHeirtotheThrone &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10322&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=32&amp;amp;t=35289&lt;br /&gt;
  | campnick      = httt&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
Character Descriptions by vodot [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&amp;amp;u=128239 (Forum Userpage)] [[User:Vodot|(Wiki Userpage)]]&lt;br /&gt;
&lt;br /&gt;
=== [[Konrad]] ===&lt;br /&gt;
At the outset of ''Heir to the Throne'', Konrad is the twenty-two-year-old and last surviving nephew of King Garard II. After the king's betrayal and Asheviere's subsequent rise to power, Konrad alone was saved by Delfador from the queen's bloody purge of the royal household in Weldyn. The infant heir was taken to the Aethenwood, the great southern elvish forest, to be raised in secret and groomed by Delfador until the time was right for his accession to the throne.&lt;br /&gt;
&lt;br /&gt;
Konrad is intelligent and somewhat reserved (for a human), and being raised among the elves has given him a sensitivity to living things and a compassionate spirit. Delfador has proven a diligent tutor in history, rhetoric, and military theory, and under the mage's patient wisdom the boy has learned humility and discipline as well.&lt;br /&gt;
&lt;br /&gt;
As ''Heir to the Throne'' begins, Konrad is growing restless with waiting and hiding in secrecy, being eager to repay the queen and her servants for the blight they have brought to Wesnoth and the vile betrayal of his uncle. With the invasion and destruction of the Aethenwood by the queen, the time for the heir to step forward has come at last.&lt;br /&gt;
&lt;br /&gt;
=== [[Delfador]] ===&lt;br /&gt;
Delfador the Great is the legendary and ancient archmage of Wesnoth; befriended by elves and dwarves, wielder of the Staff of An-Usrukhar, advisor to kings and slayer of traitors; the latter of which has resulted in his exile by Asheviere these past twenty-two years. In the queen's hearing he is called the Kingsbane, for Asheviere has worked feverishly to spread false tales that it was he (and not herself) that was behind the deaths of Garard II and crown prince Eldred.&lt;br /&gt;
&lt;br /&gt;
After rescuing Konrad from death, Delfador has lain hidden in secret in the southern wood, instructing the growing prince and watching anxiously the movements and events of the greater kingdom. His whereabouts are still unknown to the queen, though that will not last long when his terrifying power is revealed and the heir that he has long concealed steps out of the shadows.&lt;br /&gt;
&lt;br /&gt;
=== [[Asheviere]] ===&lt;br /&gt;
Queen of Wesnoth these 22 years; often called the 'Dark Queen' by the free peoples of the coast and by the especially courageous (or foolish) of her subjects. Executing plans laid long before, the queen caused her son Eldred to betray her husband, king Garard II, and then assured her rise to the throne by goading the crown prince into foolishly challenging Delfador the Great to solo combat.  &lt;br /&gt;
&lt;br /&gt;
After cleansing the palace of rivals, the queen has laid hold of Wesnoth in an iron fist, making alliances with orcs and undead alike to secure her personal wealth and the security of her throne. She is a master deceiver and worker of lies, a sorceress in her own right, and is hated and feared by her people and by the wise; scattered and helpless to stop her and her allies from plunging the realm into darkness.&lt;br /&gt;
&lt;br /&gt;
=== [[Li'sar]] ===&lt;br /&gt;
Most of what little royal blood remains in Weldyn now flows in the veins of one of two people: Asheviere the queen and her daughter Li'sar, princess and heir-apparent. Li'sar has grown up in the palace, but her headstrong and indomitable spirit have assured her frequent escape from the cushioned pavilions and courts of royalty. &lt;br /&gt;
&lt;br /&gt;
She entered the military academy of Weldyn where she graduated swiftly with honors, and as ''Heir to the Throne'' begins she has begun leading a division of her mother's loyalist army in the field. Li'sar was born for the battlefield; leading troops with uncanny skill and poise. She is a budding master of misdirection and tactics.&lt;br /&gt;
&lt;br /&gt;
Like her mother, princess Li'sar is prideful and quick-witted, but to the queen's vexation she has also inherited much of her father's nobility and sense of honor. Now, her forays taking her further from the capital and into the larger countryside, the princess is slowly becoming aware of the true impact her mother's reign has had on the realm.&lt;br /&gt;
&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
The High Lord Kalenz is a storied warrior and leader of elves and men. He is ancient even for an elf, his younger days stretching back into the shadows when men first landed on the great continent.&lt;br /&gt;
&lt;br /&gt;
In ''Heir to the Throne'' Kalenz emerges from his second retirement to undertake his final adventure with his friend Delfador the Great, shepherding Garard II's last remaining heir in his journey to Find the Scepter of Fire and dethrone the wicked queen.&lt;br /&gt;
It's unknown if he dies between HttT ending and NR beginning.&lt;br /&gt;
&lt;br /&gt;
=== Relgorn ===&lt;br /&gt;
Relgorn son of Ulrek is lord of the Knalgan dwarves. After being sent there as a youngster at his father's command, he has diligently safeguarded his people and tried to make inroads against the orcs and other wicked creatures that inhabit the tunnels of Knalga near those ancient caverns where the Scepter of Fire is said to rest. He bears little love for elves, men, or any other race outside his small earthen realm, but in his youth he once befriended a young Delfador. Relgorn owes the mage a debt of gratitude for saving his father and his people.&lt;br /&gt;
&lt;br /&gt;
=== Moremirmu ===&lt;br /&gt;
A white mage and survivor of the free coast peoples that were exiled to the Three Sisters as a result of their rebellion against Asheviere's tyranny. As ''Heir to the Throne'' begins, Moremirmu and the other ''Liberty'' survivors are waging a crusade to reclaim the Isle of the Damned from the necromancer Muff-Malal.&lt;br /&gt;
&lt;br /&gt;
=== Sir Kaylan ===&lt;br /&gt;
A Grand Knight, horse-lord, and leader of the free peoples of Blackwater Port. Kaylan and his knights have long held the port against Asheviere, but have been coming under increasing pressure as she ramps up her campaign to destroy the elves of the Aethenwood.&lt;br /&gt;
&lt;br /&gt;
=== Reglok ===&lt;br /&gt;
Reglok is head of the Thieves Guild of Elensefar, a loyal (if dubious) band of highly skilled &amp;quot;traders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Keh Ohn ===&lt;br /&gt;
A great Drake-lord of Thoria, leader of the northern race of those creatures that were previously unknown to inhabit Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Northern_Rebirth_story &lt;br /&gt;
  | walkthrough   = Northern_Rebirth &lt;br /&gt;
  | dialogue      = CampaignDialogue:NR &lt;br /&gt;
  | translatorlist= CampaignNorthernRebirth &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 &lt;br /&gt;
  | forumresource = http://www.wesnoth.org/forum/viewtopic.php?p=120380#p120380&lt;br /&gt;
  | campnick      = nr&lt;br /&gt;
  | maintainer    = Taurus&lt;br /&gt;
}}&lt;br /&gt;
=== Tallin ===&lt;br /&gt;
&amp;quot;The typical hero stereotype, and also the main character of this campaign. He originally starts out as a peasant, but over the course of the campaign Hamel trains him up and he switches over to being a lieutenant. He is young - between 20 and 30, and has all that usual hero stuff around him - brave, intelligent, good looking, blah blah blah.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In German: An educated but not very &amp;quot;upperclass&amp;quot; language in the beginning, but starting to be much more &amp;quot;noble&amp;quot; when courting Eryssa.&lt;br /&gt;
&lt;br /&gt;
=== Hamel ===&lt;br /&gt;
A very wise, tough grizzled veteran Dwarvish Lord who, until recently, has been trapped in the caves of Knalga fighting an unending war with undead, trolls and orcs. He also appears in The Hammer of Thursagan, which takes place chronologically after this campaign.&lt;br /&gt;
&lt;br /&gt;
In English: He has a strong Scottish accent (&amp;quot;In English-language folklore, the Scottish share many characteristics with fantasy dwarves. Both are tough, dour, canny mountain folk who are good at engineering and hold grudges forever; the similarity even makes sense to a Scot. This is why a Scots accent “feels right” for a dwarf.&amp;quot;) (http://www.catb.org/~esr/wesnoth/campaign-design-howto.html#toc5)&lt;br /&gt;
&lt;br /&gt;
In French: While I am not the French translator and do not know how Hamel was translated in French, in &amp;quot;The Three Musketeers&amp;quot; Dumas says that in French, the Gascons are the equivalent of the Scottish, so maybe he could be given a Gascon accent?&lt;br /&gt;
&lt;br /&gt;
In German: Dwarves are speaking &amp;quot;medieval&amp;quot;, as no accent fits the &amp;quot;dwarf&amp;quot;-description above. It somehow fits in the German knight tradition, especially holding grudges forever :).&lt;br /&gt;
&lt;br /&gt;
In Greek: Choosing a particular dialect was difficult, since I don't know greek dialects that well. I used &amp;quot;village&amp;quot; greek for making it rougher, and added ancient greek and byzantine terms whenever I needed to sound medieval or pompous, and for many &amp;quot;army&amp;quot; and  &amp;quot;battle&amp;quot; terms.&lt;br /&gt;
&lt;br /&gt;
=== Camerin === &lt;br /&gt;
A very powerful but crazy Arch/Great mage who loves to blow things up.&lt;br /&gt;
&lt;br /&gt;
=== Father Morvin === &lt;br /&gt;
(Name was changed from &amp;quot;Marcus&amp;quot; during Version 1.6)&lt;br /&gt;
&lt;br /&gt;
A wise and experienced White Mage missionary who - until recently - has been a prisoner to Malifor. He has traveled a lot, knows many people, and has much experience in different lands. Husband to Sister Thera.&lt;br /&gt;
&lt;br /&gt;
=== Eryssa === &lt;br /&gt;
(Name was changed from &amp;quot;Anita&amp;quot; during Version 1.6)&lt;br /&gt;
&lt;br /&gt;
A beautiful, virtuous, brave, but at times snobbish and stuck up, elvish princess (Elvish Sorceress). Her father holds a high position with the north elves and she has been captured and held for ransom by the orcs. Sister of Elenia.&lt;br /&gt;
&lt;br /&gt;
=== Elenia === &lt;br /&gt;
Eryssa's wild older sister. Elenia is a beautiful elvish Druid who had a strong desire to see the world and set off on her own. She was eventually captured and held prisoner by Malifor, only because he found her pretty.&lt;br /&gt;
&lt;br /&gt;
=== Hidel === &lt;br /&gt;
A middle-aged elvish marshal who is Eryssa's longtime guardian and mentor. Although he's very wise, he's at times inflicted with the typical elvish snobbishness and superiority issues. He was sent by Eryssa and Elenia's father to rescue her from the orcs.&lt;br /&gt;
&lt;br /&gt;
=== Sisal === &lt;br /&gt;
A lady elvish avenger, Hidel's second in command. She's brave and ferocious and will fight to the death if necessary.&lt;br /&gt;
&lt;br /&gt;
=== Rakshas === &lt;br /&gt;
A powerful Orcish Sovereign that likes being called &amp;quot;The Master&amp;quot;. He has thrashed enough orcish Warlords into servitude that he poses as a serious threat to the entire northlands. He has a large imagination and delusions of grandeur and when combined with his power, makes him a foe to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Malifor === &lt;br /&gt;
A powerful ancient lich with more delusions of grandeur. He wields vast power over any creature that has died and has been resurrecting the long dead defenders of Knalga to carve out an underground undead empire for himself.&lt;br /&gt;
&lt;br /&gt;
=== Sister Thera === &lt;br /&gt;
The dedicated wife of Father Morvin (white mage of course). She doesn't quite fit the profile of a saintly subdued holy lady however, as she is very spirited and takes great pleasure in blowing evil creatures to pieces as well as occasional theatrical displays of drama.&lt;br /&gt;
&lt;br /&gt;
=== Stalrag === &lt;br /&gt;
A Dwarvish Lord who is the leader of the Shinsplitters - a tribe of Dwarvish Ulfserkers (same guy from HttT, in the scenario Hostile Mountains). He has a long standing feud with the liches Ro'Arthian and Ro'Sothian (see below).&lt;br /&gt;
&lt;br /&gt;
=== Ro'Arthian === &lt;br /&gt;
A mage that refused to die and reincarnated as an Ancient Lich instead. He and Ro'Sothian are powerful liches that have the ability to control gryphons, ogres and trolls. Although he and and his brother are good at heart they have no qualms about using dark and evil means to achieve their ends.&lt;br /&gt;
&lt;br /&gt;
=== Ro'Sothian === &lt;br /&gt;
The younger brother and side kick of Ro'Arthian. He was a mage until he was killed and reincarnated as a Lich. Pretty much the same profile as his brother.&lt;br /&gt;
&lt;br /&gt;
(name changed from Ro'Sarthian somewhen before 1.8)&lt;br /&gt;
&lt;br /&gt;
=== Abhai ===&lt;br /&gt;
Died as a mortal in 14318 AD, he's the former king of Garet-Desh's ghost, drawn into half-life by Malifor. At first, he believed that Tallin's army had been brought there by the High Kalian of Hiera'Shirsha.&lt;br /&gt;
&lt;br /&gt;
=== Krash ===&lt;br /&gt;
A drake that Tallin rescues from the dungeons of Malifor, to whom Camerin immediately takes a like. Rather feral; he doesn't communicate well with humans. He has other drake friends.&lt;br /&gt;
&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = TheHammerOfThursagan_story &lt;br /&gt;
  | walkthrough   = TheHammerOfThursagan &lt;br /&gt;
  | dialogue      = CampaignDialogue:THOT &lt;br /&gt;
  | translatorlist= CampaignTheHammerofThursagan&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 &lt;br /&gt;
  | forumresource = http://www.catb.org/~esr/wesnoth/thot.html&lt;br /&gt;
  | campnick      = thot&lt;br /&gt;
  | maintainer    = esr&lt;br /&gt;
}}&lt;br /&gt;
Campaign specialties: About noble titles in the Northern Alliance [http://www.wesnoth.org/forum/viewtopic.php?f=7&amp;amp;t=20299]. Cave-related vocabulary in 13 languages may be found [http://efs.ffspeleo.fr/stages-reglementation/124-lexique/download here]&lt;br /&gt;
&lt;br /&gt;
=== Aiglondur ===&lt;br /&gt;
Description: A dwarf, the guard captain of the Eastern Gate. Young, intelligent, related to the clan chieftain. Dwarven society doesn't have a noble class as such, but Aiglondur is from one of its leading families and will have war-gear of the best quality. If weapons are in the portrait, his will be your standard Dwarvish double-bitted axe. Great-nephew of Lord Hamel and Captain of the east Gate. Unusual diplomatic type of dwarf.&lt;br /&gt;
&lt;br /&gt;
=== Angarthing ===&lt;br /&gt;
Description: A junior loremaster. Young but self-conscious about being an authority figure; will dress to look older than his actual age. Very intelligent and rigidly honorable. Should be sagelike or priestly in appearance with an especially long beard. If weapons are in the portrait, he uses a bolas and a morningstar — neither of them heavy as he is not a line fighter (he will wear only partial or light armor).&lt;br /&gt;
&lt;br /&gt;
In German: I let him cite &amp;quot;Stabreime&amp;quot; from time to time to introduce an old fashioned feeling. In the beginning (in Hamels court) he will stumble over the rimes but in the end he gained full authority. The biggest problem was to translate &amp;quot;I am a Witness&amp;quot; as there is no German equivalent having both flavors of jurisprudence and religion. I decided for introducing &amp;quot;Der Fels&amp;quot; -&amp;gt; &amp;quot;Ich bin Skalde - ich bin der Fels&amp;quot;, as the mountain/rock is something set in stone.&lt;br /&gt;
&lt;br /&gt;
In Greek: His translation was not as deliberate as the german one, since Middle-Age greek poetry sounds rather not-wesnoth. However his vocabulary is extended and more formal compared to the other characters. As for the &amp;quot;witness&amp;quot; part, it was a nightmare. I resorted to using an ancient greek term for witness (Προΐστωρ, Proistor) as a title (you know, like Steelclad, or Loremaster),which sounds really majestic, but translated the &amp;quot;I am a witness&amp;quot; part as it was, since the whole point was that, err, he was actually witnessing things.&lt;br /&gt;
&lt;br /&gt;
=== Ratheln ===&lt;br /&gt;
Description: Mage, sarcastic. A human mage and teacher of magic. A scholar but a very tough and experienced one — not someone to cross lightly. Good at heart but gruff and a bit irascible.&lt;br /&gt;
&lt;br /&gt;
=== Perrin ===&lt;br /&gt;
Description: The master of a school of magic. Wise and kindly. An Albus Dumbledore in Wesnoth, basically.&lt;br /&gt;
&lt;br /&gt;
=== Ollin ===&lt;br /&gt;
Description: Human peasant, refugee.&lt;br /&gt;
&lt;br /&gt;
In German: He may sound like a bondman/villain using a lot the term &amp;quot;Herr&amp;quot;, which sounds VERY servile and is not used any more nowadays but in posh haberdashers.&lt;br /&gt;
&lt;br /&gt;
=== Dulcatulos ===&lt;br /&gt;
Description: The dwarfish captain of Kal Kartha's guard at the West Gate, a good dwarf unknowingly working for an evil master. Aiglondur's counterpart, but a few years older and not as intelligent. Dwarvish soldier, battling through the ranks to become Captain, not born to be one.&lt;br /&gt;
&lt;br /&gt;
=== Karrag ===&lt;br /&gt;
Description: An evil dwarf-lord who uses a mask and spells of illusion to conceal the fact that he has in fact become a lich. The wrongness in this portrait should be much clearer.&lt;br /&gt;
&lt;br /&gt;
=== Pelias === &lt;br /&gt;
Description: A human lancer, who serves effectively as a royal courier, even if Tallin doesn't have the title of king.&lt;br /&gt;
&lt;br /&gt;
=== Elurin ===&lt;br /&gt;
Description: An Elvish Rider of high rank.&lt;br /&gt;
&lt;br /&gt;
=== Marth Tak ===&lt;br /&gt;
Description: An allied orcish chieftain, member of the Northern Alliance&lt;br /&gt;
&lt;br /&gt;
=== Hamel ===&lt;br /&gt;
Description: The same person as in Northern Rebirth, but a bit settled.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
A particularly difficult point in the greek translation was the name of the city &amp;quot;Dwarven Doors&amp;quot;. I finally went for Θυρόγαια (pronounced Thy-ró-ge-a), a word comprising of θυρα, ancient greek for door, and Gaia, greek for earth, soil. It should mean something like Doors of the earth, and it is the coolest-sounding word that still resembles an actual city name.&lt;br /&gt;
&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = South_Guard_story&lt;br /&gt;
  | walkthrough   = TheSouthGuard&lt;br /&gt;
  | dialogue      = CampaignDialogue:TSG&lt;br /&gt;
  | translatorlist= CampaignSouthGuard&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10323&lt;br /&gt;
  | forumresource = Derived from story not the &lt;br /&gt;
  | campnick      = tsg&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Deoran ===&lt;br /&gt;
Description: Young, of noble birth - therefore he may appear a bit naiv in the beginning and may use a higher type of language - anyhow, he is a soldier at least by heart.&lt;br /&gt;
&lt;br /&gt;
=== Sir Gerrick ===&lt;br /&gt;
Description: Deorans mentor. An officer and hero - rather by deeds than birth; speaking blunt, if needed.&lt;br /&gt;
&lt;br /&gt;
=== Urza Afalas ===&lt;br /&gt;
Description: An outlaw-leader forced into the forests longing to return to civilization, even with lying. Somehow a normal person having a peasant's cunning.&lt;br /&gt;
&lt;br /&gt;
=== Ethiliel ===&lt;br /&gt;
Description: A big-headed female elf, disciple of Mebrin. Becoming more and more self-reliant and shakes off the elvish racist arrogance while living through its foul outcomes (Mal M'Brin, Itheldens War)&lt;br /&gt;
&lt;br /&gt;
=== Minister Hylas ===&lt;br /&gt;
Description: A white priest - high language.&lt;br /&gt;
&lt;br /&gt;
In German: There seems to be no good translation for the term &amp;quot;minister&amp;quot;. Neither &amp;quot;Vikar&amp;quot;, &amp;quot;Pfarrer&amp;quot;, &amp;quot;Pastor&amp;quot;, &amp;quot;Prediger&amp;quot; works properly imaging a fighting priest. I went for &amp;quot;Vater&amp;quot; / &amp;quot;Bruder&amp;quot; or &amp;quot;Pater&amp;quot; (as in &amp;quot;Bruder Tuck&amp;quot; or &amp;quot;Pater Brown&amp;quot;) and put it terminological close to moncs.&lt;br /&gt;
&lt;br /&gt;
=== Jarek ===&lt;br /&gt;
Description: A cavalry soldier. &lt;br /&gt;
&lt;br /&gt;
=== Urza Mathin ===&lt;br /&gt;
Description: An outlaw-leader without the brain of Urza Afalas. &lt;br /&gt;
&lt;br /&gt;
=== Queen Xeila ===&lt;br /&gt;
Description: Queen of a Naga-clan, hostile and speaking &amp;quot;snakish&amp;quot; with interfering &amp;quot;Hss&amp;quot;-sounds.&lt;br /&gt;
&lt;br /&gt;
In German: The &amp;quot;Hss&amp;quot;-sounds translate quite nice by lisping - but go for &amp;quot;Harry-Potter-Parselmouth&amp;quot; rather than &amp;quot;Terry-Pratchetts-Igor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Mal M'Brin ===&lt;br /&gt;
Description: An elvish sage gone rogue and undead.&lt;br /&gt;
&lt;br /&gt;
=== Ithelden ===&lt;br /&gt;
Description: Elvish marshal, waging the &amp;quot;righteous war&amp;quot; against the humans.&lt;br /&gt;
&lt;br /&gt;
=== Eliomir ===&lt;br /&gt;
Description: Elvish ranger, helping Sir Gerrick.&lt;br /&gt;
&lt;br /&gt;
=== Eltenmir ===&lt;br /&gt;
&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = EiStoryLine&lt;br /&gt;
  | walkthrough   = TheEasternInvasion&lt;br /&gt;
  | dialogue      = CampaignDialogue:EI&lt;br /&gt;
  | translatorlist= CampaignEasternInvasion&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10325&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = ei&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Dacyn ===&lt;br /&gt;
Description: Dacyn is a 92 years old white mage [http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=32728&amp;amp;p=473275&amp;amp;hilit=+Eastern+Invasion+#p473275].&lt;br /&gt;
&lt;br /&gt;
=== Gweddry ===&lt;br /&gt;
The main character of the campaign. A new commander who hasn't been trained much yet at the beginning of the campaign. Rather cowardly to start with, but experiences character growth.&lt;br /&gt;
&lt;br /&gt;
=== Owaec ===&lt;br /&gt;
Commander of the northern outpost. A noble of the horse clans.&lt;br /&gt;
&lt;br /&gt;
=== Mal-Ravanal ===&lt;br /&gt;
The ancient lich behind the titular Eastern Invasion and the main antagonist of the campaign. Had previously competed with Dacyn to be an advisor to the king, but then became evil and fled. In other words, the two of them have past history with one another. Mal-Ravanal is extremely powerful and can teleport. His forces also appear in Dead Water, although he himself does not.&lt;br /&gt;
&lt;br /&gt;
=== Konrad II ===&lt;br /&gt;
King of Wesnoth at the time; successor to Haldric VII (according to the timeline). Uses the [https://en.wikipedia.org/wiki/Royal_we royal &amp;quot;we&amp;quot;] in his speech.&lt;br /&gt;
&lt;br /&gt;
=== Grug ===&lt;br /&gt;
An ogre. Has rather stupid-sounding speech as many ogres do. In Grug's case, the stupidity comes from his mangling of syntax. Think like Yoda from Star Wars, except stupid instead of wise.&lt;br /&gt;
&lt;br /&gt;
=== Addogin ===&lt;br /&gt;
A fugitive recruited by Vaelya to protect the forest from undead, he gets caught and joins the party, explaining how to find hidden bandits.&lt;br /&gt;
&lt;br /&gt;
=== Dolburras ===&lt;br /&gt;
A dwarvish lord rescued from a necromancer who tried to drown him.&lt;br /&gt;
&lt;br /&gt;
=== Pelathsil ===&lt;br /&gt;
A xenophobic dwarf who fights against all who would encroach on what he considers dwarvish land. In English, he has the usual Scottish accent that most dwarves have. If you have Dolburras, he stops fighting against you.&lt;br /&gt;
&lt;br /&gt;
=== Mal-Skraat ===&lt;br /&gt;
One of Mal-Ravanal's underlings; seeks a promotion.&lt;br /&gt;
&lt;br /&gt;
=== Vaelya ===&lt;br /&gt;
Before 1.18 she was an Elvish Marshal named Volas. Some random Elvish Lady that Gweddry can possibly come across, depending on which branching story path he takes.&lt;br /&gt;
&lt;br /&gt;
=== Aleii ===&lt;br /&gt;
A xenophobic nagini who fights against all who would encroach on.&lt;br /&gt;
&lt;br /&gt;
=== Hahid al-Ali ===&lt;br /&gt;
A mercenary dunefolk who follows you if paid profusely. He often gives his potions at a low price.&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
The last of the Sun Paladins, he has a strong moral and sense of justice, and abhors cold-blooded killings.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
A dark adept. If you have Terraent, he saves her from a resentful pikeman and allows her to join the party at the condition of abandoning necromancy. However Konrad II doesn't forgive her past and forbids her to practice magic again at the penalty of death.&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
A banneret who gives a plague staff if ends up alive from the undead invasion. However Konrad II will punish whoever holds it.&lt;br /&gt;
&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Dead_Water_Story&lt;br /&gt;
  | walkthrough   = Dead_Water&lt;br /&gt;
  | dialogue      = CampaignDialogue:DW&lt;br /&gt;
  | translatorlist= CampaignDeadWater&lt;br /&gt;
  | discuss       = http://forums.wesnoth.org/viewtopic.php?f=45&amp;amp;t=31304&lt;br /&gt;
  | forumresource = Derived from story not the &lt;br /&gt;
  | campnick      = dw&lt;br /&gt;
  | maintainer    = beetlenaut&lt;br /&gt;
}}&lt;br /&gt;
In German, I felt the need to introduce some more vocabulary related to the sea; mainly, I used Gwabbo for this purpose.&lt;br /&gt;
&lt;br /&gt;
=== Kai Krellis ===&lt;br /&gt;
Kai Krellis is the son of the King of the merfolk, who succeeds to the crown while being a child. &lt;br /&gt;
&lt;br /&gt;
In German, I changed the writing to &amp;quot;Cai&amp;quot;, as Kai is a common Christian name in German. But changing it to &amp;quot;Cai&amp;quot; looks old fashioned and it still sounds as an abbreviation to &amp;quot;Kaiser&amp;quot; (which is &amp;quot;Emperor&amp;quot; in German). So it fits quite nice.&lt;br /&gt;
&lt;br /&gt;
=== Cylanna ===&lt;br /&gt;
A mermaid priestess and a counselor to Kai Krellis. Should speak a high language.&lt;br /&gt;
&lt;br /&gt;
=== Gwabbo ===&lt;br /&gt;
A veteran of the merfolk fighters and a counselor to Kai Krellis. &lt;br /&gt;
&lt;br /&gt;
In German I added some &amp;quot;nautical wording&amp;quot; and went for a little north-german dialect as this one is related to the sea.&lt;br /&gt;
&lt;br /&gt;
=== Growloff ===&lt;br /&gt;
A weired person that tames sea monsters and argues resembling &amp;quot;Hagrid&amp;quot; from &amp;quot;Harry Potter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Tyegëa ===&lt;br /&gt;
A mermaid high-priestess and the unknown grandmother to Kai Krellis. She is a bit unpredictable.&lt;br /&gt;
&lt;br /&gt;
In German I gave her a snobby attitude. Discussing with Cylanna, I tried to assume that they both still remember having a long lasting tiff (tendency &amp;quot;mother-in-law&amp;quot;, or &amp;quot;elder sister&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Inky ===&lt;br /&gt;
Growloff's favourite &amp;quot;pet&amp;quot;, after the former's defeat, the latter is given to Kai Krellis' army and lives in the royal castle till his old age.&lt;br /&gt;
&lt;br /&gt;
=== Caladon ===&lt;br /&gt;
A middle aged Silver Mage who desires the Sword of Fire and to retrieve it he's willing to do anything.&lt;br /&gt;
&lt;br /&gt;
=== Keshan ===&lt;br /&gt;
A drake who has been prisoner of the Saurians and later disowned by his fellows for being merfolk's ally. He later comes back to Bilheld and becomes Drake's new leader.&lt;br /&gt;
&lt;br /&gt;
=== Siddry ===&lt;br /&gt;
A poacher, also kept prisoner by Saurians along with Keshan and Teelöa, who later helps merfolk to retrieve the Fire Sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Son of the Black Eye ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Black_Eye_story&lt;br /&gt;
  | walkthrough   = SonOfThe_BlackEye&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOTBE&lt;br /&gt;
  | translatorlist= CampaignSonoftheBlackEye&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=21569 &lt;br /&gt;
  | campnick      = sotbe&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With Version 1.12, the city of &amp;quot;Dorset&amp;quot; is renamed to [http://forum.wesnoth.org/viewtopic.php?t=38187&amp;amp;p=548643#p549735 &amp;quot;Dorest&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
=== Kapou'e ===&lt;br /&gt;
Description: He is an young orkish Chief, more intelligent than his fellow orks, but as ruthless as they are. A natural leader.&lt;br /&gt;
&lt;br /&gt;
In German: For Orks in general, I tried to stick to main clauses and tried to avoid subordinate clauses. Additionally, I aimed for ominous mystery-style-sentences (like &amp;quot;Wer Wind sät, wird Sturm ernten&amp;quot;). Of course, orcs are not &amp;quot;noble savages&amp;quot; (like Karl May's Winnetou), but the rest fits the &amp;quot;Böser Indianer&amp;quot;-stereotype (tribes, fighting each other, physical strength as important social attribute, brutality) from Karl May. Anyhow, this should not be overdone :).&lt;br /&gt;
&lt;br /&gt;
=== Grüü ===&lt;br /&gt;
Description: Grüü is a young troll who decides to join Kapoue's quest.&lt;br /&gt;
&lt;br /&gt;
In German, he uses a simplified and often wrong grammar that fits his simple approaches to reality, e.g. shown by Grüü in the scenario &amp;quot;Back home&amp;quot;: &amp;quot;Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!&amp;quot;. He seems sometimes a little bit childish and simple, so the terms &amp;quot;tut/tun&amp;quot; and &amp;quot;kaputt&amp;quot; are used a lot.&lt;br /&gt;
&lt;br /&gt;
=== Howgarth III ===&lt;br /&gt;
Description: &amp;quot;Big, fairly pot-bellied, but powerful. Bearded, something of a wild man. [..] Wielding a big greatsword or claymore. Possibly leather armour, or leather-with-plates - fairly simple. He's Northern Alliance, which (depending on which version of the history you're working from) means he's from a relatively poor group descended from slaves, and fairly far from civilisation.&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=81] &amp;quot;Howgarth. I was aiming for a slightly wild look, a bruiser rather than a thinker.&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=97]&lt;br /&gt;
&lt;br /&gt;
=== Shan Taum ===&lt;br /&gt;
Description: &amp;quot;Arrogant, but smart orc with leadership qualities - opponent of Kapou'e and his late father; uses an offending and arrogant language.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Flar'Tar ===&lt;br /&gt;
Partner to Al'Brock. Prejudiced against trolls. Occasionally puts himself in more dangerous situations than Al'Brock does.&lt;br /&gt;
&lt;br /&gt;
=== Vrag ===&lt;br /&gt;
Description: A smart goblin rider, who favors evasive maneuvers over battles and is a counselor to Kapou'e.&lt;br /&gt;
&lt;br /&gt;
=== Earl Lanbec'h ===&lt;br /&gt;
The main antagonist of the campaign.&lt;br /&gt;
&lt;br /&gt;
=== Al'Brock ===&lt;br /&gt;
Description: &amp;quot;Flar'Tar came out tall and relatively skinny. I'd like Al'Brock to be short and dumpy, just for contrasting purposes =D&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=81] &amp;quot;He looks like the 'GET OFF MOI LAAAAND' type =D&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=87]&lt;br /&gt;
&lt;br /&gt;
=== Vraurk ===&lt;br /&gt;
Description: A young orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Pirk ===&lt;br /&gt;
Description: An orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Gork ===&lt;br /&gt;
Description: An old orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Jetto ===&lt;br /&gt;
Description: An assassin.&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Sun ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = UtBSStoryLine&lt;br /&gt;
  | walkthrough   = UnderTheBurningSuns&lt;br /&gt;
  | dialogue      = CampaignDialogue:UTBS&lt;br /&gt;
  | translatorlist= CampaignBurningSuns&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = utbs&lt;br /&gt;
  | maintainer    = cycholka&lt;br /&gt;
}}&lt;br /&gt;
=== Kaleh ===&lt;br /&gt;
=== Nym ===&lt;br /&gt;
=== Zhul ===&lt;br /&gt;
=== Garak ===&lt;br /&gt;
=== Elyssa ===&lt;br /&gt;
=== Eloh/Yechnagoth ===&lt;br /&gt;
=== Melusand ===&lt;br /&gt;
=== Esanoo ===&lt;br /&gt;
=== The Explorer ===&lt;br /&gt;
=== Grog ===&lt;br /&gt;
=== Rogrimir ===&lt;br /&gt;
=== Cloaked Figure/Keratur ===&lt;br /&gt;
=== Tanstafaal ===&lt;br /&gt;
=== Sergeant Durstrag ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[ProseStyle | Some introductory words on translation philosophy]]&lt;br /&gt;
* [[MainlineCampaigns | Mainline campaign hub for walkthrough, storyline and the developers discussion thread]]&lt;br /&gt;
* [[CampaignDialogue | Central campaign dialogue page]]&lt;br /&gt;
* [[RaceDescriptions-backstory | Background on Wesnoths races]] but see also [[Races]] and of course their [[SecretLore | Secret Lore]]&lt;br /&gt;
* [[History_of_Wesnoth]]&lt;br /&gt;
* Detailed campaign analysis by the stalled (?) Lore Collection Project [http://www.wesnoth.org/forum/viewtopic.php?f=32&amp;amp;t=26384 here] or [http://forums.wesnoth.org/viewtopic.php?f=32&amp;amp;t=26112&amp;amp;start=15 here] - preliminary analyses exist for [http://www.wesnoth.org/forum/download/file.php?id=34642 EI], [http://www.wesnoth.org/forum/download/file.php?id=33837 SoF], [http://www.wesnoth.org/forum/download/file.php?id=33835 DiD], [http://www.wesnoth.org/forum/download/file.php?id=32683 TRoW]. &lt;br /&gt;
* some technical help for translators might provide [[TranslatorShellscript]]&lt;br /&gt;
* [[TextdomainStatus]] will tell you, if it makes sense to translate a certain mainline campaign now, or to wait. &lt;br /&gt;
* Some entry points for forum discussions (from translators of different languages)  about &amp;quot;how to translate (Wose, Naga, Merfolk, etc.)&amp;quot; can be found in the [[TranslatorsGuide]] or use the [http://forums.wesnoth.org/search.php &amp;quot;search&amp;quot;] function of the forum board. &lt;br /&gt;
* An IC-Counterpart of this page is [[WesnothFigures]] (stub).&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Writing]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74945</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74945"/>
		<updated>2026-03-29T07:05:45Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Weldyn Besieged */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. If you don't have Addogin, you won't have Dacyn for this mission (until the bandits are slain).&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as a loyal unit.&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!).&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwarves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have Dolburras, he'll convince the dwarvish leader to be an ally.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug or ogres, unlocking an achievement.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold.&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes.&lt;br /&gt;
** Night lasts longer here.&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Dacyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south - if you don't have Terraent, the other prisoner will kill her, and it's very worthwhile leveling her up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units - you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug and Gaennell.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbecue the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to the amulet's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug, Gaennell and Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (harder).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Dacyn dies&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard — you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== All-In ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Dacyn or Konrad II die&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug, Gaennell and Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74944</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74944"/>
		<updated>2026-03-29T07:04:37Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* The Duel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. If you don't have Addogin, you won't have Dacyn for this mission (until the bandits are slain).&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as a loyal unit.&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!).&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwarves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have Dolburras, he'll convince the dwarvish leader to be an ally.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug or ogres, unlocking an achievement.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold.&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes.&lt;br /&gt;
** Night lasts longer here.&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Dacyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south - if you don't have Terraent, the other prisoner will kill her, and it's very worthwhile leveling her up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units - you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug and Gaennell.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbecue the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to the amulet's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug, Gaennell and Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (harder).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Dacyn dies&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard — you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== Weldyn Besieged ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies, any enemy unit reaches your keep, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Terraent, Grug, Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74943</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74943"/>
		<updated>2026-03-29T07:03:28Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Weldyn Under Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. If you don't have Addogin, you won't have Dacyn for this mission (until the bandits are slain).&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as a loyal unit.&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!).&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwarves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have Dolburras, he'll convince the dwarvish leader to be an ally.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug or ogres, unlocking an achievement.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold.&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes.&lt;br /&gt;
** Night lasts longer here.&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Dacyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south - if you don't have Terraent, the other prisoner will kill her, and it's very worthwhile leveling her up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units - you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug and Gaennell.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbecue the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to the amulet's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug, Gaennell and Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (harder).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard—you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== Weldyn Besieged ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies, any enemy unit reaches your keep, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Terraent, Grug, Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74942</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74942"/>
		<updated>2026-03-29T07:02:24Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* The Drowned Plains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. If you don't have Addogin, you won't have Dacyn for this mission (until the bandits are slain).&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as a loyal unit.&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!).&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwarves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have Dolburras, he'll convince the dwarvish leader to be an ally.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug or ogres, unlocking an achievement.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold.&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes.&lt;br /&gt;
** Night lasts longer here.&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Dacyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south - if you don't have Terraent, the other prisoner will kill her, and it's very worthwhile leveling her up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units - you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug and Gaennell.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbecue the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to the amulet's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units, Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (possibly unlocks a bonus scenario).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard—you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== Weldyn Besieged ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies, any enemy unit reaches your keep, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Terraent, Grug, Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74941</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74941"/>
		<updated>2026-03-29T07:01:09Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* The Spoils of War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. If you don't have Addogin, you won't have Dacyn for this mission (until the bandits are slain).&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as a loyal unit.&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!).&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwarves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have Dolburras, he'll convince the dwarvish leader to be an ally.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug or ogres, unlocking an achievement.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold.&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes.&lt;br /&gt;
