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		<title>CampaignDialogue:HttT</title>
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		<summary type="html">&lt;p&gt;Kylix: /* Scenario 4: The Bay of Pearls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete|This is currently the dialog as it was circa 2011. For the up-to-date text, refer to the scenario files}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
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__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Heir to the Throne. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Konrad===&lt;br /&gt;
'''Konrad:''' We are vanquished, for I have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Li’sar===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
===Kalenz===&lt;br /&gt;
'''Kalenz:''' Argh! I am finished!&lt;br /&gt;
&lt;br /&gt;
===Delfador===&lt;br /&gt;
'''Delfador:''' No! This is the end! We have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Warven===&lt;br /&gt;
'''Warven:''' At least I die an honorable death.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Elves Besieged==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the kingdom was plunged into a bitter war with the Orcs of the North.&lt;br /&gt;
&lt;br /&gt;
The Northern host encamped at Galcadar, by the Ford of Abez, and the King led his forces to meet them. Splitting his army in two, he led one half while his son, the Crown Prince Eldred, led the other.&lt;br /&gt;
&lt;br /&gt;
Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious... and treacherous. In the heat of battle, Eldred’s men turned on the King. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred.&lt;br /&gt;
&lt;br /&gt;
Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.&lt;br /&gt;
&lt;br /&gt;
In exchange for tribute, the warlord of the North happily made peace with Eldred, who proclaimed himself king and led his army south towards Weldyn.&lt;br /&gt;
&lt;br /&gt;
But Garard’s arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the King’s death. The loyalist army marched north to meet Eldred.&lt;br /&gt;
&lt;br /&gt;
Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: ''“Fight no-one great or small except the old mage, whose head should be severed from his shoulders.”''&lt;br /&gt;
&lt;br /&gt;
And Eldred did indeed meet Delfador face-to-face in battle, in the hinterlands near Tath. Sword clashed against staff, as the wise old mage fought the brash young warrior.&lt;br /&gt;
&lt;br /&gt;
In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.&lt;br /&gt;
&lt;br /&gt;
Asheviere herself then took command of the army and led it back to Weldyn. Knowing that the King’s young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.&lt;br /&gt;
&lt;br /&gt;
Fleeing to the Aethenwood beyond the south-western border of Wesnoth, Delfador raised the child Konrad under the protection of the elves, watching sadly as Asheviere’s reign of terror over the land began...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Twenty years into her rule, Asheviere turned her attention to the wood elves living in the great forest south-west of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Master Delfador! Look, there are orcs coming from all directions! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There are too many to fight, far too many. We must escape!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But to where? This is the only home we have! What about the elves?&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' We'll fight them, but you must escape, Konrad. It's imperative that you escape!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We'll go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we'll be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the north-west. I'll protect you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, let's hurry!&lt;br /&gt;
&lt;br /&gt;
'''Urug-Telfar:''' Attack the elves, my grunts, and take their villages. Let's claim this land for the Queen!&lt;br /&gt;
====Hard Difficulty====&lt;br /&gt;
'''Knafa-Tan:''' Remember, it's rumoured that the filthy mage and one that he protects are in these parts. They're the ones we want!&lt;br /&gt;
====Easy and Normal Difficulty====&lt;br /&gt;
'''Knafa-Tan:''' Ha ha! We'll rip the filthy elves to pieces!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Galdrad:''' Let them come. We'll fight them with all we have!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Be careful, Konrad! Guard him well, Delfador!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Don't spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacked===&lt;br /&gt;
'''Delfador:''' Only a fool would dare to attack me!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacks===&lt;br /&gt;
'''Delfador:''' I am Delfador the Great. Prepare to die!&lt;br /&gt;
&lt;br /&gt;
===Delfador Kills===&lt;br /&gt;
'''Delfador:''' Only the foolish oppose me!&lt;br /&gt;
&lt;br /&gt;
===Konrad Attacks===&lt;br /&gt;
'''Konrad:''' Let me through, you rogue!&lt;br /&gt;
&lt;br /&gt;
===Konrad Kills===&lt;br /&gt;
'''Konrad:''' Die, villain, die!&lt;br /&gt;
&lt;br /&gt;
===Goblin Burns a Village===&lt;br /&gt;
'''Konrad:''' Oh no! They're destroying our home!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There can be no looking back. We must go quickly!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Very well, we've made it this far! But where do we go next?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must travel north, and try to make it to the Isle of Alduin. Hopefully we'll find refuge there.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Of course you're right, Delfador. But what will become of the elves here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The elves will fight. They may even prevail. But I fear things don't bode well for them. Let's not speak of it now. Onwards!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Good luck, Konrad! Don't worry about us, we'll fight as best we can!&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
===Konrad Dies===&lt;br /&gt;
'''Konrad:''' I... I don't think I can make it anymore.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Prince... you must keep fighting! Nooooooo!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It's over. I'm doomed...&lt;br /&gt;
&lt;br /&gt;
===Delfador Dies===&lt;br /&gt;
'''Delfador:''' I have... have failed in my duty to protect the Prince! I'm defeated.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Don't die, Delfador! Please, you have to stay alive!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Ugh!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Blackwater Port==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it's one of the only places where they can ship supplies and weapons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, some orcs are following us! We must make haste!&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Delfador, my old friend! We'd heard of your coming, and of the attacks on the elves. It's good to see you again, although I'd prefer it weren't in such sad times.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who's willing to oppose the Dark Crown. Rumour has it that his lance has slain fifty men and a hundred orcs.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' It seems the orcs have come here too, to try to wrest this port from our hands. Our defences are still weak, but reinforcements will arrive soon!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We'll help you fight them off until the reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' With your help, we have hope we can fend them off. But you mustn't tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And the ship will take us to Alduin?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, we'll sail to the Isle of Alduin, my home, Konrad, and the home of many magi.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' I'll send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men — from now on you'll be able to recruit horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?&lt;br /&gt;
&lt;br /&gt;
====Easy Difficulty====&lt;br /&gt;
'''Sir Kaylan:''' Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They're also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.&amp;quot; or &amp;quot;Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
====Normal and Hard Difficulty====&lt;br /&gt;
'''Sir Kaylan:''' Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Delfador:''' Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.&lt;br /&gt;
&lt;br /&gt;
'''Haldiel:''' Greetings, young master. I pledge myself to your service.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, note that Haldiel doesn't seek gold upkeep; as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest they fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mokolo Qimur is killed====&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honour, I must reward your valour.&lt;br /&gt;
&lt;br /&gt;
You've risked your life to defend our city. In return, I place one of my city's finest defenders in your service. Simyr, step forwards. I place your lance in the service of young Prince Konrad here. May you help him restore order to the country.&lt;br /&gt;
&lt;br /&gt;
'''Simyr:''' It's my pleasure and honour to serve, my liege.&lt;br /&gt;
&lt;br /&gt;
====Turns finished====&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!&lt;br /&gt;
&lt;br /&gt;
'''Mokolo Qimur:''' So many foul humans riding on horses! There's no way we can defeat them. Quick, we must make our escape!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Sir Kaylan:''' Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should embark now.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Safe voyage to you, friends. Rest assured that we'll never surrender to the forces of the Dark Queen.&lt;br /&gt;
&lt;br /&gt;
===Sir Kaylan Dies===&lt;br /&gt;
'''Sir Kaylan:''' I've failed in my duty to protect the Rightful Heir and the port.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Without his help, we'll be unable to use the ships. There's no hope...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: The Isle of Alduin==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' And so the party landed on the Isle of Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So this is Alduin. It looks a little... desolate.&lt;br /&gt;
&lt;br /&gt;
'''Usadar Q’kai:''' Who's that? Oh, a party of elves has landed. We shall drive them back into the sea!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If the orcs have come here, their forces at Elensefar must be even more numerous than I feared.&lt;br /&gt;
&lt;br /&gt;
Konrad, training is important. If we only have inexperienced troops when we reach Elensefar, then our journey is likely to end in sight of the city’s gates.&lt;br /&gt;
&lt;br /&gt;
This island is the place where I was born, and where I learned magic; it used to be so beautiful. We must recapture it! To arms!&lt;br /&gt;
&lt;br /&gt;
===Move to a Ship===&lt;br /&gt;
'''Konrad:''' This is no time to return to our vessel! We must take control of the island!&lt;br /&gt;
&lt;br /&gt;
===Find the Mage===&lt;br /&gt;
'''Unit:''' I found someone hiding in the village!&lt;br /&gt;
&lt;br /&gt;
'''Elrian:''' My lords, I've been hiding in the village from the orcs, like many of the other magi here. I pledge myself to your service; let's move swiftly to recapture the island!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Certainly, let's join together to fight the evil ones.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
===Easy Difficulty===&lt;br /&gt;
'''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units, else the enemy would make short work of them.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Seimus:''' Delfador, my old master! You have saved the island from the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' My apprentice! How did the island fall to such as these?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' You've not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come from fighting her forces at Blackwater. Where else has she attacked?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' She's taken control of the Bay of Pearls, long held by the mer, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must indeed go there. Let's therefore rest here a little, and then set sail for the Bay. Hopefully we'll defeat her forces there!&lt;br /&gt;
&lt;br /&gt;
====If you didn't find Elrian previously====&lt;br /&gt;
'''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
=====Easy Difficulty=====&lt;br /&gt;
'''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Caution, young prince. It's very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: The Bay of Pearls==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' So this is the Bay of Pearls. It looks like they have those merfolk working hard!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. Be careful!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Bugg:''' But boss, why are we only using bats and nagas?&lt;br /&gt;
&lt;br /&gt;
'''Dwaba-Kukai:''' Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!&lt;br /&gt;
&lt;br /&gt;
'''Bugg:''' But orcs are the most powerful race in all of…&lt;br /&gt;
&lt;br /&gt;
'''Dwaba-Kukai:''' Shut up, worm! I’m the boss!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Bugg:''' Ha ha ha! Now orcs will rule over land and sea!&lt;br /&gt;
&lt;br /&gt;
'''Dwaba-Kukai:''' (Sigh) Will someone kill this idiot for me, please?&lt;br /&gt;
&lt;br /&gt;
===Bugg Dies===&lt;br /&gt;
'''Bugg:''' But... but... how can this be happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' Who was that idiot?&lt;br /&gt;
&lt;br /&gt;
===Free Mermen===&lt;br /&gt;
====I====&lt;br /&gt;
'''Gwimli:''' Thank you for rescuing us! Now we can help you fight the evil orcs! The main cage where they keep most of the mermen is in the north-west!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Kaba:''' Freedom! Now where are those orcs? Let me at ’em!&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Mabooa:''' Now that we're free, together we can defeat our oppressors!&lt;br /&gt;
&lt;br /&gt;
====IV====&lt;br /&gt;
'''Gwaba:''' Free at last! Now, death to the orcs!&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
'''Heldaga:''' Death to the orcs! Come, my mer brethren, let us fight the orcs and drive them from our shores!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' At last, we have freed the mermen. Go back to the ocean and live in peace.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Now where is Delfador? I hope he’s safe!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am perfectly safe, friend!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' There you are! I am so glad you are all right! Now we may have a little rest.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh no! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do that? But what about you, Delfador? You’re coming with me, right?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But Delfador! I can’t do it on my own!&lt;br /&gt;
&lt;br /&gt;
'''Supporter:''' On your own? My lord! We, your loyal soldiers, will support you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. But how do I get there?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them.&lt;br /&gt;
&lt;br /&gt;
====By Foot====&lt;br /&gt;
'''Konrad:''' Ships? Ugh! I have been seasick for the last time. We shall walk!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Safe journey to you, Konrad. Until we meet again!&lt;br /&gt;
&lt;br /&gt;
====By Ship====&lt;br /&gt;
'''Konrad:''' Going by ship we may at least get a little rest for ourselves. By sea it is!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
====Enemies Alive====&lt;br /&gt;
'''Delfador:''' Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!&lt;br /&gt;
&lt;br /&gt;
====At Least One Leader Dead====&lt;br /&gt;
'''Delfador:''' Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I bear ill tidings. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do this? But you are coming with me, aren’t you, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?&lt;br /&gt;
&lt;br /&gt;
=====Killed Sea Orc=====&lt;br /&gt;
'''Delfador:''' Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
=====Killed Land Orc=====&lt;br /&gt;
'''Delfador:''' With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Muff Malal’s Peninsula==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' But the road to Elensefar was a treacherous one. Konrad and his men were set upon by a strong band of undead.&lt;br /&gt;
&lt;br /&gt;
'''Muff Malal:''' Ahh, a party of elves approaches. Soon we shall have elven zombies serving us!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! On yonder peninsula there seems to be some movement!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It looks like an undead outpost! If we could defeat them, the locals would probably be grateful. But I do not know if we have the strength to defeat such a foe, or the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Cleansing this land of undead does not appear overly difficult. It could be good training for those yet untested in battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I see. If we are to break the siege of Elensefar, we will need every veteran soldier we can get.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' The decision is yours, sir. If we are to leave, I advise we hurry past before they are upon us. If we are to fight, then... to arms!&lt;br /&gt;
&lt;br /&gt;
===Reach Signpost===&lt;br /&gt;
====Konrad====&lt;br /&gt;
'''Konrad:''' We do not have time to tarry here! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Konrad:''' Shirk not your duty! I will decide when it is time to leave for Elensefar.&lt;br /&gt;
&lt;br /&gt;
===Defeat Muff Malal===&lt;br /&gt;
'''Konrad:''' Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Isle of the Damned==&lt;br /&gt;
===Story Text===&lt;br /&gt;
But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...&lt;br /&gt;
&lt;br /&gt;
The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. By dint of great effort they reached a nearby island...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Whew, I survived. But now where am I? Is this island inhabited?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' We have heard only the worst things about this place, my lord. It is said that the legions of the undead have come here in great numbers and devastated the island into an ugly wasteland.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!&lt;br /&gt;
&lt;br /&gt;
(Delurin appears)&lt;br /&gt;
&lt;br /&gt;
'''Delurin:''' Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 100 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' There are some ancient temples to the southwest; I wonder what might be inside them!&lt;br /&gt;
&lt;br /&gt;
===Investigate Temples===&lt;br /&gt;
====I====&lt;br /&gt;
'''Unit:''' The temple seems to be empty.&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Join us, wise one. We welcome your aid!&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' If we eradicate the undead blight on these islands, I will surely go with you. Otherwise, I plan to finish my task here before moving on.&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Xakae:''' Surprise! Searching for magi, and all I get is these foul humans!&lt;br /&gt;
&lt;br /&gt;
===Moremirmu Dies===&lt;br /&gt;
'''Moremirmu:''' Fight on against the undead without me, friends!&lt;br /&gt;
&lt;br /&gt;
===Defeat Enemies===&lt;br /&gt;
'''Konrad:''' We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Together we have vanquished the foul undead! Come, I will join you on your noble quest.''&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Elvish Fighter:''' Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Siege of Elensefar==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! It seems the city has already fallen!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This is terrible news! We must retake the city!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' There are so many of them. This will not be easy! And look to the north! It seems that the undead are allied with the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Muff Jaanal:''' Here come the elves! Our newly forged alliance with the orcs will give us the power to crush them with ease!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We must take the city, and destroy the evil undead before reinforcements arrive!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' As night began to fall, three dark figures crept out of the forest.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Halt! Who goes there, friend or foe? &lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like to help you against the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Thieves, hmmm? Who says we can trust such as you?&lt;br /&gt;
&lt;br /&gt;
'''Gamlel:''' We would understand if you didn’t trust us, of course, but it is in our mutual interest to rid the city of the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. You may join us.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, but where is your fighting force? How can you help us?&lt;br /&gt;
&lt;br /&gt;
'''Gelgar:''' We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hmm... I have to consider this...&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Help us infiltrate the city. We can do the rest.''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' I want you to reinforce us once we break through their line.&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Agreed. But, will you be able to see our flag if it’s dark?''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.''&lt;br /&gt;
&lt;br /&gt;
'''''Komrad:''' Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.''&lt;br /&gt;
&lt;br /&gt;
===Thieves Ambush Orcs===&lt;br /&gt;
'''Narrator:''' As the banner was raised, sounds of fighting could be heard from across the city.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Let’s expel these invaders! Today, the city is ours again!&lt;br /&gt;
&lt;br /&gt;
===Turn 6: Thieves on River===&lt;br /&gt;
'''Narrator:''' On the banks of Elensefar’s port district, three shadowy figures appeared.&lt;br /&gt;
&lt;br /&gt;
To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Very few people know that the river can be forded here. The orcs have yet to discover this place. Bring your forces into the city, quickly now, and you can flank them.&lt;br /&gt;
&lt;br /&gt;
===Reach Muff Jaanal’s Citadel===&lt;br /&gt;
'''Muff Jaanal:''' So you endeavor to fight me in my home. Foolish.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Finally, we have retaken the city! Let us rest here, friends.&lt;br /&gt;
&lt;br /&gt;
'''Thief:''' Victory! The thieves of Elensefar will be in your service, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The party rested for three days, after which an old friend returned.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Greetings, friends. I see that you have rescued the city! I knew that you could do it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! So good to see you! Where have you been?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.&lt;br /&gt;
&lt;br /&gt;
(Authorial Comment: See Legend of Wesmere; Kalenz is the former High Lord of the elves. At this time in 517 YW, he is probably a leader or legate of the elves of the Forest of Lintanir.  None of this backstory existed when HttT was first written.)&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Greetings, friend.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Ka’lian has met and decided: we must capture the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' The Sceptre of Fire? What’s that?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But what has this to do with me?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, and you want me to get this scepter?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We will help you retrieve it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. But if you find the Sceptre first, the people will support you as the king.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Me? King?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, Konrad. I believe you will be king one day. Now let us make haste!&lt;br /&gt;
&lt;br /&gt;
We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Crossroads==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
The queen’s agents were still scouring the coastal regions, for news of Elensefar’s rescue had not yet reached her.&lt;br /&gt;
&lt;br /&gt;
Small as it was, Konrad’s army avoided the notice of hostile eyes in the sparsely populated western countryside for a time. However, their luck did not hold.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' Here we come to the great cross-roads. We should go northeast.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Beware! These hills are not safe! The roads are important to Asheviere’s strategy, and she has hired orcs to guard them. We shall have to fight to travel through.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!&lt;br /&gt;
&lt;br /&gt;
===Move to 12,11===&lt;br /&gt;
'''Niodien:''' Stay on the path! The hills here are not safe!&lt;br /&gt;
&lt;br /&gt;
===Move to 3,15===&lt;br /&gt;
'''Loflar:''' Beware the hills! There are many orcs in hiding, preparing to ambush you!&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' NE — Dan’Tonk&lt;br /&gt;
SE — Fort Tahn&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Dan’Tonk, we are so close to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and gather more allies in the north.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Victory is ours, men. Let us proceed northeast!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Princess of Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
...but one of the orcs survived long enough to send the news to the queen...&lt;br /&gt;
&lt;br /&gt;
...and she sent her most able commander.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' On the road to Knalga, the party was opposed by the forces of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The Queen has sent me to stop you, impostor!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' That’s the princess, Li’sar. The daughter of the Queen, and her successor!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I’m no impostor. It seems that your mother has lied to you.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This is treason! Your lies will perish with you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no use in reasoning. She will understand only one thing. To arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Li’sar:''' This is taking too much time, I had best call some reinforcements!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Li’sar:''' Maybe I was not using enough forces...&lt;br /&gt;
&lt;br /&gt;
===Get too Close===&lt;br /&gt;
'''Li’sar:''' I see that your forces draw near, impostor! I’ll not be defeated in my own backyard so easily... Come forth and attack, my loyal duelist!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' I’ll seize their keep, my Lady!&lt;br /&gt;
&lt;br /&gt;
===Find Ronry===&lt;br /&gt;
'''Unit:''' It sounds like there is something in the mine shaft.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' The trap is foiled, but I’ll still flush this rabble from their keep!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I surrender! Don’t hurt me, impostor.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I said before I’m not an impostor, but if you yield, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Let me go!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Think about the story of the old king. Ask somebody who knew of him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The old king? I have heard about that, but I know it is not true. My mother told me.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee as an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Good day then, Princess. Come, men, to the northern road!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' (Ha ha, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Valley of Death==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!&lt;br /&gt;
&lt;br /&gt;
'''Selda-Mana:''' Who are these who approach? Let us kill them all!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' To arms, men! The undead hordes approach!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' There can be no surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!''&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' There are just so many! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us hold them off as long as we can!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''''Moremirmu:''' I have come once again to aid you, friends!''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' White magi? Come to help us? But what are they doing here?''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!''&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Delfador:''' The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed not! I feel we have survived this battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Whew! That was a difficult battle, but they are retreating at last!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Yes! We have fought them off!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Alive====&lt;br /&gt;
'''Konrad:''' Thank you for returning to help us, Moremirmu.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' You must escape the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the Great River at Abez. Make haste though, for you will not be able to ford the river in winter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you for your counsel, good friend! May our paths meet again in happier times!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Dead====&lt;br /&gt;
'''Konrad:''' It greatly saddens me that Moremirmu was slain on the field, after he helped us.&lt;br /&gt;
&lt;br /&gt;
'''White Mage:''' May he rest peacefully!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' He died fighting for you, Prince, just as any of us would be willing to die for you.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Konrad:''' This place makes me feel uneasy, even with the undead retreating. Where may we go now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed! Let us go from here!&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Gryphon Mountain==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' What is this place? That is one big mountain!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That is the fabled Gryphon Mountain.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, let’s start climbing the mountain!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Delfador:''' It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Quickly, men! Onward!&lt;br /&gt;
&lt;br /&gt;
===Enemy Kills Mother Gryphon===&lt;br /&gt;
'''Killer:''' Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!&lt;br /&gt;
&lt;br /&gt;
===Kill Mother Gryphon===&lt;br /&gt;
'''Killer:''' Here are the mother Gryphon’s eggs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Excellent! We should be able to breed Gryphons for our own uses now!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' We have defeated them! Now what do we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!&lt;br /&gt;
&lt;br /&gt;
====Have Eggs====&lt;br /&gt;
'''Konrad:''' With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs, Gryphons Alive====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still...&lt;br /&gt;
&lt;br /&gt;
Whoa!!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Amazing! I have never before heard of such behavior in gryphons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What does it mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do not know. Come now, the show is over.&lt;br /&gt;
&lt;br /&gt;
Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’Have Eggs, Gryphons Dead====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: The Ford of Abez==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The dwarves once ruled these lands, but they are now filled only with chaos. This is where your father and uncle were betrayed, almost seventeen years ago now, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Really? So what happened, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And then... we were defeated?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We were winning the battle. We were repelling them...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' And then the king’s son, in the heat of battle, turned upon the king!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But you avenged the murder. You killed the prince. Right, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, but the elves always told me that you killed the prince, Delfador, even though you never talked about it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That foolish boy killed himself.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do you mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So it is true, you did kill him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!&lt;br /&gt;
&lt;br /&gt;
'''Gaga-Breuk:''' Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Isn’t there somewhere else we can cross? Maybe upstream?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! Quickly! We must hurry!''&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Attack Escort===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Kill Li’sar===&lt;br /&gt;
'''Li’sar:''' You drive me from the field, but you have not vanquished me, impostor!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Water Serpent:''' Ruaarrrrrrrr!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What is that?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!&lt;br /&gt;
&lt;br /&gt;
===Cross the Ford===&lt;br /&gt;
'''Konrad:''' We made it across the river safely! Where to now?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the Dwarves of the Heart Mountains in the north.&lt;br /&gt;
&lt;br /&gt;
'''''Li’sar:''' I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Do you think she’s really going to chase us, Delfador?''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!''&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Northern Winter==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the river were lands few humans had ever visited. The occasional distant thutter of orcish signal drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous.&lt;br /&gt;
&lt;br /&gt;
Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' This winter is bitterly cold! Perhaps we should stop here and rest a while.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it fall into the hands of our enemies!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!&lt;br /&gt;
&lt;br /&gt;
'''Human Advisor:''' Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onward, I say!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we shall wrest control of the land from them. To arms men!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' More snow is falling. We must finish this battle quickly. Onward men!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Konrad:''' We must make haste before the snow overwhelms us!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Let us not rest for too long though, friends. We must still reach the ancient dwarven lands before our foes do.&lt;br /&gt;
&lt;br /&gt;
====Have Gryphon Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols. During this time, the valley walls echoed with the squeaks of gryphon hatchlings, who happily frolicked across the camp.&lt;br /&gt;
&lt;br /&gt;
Konrad set his shamans to the task of corralling the animals. The elvish shamans had a natural rapport with the gryphlets, whose wings were still too small to carry a mount.&lt;br /&gt;
&lt;br /&gt;
Konrad finally decided he could not wait until the gryphons grew to maturity — Delfador’s insistence that the scepter must be recovered was too compelling. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols.&lt;br /&gt;
&lt;br /&gt;
Eventually Delfador’s insistence that the scepter must be recovered proved too compelling, even when it meant dismantling the camp without the spring having yet fully arrived. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: The Dwarven Doors==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' At last, this is the entrance to the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' All I can see are ruins and poor villages.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Slaves to the evil orcs? We must liberate them!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That would not be a wise choice, for our mission is to retrieve the Sceptre of Fire. If we tarry in this place, hordes of orcs will surround us.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Konrad, heed the words of Delfador. We shall return to wrest the grip of the orcs from these lands. Look — orcs are already gathering. More are surely on their way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This does not please me, but I will listen to your advice.&lt;br /&gt;
&lt;br /&gt;
'''Rider:''' Sir, I should like to scout out the path ahead. It would be disaster for us to find these doors sealed, leaving us as hunting fodder for the gathering horde.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Excellent. We must find a way underground before we are overwhelmed.&lt;br /&gt;
&lt;br /&gt;
'''''Outlaw Advisor:''' My uncle used to smuggle... err... I mean... trade food for the dwarves. He could get grain carts in under the very noses of those ugly orcs.''&lt;br /&gt;
&lt;br /&gt;
''He must be hiding in one of those villages.''&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' The defense of the dwarves must have been strong. Look at those ruined towers!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.&lt;br /&gt;
&lt;br /&gt;
===Delfador Moves to Thunedain’s Pillars===&lt;br /&gt;
'''Delfador:''' The pillars of Thunedain. He was a legendary dwarvish lord who made his last stand here. May we triumph where he fell.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.&lt;br /&gt;
&lt;br /&gt;
===Haldiel Kills===&lt;br /&gt;
'''Haldiel:''' Back to the abyss, spawn of filth!&lt;br /&gt;
&lt;br /&gt;
===Find the Bandit Uncle===&lt;br /&gt;
====Outlaw Advisor====&lt;br /&gt;
'''Outlaw Advisor:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' $outlaw_name|! How have you been? I haven’t seen you in years.&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Unit:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' Haw! Any friend of $outlaw_name is a friend of mine too.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Konrad:''' We need to make it into the caves of the dwarves.&lt;br /&gt;
&lt;br /&gt;
=====Exit at 14.3=====&lt;br /&gt;
'''Uncle Somf:''' The mine entrances were all collapsed intentionally during the fighting. The doors, while heavily defended, remain accessible. The orcish hordes that assault them are repulsed, but you may be able to sneak in unnoticed.&lt;br /&gt;
&lt;br /&gt;
=====At 25,2=====&lt;br /&gt;
'''Uncle Somf:''' The best way is through the mine tunnels. The orcs have never found all the mine entrances, and many still lead deep underground.&lt;br /&gt;
&lt;br /&gt;
===Move Outlaw next to Somf===&lt;br /&gt;
'''Uncle Somf:''' How are we doing, $outlaw_name|?&lt;br /&gt;
&lt;br /&gt;
'''Outlaw Advisor:''' The same as always, Uncle!&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' That bad, huh?&lt;br /&gt;
&lt;br /&gt;
===Find Cuttle Fish===&lt;br /&gt;
'''Cuttle Fish:''' Ruarrrrr!!!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A monster was hiding in that lake!&lt;br /&gt;
&lt;br /&gt;
'''Whiner:''' The legend was true! There are always tentacled creatures hiding in the lakes near the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
===Find Entrances===&lt;br /&gt;
====I====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' The doors... they can be moved!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Quickly, now, let us slip inside and hope the dwarves do not object...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' ... and that the orcs do not follow.&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' The doors are closed and barred from the inside!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We can’t get in! What should we do now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we must make it to that tunnel!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' This old mine seems to be connected to the main tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I am hesitant to enter. It will be so difficult in the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no time for idle chatter or delay of any kind. Onward!&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' I have reached the mine entrance, but there is no tunnel here. Rock and rubble completely block the way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I hope we can make it through the main doors, then.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is our only choice now. Hurry!&lt;br /&gt;
&lt;br /&gt;
====Konrad Finds Entrance====&lt;br /&gt;
'''Konrad:''' Pray that we live to see sunlight again.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
===Defeat Orcs===&lt;br /&gt;
'''Kalenz:''' We have defeated the foul orcs guarding this land, but we must continue without rest. More will surely come!&lt;br /&gt;
&lt;br /&gt;
====Entrance at 14,3====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. Let us breach the great doors to the dwarven kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
====At 25,2====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. The mines in the northeast are the best way to enter.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: Plunging into Darkness==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' It’s so dark in here I can hardly see!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is dark indeed. We shall have to light torches and tread slowly and carefully. It may be there are still dwarves down here who can aid us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed. We elves do not fare well in these dark pits.&lt;br /&gt;
&lt;br /&gt;
===Secret Passage===&lt;br /&gt;
'''Unit:''' Hmm... there seems to be a secret passage behind these rocks!&lt;br /&gt;
&lt;br /&gt;
====Find Treasure====&lt;br /&gt;
'''Unit:''' There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Relgorn:''' Who are these that approach? Surface-dwellers! On your guard, men!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace, friends. We come in peace!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Oh, do you? I see that you are accompanied by elves. Can we dwarves not live in peace without the treacherous elves coming to bother us?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Why such harsh words, dwarf? Elves have never done you any harm.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Peace, friends! Peace! The evil orcs roam the lands above us, we must not fight among ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the dwarves?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, we... we...&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We jest not, friend. We seek the Sceptre of Fire. We seek the help of the dwarves in finding it. But know that we will find it, whether you help us or not.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You speak foolishness. No one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I am, sir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven’t had such a laugh in a long time. And who are you, old man?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you are Delfador? I saw Delfador when I was but a young dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago.&lt;br /&gt;
&lt;br /&gt;
(shinies)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador the Great! Tremble before my wrath!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you really are Delfador! But we had news that you were dead, years ago!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They thought I was dead. They hoped I was dead. Yet still I live.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' And you really think that you can find the Sceptre of Fire?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Sceptre. It will be dangerous. Make no mistake about that: dwarves will be killed, perhaps many dwarves. But surely it is better than hiding from the orcs like worms.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You are right, friend. I will put my best men at your disposal. We know not where the Sceptre is though. Legend says it is hidden in the eastern tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Then to the eastern tunnels we shall go!&lt;br /&gt;
&lt;br /&gt;
====Have Gyphons====&lt;br /&gt;
'''Gryphon Tender:''' I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' What’s this? Gryphons in my castle? Remove the beasts!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Beasts? We were planning to use them as mounts.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Ha ha! Gryphons as mounts! Is there no end to your folly?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Well, if you must go on with this mad scheme, I shall supply you with my own troops as riders! A frail human — or worse, an elf — would never be able to handle their violent instincts!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Temper your anger. Relgorn’s manner may be rough, but surely there is nothing wrong with his suggestion?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, I suppose...&lt;br /&gt;
&lt;br /&gt;
'''Mounted Dwarf:''' Whoa there... No need to be surly, now. Easy...easy... now GO!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit fearsome Gryphon Riders!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: The Lost General==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We are now in the main dwarvish caverns.&lt;br /&gt;
&lt;br /&gt;
Underground roads once led to the different parts of the complex, but now everything lies in ruins.&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' The sign says ‘Guest quarters’.&lt;br /&gt;
&lt;br /&gt;
===Move to 17,24===&lt;br /&gt;
'''Burlin:''' My uncle’s family drowned after the orcs flooded that cavern...&lt;br /&gt;
&lt;br /&gt;
===Merman Goes down Whirlpool===&lt;br /&gt;
'''Narrator:''' A hidden whirlpool sucks you down into a subterranean current!&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What’s this, more trolls? Aye, come to papa, little whelps.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Hello? Who is here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What in the world are you? Some sort o’ monster’s appendage set tae lure me down to be yer watery meal, eh?&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am of the merfolk, dweller of the vast oceans! Do not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are fighting at the side of your fellow cave-dwellers to drive back the orcs and trolls.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' (sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Why are you down here? Are those... troll carcasses?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' I was brawlin’ with these wee pups here defending my outpost. We got a little carried away, fell in the water, and were sucked down intae this grotto.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' How long have you been here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Och, several days at least. The troll meat is starting to stink, and I’m a little ravenous, if ye catch my drift. Canna’ swim past that current, and no’ for lack o’ tryin’.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I will rescue you. Hold onto my shoulders, sir dwarf.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Thanks. Nae need to wait around here. Let’s go.&lt;br /&gt;
&lt;br /&gt;
====Leave Whirlpool====&lt;br /&gt;
'''Narrator:''' Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow.&lt;br /&gt;
&lt;br /&gt;
===Approach Used Passage===&lt;br /&gt;
'''Unit:''' These passages seem to have been used recently.&lt;br /&gt;
&lt;br /&gt;
===Find Big Cave===&lt;br /&gt;
'''Narrator:''' You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
===Find Cave-in===&lt;br /&gt;
'''Unit:''' There is a big cave-in south of here.&lt;br /&gt;
&lt;br /&gt;
===Cave-in===&lt;br /&gt;
'''Unit:''' The rocks are moving!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Unit:''' Who goes there? Friend or foe?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf:''' We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest.&lt;br /&gt;
&lt;br /&gt;
===Find Trolls===&lt;br /&gt;
'''Unit:''' Vile creature! Let us rid these tunnels of its kind!&lt;br /&gt;
&lt;br /&gt;
===Find Undead===&lt;br /&gt;
'''Unit:''' I did not know that the undead were in these pits!&lt;br /&gt;
&lt;br /&gt;
===Find Lionel===&lt;br /&gt;
'''Unit:''' Who is this foul enemy that we fight?&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am Lionel. I am the Lost General. I will avenge myself upon you all!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Avenge? What have we done to you that you must avenge?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Lionel? A General? I remember that name...&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' Remember me, do you? Aye. I was the king’s finest general, sent down to these pits to retrieve the Sceptre. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!&lt;br /&gt;
&lt;br /&gt;
===Lionel Dies===&lt;br /&gt;
'''Lionel:''' Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Rest in peace, Lionel. The poor, lost general.&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Sceptre is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Narrator:''' The earth shakes.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''''Geldar:''' Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These caves are vast. If we are to find the Sceptre of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse.&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ survive without assistance.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' How will we make it?&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' Northeast o’ my keep, young human, the tunnels converge towards the deepest reaches of the underground kingdom. The Sceptre can only be there. Please accept the service of my guardsmen. These elite warriors will protect you.''&lt;br /&gt;
&lt;br /&gt;
====Have Geldar====&lt;br /&gt;
'''Delfador:''' Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands of evil beasts is a common goal for us, and we will prevail with your help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the legendary dwarvish guardsmen!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Delfador:''' I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Hasty Alliance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.&lt;br /&gt;
&lt;br /&gt;
Stepping through a low corridor, Konrad and Delfador emerged from the maze-like catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by.&lt;br /&gt;
&lt;br /&gt;
A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Where are we? Which way now? I am tired of this darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am not sure of the way. Let me think for a moment.&lt;br /&gt;
&lt;br /&gt;
(Li’sar arrives)&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' En garde!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What in the world are you doing here?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Tracking you down, of course! You have escaped me for the last time!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Don’t try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Sceptre, and return to the daylight again!&lt;br /&gt;
&lt;br /&gt;
(Orcs arrive)&lt;br /&gt;
&lt;br /&gt;
'''Goblin Knight:''' Surprise! Die, you sun-lovers!&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, I promise that you will reach the surface again, or we shall all perish together, Princess.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But once we escape from this hole, I have a score to settle with you!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Well, we have helped each other survive so far, Princess. Now let’s continue together. What do you say?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Princess. Come, men. Let us find the Sceptre!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
==Scenario 17: The Sceptre of Fire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, struggling to be relieved of its centuries-old burden...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' The Sceptre must be getting close now! Where shall we go?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I feel it is near here! We must search for it carefully.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' An earthquake! We’ll be trapped!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' No, not an earthquake, Princess. I feel it too. Something is... aware... of us.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Aware? Who? Delfador, what does he mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre... the earth... the molten lava... the fire... the air around us... everything. It calls out to the heir — I can barely hold it back in my mind. It was forged here, not far north of where we now stand. The sheer power of it!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Where? Where is it?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' North. More than that, I cannot tell.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Konrad, as promised, here is my purse, full of gold.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 300 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Konrad Gets Sceptre===&lt;br /&gt;
'''Konrad:''' Here it is at last, I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So it is in our hands! Now let us leave this stinking pit.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think that if we travel just a little north, we might be able to get out.&lt;br /&gt;
&lt;br /&gt;
===Li’sar Gets Sceptre===&lt;br /&gt;
'''Li’sar:''' At last! I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' My first use for it is going to be to help us get out of this hole! I hope you consider that wise.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think I know what I’m doing. Come, let us go!&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: A Choice Must Be Made==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Sceptre, initially dulled from decades of dust and debris, began to glow from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch-black.&lt;br /&gt;
&lt;br /&gt;
An early encounter with the Sceptre in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight.&lt;br /&gt;
&lt;br /&gt;
Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard’s normally inscrutable face. Finally, fresh air greeted the party...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' I thank you for helping me get back to the surface, but now I must take what is mine!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' You still want to fight me, do you, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Did you think I was just playing around? I need to take my inheritance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north... there are orcs about! Look to the south... there are the hordes of the undead!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps it is in both our best interests for us to remain allies for a little longer... but I do want that Sceptre, and someday I will have it!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' We have escaped.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, we have. Now I suppose you want to use the Sceptre against me, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' No, I was thinking... I don’t really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all due respect, Princess, it is once again we who will spare you, Sceptre or no Sceptre.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Such words in the presence of royalty! Do you want me to fry you, Elf?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
===Choose Arkan-thoria===&lt;br /&gt;
'''Merman:''' Prince Konrad, you and your friends keep talking about avoiding the Arkan-thoria. But we can lead you down this river. With the help of us merfolk, you could reach the home of the North Elves much sooner by the river road, rather than by taking either one of the land routes. I can not promise you that it will be a safe journey, because I do not know what lies ahead, but it is an option and you should consider it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano.''&lt;br /&gt;
&lt;br /&gt;
'''''Konad:''' Your people have already saved me once from a watery death, noble mer, fighting by my side as undead horrors threatened to devour us. I entrust our army to your strength and protection.''&lt;br /&gt;
&lt;br /&gt;
If you are confident you can navigate these waters and guide our forces to safety, then lead on.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am, my liege. We press ahead. Stay close, noble masters.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I suspected you would attempt to lead us down the banks of Longlier...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (shock) What!? Konrad, your folly is appalling! Do you flout my advice?&lt;br /&gt;
&lt;br /&gt;
'''Li}sar:''' We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Of course not, whelp, else he would have chosen a safer route.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hold your tongue, Kalenz. The princess is our ally and of royal blood. She deserves not your disrespect.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Delfador, you cannot allow this to happen! We march to our death!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Lord elf, I am in command. I have held council with the Merfolk, and they believe they can find a path down the river and over the falls. We will take the most direct route to your homeland and escape the grasp of the Northerner armies that swarm the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' (sigh) I have been spoiled by years of genteel living among your kind, Kalenz. An elf’s capacity for introspection and serenity is exceeded only by his ferocity and passion in battle.&lt;br /&gt;
&lt;br /&gt;
It offends your pride and wisdom to suffer the indignity of accepting the will of humans, especially in such a harsh predicament. I urge you to remember how far we have come under Konrad’s leadership, and how close we are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-gotten throne. We will journey east.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I do not like this, old friend. There are legends of things dwelling on this river that even I dare not speak of...&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Prince Konrad, are you sure you want to do this?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I say that… &lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Our need for speed outweighs the danger. With the Merfolk to help us, we will win through.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' On second thought, perhaps we should choose a safer way to go.''&lt;br /&gt;
&lt;br /&gt;
'''''Merman:''' As you say, my lord.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' If you want to choose the river path later, move a merman to the right end of the river again.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 19a: Snow Plains==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This sword may prove useful on our journey ahead. I wonder where it could be hidden.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Who would discard such a wondrous artifact?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was enchanted as a boon to him by your elvish friends in the south. He was visiting their home as an envoy from us North Elves and was called upon to vanquish some beast or other.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Some boon! All for a beast?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It must have been an infestation. Regardless, after returning to his own people, the sword was nothing but an invitation to disaster.&lt;br /&gt;
&lt;br /&gt;
His fellow marshals... well, one could say they were slow to come to Ila’alion’s aid as he held this very plain against an orcish incursion. They resented his arrogance as the bearer of the sword, and indignation is a powerful force amongst my people at times. The sword has been lost in orcish territory ever since.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you think I do not know what power can do to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19b: Swamp of Dread==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This land is cursed. Liches have existed here for ages, luring adventurers and soldiers to their deaths and amassing great armies and fortunes.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Look there! The swamp is infested with all manner of skeletons, corpses, and worse. I hope I have made a wise choice in taking this path.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These Death Knights appear to be minions enslaved by the Lich-Lord. This one must be particularly powerful, since Death Knights are usually strong-willed spirits on their own.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe we can destroy the master and release the minions. There is much fighting to be done before we can pass through these swamps in peace. May our bones not join these fallen warriors who now oppose us.&lt;br /&gt;
&lt;br /&gt;
===Kill Death Knight with Armour===&lt;br /&gt;
'''Narrator:''' The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Delfador... that breastplate... how did it end up here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it.&lt;br /&gt;
&lt;br /&gt;
===Kill All Death Knights===&lt;br /&gt;
'''Narrator:''' As the last of its generals falls, an ear-splitting screech escapes from the lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you.&lt;br /&gt;
&lt;br /&gt;
===Kill Lich===&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. The last of his minions silently falls like a puppet with its strings cut. A cloud of dust billows outwards as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. His minions fall like puppets with their strings cut. A cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Aimucasur’s lordship over this cursed ground is broken.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Aimucasur? So you know of this Lich-Lord? Did you know him? He was a powerful mage?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, very powerful. I was not certain of his identity at first, but it is certain now. He lived centuries ago... he appears in our histories, a former headmaster on Alduin. He was reported to have disappeared, and now we know what happened to him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you not think I know what power does to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19c: Cliffs of Thoria==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party traveled down the river for days, sometimes walking through the shallow water, sometimes swimming, helped by the Merfolk.&lt;br /&gt;
&lt;br /&gt;
One day they saw a gruesome sight — a fleet of boats and rafts sunk or shattered among the river islands. Konrad sent some of the mermen to investigate.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Haven’t you found any enemy boats, ones the Wesnothians were fighting against?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' No we have not. If there were any, they are long gone.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps the monsters Lord Kalenz alluded to sunk the boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That is possible. I would guess they were seeking a way east, just as we are.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do we do next? How much more of the river do we still have to travel?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The mountains north of the river are impassable. Perhaps we should try moving south, to the swamps.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I don’t recommend it. Long ago, a lich who was at war with my people appointed some of his most powerful minions to guard the swamps. We must not go that way!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Then we have only two choices: to proceed down the river or to go back where we came from and fight our way through the orcs or the undead.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador is right. We must go on!&lt;br /&gt;
&lt;br /&gt;
(Keh Ohn appears)&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh my! A monster!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' A dragon! A big one!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' A talking dragon?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am beginning to understand why you were talking about monsters on our way here, Lord Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' With all due respect, Your Highnesses, you are both wrong. This is not a dragon. This is a drake.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' GRROAR!! Will you silly self-centered creatures show some manners and pay some attention to me?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Eh... well of course, sir drake. Let me introduce myself — I am Prince Konrad, leader of the group and heir to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And I am Princess Li’sar, the only daughter of the late King Garard II and Queen Asheviere. I too am an heir to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' (releasing a torrent of fire towards Konrad and Li’sar)&lt;br /&gt;
Soooo... It is you who sent your subordinates to attack us. Now when we’ve destroyed them, you come to do the job yourselves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The Prince speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we’ll be forced to show them&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' But we can not go back. We are on an important mission.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' If you defy my warning — prepare for battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So be it. We have to go down the river; we have no choice. We’ll fight our way through if necessary.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' You will regret challenging us. Drakes, to arms!&lt;br /&gt;
&lt;br /&gt;
===Kill Undead===&lt;br /&gt;
'''Killer:''' I slew the undead monster but somehow it has revived! Dark magic is stirring around us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Those are some of the monsters I warned about. Such undead guardians are indestructible. We must find another way to go.&lt;br /&gt;
&lt;br /&gt;
===Find Gold===&lt;br /&gt;
'''Unit:''' We’ve found $random gold in the drake nest.&lt;br /&gt;
&lt;br /&gt;
===Keh Ohn Dies===&lt;br /&gt;
'''Keh Ohn:''' GRRROOOOAAAAR!&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' hurrah! We’ve killed their leader!&lt;br /&gt;
&lt;br /&gt;
'''Drake:''' Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Keep on going down the river. While we’re at it, let us force as many drakes as possible to pay with their lives. They have defied us, and now they will meet the same fate as their leader!&lt;br /&gt;
&lt;br /&gt;
'''Elf/Merman:''' We hear and obey, My Lord.&lt;br /&gt;
&lt;br /&gt;
===See Injured Sergeant===&lt;br /&gt;
'''Unit:''' I see someone at the top of the furthermost cliff!&lt;br /&gt;
&lt;br /&gt;
It is a young human sergeant, barely more than a boy. He appears badly hurt but still alive.&lt;br /&gt;
&lt;br /&gt;