** Night lasts longer here.&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Dacyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south - if you don't have Terraent, the other prisoner will kill her, and it's very worthwhile leveling her up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units - you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbeque the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to Mal-Ravanal's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units, Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (possibly unlocks a bonus scenario).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard—you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== Weldyn Besieged ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies, any enemy unit reaches your keep, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Terraent, Grug, Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74940</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74940"/>
		<updated>2026-03-29T06:59:05Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Evacuation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. If you don't have Addogin, you won't have Dacyn for this mission (until the bandits are slain).&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as a loyal unit.&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!).&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwarves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have Dolburras, he'll convince the dwarvish leader to be an ally.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug or ogres, unlocking an achievement.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold.&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes.&lt;br /&gt;
** Night lasts longer here.&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Dacyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south -- it's very worthwhile leveling them up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units -- you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbeque the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to Mal-Ravanal's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units, Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (possibly unlocks a bonus scenario).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard—you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== Weldyn Besieged ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies, any enemy unit reaches your keep, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Terraent, Grug, Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74939</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74939"/>
		<updated>2026-03-29T06:57:29Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Dark Sanctuary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. If you don't have Addogin, you won't have Dacyn for this mission (until the bandits are slain).&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as a loyal unit.&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!).&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwarves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have Dolburras, he'll convince the dwarvish leader to be an ally.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug or ogres, unlocking an achievement.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold.&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes.&lt;br /&gt;
** Night lasts longer here.&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Dacyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south -- it's very worthwhile leveling them up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units -- you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbeque the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to Mal-Ravanal's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units, Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (possibly unlocks a bonus scenario).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard—you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== Weldyn Besieged ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies, any enemy unit reaches your keep, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Terraent, Grug, Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74938</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74938"/>
		<updated>2026-03-29T06:55:33Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Castle In The Ice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. If you don't have Addogin, you won't have Dacyn for this mission (until the bandits are slain).&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as a loyal unit.&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!).&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwarves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have Dolburras, he'll convince the dwarvish leader to be an ally.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug or ogres, unlocking an achievement.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes&lt;br /&gt;
** Night lasts longer here&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Darcyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of Ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south -- it's very worthwhile leveling them up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units -- you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbeque the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to Mal-Ravanal's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units, Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (possibly unlocks a bonus scenario).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard—you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== Weldyn Besieged ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies, any enemy unit reaches your keep, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Terraent, Grug, Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74937</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74937"/>
		<updated>2026-03-29T06:54:14Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Xenophobia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. If you don't have Addogin, you won't have Dacyn for this mission (until the bandits are slain).&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as a loyal unit.&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!).&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwarves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have Dolburras, he'll convince the dwarvish leader to be an ally.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug, unlocking an achievement.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes&lt;br /&gt;
** Night lasts longer here&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Darcyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of Ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south -- it's very worthwhile leveling them up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units -- you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbeque the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to Mal-Ravanal's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units, Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (possibly unlocks a bonus scenario).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard—you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== Weldyn Besieged ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies, any enemy unit reaches your keep, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Terraent, Grug, Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74936</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74936"/>
		<updated>2026-03-29T06:51:51Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* The Northern Outpost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. If you don't have Addogin, you won't have Dacyn for this mission (until the bandits are slain).&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as a loyal unit.&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!).&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwraves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug, unlocking an achievement.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes&lt;br /&gt;
** Night lasts longer here&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Darcyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of Ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south -- it's very worthwhile leveling them up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units -- you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbeque the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to Mal-Ravanal's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units, Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (possibly unlocks a bonus scenario).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard—you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== Weldyn Besieged ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies, any enemy unit reaches your keep, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Terraent, Grug, Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74935</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74935"/>
		<updated>2026-03-29T06:50:25Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Diverging Campaign Path */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': All available from Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. You won't have Dacyn for this mission (until the bandits are slain)&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as a loyal unit.&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!).&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwraves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug, unlocking an achievement.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes&lt;br /&gt;
** Night lasts longer here&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Darcyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of Ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south -- it's very worthwhile leveling them up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units -- you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbeque the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to Mal-Ravanal's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units, Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (possibly unlocks a bonus scenario).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard—you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== Weldyn Besieged ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies, any enemy unit reaches your keep, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Terraent, Grug, Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74934</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=74934"/>
		<updated>2026-03-29T06:45:54Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* The Northern Outpost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': All available from Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. You won't have Dacyn for this mission (until the bandits are slain)&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal unit&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as recallable a loyal unit&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!)&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwraves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug, unlocking an achievement.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes&lt;br /&gt;
** Night lasts longer here&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Darcyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of Ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south -- it's very worthwhile leveling them up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units -- you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbeque the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to Mal-Ravanal's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, loyal units, Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (possibly unlocks a bonus scenario).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard—you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== Weldyn Besieged ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies, any enemy unit reaches your keep, or Dacyn is not nearby when Mal-Ravanal is defeated.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Terraent, Grug, Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CharactersStorys&amp;diff=74933</id>
		<title>CharactersStorys</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CharactersStorys&amp;diff=74933"/>
		<updated>2026-03-29T06:43:02Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Eastern Invasion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Translator's Helpers'''&lt;br /&gt;
&lt;br /&gt;
This page is intended to help Translators figure out how characters should be translated. Sometimes, you need some information about a figure, a race or a plot, that might influence the translation. Campaign designers may define their intention for a character and each translator may include his/her implementation in his/her language (e.g. look for the &amp;quot;German&amp;quot; remarks in THoT). In case you are not the author of a campaign, please state where you got the background information from.&lt;br /&gt;
&lt;br /&gt;
Campaign designers: Please supply us mere translators with the flavor of your campaign to keep the high standard in all languages. Characters that do not appear repeatedly in the campaign are excluded from the character list. If they are important for translation purposes, feel free to add them.&lt;br /&gt;
&lt;br /&gt;
All of the campaigns have a wiki-presentation of their [[CampaignDialogue | dialogues]] - started in 2009, a few details might change in future reworks of the po-files, but the overall story and characters should not have changed. Therefore, those pages are a good start to get a &amp;quot;feeling&amp;quot; for the characters.[[MainlineCampaigns | Storyline, Walkthrough and more]] are accessible via this page as well.&lt;br /&gt;
&lt;br /&gt;
A page containing helpful shell scripts, e.g. to extract the speaker+text out of the po-file may be found [[TranslatorShellscript| here]].&lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = TrowStoryLine&lt;br /&gt;
  | walkthrough   = TheRiseOfWesnoth&lt;br /&gt;
  | dialogue      = CampaignDialogue:TROW&lt;br /&gt;
  | translatorlist= CampaignTROW&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10613&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=30843&lt;br /&gt;
  | campnick      = trow&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== [[Haldric I|Prince Haldric]] ===&lt;br /&gt;
Description: He is not the educated type of prince - not a stupid brute as such, but certainly not very knowledgeable and calm either. Haldric has always seemed more like this eager hack-and-slash-fellow-made-leader than a contemplating strategist. He bears a certain hot-headed, arrogant attitude.&lt;br /&gt;
&lt;br /&gt;
=== Lady Outlaw/[[Jessene]] ===&lt;br /&gt;
(had been changed from &amp;quot;Jessica&amp;quot; to &amp;quot;Jessene&amp;quot; during 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A pretty kick-ass/bad-ass lady, she appears rather calm and patient - she is very intelligent.&lt;br /&gt;
&lt;br /&gt;
=== [[Burin]] the Lost ===&lt;br /&gt;
Description: Burin is pretty nutty. He's been travelling and living alone for a long, long time. A hot-headed dwarf, half-crazed comic reliefed, although, he's also a bit of a whiner.&lt;br /&gt;
&lt;br /&gt;
=== Commander [[Aethyr]] ===&lt;br /&gt;
Description: A man who gets in the thick of melee.&lt;br /&gt;
&lt;br /&gt;
=== Minister [[Edren]] ===&lt;br /&gt;
(had been changed from &amp;quot;Edmond&amp;quot; to &amp;quot;Edren&amp;quot; during 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A white priest, battling the dark forces. So, he is not too passive. He's a minor character and basically all his dialogue is in the vein of, &amp;quot;No you won't, you soldier of darkness!&amp;quot;, so a little bit more restrained anger or some other kind of tension would be good for him. He has a psycho-rigid vibe which is a nice change from the usual wise-and-holy look of priests. After all, he's more country priest than archbishop.&lt;br /&gt;
&lt;br /&gt;
=== Sir [[Ruddry]] ===&lt;br /&gt;
A knight; sole survivor of the Clearwater Port expeditionary force. He's the one you get if you take the branching path thru the Swamp of Esten.&lt;br /&gt;
&lt;br /&gt;
=== Sir [[Ladoc]] ===&lt;br /&gt;
A knight; the equivalent of Sir Ruddry for players who take the branching path thru the Midlands instead. He is from Southbay, as opposed to Ruddry's Clearwater Port.&lt;br /&gt;
&lt;br /&gt;
=== Lich-Lord [[Jevyan]] ===&lt;br /&gt;
Description: In TRoW, Jevyan is basically this posturing super-aggressive overconfident lich brute over half of whose spoken lines end in an exclamation mark. Jevyan never really has a deviously cunning plan or does anything subtly. He is the most powerful lich in of his time, he would probably try to show that.&lt;br /&gt;
&lt;br /&gt;
=== King [[Addroran IX]] ===&lt;br /&gt;
The King of Southbay. He is like a captain who is willing to &amp;quot;go down with the ship&amp;quot; (so to speak), except that in this case the &amp;quot;ship&amp;quot; is Southbay.&lt;br /&gt;
&lt;br /&gt;
=== King [[Eldaric IV]] ===&lt;br /&gt;
Description: Eldaric is the king of a small backwater kingdom and introduced as a sovereign who'll rather be in the thick of melee than parading behind his soldiers. Therefore, my take is that regalia and embellishment should be toned down as much as possible in favor of a more practical gear. I might even get as far as denting it here and there.&lt;br /&gt;
&lt;br /&gt;
=== Lord [[Logalmier]] ===&lt;br /&gt;
Description: The local elvish warlord. He is mostly guided by prejudices and survivalist instincts, which don't take much more than a grouchy &amp;quot;the elves are for the elves&amp;quot; answer to all situations.&lt;br /&gt;
&lt;br /&gt;
=== Lady [[Dionli]] ===&lt;br /&gt;
Description: It seems like she's the highest ranking one of the elf lords, and seems pretty well rooted in reality instead of being one of those elves who just daydream of faerie stuff and talk like a poet all the time.  She is more like the underling that is trying to get things done in the absence of wise or strong leadership. She actively seeks cooperation and discussion between the different races, but can still be sat on by the rest of the lords, led by Logalmier, in breaking the pact.&lt;br /&gt;
&lt;br /&gt;
=== [[Elilmaldur-Rithrandil]] ===&lt;br /&gt;
An ancient wose of Oldwood. Guardian of his fellow trees; deeply in touch with nature.&lt;br /&gt;
&lt;br /&gt;
=== Lich-Lord [[Lenvan]] ===&lt;br /&gt;
Description: He's the one who's been sitting in a little cave under the Oldwood for a long time with the ruby, so the old and frail look would suit him - secretive and cunning.&lt;br /&gt;
&lt;br /&gt;
=== Lord [[Typhon]]  === &lt;br /&gt;
Description: A mighty sea king.&lt;br /&gt;
&lt;br /&gt;
=== [[Midnight Queen]] ===&lt;br /&gt;
An extremely beautiful vampire lady, who curses her island after being killed.&lt;br /&gt;
&lt;br /&gt;
== Winds of Fate ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = WofStoryLine&lt;br /&gt;
  | walkthrough   = Winds of Fate&lt;br /&gt;
  | dialogue      = CampaignDialogue:WoF&lt;br /&gt;
  | translatorlist= CampaignWoF&lt;br /&gt;
  | discuss       = &lt;br /&gt;
  | forumresource = &lt;br /&gt;
  | campnick      = wof&lt;br /&gt;
  | maintainer    = name &amp;amp; SigurdFireDragon&lt;br /&gt;
}}&lt;br /&gt;
=== Gorlack ===&lt;br /&gt;
&lt;br /&gt;
=== Resha ===&lt;br /&gt;
&lt;br /&gt;
=== Karron ===&lt;br /&gt;
&lt;br /&gt;
=== Arinexis ===&lt;br /&gt;
&lt;br /&gt;
=== Zedrix ===&lt;br /&gt;
&lt;br /&gt;
=== Vladnir ===&lt;br /&gt;
&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = An_Orcish_Incursion_story &lt;br /&gt;
  | walkthrough   = AnOrcishIncursion &lt;br /&gt;
  | dialogue      = CampaignDialogue:AOI&lt;br /&gt;
  | translatorlist= CampaignAnOrcishIncursion &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20249&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=23420&amp;amp;start=192&lt;br /&gt;
  | campnick      = aoi&lt;br /&gt;
  | maintainer    = cycholka, esr&lt;br /&gt;
}}&lt;br /&gt;
=== Erlornas ===&lt;br /&gt;
Description: &amp;quot;he's a dandy, yet dangerous.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Linaera ===&lt;br /&gt;
Description: &amp;quot;Not real old, but grown-up and experienced, so she'll get a tad older in the process but not much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Lomarfel ===&lt;br /&gt;
Description: Elvish Rider, &amp;quot;looks really surly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Rualsha ===&lt;br /&gt;
An orcish sovereign.&lt;br /&gt;
&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = LegendofWesmereStory&lt;br /&gt;
  | walkthrough   = LegendofWesmere&lt;br /&gt;
  | dialogue      = CampaignDialogue:LOW &lt;br /&gt;
  | translatorlist= CampaignLegendOfWesmere&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=22465&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = low&lt;br /&gt;
  | maintainer    = fabi&lt;br /&gt;
}}&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
The same Kalenz from HttT, except that he is much younger here.&lt;br /&gt;
&lt;br /&gt;
=== Olurf ===&lt;br /&gt;
=== Landar ===&lt;br /&gt;
=== Velon ===&lt;br /&gt;
=== Cleodil ===&lt;br /&gt;
=== Galtrid ===&lt;br /&gt;
=== Eonihar ===&lt;br /&gt;
=== Kior-Pur ===&lt;br /&gt;
=== Huraldur ===&lt;br /&gt;
=== Graur-Tan ===&lt;br /&gt;
=== Galenor ===&lt;br /&gt;
=== Aldar ===&lt;br /&gt;
=== Aquagar ===&lt;br /&gt;
The source of Kalenz's suffering and Landar's downfall.&lt;br /&gt;
&lt;br /&gt;
== Secrets of the Ancients ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = SotA_story&lt;br /&gt;
  | walkthrough   = Secrets_of_the_Ancients_Walkthrough&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOTA &lt;br /&gt;
  | translatorlist= Secrets_of_the_Ancients_Translators&lt;br /&gt;
  | discuss       = https://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40545&lt;br /&gt;
  | campnick      = sota&lt;br /&gt;
  | maintainer    = SigurdFireDragon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ardonna / Ardryn-Na ===&lt;br /&gt;
&lt;br /&gt;
Ardonna renames herself Ardryn-Na in scenario 13.&lt;br /&gt;
&lt;br /&gt;
Ardryn-Na's journal is the book of necromancy in the Descent Into Darkness campaign, so the text should match. However SotA has far more context for the text than DiD, so it might be better to translate SotA and then copy the text to DiD.&lt;br /&gt;
&lt;br /&gt;
=== Ras-Tabahn ===&lt;br /&gt;
&lt;br /&gt;
He's dying of tuberculosis, and &amp;quot;cough, cough&amp;quot; should be translated as such. &lt;br /&gt;
&lt;br /&gt;
=== Vendraxis ===&lt;br /&gt;
&lt;br /&gt;
He's the one who prompts Ardonna to change her name to Ardryn-Na.&lt;br /&gt;
&lt;br /&gt;
=== Carcyn ===&lt;br /&gt;
&lt;br /&gt;
An outlaw kept prisoner by his father until Ras-Tabahn's arrival.&lt;br /&gt;
&lt;br /&gt;
=== Shynal ===&lt;br /&gt;
&lt;br /&gt;
Carcyn's love interest, also kept prisoner until Ras-Tabahn's arrival. She's basically a recolored and feminized version of Harper.&lt;br /&gt;
&lt;br /&gt;
=== Rudic ===&lt;br /&gt;
&lt;br /&gt;
A sailor captain revived by Ardonna who uncovers her to his fellow in revenge.&lt;br /&gt;
&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Sceptre_of_Fire_story&lt;br /&gt;
  | walkthrough   = Sceptre_of_Fire&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOF&lt;br /&gt;
  | translatorlist= CampaignSeptreOfFire&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20255&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=32775&lt;br /&gt;
  | campnick      = sof&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Rugnur ===&lt;br /&gt;
Description: Dwarf fighter. &amp;quot;Relatively young and not of especially high rank. Not particularly bright and talks in a pretty informal manner to everyone. Not greedy or very interested in gaining status, riches or fame; probably he just wants to do his job so he can go home and work on a miniature collection or something. That is, not a very exciting protagonist but more like the average joe who gets sucked into a big mess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Thursagan ===&lt;br /&gt;
Description: Dwarf runemaster. Thursagan is THE runemaster. He's the best and he knows it. He's a hermit living in the wilderness so his outfit should reflect that (gryphon feathers, wolf fur or something like that would fit nicely), and while his equipment should include some smithing tools, he shouldn't look like he's just been hammering away in his forge like the core runemaster portrait. And, of course, he should have a big gorgeous hammer. Karrag's portrait in The Hammer of Thursagan should feature the same hammer, so you might take inspiration from that. Having faintly glowing runes on its side would be nice. Note worthy of interest: As a general note regarding the dwarves, it seems like their clan is a relatively small one and not very rich either, so I'd suggest being rather conservative with their bling.&lt;br /&gt;
&lt;br /&gt;
=== Durstorn ===&lt;br /&gt;
Description: Dwarf lord. He's the leader of the clan, so he should have the most bling on him. He's pretty greedy and hasty, maybe even crass. Generally not a very pleasant person, but apparently not a terribly incompetent leader either (at least until the ruby corrupts him).&lt;br /&gt;
&lt;br /&gt;
=== Alanin ===&lt;br /&gt;
Description: Human dragoon. He's the guy Haldric sends to go with the dwarves as his personal representative of sorts, so he could have some special regalia, although of course it'll have to be something other than the sceptre symbol used in later times. The whole campaign is said to have lasted 15 years, and in the epilogue Haldric tells him he's old enough to retire, so that's a hint towards his age.&lt;br /&gt;
&lt;br /&gt;
=== Baglur ===&lt;br /&gt;
Description: Dwarf stalwart. As he himself says, he's &amp;quot;a retired warrior&amp;quot; so a bit older than the other dwarves (except perhaps Thursagan).&lt;br /&gt;
&lt;br /&gt;
=== Haldric II ===&lt;br /&gt;
Description: Human King. &lt;br /&gt;
&lt;br /&gt;
=== Krawg ===&lt;br /&gt;
Description: Gryphon - intelligent, but hard to understand (Its sometimes even hard to get the meaning - check [[CampaignDialogue:SOF]] for an proper english version). For translating Krawg long for &amp;quot;speaking raven&amp;quot; rather than &amp;quot;Long John Silvers parrot&amp;quot;. He's the only one that survives the last battle.&lt;br /&gt;
&lt;br /&gt;
=== Glonoin ===&lt;br /&gt;
Description: Dwarvish Lord.&lt;br /&gt;
&lt;br /&gt;
=== Kuhnar ===&lt;br /&gt;
Description: Dwarvish Steelclad.&lt;br /&gt;
&lt;br /&gt;
== A Tale Of Two Brothers ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = A_Tale_Of_Two_Brothers_Story&lt;br /&gt;
  | walkthrough   = ATaleOfTwoBrothers&lt;br /&gt;
  | dialogue      = CampaignDialogue:TB1.9&lt;br /&gt;
  | translatorlist= CampaignTwoBrothers&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10339&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=23420&amp;amp;start=210&lt;br /&gt;
  | campnick      = tb&lt;br /&gt;
  | maintainer    = Ivanovic&lt;br /&gt;
}}&lt;br /&gt;
=== Arvith ===&lt;br /&gt;
(Arvith was formerly known as &amp;quot;Arne&amp;quot; until version 1.??; still referred to as &amp;quot;Arne&amp;quot; in some quotes about him)&lt;br /&gt;
&lt;br /&gt;
Description: &amp;quot;Arvith looks a little fat, but otherwise they all look cool to me... his weight and his expression fit his character perfectly...long hair... Even Arvith's horse looks a bit smirky.&amp;quot; Leader of a small band of horsemen who hired out as guards to merchant caravans.&lt;br /&gt;
&lt;br /&gt;
=== Baran ===&lt;br /&gt;
(Baran was formerly known as &amp;quot;Bjarn&amp;quot; until version 1.??)&lt;br /&gt;
&lt;br /&gt;
Description: Arvith's brother, a Red Mage. Feels guilty about having let his brother down in the past. Has an amulet that he uses to call Arvith for help. &lt;br /&gt;
&lt;br /&gt;
=== Rotharik ===&lt;br /&gt;
A dark sorcerer known as &amp;quot;Rotharik the Clanless&amp;quot;. Employs bandits, orcs, and undead. Seeks to deliver Baran to Tairach.&lt;br /&gt;
&lt;br /&gt;
=== Nil-Galion ===&lt;br /&gt;
An elf who guards the Grey Woods. Sides with the undead in 1.14 and before. Rewritten in 1.16 to be against necromancy, but in either version believes that Baran is in the opposing faction.&lt;br /&gt;
&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
The initial mage antagonist. It turns out that he is actually acting on behalf of Rotharik.&lt;br /&gt;
&lt;br /&gt;
=== Brena ===&lt;br /&gt;
A knight errant who pursues the undead. Only available on the easiest difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Tairach ===&lt;br /&gt;
The orcish warlord from Toen Caric that Baran had wounded previously. Wants revenge on Baran. &lt;br /&gt;
&lt;br /&gt;
=== Muff Toras ===&lt;br /&gt;
A dark adept who acts as a courier between Mordak and Rotharik.&lt;br /&gt;
&lt;br /&gt;
== Descent into Darkness ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Descent_Into_Darkness_story&lt;br /&gt;
  | walkthrough   = DescentIntoDarkness&lt;br /&gt;
  | dialogue      = CampaignDialogue:DID&lt;br /&gt;
  | translatorlist= CampaignDescentintoDarkness&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20251&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = did&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Darken Volk ===&lt;br /&gt;
A very cold person, Darken Volk is also an excellent actor, easily able to deceive others with false sincerity, hatred, or affection. However, he is a singularly self-centered individual and does not care what, or who, gets in the way. And whatever gets in his way must be destroyed. He is well learned, and as such his speech should be one very precise and two have a very extensive vocabulary.&lt;br /&gt;
&lt;br /&gt;
=== Drogan ===&lt;br /&gt;
Drogan is very, very loyal to that which he holds dear. Parthyn is one of these things, as well as Malin Keshar's father. He does not want anything to harm his loved ones, and so sees many an unpleasant duty as necessary for upholding the peace. His speech is plain and conventional, no long words or complicated sentences.&lt;br /&gt;
&lt;br /&gt;
=== [[Malin Keshar]]/Mal Keshar ===&lt;br /&gt;
Malin Keshar is a young man who had his childhood and his father ripped away from him by the orcs. He now has only one goal in life: to make the orcs suffer. There is nothing he wants more and it has become his constant obsession. If he can do anything to harm the orcs, he will do so gladly, even if it harms other people. Still, he is a basically honorable person and does not enjoy the death of any save the orcs. Malin Keshar is a mix of the illiterate world of his former village and the literate world of the mages' islands. As such, he speaks almost like a reasonably educated person of today might, with a broad vocabulary but not overly complex sentence structure. At the end of the campaign he becomes an ancient lich named Mal Keshar.&lt;br /&gt;
&lt;br /&gt;
=== The book of necromancy ===&lt;br /&gt;
The book is Ardryn-Na's journal from the Secrets of the Ancients campaign, and the text in the two campaigns should match. SotA has much more context for the book's text, so its translation is likely to be better than old translations of DiD.&lt;br /&gt;
&lt;br /&gt;
=== Foolish Hero ===&lt;br /&gt;
Either a Dwarvish Lord, an Assassin, a Royal Guard, an Orcish Warlord or an Elvish Marshal, he's the proverbial knight in shining armor, who has come to vanquish the darkness. He is very brave, but also somewhat brash and arrogant, thinking that this is just one more battle to face. This should show in his speech as flowery and yet somewhat haughty language. He has bested many foes before, won many battles, and is very experienced. This darkness however, may be a little more than he can handle . . .&lt;br /&gt;
&lt;br /&gt;
=== Dela Keshar ===&lt;br /&gt;
Malin Keshar's older sister, she tries to kill him after his troops killed Drogan.&lt;br /&gt;
&lt;br /&gt;
=== Lady Karae ===&lt;br /&gt;
&amp;lt;small&amp;gt;Lord Karres till 1.14&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A noblewoman mage who guards the book of necromancy.&lt;br /&gt;
&lt;br /&gt;
==  Delfador's Memoirs ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = none yet&lt;br /&gt;
  | walkthrough   = DelfadorsMemoirs&lt;br /&gt;
  | dialogue      = CampaignDialogue:DM&lt;br /&gt;
  | translatorlist= CampaignDelfadorsMemoirs&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=25554&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = dm&lt;br /&gt;
  | maintainer    = [[User:Tapik|tapik]]&lt;br /&gt;
}}&lt;br /&gt;
In German: My primary goal was to create some sort of medieval sounding German without truly using the language of the german middle ages (middle high german). I tried to use so called &amp;quot;Archaismen&amp;quot; (words not or almost not used anymore) and played with the syntax; e.g. the genitive had been used a lot more in the middle ages than it is used today.&lt;br /&gt;
&lt;br /&gt;
=== [[Delfador]] ===&lt;br /&gt;
&lt;br /&gt;
In German: As for Delfador, in the beginning he hast just finished his apprenticeship and still is unsure of his powers and abilities. In time and through the hardships he has to undergo, he gains in self-confidence which is reflected by the way he expresses himself. Furthermore his education and literacy shows up in his phrasing and diction.&lt;br /&gt;
&lt;br /&gt;
=== Methor ===&lt;br /&gt;
&lt;br /&gt;
In German: He is teacher and good friend to Delfador and you can see this in his conversation with him. Towards other people he shows is wisom gained by a lifetime as a magician.&lt;br /&gt;
&lt;br /&gt;
=== Lionel ===&lt;br /&gt;
&lt;br /&gt;
=== Iliah-Malal ===&lt;br /&gt;
&lt;br /&gt;
In German: He thinks of himself as being without any boundaries and limits and that there exists nobody who has the power to stop him on his way. In his conversations with other beings you can see his inhumane age and his arrogance. He is very well spoken but depreciatory towards people he thinks are unworthy of his attention.&lt;br /&gt;
&lt;br /&gt;
=== Leollyn ===&lt;br /&gt;
&lt;br /&gt;
Description: Leollyn is a good man - honest, intelligent, loyal to his king, and a friend of Delfador's mentor Methor. He takes Delfador under his wing at court. He doesn't watch his back, though, and will be murdered by a conniving rival. I imagine a man in healthy middle age with a benign, open expression, someone who would both inspire trust and deserve it. I see him wearing simpler clothing than would be normal for a man with the kind of court position he has, well-made but unostentatious. (http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=24805&amp;amp;start=0)&lt;br /&gt;
&lt;br /&gt;
=== Garard II ===&lt;br /&gt;
=== Tomb Guardian ===&lt;br /&gt;
=== Chantal ===&lt;br /&gt;
One of Kalenz's grandchildren, her fate is unknown after having been unable to escape Weldyn in HttT.&lt;br /&gt;
&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
&lt;br /&gt;
In German: He's one of the oldest of the Elves and bears the weight and wisdom of ages. He has very refined manners and knows how to deal with different kind of people. Both vocabulary and syntax are sophisticated.&lt;br /&gt;
&lt;br /&gt;
=== Sagus ===&lt;br /&gt;
Asheviere's father who wants to take the whole world after his mortal demise.&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Liberty_story&lt;br /&gt;
  | walkthrough   = Liberty&lt;br /&gt;
  | dialogue      = CampaignDialogue:L&lt;br /&gt;
  | translatorlist= CampaignLiberty&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20252&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = l&lt;br /&gt;
  | maintainer    = esr &amp;amp; zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Baldras ===&lt;br /&gt;
From the comments in S01: &amp;quot;Baldras is an old man from the country and both speaks and writes with many grammatical errors due to his relative lack of education. He is also a little bit rude and grumpy, so languages with ruder or more informal variants of words should use those where appropriate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Harper ===&lt;br /&gt;
The nephew of Baldras, or more specifically the son of Baldras' younger sister Erwen. &amp;quot;Harper has a bit of an accent, but not as much as Baldras. He's a bit of a reckless kid as Baldras alludes to, but he's much more polite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Relana ===&lt;br /&gt;
(Became a female character in 1.9, was named &amp;quot;Relnan&amp;quot; before)&lt;br /&gt;
&lt;br /&gt;
The magistrate of Delwyn. Has an accent like many of the other countryfolk. Baldras and Harper go to her for help.&lt;br /&gt;
&lt;br /&gt;
=== Helicrom ===&lt;br /&gt;
A Shadow Lord (advancement of a Shadow Mage) known as the &amp;quot;Crow of the Grey Woods&amp;quot; (since that's where he's found). Joins forces with Harper and Baldras.&lt;br /&gt;
&lt;br /&gt;
=== Lord Maddock ===&lt;br /&gt;
Lord of [[Elensefar]]. He is nobility, so his speech is somewhat fancier than normal. He doesn't really want to help Baldras and Harper that much, but he still has a little bit of a conscience, so he agrees to provide some assistance to them.&lt;br /&gt;
&lt;br /&gt;
=== Thhsthss ===&lt;br /&gt;
A saurian oracle who works for the orcs. Has the usual [https://tvtropes.org/pmwiki/pmwiki.php/Main/Sssssnaketalk snakelike speech patterns] that most saurians have.&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = HtttStoryLine &lt;br /&gt;
  | walkthrough   = HeirToTheThrone &lt;br /&gt;
  | dialogue      = CampaignDialogue:HttTh&lt;br /&gt;
  | translatorlist= CampaignHeirtotheThrone &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10322&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=32&amp;amp;t=35289&lt;br /&gt;
  | campnick      = httt&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
Character Descriptions by vodot [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&amp;amp;u=128239 (Forum Userpage)] [[User:Vodot|(Wiki Userpage)]]&lt;br /&gt;
&lt;br /&gt;
=== [[Konrad]] ===&lt;br /&gt;
At the outset of ''Heir to the Throne'', Konrad is the twenty-two-year-old and last surviving nephew of King Garard II. After the king's betrayal and Asheviere's subsequent rise to power, Konrad alone was saved by Delfador from the queen's bloody purge of the royal household in Weldyn. The infant heir was taken to the Aethenwood, the great southern elvish forest, to be raised in secret and groomed by Delfador until the time was right for his accession to the throne.&lt;br /&gt;
&lt;br /&gt;
Konrad is intelligent and somewhat reserved (for a human), and being raised among the elves has given him a sensitivity to living things and a compassionate spirit. Delfador has proven a diligent tutor in history, rhetoric, and military theory, and under the mage's patient wisdom the boy has learned humility and discipline as well.&lt;br /&gt;
&lt;br /&gt;
As ''Heir to the Throne'' begins, Konrad is growing restless with waiting and hiding in secrecy, being eager to repay the queen and her servants for the blight they have brought to Wesnoth and the vile betrayal of his uncle. With the invasion and destruction of the Aethenwood by the queen, the time for the heir to step forward has come at last.&lt;br /&gt;
&lt;br /&gt;
=== [[Delfador]] ===&lt;br /&gt;
Delfador the Great is the legendary and ancient archmage of Wesnoth; befriended by elves and dwarves, wielder of the Staff of An-Usrukhar, advisor to kings and slayer of traitors; the latter of which has resulted in his exile by Asheviere these past twenty-two years. In the queen's hearing he is called the Kingsbane, for Asheviere has worked feverishly to spread false tales that it was he (and not herself) that was behind the deaths of Garard II and crown prince Eldred.&lt;br /&gt;
&lt;br /&gt;
After rescuing Konrad from death, Delfador has lain hidden in secret in the southern wood, instructing the growing prince and watching anxiously the movements and events of the greater kingdom. His whereabouts are still unknown to the queen, though that will not last long when his terrifying power is revealed and the heir that he has long concealed steps out of the shadows.&lt;br /&gt;
&lt;br /&gt;
=== [[Asheviere]] ===&lt;br /&gt;
Queen of Wesnoth these 22 years; often called the 'Dark Queen' by the free peoples of the coast and by the especially courageous (or foolish) of her subjects. Executing plans laid long before, the queen caused her son Eldred to betray her husband, king Garard II, and then assured her rise to the throne by goading the crown prince into foolishly challenging Delfador the Great to solo combat.  &lt;br /&gt;
&lt;br /&gt;
After cleansing the palace of rivals, the queen has laid hold of Wesnoth in an iron fist, making alliances with orcs and undead alike to secure her personal wealth and the security of her throne. She is a master deceiver and worker of lies, a sorceress in her own right, and is hated and feared by her people and by the wise; scattered and helpless to stop her and her allies from plunging the realm into darkness.&lt;br /&gt;
&lt;br /&gt;
=== [[Li'sar]] ===&lt;br /&gt;
Most of what little royal blood remains in Weldyn now flows in the veins of one of two people: Asheviere the queen and her daughter Li'sar, princess and heir-apparent. Li'sar has grown up in the palace, but her headstrong and indomitable spirit have assured her frequent escape from the cushioned pavilions and courts of royalty. &lt;br /&gt;
&lt;br /&gt;
She entered the military academy of Weldyn where she graduated swiftly with honors, and as ''Heir to the Throne'' begins she has begun leading a division of her mother's loyalist army in the field. Li'sar was born for the battlefield; leading troops with uncanny skill and poise. She is a budding master of misdirection and tactics.&lt;br /&gt;
&lt;br /&gt;
Like her mother, princess Li'sar is prideful and quick-witted, but to the queen's vexation she has also inherited much of her father's nobility and sense of honor. Now, her forays taking her further from the capital and into the larger countryside, the princess is slowly becoming aware of the true impact her mother's reign has had on the realm.&lt;br /&gt;
&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
The High Lord Kalenz is a storied warrior and leader of elves and men. He is ancient even for an elf, his younger days stretching back into the shadows when men first landed on the great continent.&lt;br /&gt;
&lt;br /&gt;
In ''Heir to the Throne'' Kalenz emerges from his second retirement to undertake his final adventure with his friend Delfador the Great, shepherding Garard II's last remaining heir in his journey to Find the Scepter of Fire and dethrone the wicked queen.&lt;br /&gt;
It's unknown if he dies between HttT ending and NR beginning.&lt;br /&gt;
&lt;br /&gt;
=== Relgorn ===&lt;br /&gt;
Relgorn son of Ulrek is lord of the Knalgan dwarves. After being sent there as a youngster at his father's command, he has diligently safeguarded his people and tried to make inroads against the orcs and other wicked creatures that inhabit the tunnels of Knalga near those ancient caverns where the Scepter of Fire is said to rest. He bears little love for elves, men, or any other race outside his small earthen realm, but in his youth he once befriended a young Delfador. Relgorn owes the mage a debt of gratitude for saving his father and his people.&lt;br /&gt;
&lt;br /&gt;
=== Moremirmu ===&lt;br /&gt;
A white mage and survivor of the free coast peoples that were exiled to the Three Sisters as a result of their rebellion against Asheviere's tyranny. As ''Heir to the Throne'' begins, Moremirmu and the other ''Liberty'' survivors are waging a crusade to reclaim the Isle of the Damned from the necromancer Muff-Malal.&lt;br /&gt;
&lt;br /&gt;
=== Sir Kaylan ===&lt;br /&gt;
A Grand Knight, horse-lord, and leader of the free peoples of Blackwater Port. Kaylan and his knights have long held the port against Asheviere, but have been coming under increasing pressure as she ramps up her campaign to destroy the elves of the Aethenwood.&lt;br /&gt;
&lt;br /&gt;
=== Reglok ===&lt;br /&gt;
Reglok is head of the Thieves Guild of Elensefar, a loyal (if dubious) band of highly skilled &amp;quot;traders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Keh Ohn ===&lt;br /&gt;
A great Drake-lord of Thoria, leader of the northern race of those creatures that were previously unknown to inhabit Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Northern_Rebirth_story &lt;br /&gt;
  | walkthrough   = Northern_Rebirth &lt;br /&gt;
  | dialogue      = CampaignDialogue:NR &lt;br /&gt;
  | translatorlist= CampaignNorthernRebirth &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 &lt;br /&gt;
  | forumresource = http://www.wesnoth.org/forum/viewtopic.php?p=120380#p120380&lt;br /&gt;
  | campnick      = nr&lt;br /&gt;
  | maintainer    = Taurus&lt;br /&gt;
}}&lt;br /&gt;
=== Tallin ===&lt;br /&gt;
&amp;quot;The typical hero stereotype, and also the main character of this campaign. He originally starts out as a peasant, but over the course of the campaign Hamel trains him up and he switches over to being a lieutenant. He is young - between 20 and 30, and has all that usual hero stuff around him - brave, intelligent, good looking, blah blah blah.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In German: An educated but not very &amp;quot;upperclass&amp;quot; language in the beginning, but starting to be much more &amp;quot;noble&amp;quot; when courting Eryssa.&lt;br /&gt;
&lt;br /&gt;
=== Hamel ===&lt;br /&gt;
A very wise, tough grizzled veteran Dwarvish Lord who, until recently, has been trapped in the caves of Knalga fighting an unending war with undead, trolls and orcs. He also appears in The Hammer of Thursagan, which takes place chronologically after this campaign.&lt;br /&gt;
&lt;br /&gt;
In English: He has a strong Scottish accent (&amp;quot;In English-language folklore, the Scottish share many characteristics with fantasy dwarves. Both are tough, dour, canny mountain folk who are good at engineering and hold grudges forever; the similarity even makes sense to a Scot. This is why a Scots accent “feels right” for a dwarf.&amp;quot;) (http://www.catb.org/~esr/wesnoth/campaign-design-howto.html#toc5)&lt;br /&gt;
&lt;br /&gt;
In French: While I am not the French translator and do not know how Hamel was translated in French, in &amp;quot;The Three Musketeers&amp;quot; Dumas says that in French, the Gascons are the equivalent of the Scottish, so maybe he could be given a Gascon accent?&lt;br /&gt;
&lt;br /&gt;
In German: Dwarves are speaking &amp;quot;medieval&amp;quot;, as no accent fits the &amp;quot;dwarf&amp;quot;-description above. It somehow fits in the German knight tradition, especially holding grudges forever :).&lt;br /&gt;
&lt;br /&gt;
In Greek: Choosing a particular dialect was difficult, since I don't know greek dialects that well. I used &amp;quot;village&amp;quot; greek for making it rougher, and added ancient greek and byzantine terms whenever I needed to sound medieval or pompous, and for many &amp;quot;army&amp;quot; and  &amp;quot;battle&amp;quot; terms.&lt;br /&gt;
&lt;br /&gt;
=== Camerin === &lt;br /&gt;
A very powerful but crazy Arch/Great mage who loves to blow things up.&lt;br /&gt;
&lt;br /&gt;
=== Father Morvin === &lt;br /&gt;
(Name was changed from &amp;quot;Marcus&amp;quot; during Version 1.6)&lt;br /&gt;
&lt;br /&gt;
A wise and experienced White Mage missionary who - until recently - has been a prisoner to Malifor. He has traveled a lot, knows many people, and has much experience in different lands. Husband to Sister Thera.&lt;br /&gt;
&lt;br /&gt;
=== Eryssa === &lt;br /&gt;
(Name was changed from &amp;quot;Anita&amp;quot; during Version 1.6)&lt;br /&gt;
&lt;br /&gt;
A beautiful, virtuous, brave, but at times snobbish and stuck up, elvish princess (Elvish Sorceress). Her father holds a high position with the north elves and she has been captured and held for ransom by the orcs. Sister of Elenia.&lt;br /&gt;
&lt;br /&gt;
=== Elenia === &lt;br /&gt;
Eryssa's wild older sister. Elenia is a beautiful elvish Druid who had a strong desire to see the world and set off on her own. She was eventually captured and held prisoner by Malifor, only because he found her pretty.&lt;br /&gt;
&lt;br /&gt;
=== Hidel === &lt;br /&gt;
A middle-aged elvish marshal who is Eryssa's longtime guardian and mentor. Although he's very wise, he's at times inflicted with the typical elvish snobbishness and superiority issues. He was sent by Eryssa and Elenia's father to rescue her from the orcs.&lt;br /&gt;
&lt;br /&gt;
=== Sisal === &lt;br /&gt;
A lady elvish avenger, Hidel's second in command. She's brave and ferocious and will fight to the death if necessary.&lt;br /&gt;
&lt;br /&gt;
=== Rakshas === &lt;br /&gt;
A powerful Orcish Sovereign that likes being called &amp;quot;The Master&amp;quot;. He has thrashed enough orcish Warlords into servitude that he poses as a serious threat to the entire northlands. He has a large imagination and delusions of grandeur and when combined with his power, makes him a foe to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Malifor === &lt;br /&gt;
A powerful ancient lich with more delusions of grandeur. He wields vast power over any creature that has died and has been resurrecting the long dead defenders of Knalga to carve out an underground undead empire for himself.&lt;br /&gt;
&lt;br /&gt;
=== Sister Thera === &lt;br /&gt;
The dedicated wife of Father Morvin (white mage of course). She doesn't quite fit the profile of a saintly subdued holy lady however, as she is very spirited and takes great pleasure in blowing evil creatures to pieces as well as occasional theatrical displays of drama.&lt;br /&gt;
&lt;br /&gt;
=== Stalrag === &lt;br /&gt;
A Dwarvish Lord who is the leader of the Shinsplitters - a tribe of Dwarvish Ulfserkers (same guy from HttT, in the scenario Hostile Mountains). He has a long standing feud with the liches Ro'Arthian and Ro'Sothian (see below).&lt;br /&gt;
&lt;br /&gt;
=== Ro'Arthian === &lt;br /&gt;
A mage that refused to die and reincarnated as an Ancient Lich instead. He and Ro'Sothian are powerful liches that have the ability to control gryphons, ogres and trolls. Although he and and his brother are good at heart they have no qualms about using dark and evil means to achieve their ends.&lt;br /&gt;
&lt;br /&gt;
=== Ro'Sothian === &lt;br /&gt;
The younger brother and side kick of Ro'Arthian. He was a mage until he was killed and reincarnated as a Lich. Pretty much the same profile as his brother.&lt;br /&gt;
&lt;br /&gt;
(name changed from Ro'Sarthian somewhen before 1.8)&lt;br /&gt;
&lt;br /&gt;
=== Abhai ===&lt;br /&gt;
Died as a mortal in 14318 AD, he's the former king of Garet-Desh's ghost, drawn into half-life by Malifor. At first, he believed that Tallin's army had been brought there by the High Kalian of Hiera'Shirsha.&lt;br /&gt;
&lt;br /&gt;
=== Krash ===&lt;br /&gt;
A drake that Tallin rescues from the dungeons of Malifor, to whom Camerin immediately takes a like. Rather feral; he doesn't communicate well with humans. He has other drake friends.&lt;br /&gt;
&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = TheHammerOfThursagan_story &lt;br /&gt;
  | walkthrough   = TheHammerOfThursagan &lt;br /&gt;
  | dialogue      = CampaignDialogue:THOT &lt;br /&gt;
  | translatorlist= CampaignTheHammerofThursagan&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 &lt;br /&gt;
  | forumresource = http://www.catb.org/~esr/wesnoth/thot.html&lt;br /&gt;
  | campnick      = thot&lt;br /&gt;
  | maintainer    = esr&lt;br /&gt;
}}&lt;br /&gt;
Campaign specialties: About noble titles in the Northern Alliance [http://www.wesnoth.org/forum/viewtopic.php?f=7&amp;amp;t=20299]. Cave-related vocabulary in 13 languages may be found [http://efs.ffspeleo.fr/stages-reglementation/124-lexique/download here]&lt;br /&gt;
&lt;br /&gt;
=== Aiglondur ===&lt;br /&gt;
Description: A dwarf, the guard captain of the Eastern Gate. Young, intelligent, related to the clan chieftain. Dwarven society doesn't have a noble class as such, but Aiglondur is from one of its leading families and will have war-gear of the best quality. If weapons are in the portrait, his will be your standard Dwarvish double-bitted axe. Great-nephew of Lord Hamel and Captain of the east Gate. Unusual diplomatic type of dwarf.&lt;br /&gt;
&lt;br /&gt;
=== Angarthing ===&lt;br /&gt;
Description: A junior loremaster. Young but self-conscious about being an authority figure; will dress to look older than his actual age. Very intelligent and rigidly honorable. Should be sagelike or priestly in appearance with an especially long beard. If weapons are in the portrait, he uses a bolas and a morningstar — neither of them heavy as he is not a line fighter (he will wear only partial or light armor).&lt;br /&gt;
&lt;br /&gt;
In German: I let him cite &amp;quot;Stabreime&amp;quot; from time to time to introduce an old fashioned feeling. In the beginning (in Hamels court) he will stumble over the rimes but in the end he gained full authority. The biggest problem was to translate &amp;quot;I am a Witness&amp;quot; as there is no German equivalent having both flavors of jurisprudence and religion. I decided for introducing &amp;quot;Der Fels&amp;quot; -&amp;gt; &amp;quot;Ich bin Skalde - ich bin der Fels&amp;quot;, as the mountain/rock is something set in stone.&lt;br /&gt;
&lt;br /&gt;
In Greek: His translation was not as deliberate as the german one, since Middle-Age greek poetry sounds rather not-wesnoth. However his vocabulary is extended and more formal compared to the other characters. As for the &amp;quot;witness&amp;quot; part, it was a nightmare. I resorted to using an ancient greek term for witness (Προΐστωρ, Proistor) as a title (you know, like Steelclad, or Loremaster),which sounds really majestic, but translated the &amp;quot;I am a witness&amp;quot; part as it was, since the whole point was that, err, he was actually witnessing things.&lt;br /&gt;
&lt;br /&gt;
=== Ratheln ===&lt;br /&gt;
Description: Mage, sarcastic. A human mage and teacher of magic. A scholar but a very tough and experienced one — not someone to cross lightly. Good at heart but gruff and a bit irascible.&lt;br /&gt;
&lt;br /&gt;
=== Perrin ===&lt;br /&gt;
Description: The master of a school of magic. Wise and kindly. An Albus Dumbledore in Wesnoth, basically.&lt;br /&gt;
&lt;br /&gt;
=== Ollin ===&lt;br /&gt;
Description: Human peasant, refugee.&lt;br /&gt;
&lt;br /&gt;
In German: He may sound like a bondman/villain using a lot the term &amp;quot;Herr&amp;quot;, which sounds VERY servile and is not used any more nowadays but in posh haberdashers.&lt;br /&gt;
&lt;br /&gt;
=== Dulcatulos ===&lt;br /&gt;
Description: The dwarfish captain of Kal Kartha's guard at the West Gate, a good dwarf unknowingly working for an evil master. Aiglondur's counterpart, but a few years older and not as intelligent. Dwarvish soldier, battling through the ranks to become Captain, not born to be one.&lt;br /&gt;
&lt;br /&gt;
=== Karrag ===&lt;br /&gt;
Description: An evil dwarf-lord who uses a mask and spells of illusion to conceal the fact that he has in fact become a lich. The wrongness in this portrait should be much clearer.&lt;br /&gt;
&lt;br /&gt;
=== Pelias === &lt;br /&gt;
Description: A human lancer, who serves effectively as a royal courier, even if Tallin doesn't have the title of king.&lt;br /&gt;
&lt;br /&gt;
=== Elurin ===&lt;br /&gt;
Description: An Elvish Rider of high rank.&lt;br /&gt;
&lt;br /&gt;
=== Marth Tak ===&lt;br /&gt;
Description: An allied orcish chieftain, member of the Northern Alliance&lt;br /&gt;
&lt;br /&gt;
=== Hamel ===&lt;br /&gt;
Description: The same person as in Northern Rebirth, but a bit settled.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
A particularly difficult point in the greek translation was the name of the city &amp;quot;Dwarven Doors&amp;quot;. I finally went for Θυρόγαια (pronounced Thy-ró-ge-a), a word comprising of θυρα, ancient greek for door, and Gaia, greek for earth, soil. It should mean something like Doors of the earth, and it is the coolest-sounding word that still resembles an actual city name.&lt;br /&gt;
&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = South_Guard_story&lt;br /&gt;
  | walkthrough   = TheSouthGuard&lt;br /&gt;
  | dialogue      = CampaignDialogue:TSG&lt;br /&gt;
  | translatorlist= CampaignSouthGuard&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10323&lt;br /&gt;
  | forumresource = Derived from story not the &lt;br /&gt;
  | campnick      = tsg&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Deoran ===&lt;br /&gt;
Description: Young, of noble birth - therefore he may appear a bit naiv in the beginning and may use a higher type of language - anyhow, he is a soldier at least by heart.&lt;br /&gt;
&lt;br /&gt;
=== Sir Gerrick ===&lt;br /&gt;
Description: Deorans mentor. An officer and hero - rather by deeds than birth; speaking blunt, if needed.&lt;br /&gt;
&lt;br /&gt;
=== Urza Afalas ===&lt;br /&gt;
Description: An outlaw-leader forced into the forests longing to return to civilization, even with lying. Somehow a normal person having a peasant's cunning.&lt;br /&gt;
&lt;br /&gt;
=== Ethiliel ===&lt;br /&gt;
Description: A big-headed female elf, disciple of Mebrin. Becoming more and more self-reliant and shakes off the elvish racist arrogance while living through its foul outcomes (Mal M'Brin, Itheldens War)&lt;br /&gt;
&lt;br /&gt;
=== Minister Hylas ===&lt;br /&gt;
Description: A white priest - high language.&lt;br /&gt;
&lt;br /&gt;
In German: There seems to be no good translation for the term &amp;quot;minister&amp;quot;. Neither &amp;quot;Vikar&amp;quot;, &amp;quot;Pfarrer&amp;quot;, &amp;quot;Pastor&amp;quot;, &amp;quot;Prediger&amp;quot; works properly imaging a fighting priest. I went for &amp;quot;Vater&amp;quot; / &amp;quot;Bruder&amp;quot; or &amp;quot;Pater&amp;quot; (as in &amp;quot;Bruder Tuck&amp;quot; or &amp;quot;Pater Brown&amp;quot;) and put it terminological close to moncs.&lt;br /&gt;
&lt;br /&gt;
=== Jarek ===&lt;br /&gt;
Description: A cavalry soldier. &lt;br /&gt;
&lt;br /&gt;
=== Urza Mathin ===&lt;br /&gt;
Description: An outlaw-leader without the brain of Urza Afalas. &lt;br /&gt;
&lt;br /&gt;
=== Queen Xeila ===&lt;br /&gt;
Description: Queen of a Naga-clan, hostile and speaking &amp;quot;snakish&amp;quot; with interfering &amp;quot;Hss&amp;quot;-sounds.&lt;br /&gt;
&lt;br /&gt;
In German: The &amp;quot;Hss&amp;quot;-sounds translate quite nice by lisping - but go for &amp;quot;Harry-Potter-Parselmouth&amp;quot; rather than &amp;quot;Terry-Pratchetts-Igor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Mal M'Brin ===&lt;br /&gt;
Description: An elvish sage gone rogue and undead.&lt;br /&gt;
&lt;br /&gt;
=== Ithelden ===&lt;br /&gt;
Description: Elvish marshal, waging the &amp;quot;righteous war&amp;quot; against the humans.&lt;br /&gt;
&lt;br /&gt;
=== Eliomir ===&lt;br /&gt;
Description: Elvish ranger, helping Sir Gerrick.&lt;br /&gt;
&lt;br /&gt;
=== Eltenmir ===&lt;br /&gt;
&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = EiStoryLine&lt;br /&gt;
  | walkthrough   = TheEasternInvasion&lt;br /&gt;
  | dialogue      = CampaignDialogue:EI&lt;br /&gt;
  | translatorlist= CampaignEasternInvasion&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10325&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = ei&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Dacyn ===&lt;br /&gt;
Description: Dacyn is a 92 years old white mage [http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=32728&amp;amp;p=473275&amp;amp;hilit=+Eastern+Invasion+#p473275].&lt;br /&gt;
&lt;br /&gt;
=== Gweddry ===&lt;br /&gt;
The main character of the campaign. A new commander who hasn't been trained much yet at the beginning of the campaign. Rather cowardly to start with, but experiences character growth.&lt;br /&gt;
&lt;br /&gt;
=== Owaec ===&lt;br /&gt;
Commander of the northern outpost. A noble of the horse clans.&lt;br /&gt;
&lt;br /&gt;
=== Mal-Ravanal ===&lt;br /&gt;
The ancient lich behind the titular Eastern Invasion and the main antagonist of the campaign. Had previously competed with Dacyn to be an advisor to the king, but then became evil and fled. In other words, the two of them have past history with one another. Mal-Ravanal is extremely powerful and can teleport. His forces also appear in Dead Water, although he himself does not.&lt;br /&gt;
&lt;br /&gt;
=== Konrad II ===&lt;br /&gt;
King of Wesnoth at the time; successor to Haldric VII (according to the timeline). Uses the [https://en.wikipedia.org/wiki/Royal_we royal &amp;quot;we&amp;quot;] in his speech.&lt;br /&gt;
&lt;br /&gt;
=== Grug ===&lt;br /&gt;
An ogre. Has rather stupid-sounding speech as many ogres do. In Grug's case, the stupidity comes from his mangling of syntax. Think like Yoda from Star Wars, except stupid instead of wise.&lt;br /&gt;
&lt;br /&gt;
=== Addogin ===&lt;br /&gt;
A fugitive recruited by Vaelya to protect the forest from undead, he gets caught and joins the party, explaining how to find hidden bandits.&lt;br /&gt;
&lt;br /&gt;
=== Dolburras ===&lt;br /&gt;
A dwarvish lord rescued from a necromancer who tried to drown him.&lt;br /&gt;
&lt;br /&gt;
=== Pelathsil ===&lt;br /&gt;
A xenophobic dwarf who fights against all who would encroach on what he considers dwarvish land. In English, he has the usual Scottish accent that most dwarves have. If you have Dolburras, he stops fighting against you.&lt;br /&gt;
&lt;br /&gt;
=== Mal-Skraat ===&lt;br /&gt;
One of Mal-Ravanal's underlings; seeks a promotion.&lt;br /&gt;
&lt;br /&gt;
=== Vaelya ===&lt;br /&gt;
Before 1.18 she was an Elvish Marshal named Volas. Some random Elvish Lady that Gweddry can possibly come across, depending on which branching story path he takes.&lt;br /&gt;
&lt;br /&gt;
=== Elandin ===&lt;br /&gt;
A xenophobic elf who fights against all who would encroach on what he considers elvish land.&lt;br /&gt;
&lt;br /&gt;
=== Hahid al-Ali ===&lt;br /&gt;
A mercenary dunefolk who follows you if paid profusely. He often gives his potions at a low price.&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
The last of the Sun Paladins, he has a strong moral and sense of justice, and abhors cold-blooded killings.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
A dark adept. If you have Terraent, he saves her from a resentful pikeman and allows her to join the party at the condition of abandoning necromancy. However Konrad II doesn't forgive her past and forbids her to practice magic again at the penalty of death.&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
A banneret who gives a plague staff if ends up alive from the undead invasion. However Konrad II will punish whoever holds it.&lt;br /&gt;
&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Dead_Water_Story&lt;br /&gt;
  | walkthrough   = Dead_Water&lt;br /&gt;
  | dialogue      = CampaignDialogue:DW&lt;br /&gt;
  | translatorlist= CampaignDeadWater&lt;br /&gt;
  | discuss       = http://forums.wesnoth.org/viewtopic.php?f=45&amp;amp;t=31304&lt;br /&gt;
  | forumresource = Derived from story not the &lt;br /&gt;
  | campnick      = dw&lt;br /&gt;
  | maintainer    = beetlenaut&lt;br /&gt;
}}&lt;br /&gt;
In German, I felt the need to introduce some more vocabulary related to the sea; mainly, I used Gwabbo for this purpose.&lt;br /&gt;
&lt;br /&gt;
=== Kai Krellis ===&lt;br /&gt;
Kai Krellis is the son of the King of the merfolk, who succeeds to the crown while being a child. &lt;br /&gt;
&lt;br /&gt;
In German, I changed the writing to &amp;quot;Cai&amp;quot;, as Kai is a common Christian name in German. But changing it to &amp;quot;Cai&amp;quot; looks old fashioned and it still sounds as an abbreviation to &amp;quot;Kaiser&amp;quot; (which is &amp;quot;Emperor&amp;quot; in German). So it fits quite nice.&lt;br /&gt;
&lt;br /&gt;
=== Cylanna ===&lt;br /&gt;
A mermaid priestess and a counselor to Kai Krellis. Should speak a high language.&lt;br /&gt;
&lt;br /&gt;
=== Gwabbo ===&lt;br /&gt;
A veteran of the merfolk fighters and a counselor to Kai Krellis. &lt;br /&gt;
&lt;br /&gt;
In German I added some &amp;quot;nautical wording&amp;quot; and went for a little north-german dialect as this one is related to the sea.&lt;br /&gt;
&lt;br /&gt;
=== Growloff ===&lt;br /&gt;
A weired person that tames sea monsters and argues resembling &amp;quot;Hagrid&amp;quot; from &amp;quot;Harry Potter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Tyegëa ===&lt;br /&gt;
A mermaid high-priestess and the unknown grandmother to Kai Krellis. She is a bit unpredictable.&lt;br /&gt;
&lt;br /&gt;
In German I gave her a snobby attitude. Discussing with Cylanna, I tried to assume that they both still remember having a long lasting tiff (tendency &amp;quot;mother-in-law&amp;quot;, or &amp;quot;elder sister&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Inky ===&lt;br /&gt;
Growloff's favourite &amp;quot;pet&amp;quot;, after the former's defeat, the latter is given to Kai Krellis' army and lives in the royal castle till his old age.&lt;br /&gt;
&lt;br /&gt;
=== Caladon ===&lt;br /&gt;
A middle aged Silver Mage who desires the Sword of Fire and to retrieve it he's willing to do anything.&lt;br /&gt;
&lt;br /&gt;
=== Keshan ===&lt;br /&gt;
A drake who has been prisoner of the Saurians and later disowned by his fellows for being merfolk's ally. He later comes back to Bilheld and becomes Drake's new leader.&lt;br /&gt;
&lt;br /&gt;
=== Siddry ===&lt;br /&gt;
A poacher, also kept prisoner by Saurians along with Keshan and Teelöa, who later helps merfolk to retrieve the Fire Sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Son of the Black Eye ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Black_Eye_story&lt;br /&gt;
  | walkthrough   = SonOfThe_BlackEye&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOTBE&lt;br /&gt;
  | translatorlist= CampaignSonoftheBlackEye&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=21569 &lt;br /&gt;
  | campnick      = sotbe&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With Version 1.12, the city of &amp;quot;Dorset&amp;quot; is renamed to [http://forum.wesnoth.org/viewtopic.php?t=38187&amp;amp;p=548643#p549735 &amp;quot;Dorest&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
=== Kapou'e ===&lt;br /&gt;
Description: He is an young orkish Chief, more intelligent than his fellow orks, but as ruthless as they are. A natural leader.&lt;br /&gt;
&lt;br /&gt;
In German: For Orks in general, I tried to stick to main clauses and tried to avoid subordinate clauses. Additionally, I aimed for ominous mystery-style-sentences (like &amp;quot;Wer Wind sät, wird Sturm ernten&amp;quot;). Of course, orcs are not &amp;quot;noble savages&amp;quot; (like Karl May's Winnetou), but the rest fits the &amp;quot;Böser Indianer&amp;quot;-stereotype (tribes, fighting each other, physical strength as important social attribute, brutality) from Karl May. Anyhow, this should not be overdone :).&lt;br /&gt;
&lt;br /&gt;
=== Grüü ===&lt;br /&gt;
Description: Grüü is a young troll who decides to join Kapoue's quest.&lt;br /&gt;
&lt;br /&gt;
In German, he uses a simplified and often wrong grammar that fits his simple approaches to reality, e.g. shown by Grüü in the scenario &amp;quot;Back home&amp;quot;: &amp;quot;Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!&amp;quot;. He seems sometimes a little bit childish and simple, so the terms &amp;quot;tut/tun&amp;quot; and &amp;quot;kaputt&amp;quot; are used a lot.&lt;br /&gt;
&lt;br /&gt;
=== Howgarth III ===&lt;br /&gt;
Description: &amp;quot;Big, fairly pot-bellied, but powerful. Bearded, something of a wild man. [..] Wielding a big greatsword or claymore. Possibly leather armour, or leather-with-plates - fairly simple. He's Northern Alliance, which (depending on which version of the history you're working from) means he's from a relatively poor group descended from slaves, and fairly far from civilisation.&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=81] &amp;quot;Howgarth. I was aiming for a slightly wild look, a bruiser rather than a thinker.&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=97]&lt;br /&gt;
&lt;br /&gt;
=== Shan Taum ===&lt;br /&gt;
Description: &amp;quot;Arrogant, but smart orc with leadership qualities - opponent of Kapou'e and his late father; uses an offending and arrogant language.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Flar'Tar ===&lt;br /&gt;
Partner to Al'Brock. Prejudiced against trolls. Occasionally puts himself in more dangerous situations than Al'Brock does.&lt;br /&gt;
&lt;br /&gt;
=== Vrag ===&lt;br /&gt;
Description: A smart goblin rider, who favors evasive maneuvers over battles and is a counselor to Kapou'e.&lt;br /&gt;
&lt;br /&gt;
=== Earl Lanbec'h ===&lt;br /&gt;
The main antagonist of the campaign.&lt;br /&gt;
&lt;br /&gt;
=== Al'Brock ===&lt;br /&gt;
Description: &amp;quot;Flar'Tar came out tall and relatively skinny. I'd like Al'Brock to be short and dumpy, just for contrasting purposes =D&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=81] &amp;quot;He looks like the 'GET OFF MOI LAAAAND' type =D&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=87]&lt;br /&gt;
&lt;br /&gt;
=== Vraurk ===&lt;br /&gt;
Description: A young orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Pirk ===&lt;br /&gt;
Description: An orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Gork ===&lt;br /&gt;
Description: An old orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Jetto ===&lt;br /&gt;
Description: An assassin.&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Sun ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = UtBSStoryLine&lt;br /&gt;
  | walkthrough   = UnderTheBurningSuns&lt;br /&gt;
  | dialogue      = CampaignDialogue:UTBS&lt;br /&gt;
  | translatorlist= CampaignBurningSuns&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = utbs&lt;br /&gt;
  | maintainer    = cycholka&lt;br /&gt;
}}&lt;br /&gt;
=== Kaleh ===&lt;br /&gt;
=== Nym ===&lt;br /&gt;
=== Zhul ===&lt;br /&gt;
=== Garak ===&lt;br /&gt;
=== Elyssa ===&lt;br /&gt;
=== Eloh/Yechnagoth ===&lt;br /&gt;
=== Melusand ===&lt;br /&gt;
=== Esanoo ===&lt;br /&gt;
=== The Explorer ===&lt;br /&gt;
=== Grog ===&lt;br /&gt;
=== Rogrimir ===&lt;br /&gt;
=== Cloaked Figure/Keratur ===&lt;br /&gt;
=== Tanstafaal ===&lt;br /&gt;
=== Sergeant Durstrag ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[ProseStyle | Some introductory words on translation philosophy]]&lt;br /&gt;
* [[MainlineCampaigns | Mainline campaign hub for walkthrough, storyline and the developers discussion thread]]&lt;br /&gt;
* [[CampaignDialogue | Central campaign dialogue page]]&lt;br /&gt;
* [[RaceDescriptions-backstory | Background on Wesnoths races]] but see also [[Races]] and of course their [[SecretLore | Secret Lore]]&lt;br /&gt;
* [[History_of_Wesnoth]]&lt;br /&gt;
* Detailed campaign analysis by the stalled (?) Lore Collection Project [http://www.wesnoth.org/forum/viewtopic.php?f=32&amp;amp;t=26384 here] or [http://forums.wesnoth.org/viewtopic.php?f=32&amp;amp;t=26112&amp;amp;start=15 here] - preliminary analyses exist for [http://www.wesnoth.org/forum/download/file.php?id=34642 EI], [http://www.wesnoth.org/forum/download/file.php?id=33837 SoF], [http://www.wesnoth.org/forum/download/file.php?id=33835 DiD], [http://www.wesnoth.org/forum/download/file.php?id=32683 TRoW]. &lt;br /&gt;
* some technical help for translators might provide [[TranslatorShellscript]]&lt;br /&gt;
* [[TextdomainStatus]] will tell you, if it makes sense to translate a certain mainline campaign now, or to wait. &lt;br /&gt;
* Some entry points for forum discussions (from translators of different languages)  about &amp;quot;how to translate (Wose, Naga, Merfolk, etc.)&amp;quot; can be found in the [[TranslatorsGuide]] or use the [http://forums.wesnoth.org/search.php &amp;quot;search&amp;quot;] function of the forum board. &lt;br /&gt;
* An IC-Counterpart of this page is [[WesnothFigures]] (stub).&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Writing]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CharactersStorys&amp;diff=74930</id>
		<title>CharactersStorys</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CharactersStorys&amp;diff=74930"/>
		<updated>2026-03-28T16:53:49Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Eastern Invasion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Translator's Helpers'''&lt;br /&gt;
&lt;br /&gt;
This page is intended to help Translators figure out how characters should be translated. Sometimes, you need some information about a figure, a race or a plot, that might influence the translation. Campaign designers may define their intention for a character and each translator may include his/her implementation in his/her language (e.g. look for the &amp;quot;German&amp;quot; remarks in THoT). In case you are not the author of a campaign, please state where you got the background information from.&lt;br /&gt;
&lt;br /&gt;
Campaign designers: Please supply us mere translators with the flavor of your campaign to keep the high standard in all languages. Characters that do not appear repeatedly in the campaign are excluded from the character list. If they are important for translation purposes, feel free to add them.&lt;br /&gt;
&lt;br /&gt;
All of the campaigns have a wiki-presentation of their [[CampaignDialogue | dialogues]] - started in 2009, a few details might change in future reworks of the po-files, but the overall story and characters should not have changed. Therefore, those pages are a good start to get a &amp;quot;feeling&amp;quot; for the characters.[[MainlineCampaigns | Storyline, Walkthrough and more]] are accessible via this page as well.&lt;br /&gt;
&lt;br /&gt;
A page containing helpful shell scripts, e.g. to extract the speaker+text out of the po-file may be found [[TranslatorShellscript| here]].&lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = TrowStoryLine&lt;br /&gt;
  | walkthrough   = TheRiseOfWesnoth&lt;br /&gt;
  | dialogue      = CampaignDialogue:TROW&lt;br /&gt;
  | translatorlist= CampaignTROW&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10613&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=30843&lt;br /&gt;
  | campnick      = trow&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== [[Haldric I|Prince Haldric]] ===&lt;br /&gt;
Description: He is not the educated type of prince - not a stupid brute as such, but certainly not very knowledgeable and calm either. Haldric has always seemed more like this eager hack-and-slash-fellow-made-leader than a contemplating strategist. He bears a certain hot-headed, arrogant attitude.&lt;br /&gt;
&lt;br /&gt;
=== Lady Outlaw/[[Jessene]] ===&lt;br /&gt;
(had been changed from &amp;quot;Jessica&amp;quot; to &amp;quot;Jessene&amp;quot; during 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A pretty kick-ass/bad-ass lady, she appears rather calm and patient - she is very intelligent.&lt;br /&gt;
&lt;br /&gt;
=== [[Burin]] the Lost ===&lt;br /&gt;
Description: Burin is pretty nutty. He's been travelling and living alone for a long, long time. A hot-headed dwarf, half-crazed comic reliefed, although, he's also a bit of a whiner.&lt;br /&gt;
&lt;br /&gt;
=== Commander [[Aethyr]] ===&lt;br /&gt;
Description: A man who gets in the thick of melee.&lt;br /&gt;
&lt;br /&gt;
=== Minister [[Edren]] ===&lt;br /&gt;
(had been changed from &amp;quot;Edmond&amp;quot; to &amp;quot;Edren&amp;quot; during 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A white priest, battling the dark forces. So, he is not too passive. He's a minor character and basically all his dialogue is in the vein of, &amp;quot;No you won't, you soldier of darkness!&amp;quot;, so a little bit more restrained anger or some other kind of tension would be good for him. He has a psycho-rigid vibe which is a nice change from the usual wise-and-holy look of priests. After all, he's more country priest than archbishop.&lt;br /&gt;
&lt;br /&gt;
=== Sir [[Ruddry]] ===&lt;br /&gt;
A knight; sole survivor of the Clearwater Port expeditionary force. He's the one you get if you take the branching path thru the Swamp of Esten.&lt;br /&gt;
&lt;br /&gt;
=== Sir [[Ladoc]] ===&lt;br /&gt;
A knight; the equivalent of Sir Ruddry for players who take the branching path thru the Midlands instead. He is from Southbay, as opposed to Ruddry's Clearwater Port.&lt;br /&gt;
&lt;br /&gt;
=== Lich-Lord [[Jevyan]] ===&lt;br /&gt;
Description: In TRoW, Jevyan is basically this posturing super-aggressive overconfident lich brute over half of whose spoken lines end in an exclamation mark. Jevyan never really has a deviously cunning plan or does anything subtly. He is the most powerful lich in of his time, he would probably try to show that.&lt;br /&gt;
&lt;br /&gt;
=== King [[Addroran IX]] ===&lt;br /&gt;
The King of Southbay. He is like a captain who is willing to &amp;quot;go down with the ship&amp;quot; (so to speak), except that in this case the &amp;quot;ship&amp;quot; is Southbay.&lt;br /&gt;
&lt;br /&gt;
=== King [[Eldaric IV]] ===&lt;br /&gt;
Description: Eldaric is the king of a small backwater kingdom and introduced as a sovereign who'll rather be in the thick of melee than parading behind his soldiers. Therefore, my take is that regalia and embellishment should be toned down as much as possible in favor of a more practical gear. I might even get as far as denting it here and there.&lt;br /&gt;
&lt;br /&gt;
=== Lord [[Logalmier]] ===&lt;br /&gt;
Description: The local elvish warlord. He is mostly guided by prejudices and survivalist instincts, which don't take much more than a grouchy &amp;quot;the elves are for the elves&amp;quot; answer to all situations.&lt;br /&gt;
&lt;br /&gt;
=== Lady [[Dionli]] ===&lt;br /&gt;
Description: It seems like she's the highest ranking one of the elf lords, and seems pretty well rooted in reality instead of being one of those elves who just daydream of faerie stuff and talk like a poet all the time.  She is more like the underling that is trying to get things done in the absence of wise or strong leadership. She actively seeks cooperation and discussion between the different races, but can still be sat on by the rest of the lords, led by Logalmier, in breaking the pact.&lt;br /&gt;
&lt;br /&gt;
=== [[Elilmaldur-Rithrandil]] ===&lt;br /&gt;
An ancient wose of Oldwood. Guardian of his fellow trees; deeply in touch with nature.&lt;br /&gt;
&lt;br /&gt;
=== Lich-Lord [[Lenvan]] ===&lt;br /&gt;
Description: He's the one who's been sitting in a little cave under the Oldwood for a long time with the ruby, so the old and frail look would suit him - secretive and cunning.&lt;br /&gt;
&lt;br /&gt;
=== Lord [[Typhon]]  === &lt;br /&gt;
Description: A mighty sea king.&lt;br /&gt;
&lt;br /&gt;
=== [[Midnight Queen]] ===&lt;br /&gt;
An extremely beautiful vampire lady, who curses her island after being killed.&lt;br /&gt;
&lt;br /&gt;
== Winds of Fate ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = WofStoryLine&lt;br /&gt;
  | walkthrough   = Winds of Fate&lt;br /&gt;
  | dialogue      = CampaignDialogue:WoF&lt;br /&gt;
  | translatorlist= CampaignWoF&lt;br /&gt;
  | discuss       = &lt;br /&gt;
  | forumresource = &lt;br /&gt;
  | campnick      = wof&lt;br /&gt;
  | maintainer    = name &amp;amp; SigurdFireDragon&lt;br /&gt;
}}&lt;br /&gt;
=== Gorlack ===&lt;br /&gt;
&lt;br /&gt;
=== Resha ===&lt;br /&gt;
&lt;br /&gt;
=== Karron ===&lt;br /&gt;
&lt;br /&gt;
=== Arinexis ===&lt;br /&gt;
&lt;br /&gt;
=== Zedrix ===&lt;br /&gt;
&lt;br /&gt;
=== Vladnir ===&lt;br /&gt;
&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = An_Orcish_Incursion_story &lt;br /&gt;
  | walkthrough   = AnOrcishIncursion &lt;br /&gt;
  | dialogue      = CampaignDialogue:AOI&lt;br /&gt;
  | translatorlist= CampaignAnOrcishIncursion &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20249&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=23420&amp;amp;start=192&lt;br /&gt;
  | campnick      = aoi&lt;br /&gt;
  | maintainer    = cycholka, esr&lt;br /&gt;
}}&lt;br /&gt;
=== Erlornas ===&lt;br /&gt;
Description: &amp;quot;he's a dandy, yet dangerous.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Linaera ===&lt;br /&gt;
Description: &amp;quot;Not real old, but grown-up and experienced, so she'll get a tad older in the process but not much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Lomarfel ===&lt;br /&gt;
Description: Elvish Rider, &amp;quot;looks really surly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Rualsha ===&lt;br /&gt;
An orcish sovereign.&lt;br /&gt;
&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = LegendofWesmereStory&lt;br /&gt;
  | walkthrough   = LegendofWesmere&lt;br /&gt;
  | dialogue      = CampaignDialogue:LOW &lt;br /&gt;
  | translatorlist= CampaignLegendOfWesmere&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=22465&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = low&lt;br /&gt;
  | maintainer    = fabi&lt;br /&gt;
}}&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
The same Kalenz from HttT, except that he is much younger here.&lt;br /&gt;
&lt;br /&gt;
=== Olurf ===&lt;br /&gt;
=== Landar ===&lt;br /&gt;
=== Velon ===&lt;br /&gt;
=== Cleodil ===&lt;br /&gt;
=== Galtrid ===&lt;br /&gt;
=== Eonihar ===&lt;br /&gt;
=== Kior-Pur ===&lt;br /&gt;
=== Huraldur ===&lt;br /&gt;
=== Graur-Tan ===&lt;br /&gt;
=== Galenor ===&lt;br /&gt;
=== Aldar ===&lt;br /&gt;
=== Aquagar ===&lt;br /&gt;
The source of Kalenz's suffering and Landar's downfall.&lt;br /&gt;
&lt;br /&gt;
== Secrets of the Ancients ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = SotA_story&lt;br /&gt;
  | walkthrough   = Secrets_of_the_Ancients_Walkthrough&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOTA &lt;br /&gt;
  | translatorlist= Secrets_of_the_Ancients_Translators&lt;br /&gt;
  | discuss       = https://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40545&lt;br /&gt;
  | campnick      = sota&lt;br /&gt;
  | maintainer    = SigurdFireDragon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ardonna / Ardryn-Na ===&lt;br /&gt;
&lt;br /&gt;
Ardonna renames herself Ardryn-Na in scenario 13.&lt;br /&gt;
&lt;br /&gt;
Ardryn-Na's journal is the book of necromancy in the Descent Into Darkness campaign, so the text should match. However SotA has far more context for the text than DiD, so it might be better to translate SotA and then copy the text to DiD.&lt;br /&gt;
&lt;br /&gt;
=== Ras-Tabahn ===&lt;br /&gt;
&lt;br /&gt;
He's dying of tuberculosis, and &amp;quot;cough, cough&amp;quot; should be translated as such. &lt;br /&gt;
&lt;br /&gt;
=== Vendraxis ===&lt;br /&gt;
&lt;br /&gt;
He's the one who prompts Ardonna to change her name to Ardryn-Na.&lt;br /&gt;
&lt;br /&gt;
=== Carcyn ===&lt;br /&gt;
&lt;br /&gt;
An outlaw kept prisoner by his father until Ras-Tabahn's arrival.&lt;br /&gt;
&lt;br /&gt;