I wonder why the drakes haven’t finished him by now? It is strange that there are not any drakes or undead in that area.&lt;br /&gt;
&lt;br /&gt;
'''Water Serpent:''' Grrroar&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Well... that answers the question.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' We should try to help the injured soldier.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Must I remind you that he, like all the others who died, was sent to kill us!?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps he was sent after you, but not after me. I am sure that he is still loyal to his princess — the heiress to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess Li’sar, do I have to remind you again that it is Konrad, not you, who is the rightful heir?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whatever.... I still think we should make an effort to rescue him from the unfortunate position he is in. If you help him, I’ll do my best to convince him that you are not his enemies but his friends...&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Our main goal remains to survive ourselves, but if we can spare the troops, we might try to rescue the sergeant stranded on the cliff. However, I make no promises.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Fair enough!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Fair enough.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Fair enough…&lt;br /&gt;
&lt;br /&gt;
===Reach Sergeant===&lt;br /&gt;
'''Warven:''' Who...who are you? A friend or a foe?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We are friends. Don’t worry about it and don’t try to fight us — you are in no condition to fight.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am Princess Li’sar, and we are friends. Join us and wait for the healers to help you, young sergeant.&lt;br /&gt;
&lt;br /&gt;
'''Warven;''' Princess Li’sar — here? Your Highness, I am yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Follow us when you think you are capable and beware of monsters. We have fought many already, and there are sure to be more ahead.&lt;br /&gt;
&lt;br /&gt;
===Find Waterfall===&lt;br /&gt;
'''Unit:''' There is a cataract ahead. By the thunder of the water and the height of the spume, it must drop several hundred feet at least. We must leave the river before we are swept into it, or we will surely perish!&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' Even we merfolk cannot swim that. The road east is blocked.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Wait. What about the tributary which flows into the river from inside the mountain? There seems to be a cave...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Legend says that that little river comes from the land of the North Elves. It is said that it is an outflow of Everlore, which flows in the land of my home and that there is a cave system in that area with several cave entrances and springs which flow into the ground. I can say no more about it, except that it is swarming with undead and other creatures which find power in the darkness of the caves. We elves prefer not to venture into the caves; instead we put guards near the entrances to kill any foul creature foolish enough to wander outside. No elves have been inside for centuries and that area is unknown to us. Truly, I don’t recommend entering the cave if we have any other options.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Unfortunately, we have no other options. Onward into the cave!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' I’ve reached the cave entrance. There seems to be a system of channels running through the mountains. Follow me, and let us hope we somehow manage to get out alive.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' That is so very encouraging....&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I wonder what kind of monsters await us inside.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are soon going to find out.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Well, there is no point in delaying any further. Let us go and find out.&lt;br /&gt;
&lt;br /&gt;
'''''Warven:''' Yes, my lady!''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Everybody inside…&lt;br /&gt;
&lt;br /&gt;
==Scenario 20a: North Elves==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' At last, friends, we have almost reached the Lintanir Forest, the home of the North Elves. I was born not far east of here...more years ago than I care to remember.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' After being in this wilderness for so long, it will be good to get some rest!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But there is a great fog around us again! We don’t know what dangers may lie ahead!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz;''' Greetings, Telerandor, herald of Lintanir! Why have you been searching for us?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Trouble? What kind of trouble?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste, east to Lintanir. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I only hope we can avoid them. We will have to bear north-east.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' That is not all, my lord. The foul orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I think these wild lands are too dangerous for that! Anyhow... I expected you to be on the side of Wesnoth, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' Sir, madam, there is no time to lose! You must make it east, to the home of my people. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Rider, do not fool with us. You yourself say men and orcs wage war on this plain that lies ahead. Do you propose we fly to the great woods of the east?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord, you must rush across the field before the main host of each army makes it to the battle. It is the only way to avoid this great calamity.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I was afraid that’s what you were going to say.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Come then, Konrad, let us go. We will do what must be done.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord has begun assembling a party of elves to come and escort you into the forest. Beware, for we are all in great danger!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Li’sar:''' So, Konrad, do you think we can simply trot across the battlefield?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Stop for a moment, princess. Look — you can barely see them in the distance there, but the advance scouts have found each other. The Queen’s troops are marching full speed for the orcs’ camp, and vice-versa. These armies are out for blood.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But they will not neglect to notice our presence in their midst! We are walking into slaughter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (hushed) Our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but you and I are the only ones who need to make it across alive.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' …&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' ...and Delfador, of course. And Kalenz... and..&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Glarilon:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Thalindil:''' (exhausted) We have... (pant) finally found you!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Rholandir:''' Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!&lt;br /&gt;
&lt;br /&gt;
===See Orcs===&lt;br /&gt;
'''Delfador:''' There are some orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!&lt;br /&gt;
&lt;br /&gt;
===See Humans===&lt;br /&gt;
'''Loyalist:''' They they are! Charge!&lt;br /&gt;
&lt;br /&gt;
===See Elves===&lt;br /&gt;
'''Elf:''' There you are! You must come quickly east to Lintanir!!&lt;br /&gt;
&lt;br /&gt;
===Enter Forest===&lt;br /&gt;
'''Delfador:''' Konrad, you have made it to the domain of the North Elves. Continue moving east and let the elves guard your rear.&lt;br /&gt;
&lt;br /&gt;
===Move to Elvish Castle===&lt;br /&gt;
'''El’rien:''' Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Lord El’rien. The hospitality of the North Elves is as generous as that of your kin in the south! My men will help you hold out against our enemies.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''El’rien:''' Elf-friends, you have made it to safety!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' El’rien, we have the Sceptre of Fire with us! We must escort them to Elensiria!&lt;br /&gt;
&lt;br /&gt;
'''El’rien:''' Indeed. We will escort you to our capital, where we will make Council.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' We have not yet reached the forest, and the battle still rages. We are caught between two vast armies and cannot escape to safety! We are defeated!&lt;br /&gt;
&lt;br /&gt;
==Scenario 20b: Underground Channels==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party enters the mysterious cave, ready to face the unknown...&lt;br /&gt;
&lt;br /&gt;
===Move to South-East===&lt;br /&gt;
'''Bona-Melodia:''' Get that vile creature!&lt;br /&gt;
&lt;br /&gt;
==Scenario 21: Elven Council==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Uradredia:''' Greetings, and welcome to our capital. You should feel honored. It has been half a century — a generation in the way your race counts time — since any man has been considered Elf-friend enough to stand here in Elensiria.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We are indeed honored.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' How quickly does the race of men mature! Only seventeen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A proven warrior stands before me!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Forgive me, Elf, but I’m afraid I do not recall meeting you before.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I had no idea! Thank you, my lady. It is a pleasure to meet you again.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Rescued him from my mother? But seventeen years ago Konrad would have been an infant! What is this you are talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And what say you, Elf-king?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed orcs to desecrate the lands, abandoning all respect for the peoples around her.&lt;br /&gt;
&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, that is why I must take the Sceptre. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Sceptre I can prove it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Sceptre. He will take the throne.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Though you have the Sceptre, Princess, it is rightfully Konrad’s. You have it now only because we helped you get it.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And if I refuse to give it to him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If it is necessary, princess, I will ask Konrad to fight you in a duel for it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are the rightful heir. You should be king, Konrad.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Parandra:''' Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But I do not! What is your meaning, Parandra?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' She will claim the throne, and not me? What should I do?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' With all due respect, my lady, she is my cousin! There is nothing between us!&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The elves could show you things that would amaze you, things that no man has seen before.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And what say you, Uradredia?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Tell me, Li’sar, are you willing to fight your own mother for the throne?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' It is for the good of the country. If it is necessary, I will fight her, Elf-king.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And you have been with us for a time, Kalenz son of Kliada, what say you?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Wisdom has been spoken here today, Delfador. We have been with Li’sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off guard.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey. &lt;br /&gt;
&lt;br /&gt;
==Scenario 22: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps.&lt;br /&gt;
&lt;br /&gt;
He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army — his war. The weight of that thought bore on him.&lt;br /&gt;
&lt;br /&gt;
Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed.&lt;br /&gt;
&lt;br /&gt;
Kalenz’s champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation.&lt;br /&gt;
&lt;br /&gt;
Konrad’s small band of elves had grown to a massive army. The occasional hermit mage knew better than to interfere with its progress, and soon the plains of Northeastern Wesnoth lay before them.&lt;br /&gt;
&lt;br /&gt;
After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Malatus:''' Halt! Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dwar-Ni:''' Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. Quickly, capture them! The Queen wishes to make them her prisoners.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' What? Me, a traitor? It is the Queen who is a traitor, for not obeying the wishes of King Garard II. We have the Sceptre of Fire, so let us in!&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' You leave us no choice but to kill you.&lt;br /&gt;
&lt;br /&gt;
===Josephus Dies===&lt;br /&gt;
'''Malatus:''' These intruders are stronger than we expected. Call in the reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Dacayan:''' he Queen has sent us to aid you in capturing these rebels.&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' We have changed the plan. Now we are killing them.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Delfador:''' We must make haste! Far greater challenges lie before us, by tarrying here we’re diminishing our resources.&lt;br /&gt;
&lt;br /&gt;
==Scenario 23: Test of the Clans==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Greetings, men of the plains.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' What do these intruders want? We did not invite them here, that is certain.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace! We wish for you to aid us in our struggle against Asheviere, the evil Queen.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' We will not join you. You who are led by these youths and this old man.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are for us or against us. If you do not join us to overthrow the evil Queen, we will strip you of your power, once the throne is rightfully reclaimed.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Very well. We will fight you.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Fools! We will run you down like dogs!  &lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' There is no turning back for you now. This is a fight to the death!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen.&lt;br /&gt;
&lt;br /&gt;
Lord Bayar, halt this folly! I challenge you to a personal combat.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Ho! You have amused me, young heir. Ho, ho, challenge indeed.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Young heir? Then you assent to my claim?&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test of your strength?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fail to see the purpose of this exercise. It only weakens us.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' No, whelp. You may be weakened, but the horse clans are eternal. I will promise you this, however. If you can defeat me personally, I myself will join your siege of Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Sir Rugg:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' Aye.&lt;br /&gt;
&lt;br /&gt;
===Lord Bayar Dies===&lt;br /&gt;
'''Lord Bayar:''' I cannot believe this! You have defeated me! You are now my liege, and I leave the battlefield in shame. But the Clan shall fight on!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Their leader has fallen but still they fight!&lt;br /&gt;
&lt;br /&gt;
===Sir Daryn Dies===&lt;br /&gt;
'''Sir Daryn:''' You can defeat me, but the Clan will never fall. Our numbers are endless!&lt;br /&gt;
&lt;br /&gt;
===Sir Rugg Dies===&lt;br /&gt;
'''Sir Rugg:''' Even as I pledge my lance to your service, my Clan fights on!&lt;br /&gt;
&lt;br /&gt;
===Sir Alric Dies===&lt;br /&gt;
'''Sir Alric:''' A humiliating defeat, yet you are no match for the might of the Clan!&lt;br /&gt;
&lt;br /&gt;
===Defeat All Leaders===&lt;br /&gt;
'''Clan Boss:''' Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So you admit defeat! You will serve me in fighting the evil queen?&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' We will serve you, my lord. You will make a worthy king.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The mighty riders of the eastern plains, the Knights of the Clans, are now yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think you are mistaken! You will help me be queen.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Who then is your leader? Who do we serve?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will serve us. You will protect our flanks while we make way straight for the queen. With you on either flank, we can surely overcome her.&lt;br /&gt;
&lt;br /&gt;
'''Calens:''' Delfador, don’t you think it is time we settled this?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, it is time. It is time for the truth to be told. I had hoped to take this secret to my grave, but it isn’t to be. You elves live too long, and though I have tried hard to understand, your wisdom is foreign to me.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Secret? What secret Delfador? What are you talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should not speak of it now. Instead come with me, Konrad and Li’sar, to the top of mount Elnar. To look at Weldyn. To make plans for the battle, and to talk.&lt;br /&gt;
&lt;br /&gt;
===Defeat the Clans===&lt;br /&gt;
'''Delfador:''' We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.&lt;br /&gt;
&lt;br /&gt;
==Scenario 24: The Battle for Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.&lt;br /&gt;
&lt;br /&gt;
I have not looked upon this city for seventeen years. Seventeen years ago, when I should have been at the height of my power. But my strength failed me. I failed, and I cannot atone for it.&lt;br /&gt;
&lt;br /&gt;
The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.&lt;br /&gt;
&lt;br /&gt;
But I failed. I was too late. I entered the chambers of the youngest prince, prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne.&lt;br /&gt;
&lt;br /&gt;
Of course, you are surprised by this, but it is the truth. In haste, I vanquished the evil ones who had committed this foul deed. Then I took the little prince’s broken body, and away I rode. Far away, to the land of the elves.&lt;br /&gt;
&lt;br /&gt;
By strange and mysterious fortune, the Elf Lady Parandra had come across a human child. She knew not where he had come from, only that the orcs would have eaten him if it weren’t for her intervention. The elves felt that great fortune smiled upon this man-child. Perhaps that is why this most truthful of peoples agreed to my plan.&lt;br /&gt;
&lt;br /&gt;
After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.&lt;br /&gt;
&lt;br /&gt;
I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Asheviere’s evil, this Li’sar is fit for the throne. She is the rightful queen. From a long line of kings, stretching all the way back to the seafarers of old from the west.&lt;br /&gt;
&lt;br /&gt;
Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Asheviere:''' So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Wretched wench. Your army is tasting death as we speak. The clans have arrived to unseat you, pretender!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Surrender, mother. The land’s blood is spent. I have come to take my rightful place.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How long must the people endure your rule? Give the throne to your daughter. She is the rightful heir. We even hold the scepter to prove it!&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!&lt;br /&gt;
&lt;br /&gt;
===Attack Asheviere===&lt;br /&gt;
'''Attacker:''' Take this, witch!&lt;br /&gt;
&lt;br /&gt;
===Asheviere’s Last Breath===&lt;br /&gt;
====By Li’sar====&lt;br /&gt;
'''Li’sar:''' Mother, I swore to end your reign of evil, and now I shall.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Daughter, I built this kingdom for you. It has all been for you!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Even now, can you not tell the truth? Your greed has corrupted your soul. You are a monster! A murderess! It pains me to kill you, mother, but you have chosen your own fate. For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Li’sar strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Konrad====&lt;br /&gt;
'''Konrad:''' You have hunted me across the countryside, indeed across the years. Here I am, Dark Queen.&lt;br /&gt;
&lt;br /&gt;
'''Adheviere:''' I was sure I had killed you, yet you haunt me still. Be gone, demon! I banish you, ghost!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young prince Konrad! For WESNOTH!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Konrad strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Delfador====&lt;br /&gt;
'''Delfador:''' As I destroyed your son, I now destroy you.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have always been a humble servant of the Crown, and remain such even now.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How dare I? I High Provost of the Council of Archmagi...&lt;br /&gt;
&lt;br /&gt;
... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ...&lt;br /&gt;
&lt;br /&gt;
... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the ''Crown''…&lt;br /&gt;
&lt;br /&gt;
... and personal counselor to my King and my ''friend'', Garard the Second, who you most ''foully'' betrayed...&lt;br /&gt;
&lt;br /&gt;
I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' In a horrific inferno of magical rage, Asheviere is completely annihilated!&lt;br /&gt;
&lt;br /&gt;
===Asheviere Dies===&lt;br /&gt;
'''Adheviere:''' Treason! The evil ones have slain me!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And so passes Asheviere, the dark queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have won at last! Li’sar! You will be queen!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So much blood. So much death. For what? A title?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew.&lt;br /&gt;
&lt;br /&gt;
==Scenario 25: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre of Fire, which she would pass on to all her successors.&lt;br /&gt;
&lt;br /&gt;
Her reign was long, and she undid the evil deeds of her mother.&lt;br /&gt;
&lt;br /&gt;
Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.&lt;br /&gt;
&lt;br /&gt;
Kalenz returned to his home in the North and never again returned to the lands of men.&lt;br /&gt;
&lt;br /&gt;
Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.&lt;br /&gt;
&lt;br /&gt;
The bones of the young prince Konrad were retrieved from the elves and buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage every week.&lt;br /&gt;
&lt;br /&gt;
==HTTT Specific Descriptions==&lt;br /&gt;
===Units===&lt;br /&gt;
====Princess: Lvl 2====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief.&lt;br /&gt;
&lt;br /&gt;
====Battle Princess: Lvl 3====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat.&lt;br /&gt;
&lt;br /&gt;
====Fighter: Lvl 1====&lt;br /&gt;
Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day.&lt;br /&gt;
&lt;br /&gt;
====Commander: Lvl 2====&lt;br /&gt;
The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.&lt;br /&gt;
&lt;br /&gt;
====Lord: Lvl 3====&lt;br /&gt;
The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.&lt;br /&gt;
&lt;br /&gt;
====Sea Orc: Lvl 1====&lt;br /&gt;
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses.&lt;br /&gt;
&lt;br /&gt;
====Dark Queen: Lvl 3====&lt;br /&gt;
The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
====Flaming Sword====&lt;br /&gt;
This massive blade was created centuries ago by long-forgotten elvish forgemasters, who imbued the bluish steel with an inner magical fire. Tongues of flame dance on the surface, giving the metal a flawless mirrored finish.&lt;br /&gt;
&lt;br /&gt;
Only the leader of an army can wield this sword!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' As you place your hand around the glittering leather hilt, the sword roars to life! Strangely, you feel no heat once you pick it up, yet the grass at your feet bursts into flame as you test the heft of this mighty weapon.&lt;br /&gt;
&lt;br /&gt;
====Void Armor====&lt;br /&gt;
A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!&lt;br /&gt;
&lt;br /&gt;
Only a powerful warrior may don this armor!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You struggle to lift and don the heavy plate. Once worn, however, it is amazingly comfortable. You have increased resistance to all physical damage!&lt;br /&gt;
&lt;br /&gt;
====Sceptre of Fire====&lt;br /&gt;
This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!&lt;br /&gt;
&lt;br /&gt;
This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!&lt;br /&gt;
&lt;br /&gt;
==HttT's Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Konrad | Konrad (Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Delfador | Delfador (Elder Mage)]]&lt;br /&gt;
*[[CharactersStorys#Sir Kaylan | Sir Kaylan (Grand Knight)]]&lt;br /&gt;
*Veocyn (Swordsman)&lt;br /&gt;
*Yran (Swordsman)&lt;br /&gt;
*Haldiel (Horseman)&lt;br /&gt;
*Yredd (Horseman)&lt;br /&gt;
*Tarcyn (Horseman)&lt;br /&gt;
*Syryn (Horseman)&lt;br /&gt;
*Cicyn (Knight)&lt;br /&gt;
*Ginvan (Knight)&lt;br /&gt;
*Simyr (Knight)&lt;br /&gt;
*Elrian (Mage)&lt;br /&gt;
*Seimus (Arch Mage)&lt;br /&gt;
*Muff Malal (Dark Sorcerer)&lt;br /&gt;
*Delurin (Outlaw)&lt;br /&gt;
*[[CharactersStorys#Moremirmu | Moremirmu (White Mage/Mage of Light)]]&lt;br /&gt;
*[[CharactersStorys#Reglok | Reglok (Rogue)]]&lt;br /&gt;
*Gelgar (Thief)&lt;br /&gt;
*Gamlel (Thief)&lt;br /&gt;
*Darglen (Thief)&lt;br /&gt;
*[[CharactersStorys#Li'sar | Li’sar (Princess)]]&lt;br /&gt;
*Ronry (Duellist)&lt;br /&gt;
*Robryn (General)&lt;br /&gt;
*Royal Guard (Royal Guard)&lt;br /&gt;
*Uncle Somf (Bandit)&lt;br /&gt;
*Warven (Injured Sergeant)&lt;br /&gt;
*Honber (General)&lt;br /&gt;
*Josephus (General)&lt;br /&gt;
*Malatus (General)&lt;br /&gt;
*Dacayan (Halberdier)&lt;br /&gt;
*Sir Alric (Grand Knight)&lt;br /&gt;
*Sir Rugg (Grand Knight)&lt;br /&gt;
*Sir Daryn (Grand Knight)&lt;br /&gt;
*Lord Bayar (Grand Knight)&lt;br /&gt;
*Heford (General)&lt;br /&gt;
*Sir Kalm (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Asheviere | Asheviere (Dark Queen)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Urug-Telfar (Orcish Warlord)&lt;br /&gt;
*Knafa-Tan (Orcish Warlord)&lt;br /&gt;
*Maga-Knafa (Orcish-Knafa)&lt;br /&gt;
*Mokolo Qimur (Orcish Warrior)&lt;br /&gt;
*Usadar Q’kai (Orcish Warror)&lt;br /&gt;
*Dwaba-Kukai (Orcish Warrior)&lt;br /&gt;
*Managa’Gwin (Orcish Warrior)&lt;br /&gt;
*Bugg (Orcish Archer)&lt;br /&gt;
*Agadla (Orcish Warlord)&lt;br /&gt;
*Kojun Herolm (Orcish Warlord)&lt;br /&gt;
*Mokho Kimer (Orcish Warrior)&lt;br /&gt;
*Gaga-Breuk (Orcish Warlord)&lt;br /&gt;
*Halgar Du’nar (Orcish Warrior)&lt;br /&gt;
*Gorlak (Orcish Warrior)&lt;br /&gt;
*Knafa-Telfar (Orcish Slurbow)&lt;br /&gt;
*Urug-Tan (Orcish Warlord)&lt;br /&gt;
*Shuugg-Mool (Orcish Sovereign)&lt;br /&gt;
*Urag-Tifer (Orcish Warlord)&lt;br /&gt;
*Kior-Dal (Orcish Warlord)&lt;br /&gt;
*Dwar-Ni (Orcish Warlord)&lt;br /&gt;
*Haliel-Maga (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*Galdrad (Elvish Champion)&lt;br /&gt;
*Chantal (Elvish Shyde)&lt;br /&gt;
*[[CharactersStorys#Kalenz | Kalenz (Elvish Lord)]]&lt;br /&gt;
*Niodien (Elvish Archer)&lt;br /&gt;
*Loflar (Elvish Fighter)&lt;br /&gt;
*Gryphon Tender (Elvish Shaman)&lt;br /&gt;
*Ila’alion (Elvish Marshal)&lt;br /&gt;
*El’rien (Elvish Marshal)&lt;br /&gt;
*Telerandor (Elvidh Rider)&lt;br /&gt;
*Glarilon (Elvish Rider)&lt;br /&gt;
*Thalindil (Elvish Rider)&lt;br /&gt;
*Rholandir (Elvish Rider)&lt;br /&gt;
*Bona-Melodia (Elvish Sylph)&lt;br /&gt;
*Uradredia (Elvish Council)&lt;br /&gt;
*Parandra (Elvish Lady)&lt;br /&gt;
*Bellrok (Elvish Champion)&lt;br /&gt;
*Tindolean (Elvish Avenger)&lt;br /&gt;
*Everlore (Elvish Enchantress)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
*Xnamas (Naga Fighter/Warrior)&lt;br /&gt;
*Inalai (Naga Fighter/Warrior)&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
*Gwaba (Merman Fighter)&lt;br /&gt;
*Nepba (Merman Fighter)&lt;br /&gt;
*Tiriam (Merman Fighter)&lt;br /&gt;
*Miriam (Merman Fighter)&lt;br /&gt;
*Mabooa (Merman Fighter)&lt;br /&gt;
*Earooa (Merman Fighter)&lt;br /&gt;
*Nethuns (Merman Fighter)&lt;br /&gt;
*Gwoama (Merman Fighter)&lt;br /&gt;
*Kaba (Merman Fighter)&lt;br /&gt;
*Kwaboo (Merman Fighter)&lt;br /&gt;
*Gwimli (Merman Fighter)&lt;br /&gt;
*Jarla (Merman Fighter)&lt;br /&gt;
*Gwarloa (Merman Fighter)&lt;br /&gt;
*Heldaga (Merman Fighter)&lt;br /&gt;
*Apalala (Merman Hunter)&lt;br /&gt;
*Oceania (Mermaid Initiate)&lt;br /&gt;
*Elcmar (Merman Fighter)&lt;br /&gt;
*Aigaion (Merman Fighter)&lt;br /&gt;
*Tini (Merman Fighter)&lt;br /&gt;
*Kalba (Merman Fighter)&lt;br /&gt;
*Gnaba (Merman Fighter)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Haf-Mal (Lich)&lt;br /&gt;
*Jarmal-Gorg (Lich)&lt;br /&gt;
*Xakae (Revenant)&lt;br /&gt;
*Muff Jaanal (Dark Sorcerer)&lt;br /&gt;
*Galga (Lich)&lt;br /&gt;
*Na-alga (Lich)&lt;br /&gt;
*Selda-Mana (Lich)&lt;br /&gt;
*Lionel (Death Knight)&lt;br /&gt;
*Unan-Ka’tall (Death Knight)&lt;br /&gt;
*Clarustus (Death Knight)&lt;br /&gt;
*Merlunius (Death Knight)&lt;br /&gt;
*Aimucasur (Lich)&lt;br /&gt;
*Secadius (Death Knight)&lt;br /&gt;
*Defeis (Death Knight)&lt;br /&gt;
*Muff Argulak (Ancient Lich)&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Mother Gryphon (Gryphon)&lt;br /&gt;
*''Rampant'' Graak (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Grook (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Gruak (''Sleeping'' Gryphon)&lt;br /&gt;
*Graik (Gryphom)&lt;br /&gt;
*Griak (Gryphon)&lt;br /&gt;
*Water Serpent (Water Serpent)&lt;br /&gt;
*Cuttle Fish (Cuttle Fish)&lt;br /&gt;
*Hywyn (Giant Spider)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*[[CharactersStorys#Relgorn | Relgorn (Dwarvish Lord)]]&lt;br /&gt;
*Mounted Dwarf (Gryphon Rider)&lt;br /&gt;
*Geldar (Dwarvish Lord)&lt;br /&gt;
*Burlin (Dwarvish Fighter)&lt;br /&gt;
*Ulfdain (Dwarvish Ulfserker)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Brugg (Troll Warrior)&lt;br /&gt;
*Haaf-Garga (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Drakes===&lt;br /&gt;
*[[CharactersStorys#Keh Ohn | Keh Ohn (Armageddon Drake)]]&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*Szerkz (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
*Haralamdum (Ancient Wose)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Elmar’s Crossing&lt;br /&gt;
*Elbridge&lt;br /&gt;
*Pillars of Thunedain&lt;br /&gt;
*The Great Doors&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=75646</id>
		<title>CampaignDialogue:HttT</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=75646"/>
		<updated>2026-09-07T07:29:50Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* [Easy Difficulty only] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete|This is currently the dialog as it was circa 2011. For the up-to-date text, refer to the scenario files}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Heir to the Throne. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Konrad===&lt;br /&gt;
'''Konrad:''' We are vanquished, for I have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Li’sar===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
===Kalenz===&lt;br /&gt;
'''Kalenz:''' Argh! I am finished!&lt;br /&gt;
&lt;br /&gt;
===Delfador===&lt;br /&gt;
'''Delfador:''' No! This is the end! We have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Warven===&lt;br /&gt;
'''Warven:''' At least I die an honorable death.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Elves Besieged==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the kingdom was plunged into a bitter war with the Orcs of the North.&lt;br /&gt;
&lt;br /&gt;
The Northern host encamped at Galcadar, by the Ford of Abez, and the King led his forces to meet them. Splitting his army in two, he led one half while his son, the Crown Prince Eldred, led the other.&lt;br /&gt;
&lt;br /&gt;
Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious... and treacherous. In the heat of battle, Eldred’s men turned on the King. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred.&lt;br /&gt;
&lt;br /&gt;
Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.&lt;br /&gt;
&lt;br /&gt;
In exchange for tribute, the warlord of the North happily made peace with Eldred, who proclaimed himself king and led his army south towards Weldyn.&lt;br /&gt;
&lt;br /&gt;
But Garard’s arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the King’s death. The loyalist army marched north to meet Eldred.&lt;br /&gt;
&lt;br /&gt;
Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: ''“Fight no-one great or small except the old mage, whose head should be severed from his shoulders.”''&lt;br /&gt;
&lt;br /&gt;
And Eldred did indeed meet Delfador face-to-face in battle, in the hinterlands near Tath. Sword clashed against staff, as the wise old mage fought the brash young warrior.&lt;br /&gt;
&lt;br /&gt;
In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.&lt;br /&gt;
&lt;br /&gt;
Asheviere herself then took command of the army and led it back to Weldyn. Knowing that the King’s young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.&lt;br /&gt;
&lt;br /&gt;