=== Shynal ===&lt;br /&gt;
&lt;br /&gt;
Carcyn's love interest, also kept prisoner until Ras-Tabahn's arrival. She's basically a recolored and feminized version of Harper.&lt;br /&gt;
&lt;br /&gt;
=== Rudic ===&lt;br /&gt;
&lt;br /&gt;
A sailor captain revived by Ardonna who uncovers her to his fellow in revenge.&lt;br /&gt;
&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Sceptre_of_Fire_story&lt;br /&gt;
  | walkthrough   = Sceptre_of_Fire&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOF&lt;br /&gt;
  | translatorlist= CampaignSeptreOfFire&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20255&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=32775&lt;br /&gt;
  | campnick      = sof&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Rugnur ===&lt;br /&gt;
Description: Dwarf fighter. &amp;quot;Relatively young and not of especially high rank. Not particularly bright and talks in a pretty informal manner to everyone. Not greedy or very interested in gaining status, riches or fame; probably he just wants to do his job so he can go home and work on a miniature collection or something. That is, not a very exciting protagonist but more like the average joe who gets sucked into a big mess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Thursagan ===&lt;br /&gt;
Description: Dwarf runemaster. Thursagan is THE runemaster. He's the best and he knows it. He's a hermit living in the wilderness so his outfit should reflect that (gryphon feathers, wolf fur or something like that would fit nicely), and while his equipment should include some smithing tools, he shouldn't look like he's just been hammering away in his forge like the core runemaster portrait. And, of course, he should have a big gorgeous hammer. Karrag's portrait in The Hammer of Thursagan should feature the same hammer, so you might take inspiration from that. Having faintly glowing runes on its side would be nice. Note worthy of interest: As a general note regarding the dwarves, it seems like their clan is a relatively small one and not very rich either, so I'd suggest being rather conservative with their bling.&lt;br /&gt;
&lt;br /&gt;
=== Durstorn ===&lt;br /&gt;
Description: Dwarf lord. He's the leader of the clan, so he should have the most bling on him. He's pretty greedy and hasty, maybe even crass. Generally not a very pleasant person, but apparently not a terribly incompetent leader either (at least until the ruby corrupts him).&lt;br /&gt;
&lt;br /&gt;
=== Alanin ===&lt;br /&gt;
Description: Human dragoon. He's the guy Haldric sends to go with the dwarves as his personal representative of sorts, so he could have some special regalia, although of course it'll have to be something other than the sceptre symbol used in later times. The whole campaign is said to have lasted 15 years, and in the epilogue Haldric tells him he's old enough to retire, so that's a hint towards his age.&lt;br /&gt;
&lt;br /&gt;
=== Baglur ===&lt;br /&gt;
Description: Dwarf stalwart. As he himself says, he's &amp;quot;a retired warrior&amp;quot; so a bit older than the other dwarves (except perhaps Thursagan).&lt;br /&gt;
&lt;br /&gt;
=== Haldric II ===&lt;br /&gt;
Description: Human King. &lt;br /&gt;
&lt;br /&gt;
=== Krawg ===&lt;br /&gt;
Description: Gryphon - intelligent, but hard to understand (Its sometimes even hard to get the meaning - check [[CampaignDialogue:SOF]] for an proper english version). For translating Krawg long for &amp;quot;speaking raven&amp;quot; rather than &amp;quot;Long John Silvers parrot&amp;quot;. He's the only one that survives the last battle.&lt;br /&gt;
&lt;br /&gt;
=== Glonoin ===&lt;br /&gt;
Description: Dwarvish Lord.&lt;br /&gt;
&lt;br /&gt;
=== Kuhnar ===&lt;br /&gt;
Description: Dwarvish Steelclad.&lt;br /&gt;
&lt;br /&gt;
== A Tale Of Two Brothers ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = A_Tale_Of_Two_Brothers_Story&lt;br /&gt;
  | walkthrough   = ATaleOfTwoBrothers&lt;br /&gt;
  | dialogue      = CampaignDialogue:TB1.9&lt;br /&gt;
  | translatorlist= CampaignTwoBrothers&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10339&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=23420&amp;amp;start=210&lt;br /&gt;
  | campnick      = tb&lt;br /&gt;
  | maintainer    = Ivanovic&lt;br /&gt;
}}&lt;br /&gt;
=== Arvith ===&lt;br /&gt;
(Arvith was formerly known as &amp;quot;Arne&amp;quot; until version 1.??; still referred to as &amp;quot;Arne&amp;quot; in some quotes about him)&lt;br /&gt;
&lt;br /&gt;
Description: &amp;quot;Arvith looks a little fat, but otherwise they all look cool to me... his weight and his expression fit his character perfectly...long hair... Even Arvith's horse looks a bit smirky.&amp;quot; Leader of a small band of horsemen who hired out as guards to merchant caravans.&lt;br /&gt;
&lt;br /&gt;
=== Baran ===&lt;br /&gt;
(Baran was formerly known as &amp;quot;Bjarn&amp;quot; until version 1.??)&lt;br /&gt;
&lt;br /&gt;
Description: Arvith's brother, a Red Mage. Feels guilty about having let his brother down in the past. Has an amulet that he uses to call Arvith for help. &lt;br /&gt;
&lt;br /&gt;
=== Rotharik ===&lt;br /&gt;
A dark sorcerer known as &amp;quot;Rotharik the Clanless&amp;quot;. Employs bandits, orcs, and undead. Seeks to deliver Baran to Tairach.&lt;br /&gt;
&lt;br /&gt;
=== Nil-Galion ===&lt;br /&gt;
An elf who guards the Grey Woods. Sides with the undead in 1.14 and before. Rewritten in 1.16 to be against necromancy, but in either version believes that Baran is in the opposing faction.&lt;br /&gt;
&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
The initial mage antagonist. It turns out that he is actually acting on behalf of Rotharik.&lt;br /&gt;
&lt;br /&gt;
=== Brena ===&lt;br /&gt;
A knight errant who pursues the undead. Only available on the easiest difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Tairach ===&lt;br /&gt;
The orcish warlord from Toen Caric that Baran had wounded previously. Wants revenge on Baran. &lt;br /&gt;
&lt;br /&gt;
=== Muff Toras ===&lt;br /&gt;
A dark adept who acts as a courier between Mordak and Rotharik.&lt;br /&gt;
&lt;br /&gt;
== Descent into Darkness ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Descent_Into_Darkness_story&lt;br /&gt;
  | walkthrough   = DescentIntoDarkness&lt;br /&gt;
  | dialogue      = CampaignDialogue:DID&lt;br /&gt;
  | translatorlist= CampaignDescentintoDarkness&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20251&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = did&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Darken Volk ===&lt;br /&gt;
A very cold person, Darken Volk is also an excellent actor, easily able to deceive others with false sincerity, hatred, or affection. However, he is a singularly self-centered individual and does not care what, or who, gets in the way. And whatever gets in his way must be destroyed. He is well learned, and as such his speech should be one very precise and two have a very extensive vocabulary.&lt;br /&gt;
&lt;br /&gt;
=== Drogan ===&lt;br /&gt;
Drogan is very, very loyal to that which he holds dear. Parthyn is one of these things, as well as Malin Keshar's father. He does not want anything to harm his loved ones, and so sees many an unpleasant duty as necessary for upholding the peace. His speech is plain and conventional, no long words or complicated sentences.&lt;br /&gt;
&lt;br /&gt;
=== [[Malin Keshar]]/Mal Keshar ===&lt;br /&gt;
Malin Keshar is a young man who had his childhood and his father ripped away from him by the orcs. He now has only one goal in life: to make the orcs suffer. There is nothing he wants more and it has become his constant obsession. If he can do anything to harm the orcs, he will do so gladly, even if it harms other people. Still, he is a basically honorable person and does not enjoy the death of any save the orcs. Malin Keshar is a mix of the illiterate world of his former village and the literate world of the mages' islands. As such, he speaks almost like a reasonably educated person of today might, with a broad vocabulary but not overly complex sentence structure. At the end of the campaign he becomes an ancient lich named Mal Keshar.&lt;br /&gt;
&lt;br /&gt;
=== The book of necromancy ===&lt;br /&gt;
The book is Ardryn-Na's journal from the Secrets of the Ancients campaign, and the text in the two campaigns should match. SotA has much more context for the book's text, so its translation is likely to be better than old translations of DiD.&lt;br /&gt;
&lt;br /&gt;
=== Foolish Hero ===&lt;br /&gt;
Either a Dwarvish Lord, an Assassin, a Royal Guard, an Orcish Warlord or an Elvish Marshal, he's the proverbial knight in shining armor, who has come to vanquish the darkness. He is very brave, but also somewhat brash and arrogant, thinking that this is just one more battle to face. This should show in his speech as flowery and yet somewhat haughty language. He has bested many foes before, won many battles, and is very experienced. This darkness however, may be a little more than he can handle . . .&lt;br /&gt;
&lt;br /&gt;
=== Dela Keshar ===&lt;br /&gt;
Malin Keshar's older sister, she tries to kill him after his troops killed Drogan.&lt;br /&gt;
&lt;br /&gt;
=== Lady Karae ===&lt;br /&gt;
&amp;lt;small&amp;gt;Lord Karres till 1.14&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A noblewoman mage who guards the book of necromancy.&lt;br /&gt;
&lt;br /&gt;
==  Delfador's Memoirs ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = none yet&lt;br /&gt;
  | walkthrough   = DelfadorsMemoirs&lt;br /&gt;
  | dialogue      = CampaignDialogue:DM&lt;br /&gt;
  | translatorlist= CampaignDelfadorsMemoirs&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=25554&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = dm&lt;br /&gt;
  | maintainer    = [[User:Tapik|tapik]]&lt;br /&gt;
}}&lt;br /&gt;
In German: My primary goal was to create some sort of medieval sounding German without truly using the language of the german middle ages (middle high german). I tried to use so called &amp;quot;Archaismen&amp;quot; (words not or almost not used anymore) and played with the syntax; e.g. the genitive had been used a lot more in the middle ages than it is used today.&lt;br /&gt;
&lt;br /&gt;
=== [[Delfador]] ===&lt;br /&gt;
&lt;br /&gt;
In German: As for Delfador, in the beginning he hast just finished his apprenticeship and still is unsure of his powers and abilities. In time and through the hardships he has to undergo, he gains in self-confidence which is reflected by the way he expresses himself. Furthermore his education and literacy shows up in his phrasing and diction.&lt;br /&gt;
&lt;br /&gt;
=== Methor ===&lt;br /&gt;
&lt;br /&gt;
In German: He is teacher and good friend to Delfador and you can see this in his conversation with him. Towards other people he shows is wisom gained by a lifetime as a magician.&lt;br /&gt;
&lt;br /&gt;
=== Lionel ===&lt;br /&gt;
&lt;br /&gt;
=== Iliah-Malal ===&lt;br /&gt;
&lt;br /&gt;
In German: He thinks of himself as being without any boundaries and limits and that there exists nobody who has the power to stop him on his way. In his conversations with other beings you can see his inhumane age and his arrogance. He is very well spoken but depreciatory towards people he thinks are unworthy of his attention.&lt;br /&gt;
&lt;br /&gt;
=== Leollyn ===&lt;br /&gt;
&lt;br /&gt;
Description: Leollyn is a good man - honest, intelligent, loyal to his king, and a friend of Delfador's mentor Methor. He takes Delfador under his wing at court. He doesn't watch his back, though, and will be murdered by a conniving rival. I imagine a man in healthy middle age with a benign, open expression, someone who would both inspire trust and deserve it. I see him wearing simpler clothing than would be normal for a man with the kind of court position he has, well-made but unostentatious. (http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=24805&amp;amp;start=0)&lt;br /&gt;
&lt;br /&gt;
=== Garard II ===&lt;br /&gt;
=== Tomb Guardian ===&lt;br /&gt;
=== Chantal ===&lt;br /&gt;
One of Kalenz's grandchildren, her fate is unknown after having been unable to escape Weldyn in HttT.&lt;br /&gt;
&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
&lt;br /&gt;
In German: He's one of the oldest of the Elves and bears the weight and wisdom of ages. He has very refined manners and knows how to deal with different kind of people. Both vocabulary and syntax are sophisticated.&lt;br /&gt;
&lt;br /&gt;
=== Sagus ===&lt;br /&gt;
Asheviere's father who wants to take the whole world after his mortal demise.&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Liberty_story&lt;br /&gt;
  | walkthrough   = Liberty&lt;br /&gt;
  | dialogue      = CampaignDialogue:L&lt;br /&gt;
  | translatorlist= CampaignLiberty&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20252&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = l&lt;br /&gt;
  | maintainer    = esr &amp;amp; zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Baldras ===&lt;br /&gt;
From the comments in S01: &amp;quot;Baldras is an old man from the country and both speaks and writes with many grammatical errors due to his relative lack of education. He is also a little bit rude and grumpy, so languages with ruder or more informal variants of words should use those where appropriate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Harper ===&lt;br /&gt;
The nephew of Baldras, or more specifically the son of Baldras' younger sister Erwen. &amp;quot;Harper has a bit of an accent, but not as much as Baldras. He's a bit of a reckless kid as Baldras alludes to, but he's much more polite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Relana ===&lt;br /&gt;
(Became a female character in 1.9, was named &amp;quot;Relnan&amp;quot; before)&lt;br /&gt;
&lt;br /&gt;
The magistrate of Delwyn. Has an accent like many of the other countryfolk. Baldras and Harper go to her for help.&lt;br /&gt;
&lt;br /&gt;
=== Helicrom ===&lt;br /&gt;
A Shadow Lord (advancement of a Shadow Mage) known as the &amp;quot;Crow of the Grey Woods&amp;quot; (since that's where he's found). Joins forces with Harper and Baldras.&lt;br /&gt;
&lt;br /&gt;
=== Lord Maddock ===&lt;br /&gt;
Lord of [[Elensefar]]. He is nobility, so his speech is somewhat fancier than normal. He doesn't really want to help Baldras and Harper that much, but he still has a little bit of a conscience, so he agrees to provide some assistance to them.&lt;br /&gt;
&lt;br /&gt;
=== Thhsthss ===&lt;br /&gt;
A saurian oracle who works for the orcs. Has the usual [https://tvtropes.org/pmwiki/pmwiki.php/Main/Sssssnaketalk snakelike speech patterns] that most saurians have.&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = HtttStoryLine &lt;br /&gt;
  | walkthrough   = HeirToTheThrone &lt;br /&gt;
  | dialogue      = CampaignDialogue:HttTh&lt;br /&gt;
  | translatorlist= CampaignHeirtotheThrone &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10322&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=32&amp;amp;t=35289&lt;br /&gt;
  | campnick      = httt&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
Character Descriptions by vodot [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&amp;amp;u=128239 (Forum Userpage)] [[User:Vodot|(Wiki Userpage)]]&lt;br /&gt;
&lt;br /&gt;
=== [[Konrad]] ===&lt;br /&gt;
At the outset of ''Heir to the Throne'', Konrad is the twenty-two-year-old and last surviving nephew of King Garard II. After the king's betrayal and Asheviere's subsequent rise to power, Konrad alone was saved by Delfador from the queen's bloody purge of the royal household in Weldyn. The infant heir was taken to the Aethenwood, the great southern elvish forest, to be raised in secret and groomed by Delfador until the time was right for his accession to the throne.&lt;br /&gt;
&lt;br /&gt;
Konrad is intelligent and somewhat reserved (for a human), and being raised among the elves has given him a sensitivity to living things and a compassionate spirit. Delfador has proven a diligent tutor in history, rhetoric, and military theory, and under the mage's patient wisdom the boy has learned humility and discipline as well.&lt;br /&gt;
&lt;br /&gt;
As ''Heir to the Throne'' begins, Konrad is growing restless with waiting and hiding in secrecy, being eager to repay the queen and her servants for the blight they have brought to Wesnoth and the vile betrayal of his uncle. With the invasion and destruction of the Aethenwood by the queen, the time for the heir to step forward has come at last.&lt;br /&gt;
&lt;br /&gt;
=== [[Delfador]] ===&lt;br /&gt;
Delfador the Great is the legendary and ancient archmage of Wesnoth; befriended by elves and dwarves, wielder of the Staff of An-Usrukhar, advisor to kings and slayer of traitors; the latter of which has resulted in his exile by Asheviere these past twenty-two years. In the queen's hearing he is called the Kingsbane, for Asheviere has worked feverishly to spread false tales that it was he (and not herself) that was behind the deaths of Garard II and crown prince Eldred.&lt;br /&gt;
&lt;br /&gt;
After rescuing Konrad from death, Delfador has lain hidden in secret in the southern wood, instructing the growing prince and watching anxiously the movements and events of the greater kingdom. His whereabouts are still unknown to the queen, though that will not last long when his terrifying power is revealed and the heir that he has long concealed steps out of the shadows.&lt;br /&gt;
&lt;br /&gt;
=== [[Asheviere]] ===&lt;br /&gt;
Queen of Wesnoth these 22 years; often called the 'Dark Queen' by the free peoples of the coast and by the especially courageous (or foolish) of her subjects. Executing plans laid long before, the queen caused her son Eldred to betray her husband, king Garard II, and then assured her rise to the throne by goading the crown prince into foolishly challenging Delfador the Great to solo combat.  &lt;br /&gt;
&lt;br /&gt;
After cleansing the palace of rivals, the queen has laid hold of Wesnoth in an iron fist, making alliances with orcs and undead alike to secure her personal wealth and the security of her throne. She is a master deceiver and worker of lies, a sorceress in her own right, and is hated and feared by her people and by the wise; scattered and helpless to stop her and her allies from plunging the realm into darkness.&lt;br /&gt;
&lt;br /&gt;
=== [[Li'sar]] ===&lt;br /&gt;
Most of what little royal blood remains in Weldyn now flows in the veins of one of two people: Asheviere the queen and her daughter Li'sar, princess and heir-apparent. Li'sar has grown up in the palace, but her headstrong and indomitable spirit have assured her frequent escape from the cushioned pavilions and courts of royalty. &lt;br /&gt;
&lt;br /&gt;
She entered the military academy of Weldyn where she graduated swiftly with honors, and as ''Heir to the Throne'' begins she has begun leading a division of her mother's loyalist army in the field. Li'sar was born for the battlefield; leading troops with uncanny skill and poise. She is a budding master of misdirection and tactics.&lt;br /&gt;
&lt;br /&gt;
Like her mother, princess Li'sar is prideful and quick-witted, but to the queen's vexation she has also inherited much of her father's nobility and sense of honor. Now, her forays taking her further from the capital and into the larger countryside, the princess is slowly becoming aware of the true impact her mother's reign has had on the realm.&lt;br /&gt;
&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
The High Lord Kalenz is a storied warrior and leader of elves and men. He is ancient even for an elf, his younger days stretching back into the shadows when men first landed on the great continent.&lt;br /&gt;
&lt;br /&gt;
In ''Heir to the Throne'' Kalenz emerges from his second retirement to undertake his final adventure with his friend Delfador the Great, shepherding Garard II's last remaining heir in his journey to Find the Scepter of Fire and dethrone the wicked queen.&lt;br /&gt;
It's unknown if he dies between HttT ending and NR beginning.&lt;br /&gt;
&lt;br /&gt;
=== Relgorn ===&lt;br /&gt;
Relgorn son of Ulrek is lord of the Knalgan dwarves. After being sent there as a youngster at his father's command, he has diligently safeguarded his people and tried to make inroads against the orcs and other wicked creatures that inhabit the tunnels of Knalga near those ancient caverns where the Scepter of Fire is said to rest. He bears little love for elves, men, or any other race outside his small earthen realm, but in his youth he once befriended a young Delfador. Relgorn owes the mage a debt of gratitude for saving his father and his people.&lt;br /&gt;
&lt;br /&gt;
=== Moremirmu ===&lt;br /&gt;
A white mage and survivor of the free coast peoples that were exiled to the Three Sisters as a result of their rebellion against Asheviere's tyranny. As ''Heir to the Throne'' begins, Moremirmu and the other ''Liberty'' survivors are waging a crusade to reclaim the Isle of the Damned from the necromancer Muff-Malal.&lt;br /&gt;
&lt;br /&gt;
=== Sir Kaylan ===&lt;br /&gt;
A Grand Knight, horse-lord, and leader of the free peoples of Blackwater Port. Kaylan and his knights have long held the port against Asheviere, but have been coming under increasing pressure as she ramps up her campaign to destroy the elves of the Aethenwood.&lt;br /&gt;
&lt;br /&gt;
=== Reglok ===&lt;br /&gt;
Reglok is head of the Thieves Guild of Elensefar, a loyal (if dubious) band of highly skilled &amp;quot;traders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Keh Ohn ===&lt;br /&gt;
A great Drake-lord of Thoria, leader of the northern race of those creatures that were previously unknown to inhabit Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Northern_Rebirth_story &lt;br /&gt;
  | walkthrough   = Northern_Rebirth &lt;br /&gt;
  | dialogue      = CampaignDialogue:NR &lt;br /&gt;
  | translatorlist= CampaignNorthernRebirth &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 &lt;br /&gt;
  | forumresource = http://www.wesnoth.org/forum/viewtopic.php?p=120380#p120380&lt;br /&gt;
  | campnick      = nr&lt;br /&gt;
  | maintainer    = Taurus&lt;br /&gt;
}}&lt;br /&gt;
=== Tallin ===&lt;br /&gt;
&amp;quot;The typical hero stereotype, and also the main character of this campaign. He originally starts out as a peasant, but over the course of the campaign Hamel trains him up and he switches over to being a lieutenant. He is young - between 20 and 30, and has all that usual hero stuff around him - brave, intelligent, good looking, blah blah blah.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In German: An educated but not very &amp;quot;upperclass&amp;quot; language in the beginning, but starting to be much more &amp;quot;noble&amp;quot; when courting Eryssa.&lt;br /&gt;
&lt;br /&gt;
=== Hamel ===&lt;br /&gt;
A very wise, tough grizzled veteran Dwarvish Lord who, until recently, has been trapped in the caves of Knalga fighting an unending war with undead, trolls and orcs. He also appears in The Hammer of Thursagan, which takes place chronologically after this campaign.&lt;br /&gt;
&lt;br /&gt;
In English: He has a strong Scottish accent (&amp;quot;In English-language folklore, the Scottish share many characteristics with fantasy dwarves. Both are tough, dour, canny mountain folk who are good at engineering and hold grudges forever; the similarity even makes sense to a Scot. This is why a Scots accent “feels right” for a dwarf.&amp;quot;) (http://www.catb.org/~esr/wesnoth/campaign-design-howto.html#toc5)&lt;br /&gt;
&lt;br /&gt;
In French: While I am not the French translator and do not know how Hamel was translated in French, in &amp;quot;The Three Musketeers&amp;quot; Dumas says that in French, the Gascons are the equivalent of the Scottish, so maybe he could be given a Gascon accent?&lt;br /&gt;
&lt;br /&gt;
In German: Dwarves are speaking &amp;quot;medieval&amp;quot;, as no accent fits the &amp;quot;dwarf&amp;quot;-description above. It somehow fits in the German knight tradition, especially holding grudges forever :).&lt;br /&gt;
&lt;br /&gt;
In Greek: Choosing a particular dialect was difficult, since I don't know greek dialects that well. I used &amp;quot;village&amp;quot; greek for making it rougher, and added ancient greek and byzantine terms whenever I needed to sound medieval or pompous, and for many &amp;quot;army&amp;quot; and  &amp;quot;battle&amp;quot; terms.&lt;br /&gt;
&lt;br /&gt;
=== Camerin === &lt;br /&gt;
A very powerful but crazy Arch/Great mage who loves to blow things up.&lt;br /&gt;
&lt;br /&gt;
=== Father Morvin === &lt;br /&gt;
(Name was changed from &amp;quot;Marcus&amp;quot; during Version 1.6)&lt;br /&gt;
&lt;br /&gt;
A wise and experienced White Mage missionary who - until recently - has been a prisoner to Malifor. He has traveled a lot, knows many people, and has much experience in different lands. Husband to Sister Thera.&lt;br /&gt;
&lt;br /&gt;
=== Eryssa === &lt;br /&gt;
(Name was changed from &amp;quot;Anita&amp;quot; during Version 1.6)&lt;br /&gt;
&lt;br /&gt;
A beautiful, virtuous, brave, but at times snobbish and stuck up, elvish princess (Elvish Sorceress). Her father holds a high position with the north elves and she has been captured and held for ransom by the orcs. Sister of Elenia.&lt;br /&gt;
&lt;br /&gt;
=== Elenia === &lt;br /&gt;
Eryssa's wild older sister. Elenia is a beautiful elvish Druid who had a strong desire to see the world and set off on her own. She was eventually captured and held prisoner by Malifor, only because he found her pretty.&lt;br /&gt;
&lt;br /&gt;
=== Hidel === &lt;br /&gt;
A middle-aged elvish marshal who is Eryssa's longtime guardian and mentor. Although he's very wise, he's at times inflicted with the typical elvish snobbishness and superiority issues. He was sent by Eryssa and Elenia's father to rescue her from the orcs.&lt;br /&gt;
&lt;br /&gt;
=== Sisal === &lt;br /&gt;
A lady elvish avenger, Hidel's second in command. She's brave and ferocious and will fight to the death if necessary.&lt;br /&gt;
&lt;br /&gt;
=== Rakshas === &lt;br /&gt;
A powerful Orcish Sovereign that likes being called &amp;quot;The Master&amp;quot;. He has thrashed enough orcish Warlords into servitude that he poses as a serious threat to the entire northlands. He has a large imagination and delusions of grandeur and when combined with his power, makes him a foe to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Malifor === &lt;br /&gt;
A powerful ancient lich with more delusions of grandeur. He wields vast power over any creature that has died and has been resurrecting the long dead defenders of Knalga to carve out an underground undead empire for himself.&lt;br /&gt;
&lt;br /&gt;
=== Sister Thera === &lt;br /&gt;
The dedicated wife of Father Morvin (white mage of course). She doesn't quite fit the profile of a saintly subdued holy lady however, as she is very spirited and takes great pleasure in blowing evil creatures to pieces as well as occasional theatrical displays of drama.&lt;br /&gt;
&lt;br /&gt;
=== Stalrag === &lt;br /&gt;
A Dwarvish Lord who is the leader of the Shinsplitters - a tribe of Dwarvish Ulfserkers (same guy from HttT, in the scenario Hostile Mountains). He has a long standing feud with the liches Ro'Arthian and Ro'Sothian (see below).&lt;br /&gt;
&lt;br /&gt;
=== Ro'Arthian === &lt;br /&gt;
A mage that refused to die and reincarnated as an Ancient Lich instead. He and Ro'Sothian are powerful liches that have the ability to control gryphons, ogres and trolls. Although he and and his brother are good at heart they have no qualms about using dark and evil means to achieve their ends.&lt;br /&gt;
&lt;br /&gt;
=== Ro'Sothian === &lt;br /&gt;
The younger brother and side kick of Ro'Arthian. He was a mage until he was killed and reincarnated as a Lich. Pretty much the same profile as his brother.&lt;br /&gt;
&lt;br /&gt;
(name changed from Ro'Sarthian somewhen before 1.8)&lt;br /&gt;
&lt;br /&gt;
=== Abhai ===&lt;br /&gt;
Died as a mortal in 14318 AD, he's the former king of Garet-Desh's ghost, drawn into half-life by Malifor. At first, he believed that Tallin's army had been brought there by the High Kalian of Hiera'Shirsha.&lt;br /&gt;
&lt;br /&gt;
=== Krash ===&lt;br /&gt;
A drake that Tallin rescues from the dungeons of Malifor, to whom Camerin immediately takes a like. Rather feral; he doesn't communicate well with humans. He has other drake friends.&lt;br /&gt;
&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = TheHammerOfThursagan_story &lt;br /&gt;
  | walkthrough   = TheHammerOfThursagan &lt;br /&gt;
  | dialogue      = CampaignDialogue:THOT &lt;br /&gt;
  | translatorlist= CampaignTheHammerofThursagan&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 &lt;br /&gt;
  | forumresource = http://www.catb.org/~esr/wesnoth/thot.html&lt;br /&gt;
  | campnick      = thot&lt;br /&gt;
  | maintainer    = esr&lt;br /&gt;
}}&lt;br /&gt;
Campaign specialties: About noble titles in the Northern Alliance [http://www.wesnoth.org/forum/viewtopic.php?f=7&amp;amp;t=20299]. Cave-related vocabulary in 13 languages may be found [http://efs.ffspeleo.fr/stages-reglementation/124-lexique/download here]&lt;br /&gt;
&lt;br /&gt;
=== Aiglondur ===&lt;br /&gt;
Description: A dwarf, the guard captain of the Eastern Gate. Young, intelligent, related to the clan chieftain. Dwarven society doesn't have a noble class as such, but Aiglondur is from one of its leading families and will have war-gear of the best quality. If weapons are in the portrait, his will be your standard Dwarvish double-bitted axe. Great-nephew of Lord Hamel and Captain of the east Gate. Unusual diplomatic type of dwarf.&lt;br /&gt;
&lt;br /&gt;
=== Angarthing ===&lt;br /&gt;
Description: A junior loremaster. Young but self-conscious about being an authority figure; will dress to look older than his actual age. Very intelligent and rigidly honorable. Should be sagelike or priestly in appearance with an especially long beard. If weapons are in the portrait, he uses a bolas and a morningstar — neither of them heavy as he is not a line fighter (he will wear only partial or light armor).&lt;br /&gt;
&lt;br /&gt;
In German: I let him cite &amp;quot;Stabreime&amp;quot; from time to time to introduce an old fashioned feeling. In the beginning (in Hamels court) he will stumble over the rimes but in the end he gained full authority. The biggest problem was to translate &amp;quot;I am a Witness&amp;quot; as there is no German equivalent having both flavors of jurisprudence and religion. I decided for introducing &amp;quot;Der Fels&amp;quot; -&amp;gt; &amp;quot;Ich bin Skalde - ich bin der Fels&amp;quot;, as the mountain/rock is something set in stone.&lt;br /&gt;
&lt;br /&gt;
In Greek: His translation was not as deliberate as the german one, since Middle-Age greek poetry sounds rather not-wesnoth. However his vocabulary is extended and more formal compared to the other characters. As for the &amp;quot;witness&amp;quot; part, it was a nightmare. I resorted to using an ancient greek term for witness (Προΐστωρ, Proistor) as a title (you know, like Steelclad, or Loremaster),which sounds really majestic, but translated the &amp;quot;I am a witness&amp;quot; part as it was, since the whole point was that, err, he was actually witnessing things.&lt;br /&gt;
&lt;br /&gt;
=== Ratheln ===&lt;br /&gt;
Description: Mage, sarcastic. A human mage and teacher of magic. A scholar but a very tough and experienced one — not someone to cross lightly. Good at heart but gruff and a bit irascible.&lt;br /&gt;
&lt;br /&gt;
=== Perrin ===&lt;br /&gt;
Description: The master of a school of magic. Wise and kindly. An Albus Dumbledore in Wesnoth, basically.&lt;br /&gt;
&lt;br /&gt;
=== Ollin ===&lt;br /&gt;
Description: Human peasant, refugee.&lt;br /&gt;
&lt;br /&gt;
In German: He may sound like a bondman/villain using a lot the term &amp;quot;Herr&amp;quot;, which sounds VERY servile and is not used any more nowadays but in posh haberdashers.&lt;br /&gt;
&lt;br /&gt;
=== Dulcatulos ===&lt;br /&gt;
Description: The dwarfish captain of Kal Kartha's guard at the West Gate, a good dwarf unknowingly working for an evil master. Aiglondur's counterpart, but a few years older and not as intelligent. Dwarvish soldier, battling through the ranks to become Captain, not born to be one.&lt;br /&gt;
&lt;br /&gt;
=== Karrag ===&lt;br /&gt;
Description: An evil dwarf-lord who uses a mask and spells of illusion to conceal the fact that he has in fact become a lich. The wrongness in this portrait should be much clearer.&lt;br /&gt;
&lt;br /&gt;
=== Pelias === &lt;br /&gt;
Description: A human lancer, who serves effectively as a royal courier, even if Tallin doesn't have the title of king.&lt;br /&gt;
&lt;br /&gt;
=== Elurin ===&lt;br /&gt;
Description: An Elvish Rider of high rank.&lt;br /&gt;
&lt;br /&gt;
=== Marth Tak ===&lt;br /&gt;
Description: An allied orcish chieftain, member of the Northern Alliance&lt;br /&gt;
&lt;br /&gt;
=== Hamel ===&lt;br /&gt;
Description: The same person as in Northern Rebirth, but a bit settled.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
A particularly difficult point in the greek translation was the name of the city &amp;quot;Dwarven Doors&amp;quot;. I finally went for Θυρόγαια (pronounced Thy-ró-ge-a), a word comprising of θυρα, ancient greek for door, and Gaia, greek for earth, soil. It should mean something like Doors of the earth, and it is the coolest-sounding word that still resembles an actual city name.&lt;br /&gt;
&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = South_Guard_story&lt;br /&gt;
  | walkthrough   = TheSouthGuard&lt;br /&gt;
  | dialogue      = CampaignDialogue:TSG&lt;br /&gt;
  | translatorlist= CampaignSouthGuard&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10323&lt;br /&gt;
  | forumresource = Derived from story not the &lt;br /&gt;
  | campnick      = tsg&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Deoran ===&lt;br /&gt;
Description: Young, of noble birth - therefore he may appear a bit naiv in the beginning and may use a higher type of language - anyhow, he is a soldier at least by heart.&lt;br /&gt;
&lt;br /&gt;
=== Sir Gerrick ===&lt;br /&gt;
Description: Deorans mentor. An officer and hero - rather by deeds than birth; speaking blunt, if needed.&lt;br /&gt;
&lt;br /&gt;
=== Urza Afalas ===&lt;br /&gt;
Description: An outlaw-leader forced into the forests longing to return to civilization, even with lying. Somehow a normal person having a peasant's cunning.&lt;br /&gt;
&lt;br /&gt;
=== Ethiliel ===&lt;br /&gt;
Description: A big-headed female elf, disciple of Mebrin. Becoming more and more self-reliant and shakes off the elvish racist arrogance while living through its foul outcomes (Mal M'Brin, Itheldens War)&lt;br /&gt;
&lt;br /&gt;
=== Minister Hylas ===&lt;br /&gt;
Description: A white priest - high language.&lt;br /&gt;
&lt;br /&gt;
In German: There seems to be no good translation for the term &amp;quot;minister&amp;quot;. Neither &amp;quot;Vikar&amp;quot;, &amp;quot;Pfarrer&amp;quot;, &amp;quot;Pastor&amp;quot;, &amp;quot;Prediger&amp;quot; works properly imaging a fighting priest. I went for &amp;quot;Vater&amp;quot; / &amp;quot;Bruder&amp;quot; or &amp;quot;Pater&amp;quot; (as in &amp;quot;Bruder Tuck&amp;quot; or &amp;quot;Pater Brown&amp;quot;) and put it terminological close to moncs.&lt;br /&gt;
&lt;br /&gt;
=== Jarek ===&lt;br /&gt;
Description: A cavalry soldier. &lt;br /&gt;
&lt;br /&gt;
=== Urza Mathin ===&lt;br /&gt;
Description: An outlaw-leader without the brain of Urza Afalas. &lt;br /&gt;
&lt;br /&gt;
=== Queen Xeila ===&lt;br /&gt;
Description: Queen of a Naga-clan, hostile and speaking &amp;quot;snakish&amp;quot; with interfering &amp;quot;Hss&amp;quot;-sounds.&lt;br /&gt;
&lt;br /&gt;
In German: The &amp;quot;Hss&amp;quot;-sounds translate quite nice by lisping - but go for &amp;quot;Harry-Potter-Parselmouth&amp;quot; rather than &amp;quot;Terry-Pratchetts-Igor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Mal M'Brin ===&lt;br /&gt;
Description: An elvish sage gone rogue and undead.&lt;br /&gt;
&lt;br /&gt;
=== Ithelden ===&lt;br /&gt;
Description: Elvish marshal, waging the &amp;quot;righteous war&amp;quot; against the humans.&lt;br /&gt;
&lt;br /&gt;
=== Eliomir ===&lt;br /&gt;
Description: Elvish ranger, helping Sir Gerrick.&lt;br /&gt;
&lt;br /&gt;
=== Eltenmir ===&lt;br /&gt;
&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = EiStoryLine&lt;br /&gt;
  | walkthrough   = TheEasternInvasion&lt;br /&gt;
  | dialogue      = CampaignDialogue:EI&lt;br /&gt;
  | translatorlist= CampaignEasternInvasion&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10325&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = ei&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Dacyn ===&lt;br /&gt;
Description: Dacyn is a 92 years old white mage [http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=32728&amp;amp;p=473275&amp;amp;hilit=+Eastern+Invasion+#p473275].&lt;br /&gt;
&lt;br /&gt;
=== Gweddry ===&lt;br /&gt;
The main character of the campaign. A new commander who hasn't been trained much yet at the beginning of the campaign. Rather cowardly to start with, but experiences character growth.&lt;br /&gt;
&lt;br /&gt;
=== Owaec ===&lt;br /&gt;
Commander of the northern outpost. A noble of the horse clans.&lt;br /&gt;
&lt;br /&gt;
=== Mal-Ravanal ===&lt;br /&gt;
The ancient lich behind the titular Eastern Invasion and the main antagonist of the campaign. Had previously competed with Dacyn to be an advisor to the king, but then became evil and fled. In other words, the two of them have past history with one another. Mal-Ravanal is extremely powerful and can teleport. His forces also appear in Dead Water, although he himself does not.&lt;br /&gt;
&lt;br /&gt;
=== Konrad II ===&lt;br /&gt;
King of Wesnoth at the time; successor to Haldric VII (according to the timeline). Uses the [https://en.wikipedia.org/wiki/Royal_we royal &amp;quot;we&amp;quot;] in his speech.&lt;br /&gt;
&lt;br /&gt;
=== Grug ===&lt;br /&gt;
An ogre. Has rather stupid-sounding speech as many ogres do. In Grug's case, the stupidity comes from his mangling of syntax. Think like Yoda from Star Wars, except stupid instead of wise.&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
An unnamed Red Mage found in the Northlands. Speaks with a heavy accent. Offers to blow up a bridge in exchange for protection.&lt;br /&gt;
&lt;br /&gt;
=== Pelathsil ===&lt;br /&gt;
A xenophobic dwarf who fights against all who would encroach on what he considers dwarvish land. In English, he has the usual Scottish accent that most dwarves have.&lt;br /&gt;
&lt;br /&gt;
=== Mal-Skraat ===&lt;br /&gt;
One of Mal-Ravanal's underlings; seeks a promotion.&lt;br /&gt;
&lt;br /&gt;
=== Vaelya ===&lt;br /&gt;
Before 1.18 she was an Elvish Marshal named Volas. Some random Elvish Lady that Gweddry can possibly come across, depending on which branching story path he takes.&lt;br /&gt;
&lt;br /&gt;
=== Elandin ===&lt;br /&gt;
A xenophobic elf who fights against all who would encroach on what he considers elvish land.&lt;br /&gt;
&lt;br /&gt;
=== Hahid al-Ali ===&lt;br /&gt;
A mercenary dunefolk who follows you if paid profusely. He often gives his potions at a low price.&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
The last of the Sun Paladins, he has a strong moral and sense of justice, and abhors cold-blooded killings.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
A dark adept. If you have Terraent, he saves her from a resentful pikeman and allows her to join the party at the condition of abandoning necromancy. However Konrad II doesn't forgive her past and forbids her to practice magic again at the penalty of death.&lt;br /&gt;
&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Dead_Water_Story&lt;br /&gt;
  | walkthrough   = Dead_Water&lt;br /&gt;
  | dialogue      = CampaignDialogue:DW&lt;br /&gt;
  | translatorlist= CampaignDeadWater&lt;br /&gt;
  | discuss       = http://forums.wesnoth.org/viewtopic.php?f=45&amp;amp;t=31304&lt;br /&gt;
  | forumresource = Derived from story not the &lt;br /&gt;
  | campnick      = dw&lt;br /&gt;
  | maintainer    = beetlenaut&lt;br /&gt;
}}&lt;br /&gt;
In German, I felt the need to introduce some more vocabulary related to the sea; mainly, I used Gwabbo for this purpose.&lt;br /&gt;
&lt;br /&gt;
=== Kai Krellis ===&lt;br /&gt;
Kai Krellis is the son of the King of the merfolk, who succeeds to the crown while being a child. &lt;br /&gt;
&lt;br /&gt;
In German, I changed the writing to &amp;quot;Cai&amp;quot;, as Kai is a common Christian name in German. But changing it to &amp;quot;Cai&amp;quot; looks old fashioned and it still sounds as an abbreviation to &amp;quot;Kaiser&amp;quot; (which is &amp;quot;Emperor&amp;quot; in German). So it fits quite nice.&lt;br /&gt;
&lt;br /&gt;
=== Cylanna ===&lt;br /&gt;
A mermaid priestess and a counselor to Kai Krellis. Should speak a high language.&lt;br /&gt;
&lt;br /&gt;
=== Gwabbo ===&lt;br /&gt;
A veteran of the merfolk fighters and a counselor to Kai Krellis. &lt;br /&gt;
&lt;br /&gt;
In German I added some &amp;quot;nautical wording&amp;quot; and went for a little north-german dialect as this one is related to the sea.&lt;br /&gt;
&lt;br /&gt;
=== Growloff ===&lt;br /&gt;
A weired person that tames sea monsters and argues resembling &amp;quot;Hagrid&amp;quot; from &amp;quot;Harry Potter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Tyegëa ===&lt;br /&gt;
A mermaid high-priestess and the unknown grandmother to Kai Krellis. She is a bit unpredictable.&lt;br /&gt;
&lt;br /&gt;
In German I gave her a snobby attitude. Discussing with Cylanna, I tried to assume that they both still remember having a long lasting tiff (tendency &amp;quot;mother-in-law&amp;quot;, or &amp;quot;elder sister&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Inky ===&lt;br /&gt;
Growloff's favourite &amp;quot;pet&amp;quot;, after the former's defeat, the latter is given to Kai Krellis' army and lives in the royal castle till his old age.&lt;br /&gt;
&lt;br /&gt;
=== Caladon ===&lt;br /&gt;
A middle aged Silver Mage who desires the Sword of Fire and to retrieve it he's willing to do anything.&lt;br /&gt;
&lt;br /&gt;
=== Keshan ===&lt;br /&gt;
A drake who has been prisoner of the Saurians and later disowned by his fellows for being merfolk's ally. He later comes back to Bilheld and becomes Drake's new leader.&lt;br /&gt;
&lt;br /&gt;
=== Siddry ===&lt;br /&gt;
A poacher, also kept prisoner by Saurians along with Keshan and Teelöa, who later helps merfolk to retrieve the Fire Sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Son of the Black Eye ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Black_Eye_story&lt;br /&gt;
  | walkthrough   = SonOfThe_BlackEye&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOTBE&lt;br /&gt;
  | translatorlist= CampaignSonoftheBlackEye&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=21569 &lt;br /&gt;
  | campnick      = sotbe&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With Version 1.12, the city of &amp;quot;Dorset&amp;quot; is renamed to [http://forum.wesnoth.org/viewtopic.php?t=38187&amp;amp;p=548643#p549735 &amp;quot;Dorest&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
=== Kapou'e ===&lt;br /&gt;
Description: He is an young orkish Chief, more intelligent than his fellow orks, but as ruthless as they are. A natural leader.&lt;br /&gt;
&lt;br /&gt;
In German: For Orks in general, I tried to stick to main clauses and tried to avoid subordinate clauses. Additionally, I aimed for ominous mystery-style-sentences (like &amp;quot;Wer Wind sät, wird Sturm ernten&amp;quot;). Of course, orcs are not &amp;quot;noble savages&amp;quot; (like Karl May's Winnetou), but the rest fits the &amp;quot;Böser Indianer&amp;quot;-stereotype (tribes, fighting each other, physical strength as important social attribute, brutality) from Karl May. Anyhow, this should not be overdone :).&lt;br /&gt;
&lt;br /&gt;
=== Grüü ===&lt;br /&gt;
Description: Grüü is a young troll who decides to join Kapoue's quest.&lt;br /&gt;
&lt;br /&gt;
In German, he uses a simplified and often wrong grammar that fits his simple approaches to reality, e.g. shown by Grüü in the scenario &amp;quot;Back home&amp;quot;: &amp;quot;Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!&amp;quot;. He seems sometimes a little bit childish and simple, so the terms &amp;quot;tut/tun&amp;quot; and &amp;quot;kaputt&amp;quot; are used a lot.&lt;br /&gt;
&lt;br /&gt;
=== Howgarth III ===&lt;br /&gt;
Description: &amp;quot;Big, fairly pot-bellied, but powerful. Bearded, something of a wild man. [..] Wielding a big greatsword or claymore. Possibly leather armour, or leather-with-plates - fairly simple. He's Northern Alliance, which (depending on which version of the history you're working from) means he's from a relatively poor group descended from slaves, and fairly far from civilisation.&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=81] &amp;quot;Howgarth. I was aiming for a slightly wild look, a bruiser rather than a thinker.&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=97]&lt;br /&gt;
&lt;br /&gt;
=== Shan Taum ===&lt;br /&gt;
Description: &amp;quot;Arrogant, but smart orc with leadership qualities - opponent of Kapou'e and his late father; uses an offending and arrogant language.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Flar'Tar ===&lt;br /&gt;
Partner to Al'Brock. Prejudiced against trolls. Occasionally puts himself in more dangerous situations than Al'Brock does.&lt;br /&gt;
&lt;br /&gt;
=== Vrag ===&lt;br /&gt;
Description: A smart goblin rider, who favors evasive maneuvers over battles and is a counselor to Kapou'e.&lt;br /&gt;
&lt;br /&gt;
=== Earl Lanbec'h ===&lt;br /&gt;
The main antagonist of the campaign.&lt;br /&gt;
&lt;br /&gt;
=== Al'Brock ===&lt;br /&gt;
Description: &amp;quot;Flar'Tar came out tall and relatively skinny. I'd like Al'Brock to be short and dumpy, just for contrasting purposes =D&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=81] &amp;quot;He looks like the 'GET OFF MOI LAAAAND' type =D&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=87]&lt;br /&gt;
&lt;br /&gt;
=== Vraurk ===&lt;br /&gt;
Description: A young orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Pirk ===&lt;br /&gt;
Description: An orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Gork ===&lt;br /&gt;
Description: An old orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Jetto ===&lt;br /&gt;
Description: An assassin.&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Sun ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = UtBSStoryLine&lt;br /&gt;
  | walkthrough   = UnderTheBurningSuns&lt;br /&gt;
  | dialogue      = CampaignDialogue:UTBS&lt;br /&gt;
  | translatorlist= CampaignBurningSuns&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = utbs&lt;br /&gt;
  | maintainer    = cycholka&lt;br /&gt;
}}&lt;br /&gt;
=== Kaleh ===&lt;br /&gt;
=== Nym ===&lt;br /&gt;
=== Zhul ===&lt;br /&gt;
=== Garak ===&lt;br /&gt;
=== Elyssa ===&lt;br /&gt;
=== Eloh/Yechnagoth ===&lt;br /&gt;
=== Melusand ===&lt;br /&gt;
=== Esanoo ===&lt;br /&gt;
=== The Explorer ===&lt;br /&gt;
=== Grog ===&lt;br /&gt;
=== Rogrimir ===&lt;br /&gt;
=== Cloaked Figure/Keratur ===&lt;br /&gt;
=== Tanstafaal ===&lt;br /&gt;
=== Sergeant Durstrag ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[ProseStyle | Some introductory words on translation philosophy]]&lt;br /&gt;
* [[MainlineCampaigns | Mainline campaign hub for walkthrough, storyline and the developers discussion thread]]&lt;br /&gt;
* [[CampaignDialogue | Central campaign dialogue page]]&lt;br /&gt;
* [[RaceDescriptions-backstory | Background on Wesnoths races]] but see also [[Races]] and of course their [[SecretLore | Secret Lore]]&lt;br /&gt;
* [[History_of_Wesnoth]]&lt;br /&gt;
* Detailed campaign analysis by the stalled (?) Lore Collection Project [http://www.wesnoth.org/forum/viewtopic.php?f=32&amp;amp;t=26384 here] or [http://forums.wesnoth.org/viewtopic.php?f=32&amp;amp;t=26112&amp;amp;start=15 here] - preliminary analyses exist for [http://www.wesnoth.org/forum/download/file.php?id=34642 EI], [http://www.wesnoth.org/forum/download/file.php?id=33837 SoF], [http://www.wesnoth.org/forum/download/file.php?id=33835 DiD], [http://www.wesnoth.org/forum/download/file.php?id=32683 TRoW]. &lt;br /&gt;
* some technical help for translators might provide [[TranslatorShellscript]]&lt;br /&gt;
* [[TextdomainStatus]] will tell you, if it makes sense to translate a certain mainline campaign now, or to wait. &lt;br /&gt;
* Some entry points for forum discussions (from translators of different languages)  about &amp;quot;how to translate (Wose, Naga, Merfolk, etc.)&amp;quot; can be found in the [[TranslatorsGuide]] or use the [http://forums.wesnoth.org/search.php &amp;quot;search&amp;quot;] function of the forum board. &lt;br /&gt;
* An IC-Counterpart of this page is [[WesnothFigures]] (stub).&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Writing]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74926</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74926"/>
		<updated>2026-03-27T14:01:55Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* EI: Specified Unit Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
====Yes, release some ghouls.====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
====No, keep them locked up.====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
*[[CharactersStorys#Elandin | Elandin (Elvish Marshal)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorcerer)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74781</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74781"/>
		<updated>2026-01-25T20:14:44Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* TB's Specified Unit Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from [[A Tale of Two Brothers]] (AToTB). It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Arvith ===&lt;br /&gt;
All is lost now that I'm dead...&lt;br /&gt;
&lt;br /&gt;
===Baran===&lt;br /&gt;
It's over, I'm vanquished.&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out a Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumour of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.&lt;br /&gt;
&lt;br /&gt;
Then came the day that a dark mage settled in the region and began seeking sacrifices for his summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. ''&amp;quot;Fear and obey Mordak the Mage!&amp;quot;'' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day’s ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
&lt;br /&gt;
There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and axe-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Baran had a brother named Arvith who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that, in better times, the brothers had talked of using trade beacons for other signals when in dire need. Baran sent out that call.&lt;br /&gt;
&lt;br /&gt;
12 V, 363 YW&lt;br /&gt;
Excerpt from the journal of Baran of Maghre&lt;br /&gt;
&lt;br /&gt;
If I could but face this ‘Mordak’! I think my magic might prove stronger than his. But he bides in the hills, well-guarded by his servants, and I muster frightened peasants to fight his minions with blades and sticks.&lt;br /&gt;
&lt;br /&gt;
I need my brother; he always had a better head for battle than I. Yet we have not spoken since that evil day at Toen Caric. If he will not come for me, perhaps he will return to aid our village in its hour of desperate need.&lt;br /&gt;
&lt;br /&gt;
Heeding the call, Arvith gathered such men as he could and hurried to Maghre to help Baran.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Baran:''' Greetings, brother, and welcome home.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Hail.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Is that all, Arvith? I understand, but...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' You called, and I came; be content with that. What ails Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' A dark mage has come upon us; his creatures call him Mordak. They've been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they're not trained fighters; we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
I can feel Mordak's foul touch on the hidden currents of the earth and air. He's somewhere due north of here, I'd say not more than two days'ride.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' All right. I'll do this for the village. Can you keep the mage off our backs?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I'll go stealthily with a handful of our best scouts and woodsmen. u demonstrate against him and kill his creatures, I'll try to defeat Mordak himself with magic at an unguarded moment. You shall be the right hand, I the left... aye brother?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' ... Aye. Just make sure you're there when we need you.&lt;br /&gt;
&lt;br /&gt;
===Arvith attacks===&lt;br /&gt;
'''Arvith:''' I hear these creatures are nigh-immune to our weapons, let's see!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Unit:''' That wasn't so hard!&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arvith:''' Baran should be in position by now. Press them, distract the adept so Baran can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arvith:''' Baran has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Defeat Mordak ===&lt;br /&gt;
'''Mordak:''' Argh!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' There's nothing more to be had from this one; we will have to search for Baran ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Baran was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My brother, kidnapped? I have failed you, Baran! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: The Chase ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Arvith and his band rode north in search of his missing brother.&lt;br /&gt;
&lt;br /&gt;
16 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Arvith of Maghre&lt;br /&gt;
&lt;br /&gt;
We've been searching three days for Baran, and turned up nothing. My best hunch was to head north into the borderlands, where the necromancer's minions could safely hide; everywhere else is more farmland. At first I thought the search might be useless, but late in the first day we found a set of tracks. Some of them had been made by skeletal feet, although after their first camp-site the tracks were merely those of men carrying heavy loads.&lt;br /&gt;
&lt;br /&gt;
We're close enough to be certain now: those tracks are heading into the Grey Woods. No one from Maghre or any of the other villages has gone into that forest in living memory. Stories have been passed down for generations warning against it. Supposedly the place is haunted by lost souls who hunger for the living, and anyone who dies there is doomed to join them.&lt;br /&gt;
&lt;br /&gt;
But I'm past superstitions now; I've seen enough of the world to guess at the truth behind these sorts of tales. The forest is home to elves - unfriendly ones, if the stories have any basis at all. I worry for my men; horses don't fight well in forests, and the elves will be more dangerous in their own territory. But there are things that need be done and questions that need be answered. Something bigger is happening. One necromancer terrorizing townsfolk is nothing new, but why didn't his servants scatter when he was killed? Where are they headed now? And most importantly, why did they take Baran with them?&lt;br /&gt;
&lt;br /&gt;
Besides... I want my brother back.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men caught their prisoner practising necromancy; for your sake, I hope he wasn't your brother. Assume that the man they caught was your brother's murderer, and rest assured that the grey mages will release all of the souls that their prisoner's evil magic has bound to this world.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We killed the necromancer on the battle field! I saw the killing blow with my own eyes.&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' We heard the sounds of battle three days ago, but the foul reek of death was unmistakable as the prisoner passed us; if your brother really is the prisoner then he's also a necromancer. Remember your brother as we all hope he was, and know that the prisoner's fate will be revenge as dire as you could wish.&lt;br /&gt;
&lt;br /&gt;
Either way, nothing will be gained by your intrusion into our woods. Now advance no further, for we'll defend our land.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' So much for those ghost stories, but even ghosts might have been more observant than these elves. Still, they won't stop me from freeing Baran!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm glad at least that we won't have to face ghosts. But those elves will have us at a disadvantage; our horses won't manoeuvre well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We've faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
=== Defeat Nil-Galion ===&lt;br /&gt;
'''Nil-Galion:''' Deluded fool, you're rescuing a necromancer. I can only hope that you're too late, and that our souls will rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
=== Move further ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! Had they been a few hours slower, I might have covered our tracks without arousing the elves' suspicions. Still, no need for the disguise anymore.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Well, elves? Now do you see who the necromancers are?&lt;br /&gt;
&lt;br /&gt;
'''Elvish Scout:''' I heard sounds of battle, but didn't expect to see this. I'll inform the Council, they can work out who the necromancers are.&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arvith:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
=== Defeat Muff-Toras ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are Jarlom and Xaskanat.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Captain, what are we riding into? I thought you wanted nothing to do with Baran anymore, not since Toen Caric.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I'm no longer sure. What's between us remains, but knowing someone else has lain hands on him changes things. Mount up and let's get moving.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
=== Victory Dialogue ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' It is my place to decide this.&lt;br /&gt;
====Oh, all right then. Come along with us.====&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
====I am sorry.  We have not the time to spare.====&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 70 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
===Story Text===&lt;br /&gt;
19 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Rotharik the Clanless&lt;br /&gt;
&lt;br /&gt;
The last of Mordak's servants arrived this morning bearing the news of his death, as well as a bundle so well-bound it was barely recognizable as a man. Mordak was always reckless. This whole desperate scheme was his, and I suppose I could blame him for everything that we've suffered through if it still mattered. It was he who brought the wrath of the orcs down on us, too. But all the same, he managed to accomplish what he set out to do. I still can't believe the finality of what's happened; until now we'd always managed to make it through somehow.&lt;br /&gt;
&lt;br /&gt;
We'd hoped to deliver the mage to Tairach in return for our lives. I don't know what the Warlord wants with this man, but he matches the description. I suppose that Mordak's plan would've worked perfectly if not for the appearance of the horse warriors. Now they're coming here, led by a man rumoured to be this mage's brother. If that's true, he'll stop at nothing, no more than would I if they held Mordak.&lt;br /&gt;
&lt;br /&gt;
I've done what I can to fortify this dilapidated castle. The orcs who came with us stand guard at the gates, and I'm gathering all of my servants to me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-warrior or no, the orcs will still come for me; they've been scouring the borderlands and raiding the northern farm country in search of us.&lt;br /&gt;
&lt;br /&gt;
Yet for some reason I fear these brothers more. If Mordak were here it'd be different, but we're broken... and these two men are whole. In each other, in the ties that bind them, they have strength.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arvith and his men halt outside of the castle, gazing for a moment at the hulking mass of stone looming in the fog. There's movement in the mist.&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The password is&lt;br /&gt;
&lt;br /&gt;
====Right====&lt;br /&gt;
'''Guard:''' Pass, friend.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The adept didn't lead us astray after all. I'll keep my word, distasteful as it may be; cut him loose, and let's be rid of him.&lt;br /&gt;
&lt;br /&gt;
====Wrong====&lt;br /&gt;
'''Guard:''' Wrong! Die!&lt;br /&gt;
&lt;br /&gt;
=== Turn 3 ===&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
====Right====&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
====Wrong====&lt;br /&gt;
'''Guard:''' That's the wrong password! These aren't our relief! Get them!&lt;br /&gt;
&lt;br /&gt;
=====Continue=====&lt;br /&gt;
'''Arvith:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My sword-arm shall have a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
===Kill an orc===&lt;br /&gt;
'''Arvith:''' One less braggart orc in the world.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Captain, what are ''orcs'' doing this far south?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good question. Perhaps my brother will have found out.&lt;br /&gt;
&lt;br /&gt;
===Enter the castle===&lt;br /&gt;
'''Unit:''' This castle seems as dark as a cave!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This castle is under a constant ''chaotic'' time of day (equivalent to permanent night), except for illuminated hexes adjacent to lit stone walls (neutral time of day). Place your units carefully, as your troops will be weaker and enemy units stronger.&lt;br /&gt;
&lt;br /&gt;
===Find Baran===&lt;br /&gt;
'''Unit:''' I've found Baran. He's in this cell.&lt;br /&gt;
&lt;br /&gt;
====Arvith====&lt;br /&gt;
'''Baran:''' It's good to see you, Arvith.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' And you too, brother.&lt;br /&gt;
&lt;br /&gt;
====Another unit====&lt;br /&gt;
'''Baran:''' You must be one of Arvith's men. Please, help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
===Find the chest===&lt;br /&gt;
'''Unit:''' Look what I've found in here! I can count a hundred pieces of gold.&lt;br /&gt;
&lt;br /&gt;
=== Kill Rotharik ===&lt;br /&gt;
'''Rotharik:''' Your hand or Tairach's death is still death... (argh)&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' 'Tairach'? Who or what's Tairach?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That may well be the key to the cell they're holding Baran in! I'll take it.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baran:''' Thank you for saving me. I... wasn't certain you'd come.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Have you no faith in your brother, Baran?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' It's not that. Perhaps I deserved to rot here. I failed you. I failed you again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:'''  That's as may be. But you're my brother still. And... I never doubted you'd have come for me.&lt;br /&gt;
&lt;br /&gt;
It was no great trial, after all. A few elves, one or two dark sorcerers, a gang of orcs and some undead. Really just a day's work for the company.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Thank you for coming to my aid. Let's return to the village.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Return to the Village ==&lt;br /&gt;
===Story Text===&lt;br /&gt;
27 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Baran of Maghre&lt;br /&gt;
&lt;br /&gt;
Almost home now. The last week has been full of mixed feelings for me - blissful and difficult by turns. It was wonderful to be out of that dungeon cell and in the sunlight again without the threat of death or worse hanging over my head... but with that behind me, I turned to the almost equally daunting task of making amends with my brother.&lt;br /&gt;
&lt;br /&gt;
Arvith had largely forgiven me by the time he freed from my cell. All the same, it's taken all of the past week for us to rebuild the sense of comfort in each other we once had. It's fortunate that we've been able to take our time getting back - we gave the Grey Woods a wide berth, and on our way around it we travelled through some truly beautiful countryside. It has given us plenty of time to talk.&lt;br /&gt;
&lt;br /&gt;
Though I'm more at ease now, my thoughts often turn back to Toen Caric. We should've been able to repel the orcs without great loss - the pincer attack Arvith devised would surely have carried the day but for me. It was reckless of me to leave my men behind - I wounded the warlord and forced him to flee the field, but the cost far outweighed the gain. Those under my command could've been saved if I had remained with them.&lt;br /&gt;
&lt;br /&gt;
I can hardly blame Arvith for having taken their deaths ill, and I can never undo the wrong that I've done, but I suppose that time heals some things. We return to the village as brothers once more.&lt;br /&gt;
&lt;br /&gt;
But I'm still troubled. I wonder... is this sense of foreboding I feel merely a remnant of my time locked away in that dungeon, or is it a sign of something real?&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' There. The village is just across those hills, and already I see men coming to greet us!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No, they are fleeing from something. We must find out what is happening over there!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Men! Ready your arms!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' We should find Reeve Hoban. Maybe he knows what is going on here.&lt;br /&gt;
&lt;br /&gt;
=== Find Reeve Hoban ===&lt;br /&gt;
'''Reeve Hoban:''' I am glad to see you returned.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No gladder than I am to be here. But what has happened to Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Reeve Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.&lt;br /&gt;
&lt;br /&gt;
The orcish warlord aims to enslave us. We will not be able to hold out for much longer.&lt;br /&gt;
&lt;br /&gt;
Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.&lt;br /&gt;
&lt;br /&gt;
===Reach the enemies' keep===&lt;br /&gt;
'''Unit:''' We're almost there!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' That warlord! It's...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Yes, I'd know that face anywhere. Especially after what you did to it.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' The warlord from Toen Caric.&lt;br /&gt;
&lt;br /&gt;
'''Tairach:''' You! The mage who scarred me with fire! KILL THEM!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Let's finish what we started, brother.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Aye. I'll be the right arm, and you'll be the left. Let's go!&lt;br /&gt;
&lt;br /&gt;
=== Kill Tairach ===&lt;br /&gt;
'''Arvith:''' It's finished. We've defeated him at last. It was good to have you at my side, Baran.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I must go back to earning my living. But you have my word, little brother; if you are beset again, I will come.&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Arvith:''' I don't think we can rescue anyone from these villages. It is too late.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I was too weak to protect these people. Oh why did this happen to me?!?&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Epilogue==&lt;br /&gt;
22 IX, 365 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Arvith of Maghre&lt;br /&gt;
&lt;br /&gt;
Maghre is looking much better than the last time I saw it. Baran has done wonders in two years. The village is rebuilt, and the surrounding farmlands are restored and reoccupied. Despite my brother's worries, our people have faced no new threats in that time.&lt;br /&gt;
&lt;br /&gt;
It's been more difficult to stay away in those two years, but I have my calling and Baran has his, and we've had little opportunity to meet again. But as the company and I are passing through this part of the kingdom with a new patron, I've asked leave of him to visit my brother and he gave it.&lt;br /&gt;
&lt;br /&gt;
This patron is, of all things, an elf. I never thought I'd befriend one, but he's less arrogant than the rest. Kalenz, he calls himself. He's seen too much; I can tell that just by meeting his eyes. I think we'll have to work for our pay soon.&lt;br /&gt;
&lt;br /&gt;
In the meantime, though, it's good to relax and enjoy the peace.&lt;br /&gt;
&lt;br /&gt;
==AToTB's Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Arvith | Arvith]] (Knight)&lt;br /&gt;
*[[CharactersStorys#Baran | Baran]] (Red Mage)&lt;br /&gt;
*Alwyn (Spearman)&lt;br /&gt;
*Brent (Spearman)&lt;br /&gt;
*[[CharactersStorys#Brena | Brena]] (Iron Mauler)&lt;br /&gt;
*Cadell (Spearman)&lt;br /&gt;
*Dannen (Spearman)&lt;br /&gt;
*Efran (Master Bowman)&lt;br /&gt;
*Faren (Fugitive)&lt;br /&gt;
*Tarek (Horseman)&lt;br /&gt;
*Hann (Horseman)&lt;br /&gt;
*Magrid (Horseman)&lt;br /&gt;
*Reeve Hoban (Longbowman)&lt;br /&gt;
*[[CharactersStorys#Mordak | Mordak]] (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Muff_Toras | Muff Toras]] (Dark Adept)&lt;br /&gt;
*[[CharactersStorys#Rotharik | Rotharik]] (Dark Sorcerer)&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*[[CharactersStorys#Nil-Galion | Nil-Galion]] (Elvish Rider)&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek (Orcish Grunt)&lt;br /&gt;
*[[CharactersStorys#Tairach | Tairach]] (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74780</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74780"/>
		<updated>2026-01-25T20:08:30Z</updated>

		<summary type="html">&lt;p&gt;Kylix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from [[A Tale of Two Brothers]] (AToTB). It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Arvith ===&lt;br /&gt;
All is lost now that I'm dead...&lt;br /&gt;
&lt;br /&gt;
===Baran===&lt;br /&gt;
It's over, I'm vanquished.&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out a Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumour of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.&lt;br /&gt;
&lt;br /&gt;
Then came the day that a dark mage settled in the region and began seeking sacrifices for his summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. ''&amp;quot;Fear and obey Mordak the Mage!&amp;quot;'' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day’s ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
&lt;br /&gt;
There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and axe-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Baran had a brother named Arvith who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that, in better times, the brothers had talked of using trade beacons for other signals when in dire need. Baran sent out that call.&lt;br /&gt;
&lt;br /&gt;
12 V, 363 YW&lt;br /&gt;
Excerpt from the journal of Baran of Maghre&lt;br /&gt;
&lt;br /&gt;
If I could but face this ‘Mordak’! I think my magic might prove stronger than his. But he bides in the hills, well-guarded by his servants, and I muster frightened peasants to fight his minions with blades and sticks.&lt;br /&gt;
&lt;br /&gt;
I need my brother; he always had a better head for battle than I. Yet we have not spoken since that evil day at Toen Caric. If he will not come for me, perhaps he will return to aid our village in its hour of desperate need.&lt;br /&gt;
&lt;br /&gt;
Heeding the call, Arvith gathered such men as he could and hurried to Maghre to help Baran.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Baran:''' Greetings, brother, and welcome home.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Hail.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Is that all, Arvith? I understand, but...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' You called, and I came; be content with that. What ails Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' A dark mage has come upon us; his creatures call him Mordak. They've been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they're not trained fighters; we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
I can feel Mordak's foul touch on the hidden currents of the earth and air. He's somewhere due north of here, I'd say not more than two days'ride.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' All right. I'll do this for the village. Can you keep the mage off our backs?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I'll go stealthily with a handful of our best scouts and woodsmen. u demonstrate against him and kill his creatures, I'll try to defeat Mordak himself with magic at an unguarded moment. You shall be the right hand, I the left... aye brother?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' ... Aye. Just make sure you're there when we need you.&lt;br /&gt;
&lt;br /&gt;
===Arvith attacks===&lt;br /&gt;
'''Arvith:''' I hear these creatures are nigh-immune to our weapons, let's see!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Unit:''' That wasn't so hard!&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arvith:''' Baran should be in position by now. Press them, distract the adept so Baran can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arvith:''' Baran has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Defeat Mordak ===&lt;br /&gt;
'''Mordak:''' Argh!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' There's nothing more to be had from this one; we will have to search for Baran ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Baran was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My brother, kidnapped? I have failed you, Baran! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: The Chase ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Arvith and his band rode north in search of his missing brother.&lt;br /&gt;
&lt;br /&gt;
16 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Arvith of Maghre&lt;br /&gt;
&lt;br /&gt;
We've been searching three days for Baran, and turned up nothing. My best hunch was to head north into the borderlands, where the necromancer's minions could safely hide; everywhere else is more farmland. At first I thought the search might be useless, but late in the first day we found a set of tracks. Some of them had been made by skeletal feet, although after their first camp-site the tracks were merely those of men carrying heavy loads.&lt;br /&gt;
&lt;br /&gt;
We're close enough to be certain now: those tracks are heading into the Grey Woods. No one from Maghre or any of the other villages has gone into that forest in living memory. Stories have been passed down for generations warning against it. Supposedly the place is haunted by lost souls who hunger for the living, and anyone who dies there is doomed to join them.&lt;br /&gt;
&lt;br /&gt;
But I'm past superstitions now; I've seen enough of the world to guess at the truth behind these sorts of tales. The forest is home to elves - unfriendly ones, if the stories have any basis at all. I worry for my men; horses don't fight well in forests, and the elves will be more dangerous in their own territory. But there are things that need be done and questions that need be answered. Something bigger is happening. One necromancer terrorizing townsfolk is nothing new, but why didn't his servants scatter when he was killed? Where are they headed now? And most importantly, why did they take Baran with them?&lt;br /&gt;
&lt;br /&gt;
Besides... I want my brother back.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men caught their prisoner practising necromancy; for your sake, I hope he wasn't your brother. Assume that the man they caught was your brother's murderer, and rest assured that the grey mages will release all of the souls that their prisoner's evil magic has bound to this world.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We killed the necromancer on the battle field! I saw the killing blow with my own eyes.&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' We heard the sounds of battle three days ago, but the foul reek of death was unmistakable as the prisoner passed us; if your brother really is the prisoner then he's also a necromancer. Remember your brother as we all hope he was, and know that the prisoner's fate will be revenge as dire as you could wish.&lt;br /&gt;
&lt;br /&gt;
Either way, nothing will be gained by your intrusion into our woods. Now advance no further, for we'll defend our land.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' So much for those ghost stories, but even ghosts might have been more observant than these elves. Still, they won't stop me from freeing Baran!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm glad at least that we won't have to face ghosts. But those elves will have us at a disadvantage; our horses won't manoeuvre well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We've faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
=== Defeat Nil-Galion ===&lt;br /&gt;
'''Nil-Galion:''' Deluded fool, you're rescuing a necromancer. I can only hope that you're too late, and that our souls will rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
=== Move further ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! Had they been a few hours slower, I might have covered our tracks without arousing the elves' suspicions. Still, no need for the disguise anymore.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Well, elves? Now do you see who the necromancers are?&lt;br /&gt;
&lt;br /&gt;
'''Elvish Scout:''' I heard sounds of battle, but didn't expect to see this. I'll inform the Council, they can work out who the necromancers are.&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arvith:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
=== Defeat Muff-Toras ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are Jarlom and Xaskanat.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Captain, what are we riding into? I thought you wanted nothing to do with Baran anymore, not since Toen Caric.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I'm no longer sure. What's between us remains, but knowing someone else has lain hands on him changes things. Mount up and let's get moving.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
=== Victory Dialogue ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' It is my place to decide this.&lt;br /&gt;
====Oh, all right then. Come along with us.====&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
====I am sorry.  We have not the time to spare.====&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 70 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
===Story Text===&lt;br /&gt;
19 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Rotharik the Clanless&lt;br /&gt;
&lt;br /&gt;
The last of Mordak's servants arrived this morning bearing the news of his death, as well as a bundle so well-bound it was barely recognizable as a man. Mordak was always reckless. This whole desperate scheme was his, and I suppose I could blame him for everything that we've suffered through if it still mattered. It was he who brought the wrath of the orcs down on us, too. But all the same, he managed to accomplish what he set out to do. I still can't believe the finality of what's happened; until now we'd always managed to make it through somehow.&lt;br /&gt;
&lt;br /&gt;
We'd hoped to deliver the mage to Tairach in return for our lives. I don't know what the Warlord wants with this man, but he matches the description. I suppose that Mordak's plan would've worked perfectly if not for the appearance of the horse warriors. Now they're coming here, led by a man rumoured to be this mage's brother. If that's true, he'll stop at nothing, no more than would I if they held Mordak.&lt;br /&gt;
&lt;br /&gt;
I've done what I can to fortify this dilapidated castle. The orcs who came with us stand guard at the gates, and I'm gathering all of my servants to me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-warrior or no, the orcs will still come for me; they've been scouring the borderlands and raiding the northern farm country in search of us.&lt;br /&gt;
&lt;br /&gt;
Yet for some reason I fear these brothers more. If Mordak were here it'd be different, but we're broken... and these two men are whole. In each other, in the ties that bind them, they have strength.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arvith and his men halt outside of the castle, gazing for a moment at the hulking mass of stone looming in the fog. There's movement in the mist.&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The password is&lt;br /&gt;
&lt;br /&gt;
====Right====&lt;br /&gt;
'''Guard:''' Pass, friend.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The adept didn't lead us astray after all. I'll keep my word, distasteful as it may be; cut him loose, and let's be rid of him.&lt;br /&gt;
&lt;br /&gt;
====Wrong====&lt;br /&gt;
'''Guard:''' Wrong! Die!&lt;br /&gt;
&lt;br /&gt;
=== Turn 3 ===&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
====Right====&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
====Wrong====&lt;br /&gt;
'''Guard:''' That's the wrong password! These aren't our relief! Get them!&lt;br /&gt;
&lt;br /&gt;
=====Continue=====&lt;br /&gt;
'''Arvith:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My sword-arm shall have a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
===Kill an orc===&lt;br /&gt;
'''Arvith:''' One less braggart orc in the world.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Captain, what are ''orcs'' doing this far south?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good question. Perhaps my brother will have found out.&lt;br /&gt;
&lt;br /&gt;
===Enter the castle===&lt;br /&gt;
'''Unit:''' This castle seems as dark as a cave!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This castle is under a constant ''chaotic'' time of day (equivalent to permanent night), except for illuminated hexes adjacent to lit stone walls (neutral time of day). Place your units carefully, as your troops will be weaker and enemy units stronger.&lt;br /&gt;
&lt;br /&gt;
===Find Baran===&lt;br /&gt;
'''Unit:''' I've found Baran. He's in this cell.&lt;br /&gt;
&lt;br /&gt;
====Arvith====&lt;br /&gt;
'''Baran:''' It's good to see you, Arvith.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' And you too, brother.&lt;br /&gt;
&lt;br /&gt;
====Another unit====&lt;br /&gt;
'''Baran:''' You must be one of Arvith's men. Please, help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
===Find the chest===&lt;br /&gt;
'''Unit:''' Look what I've found in here! I can count a hundred pieces of gold.&lt;br /&gt;
&lt;br /&gt;
=== Kill Rotharik ===&lt;br /&gt;
'''Rotharik:''' Your hand or Tairach's death is still death... (argh)&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' 'Tairach'? Who or what's Tairach?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That may well be the key to the cell they're holding Baran in! I'll take it.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baran:''' Thank you for saving me. I... wasn't certain you'd come.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Have you no faith in your brother, Baran?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' It's not that. Perhaps I deserved to rot here. I failed you. I failed you again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:'''  That's as may be. But you're my brother still. And... I never doubted you'd have come for me.&lt;br /&gt;
&lt;br /&gt;