Fleeing to the Aethenwood beyond the south-western border of Wesnoth, Delfador raised the child Konrad under the protection of the elves, watching sadly as Asheviere’s reign of terror over the land began...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Twenty years into her rule, Asheviere turned her attention to the wood elves living in the great forest south-west of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Master Delfador! Look, there are orcs coming from all directions! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There are too many to fight, far too many. We must escape!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But to where? This is the only home we have! What about the elves?&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' We'll fight them, but you must escape, Konrad. It's imperative that you escape!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We'll go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we'll be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the north-west. I'll protect you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, let's hurry!&lt;br /&gt;
&lt;br /&gt;
'''Urug-Telfar:''' Attack the elves, my grunts, and take their villages. Let's claim this land for the Queen!&lt;br /&gt;
====Hard Difficulty====&lt;br /&gt;
'''Knafa-Tan:''' Remember, it's rumoured that the filthy mage and one that he protects are in these parts. They're the ones we want!&lt;br /&gt;
====Easy and Normal Difficulty====&lt;br /&gt;
'''Knafa-Tan:''' Ha ha! We'll rip the filthy elves to pieces!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Galdrad:''' Let them come. We'll fight them with all we have!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Be careful, Konrad! Guard him well, Delfador!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Don't spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacked===&lt;br /&gt;
'''Delfador:''' Only a fool would dare to attack me!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacks===&lt;br /&gt;
'''Delfador:''' I am Delfador the Great. Prepare to die!&lt;br /&gt;
&lt;br /&gt;
===Delfador Kills===&lt;br /&gt;
'''Delfador:''' Only the foolish oppose me!&lt;br /&gt;
&lt;br /&gt;
===Konrad Attacks===&lt;br /&gt;
'''Konrad:''' Let me through, you rogue!&lt;br /&gt;
&lt;br /&gt;
===Konrad Kills===&lt;br /&gt;
'''Konrad:''' Die, villain, die!&lt;br /&gt;
&lt;br /&gt;
===Goblin Burns a Village===&lt;br /&gt;
'''Konrad:''' Oh no! They're destroying our home!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There can be no looking back. We must go quickly!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Very well, we've made it this far! But where do we go next?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must travel north, and try to make it to the Isle of Alduin. Hopefully we'll find refuge there.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Of course you're right, Delfador. But what will become of the elves here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The elves will fight. They may even prevail. But I fear things don't bode well for them. Let's not speak of it now. Onwards!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Good luck, Konrad! Don't worry about us, we'll fight as best we can!&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
===Konrad Dies===&lt;br /&gt;
'''Konrad:''' I... I don't think I can make it anymore.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Prince... you must keep fighting! Nooooooo!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It's over. I'm doomed...&lt;br /&gt;
&lt;br /&gt;
===Delfador Dies===&lt;br /&gt;
'''Delfador:''' I have... have failed in my duty to protect the Prince! I'm defeated.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Don't die, Delfador! Please, you have to stay alive!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Ugh!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Blackwater Port==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it's one of the only places where they can ship supplies and weapons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, some orcs are following us! We must make haste!&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Delfador, my old friend! We'd heard of your coming, and of the attacks on the elves. It's good to see you again, although I'd prefer it weren't in such sad times.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who's willing to oppose the Dark Crown. Rumour has it that his lance has slain fifty men and a hundred orcs.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' It seems the orcs have come here too, to try to wrest this port from our hands. Our defences are still weak, but reinforcements will arrive soon!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We'll help you fight them off until the reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' With your help, we have hope we can fend them off. But you mustn't tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And the ship will take us to Alduin?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, we'll sail to the Isle of Alduin, my home, Konrad, and the home of many magi.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' I'll send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men — from now on you'll be able to recruit horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?&lt;br /&gt;
&lt;br /&gt;
====Easy Difficulty====&lt;br /&gt;
'''Sir Kaylan:''' Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They're also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.&amp;quot; or &amp;quot;Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
====Normal and Hard Difficulty====&lt;br /&gt;
'''Sir Kaylan:''' Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Delfador:''' Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.&lt;br /&gt;
&lt;br /&gt;
'''Haldiel:''' Greetings, young master. I pledge myself to your service.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, note that Haldiel doesn't seek gold upkeep; as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest they fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mokolo Qimur is killed====&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honour, I must reward your valour.&lt;br /&gt;
&lt;br /&gt;
You've risked your life to defend our city. In return, I place one of my city's finest defenders in your service. Simyr, step forwards. I place your lance in the service of young Prince Konrad here. May you help him restore order to the country.&lt;br /&gt;
&lt;br /&gt;
'''Simyr:''' It's my pleasure and honour to serve, my liege.&lt;br /&gt;
&lt;br /&gt;
====Turns finished====&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!&lt;br /&gt;
&lt;br /&gt;
'''Mokolo Qimur:''' So many foul humans riding on horses! There's no way we can defeat them. Quick, we must make our escape!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Sir Kaylan:''' Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should embark now.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Safe voyage to you, friends. Rest assured that we'll never surrender to the forces of the Dark Queen.&lt;br /&gt;
&lt;br /&gt;
===Sir Kaylan Dies===&lt;br /&gt;
'''Sir Kaylan:''' I've failed in my duty to protect the Rightful Heir and the port.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Without his help, we'll be unable to use the ships. There's no hope...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: The Isle of Alduin==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' And so the party landed on the Isle of Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So this is Alduin. It looks a little... desolate.&lt;br /&gt;
&lt;br /&gt;
'''Usadar Q’kai:''' Who's that? Oh, a party of elves has landed. We shall drive them back into the sea!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If the orcs have come here, their forces at Elensefar must be even more numerous than I feared.&lt;br /&gt;
&lt;br /&gt;
Konrad, training is important. If we only have inexperienced troops when we reach Elensefar, then our journey is likely to end in sight of the city’s gates.&lt;br /&gt;
&lt;br /&gt;
This island is the place where I was born, and where I learned magic; it used to be so beautiful. We must recapture it! To arms!&lt;br /&gt;
&lt;br /&gt;
===Move to a Ship===&lt;br /&gt;
'''Konrad:''' This is no time to return to our vessel! We must take control of the island!&lt;br /&gt;
&lt;br /&gt;
===Find the Mage===&lt;br /&gt;
'''Unit:''' I found someone hiding in the village!&lt;br /&gt;
&lt;br /&gt;
'''Elrian:''' My lords, I've been hiding in the village from the orcs, like many of the other magi here. I pledge myself to your service; let's move swiftly to recapture the island!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Certainly, let's join together to fight the evil ones.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
===Easy Difficulty===&lt;br /&gt;
'''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units, else the enemy would make short work of them.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Seimus:''' Delfador, my old master! You have saved the island from the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' My apprentice! How did the island fall to such as these?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' You've not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come from fighting her forces at Blackwater. Where else has she attacked?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' She's taken control of the Bay of Pearls, long held by the mer, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must indeed go there. Let's therefore rest here a little, and then set sail for the Bay. Hopefully we'll defeat her forces there!&lt;br /&gt;
&lt;br /&gt;
====If you didn't find Elrian previously====&lt;br /&gt;
'''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
=====Easy Difficulty=====&lt;br /&gt;
'''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Caution, young prince. It's very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: The Bay of Pearls==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' So this is the Bay of Pearls. It looks like they have those merfolk working hard!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. Be careful!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''''Bugg:''' But boss, why are we only using bats and nagas?''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!''&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' But orcs are the most powerful race in all of…''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Shut up, worm! I’m the boss!''&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
(Bugg turns into a Sea orc)&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' Ha ha ha! Now orcs will rule over land and sea!''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' (Sigh) Will someone kill this idiot for me, please?''&lt;br /&gt;
&lt;br /&gt;
===Bugg Dies===&lt;br /&gt;
'''Bugg:''' But... but... how can this be happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' Who was that idiot?&lt;br /&gt;
&lt;br /&gt;
===Free Mermen===&lt;br /&gt;
====I====&lt;br /&gt;
'''Gwaba:''' Free at last! Now, death to the orcs!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Mabooa:''' Now that we are free, together we can defeat our oppressors!&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Kaba:''' Freedom! Now where are those orcs? Let me at ’em!&lt;br /&gt;
&lt;br /&gt;
====IV====&lt;br /&gt;
'''Gwimli:''' Thank you for rescuing us! Now we can help you fight the evil orcs! The main cage where they keep most of the mermen is in the northwest!&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
'''Heldaga:''' Death to the orcs! Come, my mer brethren, let us fight the orcs and drive them from our shores!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' At last, we have freed the mermen. Go back to the ocean and live in peace.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Now where is Delfador? I hope he’s safe!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am perfectly safe, friend!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' There you are! I am so glad you are all right! Now we may have a little rest.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh no! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do that? But what about you, Delfador? You’re coming with me, right?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But Delfador! I can’t do it on my own!&lt;br /&gt;
&lt;br /&gt;
'''Supporter:''' On your own? My lord! We, your loyal soldiers, will support you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. But how do I get there?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them.&lt;br /&gt;
&lt;br /&gt;
====By Foot====&lt;br /&gt;
'''Konrad:''' Ships? Ugh! I have been seasick for the last time. We shall walk!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Safe journey to you, Konrad. Until we meet again!&lt;br /&gt;
&lt;br /&gt;
====By Ship====&lt;br /&gt;
'''Konrad:''' Going by ship we may at least get a little rest for ourselves. By sea it is!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
====Enemies Alive====&lt;br /&gt;
'''Delfador:''' Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!&lt;br /&gt;
&lt;br /&gt;
====At Least One Leader Dead====&lt;br /&gt;
'''Delfador:''' Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I bear ill tidings. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do this? But you are coming with me, aren’t you, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?&lt;br /&gt;
&lt;br /&gt;
=====Killed Sea Orc=====&lt;br /&gt;
'''Delfador:''' Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
=====Killed Land Orc=====&lt;br /&gt;
'''Delfador:''' With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Muff Malal’s Peninsula==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' But the road to Elensefar was a treacherous one. Konrad and his men were set upon by a strong band of undead.&lt;br /&gt;
&lt;br /&gt;
'''Muff Malal:''' Ahh, a party of elves approaches. Soon we shall have elven zombies serving us!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! On yonder peninsula there seems to be some movement!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It looks like an undead outpost! If we could defeat them, the locals would probably be grateful. But I do not know if we have the strength to defeat such a foe, or the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Cleansing this land of undead does not appear overly difficult. It could be good training for those yet untested in battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I see. If we are to break the siege of Elensefar, we will need every veteran soldier we can get.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' The decision is yours, sir. If we are to leave, I advise we hurry past before they are upon us. If we are to fight, then... to arms!&lt;br /&gt;
&lt;br /&gt;
===Reach Signpost===&lt;br /&gt;
====Konrad====&lt;br /&gt;
'''Konrad:''' We do not have time to tarry here! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Konrad:''' Shirk not your duty! I will decide when it is time to leave for Elensefar.&lt;br /&gt;
&lt;br /&gt;
===Defeat Muff Malal===&lt;br /&gt;
'''Konrad:''' Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Isle of the Damned==&lt;br /&gt;
===Story Text===&lt;br /&gt;
But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...&lt;br /&gt;
&lt;br /&gt;
The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. By dint of great effort they reached a nearby island...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Whew, I survived. But now where am I? Is this island inhabited?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' We have heard only the worst things about this place, my lord. It is said that the legions of the undead have come here in great numbers and devastated the island into an ugly wasteland.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!&lt;br /&gt;
&lt;br /&gt;
(Delurin appears)&lt;br /&gt;
&lt;br /&gt;
'''Delurin:''' Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 100 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' There are some ancient temples to the southwest; I wonder what might be inside them!&lt;br /&gt;
&lt;br /&gt;
===Investigate Temples===&lt;br /&gt;
====I====&lt;br /&gt;
'''Unit:''' The temple seems to be empty.&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Join us, wise one. We welcome your aid!&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' If we eradicate the undead blight on these islands, I will surely go with you. Otherwise, I plan to finish my task here before moving on.&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Xakae:''' Surprise! Searching for magi, and all I get is these foul humans!&lt;br /&gt;
&lt;br /&gt;
===Moremirmu Dies===&lt;br /&gt;
'''Moremirmu:''' Fight on against the undead without me, friends!&lt;br /&gt;
&lt;br /&gt;
===Defeat Enemies===&lt;br /&gt;
'''Konrad:''' We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Together we have vanquished the foul undead! Come, I will join you on your noble quest.''&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Elvish Fighter:''' Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Siege of Elensefar==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! It seems the city has already fallen!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This is terrible news! We must retake the city!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' There are so many of them. This will not be easy! And look to the north! It seems that the undead are allied with the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Muff Jaanal:''' Here come the elves! Our newly forged alliance with the orcs will give us the power to crush them with ease!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We must take the city, and destroy the evil undead before reinforcements arrive!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' As night began to fall, three dark figures crept out of the forest.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Halt! Who goes there, friend or foe? &lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like to help you against the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Thieves, hmmm? Who says we can trust such as you?&lt;br /&gt;
&lt;br /&gt;
'''Gamlel:''' We would understand if you didn’t trust us, of course, but it is in our mutual interest to rid the city of the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. You may join us.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, but where is your fighting force? How can you help us?&lt;br /&gt;
&lt;br /&gt;
'''Gelgar:''' We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hmm... I have to consider this...&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Help us infiltrate the city. We can do the rest.''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' I want you to reinforce us once we break through their line.&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Agreed. But, will you be able to see our flag if it’s dark?''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.''&lt;br /&gt;
&lt;br /&gt;
'''''Komrad:''' Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.''&lt;br /&gt;
&lt;br /&gt;
===Thieves Ambush Orcs===&lt;br /&gt;
'''Narrator:''' As the banner was raised, sounds of fighting could be heard from across the city.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Let’s expel these invaders! Today, the city is ours again!&lt;br /&gt;
&lt;br /&gt;
===Turn 6: Thieves on River===&lt;br /&gt;
'''Narrator:''' On the banks of Elensefar’s port district, three shadowy figures appeared.&lt;br /&gt;
&lt;br /&gt;
To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Very few people know that the river can be forded here. The orcs have yet to discover this place. Bring your forces into the city, quickly now, and you can flank them.&lt;br /&gt;
&lt;br /&gt;
===Reach Muff Jaanal’s Citadel===&lt;br /&gt;
'''Muff Jaanal:''' So you endeavor to fight me in my home. Foolish.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Finally, we have retaken the city! Let us rest here, friends.&lt;br /&gt;
&lt;br /&gt;
'''Thief:''' Victory! The thieves of Elensefar will be in your service, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The party rested for three days, after which an old friend returned.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Greetings, friends. I see that you have rescued the city! I knew that you could do it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! So good to see you! Where have you been?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.&lt;br /&gt;
&lt;br /&gt;
(Authorial Comment: See Legend of Wesmere; Kalenz is the former High Lord of the elves. At this time in 517 YW, he is probably a leader or legate of the elves of the Forest of Lintanir.  None of this backstory existed when HttT was first written.)&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Greetings, friend.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Ka’lian has met and decided: we must capture the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' The Sceptre of Fire? What’s that?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But what has this to do with me?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, and you want me to get this scepter?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We will help you retrieve it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. But if you find the Sceptre first, the people will support you as the king.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Me? King?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, Konrad. I believe you will be king one day. Now let us make haste!&lt;br /&gt;
&lt;br /&gt;
We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Crossroads==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
The queen’s agents were still scouring the coastal regions, for news of Elensefar’s rescue had not yet reached her.&lt;br /&gt;
&lt;br /&gt;
Small as it was, Konrad’s army avoided the notice of hostile eyes in the sparsely populated western countryside for a time. However, their luck did not hold.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' Here we come to the great cross-roads. We should go northeast.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Beware! These hills are not safe! The roads are important to Asheviere’s strategy, and she has hired orcs to guard them. We shall have to fight to travel through.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!&lt;br /&gt;
&lt;br /&gt;
===Move to 12,11===&lt;br /&gt;
'''Niodien:''' Stay on the path! The hills here are not safe!&lt;br /&gt;
&lt;br /&gt;
===Move to 3,15===&lt;br /&gt;
'''Loflar:''' Beware the hills! There are many orcs in hiding, preparing to ambush you!&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' NE — Dan’Tonk&lt;br /&gt;
SE — Fort Tahn&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Dan’Tonk, we are so close to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and gather more allies in the north.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Victory is ours, men. Let us proceed northeast!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Princess of Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
...but one of the orcs survived long enough to send the news to the queen...&lt;br /&gt;
&lt;br /&gt;
...and she sent her most able commander.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' On the road to Knalga, the party was opposed by the forces of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The Queen has sent me to stop you, impostor!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' That’s the princess, Li’sar. The daughter of the Queen, and her successor!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I’m no impostor. It seems that your mother has lied to you.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This is treason! Your lies will perish with you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no use in reasoning. She will understand only one thing. To arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Li’sar:''' This is taking too much time, I had best call some reinforcements!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Li’sar:''' Maybe I was not using enough forces...&lt;br /&gt;
&lt;br /&gt;
===Get too Close===&lt;br /&gt;
'''Li’sar:''' I see that your forces draw near, impostor! I’ll not be defeated in my own backyard so easily... Come forth and attack, my loyal duelist!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' I’ll seize their keep, my Lady!&lt;br /&gt;
&lt;br /&gt;
===Find Ronry===&lt;br /&gt;
'''Unit:''' It sounds like there is something in the mine shaft.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' The trap is foiled, but I’ll still flush this rabble from their keep!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I surrender! Don’t hurt me, impostor.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I said before I’m not an impostor, but if you yield, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Let me go!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Think about the story of the old king. Ask somebody who knew of him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The old king? I have heard about that, but I know it is not true. My mother told me.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee as an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Good day then, Princess. Come, men, to the northern road!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' (Ha ha, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Valley of Death==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!&lt;br /&gt;
&lt;br /&gt;
'''Selda-Mana:''' Who are these who approach? Let us kill them all!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' To arms, men! The undead hordes approach!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' There can be no surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!''&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' There are just so many! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us hold them off as long as we can!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''''Moremirmu:''' I have come once again to aid you, friends!''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' White magi? Come to help us? But what are they doing here?''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!''&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Delfador:''' The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed not! I feel we have survived this battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Whew! That was a difficult battle, but they are retreating at last!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Yes! We have fought them off!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Alive====&lt;br /&gt;
'''Konrad:''' Thank you for returning to help us, Moremirmu.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' You must escape the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the Great River at Abez. Make haste though, for you will not be able to ford the river in winter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you for your counsel, good friend! May our paths meet again in happier times!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Dead====&lt;br /&gt;
'''Konrad:''' It greatly saddens me that Moremirmu was slain on the field, after he helped us.&lt;br /&gt;
&lt;br /&gt;
'''White Mage:''' May he rest peacefully!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' He died fighting for you, Prince, just as any of us would be willing to die for you.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Konrad:''' This place makes me feel uneasy, even with the undead retreating. Where may we go now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed! Let us go from here!&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Gryphon Mountain==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' What is this place? That is one big mountain!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That is the fabled Gryphon Mountain.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, let’s start climbing the mountain!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Delfador:''' It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Quickly, men! Onward!&lt;br /&gt;
&lt;br /&gt;
===Enemy Kills Mother Gryphon===&lt;br /&gt;
'''Killer:''' Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!&lt;br /&gt;
&lt;br /&gt;
===Kill Mother Gryphon===&lt;br /&gt;
'''Killer:''' Here are the mother Gryphon’s eggs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Excellent! We should be able to breed Gryphons for our own uses now!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' We have defeated them! Now what do we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!&lt;br /&gt;
&lt;br /&gt;
====Have Eggs====&lt;br /&gt;
'''Konrad:''' With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs, Gryphons Alive====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still...&lt;br /&gt;
&lt;br /&gt;
Whoa!!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Amazing! I have never before heard of such behavior in gryphons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What does it mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do not know. Come now, the show is over.&lt;br /&gt;
&lt;br /&gt;
Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’Have Eggs, Gryphons Dead====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: The Ford of Abez==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The dwarves once ruled these lands, but they are now filled only with chaos. This is where your father and uncle were betrayed, almost seventeen years ago now, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Really? So what happened, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And then... we were defeated?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We were winning the battle. We were repelling them...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' And then the king’s son, in the heat of battle, turned upon the king!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But you avenged the murder. You killed the prince. Right, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, but the elves always told me that you killed the prince, Delfador, even though you never talked about it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That foolish boy killed himself.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do you mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So it is true, you did kill him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!&lt;br /&gt;
&lt;br /&gt;
'''Gaga-Breuk:''' Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Isn’t there somewhere else we can cross? Maybe upstream?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! Quickly! We must hurry!''&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Attack Escort===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Kill Li’sar===&lt;br /&gt;
'''Li’sar:''' You drive me from the field, but you have not vanquished me, impostor!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Water Serpent:''' Ruaarrrrrrrr!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What is that?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!&lt;br /&gt;
&lt;br /&gt;
===Cross the Ford===&lt;br /&gt;
'''Konrad:''' We made it across the river safely! Where to now?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the Dwarves of the Heart Mountains in the north.&lt;br /&gt;
&lt;br /&gt;
'''''Li’sar:''' I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Do you think she’s really going to chase us, Delfador?''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!''&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Northern Winter==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the river were lands few humans had ever visited. The occasional distant thutter of orcish signal drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous.&lt;br /&gt;
&lt;br /&gt;
Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' This winter is bitterly cold! Perhaps we should stop here and rest a while.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it fall into the hands of our enemies!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!&lt;br /&gt;
&lt;br /&gt;
'''Human Advisor:''' Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onward, I say!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we shall wrest control of the land from them. To arms men!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' More snow is falling. We must finish this battle quickly. Onward men!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Konrad:''' We must make haste before the snow overwhelms us!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Let us not rest for too long though, friends. We must still reach the ancient dwarven lands before our foes do.&lt;br /&gt;
&lt;br /&gt;
====Have Gryphon Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols. During this time, the valley walls echoed with the squeaks of gryphon hatchlings, who happily frolicked across the camp.&lt;br /&gt;
&lt;br /&gt;
Konrad set his shamans to the task of corralling the animals. The elvish shamans had a natural rapport with the gryphlets, whose wings were still too small to carry a mount.&lt;br /&gt;
&lt;br /&gt;
Konrad finally decided he could not wait until the gryphons grew to maturity — Delfador’s insistence that the scepter must be recovered was too compelling. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols.&lt;br /&gt;
&lt;br /&gt;