It was no great trial, after all. A few elves, one or two dark sorcerers, a gang of orcs and some undead. Really just a day's work for the company.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Thank you for coming to my aid. Let's return to the village.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Return to the Village ==&lt;br /&gt;
===Story Text===&lt;br /&gt;
27 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Baran of Maghre&lt;br /&gt;
&lt;br /&gt;
Almost home now. The last week has been full of mixed feelings for me - blissful and difficult by turns. It was wonderful to be out of that dungeon cell and in the sunlight again without the threat of death or worse hanging over my head... but with that behind me, I turned to the almost equally daunting task of making amends with my brother.&lt;br /&gt;
&lt;br /&gt;
Arvith had largely forgiven me by the time he freed from my cell. All the same, it's taken all of the past week for us to rebuild the sense of comfort in each other we once had. It's fortunate that we've been able to take our time getting back - we gave the Grey Woods a wide berth, and on our way around it we travelled through some truly beautiful countryside. It has given us plenty of time to talk.&lt;br /&gt;
&lt;br /&gt;
Though I'm more at ease now, my thoughts often turn back to Toen Caric. We should've been able to repel the orcs without great loss - the pincer attack Arvith devised would surely have carried the day but for me. It was reckless of me to leave my men behind - I wounded the warlord and forced him to flee the field, but the cost far outweighed the gain. Those under my command could've been saved if I had remained with them.&lt;br /&gt;
&lt;br /&gt;
I can hardly blame Arvith for having taken their deaths ill, and I can never undo the wrong that I've done, but I suppose that time heals some things. We return to the village as brothers once more.&lt;br /&gt;
&lt;br /&gt;
But I'm still troubled. I wonder... is this sense of foreboding I feel merely a remnant of my time locked away in that dungeon, or is it a sign of something real?&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' There. The village is just across those hills, and already I see men coming to greet us!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No, they are fleeing from something. We must find out what is happening over there!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Men! Ready your arms!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' We should find Reeve Hoban. Maybe he knows what is going on here.&lt;br /&gt;
&lt;br /&gt;
=== Find Reeve Hoban ===&lt;br /&gt;
'''Reeve Hoban:''' I am glad to see you returned.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No gladder than I am to be here. But what has happened to Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Reeve Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.&lt;br /&gt;
&lt;br /&gt;
The orcish warlord aims to enslave us. We will not be able to hold out for much longer.&lt;br /&gt;
&lt;br /&gt;
Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.&lt;br /&gt;
&lt;br /&gt;
===Reach the enemies' keep===&lt;br /&gt;
'''Unit:''' We're almost there!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' That warlord! It's...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Yes, I'd know that face anywhere. Especially after what you did to it.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' The warlord from Toen Caric.&lt;br /&gt;
&lt;br /&gt;
'''Tairach:''' You! The mage who scarred me with fire! KILL THEM!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Let's finish what we started, brother.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Aye. I'll be the right arm, and you'll be the left. Let's go!&lt;br /&gt;
&lt;br /&gt;
=== Kill Tairach ===&lt;br /&gt;
'''Arvith:''' It's finished. We've defeated him at last. It was good to have you at my side, Baran.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I must go back to earning my living. But you have my word, little brother; if you are beset again, I will come.&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Arvith:''' I don't think we can rescue anyone from these villages. It is too late.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I was too weak to protect these people. Oh why did this happen to me?!?&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Epilogue==&lt;br /&gt;
22 IX, 365 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Arvith of Maghre&lt;br /&gt;
&lt;br /&gt;
Maghre is looking much better than the last time I saw it. Baran has done wonders in two years. The village is rebuilt, and the surrounding farmlands are restored and reoccupied. Despite my brother's worries, our people have faced no new threats in that time.&lt;br /&gt;
&lt;br /&gt;
It's been more difficult to stay away in those two years, but I have my calling and Baran has his, and we've had little opportunity to meet again. But as the company and I are passing through this part of the kingdom with a new patron, I've asked leave of him to visit my brother and he gave it.&lt;br /&gt;
&lt;br /&gt;
This patron is, of all things, an elf. I never thought I'd befriend one, but he's less arrogant than the rest. Kalenz, he calls himself. He's seen too much; I can tell that just by meeting his eyes. I think we'll have to work for our pay soon.&lt;br /&gt;
&lt;br /&gt;
In the meantime, though, it's good to relax and enjoy the peace.&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Arvith | Arvith]]&lt;br /&gt;
*[[CharactersStorys#Baran | Baran]]&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*[[CharactersStorys#Brena | Brena]]&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
*Councillor Hoban&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*[[CharactersStorys#Nil-Galion | Nil-Galion]]&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*[[CharactersStorys#Mordak | Mordak]]&lt;br /&gt;
*[[CharactersStorys#Muff_Toras | Muff Toras]]&lt;br /&gt;
*[[CharactersStorys#Rotharik | Rotharik]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;br /&gt;
*[[CharactersStorys#Tairach | Tairach]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74779</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74779"/>
		<updated>2026-01-25T20:07:29Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 5: Epilogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from [[A Tale of Two Brothers]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Arvith ===&lt;br /&gt;
All is lost now that I'm dead...&lt;br /&gt;
&lt;br /&gt;
===Baran===&lt;br /&gt;
It's over, I'm vanquished.&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out a Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumour of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.&lt;br /&gt;
&lt;br /&gt;
Then came the day that a dark mage settled in the region and began seeking sacrifices for his summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. ''&amp;quot;Fear and obey Mordak the Mage!&amp;quot;'' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day’s ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
&lt;br /&gt;
There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and axe-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Baran had a brother named Arvith who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that, in better times, the brothers had talked of using trade beacons for other signals when in dire need. Baran sent out that call.&lt;br /&gt;
&lt;br /&gt;
12 V, 363 YW&lt;br /&gt;
Excerpt from the journal of Baran of Maghre&lt;br /&gt;
&lt;br /&gt;
If I could but face this ‘Mordak’! I think my magic might prove stronger than his. But he bides in the hills, well-guarded by his servants, and I muster frightened peasants to fight his minions with blades and sticks.&lt;br /&gt;
&lt;br /&gt;
I need my brother; he always had a better head for battle than I. Yet we have not spoken since that evil day at Toen Caric. If he will not come for me, perhaps he will return to aid our village in its hour of desperate need.&lt;br /&gt;
&lt;br /&gt;
Heeding the call, Arvith gathered such men as he could and hurried to Maghre to help Baran.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Baran:''' Greetings, brother, and welcome home.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Hail.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Is that all, Arvith? I understand, but...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' You called, and I came; be content with that. What ails Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' A dark mage has come upon us; his creatures call him Mordak. They've been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they're not trained fighters; we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
I can feel Mordak's foul touch on the hidden currents of the earth and air. He's somewhere due north of here, I'd say not more than two days'ride.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' All right. I'll do this for the village. Can you keep the mage off our backs?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I'll go stealthily with a handful of our best scouts and woodsmen. u demonstrate against him and kill his creatures, I'll try to defeat Mordak himself with magic at an unguarded moment. You shall be the right hand, I the left... aye brother?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' ... Aye. Just make sure you're there when we need you.&lt;br /&gt;
&lt;br /&gt;
===Arvith attacks===&lt;br /&gt;
'''Arvith:''' I hear these creatures are nigh-immune to our weapons, let's see!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Unit:''' That wasn't so hard!&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arvith:''' Baran should be in position by now. Press them, distract the adept so Baran can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arvith:''' Baran has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Defeat Mordak ===&lt;br /&gt;
'''Mordak:''' Argh!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' There's nothing more to be had from this one; we will have to search for Baran ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Baran was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My brother, kidnapped? I have failed you, Baran! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: The Chase ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Arvith and his band rode north in search of his missing brother.&lt;br /&gt;
&lt;br /&gt;
16 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Arvith of Maghre&lt;br /&gt;
&lt;br /&gt;
We've been searching three days for Baran, and turned up nothing. My best hunch was to head north into the borderlands, where the necromancer's minions could safely hide; everywhere else is more farmland. At first I thought the search might be useless, but late in the first day we found a set of tracks. Some of them had been made by skeletal feet, although after their first camp-site the tracks were merely those of men carrying heavy loads.&lt;br /&gt;
&lt;br /&gt;
We're close enough to be certain now: those tracks are heading into the Grey Woods. No one from Maghre or any of the other villages has gone into that forest in living memory. Stories have been passed down for generations warning against it. Supposedly the place is haunted by lost souls who hunger for the living, and anyone who dies there is doomed to join them.&lt;br /&gt;
&lt;br /&gt;
But I'm past superstitions now; I've seen enough of the world to guess at the truth behind these sorts of tales. The forest is home to elves - unfriendly ones, if the stories have any basis at all. I worry for my men; horses don't fight well in forests, and the elves will be more dangerous in their own territory. But there are things that need be done and questions that need be answered. Something bigger is happening. One necromancer terrorizing townsfolk is nothing new, but why didn't his servants scatter when he was killed? Where are they headed now? And most importantly, why did they take Baran with them?&lt;br /&gt;
&lt;br /&gt;
Besides... I want my brother back.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men caught their prisoner practising necromancy; for your sake, I hope he wasn't your brother. Assume that the man they caught was your brother's murderer, and rest assured that the grey mages will release all of the souls that their prisoner's evil magic has bound to this world.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We killed the necromancer on the battle field! I saw the killing blow with my own eyes.&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' We heard the sounds of battle three days ago, but the foul reek of death was unmistakable as the prisoner passed us; if your brother really is the prisoner then he's also a necromancer. Remember your brother as we all hope he was, and know that the prisoner's fate will be revenge as dire as you could wish.&lt;br /&gt;
&lt;br /&gt;
Either way, nothing will be gained by your intrusion into our woods. Now advance no further, for we'll defend our land.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' So much for those ghost stories, but even ghosts might have been more observant than these elves. Still, they won't stop me from freeing Baran!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm glad at least that we won't have to face ghosts. But those elves will have us at a disadvantage; our horses won't manoeuvre well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We've faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
=== Defeat Nil-Galion ===&lt;br /&gt;
'''Nil-Galion:''' Deluded fool, you're rescuing a necromancer. I can only hope that you're too late, and that our souls will rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
=== Move further ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! Had they been a few hours slower, I might have covered our tracks without arousing the elves' suspicions. Still, no need for the disguise anymore.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Well, elves? Now do you see who the necromancers are?&lt;br /&gt;
&lt;br /&gt;
'''Elvish Scout:''' I heard sounds of battle, but didn't expect to see this. I'll inform the Council, they can work out who the necromancers are.&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arvith:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
=== Defeat Muff-Toras ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are Jarlom and Xaskanat.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Captain, what are we riding into? I thought you wanted nothing to do with Baran anymore, not since Toen Caric.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I'm no longer sure. What's between us remains, but knowing someone else has lain hands on him changes things. Mount up and let's get moving.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
=== Victory Dialogue ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' It is my place to decide this.&lt;br /&gt;
====Oh, all right then. Come along with us.====&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
====I am sorry.  We have not the time to spare.====&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 70 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
===Story Text===&lt;br /&gt;
19 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Rotharik the Clanless&lt;br /&gt;
&lt;br /&gt;
The last of Mordak's servants arrived this morning bearing the news of his death, as well as a bundle so well-bound it was barely recognizable as a man. Mordak was always reckless. This whole desperate scheme was his, and I suppose I could blame him for everything that we've suffered through if it still mattered. It was he who brought the wrath of the orcs down on us, too. But all the same, he managed to accomplish what he set out to do. I still can't believe the finality of what's happened; until now we'd always managed to make it through somehow.&lt;br /&gt;
&lt;br /&gt;
We'd hoped to deliver the mage to Tairach in return for our lives. I don't know what the Warlord wants with this man, but he matches the description. I suppose that Mordak's plan would've worked perfectly if not for the appearance of the horse warriors. Now they're coming here, led by a man rumoured to be this mage's brother. If that's true, he'll stop at nothing, no more than would I if they held Mordak.&lt;br /&gt;
&lt;br /&gt;
I've done what I can to fortify this dilapidated castle. The orcs who came with us stand guard at the gates, and I'm gathering all of my servants to me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-warrior or no, the orcs will still come for me; they've been scouring the borderlands and raiding the northern farm country in search of us.&lt;br /&gt;
&lt;br /&gt;
Yet for some reason I fear these brothers more. If Mordak were here it'd be different, but we're broken... and these two men are whole. In each other, in the ties that bind them, they have strength.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arvith and his men halt outside of the castle, gazing for a moment at the hulking mass of stone looming in the fog. There's movement in the mist.&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The password is&lt;br /&gt;
&lt;br /&gt;
====Right====&lt;br /&gt;
'''Guard:''' Pass, friend.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The adept didn't lead us astray after all. I'll keep my word, distasteful as it may be; cut him loose, and let's be rid of him.&lt;br /&gt;
&lt;br /&gt;
====Wrong====&lt;br /&gt;
'''Guard:''' Wrong! Die!&lt;br /&gt;
&lt;br /&gt;
=== Turn 3 ===&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
====Right====&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
====Wrong====&lt;br /&gt;
'''Guard:''' That's the wrong password! These aren't our relief! Get them!&lt;br /&gt;
&lt;br /&gt;
=====Continue=====&lt;br /&gt;
'''Arvith:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My sword-arm shall have a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
===Kill an orc===&lt;br /&gt;
'''Arvith:''' One less braggart orc in the world.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Captain, what are ''orcs'' doing this far south?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good question. Perhaps my brother will have found out.&lt;br /&gt;
&lt;br /&gt;
===Enter the castle===&lt;br /&gt;
'''Unit:''' This castle seems as dark as a cave!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This castle is under a constant ''chaotic'' time of day (equivalent to permanent night), except for illuminated hexes adjacent to lit stone walls (neutral time of day). Place your units carefully, as your troops will be weaker and enemy units stronger.&lt;br /&gt;
&lt;br /&gt;
===Find Baran===&lt;br /&gt;
'''Unit:''' I've found Baran. He's in this cell.&lt;br /&gt;
&lt;br /&gt;
====Arvith====&lt;br /&gt;
'''Baran:''' It's good to see you, Arvith.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' And you too, brother.&lt;br /&gt;
&lt;br /&gt;
====Another unit====&lt;br /&gt;
'''Baran:''' You must be one of Arvith's men. Please, help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
===Find the chest===&lt;br /&gt;
'''Unit:''' Look what I've found in here! I can count a hundred pieces of gold.&lt;br /&gt;
&lt;br /&gt;
=== Kill Rotharik ===&lt;br /&gt;
'''Rotharik:''' Your hand or Tairach's death is still death... (argh)&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' 'Tairach'? Who or what's Tairach?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That may well be the key to the cell they're holding Baran in! I'll take it.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baran:''' Thank you for saving me. I... wasn't certain you'd come.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Have you no faith in your brother, Baran?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' It's not that. Perhaps I deserved to rot here. I failed you. I failed you again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:'''  That's as may be. But you're my brother still. And... I never doubted you'd have come for me.&lt;br /&gt;
&lt;br /&gt;
It was no great trial, after all. A few elves, one or two dark sorcerers, a gang of orcs and some undead. Really just a day's work for the company.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Thank you for coming to my aid. Let's return to the village.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Return to the Village ==&lt;br /&gt;
===Story Text===&lt;br /&gt;
27 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Baran of Maghre&lt;br /&gt;
&lt;br /&gt;
Almost home now. The last week has been full of mixed feelings for me - blissful and difficult by turns. It was wonderful to be out of that dungeon cell and in the sunlight again without the threat of death or worse hanging over my head... but with that behind me, I turned to the almost equally daunting task of making amends with my brother.&lt;br /&gt;
&lt;br /&gt;
Arvith had largely forgiven me by the time he freed from my cell. All the same, it's taken all of the past week for us to rebuild the sense of comfort in each other we once had. It's fortunate that we've been able to take our time getting back - we gave the Grey Woods a wide berth, and on our way around it we travelled through some truly beautiful countryside. It has given us plenty of time to talk.&lt;br /&gt;
&lt;br /&gt;
Though I'm more at ease now, my thoughts often turn back to Toen Caric. We should've been able to repel the orcs without great loss - the pincer attack Arvith devised would surely have carried the day but for me. It was reckless of me to leave my men behind - I wounded the warlord and forced him to flee the field, but the cost far outweighed the gain. Those under my command could've been saved if I had remained with them.&lt;br /&gt;
&lt;br /&gt;
I can hardly blame Arvith for having taken their deaths ill, and I can never undo the wrong that I've done, but I suppose that time heals some things. We return to the village as brothers once more.&lt;br /&gt;
&lt;br /&gt;
But I'm still troubled. I wonder... is this sense of foreboding I feel merely a remnant of my time locked away in that dungeon, or is it a sign of something real?&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' There. The village is just across those hills, and already I see men coming to greet us!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No, they are fleeing from something. We must find out what is happening over there!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Men! Ready your arms!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' We should find Reeve Hoban. Maybe he knows what is going on here.&lt;br /&gt;
&lt;br /&gt;
=== Find Reeve Hoban ===&lt;br /&gt;
'''Reeve Hoban:''' I am glad to see you returned.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No gladder than I am to be here. But what has happened to Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Reeve Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.&lt;br /&gt;
&lt;br /&gt;
The orcish warlord aims to enslave us. We will not be able to hold out for much longer.&lt;br /&gt;
&lt;br /&gt;
Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.&lt;br /&gt;
&lt;br /&gt;
===Reach the enemies' keep===&lt;br /&gt;
'''Unit:''' We're almost there!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' That warlord! It's...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Yes, I'd know that face anywhere. Especially after what you did to it.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' The warlord from Toen Caric.&lt;br /&gt;
&lt;br /&gt;
'''Tairach:''' You! The mage who scarred me with fire! KILL THEM!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Let's finish what we started, brother.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Aye. I'll be the right arm, and you'll be the left. Let's go!&lt;br /&gt;
&lt;br /&gt;
=== Kill Tairach ===&lt;br /&gt;
'''Arvith:''' It's finished. We've defeated him at last. It was good to have you at my side, Baran.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I must go back to earning my living. But you have my word, little brother; if you are beset again, I will come.&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Arvith:''' I don't think we can rescue anyone from these villages. It is too late.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I was too weak to protect these people. Oh why did this happen to me?!?&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Epilogue==&lt;br /&gt;
22 IX, 365 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Arvith of Maghre&lt;br /&gt;
&lt;br /&gt;
Maghre is looking much better than the last time I saw it. Baran has done wonders in two years. The village is rebuilt, and the surrounding farmlands are restored and reoccupied. Despite my brother's worries, our people have faced no new threats in that time.&lt;br /&gt;
&lt;br /&gt;
It's been more difficult to stay away in those two years, but I have my calling and Baran has his, and we've had little opportunity to meet again. But as the company and I are passing through this part of the kingdom with a new patron, I've asked leave of him to visit my brother and he gave it.&lt;br /&gt;
&lt;br /&gt;
This patron is, of all things, an elf. I never thought I'd befriend one, but he's less arrogant than the rest. Kalenz, he calls himself. He's seen too much; I can tell that just by meeting his eyes. I think we'll have to work for our pay soon.&lt;br /&gt;
&lt;br /&gt;
In the meantime, though, it's good to relax and enjoy the peace.&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Arvith | Arvith]]&lt;br /&gt;
*[[CharactersStorys#Baran | Baran]]&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*[[CharactersStorys#Brena | Brena]]&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
*Councillor Hoban&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*[[CharactersStorys#Nil-Galion | Nil-Galion]]&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*[[CharactersStorys#Mordak | Mordak]]&lt;br /&gt;
*[[CharactersStorys#Muff_Toras | Muff Toras]]&lt;br /&gt;
*[[CharactersStorys#Rotharik | Rotharik]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;br /&gt;
*[[CharactersStorys#Tairach | Tairach]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74778</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74778"/>
		<updated>2026-01-25T20:00:14Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 4: Return to the Village */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from [[A Tale of Two Brothers]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Arvith ===&lt;br /&gt;
All is lost now that I'm dead...&lt;br /&gt;
&lt;br /&gt;
===Baran===&lt;br /&gt;
It's over, I'm vanquished.&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out a Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumour of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.&lt;br /&gt;
&lt;br /&gt;
Then came the day that a dark mage settled in the region and began seeking sacrifices for his summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. ''&amp;quot;Fear and obey Mordak the Mage!&amp;quot;'' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day’s ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
&lt;br /&gt;
There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and axe-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Baran had a brother named Arvith who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that, in better times, the brothers had talked of using trade beacons for other signals when in dire need. Baran sent out that call.&lt;br /&gt;
&lt;br /&gt;
12 V, 363 YW&lt;br /&gt;
Excerpt from the journal of Baran of Maghre&lt;br /&gt;
&lt;br /&gt;
If I could but face this ‘Mordak’! I think my magic might prove stronger than his. But he bides in the hills, well-guarded by his servants, and I muster frightened peasants to fight his minions with blades and sticks.&lt;br /&gt;
&lt;br /&gt;
I need my brother; he always had a better head for battle than I. Yet we have not spoken since that evil day at Toen Caric. If he will not come for me, perhaps he will return to aid our village in its hour of desperate need.&lt;br /&gt;
&lt;br /&gt;
Heeding the call, Arvith gathered such men as he could and hurried to Maghre to help Baran.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Baran:''' Greetings, brother, and welcome home.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Hail.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Is that all, Arvith? I understand, but...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' You called, and I came; be content with that. What ails Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' A dark mage has come upon us; his creatures call him Mordak. They've been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they're not trained fighters; we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
I can feel Mordak's foul touch on the hidden currents of the earth and air. He's somewhere due north of here, I'd say not more than two days'ride.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' All right. I'll do this for the village. Can you keep the mage off our backs?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I'll go stealthily with a handful of our best scouts and woodsmen. u demonstrate against him and kill his creatures, I'll try to defeat Mordak himself with magic at an unguarded moment. You shall be the right hand, I the left... aye brother?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' ... Aye. Just make sure you're there when we need you.&lt;br /&gt;
&lt;br /&gt;
===Arvith attacks===&lt;br /&gt;
'''Arvith:''' I hear these creatures are nigh-immune to our weapons, let's see!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Unit:''' That wasn't so hard!&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arvith:''' Baran should be in position by now. Press them, distract the adept so Baran can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arvith:''' Baran has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Defeat Mordak ===&lt;br /&gt;
'''Mordak:''' Argh!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' There's nothing more to be had from this one; we will have to search for Baran ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Baran was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My brother, kidnapped? I have failed you, Baran! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: The Chase ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Arvith and his band rode north in search of his missing brother.&lt;br /&gt;
&lt;br /&gt;
16 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Arvith of Maghre&lt;br /&gt;
&lt;br /&gt;
We've been searching three days for Baran, and turned up nothing. My best hunch was to head north into the borderlands, where the necromancer's minions could safely hide; everywhere else is more farmland. At first I thought the search might be useless, but late in the first day we found a set of tracks. Some of them had been made by skeletal feet, although after their first camp-site the tracks were merely those of men carrying heavy loads.&lt;br /&gt;
&lt;br /&gt;
We're close enough to be certain now: those tracks are heading into the Grey Woods. No one from Maghre or any of the other villages has gone into that forest in living memory. Stories have been passed down for generations warning against it. Supposedly the place is haunted by lost souls who hunger for the living, and anyone who dies there is doomed to join them.&lt;br /&gt;
&lt;br /&gt;
But I'm past superstitions now; I've seen enough of the world to guess at the truth behind these sorts of tales. The forest is home to elves - unfriendly ones, if the stories have any basis at all. I worry for my men; horses don't fight well in forests, and the elves will be more dangerous in their own territory. But there are things that need be done and questions that need be answered. Something bigger is happening. One necromancer terrorizing townsfolk is nothing new, but why didn't his servants scatter when he was killed? Where are they headed now? And most importantly, why did they take Baran with them?&lt;br /&gt;
&lt;br /&gt;
Besides... I want my brother back.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men caught their prisoner practising necromancy; for your sake, I hope he wasn't your brother. Assume that the man they caught was your brother's murderer, and rest assured that the grey mages will release all of the souls that their prisoner's evil magic has bound to this world.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We killed the necromancer on the battle field! I saw the killing blow with my own eyes.&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' We heard the sounds of battle three days ago, but the foul reek of death was unmistakable as the prisoner passed us; if your brother really is the prisoner then he's also a necromancer. Remember your brother as we all hope he was, and know that the prisoner's fate will be revenge as dire as you could wish.&lt;br /&gt;
&lt;br /&gt;
Either way, nothing will be gained by your intrusion into our woods. Now advance no further, for we'll defend our land.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' So much for those ghost stories, but even ghosts might have been more observant than these elves. Still, they won't stop me from freeing Baran!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm glad at least that we won't have to face ghosts. But those elves will have us at a disadvantage; our horses won't manoeuvre well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We've faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
=== Defeat Nil-Galion ===&lt;br /&gt;
'''Nil-Galion:''' Deluded fool, you're rescuing a necromancer. I can only hope that you're too late, and that our souls will rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
=== Move further ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! Had they been a few hours slower, I might have covered our tracks without arousing the elves' suspicions. Still, no need for the disguise anymore.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Well, elves? Now do you see who the necromancers are?&lt;br /&gt;
&lt;br /&gt;
'''Elvish Scout:''' I heard sounds of battle, but didn't expect to see this. I'll inform the Council, they can work out who the necromancers are.&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arvith:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
=== Defeat Muff-Toras ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are Jarlom and Xaskanat.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Captain, what are we riding into? I thought you wanted nothing to do with Baran anymore, not since Toen Caric.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I'm no longer sure. What's between us remains, but knowing someone else has lain hands on him changes things. Mount up and let's get moving.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
=== Victory Dialogue ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' It is my place to decide this.&lt;br /&gt;
====Oh, all right then. Come along with us.====&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
====I am sorry.  We have not the time to spare.====&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 70 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
===Story Text===&lt;br /&gt;
19 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Rotharik the Clanless&lt;br /&gt;
&lt;br /&gt;
The last of Mordak's servants arrived this morning bearing the news of his death, as well as a bundle so well-bound it was barely recognizable as a man. Mordak was always reckless. This whole desperate scheme was his, and I suppose I could blame him for everything that we've suffered through if it still mattered. It was he who brought the wrath of the orcs down on us, too. But all the same, he managed to accomplish what he set out to do. I still can't believe the finality of what's happened; until now we'd always managed to make it through somehow.&lt;br /&gt;
&lt;br /&gt;
We'd hoped to deliver the mage to Tairach in return for our lives. I don't know what the Warlord wants with this man, but he matches the description. I suppose that Mordak's plan would've worked perfectly if not for the appearance of the horse warriors. Now they're coming here, led by a man rumoured to be this mage's brother. If that's true, he'll stop at nothing, no more than would I if they held Mordak.&lt;br /&gt;
&lt;br /&gt;
I've done what I can to fortify this dilapidated castle. The orcs who came with us stand guard at the gates, and I'm gathering all of my servants to me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-warrior or no, the orcs will still come for me; they've been scouring the borderlands and raiding the northern farm country in search of us.&lt;br /&gt;
&lt;br /&gt;
Yet for some reason I fear these brothers more. If Mordak were here it'd be different, but we're broken... and these two men are whole. In each other, in the ties that bind them, they have strength.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arvith and his men halt outside of the castle, gazing for a moment at the hulking mass of stone looming in the fog. There's movement in the mist.&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The password is&lt;br /&gt;
&lt;br /&gt;
====Right====&lt;br /&gt;
'''Guard:''' Pass, friend.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The adept didn't lead us astray after all. I'll keep my word, distasteful as it may be; cut him loose, and let's be rid of him.&lt;br /&gt;
&lt;br /&gt;
====Wrong====&lt;br /&gt;
'''Guard:''' Wrong! Die!&lt;br /&gt;
&lt;br /&gt;
=== Turn 3 ===&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
====Right====&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
====Wrong====&lt;br /&gt;
'''Guard:''' That's the wrong password! These aren't our relief! Get them!&lt;br /&gt;
&lt;br /&gt;
=====Continue=====&lt;br /&gt;
'''Arvith:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My sword-arm shall have a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
===Kill an orc===&lt;br /&gt;
'''Arvith:''' One less braggart orc in the world.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Captain, what are ''orcs'' doing this far south?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good question. Perhaps my brother will have found out.&lt;br /&gt;
&lt;br /&gt;
===Enter the castle===&lt;br /&gt;
'''Unit:''' This castle seems as dark as a cave!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This castle is under a constant ''chaotic'' time of day (equivalent to permanent night), except for illuminated hexes adjacent to lit stone walls (neutral time of day). Place your units carefully, as your troops will be weaker and enemy units stronger.&lt;br /&gt;
&lt;br /&gt;
===Find Baran===&lt;br /&gt;
'''Unit:''' I've found Baran. He's in this cell.&lt;br /&gt;
&lt;br /&gt;
====Arvith====&lt;br /&gt;
'''Baran:''' It's good to see you, Arvith.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' And you too, brother.&lt;br /&gt;
&lt;br /&gt;
====Another unit====&lt;br /&gt;
'''Baran:''' You must be one of Arvith's men. Please, help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
===Find the chest===&lt;br /&gt;
'''Unit:''' Look what I've found in here! I can count a hundred pieces of gold.&lt;br /&gt;
&lt;br /&gt;
=== Kill Rotharik ===&lt;br /&gt;
'''Rotharik:''' Your hand or Tairach's death is still death... (argh)&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' 'Tairach'? Who or what's Tairach?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That may well be the key to the cell they're holding Baran in! I'll take it.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baran:''' Thank you for saving me. I... wasn't certain you'd come.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Have you no faith in your brother, Baran?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' It's not that. Perhaps I deserved to rot here. I failed you. I failed you again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:'''  That's as may be. But you're my brother still. And... I never doubted you'd have come for me.&lt;br /&gt;
&lt;br /&gt;
It was no great trial, after all. A few elves, one or two dark sorcerers, a gang of orcs and some undead. Really just a day's work for the company.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Thank you for coming to my aid. Let's return to the village.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Return to the Village ==&lt;br /&gt;
===Story Text===&lt;br /&gt;
27 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Baran of Maghre&lt;br /&gt;
&lt;br /&gt;
Almost home now. The last week has been full of mixed feelings for me - blissful and difficult by turns. It was wonderful to be out of that dungeon cell and in the sunlight again without the threat of death or worse hanging over my head... but with that behind me, I turned to the almost equally daunting task of making amends with my brother.&lt;br /&gt;
&lt;br /&gt;
Arvith had largely forgiven me by the time he freed from my cell. All the same, it's taken all of the past week for us to rebuild the sense of comfort in each other we once had. It's fortunate that we've been able to take our time getting back - we gave the Grey Woods a wide berth, and on our way around it we travelled through some truly beautiful countryside. It has given us plenty of time to talk.&lt;br /&gt;
&lt;br /&gt;
Though I'm more at ease now, my thoughts often turn back to Toen Caric. We should've been able to repel the orcs without great loss - the pincer attack Arvith devised would surely have carried the day but for me. It was reckless of me to leave my men behind - I wounded the warlord and forced him to flee the field, but the cost far outweighed the gain. Those under my command could've been saved if I had remained with them.&lt;br /&gt;
&lt;br /&gt;
I can hardly blame Arvith for having taken their deaths ill, and I can never undo the wrong that I've done, but I suppose that time heals some things. We return to the village as brothers once more.&lt;br /&gt;
&lt;br /&gt;
But I'm still troubled. I wonder... is this sense of foreboding I feel merely a remnant of my time locked away in that dungeon, or is it a sign of something real?&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' There. The village is just across those hills, and already I see men coming to greet us!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No, they are fleeing from something. We must find out what is happening over there!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Men! Ready your arms!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' We should find Reeve Hoban. Maybe he knows what is going on here.&lt;br /&gt;
&lt;br /&gt;
=== Find Reeve Hoban ===&lt;br /&gt;
'''Reeve Hoban:''' I am glad to see you returned.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No gladder than I am to be here. But what has happened to Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Reeve Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.&lt;br /&gt;
&lt;br /&gt;
The orcish warlord aims to enslave us. We will not be able to hold out for much longer.&lt;br /&gt;
&lt;br /&gt;
Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.&lt;br /&gt;
&lt;br /&gt;
===Reach the enemies' keep===&lt;br /&gt;
'''Unit:''' We're almost there!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' That warlord! It's...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Yes, I'd know that face anywhere. Especially after what you did to it.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' The warlord from Toen Caric.&lt;br /&gt;
&lt;br /&gt;
'''Tairach:''' You! The mage who scarred me with fire! KILL THEM!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Let's finish what we started, brother.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Aye. I'll be the right arm, and you'll be the left. Let's go!&lt;br /&gt;
&lt;br /&gt;
=== Kill Tairach ===&lt;br /&gt;
'''Arvith:''' It's finished. We've defeated him at last. It was good to have you at my side, Baran.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I must go back to earning my living. But you have my word, little brother; if you are beset again, I will come.&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Arvith:''' I don't think we can rescue anyone from these villages. It is too late.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I was too weak to protect these people. Oh why did this happen to me?!?&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Epilogue==&lt;br /&gt;
===Story===&lt;br /&gt;
It took years to rebuild the village and restore the surrounding farms. The people of Maghre had to work very hard, but felt better knowing Arvith's men would be their firm allies in troubled times.&lt;br /&gt;
&lt;br /&gt;
Arvith and his men left the village assured that it would be well guided by Baran. On their journeys they faced many challenges and battles. Some tales even mention Arvith's name together with that of the famous elvish lord Kalenz, but this is a different story...&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Arvith | Arvith]]&lt;br /&gt;
*[[CharactersStorys#Baran | Baran]]&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*[[CharactersStorys#Brena | Brena]]&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
*Councillor Hoban&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*[[CharactersStorys#Nil-Galion | Nil-Galion]]&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*[[CharactersStorys#Mordak | Mordak]]&lt;br /&gt;
*[[CharactersStorys#Muff_Toras | Muff Toras]]&lt;br /&gt;
*[[CharactersStorys#Rotharik | Rotharik]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;br /&gt;
*[[CharactersStorys#Tairach | Tairach]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74777</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74777"/>
		<updated>2026-01-25T19:31:46Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Death Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from [[A Tale of Two Brothers]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Arvith ===&lt;br /&gt;
All is lost now that I'm dead...&lt;br /&gt;
&lt;br /&gt;
===Baran===&lt;br /&gt;
It's over, I'm vanquished.&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out a Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumour of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.&lt;br /&gt;
&lt;br /&gt;
Then came the day that a dark mage settled in the region and began seeking sacrifices for his summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. ''&amp;quot;Fear and obey Mordak the Mage!&amp;quot;'' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day’s ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
&lt;br /&gt;
There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and axe-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Baran had a brother named Arvith who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that, in better times, the brothers had talked of using trade beacons for other signals when in dire need. Baran sent out that call.&lt;br /&gt;
&lt;br /&gt;
12 V, 363 YW&lt;br /&gt;
Excerpt from the journal of Baran of Maghre&lt;br /&gt;
&lt;br /&gt;
If I could but face this ‘Mordak’! I think my magic might prove stronger than his. But he bides in the hills, well-guarded by his servants, and I muster frightened peasants to fight his minions with blades and sticks.&lt;br /&gt;
&lt;br /&gt;
I need my brother; he always had a better head for battle than I. Yet we have not spoken since that evil day at Toen Caric. If he will not come for me, perhaps he will return to aid our village in its hour of desperate need.&lt;br /&gt;
&lt;br /&gt;
Heeding the call, Arvith gathered such men as he could and hurried to Maghre to help Baran.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Baran:''' Greetings, brother, and welcome home.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Hail.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Is that all, Arvith? I understand, but...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' You called, and I came; be content with that. What ails Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' A dark mage has come upon us; his creatures call him Mordak. They've been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they're not trained fighters; we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
I can feel Mordak's foul touch on the hidden currents of the earth and air. He's somewhere due north of here, I'd say not more than two days'ride.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' All right. I'll do this for the village. Can you keep the mage off our backs?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I'll go stealthily with a handful of our best scouts and woodsmen. u demonstrate against him and kill his creatures, I'll try to defeat Mordak himself with magic at an unguarded moment. You shall be the right hand, I the left... aye brother?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' ... Aye. Just make sure you're there when we need you.&lt;br /&gt;
&lt;br /&gt;
===Arvith attacks===&lt;br /&gt;
'''Arvith:''' I hear these creatures are nigh-immune to our weapons, let's see!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Unit:''' That wasn't so hard!&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arvith:''' Baran should be in position by now. Press them, distract the adept so Baran can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arvith:''' Baran has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Defeat Mordak ===&lt;br /&gt;
'''Mordak:''' Argh!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' There's nothing more to be had from this one; we will have to search for Baran ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Baran was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My brother, kidnapped? I have failed you, Baran! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: The Chase ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Arvith and his band rode north in search of his missing brother.&lt;br /&gt;
&lt;br /&gt;
16 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Arvith of Maghre&lt;br /&gt;
&lt;br /&gt;
We've been searching three days for Baran, and turned up nothing. My best hunch was to head north into the borderlands, where the necromancer's minions could safely hide; everywhere else is more farmland. At first I thought the search might be useless, but late in the first day we found a set of tracks. Some of them had been made by skeletal feet, although after their first camp-site the tracks were merely those of men carrying heavy loads.&lt;br /&gt;
&lt;br /&gt;
We're close enough to be certain now: those tracks are heading into the Grey Woods. No one from Maghre or any of the other villages has gone into that forest in living memory. Stories have been passed down for generations warning against it. Supposedly the place is haunted by lost souls who hunger for the living, and anyone who dies there is doomed to join them.&lt;br /&gt;
&lt;br /&gt;
But I'm past superstitions now; I've seen enough of the world to guess at the truth behind these sorts of tales. The forest is home to elves - unfriendly ones, if the stories have any basis at all. I worry for my men; horses don't fight well in forests, and the elves will be more dangerous in their own territory. But there are things that need be done and questions that need be answered. Something bigger is happening. One necromancer terrorizing townsfolk is nothing new, but why didn't his servants scatter when he was killed? Where are they headed now? And most importantly, why did they take Baran with them?&lt;br /&gt;
&lt;br /&gt;
Besides... I want my brother back.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men caught their prisoner practising necromancy; for your sake, I hope he wasn't your brother. Assume that the man they caught was your brother's murderer, and rest assured that the grey mages will release all of the souls that their prisoner's evil magic has bound to this world.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We killed the necromancer on the battle field! I saw the killing blow with my own eyes.&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' We heard the sounds of battle three days ago, but the foul reek of death was unmistakable as the prisoner passed us; if your brother really is the prisoner then he's also a necromancer. Remember your brother as we all hope he was, and know that the prisoner's fate will be revenge as dire as you could wish.&lt;br /&gt;
&lt;br /&gt;
Either way, nothing will be gained by your intrusion into our woods. Now advance no further, for we'll defend our land.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' So much for those ghost stories, but even ghosts might have been more observant than these elves. Still, they won't stop me from freeing Baran!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm glad at least that we won't have to face ghosts. But those elves will have us at a disadvantage; our horses won't manoeuvre well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We've faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
=== Defeat Nil-Galion ===&lt;br /&gt;
'''Nil-Galion:''' Deluded fool, you're rescuing a necromancer. I can only hope that you're too late, and that our souls will rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
=== Move further ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! Had they been a few hours slower, I might have covered our tracks without arousing the elves' suspicions. Still, no need for the disguise anymore.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Well, elves? Now do you see who the necromancers are?&lt;br /&gt;
&lt;br /&gt;
'''Elvish Scout:''' I heard sounds of battle, but didn't expect to see this. I'll inform the Council, they can work out who the necromancers are.&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arvith:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
=== Defeat Muff-Toras ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are Jarlom and Xaskanat.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Captain, what are we riding into? I thought you wanted nothing to do with Baran anymore, not since Toen Caric.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I'm no longer sure. What's between us remains, but knowing someone else has lain hands on him changes things. Mount up and let's get moving.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
=== Victory Dialogue ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' It is my place to decide this.&lt;br /&gt;
====Oh, all right then. Come along with us.====&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
====I am sorry.  We have not the time to spare.====&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 70 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
===Story Text===&lt;br /&gt;
19 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Rotharik the Clanless&lt;br /&gt;
&lt;br /&gt;
The last of Mordak's servants arrived this morning bearing the news of his death, as well as a bundle so well-bound it was barely recognizable as a man. Mordak was always reckless. This whole desperate scheme was his, and I suppose I could blame him for everything that we've suffered through if it still mattered. It was he who brought the wrath of the orcs down on us, too. But all the same, he managed to accomplish what he set out to do. I still can't believe the finality of what's happened; until now we'd always managed to make it through somehow.&lt;br /&gt;
&lt;br /&gt;
We'd hoped to deliver the mage to Tairach in return for our lives. I don't know what the Warlord wants with this man, but he matches the description. I suppose that Mordak's plan would've worked perfectly if not for the appearance of the horse warriors. Now they're coming here, led by a man rumoured to be this mage's brother. If that's true, he'll stop at nothing, no more than would I if they held Mordak.&lt;br /&gt;
&lt;br /&gt;
I've done what I can to fortify this dilapidated castle. The orcs who came with us stand guard at the gates, and I'm gathering all of my servants to me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-warrior or no, the orcs will still come for me; they've been scouring the borderlands and raiding the northern farm country in search of us.&lt;br /&gt;
&lt;br /&gt;
Yet for some reason I fear these brothers more. If Mordak were here it'd be different, but we're broken... and these two men are whole. In each other, in the ties that bind them, they have strength.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arvith and his men halt outside of the castle, gazing for a moment at the hulking mass of stone looming in the fog. There's movement in the mist.&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The password is&lt;br /&gt;
&lt;br /&gt;
====Right====&lt;br /&gt;
'''Guard:''' Pass, friend.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The adept didn't lead us astray after all. I'll keep my word, distasteful as it may be; cut him loose, and let's be rid of him.&lt;br /&gt;
&lt;br /&gt;
====Wrong====&lt;br /&gt;
'''Guard:''' Wrong! Die!&lt;br /&gt;
&lt;br /&gt;
=== Turn 3 ===&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
====Right====&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
====Wrong====&lt;br /&gt;
'''Guard:''' That's the wrong password! These aren't our relief! Get them!&lt;br /&gt;
&lt;br /&gt;
=====Continue=====&lt;br /&gt;
'''Arvith:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My sword-arm shall have a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
===Kill an orc===&lt;br /&gt;
'''Arvith:''' One less braggart orc in the world.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Captain, what are ''orcs'' doing this far south?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good question. Perhaps my brother will have found out.&lt;br /&gt;
&lt;br /&gt;
===Enter the castle===&lt;br /&gt;
'''Unit:''' This castle seems as dark as a cave!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This castle is under a constant ''chaotic'' time of day (equivalent to permanent night), except for illuminated hexes adjacent to lit stone walls (neutral time of day). Place your units carefully, as your troops will be weaker and enemy units stronger.&lt;br /&gt;
&lt;br /&gt;
===Find Baran===&lt;br /&gt;
'''Unit:''' I've found Baran. He's in this cell.&lt;br /&gt;
&lt;br /&gt;
====Arvith====&lt;br /&gt;
'''Baran:''' It's good to see you, Arvith.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' And you too, brother.&lt;br /&gt;
&lt;br /&gt;
====Another unit====&lt;br /&gt;
'''Baran:''' You must be one of Arvith's men. Please, help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
===Find the chest===&lt;br /&gt;
'''Unit:''' Look what I've found in here! I can count a hundred pieces of gold.&lt;br /&gt;
&lt;br /&gt;
=== Kill Rotharik ===&lt;br /&gt;
'''Rotharik:''' Your hand or Tairach's death is still death... (argh)&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' 'Tairach'? Who or what's Tairach?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That may well be the key to the cell they're holding Baran in! I'll take it.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baran:''' Thank you for saving me. I... wasn't certain you'd come.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Have you no faith in your brother, Baran?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' It's not that. Perhaps I deserved to rot here. I failed you. I failed you again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:'''  That's as may be. But you're my brother still. And... I never doubted you'd have come for me.&lt;br /&gt;
&lt;br /&gt;
It was no great trial, after all. A few elves, one or two dark sorcerers, a gang of orcs and some undead. Really just a day's work for the company.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Thank you for coming to my aid. Let's return to the village.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Return to the Village ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' There. Your village is just across those hills, and already I see men coming to greet us!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No, they are fleeing from something. We must find out what is happening over there!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Men! Ready your weapons!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' We should go there and talk to Counselor Hoban. Maybe he knows what is going on here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sighted by Councillor Hoban ===&lt;br /&gt;
'''Councillor Hoban:''' I am glad to see you returned.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No gladder than I am to be here. But what has happened to Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' The orcish warlord aims to enslave us. We will not be able to hold out for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemies Defeated ===&lt;br /&gt;
'''Arvith:''' Finally the warlord is killed. Now you can go back to Maghre.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I must go back to earning my living. But you have my word, little brother; if you are beset again, I will come.&lt;br /&gt;
&lt;br /&gt;
=== Baran's Last Breath ===&lt;br /&gt;
'''Baran:''' It is over, I am vanquished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Arvith:''' I don't think we can rescue anyone from these villages. It is too late.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I was too weak to protect these people. Oh why did this happen to me?!?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Epilogue==&lt;br /&gt;
===Story===&lt;br /&gt;
It took years to rebuild the village and restore the surrounding farms. The people of Maghre had to work very hard, but felt better knowing Arvith's men would be their firm allies in troubled times.&lt;br /&gt;
&lt;br /&gt;
Arvith and his men left the village assured that it would be well guided by Baran. On their journeys they faced many challenges and battles. Some tales even mention Arvith's name together with that of the famous elvish lord Kalenz, but this is a different story...&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Arvith | Arvith]]&lt;br /&gt;
*[[CharactersStorys#Baran | Baran]]&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*[[CharactersStorys#Brena | Brena]]&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
*Councillor Hoban&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*[[CharactersStorys#Nil-Galion | Nil-Galion]]&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*[[CharactersStorys#Mordak | Mordak]]&lt;br /&gt;
*[[CharactersStorys#Muff_Toras | Muff Toras]]&lt;br /&gt;
*[[CharactersStorys#Rotharik | Rotharik]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;br /&gt;
*[[CharactersStorys#Tairach | Tairach]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74776</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74776"/>
		<updated>2026-01-25T19:17:43Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 3: Guarded Castle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from [[A Tale of Two Brothers]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Arvith ===&lt;br /&gt;
All is lost now that I'm dead...&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out a Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumour of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.&lt;br /&gt;
&lt;br /&gt;
Then came the day that a dark mage settled in the region and began seeking sacrifices for his summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. ''&amp;quot;Fear and obey Mordak the Mage!&amp;quot;'' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day’s ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
&lt;br /&gt;
There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and axe-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Baran had a brother named Arvith who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that, in better times, the brothers had talked of using trade beacons for other signals when in dire need. Baran sent out that call.&lt;br /&gt;
&lt;br /&gt;
12 V, 363 YW&lt;br /&gt;
Excerpt from the journal of Baran of Maghre&lt;br /&gt;
&lt;br /&gt;
If I could but face this ‘Mordak’! I think my magic might prove stronger than his. But he bides in the hills, well-guarded by his servants, and I muster frightened peasants to fight his minions with blades and sticks.&lt;br /&gt;
&lt;br /&gt;
I need my brother; he always had a better head for battle than I. Yet we have not spoken since that evil day at Toen Caric. If he will not come for me, perhaps he will return to aid our village in its hour of desperate need.&lt;br /&gt;
&lt;br /&gt;
Heeding the call, Arvith gathered such men as he could and hurried to Maghre to help Baran.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Baran:''' Greetings, brother, and welcome home.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Hail.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Is that all, Arvith? I understand, but...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' You called, and I came; be content with that. What ails Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' A dark mage has come upon us; his creatures call him Mordak. They've been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they're not trained fighters; we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
I can feel Mordak's foul touch on the hidden currents of the earth and air. He's somewhere due north of here, I'd say not more than two days'ride.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' All right. I'll do this for the village. Can you keep the mage off our backs?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I'll go stealthily with a handful of our best scouts and woodsmen. u demonstrate against him and kill his creatures, I'll try to defeat Mordak himself with magic at an unguarded moment. You shall be the right hand, I the left... aye brother?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' ... Aye. Just make sure you're there when we need you.&lt;br /&gt;
&lt;br /&gt;
===Arvith attacks===&lt;br /&gt;
'''Arvith:''' I hear these creatures are nigh-immune to our weapons, let's see!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Unit:''' That wasn't so hard!&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arvith:''' Baran should be in position by now. Press them, distract the adept so Baran can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arvith:''' Baran has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Defeat Mordak ===&lt;br /&gt;
'''Mordak:''' Argh!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' There's nothing more to be had from this one; we will have to search for Baran ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Baran was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My brother, kidnapped? I have failed you, Baran! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: The Chase ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Arvith and his band rode north in search of his missing brother.&lt;br /&gt;
&lt;br /&gt;
16 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Arvith of Maghre&lt;br /&gt;
&lt;br /&gt;
We've been searching three days for Baran, and turned up nothing. My best hunch was to head north into the borderlands, where the necromancer's minions could safely hide; everywhere else is more farmland. At first I thought the search might be useless, but late in the first day we found a set of tracks. Some of them had been made by skeletal feet, although after their first camp-site the tracks were merely those of men carrying heavy loads.&lt;br /&gt;
&lt;br /&gt;
We're close enough to be certain now: those tracks are heading into the Grey Woods. No one from Maghre or any of the other villages has gone into that forest in living memory. Stories have been passed down for generations warning against it. Supposedly the place is haunted by lost souls who hunger for the living, and anyone who dies there is doomed to join them.&lt;br /&gt;
&lt;br /&gt;
But I'm past superstitions now; I've seen enough of the world to guess at the truth behind these sorts of tales. The forest is home to elves - unfriendly ones, if the stories have any basis at all. I worry for my men; horses don't fight well in forests, and the elves will be more dangerous in their own territory. But there are things that need be done and questions that need be answered. Something bigger is happening. One necromancer terrorizing townsfolk is nothing new, but why didn't his servants scatter when he was killed? Where are they headed now? And most importantly, why did they take Baran with them?&lt;br /&gt;
&lt;br /&gt;
Besides... I want my brother back.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men caught their prisoner practising necromancy; for your sake, I hope he wasn't your brother. Assume that the man they caught was your brother's murderer, and rest assured that the grey mages will release all of the souls that their prisoner's evil magic has bound to this world.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We killed the necromancer on the battle field! I saw the killing blow with my own eyes.&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' We heard the sounds of battle three days ago, but the foul reek of death was unmistakable as the prisoner passed us; if your brother really is the prisoner then he's also a necromancer. Remember your brother as we all hope he was, and know that the prisoner's fate will be revenge as dire as you could wish.&lt;br /&gt;
&lt;br /&gt;
Either way, nothing will be gained by your intrusion into our woods. Now advance no further, for we'll defend our land.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' So much for those ghost stories, but even ghosts might have been more observant than these elves. Still, they won't stop me from freeing Baran!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm glad at least that we won't have to face ghosts. But those elves will have us at a disadvantage; our horses won't manoeuvre well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We've faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
=== Defeat Nil-Galion ===&lt;br /&gt;
'''Nil-Galion:''' Deluded fool, you're rescuing a necromancer. I can only hope that you're too late, and that our souls will rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
=== Move further ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! Had they been a few hours slower, I might have covered our tracks without arousing the elves' suspicions. Still, no need for the disguise anymore.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Well, elves? Now do you see who the necromancers are?&lt;br /&gt;
&lt;br /&gt;
'''Elvish Scout:''' I heard sounds of battle, but didn't expect to see this. I'll inform the Council, they can work out who the necromancers are.&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arvith:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
=== Defeat Muff-Toras ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are Jarlom and Xaskanat.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Captain, what are we riding into? I thought you wanted nothing to do with Baran anymore, not since Toen Caric.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I'm no longer sure. What's between us remains, but knowing someone else has lain hands on him changes things. Mount up and let's get moving.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
=== Victory Dialogue ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' It is my place to decide this.&lt;br /&gt;
====Oh, all right then. Come along with us.====&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
====I am sorry.  We have not the time to spare.====&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 70 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
===Story Text===&lt;br /&gt;
19 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Rotharik the Clanless&lt;br /&gt;
&lt;br /&gt;
The last of Mordak's servants arrived this morning bearing the news of his death, as well as a bundle so well-bound it was barely recognizable as a man. Mordak was always reckless. This whole desperate scheme was his, and I suppose I could blame him for everything that we've suffered through if it still mattered. It was he who brought the wrath of the orcs down on us, too. But all the same, he managed to accomplish what he set out to do. I still can't believe the finality of what's happened; until now we'd always managed to make it through somehow.&lt;br /&gt;
&lt;br /&gt;
We'd hoped to deliver the mage to Tairach in return for our lives. I don't know what the Warlord wants with this man, but he matches the description. I suppose that Mordak's plan would've worked perfectly if not for the appearance of the horse warriors. Now they're coming here, led by a man rumoured to be this mage's brother. If that's true, he'll stop at nothing, no more than would I if they held Mordak.&lt;br /&gt;
&lt;br /&gt;
I've done what I can to fortify this dilapidated castle. The orcs who came with us stand guard at the gates, and I'm gathering all of my servants to me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-warrior or no, the orcs will still come for me; they've been scouring the borderlands and raiding the northern farm country in search of us.&lt;br /&gt;
&lt;br /&gt;
Yet for some reason I fear these brothers more. If Mordak were here it'd be different, but we're broken... and these two men are whole. In each other, in the ties that bind them, they have strength.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arvith and his men halt outside of the castle, gazing for a moment at the hulking mass of stone looming in the fog. There's movement in the mist.&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The password is&lt;br /&gt;
&lt;br /&gt;
====Right====&lt;br /&gt;
'''Guard:''' Pass, friend.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The adept didn't lead us astray after all. I'll keep my word, distasteful as it may be; cut him loose, and let's be rid of him.&lt;br /&gt;
&lt;br /&gt;
====Wrong====&lt;br /&gt;
'''Guard:''' Wrong! Die!&lt;br /&gt;
&lt;br /&gt;
=== Turn 3 ===&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
====Right====&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
====Wrong====&lt;br /&gt;
'''Guard:''' That's the wrong password! These aren't our relief! Get them!&lt;br /&gt;
&lt;br /&gt;
=====Continue=====&lt;br /&gt;
'''Arvith:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My sword-arm shall have a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
===Kill an orc===&lt;br /&gt;
'''Arvith:''' One less braggart orc in the world.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Captain, what are ''orcs'' doing this far south?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good question. Perhaps my brother will have found out.&lt;br /&gt;
&lt;br /&gt;
===Enter the castle===&lt;br /&gt;
'''Unit:''' This castle seems as dark as a cave!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This castle is under a constant ''chaotic'' time of day (equivalent to permanent night), except for illuminated hexes adjacent to lit stone walls (neutral time of day). Place your units carefully, as your troops will be weaker and enemy units stronger.&lt;br /&gt;
&lt;br /&gt;
===Find Baran===&lt;br /&gt;
'''Unit:''' I've found Baran. He's in this cell.&lt;br /&gt;
&lt;br /&gt;
====Arvith====&lt;br /&gt;
'''Baran:''' It's good to see you, Arvith.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' And you too, brother.&lt;br /&gt;
&lt;br /&gt;
====Another unit====&lt;br /&gt;
'''Baran:''' You must be one of Arvith's men. Please, help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
===Find the chest===&lt;br /&gt;
'''Unit:''' Look what I've found in here! I can count a hundred pieces of gold.&lt;br /&gt;
&lt;br /&gt;
=== Kill Rotharik ===&lt;br /&gt;
'''Rotharik:''' Your hand or Tairach's death is still death... (argh)&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' 'Tairach'? Who or what's Tairach?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That may well be the key to the cell they're holding Baran in! I'll take it.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baran:''' Thank you for saving me. I... wasn't certain you'd come.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Have you no faith in your brother, Baran?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' It's not that. Perhaps I deserved to rot here. I failed you. I failed you again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:'''  That's as may be. But you're my brother still. And... I never doubted you'd have come for me.&lt;br /&gt;
&lt;br /&gt;
It was no great trial, after all. A few elves, one or two dark sorcerers, a gang of orcs and some undead. Really just a day's work for the company.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Thank you for coming to my aid. Let's return to the village.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Return to the Village ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' There. Your village is just across those hills, and already I see men coming to greet us!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No, they are fleeing from something. We must find out what is happening over there!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Men! Ready your weapons!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' We should go there and talk to Counselor Hoban. Maybe he knows what is going on here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sighted by Councillor Hoban ===&lt;br /&gt;
'''Councillor Hoban:''' I am glad to see you returned.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No gladder than I am to be here. But what has happened to Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' The orcish warlord aims to enslave us. We will not be able to hold out for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemies Defeated ===&lt;br /&gt;
'''Arvith:''' Finally the warlord is killed. Now you can go back to Maghre.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I must go back to earning my living. But you have my word, little brother; if you are beset again, I will come.&lt;br /&gt;
&lt;br /&gt;
=== Baran's Last Breath ===&lt;br /&gt;
'''Baran:''' It is over, I am vanquished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Arvith:''' I don't think we can rescue anyone from these villages. It is too late.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I was too weak to protect these people. Oh why did this happen to me?!?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Epilogue==&lt;br /&gt;
===Story===&lt;br /&gt;
It took years to rebuild the village and restore the surrounding farms. The people of Maghre had to work very hard, but felt better knowing Arvith's men would be their firm allies in troubled times.&lt;br /&gt;
&lt;br /&gt;
Arvith and his men left the village assured that it would be well guided by Baran. On their journeys they faced many challenges and battles. Some tales even mention Arvith's name together with that of the famous elvish lord Kalenz, but this is a different story...&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Arvith | Arvith]]&lt;br /&gt;
*[[CharactersStorys#Baran | Baran]]&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*[[CharactersStorys#Brena | Brena]]&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
*Councillor Hoban&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*[[CharactersStorys#Nil-Galion | Nil-Galion]]&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*[[CharactersStorys#Mordak | Mordak]]&lt;br /&gt;
*[[CharactersStorys#Muff_Toras | Muff Toras]]&lt;br /&gt;
*[[CharactersStorys#Rotharik | Rotharik]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;br /&gt;
*[[CharactersStorys#Tairach | Tairach]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74772</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74772"/>
		<updated>2026-01-24T16:38:21Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 2: The Chase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from [[A Tale of Two Brothers]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Arvith ===&lt;br /&gt;
All is lost now that I'm dead...&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out a Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumour of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.&lt;br /&gt;
&lt;br /&gt;
Then came the day that a dark mage settled in the region and began seeking sacrifices for his summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. ''&amp;quot;Fear and obey Mordak the Mage!&amp;quot;'' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day’s ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
&lt;br /&gt;
There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and axe-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Baran had a brother named Arvith who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that, in better times, the brothers had talked of using trade beacons for other signals when in dire need. Baran sent out that call.&lt;br /&gt;
&lt;br /&gt;
12 V, 363 YW&lt;br /&gt;
Excerpt from the journal of Baran of Maghre&lt;br /&gt;
&lt;br /&gt;
If I could but face this ‘Mordak’! I think my magic might prove stronger than his. But he bides in the hills, well-guarded by his servants, and I muster frightened peasants to fight his minions with blades and sticks.&lt;br /&gt;
&lt;br /&gt;
I need my brother; he always had a better head for battle than I. Yet we have not spoken since that evil day at Toen Caric. If he will not come for me, perhaps he will return to aid our village in its hour of desperate need.&lt;br /&gt;
&lt;br /&gt;
Heeding the call, Arvith gathered such men as he could and hurried to Maghre to help Baran.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Baran:''' Greetings, brother, and welcome home.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Hail.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Is that all, Arvith? I understand, but...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' You called, and I came; be content with that. What ails Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' A dark mage has come upon us; his creatures call him Mordak. They've been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they're not trained fighters; we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
I can feel Mordak's foul touch on the hidden currents of the earth and air. He's somewhere due north of here, I'd say not more than two days'ride.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' All right. I'll do this for the village. Can you keep the mage off our backs?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I'll go stealthily with a handful of our best scouts and woodsmen. u demonstrate against him and kill his creatures, I'll try to defeat Mordak himself with magic at an unguarded moment. You shall be the right hand, I the left... aye brother?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' ... Aye. Just make sure you're there when we need you.&lt;br /&gt;
&lt;br /&gt;
===Arvith attacks===&lt;br /&gt;
'''Arvith:''' I hear these creatures are nigh-immune to our weapons, let's see!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Unit:''' That wasn't so hard!&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arvith:''' Baran should be in position by now. Press them, distract the adept so Baran can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arvith:''' Baran has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Defeat Mordak ===&lt;br /&gt;