Eventually Delfador’s insistence that the scepter must be recovered proved too compelling, even when it meant dismantling the camp without the spring having yet fully arrived. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: The Dwarven Doors==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' At last, this is the entrance to the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' All I can see are ruins and poor villages.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Slaves to the evil orcs? We must liberate them!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That would not be a wise choice, for our mission is to retrieve the Sceptre of Fire. If we tarry in this place, hordes of orcs will surround us.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Konrad, heed the words of Delfador. We shall return to wrest the grip of the orcs from these lands. Look — orcs are already gathering. More are surely on their way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This does not please me, but I will listen to your advice.&lt;br /&gt;
&lt;br /&gt;
'''Rider:''' Sir, I should like to scout out the path ahead. It would be disaster for us to find these doors sealed, leaving us as hunting fodder for the gathering horde.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Excellent. We must find a way underground before we are overwhelmed.&lt;br /&gt;
&lt;br /&gt;
'''''Outlaw Advisor:''' My uncle used to smuggle... err... I mean... trade food for the dwarves. He could get grain carts in under the very noses of those ugly orcs.''&lt;br /&gt;
&lt;br /&gt;
''He must be hiding in one of those villages.''&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' The defense of the dwarves must have been strong. Look at those ruined towers!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.&lt;br /&gt;
&lt;br /&gt;
===Delfador Moves to Thunedain’s Pillars===&lt;br /&gt;
'''Delfador:''' The pillars of Thunedain. He was a legendary dwarvish lord who made his last stand here. May we triumph where he fell.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.&lt;br /&gt;
&lt;br /&gt;
===Haldiel Kills===&lt;br /&gt;
'''Haldiel:''' Back to the abyss, spawn of filth!&lt;br /&gt;
&lt;br /&gt;
===Find the Bandit Uncle===&lt;br /&gt;
====Outlaw Advisor====&lt;br /&gt;
'''Outlaw Advisor:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' $outlaw_name|! How have you been? I haven’t seen you in years.&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Unit:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' Haw! Any friend of $outlaw_name is a friend of mine too.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Konrad:''' We need to make it into the caves of the dwarves.&lt;br /&gt;
&lt;br /&gt;
=====Exit at 14.3=====&lt;br /&gt;
'''Uncle Somf:''' The mine entrances were all collapsed intentionally during the fighting. The doors, while heavily defended, remain accessible. The orcish hordes that assault them are repulsed, but you may be able to sneak in unnoticed.&lt;br /&gt;
&lt;br /&gt;
=====At 25,2=====&lt;br /&gt;
'''Uncle Somf:''' The best way is through the mine tunnels. The orcs have never found all the mine entrances, and many still lead deep underground.&lt;br /&gt;
&lt;br /&gt;
===Move Outlaw next to Somf===&lt;br /&gt;
'''Uncle Somf:''' How are we doing, $outlaw_name|?&lt;br /&gt;
&lt;br /&gt;
'''Outlaw Advisor:''' The same as always, Uncle!&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' That bad, huh?&lt;br /&gt;
&lt;br /&gt;
===Find Cuttle Fish===&lt;br /&gt;
'''Cuttle Fish:''' Ruarrrrr!!!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A monster was hiding in that lake!&lt;br /&gt;
&lt;br /&gt;
'''Whiner:''' The legend was true! There are always tentacled creatures hiding in the lakes near the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
===Find Entrances===&lt;br /&gt;
====I====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' The doors... they can be moved!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Quickly, now, let us slip inside and hope the dwarves do not object...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' ... and that the orcs do not follow.&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' The doors are closed and barred from the inside!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We can’t get in! What should we do now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we must make it to that tunnel!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' This old mine seems to be connected to the main tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I am hesitant to enter. It will be so difficult in the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no time for idle chatter or delay of any kind. Onward!&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' I have reached the mine entrance, but there is no tunnel here. Rock and rubble completely block the way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I hope we can make it through the main doors, then.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is our only choice now. Hurry!&lt;br /&gt;
&lt;br /&gt;
====Konrad Finds Entrance====&lt;br /&gt;
'''Konrad:''' Pray that we live to see sunlight again.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
===Defeat Orcs===&lt;br /&gt;
'''Kalenz:''' We have defeated the foul orcs guarding this land, but we must continue without rest. More will surely come!&lt;br /&gt;
&lt;br /&gt;
====Entrance at 14,3====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. Let us breach the great doors to the dwarven kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
====At 25,2====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. The mines in the northeast are the best way to enter.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: Plunging into Darkness==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' It’s so dark in here I can hardly see!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is dark indeed. We shall have to light torches and tread slowly and carefully. It may be there are still dwarves down here who can aid us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed. We elves do not fare well in these dark pits.&lt;br /&gt;
&lt;br /&gt;
===Secret Passage===&lt;br /&gt;
'''Unit:''' Hmm... there seems to be a secret passage behind these rocks!&lt;br /&gt;
&lt;br /&gt;
====Find Treasure====&lt;br /&gt;
'''Unit:''' There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Relgorn:''' Who are these that approach? Surface-dwellers! On your guard, men!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace, friends. We come in peace!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Oh, do you? I see that you are accompanied by elves. Can we dwarves not live in peace without the treacherous elves coming to bother us?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Why such harsh words, dwarf? Elves have never done you any harm.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Peace, friends! Peace! The evil orcs roam the lands above us, we must not fight among ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the dwarves?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, we... we...&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We jest not, friend. We seek the Sceptre of Fire. We seek the help of the dwarves in finding it. But know that we will find it, whether you help us or not.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You speak foolishness. No one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I am, sir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven’t had such a laugh in a long time. And who are you, old man?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you are Delfador? I saw Delfador when I was but a young dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago.&lt;br /&gt;
&lt;br /&gt;
(shinies)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador the Great! Tremble before my wrath!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you really are Delfador! But we had news that you were dead, years ago!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They thought I was dead. They hoped I was dead. Yet still I live.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' And you really think that you can find the Sceptre of Fire?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Sceptre. It will be dangerous. Make no mistake about that: dwarves will be killed, perhaps many dwarves. But surely it is better than hiding from the orcs like worms.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You are right, friend. I will put my best men at your disposal. We know not where the Sceptre is though. Legend says it is hidden in the eastern tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Then to the eastern tunnels we shall go!&lt;br /&gt;
&lt;br /&gt;
====Have Gyphons====&lt;br /&gt;
'''Gryphon Tender:''' I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' What’s this? Gryphons in my castle? Remove the beasts!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Beasts? We were planning to use them as mounts.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Ha ha! Gryphons as mounts! Is there no end to your folly?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Well, if you must go on with this mad scheme, I shall supply you with my own troops as riders! A frail human — or worse, an elf — would never be able to handle their violent instincts!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Temper your anger. Relgorn’s manner may be rough, but surely there is nothing wrong with his suggestion?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, I suppose...&lt;br /&gt;
&lt;br /&gt;
'''Mounted Dwarf:''' Whoa there... No need to be surly, now. Easy...easy... now GO!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit fearsome Gryphon Riders!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: The Lost General==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We are now in the main dwarvish caverns.&lt;br /&gt;
&lt;br /&gt;
Underground roads once led to the different parts of the complex, but now everything lies in ruins.&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' The sign says ‘Guest quarters’.&lt;br /&gt;
&lt;br /&gt;
===Move to 17,24===&lt;br /&gt;
'''Burlin:''' My uncle’s family drowned after the orcs flooded that cavern...&lt;br /&gt;
&lt;br /&gt;
===Merman Goes down Whirlpool===&lt;br /&gt;
'''Narrator:''' A hidden whirlpool sucks you down into a subterranean current!&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What’s this, more trolls? Aye, come to papa, little whelps.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Hello? Who is here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What in the world are you? Some sort o’ monster’s appendage set tae lure me down to be yer watery meal, eh?&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am of the merfolk, dweller of the vast oceans! Do not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are fighting at the side of your fellow cave-dwellers to drive back the orcs and trolls.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' (sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Why are you down here? Are those... troll carcasses?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' I was brawlin’ with these wee pups here defending my outpost. We got a little carried away, fell in the water, and were sucked down intae this grotto.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' How long have you been here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Och, several days at least. The troll meat is starting to stink, and I’m a little ravenous, if ye catch my drift. Canna’ swim past that current, and no’ for lack o’ tryin’.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I will rescue you. Hold onto my shoulders, sir dwarf.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Thanks. Nae need to wait around here. Let’s go.&lt;br /&gt;
&lt;br /&gt;
====Leave Whirlpool====&lt;br /&gt;
'''Narrator:''' Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow.&lt;br /&gt;
&lt;br /&gt;
===Approach Used Passage===&lt;br /&gt;
'''Unit:''' These passages seem to have been used recently.&lt;br /&gt;
&lt;br /&gt;
===Find Big Cave===&lt;br /&gt;
'''Narrator:''' You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
===Find Cave-in===&lt;br /&gt;
'''Unit:''' There is a big cave-in south of here.&lt;br /&gt;
&lt;br /&gt;
===Cave-in===&lt;br /&gt;
'''Unit:''' The rocks are moving!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Unit:''' Who goes there? Friend or foe?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf:''' We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest.&lt;br /&gt;
&lt;br /&gt;
===Find Trolls===&lt;br /&gt;
'''Unit:''' Vile creature! Let us rid these tunnels of its kind!&lt;br /&gt;
&lt;br /&gt;
===Find Undead===&lt;br /&gt;
'''Unit:''' I did not know that the undead were in these pits!&lt;br /&gt;
&lt;br /&gt;
===Find Lionel===&lt;br /&gt;
'''Unit:''' Who is this foul enemy that we fight?&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am Lionel. I am the Lost General. I will avenge myself upon you all!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Avenge? What have we done to you that you must avenge?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Lionel? A General? I remember that name...&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' Remember me, do you? Aye. I was the king’s finest general, sent down to these pits to retrieve the Sceptre. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!&lt;br /&gt;
&lt;br /&gt;
===Lionel Dies===&lt;br /&gt;
'''Lionel:''' Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Rest in peace, Lionel. The poor, lost general.&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Sceptre is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Narrator:''' The earth shakes.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''''Geldar:''' Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These caves are vast. If we are to find the Sceptre of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse.&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ survive without assistance.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' How will we make it?&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' Northeast o’ my keep, young human, the tunnels converge towards the deepest reaches of the underground kingdom. The Sceptre can only be there. Please accept the service of my guardsmen. These elite warriors will protect you.''&lt;br /&gt;
&lt;br /&gt;
====Have Geldar====&lt;br /&gt;
'''Delfador:''' Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands of evil beasts is a common goal for us, and we will prevail with your help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the legendary dwarvish guardsmen!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Delfador:''' I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Hasty Alliance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.&lt;br /&gt;
&lt;br /&gt;
Stepping through a low corridor, Konrad and Delfador emerged from the maze-like catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by.&lt;br /&gt;
&lt;br /&gt;
A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Where are we? Which way now? I am tired of this darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am not sure of the way. Let me think for a moment.&lt;br /&gt;
&lt;br /&gt;
(Li’sar arrives)&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' En garde!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What in the world are you doing here?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Tracking you down, of course! You have escaped me for the last time!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Don’t try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Sceptre, and return to the daylight again!&lt;br /&gt;
&lt;br /&gt;
(Orcs arrive)&lt;br /&gt;
&lt;br /&gt;
'''Goblin Knight:''' Surprise! Die, you sun-lovers!&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, I promise that you will reach the surface again, or we shall all perish together, Princess.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But once we escape from this hole, I have a score to settle with you!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Well, we have helped each other survive so far, Princess. Now let’s continue together. What do you say?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Princess. Come, men. Let us find the Sceptre!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
==Scenario 17: The Sceptre of Fire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, struggling to be relieved of its centuries-old burden...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' The Sceptre must be getting close now! Where shall we go?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I feel it is near here! We must search for it carefully.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' An earthquake! We’ll be trapped!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' No, not an earthquake, Princess. I feel it too. Something is... aware... of us.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Aware? Who? Delfador, what does he mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre... the earth... the molten lava... the fire... the air around us... everything. It calls out to the heir — I can barely hold it back in my mind. It was forged here, not far north of where we now stand. The sheer power of it!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Where? Where is it?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' North. More than that, I cannot tell.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Konrad, as promised, here is my purse, full of gold.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 300 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Konrad Gets Sceptre===&lt;br /&gt;
'''Konrad:''' Here it is at last, I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So it is in our hands! Now let us leave this stinking pit.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think that if we travel just a little north, we might be able to get out.&lt;br /&gt;
&lt;br /&gt;
===Li’sar Gets Sceptre===&lt;br /&gt;
'''Li’sar:''' At last! I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' My first use for it is going to be to help us get out of this hole! I hope you consider that wise.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think I know what I’m doing. Come, let us go!&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: A Choice Must Be Made==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Sceptre, initially dulled from decades of dust and debris, began to glow from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch-black.&lt;br /&gt;
&lt;br /&gt;
An early encounter with the Sceptre in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight.&lt;br /&gt;
&lt;br /&gt;
Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard’s normally inscrutable face. Finally, fresh air greeted the party...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' I thank you for helping me get back to the surface, but now I must take what is mine!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' You still want to fight me, do you, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Did you think I was just playing around? I need to take my inheritance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north... there are orcs about! Look to the south... there are the hordes of the undead!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps it is in both our best interests for us to remain allies for a little longer... but I do want that Sceptre, and someday I will have it!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' We have escaped.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, we have. Now I suppose you want to use the Sceptre against me, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' No, I was thinking... I don’t really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all due respect, Princess, it is once again we who will spare you, Sceptre or no Sceptre.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Such words in the presence of royalty! Do you want me to fry you, Elf?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
===Choose Arkan-thoria===&lt;br /&gt;
'''Merman:''' Prince Konrad, you and your friends keep talking about avoiding the Arkan-thoria. But we can lead you down this river. With the help of us merfolk, you could reach the home of the North Elves much sooner by the river road, rather than by taking either one of the land routes. I can not promise you that it will be a safe journey, because I do not know what lies ahead, but it is an option and you should consider it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano.''&lt;br /&gt;
&lt;br /&gt;
'''''Konad:''' Your people have already saved me once from a watery death, noble mer, fighting by my side as undead horrors threatened to devour us. I entrust our army to your strength and protection.''&lt;br /&gt;
&lt;br /&gt;
If you are confident you can navigate these waters and guide our forces to safety, then lead on.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am, my liege. We press ahead. Stay close, noble masters.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I suspected you would attempt to lead us down the banks of Longlier...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (shock) What!? Konrad, your folly is appalling! Do you flout my advice?&lt;br /&gt;
&lt;br /&gt;
'''Li}sar:''' We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Of course not, whelp, else he would have chosen a safer route.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hold your tongue, Kalenz. The princess is our ally and of royal blood. She deserves not your disrespect.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Delfador, you cannot allow this to happen! We march to our death!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Lord elf, I am in command. I have held council with the Merfolk, and they believe they can find a path down the river and over the falls. We will take the most direct route to your homeland and escape the grasp of the Northerner armies that swarm the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' (sigh) I have been spoiled by years of genteel living among your kind, Kalenz. An elf’s capacity for introspection and serenity is exceeded only by his ferocity and passion in battle.&lt;br /&gt;
&lt;br /&gt;
It offends your pride and wisdom to suffer the indignity of accepting the will of humans, especially in such a harsh predicament. I urge you to remember how far we have come under Konrad’s leadership, and how close we are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-gotten throne. We will journey east.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I do not like this, old friend. There are legends of things dwelling on this river that even I dare not speak of...&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Prince Konrad, are you sure you want to do this?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I say that… &lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Our need for speed outweighs the danger. With the Merfolk to help us, we will win through.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' On second thought, perhaps we should choose a safer way to go.''&lt;br /&gt;
&lt;br /&gt;
'''''Merman:''' As you say, my lord.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' If you want to choose the river path later, move a merman to the right end of the river again.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 19a: Snow Plains==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This sword may prove useful on our journey ahead. I wonder where it could be hidden.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Who would discard such a wondrous artifact?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was enchanted as a boon to him by your elvish friends in the south. He was visiting their home as an envoy from us North Elves and was called upon to vanquish some beast or other.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Some boon! All for a beast?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It must have been an infestation. Regardless, after returning to his own people, the sword was nothing but an invitation to disaster.&lt;br /&gt;
&lt;br /&gt;
His fellow marshals... well, one could say they were slow to come to Ila’alion’s aid as he held this very plain against an orcish incursion. They resented his arrogance as the bearer of the sword, and indignation is a powerful force amongst my people at times. The sword has been lost in orcish territory ever since.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you think I do not know what power can do to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19b: Swamp of Dread==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This land is cursed. Liches have existed here for ages, luring adventurers and soldiers to their deaths and amassing great armies and fortunes.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Look there! The swamp is infested with all manner of skeletons, corpses, and worse. I hope I have made a wise choice in taking this path.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These Death Knights appear to be minions enslaved by the Lich-Lord. This one must be particularly powerful, since Death Knights are usually strong-willed spirits on their own.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe we can destroy the master and release the minions. There is much fighting to be done before we can pass through these swamps in peace. May our bones not join these fallen warriors who now oppose us.&lt;br /&gt;
&lt;br /&gt;
===Kill Death Knight with Armour===&lt;br /&gt;
'''Narrator:''' The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Delfador... that breastplate... how did it end up here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it.&lt;br /&gt;
&lt;br /&gt;
===Kill All Death Knights===&lt;br /&gt;
'''Narrator:''' As the last of its generals falls, an ear-splitting screech escapes from the lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you.&lt;br /&gt;
&lt;br /&gt;
===Kill Lich===&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. The last of his minions silently falls like a puppet with its strings cut. A cloud of dust billows outwards as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. His minions fall like puppets with their strings cut. A cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Aimucasur’s lordship over this cursed ground is broken.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Aimucasur? So you know of this Lich-Lord? Did you know him? He was a powerful mage?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, very powerful. I was not certain of his identity at first, but it is certain now. He lived centuries ago... he appears in our histories, a former headmaster on Alduin. He was reported to have disappeared, and now we know what happened to him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you not think I know what power does to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19c: Cliffs of Thoria==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party traveled down the river for days, sometimes walking through the shallow water, sometimes swimming, helped by the Merfolk.&lt;br /&gt;
&lt;br /&gt;
One day they saw a gruesome sight — a fleet of boats and rafts sunk or shattered among the river islands. Konrad sent some of the mermen to investigate.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Haven’t you found any enemy boats, ones the Wesnothians were fighting against?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' No we have not. If there were any, they are long gone.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps the monsters Lord Kalenz alluded to sunk the boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That is possible. I would guess they were seeking a way east, just as we are.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do we do next? How much more of the river do we still have to travel?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The mountains north of the river are impassable. Perhaps we should try moving south, to the swamps.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I don’t recommend it. Long ago, a lich who was at war with my people appointed some of his most powerful minions to guard the swamps. We must not go that way!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Then we have only two choices: to proceed down the river or to go back where we came from and fight our way through the orcs or the undead.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador is right. We must go on!&lt;br /&gt;
&lt;br /&gt;
(Keh Ohn appears)&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh my! A monster!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' A dragon! A big one!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' A talking dragon?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am beginning to understand why you were talking about monsters on our way here, Lord Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' With all due respect, Your Highnesses, you are both wrong. This is not a dragon. This is a drake.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' GRROAR!! Will you silly self-centered creatures show some manners and pay some attention to me?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Eh... well of course, sir drake. Let me introduce myself — I am Prince Konrad, leader of the group and heir to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And I am Princess Li’sar, the only daughter of the late King Garard II and Queen Asheviere. I too am an heir to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' (releasing a torrent of fire towards Konrad and Li’sar)&lt;br /&gt;
Soooo... It is you who sent your subordinates to attack us. Now when we’ve destroyed them, you come to do the job yourselves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The Prince speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we’ll be forced to show them&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' But we can not go back. We are on an important mission.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' If you defy my warning — prepare for battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So be it. We have to go down the river; we have no choice. We’ll fight our way through if necessary.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' You will regret challenging us. Drakes, to arms!&lt;br /&gt;
&lt;br /&gt;
===Kill Undead===&lt;br /&gt;
'''Killer:''' I slew the undead monster but somehow it has revived! Dark magic is stirring around us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Those are some of the monsters I warned about. Such undead guardians are indestructible. We must find another way to go.&lt;br /&gt;
&lt;br /&gt;
===Find Gold===&lt;br /&gt;
'''Unit:''' We’ve found $random gold in the drake nest.&lt;br /&gt;
&lt;br /&gt;
===Keh Ohn Dies===&lt;br /&gt;
'''Keh Ohn:''' GRRROOOOAAAAR!&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' hurrah! We’ve killed their leader!&lt;br /&gt;
&lt;br /&gt;
'''Drake:''' Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Keep on going down the river. While we’re at it, let us force as many drakes as possible to pay with their lives. They have defied us, and now they will meet the same fate as their leader!&lt;br /&gt;
&lt;br /&gt;
'''Elf/Merman:''' We hear and obey, My Lord.&lt;br /&gt;
&lt;br /&gt;
===See Injured Sergeant===&lt;br /&gt;
'''Unit:''' I see someone at the top of the furthermost cliff!&lt;br /&gt;
&lt;br /&gt;
It is a young human sergeant, barely more than a boy. He appears badly hurt but still alive.&lt;br /&gt;
&lt;br /&gt;
I wonder why the drakes haven’t finished him by now? It is strange that there are not any drakes or undead in that area.&lt;br /&gt;
&lt;br /&gt;
'''Water Serpent:''' Grrroar&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Well... that answers the question.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' We should try to help the injured soldier.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Must I remind you that he, like all the others who died, was sent to kill us!?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps he was sent after you, but not after me. I am sure that he is still loyal to his princess — the heiress to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess Li’sar, do I have to remind you again that it is Konrad, not you, who is the rightful heir?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whatever.... I still think we should make an effort to rescue him from the unfortunate position he is in. If you help him, I’ll do my best to convince him that you are not his enemies but his friends...&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Our main goal remains to survive ourselves, but if we can spare the troops, we might try to rescue the sergeant stranded on the cliff. However, I make no promises.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Fair enough!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Fair enough.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Fair enough…&lt;br /&gt;
&lt;br /&gt;
===Reach Sergeant===&lt;br /&gt;
'''Warven:''' Who...who are you? A friend or a foe?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We are friends. Don’t worry about it and don’t try to fight us — you are in no condition to fight.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am Princess Li’sar, and we are friends. Join us and wait for the healers to help you, young sergeant.&lt;br /&gt;
&lt;br /&gt;
'''Warven;''' Princess Li’sar — here? Your Highness, I am yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Follow us when you think you are capable and beware of monsters. We have fought many already, and there are sure to be more ahead.&lt;br /&gt;
&lt;br /&gt;
===Find Waterfall===&lt;br /&gt;
'''Unit:''' There is a cataract ahead. By the thunder of the water and the height of the spume, it must drop several hundred feet at least. We must leave the river before we are swept into it, or we will surely perish!&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' Even we merfolk cannot swim that. The road east is blocked.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Wait. What about the tributary which flows into the river from inside the mountain? There seems to be a cave...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Legend says that that little river comes from the land of the North Elves. It is said that it is an outflow of Everlore, which flows in the land of my home and that there is a cave system in that area with several cave entrances and springs which flow into the ground. I can say no more about it, except that it is swarming with undead and other creatures which find power in the darkness of the caves. We elves prefer not to venture into the caves; instead we put guards near the entrances to kill any foul creature foolish enough to wander outside. No elves have been inside for centuries and that area is unknown to us. Truly, I don’t recommend entering the cave if we have any other options.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Unfortunately, we have no other options. Onward into the cave!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' I’ve reached the cave entrance. There seems to be a system of channels running through the mountains. Follow me, and let us hope we somehow manage to get out alive.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' That is so very encouraging....&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I wonder what kind of monsters await us inside.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are soon going to find out.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Well, there is no point in delaying any further. Let us go and find out.&lt;br /&gt;
&lt;br /&gt;
'''''Warven:''' Yes, my lady!''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Everybody inside…&lt;br /&gt;
&lt;br /&gt;
==Scenario 20a: North Elves==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' At last, friends, we have almost reached the Lintanir Forest, the home of the North Elves. I was born not far east of here...more years ago than I care to remember.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' After being in this wilderness for so long, it will be good to get some rest!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But there is a great fog around us again! We don’t know what dangers may lie ahead!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz;''' Greetings, Telerandor, herald of Lintanir! Why have you been searching for us?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Trouble? What kind of trouble?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste, east to Lintanir. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I only hope we can avoid them. We will have to bear north-east.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' That is not all, my lord. The foul orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I think these wild lands are too dangerous for that! Anyhow... I expected you to be on the side of Wesnoth, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' Sir, madam, there is no time to lose! You must make it east, to the home of my people. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Rider, do not fool with us. You yourself say men and orcs wage war on this plain that lies ahead. Do you propose we fly to the great woods of the east?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord, you must rush across the field before the main host of each army makes it to the battle. It is the only way to avoid this great calamity.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I was afraid that’s what you were going to say.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Come then, Konrad, let us go. We will do what must be done.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord has begun assembling a party of elves to come and escort you into the forest. Beware, for we are all in great danger!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Li’sar:''' So, Konrad, do you think we can simply trot across the battlefield?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Stop for a moment, princess. Look — you can barely see them in the distance there, but the advance scouts have found each other. The Queen’s troops are marching full speed for the orcs’ camp, and vice-versa. These armies are out for blood.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But they will not neglect to notice our presence in their midst! We are walking into slaughter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (hushed) Our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but you and I are the only ones who need to make it across alive.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' …&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' ...and Delfador, of course. And Kalenz... and..&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Glarilon:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Thalindil:''' (exhausted) We have... (pant) finally found you!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Rholandir:''' Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!&lt;br /&gt;
&lt;br /&gt;
===See Orcs===&lt;br /&gt;
'''Delfador:''' There are some orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!&lt;br /&gt;
&lt;br /&gt;
===See Humans===&lt;br /&gt;
'''Loyalist:''' They they are! Charge!&lt;br /&gt;
&lt;br /&gt;
===See Elves===&lt;br /&gt;
'''Elf:''' There you are! You must come quickly east to Lintanir!!&lt;br /&gt;
&lt;br /&gt;
===Enter Forest===&lt;br /&gt;
'''Delfador:''' Konrad, you have made it to the domain of the North Elves. Continue moving east and let the elves guard your rear.&lt;br /&gt;
&lt;br /&gt;
===Move to Elvish Castle===&lt;br /&gt;
'''El’rien:''' Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Lord El’rien. The hospitality of the North Elves is as generous as that of your kin in the south! My men will help you hold out against our enemies.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''El’rien:''' Elf-friends, you have made it to safety!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' El’rien, we have the Sceptre of Fire with us! We must escort them to Elensiria!&lt;br /&gt;
&lt;br /&gt;
'''El’rien:''' Indeed. We will escort you to our capital, where we will make Council.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' We have not yet reached the forest, and the battle still rages. We are caught between two vast armies and cannot escape to safety! We are defeated!&lt;br /&gt;
&lt;br /&gt;
==Scenario 20b: Underground Channels==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party enters the mysterious cave, ready to face the unknown...&lt;br /&gt;
&lt;br /&gt;
===Move to South-East===&lt;br /&gt;
'''Bona-Melodia:''' Get that vile creature!&lt;br /&gt;
&lt;br /&gt;
==Scenario 21: Elven Council==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Uradredia:''' Greetings, and welcome to our capital. You should feel honored. It has been half a century — a generation in the way your race counts time — since any man has been considered Elf-friend enough to stand here in Elensiria.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We are indeed honored.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' How quickly does the race of men mature! Only seventeen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A proven warrior stands before me!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Forgive me, Elf, but I’m afraid I do not recall meeting you before.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I had no idea! Thank you, my lady. It is a pleasure to meet you again.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Rescued him from my mother? But seventeen years ago Konrad would have been an infant! What is this you are talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And what say you, Elf-king?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed orcs to desecrate the lands, abandoning all respect for the peoples around her.&lt;br /&gt;
&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, that is why I must take the Sceptre. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Sceptre I can prove it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Sceptre. He will take the throne.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Though you have the Sceptre, Princess, it is rightfully Konrad’s. You have it now only because we helped you get it.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And if I refuse to give it to him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If it is necessary, princess, I will ask Konrad to fight you in a duel for it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are the rightful heir. You should be king, Konrad.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Parandra:''' Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But I do not! What is your meaning, Parandra?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' She will claim the throne, and not me? What should I do?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' With all due respect, my lady, she is my cousin! There is nothing between us!&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The elves could show you things that would amaze you, things that no man has seen before.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And what say you, Uradredia?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Tell me, Li’sar, are you willing to fight your own mother for the throne?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' It is for the good of the country. If it is necessary, I will fight her, Elf-king.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And you have been with us for a time, Kalenz son of Kliada, what say you?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Wisdom has been spoken here today, Delfador. We have been with Li’sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off guard.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey. &lt;br /&gt;
&lt;br /&gt;
==Scenario 22: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps.&lt;br /&gt;
&lt;br /&gt;
He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army — his war. The weight of that thought bore on him.&lt;br /&gt;
&lt;br /&gt;
Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed.&lt;br /&gt;
&lt;br /&gt;
Kalenz’s champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation.&lt;br /&gt;
&lt;br /&gt;
Konrad’s small band of elves had grown to a massive army. The occasional hermit mage knew better than to interfere with its progress, and soon the plains of Northeastern Wesnoth lay before them.&lt;br /&gt;
&lt;br /&gt;
After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Malatus:''' Halt! Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dwar-Ni:''' Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. Quickly, capture them! The Queen wishes to make them her prisoners.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' What? Me, a traitor? It is the Queen who is a traitor, for not obeying the wishes of King Garard II. We have the Sceptre of Fire, so let us in!&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' You leave us no choice but to kill you.&lt;br /&gt;
&lt;br /&gt;
===Josephus Dies===&lt;br /&gt;
'''Malatus:''' These intruders are stronger than we expected. Call in the reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Dacayan:''' he Queen has sent us to aid you in capturing these rebels.&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' We have changed the plan. Now we are killing them.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Delfador:''' We must make haste! Far greater challenges lie before us, by tarrying here we’re diminishing our resources.&lt;br /&gt;
&lt;br /&gt;
==Scenario 23: Test of the Clans==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Greetings, men of the plains.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' What do these intruders want? We did not invite them here, that is certain.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace! We wish for you to aid us in our struggle against Asheviere, the evil Queen.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' We will not join you. You who are led by these youths and this old man.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are for us or against us. If you do not join us to overthrow the evil Queen, we will strip you of your power, once the throne is rightfully reclaimed.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Very well. We will fight you.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Fools! We will run you down like dogs!  &lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' There is no turning back for you now. This is a fight to the death!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen.&lt;br /&gt;
&lt;br /&gt;
Lord Bayar, halt this folly! I challenge you to a personal combat.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Ho! You have amused me, young heir. Ho, ho, challenge indeed.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Young heir? Then you assent to my claim?&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test of your strength?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fail to see the purpose of this exercise. It only weakens us.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' No, whelp. You may be weakened, but the horse clans are eternal. I will promise you this, however. If you can defeat me personally, I myself will join your siege of Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Sir Rugg:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' Aye.&lt;br /&gt;
&lt;br /&gt;
===Lord Bayar Dies===&lt;br /&gt;
'''Lord Bayar:''' I cannot believe this! You have defeated me! You are now my liege, and I leave the battlefield in shame. But the Clan shall fight on!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Their leader has fallen but still they fight!&lt;br /&gt;
&lt;br /&gt;
===Sir Daryn Dies===&lt;br /&gt;
'''Sir Daryn:''' You can defeat me, but the Clan will never fall. Our numbers are endless!&lt;br /&gt;
&lt;br /&gt;
===Sir Rugg Dies===&lt;br /&gt;
'''Sir Rugg:''' Even as I pledge my lance to your service, my Clan fights on!&lt;br /&gt;
&lt;br /&gt;
===Sir Alric Dies===&lt;br /&gt;
'''Sir Alric:''' A humiliating defeat, yet you are no match for the might of the Clan!&lt;br /&gt;
&lt;br /&gt;
===Defeat All Leaders===&lt;br /&gt;
'''Clan Boss:''' Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So you admit defeat! You will serve me in fighting the evil queen?&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' We will serve you, my lord. You will make a worthy king.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The mighty riders of the eastern plains, the Knights of the Clans, are now yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think you are mistaken! You will help me be queen.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Who then is your leader? Who do we serve?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will serve us. You will protect our flanks while we make way straight for the queen. With you on either flank, we can surely overcome her.&lt;br /&gt;
&lt;br /&gt;
'''Calens:''' Delfador, don’t you think it is time we settled this?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, it is time. It is time for the truth to be told. I had hoped to take this secret to my grave, but it isn’t to be. You elves live too long, and though I have tried hard to understand, your wisdom is foreign to me.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Secret? What secret Delfador? What are you talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should not speak of it now. Instead come with me, Konrad and Li’sar, to the top of mount Elnar. To look at Weldyn. To make plans for the battle, and to talk.&lt;br /&gt;
&lt;br /&gt;
===Defeat the Clans===&lt;br /&gt;
'''Delfador:''' We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.&lt;br /&gt;
&lt;br /&gt;
==Scenario 24: The Battle for Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.&lt;br /&gt;
&lt;br /&gt;
I have not looked upon this city for seventeen years. Seventeen years ago, when I should have been at the height of my power. But my strength failed me. I failed, and I cannot atone for it.&lt;br /&gt;
&lt;br /&gt;
The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.&lt;br /&gt;
&lt;br /&gt;
But I failed. I was too late. I entered the chambers of the youngest prince, prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne.&lt;br /&gt;
&lt;br /&gt;
Of course, you are surprised by this, but it is the truth. In haste, I vanquished the evil ones who had committed this foul deed. Then I took the little prince’s broken body, and away I rode. Far away, to the land of the elves.&lt;br /&gt;
&lt;br /&gt;
By strange and mysterious fortune, the Elf Lady Parandra had come across a human child. She knew not where he had come from, only that the orcs would have eaten him if it weren’t for her intervention. The elves felt that great fortune smiled upon this man-child. Perhaps that is why this most truthful of peoples agreed to my plan.&lt;br /&gt;
&lt;br /&gt;
After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.&lt;br /&gt;
&lt;br /&gt;
I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Asheviere’s evil, this Li’sar is fit for the throne. She is the rightful queen. From a long line of kings, stretching all the way back to the seafarers of old from the west.&lt;br /&gt;
&lt;br /&gt;
Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Asheviere:''' So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Wretched wench. Your army is tasting death as we speak. The clans have arrived to unseat you, pretender!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Surrender, mother. The land’s blood is spent. I have come to take my rightful place.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How long must the people endure your rule? Give the throne to your daughter. She is the rightful heir. We even hold the scepter to prove it!&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!&lt;br /&gt;
&lt;br /&gt;
===Attack Asheviere===&lt;br /&gt;
'''Attacker:''' Take this, witch!&lt;br /&gt;
&lt;br /&gt;
===Asheviere’s Last Breath===&lt;br /&gt;
====By Li’sar====&lt;br /&gt;
'''Li’sar:''' Mother, I swore to end your reign of evil, and now I shall.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Daughter, I built this kingdom for you. It has all been for you!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Even now, can you not tell the truth? Your greed has corrupted your soul. You are a monster! A murderess! It pains me to kill you, mother, but you have chosen your own fate. For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Li’sar strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Konrad====&lt;br /&gt;
'''Konrad:''' You have hunted me across the countryside, indeed across the years. Here I am, Dark Queen.&lt;br /&gt;
&lt;br /&gt;
'''Adheviere:''' I was sure I had killed you, yet you haunt me still. Be gone, demon! I banish you, ghost!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young prince Konrad! For WESNOTH!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Konrad strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Delfador====&lt;br /&gt;
'''Delfador:''' As I destroyed your son, I now destroy you.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have always been a humble servant of the Crown, and remain such even now.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How dare I? I High Provost of the Council of Archmagi...&lt;br /&gt;
&lt;br /&gt;
... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ...&lt;br /&gt;
&lt;br /&gt;
... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the ''Crown''…&lt;br /&gt;
&lt;br /&gt;
... and personal counselor to my King and my ''friend'', Garard the Second, who you most ''foully'' betrayed...&lt;br /&gt;
&lt;br /&gt;
I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' In a horrific inferno of magical rage, Asheviere is completely annihilated!&lt;br /&gt;
&lt;br /&gt;
===Asheviere Dies===&lt;br /&gt;
'''Adheviere:''' Treason! The evil ones have slain me!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And so passes Asheviere, the dark queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have won at last! Li’sar! You will be queen!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So much blood. So much death. For what? A title?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew.&lt;br /&gt;
&lt;br /&gt;
==Scenario 25: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre of Fire, which she would pass on to all her successors.&lt;br /&gt;
&lt;br /&gt;
Her reign was long, and she undid the evil deeds of her mother.&lt;br /&gt;
&lt;br /&gt;
Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.&lt;br /&gt;
&lt;br /&gt;
Kalenz returned to his home in the North and never again returned to the lands of men.&lt;br /&gt;
&lt;br /&gt;
Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.&lt;br /&gt;
&lt;br /&gt;
The bones of the young prince Konrad were retrieved from the elves and buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage every week.&lt;br /&gt;
&lt;br /&gt;
==HTTT Specific Descriptions==&lt;br /&gt;
===Units===&lt;br /&gt;
====Princess: Lvl 2====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief.&lt;br /&gt;
&lt;br /&gt;
====Battle Princess: Lvl 3====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat.&lt;br /&gt;
&lt;br /&gt;
====Fighter: Lvl 1====&lt;br /&gt;
Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day.&lt;br /&gt;
&lt;br /&gt;
====Commander: Lvl 2====&lt;br /&gt;
The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.&lt;br /&gt;
&lt;br /&gt;
====Lord: Lvl 3====&lt;br /&gt;
The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.&lt;br /&gt;
&lt;br /&gt;
====Sea Orc: Lvl 1====&lt;br /&gt;
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses.&lt;br /&gt;
&lt;br /&gt;
====Dark Queen: Lvl 3====&lt;br /&gt;
The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
====Flaming Sword====&lt;br /&gt;
This massive blade was created centuries ago by long-forgotten elvish forgemasters, who imbued the bluish steel with an inner magical fire. Tongues of flame dance on the surface, giving the metal a flawless mirrored finish.&lt;br /&gt;
&lt;br /&gt;
Only the leader of an army can wield this sword!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' As you place your hand around the glittering leather hilt, the sword roars to life! Strangely, you feel no heat once you pick it up, yet the grass at your feet bursts into flame as you test the heft of this mighty weapon.&lt;br /&gt;
&lt;br /&gt;
====Void Armor====&lt;br /&gt;
A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!&lt;br /&gt;
&lt;br /&gt;
Only a powerful warrior may don this armor!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You struggle to lift and don the heavy plate. Once worn, however, it is amazingly comfortable. You have increased resistance to all physical damage!&lt;br /&gt;
&lt;br /&gt;
====Sceptre of Fire====&lt;br /&gt;
This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!&lt;br /&gt;
&lt;br /&gt;
This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!&lt;br /&gt;
&lt;br /&gt;
==HttT's Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Konrad | Konrad (Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Delfador | Delfador (Elder Mage)]]&lt;br /&gt;
*[[CharactersStorys#Sir Kaylan | Sir Kaylan (Grand Knight)]]&lt;br /&gt;
*Veocyn (Swordsman)&lt;br /&gt;
*Yran (Swordsman)&lt;br /&gt;
*Haldiel (Horseman)&lt;br /&gt;
*Yredd (Horseman)&lt;br /&gt;
*Tarcyn (Horseman)&lt;br /&gt;
*Syryn (Horseman)&lt;br /&gt;
*Cicyn (Knight)&lt;br /&gt;
*Ginvan (Knight)&lt;br /&gt;
*Simyr (Knight)&lt;br /&gt;
*Elrian (Mage)&lt;br /&gt;
*Seimus (Arch Mage)&lt;br /&gt;
*Muff Malal (Dark Sorcerer)&lt;br /&gt;
*Delurin (Outlaw)&lt;br /&gt;
*[[CharactersStorys#Moremirmu | Moremirmu (White Mage/Mage of Light)]]&lt;br /&gt;
*[[CharactersStorys#Reglok | Reglok (Rogue)]]&lt;br /&gt;
*Gelgar (Thief)&lt;br /&gt;
*Gamlel (Thief)&lt;br /&gt;
*Darglen (Thief)&lt;br /&gt;
*[[CharactersStorys#Li'sar | Li’sar (Princess)]]&lt;br /&gt;
*Ronry (Duellist)&lt;br /&gt;
*Robryn (General)&lt;br /&gt;
*Royal Guard (Royal Guard)&lt;br /&gt;
*Uncle Somf (Bandit)&lt;br /&gt;
*Warven (Injured Sergeant)&lt;br /&gt;
*Honber (General)&lt;br /&gt;
*Josephus (General)&lt;br /&gt;
*Malatus (General)&lt;br /&gt;
*Dacayan (Halberdier)&lt;br /&gt;
*Sir Alric (Grand Knight)&lt;br /&gt;
*Sir Rugg (Grand Knight)&lt;br /&gt;
*Sir Daryn (Grand Knight)&lt;br /&gt;
*Lord Bayar (Grand Knight)&lt;br /&gt;
*Heford (General)&lt;br /&gt;
*Sir Kalm (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Asheviere | Asheviere (Dark Queen)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Urug-Telfar (Orcish Warlord)&lt;br /&gt;
*Knafa-Tan (Orcish Warlord)&lt;br /&gt;
*Maga-Knafa (Orcish-Knafa)&lt;br /&gt;
*Mokolo Qimur (Orcish Warrior)&lt;br /&gt;
*Usadar Q’kai (Orcish Warror)&lt;br /&gt;
*Dwaba-Kukai (Orcish Warrior)&lt;br /&gt;
*Managa’Gwin (Orcish Warrior)&lt;br /&gt;
*Bugg (Orcish Archer)&lt;br /&gt;
*Agadla (Orcish Warlord)&lt;br /&gt;
*Kojun Herolm (Orcish Warlord)&lt;br /&gt;
*Mokho Kimer (Orcish Warrior)&lt;br /&gt;
*Gaga-Breuk (Orcish Warlord)&lt;br /&gt;
*Halgar Du’nar (Orcish Warrior)&lt;br /&gt;
*Gorlak (Orcish Warrior)&lt;br /&gt;
*Knafa-Telfar (Orcish Slurbow)&lt;br /&gt;
*Urug-Tan (Orcish Warlord)&lt;br /&gt;
*Shuugg-Mool (Orcish Sovereign)&lt;br /&gt;
*Urag-Tifer (Orcish Warlord)&lt;br /&gt;
*Kior-Dal (Orcish Warlord)&lt;br /&gt;
*Dwar-Ni (Orcish Warlord)&lt;br /&gt;
*Haliel-Maga (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*Galdrad (Elvish Champion)&lt;br /&gt;
*Chantal (Elvish Shyde)&lt;br /&gt;
*[[CharactersStorys#Kalenz | Kalenz (Elvish Lord)]]&lt;br /&gt;
*Niodien (Elvish Archer)&lt;br /&gt;
*Loflar (Elvish Fighter)&lt;br /&gt;
*Gryphon Tender (Elvish Shaman)&lt;br /&gt;
*Ila’alion (Elvish Marshal)&lt;br /&gt;
*El’rien (Elvish Marshal)&lt;br /&gt;
*Telerandor (Elvidh Rider)&lt;br /&gt;
*Glarilon (Elvish Rider)&lt;br /&gt;
*Thalindil (Elvish Rider)&lt;br /&gt;
*Rholandir (Elvish Rider)&lt;br /&gt;
*Bona-Melodia (Elvish Sylph)&lt;br /&gt;
*Uradredia (Elvish Council)&lt;br /&gt;
*Parandra (Elvish Lady)&lt;br /&gt;
*Bellrok (Elvish Champion)&lt;br /&gt;
*Tindolean (Elvish Avenger)&lt;br /&gt;
*Everlore (Elvish Enchantress)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
*Xnamas (Naga Fighter/Warrior)&lt;br /&gt;
*Inalai (Naga Fighter/Warrior)&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
*Gwaba (Merman Fighter)&lt;br /&gt;
*Nepba (Merman Fighter)&lt;br /&gt;
*Tiriam (Merman Fighter)&lt;br /&gt;
*Miriam (Merman Fighter)&lt;br /&gt;
*Mabooa (Merman Fighter)&lt;br /&gt;
*Earooa (Merman Fighter)&lt;br /&gt;
*Nethuns (Merman Fighter)&lt;br /&gt;
*Gwoama (Merman Fighter)&lt;br /&gt;
*Kaba (Merman Fighter)&lt;br /&gt;
*Kwaboo (Merman Fighter)&lt;br /&gt;
*Gwimli (Merman Fighter)&lt;br /&gt;
*Jarla (Merman Fighter)&lt;br /&gt;
*Gwarloa (Merman Fighter)&lt;br /&gt;
*Heldaga (Merman Fighter)&lt;br /&gt;
*Apalala (Merman Hunter)&lt;br /&gt;
*Oceania (Mermaid Initiate)&lt;br /&gt;
*Elcmar (Merman Fighter)&lt;br /&gt;
*Aigaion (Merman Fighter)&lt;br /&gt;
*Tini (Merman Fighter)&lt;br /&gt;
*Kalba (Merman Fighter)&lt;br /&gt;
*Gnaba (Merman Fighter)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Haf-Mal (Lich)&lt;br /&gt;
*Jarmal-Gorg (Lich)&lt;br /&gt;
*Xakae (Revenant)&lt;br /&gt;
*Muff Jaanal (Dark Sorcerer)&lt;br /&gt;
*Galga (Lich)&lt;br /&gt;
*Na-alga (Lich)&lt;br /&gt;
*Selda-Mana (Lich)&lt;br /&gt;
*Lionel (Death Knight)&lt;br /&gt;
*Unan-Ka’tall (Death Knight)&lt;br /&gt;
*Clarustus (Death Knight)&lt;br /&gt;
*Merlunius (Death Knight)&lt;br /&gt;
*Aimucasur (Lich)&lt;br /&gt;
*Secadius (Death Knight)&lt;br /&gt;
*Defeis (Death Knight)&lt;br /&gt;
*Muff Argulak (Ancient Lich)&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Mother Gryphon (Gryphon)&lt;br /&gt;
*''Rampant'' Graak (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Grook (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Gruak (''Sleeping'' Gryphon)&lt;br /&gt;
*Graik (Gryphom)&lt;br /&gt;
*Griak (Gryphon)&lt;br /&gt;
*Water Serpent (Water Serpent)&lt;br /&gt;
*Cuttle Fish (Cuttle Fish)&lt;br /&gt;
*Hywyn (Giant Spider)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*[[CharactersStorys#Relgorn | Relgorn (Dwarvish Lord)]]&lt;br /&gt;
*Mounted Dwarf (Gryphon Rider)&lt;br /&gt;
*Geldar (Dwarvish Lord)&lt;br /&gt;
*Burlin (Dwarvish Fighter)&lt;br /&gt;
*Ulfdain (Dwarvish Ulfserker)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Brugg (Troll Warrior)&lt;br /&gt;
*Haaf-Garga (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Drakes===&lt;br /&gt;
*[[CharactersStorys#Keh Ohn | Keh Ohn (Armageddon Drake)]]&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*Szerkz (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
*Haralamdum (Ancient Wose)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Elmar’s Crossing&lt;br /&gt;
*Elbridge&lt;br /&gt;
*Pillars of Thunedain&lt;br /&gt;
*The Great Doors&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=75645</id>
		<title>CampaignDialogue:HttT</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=75645"/>
		<updated>2026-09-07T07:23:12Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 3: The Isle of Alduin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete|This is currently the dialog as it was circa 2011. For the up-to-date text, refer to the scenario files}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Heir to the Throne. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Konrad===&lt;br /&gt;
'''Konrad:''' We are vanquished, for I have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Li’sar===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
===Kalenz===&lt;br /&gt;
'''Kalenz:''' Argh! I am finished!&lt;br /&gt;
&lt;br /&gt;
===Delfador===&lt;br /&gt;
'''Delfador:''' No! This is the end! We have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Warven===&lt;br /&gt;
'''Warven:''' At least I die an honorable death.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Elves Besieged==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the kingdom was plunged into a bitter war with the Orcs of the North.&lt;br /&gt;
&lt;br /&gt;
The Northern host encamped at Galcadar, by the Ford of Abez, and the King led his forces to meet them. Splitting his army in two, he led one half while his son, the Crown Prince Eldred, led the other.&lt;br /&gt;
&lt;br /&gt;
Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious... and treacherous. In the heat of battle, Eldred’s men turned on the King. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred.&lt;br /&gt;
&lt;br /&gt;
Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.&lt;br /&gt;
&lt;br /&gt;
In exchange for tribute, the warlord of the North happily made peace with Eldred, who proclaimed himself king and led his army south towards Weldyn.&lt;br /&gt;
&lt;br /&gt;
But Garard’s arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the King’s death. The loyalist army marched north to meet Eldred.&lt;br /&gt;
&lt;br /&gt;
Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: ''“Fight no-one great or small except the old mage, whose head should be severed from his shoulders.”''&lt;br /&gt;
&lt;br /&gt;
And Eldred did indeed meet Delfador face-to-face in battle, in the hinterlands near Tath. Sword clashed against staff, as the wise old mage fought the brash young warrior.&lt;br /&gt;
&lt;br /&gt;
In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.&lt;br /&gt;
&lt;br /&gt;
Asheviere herself then took command of the army and led it back to Weldyn. Knowing that the King’s young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.&lt;br /&gt;
&lt;br /&gt;
Fleeing to the Aethenwood beyond the south-western border of Wesnoth, Delfador raised the child Konrad under the protection of the elves, watching sadly as Asheviere’s reign of terror over the land began...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Twenty years into her rule, Asheviere turned her attention to the wood elves living in the great forest south-west of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Master Delfador! Look, there are orcs coming from all directions! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There are too many to fight, far too many. We must escape!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But to where? This is the only home we have! What about the elves?&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' We'll fight them, but you must escape, Konrad. It's imperative that you escape!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We'll go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we'll be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the north-west. I'll protect you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, let's hurry!&lt;br /&gt;
&lt;br /&gt;
'''Urug-Telfar:''' Attack the elves, my grunts, and take their villages. Let's claim this land for the Queen!&lt;br /&gt;
====Hard Difficulty====&lt;br /&gt;
'''Knafa-Tan:''' Remember, it's rumoured that the filthy mage and one that he protects are in these parts. They're the ones we want!&lt;br /&gt;
====Easy and Normal Difficulty====&lt;br /&gt;
'''Knafa-Tan:''' Ha ha! We'll rip the filthy elves to pieces!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Galdrad:''' Let them come. We'll fight them with all we have!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Be careful, Konrad! Guard him well, Delfador!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Don't spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacked===&lt;br /&gt;
'''Delfador:''' Only a fool would dare to attack me!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacks===&lt;br /&gt;
'''Delfador:''' I am Delfador the Great. Prepare to die!&lt;br /&gt;
&lt;br /&gt;
===Delfador Kills===&lt;br /&gt;
'''Delfador:''' Only the foolish oppose me!&lt;br /&gt;
&lt;br /&gt;
===Konrad Attacks===&lt;br /&gt;
'''Konrad:''' Let me through, you rogue!&lt;br /&gt;
&lt;br /&gt;
===Konrad Kills===&lt;br /&gt;
'''Konrad:''' Die, villain, die!&lt;br /&gt;
&lt;br /&gt;
===Goblin Burns a Village===&lt;br /&gt;