'''Mordak:''' Argh!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' There's nothing more to be had from this one; we will have to search for Baran ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Baran was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My brother, kidnapped? I have failed you, Baran! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: The Chase ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Arvith and his band rode north in search of his missing brother.&lt;br /&gt;
&lt;br /&gt;
16 V, 363 YW&lt;br /&gt;
&lt;br /&gt;
Excerpt from the journal of Arvith of Maghre&lt;br /&gt;
&lt;br /&gt;
We've been searching three days for Baran, and turned up nothing. My best hunch was to head north into the borderlands, where the necromancer's minions could safely hide; everywhere else is more farmland. At first I thought the search might be useless, but late in the first day we found a set of tracks. Some of them had been made by skeletal feet, although after their first camp-site the tracks were merely those of men carrying heavy loads.&lt;br /&gt;
&lt;br /&gt;
We're close enough to be certain now: those tracks are heading into the Grey Woods. No one from Maghre or any of the other villages has gone into that forest in living memory. Stories have been passed down for generations warning against it. Supposedly the place is haunted by lost souls who hunger for the living, and anyone who dies there is doomed to join them.&lt;br /&gt;
&lt;br /&gt;
But I'm past superstitions now; I've seen enough of the world to guess at the truth behind these sorts of tales. The forest is home to elves - unfriendly ones, if the stories have any basis at all. I worry for my men; horses don't fight well in forests, and the elves will be more dangerous in their own territory. But there are things that need be done and questions that need be answered. Something bigger is happening. One necromancer terrorizing townsfolk is nothing new, but why didn't his servants scatter when he was killed? Where are they headed now? And most importantly, why did they take Baran with them?&lt;br /&gt;
&lt;br /&gt;
Besides... I want my brother back.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men caught their prisoner practising necromancy; for your sake, I hope he wasn't your brother. Assume that the man they caught was your brother's murderer, and rest assured that the grey mages will release all of the souls that their prisoner's evil magic has bound to this world.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We killed the necromancer on the battle field! I saw the killing blow with my own eyes.&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' We heard the sounds of battle three days ago, but the foul reek of death was unmistakable as the prisoner passed us; if your brother really is the prisoner then he's also a necromancer. Remember your brother as we all hope he was, and know that the prisoner's fate will be revenge as dire as you could wish.&lt;br /&gt;
&lt;br /&gt;
Either way, nothing will be gained by your intrusion into our woods. Now advance no further, for we'll defend our land.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' So much for those ghost stories, but even ghosts might have been more observant than these elves. Still, they won't stop me from freeing Baran!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm glad at least that we won't have to face ghosts. But those elves will have us at a disadvantage; our horses won't manoeuvre well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We've faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
=== Defeat Nil-Galion ===&lt;br /&gt;
'''Nil-Galion:''' Deluded fool, you're rescuing a necromancer. I can only hope that you're too late, and that our souls will rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
=== Move further ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! Had they been a few hours slower, I might have covered our tracks without arousing the elves' suspicions. Still, no need for the disguise anymore.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Well, elves? Now do you see who the necromancers are?&lt;br /&gt;
&lt;br /&gt;
'''Elvish Scout:''' I heard sounds of battle, but didn't expect to see this. I'll inform the Council, they can work out who the necromancers are.&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arvith:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
=== Defeat Muff-Toras ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are Jarlom and Xaskanat.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Captain, what are we riding into? I thought you wanted nothing to do with Baran anymore, not since Toen Caric.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I'm no longer sure. What's between us remains, but knowing someone else has lain hands on him changes things. Mount up and let's get moving.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
=== Victory Dialogue ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' It is my place to decide this.&lt;br /&gt;
====Oh, all right then. Come along with us.====&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
====I am sorry.  We have not the time to spare.====&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 70 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arvith's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That may well be the key to the cell they're holding Baran in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Baran's Cell ===&lt;br /&gt;
'''Unit:''' I found Baran. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF Arvith&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Good to see you, Arvith. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' You must be one of Arvith's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Return to the Village ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' There. Your village is just across those hills, and already I see men coming to greet us!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No, they are fleeing from something. We must find out what is happening over there!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Men! Ready your weapons!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' We should go there and talk to Counselor Hoban. Maybe he knows what is going on here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sighted by Councillor Hoban ===&lt;br /&gt;
'''Councillor Hoban:''' I am glad to see you returned.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No gladder than I am to be here. But what has happened to Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' The orcish warlord aims to enslave us. We will not be able to hold out for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemies Defeated ===&lt;br /&gt;
'''Arvith:''' Finally the warlord is killed. Now you can go back to Maghre.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I must go back to earning my living. But you have my word, little brother; if you are beset again, I will come.&lt;br /&gt;
&lt;br /&gt;
=== Baran's Last Breath ===&lt;br /&gt;
'''Baran:''' It is over, I am vanquished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Arvith:''' I don't think we can rescue anyone from these villages. It is too late.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I was too weak to protect these people. Oh why did this happen to me?!?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Epilogue==&lt;br /&gt;
===Story===&lt;br /&gt;
It took years to rebuild the village and restore the surrounding farms. The people of Maghre had to work very hard, but felt better knowing Arvith's men would be their firm allies in troubled times.&lt;br /&gt;
&lt;br /&gt;
Arvith and his men left the village assured that it would be well guided by Baran. On their journeys they faced many challenges and battles. Some tales even mention Arvith's name together with that of the famous elvish lord Kalenz, but this is a different story...&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Arvith | Arvith]]&lt;br /&gt;
*[[CharactersStorys#Baran | Baran]]&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*[[CharactersStorys#Brena | Brena]]&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
*Councillor Hoban&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*[[CharactersStorys#Nil-Galion | Nil-Galion]]&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*[[CharactersStorys#Mordak | Mordak]]&lt;br /&gt;
*[[CharactersStorys#Muff_Toras | Muff Toras]]&lt;br /&gt;
*[[CharactersStorys#Rotharik | Rotharik]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;br /&gt;
*[[CharactersStorys#Tairach | Tairach]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74771</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74771"/>
		<updated>2026-01-24T13:00:00Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 1: Rooting Out a Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from [[A Tale of Two Brothers]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Arvith ===&lt;br /&gt;
All is lost now that I'm dead...&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out a Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumour of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.&lt;br /&gt;
&lt;br /&gt;
Then came the day that a dark mage settled in the region and began seeking sacrifices for his summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. ''&amp;quot;Fear and obey Mordak the Mage!&amp;quot;'' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day’s ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
&lt;br /&gt;
There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and axe-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Baran had a brother named Arvith who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that, in better times, the brothers had talked of using trade beacons for other signals when in dire need. Baran sent out that call.&lt;br /&gt;
&lt;br /&gt;
12 V, 363 YW&lt;br /&gt;
Excerpt from the journal of Baran of Maghre&lt;br /&gt;
&lt;br /&gt;
If I could but face this ‘Mordak’! I think my magic might prove stronger than his. But he bides in the hills, well-guarded by his servants, and I muster frightened peasants to fight his minions with blades and sticks.&lt;br /&gt;
&lt;br /&gt;
I need my brother; he always had a better head for battle than I. Yet we have not spoken since that evil day at Toen Caric. If he will not come for me, perhaps he will return to aid our village in its hour of desperate need.&lt;br /&gt;
&lt;br /&gt;
Heeding the call, Arvith gathered such men as he could and hurried to Maghre to help Baran.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Baran:''' Greetings, brother, and welcome home.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Hail.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Is that all, Arvith? I understand, but...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' You called, and I came; be content with that. What ails Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' A dark mage has come upon us; his creatures call him Mordak. They've been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they're not trained fighters; we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
I can feel Mordak's foul touch on the hidden currents of the earth and air. He's somewhere due north of here, I'd say not more than two days'ride.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' All right. I'll do this for the village. Can you keep the mage off our backs?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I'll go stealthily with a handful of our best scouts and woodsmen. u demonstrate against him and kill his creatures, I'll try to defeat Mordak himself with magic at an unguarded moment. You shall be the right hand, I the left... aye brother?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' ... Aye. Just make sure you're there when we need you.&lt;br /&gt;
&lt;br /&gt;
===Arvith attacks===&lt;br /&gt;
'''Arvith:''' I hear these creatures are nigh-immune to our weapons, let's see!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Unit:''' That wasn't so hard!&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arvith:''' Baran should be in position by now. Press them, distract the adept so Baran can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arvith:''' Baran has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Defeat Mordak ===&lt;br /&gt;
'''Mordak:''' Argh!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' There's nothing more to be had from this one; we will have to search for Baran ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Baran was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My brother, kidnapped? I have failed you, Baran! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: The Chase ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales wArvithd of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arvith followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and wArvithd that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arvith:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arvith's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That may well be the key to the cell they're holding Baran in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Baran's Cell ===&lt;br /&gt;
'''Unit:''' I found Baran. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF Arvith&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Good to see you, Arvith. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' You must be one of Arvith's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Return to the Village ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' There. Your village is just across those hills, and already I see men coming to greet us!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No, they are fleeing from something. We must find out what is happening over there!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Men! Ready your weapons!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' We should go there and talk to Counselor Hoban. Maybe he knows what is going on here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sighted by Councillor Hoban ===&lt;br /&gt;
'''Councillor Hoban:''' I am glad to see you returned.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No gladder than I am to be here. But what has happened to Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' The orcish warlord aims to enslave us. We will not be able to hold out for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemies Defeated ===&lt;br /&gt;
'''Arvith:''' Finally the warlord is killed. Now you can go back to Maghre.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I must go back to earning my living. But you have my word, little brother; if you are beset again, I will come.&lt;br /&gt;
&lt;br /&gt;
=== Baran's Last Breath ===&lt;br /&gt;
'''Baran:''' It is over, I am vanquished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Arvith:''' I don't think we can rescue anyone from these villages. It is too late.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I was too weak to protect these people. Oh why did this happen to me?!?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Epilogue==&lt;br /&gt;
===Story===&lt;br /&gt;
It took years to rebuild the village and restore the surrounding farms. The people of Maghre had to work very hard, but felt better knowing Arvith's men would be their firm allies in troubled times.&lt;br /&gt;
&lt;br /&gt;
Arvith and his men left the village assured that it would be well guided by Baran. On their journeys they faced many challenges and battles. Some tales even mention Arvith's name together with that of the famous elvish lord Kalenz, but this is a different story...&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Arvith | Arvith]]&lt;br /&gt;
*[[CharactersStorys#Baran | Baran]]&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*[[CharactersStorys#Brena | Brena]]&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
*Councillor Hoban&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*[[CharactersStorys#Nil-Galion | Nil-Galion]]&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*[[CharactersStorys#Mordak | Mordak]]&lt;br /&gt;
*[[CharactersStorys#Muff_Toras | Muff Toras]]&lt;br /&gt;
*[[CharactersStorys#Rotharik | Rotharik]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;br /&gt;
*[[CharactersStorys#Tairach | Tairach]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74770</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74770"/>
		<updated>2026-01-24T10:26:14Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Death Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from [[A Tale of Two Brothers]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Arvith ===&lt;br /&gt;
All is lost now that I'm dead...&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out a Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumour of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.&lt;br /&gt;
&lt;br /&gt;
Then came the day that a dark mage settled in the region and began seeking sacrifices for his summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. ''&amp;quot;Fear and obey Mordak the Mage!&amp;quot;'' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day’s ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
&lt;br /&gt;
There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and axe-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Baran had a brother named Arvith who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that, in better times, the brothers had talked of using trade beacons for other signals when in dire need. Baran sent out that call.&lt;br /&gt;
&lt;br /&gt;
12 V, 363 YW&lt;br /&gt;
Excerpt from the journal of Baran of Maghre&lt;br /&gt;
&lt;br /&gt;
If I could but face this ‘Mordak’! I think my magic might prove stronger than his. But he bides in the hills, well-guarded by his servants, and I muster frightened peasants to fight his minions with blades and sticks.&lt;br /&gt;
&lt;br /&gt;
I need my brother; he always had a better head for battle than I. Yet we have not spoken since that evil day at Toen Caric. If he will not come for me, perhaps he will return to aid our village in its hour of desperate need.&lt;br /&gt;
&lt;br /&gt;
Heeding the call, Arvith gathered such men as he could and hurried to Maghre to help Baran.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Baran:''' Greetings, brother, and welcome home.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Hail.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Is that all, Arvith? I understand, but...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' You called, and I came; be content with that. What ails Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' A dark mage has come upon us; his creatures call him Mordak. They've been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they're not trained fighters; we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
I can feel Mordak's foul touch on the hidden currents of the earth and air. He's somewhere due north of here, I'd say not more than two days'ride.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' All right. I'll do this for the village. Can you keep the mage off our backs?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I'll go stealthily with a handful of our best scouts and woodsmen. u demonstrate against him and kill his creatures, I'll try to defeat Mordak himself with magic at an unguarded moment. You shall be the right hand, I the left... aye brother?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' ... Aye. Just make sure you're there when we need you.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arvith:''' Baran should be in position by now. Press them, distract the adept so Baran can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arvith:''' Baran has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Undead Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' There's nothing more to be had from this one; we will have to search for Baran ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Baran was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My brother, kidnapped? I have failed you, Baran! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arvith:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: The Chase ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales wArvithd of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arvith followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and wArvithd that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arvith:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arvith's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That may well be the key to the cell they're holding Baran in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Baran's Cell ===&lt;br /&gt;
'''Unit:''' I found Baran. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF Arvith&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Good to see you, Arvith. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' You must be one of Arvith's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Return to the Village ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' There. Your village is just across those hills, and already I see men coming to greet us!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No, they are fleeing from something. We must find out what is happening over there!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Men! Ready your weapons!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' We should go there and talk to Counselor Hoban. Maybe he knows what is going on here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sighted by Councillor Hoban ===&lt;br /&gt;
'''Councillor Hoban:''' I am glad to see you returned.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No gladder than I am to be here. But what has happened to Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' The orcish warlord aims to enslave us. We will not be able to hold out for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemies Defeated ===&lt;br /&gt;
'''Arvith:''' Finally the warlord is killed. Now you can go back to Maghre.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I must go back to earning my living. But you have my word, little brother; if you are beset again, I will come.&lt;br /&gt;
&lt;br /&gt;
=== Baran's Last Breath ===&lt;br /&gt;
'''Baran:''' It is over, I am vanquished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Arvith:''' I don't think we can rescue anyone from these villages. It is too late.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I was too weak to protect these people. Oh why did this happen to me?!?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Epilogue==&lt;br /&gt;
===Story===&lt;br /&gt;
It took years to rebuild the village and restore the surrounding farms. The people of Maghre had to work very hard, but felt better knowing Arvith's men would be their firm allies in troubled times.&lt;br /&gt;
&lt;br /&gt;
Arvith and his men left the village assured that it would be well guided by Baran. On their journeys they faced many challenges and battles. Some tales even mention Arvith's name together with that of the famous elvish lord Kalenz, but this is a different story...&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Arvith | Arvith]]&lt;br /&gt;
*[[CharactersStorys#Baran | Baran]]&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*[[CharactersStorys#Brena | Brena]]&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
*Councillor Hoban&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*[[CharactersStorys#Nil-Galion | Nil-Galion]]&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*[[CharactersStorys#Mordak | Mordak]]&lt;br /&gt;
*[[CharactersStorys#Muff_Toras | Muff Toras]]&lt;br /&gt;
*[[CharactersStorys#Rotharik | Rotharik]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;br /&gt;
*[[CharactersStorys#Tairach | Tairach]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74769</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74769"/>
		<updated>2026-01-24T10:18:12Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 1: Rooting Out A Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from [[A Tale of Two Brothers]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arvith ===&lt;br /&gt;
'''Arvith:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Everything is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out a Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumour of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.&lt;br /&gt;
&lt;br /&gt;
Then came the day that a dark mage settled in the region and began seeking sacrifices for his summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. ''&amp;quot;Fear and obey Mordak the Mage!&amp;quot;'' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day’s ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
&lt;br /&gt;
There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and axe-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Baran had a brother named Arvith who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that, in better times, the brothers had talked of using trade beacons for other signals when in dire need. Baran sent out that call.&lt;br /&gt;
&lt;br /&gt;
12 V, 363 YW&lt;br /&gt;
Excerpt from the journal of Baran of Maghre&lt;br /&gt;
&lt;br /&gt;
If I could but face this ‘Mordak’! I think my magic might prove stronger than his. But he bides in the hills, well-guarded by his servants, and I muster frightened peasants to fight his minions with blades and sticks.&lt;br /&gt;
&lt;br /&gt;
I need my brother; he always had a better head for battle than I. Yet we have not spoken since that evil day at Toen Caric. If he will not come for me, perhaps he will return to aid our village in its hour of desperate need.&lt;br /&gt;
&lt;br /&gt;
Heeding the call, Arvith gathered such men as he could and hurried to Maghre to help Baran.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Baran:''' Greetings, brother, and welcome home.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Hail.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Is that all, Arvith? I understand, but...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' You called, and I came; be content with that. What ails Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' A dark mage has come upon us; his creatures call him Mordak. They've been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they're not trained fighters; we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
I can feel Mordak's foul touch on the hidden currents of the earth and air. He's somewhere due north of here, I'd say not more than two days'ride.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' All right. I'll do this for the village. Can you keep the mage off our backs?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I'll go stealthily with a handful of our best scouts and woodsmen. u demonstrate against him and kill his creatures, I'll try to defeat Mordak himself with magic at an unguarded moment. You shall be the right hand, I the left... aye brother?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' ... Aye. Just make sure you're there when we need you.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arvith:''' Baran should be in position by now. Press them, distract the adept so Baran can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arvith:''' Baran has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Undead Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' There's nothing more to be had from this one; we will have to search for Baran ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Baran was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My brother, kidnapped? I have failed you, Baran! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arvith:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: The Chase ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales wArvithd of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arvith followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and wArvithd that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arvith:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arvith's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That may well be the key to the cell they're holding Baran in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Baran's Cell ===&lt;br /&gt;
'''Unit:''' I found Baran. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF Arvith&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Good to see you, Arvith. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' You must be one of Arvith's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Return to the Village ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' There. Your village is just across those hills, and already I see men coming to greet us!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No, they are fleeing from something. We must find out what is happening over there!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Men! Ready your weapons!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' We should go there and talk to Counselor Hoban. Maybe he knows what is going on here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sighted by Councillor Hoban ===&lt;br /&gt;
'''Councillor Hoban:''' I am glad to see you returned.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No gladder than I am to be here. But what has happened to Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' The orcish warlord aims to enslave us. We will not be able to hold out for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemies Defeated ===&lt;br /&gt;
'''Arvith:''' Finally the warlord is killed. Now you can go back to Maghre.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I must go back to earning my living. But you have my word, little brother; if you are beset again, I will come.&lt;br /&gt;
&lt;br /&gt;
=== Baran's Last Breath ===&lt;br /&gt;
'''Baran:''' It is over, I am vanquished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Arvith:''' I don't think we can rescue anyone from these villages. It is too late.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I was too weak to protect these people. Oh why did this happen to me?!?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Epilogue==&lt;br /&gt;
===Story===&lt;br /&gt;
It took years to rebuild the village and restore the surrounding farms. The people of Maghre had to work very hard, but felt better knowing Arvith's men would be their firm allies in troubled times.&lt;br /&gt;
&lt;br /&gt;
Arvith and his men left the village assured that it would be well guided by Baran. On their journeys they faced many challenges and battles. Some tales even mention Arvith's name together with that of the famous elvish lord Kalenz, but this is a different story...&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Arvith | Arvith]]&lt;br /&gt;
*[[CharactersStorys#Baran | Baran]]&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*[[CharactersStorys#Brena | Brena]]&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
*Councillor Hoban&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*[[CharactersStorys#Nil-Galion | Nil-Galion]]&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*[[CharactersStorys#Mordak | Mordak]]&lt;br /&gt;
*[[CharactersStorys#Muff_Toras | Muff Toras]]&lt;br /&gt;
*[[CharactersStorys#Rotharik | Rotharik]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;br /&gt;
*[[CharactersStorys#Tairach | Tairach]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74768</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=74768"/>
		<updated>2026-01-24T08:49:19Z</updated>

		<summary type="html">&lt;p&gt;Kylix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from [[A Tale of Two Brothers]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arvith ===&lt;br /&gt;
'''Arvith:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Everything is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
Translation hints: The first paragraph is shown with the journey map as a background, showing the village in the foothills along the route between Aldril and Dan’Tonk. I'm assuming the beacons either use smoke signals or basic fire signals, with a few agreed ones to request goods or indicate that surplus is for sale.&lt;br /&gt;
&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.&lt;br /&gt;
&lt;br /&gt;
Then came the day that a dark mage settled in the region and began seeking sacrifices for his summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day’s ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
&lt;br /&gt;
There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Baran had a brother named Arvith who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that, in better times, the brothers had talked of using trade beacons for other signals when in dire need. Baran sent out that call.&lt;br /&gt;
&lt;br /&gt;
12 V, 363 YW&lt;br /&gt;
Excerpt from the journal of Baran of Maghre&lt;br /&gt;
&lt;br /&gt;
If I could but face this ‘Mordak’! I think my magic might prove stronger than his. But he bides in the hills, well-guarded by his servants, and I muster frightened peasants to fight his minions with blades and sticks.&lt;br /&gt;
&lt;br /&gt;
I need my brother; he always had a better head for battle than I. Yet we have not spoken since that evil day at Toen Caric. If he will not come for me, perhaps he will return to aid our village in its hour of desperate need.&lt;br /&gt;
&lt;br /&gt;
Heeding the call, Arvith gathered such men as he could and hurried to Maghre to help Baran.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arvith:''' Baran should be in position by now. Press them, distract the adept so Baran can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arvith:''' Baran has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Undead Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' There's nothing more to be had from this one; we will have to search for Baran ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Baran was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My brother, kidnapped? I have failed you, Baran! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arvith:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: The Chase ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales wArvithd of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arvith followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and wArvithd that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arvith:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arvith's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' That may well be the key to the cell they're holding Baran in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Baran's Cell ===&lt;br /&gt;
'''Unit:''' I found Baran. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF Arvith&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Good to see you, Arvith. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' You must be one of Arvith's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Return to the Village ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arvith:''' There. Your village is just across those hills, and already I see men coming to greet us!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No, they are fleeing from something. We must find out what is happening over there!&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' Men! Ready your weapons!&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' We should go there and talk to Counselor Hoban. Maybe he knows what is going on here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sighted by Councillor Hoban ===&lt;br /&gt;
'''Councillor Hoban:''' I am glad to see you returned.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' No gladder than I am to be here. But what has happened to Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' The orcish warlord aims to enslave us. We will not be able to hold out for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemies Defeated ===&lt;br /&gt;
'''Arvith:''' Finally the warlord is killed. Now you can go back to Maghre.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.&lt;br /&gt;
&lt;br /&gt;
'''Arvith:''' I must go back to earning my living. But you have my word, little brother; if you are beset again, I will come.&lt;br /&gt;
&lt;br /&gt;
=== Baran's Last Breath ===&lt;br /&gt;
'''Baran:''' It is over, I am vanquished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Arvith:''' I don't think we can rescue anyone from these villages. It is too late.&lt;br /&gt;
&lt;br /&gt;
'''Baran:''' I was too weak to protect these people. Oh why did this happen to me?!?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Epilogue==&lt;br /&gt;
===Story===&lt;br /&gt;
It took years to rebuild the village and restore the surrounding farms. The people of Maghre had to work very hard, but felt better knowing Arvith's men would be their firm allies in troubled times.&lt;br /&gt;
&lt;br /&gt;
Arvith and his men left the village assured that it would be well guided by Baran. On their journeys they faced many challenges and battles. Some tales even mention Arvith's name together with that of the famous elvish lord Kalenz, but this is a different story...&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Arvith | Arvith]]&lt;br /&gt;
*[[CharactersStorys#Baran | Baran]]&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*[[CharactersStorys#Brena | Brena]]&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
*Councillor Hoban&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*[[CharactersStorys#Nil-Galion | Nil-Galion]]&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*[[CharactersStorys#Mordak | Mordak]]&lt;br /&gt;
*[[CharactersStorys#Muff_Toras | Muff Toras]]&lt;br /&gt;
*[[CharactersStorys#Rotharik | Rotharik]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;br /&gt;
*[[CharactersStorys#Tairach | Tairach]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74767</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74767"/>
		<updated>2026-01-24T07:25:35Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 17b: All-In */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
====Yes, release some ghouls.====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
====No, keep them locked up.====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Volas | Volas (Elvish Ranger)]]&lt;br /&gt;
*[[CharactersStorys#Elandin | Elandin (Elvish Marshal)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorcerer)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74766</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74766"/>
		<updated>2026-01-24T07:15:28Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 18: Epilogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
====Yes, release some ghouls.====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
====No, keep them locked up.====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Unit:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Volas | Volas (Elvish Ranger)]]&lt;br /&gt;
*[[CharactersStorys#Elandin | Elandin (Elvish Marshal)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorcerer)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74765</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74765"/>
		<updated>2026-01-24T06:56:51Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 17a: The Duel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
====Yes, release some ghouls.====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
====No, keep them locked up.====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Unit:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Volas | Volas (Elvish Ranger)]]&lt;br /&gt;
*[[CharactersStorys#Elandin | Elandin (Elvish Marshal)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorcerer)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74764</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74764"/>
		<updated>2026-01-24T06:22:22Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 16: Eleventh Hour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
====Yes, release some ghouls.====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
====No, keep them locked up.====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Unit:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Volas | Volas (Elvish Ranger)]]&lt;br /&gt;
*[[CharactersStorys#Elandin | Elandin (Elvish Marshal)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorcerer)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74761</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74761"/>
		<updated>2026-01-23T16:53:53Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 14: The Drowned Plains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
====Yes, release some ghouls.====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
====No, keep them locked up.====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Unit:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Volas | Volas (Elvish Ranger)]]&lt;br /&gt;
*[[CharactersStorys#Elandin | Elandin (Elvish Marshal)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorcerer)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74760</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74760"/>
		<updated>2026-01-22T16:53:24Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Ant Ambrosia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
====Yes, release some ghouls.====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
====No, keep them locked up.====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Unit:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Volas | Volas (Elvish Ranger)]]&lt;br /&gt;
*[[CharactersStorys#Elandin | Elandin (Elvish Marshal)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorcerer)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
</feed>