'''Konrad:''' Oh no! They're destroying our home!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There can be no looking back. We must go quickly!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Very well, we've made it this far! But where do we go next?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must travel north, and try to make it to the Isle of Alduin. Hopefully we'll find refuge there.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Of course you're right, Delfador. But what will become of the elves here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The elves will fight. They may even prevail. But I fear things don't bode well for them. Let's not speak of it now. Onwards!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Good luck, Konrad! Don't worry about us, we'll fight as best we can!&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
===Konrad Dies===&lt;br /&gt;
'''Konrad:''' I... I don't think I can make it anymore.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Prince... you must keep fighting! Nooooooo!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It's over. I'm doomed...&lt;br /&gt;
&lt;br /&gt;
===Delfador Dies===&lt;br /&gt;
'''Delfador:''' I have... have failed in my duty to protect the Prince! I'm defeated.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Don't die, Delfador! Please, you have to stay alive!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Ugh!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Blackwater Port==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it's one of the only places where they can ship supplies and weapons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, some orcs are following us! We must make haste!&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Delfador, my old friend! We'd heard of your coming, and of the attacks on the elves. It's good to see you again, although I'd prefer it weren't in such sad times.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who's willing to oppose the Dark Crown. Rumour has it that his lance has slain fifty men and a hundred orcs.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' It seems the orcs have come here too, to try to wrest this port from our hands. Our defences are still weak, but reinforcements will arrive soon!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We'll help you fight them off until the reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' With your help, we have hope we can fend them off. But you mustn't tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And the ship will take us to Alduin?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, we'll sail to the Isle of Alduin, my home, Konrad, and the home of many magi.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' I'll send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men — from now on you'll be able to recruit horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?&lt;br /&gt;
&lt;br /&gt;
====Easy Difficulty====&lt;br /&gt;
'''Sir Kaylan:''' Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They're also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.&amp;quot; or &amp;quot;Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
====Normal and Hard Difficulty====&lt;br /&gt;
'''Sir Kaylan:''' Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Delfador:''' Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.&lt;br /&gt;
&lt;br /&gt;
'''Haldiel:''' Greetings, young master. I pledge myself to your service.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, note that Haldiel doesn't seek gold upkeep; as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest they fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mokolo Qimur is killed====&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honour, I must reward your valour.&lt;br /&gt;
&lt;br /&gt;
You've risked your life to defend our city. In return, I place one of my city's finest defenders in your service. Simyr, step forwards. I place your lance in the service of young Prince Konrad here. May you help him restore order to the country.&lt;br /&gt;
&lt;br /&gt;
'''Simyr:''' It's my pleasure and honour to serve, my liege.&lt;br /&gt;
&lt;br /&gt;
====Turns finished====&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!&lt;br /&gt;
&lt;br /&gt;
'''Mokolo Qimur:''' So many foul humans riding on horses! There's no way we can defeat them. Quick, we must make our escape!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Sir Kaylan:''' Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should embark now.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Safe voyage to you, friends. Rest assured that we'll never surrender to the forces of the Dark Queen.&lt;br /&gt;
&lt;br /&gt;
===Sir Kaylan Dies===&lt;br /&gt;
'''Sir Kaylan:''' I've failed in my duty to protect the Rightful Heir and the port.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Without his help, we'll be unable to use the ships. There's no hope...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: The Isle of Alduin==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' And so the party landed on the Isle of Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So this is Alduin. It looks a little... desolate.&lt;br /&gt;
&lt;br /&gt;
'''Usadar Q’kai:''' Who's that? Oh, a party of elves has landed. We shall drive them back into the sea!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If the orcs have come here, their forces at Elensefar must be even more numerous than I feared.&lt;br /&gt;
&lt;br /&gt;
Konrad, training is important. If we only have inexperienced troops when we reach Elensefar, then our journey is likely to end in sight of the city’s gates.&lt;br /&gt;
&lt;br /&gt;
This island is the place where I was born, and where I learned magic; it used to be so beautiful. We must recapture it! To arms!&lt;br /&gt;
&lt;br /&gt;
===Move to a Ship===&lt;br /&gt;
'''Konrad:''' This is no time to return to our vessel! We must take control of the island!&lt;br /&gt;
&lt;br /&gt;
===Find the Mage===&lt;br /&gt;
'''Unit:''' I found someone hiding in the village!&lt;br /&gt;
&lt;br /&gt;
'''Elrian:''' My lords, I've been hiding in the village from the orcs, like many of the other magi here. I pledge myself to your service; let's move swiftly to recapture the island!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Certainly, let's join together to fight the evil ones.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
===Easy Difficulty===&lt;br /&gt;
'''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units, else the enemy would make short work of them.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Seimus:''' Delfador, my old master! You have saved the island from the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' My apprentice! How did the island fall to such as these?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' You've not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come from fighting her forces at Blackwater. Where else has she attacked?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' She's taken control of the Bay of Pearls, long held by the mer, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must indeed go there. Let's therefore rest here a little, and then set sail for the Bay. Hopefully we'll defeat her forces there!&lt;br /&gt;
&lt;br /&gt;
====If you didn't find Elrian previously====&lt;br /&gt;
'''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
=====[Easy Difficulty only]=====&lt;br /&gt;
'''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: The Bay of Pearls==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' So this is the Bay of Pearls. It looks like they have those merfolk working hard!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. Be careful!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''''Bugg:''' But boss, why are we only using bats and nagas?''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!''&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' But orcs are the most powerful race in all of…''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Shut up, worm! I’m the boss!''&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
(Bugg turns into a Sea orc)&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' Ha ha ha! Now orcs will rule over land and sea!''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' (Sigh) Will someone kill this idiot for me, please?''&lt;br /&gt;
&lt;br /&gt;
===Bugg Dies===&lt;br /&gt;
'''Bugg:''' But... but... how can this be happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' Who was that idiot?&lt;br /&gt;
&lt;br /&gt;
===Free Mermen===&lt;br /&gt;
====I====&lt;br /&gt;
'''Gwaba:''' Free at last! Now, death to the orcs!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Mabooa:''' Now that we are free, together we can defeat our oppressors!&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Kaba:''' Freedom! Now where are those orcs? Let me at ’em!&lt;br /&gt;
&lt;br /&gt;
====IV====&lt;br /&gt;
'''Gwimli:''' Thank you for rescuing us! Now we can help you fight the evil orcs! The main cage where they keep most of the mermen is in the northwest!&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
'''Heldaga:''' Death to the orcs! Come, my mer brethren, let us fight the orcs and drive them from our shores!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' At last, we have freed the mermen. Go back to the ocean and live in peace.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Now where is Delfador? I hope he’s safe!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am perfectly safe, friend!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' There you are! I am so glad you are all right! Now we may have a little rest.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh no! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do that? But what about you, Delfador? You’re coming with me, right?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But Delfador! I can’t do it on my own!&lt;br /&gt;
&lt;br /&gt;
'''Supporter:''' On your own? My lord! We, your loyal soldiers, will support you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. But how do I get there?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them.&lt;br /&gt;
&lt;br /&gt;
====By Foot====&lt;br /&gt;
'''Konrad:''' Ships? Ugh! I have been seasick for the last time. We shall walk!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Safe journey to you, Konrad. Until we meet again!&lt;br /&gt;
&lt;br /&gt;
====By Ship====&lt;br /&gt;
'''Konrad:''' Going by ship we may at least get a little rest for ourselves. By sea it is!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
====Enemies Alive====&lt;br /&gt;
'''Delfador:''' Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!&lt;br /&gt;
&lt;br /&gt;
====At Least One Leader Dead====&lt;br /&gt;
'''Delfador:''' Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I bear ill tidings. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do this? But you are coming with me, aren’t you, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?&lt;br /&gt;
&lt;br /&gt;
=====Killed Sea Orc=====&lt;br /&gt;
'''Delfador:''' Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
=====Killed Land Orc=====&lt;br /&gt;
'''Delfador:''' With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Muff Malal’s Peninsula==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' But the road to Elensefar was a treacherous one. Konrad and his men were set upon by a strong band of undead.&lt;br /&gt;
&lt;br /&gt;
'''Muff Malal:''' Ahh, a party of elves approaches. Soon we shall have elven zombies serving us!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! On yonder peninsula there seems to be some movement!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It looks like an undead outpost! If we could defeat them, the locals would probably be grateful. But I do not know if we have the strength to defeat such a foe, or the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Cleansing this land of undead does not appear overly difficult. It could be good training for those yet untested in battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I see. If we are to break the siege of Elensefar, we will need every veteran soldier we can get.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' The decision is yours, sir. If we are to leave, I advise we hurry past before they are upon us. If we are to fight, then... to arms!&lt;br /&gt;
&lt;br /&gt;
===Reach Signpost===&lt;br /&gt;
====Konrad====&lt;br /&gt;
'''Konrad:''' We do not have time to tarry here! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Konrad:''' Shirk not your duty! I will decide when it is time to leave for Elensefar.&lt;br /&gt;
&lt;br /&gt;
===Defeat Muff Malal===&lt;br /&gt;
'''Konrad:''' Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Isle of the Damned==&lt;br /&gt;
===Story Text===&lt;br /&gt;
But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...&lt;br /&gt;
&lt;br /&gt;
The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. By dint of great effort they reached a nearby island...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Whew, I survived. But now where am I? Is this island inhabited?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' We have heard only the worst things about this place, my lord. It is said that the legions of the undead have come here in great numbers and devastated the island into an ugly wasteland.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!&lt;br /&gt;
&lt;br /&gt;
(Delurin appears)&lt;br /&gt;
&lt;br /&gt;
'''Delurin:''' Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 100 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' There are some ancient temples to the southwest; I wonder what might be inside them!&lt;br /&gt;
&lt;br /&gt;
===Investigate Temples===&lt;br /&gt;
====I====&lt;br /&gt;
'''Unit:''' The temple seems to be empty.&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Join us, wise one. We welcome your aid!&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' If we eradicate the undead blight on these islands, I will surely go with you. Otherwise, I plan to finish my task here before moving on.&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Xakae:''' Surprise! Searching for magi, and all I get is these foul humans!&lt;br /&gt;
&lt;br /&gt;
===Moremirmu Dies===&lt;br /&gt;
'''Moremirmu:''' Fight on against the undead without me, friends!&lt;br /&gt;
&lt;br /&gt;
===Defeat Enemies===&lt;br /&gt;
'''Konrad:''' We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Together we have vanquished the foul undead! Come, I will join you on your noble quest.''&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Elvish Fighter:''' Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Siege of Elensefar==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! It seems the city has already fallen!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This is terrible news! We must retake the city!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' There are so many of them. This will not be easy! And look to the north! It seems that the undead are allied with the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Muff Jaanal:''' Here come the elves! Our newly forged alliance with the orcs will give us the power to crush them with ease!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We must take the city, and destroy the evil undead before reinforcements arrive!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' As night began to fall, three dark figures crept out of the forest.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Halt! Who goes there, friend or foe? &lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like to help you against the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Thieves, hmmm? Who says we can trust such as you?&lt;br /&gt;
&lt;br /&gt;
'''Gamlel:''' We would understand if you didn’t trust us, of course, but it is in our mutual interest to rid the city of the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. You may join us.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, but where is your fighting force? How can you help us?&lt;br /&gt;
&lt;br /&gt;
'''Gelgar:''' We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hmm... I have to consider this...&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Help us infiltrate the city. We can do the rest.''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' I want you to reinforce us once we break through their line.&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Agreed. But, will you be able to see our flag if it’s dark?''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.''&lt;br /&gt;
&lt;br /&gt;
'''''Komrad:''' Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.''&lt;br /&gt;
&lt;br /&gt;
===Thieves Ambush Orcs===&lt;br /&gt;
'''Narrator:''' As the banner was raised, sounds of fighting could be heard from across the city.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Let’s expel these invaders! Today, the city is ours again!&lt;br /&gt;
&lt;br /&gt;
===Turn 6: Thieves on River===&lt;br /&gt;
'''Narrator:''' On the banks of Elensefar’s port district, three shadowy figures appeared.&lt;br /&gt;
&lt;br /&gt;
To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Very few people know that the river can be forded here. The orcs have yet to discover this place. Bring your forces into the city, quickly now, and you can flank them.&lt;br /&gt;
&lt;br /&gt;
===Reach Muff Jaanal’s Citadel===&lt;br /&gt;
'''Muff Jaanal:''' So you endeavor to fight me in my home. Foolish.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Finally, we have retaken the city! Let us rest here, friends.&lt;br /&gt;
&lt;br /&gt;
'''Thief:''' Victory! The thieves of Elensefar will be in your service, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The party rested for three days, after which an old friend returned.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Greetings, friends. I see that you have rescued the city! I knew that you could do it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! So good to see you! Where have you been?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.&lt;br /&gt;
&lt;br /&gt;
(Authorial Comment: See Legend of Wesmere; Kalenz is the former High Lord of the elves. At this time in 517 YW, he is probably a leader or legate of the elves of the Forest of Lintanir.  None of this backstory existed when HttT was first written.)&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Greetings, friend.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Ka’lian has met and decided: we must capture the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' The Sceptre of Fire? What’s that?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But what has this to do with me?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, and you want me to get this scepter?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We will help you retrieve it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. But if you find the Sceptre first, the people will support you as the king.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Me? King?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, Konrad. I believe you will be king one day. Now let us make haste!&lt;br /&gt;
&lt;br /&gt;
We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Crossroads==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
The queen’s agents were still scouring the coastal regions, for news of Elensefar’s rescue had not yet reached her.&lt;br /&gt;
&lt;br /&gt;
Small as it was, Konrad’s army avoided the notice of hostile eyes in the sparsely populated western countryside for a time. However, their luck did not hold.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' Here we come to the great cross-roads. We should go northeast.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Beware! These hills are not safe! The roads are important to Asheviere’s strategy, and she has hired orcs to guard them. We shall have to fight to travel through.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!&lt;br /&gt;
&lt;br /&gt;
===Move to 12,11===&lt;br /&gt;
'''Niodien:''' Stay on the path! The hills here are not safe!&lt;br /&gt;
&lt;br /&gt;
===Move to 3,15===&lt;br /&gt;
'''Loflar:''' Beware the hills! There are many orcs in hiding, preparing to ambush you!&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' NE — Dan’Tonk&lt;br /&gt;
SE — Fort Tahn&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Dan’Tonk, we are so close to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and gather more allies in the north.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Victory is ours, men. Let us proceed northeast!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Princess of Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
...but one of the orcs survived long enough to send the news to the queen...&lt;br /&gt;
&lt;br /&gt;
...and she sent her most able commander.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' On the road to Knalga, the party was opposed by the forces of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The Queen has sent me to stop you, impostor!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' That’s the princess, Li’sar. The daughter of the Queen, and her successor!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I’m no impostor. It seems that your mother has lied to you.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This is treason! Your lies will perish with you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no use in reasoning. She will understand only one thing. To arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Li’sar:''' This is taking too much time, I had best call some reinforcements!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Li’sar:''' Maybe I was not using enough forces...&lt;br /&gt;
&lt;br /&gt;
===Get too Close===&lt;br /&gt;
'''Li’sar:''' I see that your forces draw near, impostor! I’ll not be defeated in my own backyard so easily... Come forth and attack, my loyal duelist!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' I’ll seize their keep, my Lady!&lt;br /&gt;
&lt;br /&gt;
===Find Ronry===&lt;br /&gt;
'''Unit:''' It sounds like there is something in the mine shaft.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' The trap is foiled, but I’ll still flush this rabble from their keep!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I surrender! Don’t hurt me, impostor.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I said before I’m not an impostor, but if you yield, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Let me go!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Think about the story of the old king. Ask somebody who knew of him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The old king? I have heard about that, but I know it is not true. My mother told me.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee as an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Good day then, Princess. Come, men, to the northern road!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' (Ha ha, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Valley of Death==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!&lt;br /&gt;
&lt;br /&gt;
'''Selda-Mana:''' Who are these who approach? Let us kill them all!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' To arms, men! The undead hordes approach!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' There can be no surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!''&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' There are just so many! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us hold them off as long as we can!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''''Moremirmu:''' I have come once again to aid you, friends!''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' White magi? Come to help us? But what are they doing here?''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!''&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Delfador:''' The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed not! I feel we have survived this battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Whew! That was a difficult battle, but they are retreating at last!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Yes! We have fought them off!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Alive====&lt;br /&gt;
'''Konrad:''' Thank you for returning to help us, Moremirmu.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' You must escape the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the Great River at Abez. Make haste though, for you will not be able to ford the river in winter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you for your counsel, good friend! May our paths meet again in happier times!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Dead====&lt;br /&gt;
'''Konrad:''' It greatly saddens me that Moremirmu was slain on the field, after he helped us.&lt;br /&gt;
&lt;br /&gt;
'''White Mage:''' May he rest peacefully!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' He died fighting for you, Prince, just as any of us would be willing to die for you.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Konrad:''' This place makes me feel uneasy, even with the undead retreating. Where may we go now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed! Let us go from here!&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Gryphon Mountain==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' What is this place? That is one big mountain!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That is the fabled Gryphon Mountain.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, let’s start climbing the mountain!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Delfador:''' It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Quickly, men! Onward!&lt;br /&gt;
&lt;br /&gt;
===Enemy Kills Mother Gryphon===&lt;br /&gt;
'''Killer:''' Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!&lt;br /&gt;
&lt;br /&gt;
===Kill Mother Gryphon===&lt;br /&gt;
'''Killer:''' Here are the mother Gryphon’s eggs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Excellent! We should be able to breed Gryphons for our own uses now!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' We have defeated them! Now what do we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!&lt;br /&gt;
&lt;br /&gt;
====Have Eggs====&lt;br /&gt;
'''Konrad:''' With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs, Gryphons Alive====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still...&lt;br /&gt;
&lt;br /&gt;
Whoa!!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Amazing! I have never before heard of such behavior in gryphons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What does it mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do not know. Come now, the show is over.&lt;br /&gt;
&lt;br /&gt;
Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’Have Eggs, Gryphons Dead====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: The Ford of Abez==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The dwarves once ruled these lands, but they are now filled only with chaos. This is where your father and uncle were betrayed, almost seventeen years ago now, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Really? So what happened, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And then... we were defeated?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We were winning the battle. We were repelling them...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' And then the king’s son, in the heat of battle, turned upon the king!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But you avenged the murder. You killed the prince. Right, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, but the elves always told me that you killed the prince, Delfador, even though you never talked about it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That foolish boy killed himself.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do you mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So it is true, you did kill him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!&lt;br /&gt;
&lt;br /&gt;
'''Gaga-Breuk:''' Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Isn’t there somewhere else we can cross? Maybe upstream?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! Quickly! We must hurry!''&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Attack Escort===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Kill Li’sar===&lt;br /&gt;
'''Li’sar:''' You drive me from the field, but you have not vanquished me, impostor!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Water Serpent:''' Ruaarrrrrrrr!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What is that?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!&lt;br /&gt;
&lt;br /&gt;
===Cross the Ford===&lt;br /&gt;
'''Konrad:''' We made it across the river safely! Where to now?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the Dwarves of the Heart Mountains in the north.&lt;br /&gt;
&lt;br /&gt;
'''''Li’sar:''' I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Do you think she’s really going to chase us, Delfador?''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!''&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Northern Winter==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the river were lands few humans had ever visited. The occasional distant thutter of orcish signal drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous.&lt;br /&gt;
&lt;br /&gt;
Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' This winter is bitterly cold! Perhaps we should stop here and rest a while.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it fall into the hands of our enemies!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!&lt;br /&gt;
&lt;br /&gt;
'''Human Advisor:''' Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onward, I say!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we shall wrest control of the land from them. To arms men!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' More snow is falling. We must finish this battle quickly. Onward men!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Konrad:''' We must make haste before the snow overwhelms us!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Let us not rest for too long though, friends. We must still reach the ancient dwarven lands before our foes do.&lt;br /&gt;
&lt;br /&gt;
====Have Gryphon Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols. During this time, the valley walls echoed with the squeaks of gryphon hatchlings, who happily frolicked across the camp.&lt;br /&gt;
&lt;br /&gt;
Konrad set his shamans to the task of corralling the animals. The elvish shamans had a natural rapport with the gryphlets, whose wings were still too small to carry a mount.&lt;br /&gt;
&lt;br /&gt;
Konrad finally decided he could not wait until the gryphons grew to maturity — Delfador’s insistence that the scepter must be recovered was too compelling. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols.&lt;br /&gt;
&lt;br /&gt;
Eventually Delfador’s insistence that the scepter must be recovered proved too compelling, even when it meant dismantling the camp without the spring having yet fully arrived. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: The Dwarven Doors==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' At last, this is the entrance to the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' All I can see are ruins and poor villages.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Slaves to the evil orcs? We must liberate them!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That would not be a wise choice, for our mission is to retrieve the Sceptre of Fire. If we tarry in this place, hordes of orcs will surround us.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Konrad, heed the words of Delfador. We shall return to wrest the grip of the orcs from these lands. Look — orcs are already gathering. More are surely on their way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This does not please me, but I will listen to your advice.&lt;br /&gt;
&lt;br /&gt;
'''Rider:''' Sir, I should like to scout out the path ahead. It would be disaster for us to find these doors sealed, leaving us as hunting fodder for the gathering horde.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Excellent. We must find a way underground before we are overwhelmed.&lt;br /&gt;
&lt;br /&gt;
'''''Outlaw Advisor:''' My uncle used to smuggle... err... I mean... trade food for the dwarves. He could get grain carts in under the very noses of those ugly orcs.''&lt;br /&gt;
&lt;br /&gt;
''He must be hiding in one of those villages.''&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' The defense of the dwarves must have been strong. Look at those ruined towers!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.&lt;br /&gt;
&lt;br /&gt;
===Delfador Moves to Thunedain’s Pillars===&lt;br /&gt;
'''Delfador:''' The pillars of Thunedain. He was a legendary dwarvish lord who made his last stand here. May we triumph where he fell.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.&lt;br /&gt;
&lt;br /&gt;
===Haldiel Kills===&lt;br /&gt;
'''Haldiel:''' Back to the abyss, spawn of filth!&lt;br /&gt;
&lt;br /&gt;
===Find the Bandit Uncle===&lt;br /&gt;
====Outlaw Advisor====&lt;br /&gt;
'''Outlaw Advisor:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' $outlaw_name|! How have you been? I haven’t seen you in years.&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Unit:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' Haw! Any friend of $outlaw_name is a friend of mine too.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Konrad:''' We need to make it into the caves of the dwarves.&lt;br /&gt;
&lt;br /&gt;
=====Exit at 14.3=====&lt;br /&gt;
'''Uncle Somf:''' The mine entrances were all collapsed intentionally during the fighting. The doors, while heavily defended, remain accessible. The orcish hordes that assault them are repulsed, but you may be able to sneak in unnoticed.&lt;br /&gt;
&lt;br /&gt;
=====At 25,2=====&lt;br /&gt;
'''Uncle Somf:''' The best way is through the mine tunnels. The orcs have never found all the mine entrances, and many still lead deep underground.&lt;br /&gt;
&lt;br /&gt;
===Move Outlaw next to Somf===&lt;br /&gt;
'''Uncle Somf:''' How are we doing, $outlaw_name|?&lt;br /&gt;
&lt;br /&gt;
'''Outlaw Advisor:''' The same as always, Uncle!&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' That bad, huh?&lt;br /&gt;
&lt;br /&gt;
===Find Cuttle Fish===&lt;br /&gt;
'''Cuttle Fish:''' Ruarrrrr!!!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A monster was hiding in that lake!&lt;br /&gt;
&lt;br /&gt;
'''Whiner:''' The legend was true! There are always tentacled creatures hiding in the lakes near the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
===Find Entrances===&lt;br /&gt;
====I====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' The doors... they can be moved!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Quickly, now, let us slip inside and hope the dwarves do not object...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' ... and that the orcs do not follow.&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' The doors are closed and barred from the inside!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We can’t get in! What should we do now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we must make it to that tunnel!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' This old mine seems to be connected to the main tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I am hesitant to enter. It will be so difficult in the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no time for idle chatter or delay of any kind. Onward!&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' I have reached the mine entrance, but there is no tunnel here. Rock and rubble completely block the way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I hope we can make it through the main doors, then.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is our only choice now. Hurry!&lt;br /&gt;
&lt;br /&gt;
====Konrad Finds Entrance====&lt;br /&gt;
'''Konrad:''' Pray that we live to see sunlight again.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
===Defeat Orcs===&lt;br /&gt;
'''Kalenz:''' We have defeated the foul orcs guarding this land, but we must continue without rest. More will surely come!&lt;br /&gt;
&lt;br /&gt;
====Entrance at 14,3====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. Let us breach the great doors to the dwarven kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
====At 25,2====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. The mines in the northeast are the best way to enter.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: Plunging into Darkness==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' It’s so dark in here I can hardly see!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is dark indeed. We shall have to light torches and tread slowly and carefully. It may be there are still dwarves down here who can aid us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed. We elves do not fare well in these dark pits.&lt;br /&gt;
&lt;br /&gt;
===Secret Passage===&lt;br /&gt;
'''Unit:''' Hmm... there seems to be a secret passage behind these rocks!&lt;br /&gt;
&lt;br /&gt;
====Find Treasure====&lt;br /&gt;
'''Unit:''' There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Relgorn:''' Who are these that approach? Surface-dwellers! On your guard, men!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace, friends. We come in peace!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Oh, do you? I see that you are accompanied by elves. Can we dwarves not live in peace without the treacherous elves coming to bother us?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Why such harsh words, dwarf? Elves have never done you any harm.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Peace, friends! Peace! The evil orcs roam the lands above us, we must not fight among ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the dwarves?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, we... we...&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We jest not, friend. We seek the Sceptre of Fire. We seek the help of the dwarves in finding it. But know that we will find it, whether you help us or not.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You speak foolishness. No one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I am, sir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven’t had such a laugh in a long time. And who are you, old man?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you are Delfador? I saw Delfador when I was but a young dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago.&lt;br /&gt;
&lt;br /&gt;
(shinies)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador the Great! Tremble before my wrath!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you really are Delfador! But we had news that you were dead, years ago!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They thought I was dead. They hoped I was dead. Yet still I live.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' And you really think that you can find the Sceptre of Fire?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Sceptre. It will be dangerous. Make no mistake about that: dwarves will be killed, perhaps many dwarves. But surely it is better than hiding from the orcs like worms.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You are right, friend. I will put my best men at your disposal. We know not where the Sceptre is though. Legend says it is hidden in the eastern tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Then to the eastern tunnels we shall go!&lt;br /&gt;
&lt;br /&gt;
====Have Gyphons====&lt;br /&gt;
'''Gryphon Tender:''' I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' What’s this? Gryphons in my castle? Remove the beasts!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Beasts? We were planning to use them as mounts.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Ha ha! Gryphons as mounts! Is there no end to your folly?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Well, if you must go on with this mad scheme, I shall supply you with my own troops as riders! A frail human — or worse, an elf — would never be able to handle their violent instincts!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Temper your anger. Relgorn’s manner may be rough, but surely there is nothing wrong with his suggestion?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, I suppose...&lt;br /&gt;
&lt;br /&gt;
'''Mounted Dwarf:''' Whoa there... No need to be surly, now. Easy...easy... now GO!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit fearsome Gryphon Riders!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: The Lost General==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We are now in the main dwarvish caverns.&lt;br /&gt;
&lt;br /&gt;
Underground roads once led to the different parts of the complex, but now everything lies in ruins.&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' The sign says ‘Guest quarters’.&lt;br /&gt;
&lt;br /&gt;
===Move to 17,24===&lt;br /&gt;
'''Burlin:''' My uncle’s family drowned after the orcs flooded that cavern...&lt;br /&gt;
&lt;br /&gt;
===Merman Goes down Whirlpool===&lt;br /&gt;
'''Narrator:''' A hidden whirlpool sucks you down into a subterranean current!&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What’s this, more trolls? Aye, come to papa, little whelps.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Hello? Who is here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What in the world are you? Some sort o’ monster’s appendage set tae lure me down to be yer watery meal, eh?&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am of the merfolk, dweller of the vast oceans! Do not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are fighting at the side of your fellow cave-dwellers to drive back the orcs and trolls.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' (sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Why are you down here? Are those... troll carcasses?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' I was brawlin’ with these wee pups here defending my outpost. We got a little carried away, fell in the water, and were sucked down intae this grotto.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' How long have you been here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Och, several days at least. The troll meat is starting to stink, and I’m a little ravenous, if ye catch my drift. Canna’ swim past that current, and no’ for lack o’ tryin’.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I will rescue you. Hold onto my shoulders, sir dwarf.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Thanks. Nae need to wait around here. Let’s go.&lt;br /&gt;
&lt;br /&gt;
====Leave Whirlpool====&lt;br /&gt;
'''Narrator:''' Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow.&lt;br /&gt;
&lt;br /&gt;
===Approach Used Passage===&lt;br /&gt;
'''Unit:''' These passages seem to have been used recently.&lt;br /&gt;
&lt;br /&gt;
===Find Big Cave===&lt;br /&gt;
'''Narrator:''' You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
===Find Cave-in===&lt;br /&gt;
'''Unit:''' There is a big cave-in south of here.&lt;br /&gt;
&lt;br /&gt;
===Cave-in===&lt;br /&gt;
'''Unit:''' The rocks are moving!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Unit:''' Who goes there? Friend or foe?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf:''' We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest.&lt;br /&gt;
&lt;br /&gt;
===Find Trolls===&lt;br /&gt;
'''Unit:''' Vile creature! Let us rid these tunnels of its kind!&lt;br /&gt;
&lt;br /&gt;
===Find Undead===&lt;br /&gt;
'''Unit:''' I did not know that the undead were in these pits!&lt;br /&gt;
&lt;br /&gt;
===Find Lionel===&lt;br /&gt;
'''Unit:''' Who is this foul enemy that we fight?&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am Lionel. I am the Lost General. I will avenge myself upon you all!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Avenge? What have we done to you that you must avenge?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Lionel? A General? I remember that name...&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' Remember me, do you? Aye. I was the king’s finest general, sent down to these pits to retrieve the Sceptre. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!&lt;br /&gt;
&lt;br /&gt;
===Lionel Dies===&lt;br /&gt;
'''Lionel:''' Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Rest in peace, Lionel. The poor, lost general.&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Sceptre is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Narrator:''' The earth shakes.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''''Geldar:''' Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These caves are vast. If we are to find the Sceptre of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse.&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ survive without assistance.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' How will we make it?&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' Northeast o’ my keep, young human, the tunnels converge towards the deepest reaches of the underground kingdom. The Sceptre can only be there. Please accept the service of my guardsmen. These elite warriors will protect you.''&lt;br /&gt;
&lt;br /&gt;
====Have Geldar====&lt;br /&gt;
'''Delfador:''' Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands of evil beasts is a common goal for us, and we will prevail with your help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the legendary dwarvish guardsmen!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Delfador:''' I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Hasty Alliance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.&lt;br /&gt;
&lt;br /&gt;
Stepping through a low corridor, Konrad and Delfador emerged from the maze-like catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by.&lt;br /&gt;
&lt;br /&gt;
A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Where are we? Which way now? I am tired of this darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am not sure of the way. Let me think for a moment.&lt;br /&gt;
&lt;br /&gt;
(Li’sar arrives)&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' En garde!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What in the world are you doing here?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Tracking you down, of course! You have escaped me for the last time!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Don’t try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Sceptre, and return to the daylight again!&lt;br /&gt;
&lt;br /&gt;
(Orcs arrive)&lt;br /&gt;
&lt;br /&gt;
'''Goblin Knight:''' Surprise! Die, you sun-lovers!&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, I promise that you will reach the surface again, or we shall all perish together, Princess.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But once we escape from this hole, I have a score to settle with you!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Well, we have helped each other survive so far, Princess. Now let’s continue together. What do you say?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Princess. Come, men. Let us find the Sceptre!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
==Scenario 17: The Sceptre of Fire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, struggling to be relieved of its centuries-old burden...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' The Sceptre must be getting close now! Where shall we go?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I feel it is near here! We must search for it carefully.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' An earthquake! We’ll be trapped!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' No, not an earthquake, Princess. I feel it too. Something is... aware... of us.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Aware? Who? Delfador, what does he mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre... the earth... the molten lava... the fire... the air around us... everything. It calls out to the heir — I can barely hold it back in my mind. It was forged here, not far north of where we now stand. The sheer power of it!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Where? Where is it?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' North. More than that, I cannot tell.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Konrad, as promised, here is my purse, full of gold.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 300 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Konrad Gets Sceptre===&lt;br /&gt;
'''Konrad:''' Here it is at last, I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So it is in our hands! Now let us leave this stinking pit.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think that if we travel just a little north, we might be able to get out.&lt;br /&gt;
&lt;br /&gt;
===Li’sar Gets Sceptre===&lt;br /&gt;
'''Li’sar:''' At last! I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' My first use for it is going to be to help us get out of this hole! I hope you consider that wise.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think I know what I’m doing. Come, let us go!&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: A Choice Must Be Made==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Sceptre, initially dulled from decades of dust and debris, began to glow from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch-black.&lt;br /&gt;
&lt;br /&gt;
An early encounter with the Sceptre in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight.&lt;br /&gt;
&lt;br /&gt;
Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard’s normally inscrutable face. Finally, fresh air greeted the party...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' I thank you for helping me get back to the surface, but now I must take what is mine!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' You still want to fight me, do you, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Did you think I was just playing around? I need to take my inheritance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north... there are orcs about! Look to the south... there are the hordes of the undead!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps it is in both our best interests for us to remain allies for a little longer... but I do want that Sceptre, and someday I will have it!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' We have escaped.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, we have. Now I suppose you want to use the Sceptre against me, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' No, I was thinking... I don’t really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all due respect, Princess, it is once again we who will spare you, Sceptre or no Sceptre.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Such words in the presence of royalty! Do you want me to fry you, Elf?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
===Choose Arkan-thoria===&lt;br /&gt;
'''Merman:''' Prince Konrad, you and your friends keep talking about avoiding the Arkan-thoria. But we can lead you down this river. With the help of us merfolk, you could reach the home of the North Elves much sooner by the river road, rather than by taking either one of the land routes. I can not promise you that it will be a safe journey, because I do not know what lies ahead, but it is an option and you should consider it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano.''&lt;br /&gt;
&lt;br /&gt;
'''''Konad:''' Your people have already saved me once from a watery death, noble mer, fighting by my side as undead horrors threatened to devour us. I entrust our army to your strength and protection.''&lt;br /&gt;
&lt;br /&gt;
If you are confident you can navigate these waters and guide our forces to safety, then lead on.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am, my liege. We press ahead. Stay close, noble masters.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I suspected you would attempt to lead us down the banks of Longlier...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (shock) What!? Konrad, your folly is appalling! Do you flout my advice?&lt;br /&gt;
&lt;br /&gt;
'''Li}sar:''' We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Of course not, whelp, else he would have chosen a safer route.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hold your tongue, Kalenz. The princess is our ally and of royal blood. She deserves not your disrespect.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Delfador, you cannot allow this to happen! We march to our death!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Lord elf, I am in command. I have held council with the Merfolk, and they believe they can find a path down the river and over the falls. We will take the most direct route to your homeland and escape the grasp of the Northerner armies that swarm the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' (sigh) I have been spoiled by years of genteel living among your kind, Kalenz. An elf’s capacity for introspection and serenity is exceeded only by his ferocity and passion in battle.&lt;br /&gt;
&lt;br /&gt;
It offends your pride and wisdom to suffer the indignity of accepting the will of humans, especially in such a harsh predicament. I urge you to remember how far we have come under Konrad’s leadership, and how close we are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-gotten throne. We will journey east.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I do not like this, old friend. There are legends of things dwelling on this river that even I dare not speak of...&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Prince Konrad, are you sure you want to do this?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I say that… &lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Our need for speed outweighs the danger. With the Merfolk to help us, we will win through.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' On second thought, perhaps we should choose a safer way to go.''&lt;br /&gt;
&lt;br /&gt;
'''''Merman:''' As you say, my lord.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' If you want to choose the river path later, move a merman to the right end of the river again.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 19a: Snow Plains==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This sword may prove useful on our journey ahead. I wonder where it could be hidden.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Who would discard such a wondrous artifact?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was enchanted as a boon to him by your elvish friends in the south. He was visiting their home as an envoy from us North Elves and was called upon to vanquish some beast or other.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Some boon! All for a beast?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It must have been an infestation. Regardless, after returning to his own people, the sword was nothing but an invitation to disaster.&lt;br /&gt;
&lt;br /&gt;
His fellow marshals... well, one could say they were slow to come to Ila’alion’s aid as he held this very plain against an orcish incursion. They resented his arrogance as the bearer of the sword, and indignation is a powerful force amongst my people at times. The sword has been lost in orcish territory ever since.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you think I do not know what power can do to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19b: Swamp of Dread==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This land is cursed. Liches have existed here for ages, luring adventurers and soldiers to their deaths and amassing great armies and fortunes.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Look there! The swamp is infested with all manner of skeletons, corpses, and worse. I hope I have made a wise choice in taking this path.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These Death Knights appear to be minions enslaved by the Lich-Lord. This one must be particularly powerful, since Death Knights are usually strong-willed spirits on their own.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe we can destroy the master and release the minions. There is much fighting to be done before we can pass through these swamps in peace. May our bones not join these fallen warriors who now oppose us.&lt;br /&gt;
&lt;br /&gt;
===Kill Death Knight with Armour===&lt;br /&gt;
'''Narrator:''' The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Delfador... that breastplate... how did it end up here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it.&lt;br /&gt;
&lt;br /&gt;
===Kill All Death Knights===&lt;br /&gt;
'''Narrator:''' As the last of its generals falls, an ear-splitting screech escapes from the lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you.&lt;br /&gt;
&lt;br /&gt;
===Kill Lich===&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. The last of his minions silently falls like a puppet with its strings cut. A cloud of dust billows outwards as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. His minions fall like puppets with their strings cut. A cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Aimucasur’s lordship over this cursed ground is broken.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Aimucasur? So you know of this Lich-Lord? Did you know him? He was a powerful mage?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, very powerful. I was not certain of his identity at first, but it is certain now. He lived centuries ago... he appears in our histories, a former headmaster on Alduin. He was reported to have disappeared, and now we know what happened to him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you not think I know what power does to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19c: Cliffs of Thoria==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party traveled down the river for days, sometimes walking through the shallow water, sometimes swimming, helped by the Merfolk.&lt;br /&gt;
&lt;br /&gt;
One day they saw a gruesome sight — a fleet of boats and rafts sunk or shattered among the river islands. Konrad sent some of the mermen to investigate.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Haven’t you found any enemy boats, ones the Wesnothians were fighting against?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' No we have not. If there were any, they are long gone.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps the monsters Lord Kalenz alluded to sunk the boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That is possible. I would guess they were seeking a way east, just as we are.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do we do next? How much more of the river do we still have to travel?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The mountains north of the river are impassable. Perhaps we should try moving south, to the swamps.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I don’t recommend it. Long ago, a lich who was at war with my people appointed some of his most powerful minions to guard the swamps. We must not go that way!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Then we have only two choices: to proceed down the river or to go back where we came from and fight our way through the orcs or the undead.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador is right. We must go on!&lt;br /&gt;
&lt;br /&gt;
(Keh Ohn appears)&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh my! A monster!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' A dragon! A big one!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' A talking dragon?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am beginning to understand why you were talking about monsters on our way here, Lord Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' With all due respect, Your Highnesses, you are both wrong. This is not a dragon. This is a drake.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' GRROAR!! Will you silly self-centered creatures show some manners and pay some attention to me?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Eh... well of course, sir drake. Let me introduce myself — I am Prince Konrad, leader of the group and heir to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And I am Princess Li’sar, the only daughter of the late King Garard II and Queen Asheviere. I too am an heir to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' (releasing a torrent of fire towards Konrad and Li’sar)&lt;br /&gt;
Soooo... It is you who sent your subordinates to attack us. Now when we’ve destroyed them, you come to do the job yourselves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The Prince speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we’ll be forced to show them&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' But we can not go back. We are on an important mission.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' If you defy my warning — prepare for battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So be it. We have to go down the river; we have no choice. We’ll fight our way through if necessary.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' You will regret challenging us. Drakes, to arms!&lt;br /&gt;
&lt;br /&gt;
===Kill Undead===&lt;br /&gt;
'''Killer:''' I slew the undead monster but somehow it has revived! Dark magic is stirring around us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Those are some of the monsters I warned about. Such undead guardians are indestructible. We must find another way to go.&lt;br /&gt;
&lt;br /&gt;
===Find Gold===&lt;br /&gt;
'''Unit:''' We’ve found $random gold in the drake nest.&lt;br /&gt;
&lt;br /&gt;
===Keh Ohn Dies===&lt;br /&gt;
'''Keh Ohn:''' GRRROOOOAAAAR!&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' hurrah! We’ve killed their leader!&lt;br /&gt;
&lt;br /&gt;
'''Drake:''' Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Keep on going down the river. While we’re at it, let us force as many drakes as possible to pay with their lives. They have defied us, and now they will meet the same fate as their leader!&lt;br /&gt;
&lt;br /&gt;
'''Elf/Merman:''' We hear and obey, My Lord.&lt;br /&gt;
&lt;br /&gt;
===See Injured Sergeant===&lt;br /&gt;
'''Unit:''' I see someone at the top of the furthermost cliff!&lt;br /&gt;
&lt;br /&gt;
It is a young human sergeant, barely more than a boy. He appears badly hurt but still alive.&lt;br /&gt;
&lt;br /&gt;
I wonder why the drakes haven’t finished him by now? It is strange that there are not any drakes or undead in that area.&lt;br /&gt;
&lt;br /&gt;
'''Water Serpent:''' Grrroar&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Well... that answers the question.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' We should try to help the injured soldier.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Must I remind you that he, like all the others who died, was sent to kill us!?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps he was sent after you, but not after me. I am sure that he is still loyal to his princess — the heiress to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess Li’sar, do I have to remind you again that it is Konrad, not you, who is the rightful heir?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whatever.... I still think we should make an effort to rescue him from the unfortunate position he is in. If you help him, I’ll do my best to convince him that you are not his enemies but his friends...&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Our main goal remains to survive ourselves, but if we can spare the troops, we might try to rescue the sergeant stranded on the cliff. However, I make no promises.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Fair enough!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Fair enough.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Fair enough…&lt;br /&gt;
&lt;br /&gt;
===Reach Sergeant===&lt;br /&gt;
'''Warven:''' Who...who are you? A friend or a foe?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We are friends. Don’t worry about it and don’t try to fight us — you are in no condition to fight.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am Princess Li’sar, and we are friends. Join us and wait for the healers to help you, young sergeant.&lt;br /&gt;
&lt;br /&gt;
'''Warven;''' Princess Li’sar — here? Your Highness, I am yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Follow us when you think you are capable and beware of monsters. We have fought many already, and there are sure to be more ahead.&lt;br /&gt;
&lt;br /&gt;
===Find Waterfall===&lt;br /&gt;
'''Unit:''' There is a cataract ahead. By the thunder of the water and the height of the spume, it must drop several hundred feet at least. We must leave the river before we are swept into it, or we will surely perish!&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' Even we merfolk cannot swim that. The road east is blocked.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Wait. What about the tributary which flows into the river from inside the mountain? There seems to be a cave...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Legend says that that little river comes from the land of the North Elves. It is said that it is an outflow of Everlore, which flows in the land of my home and that there is a cave system in that area with several cave entrances and springs which flow into the ground. I can say no more about it, except that it is swarming with undead and other creatures which find power in the darkness of the caves. We elves prefer not to venture into the caves; instead we put guards near the entrances to kill any foul creature foolish enough to wander outside. No elves have been inside for centuries and that area is unknown to us. Truly, I don’t recommend entering the cave if we have any other options.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Unfortunately, we have no other options. Onward into the cave!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' I’ve reached the cave entrance. There seems to be a system of channels running through the mountains. Follow me, and let us hope we somehow manage to get out alive.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' That is so very encouraging....&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I wonder what kind of monsters await us inside.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are soon going to find out.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Well, there is no point in delaying any further. Let us go and find out.&lt;br /&gt;
&lt;br /&gt;
'''''Warven:''' Yes, my lady!''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Everybody inside…&lt;br /&gt;
&lt;br /&gt;
==Scenario 20a: North Elves==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' At last, friends, we have almost reached the Lintanir Forest, the home of the North Elves. I was born not far east of here...more years ago than I care to remember.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' After being in this wilderness for so long, it will be good to get some rest!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But there is a great fog around us again! We don’t know what dangers may lie ahead!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz;''' Greetings, Telerandor, herald of Lintanir! Why have you been searching for us?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Trouble? What kind of trouble?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste, east to Lintanir. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I only hope we can avoid them. We will have to bear north-east.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' That is not all, my lord. The foul orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I think these wild lands are too dangerous for that! Anyhow... I expected you to be on the side of Wesnoth, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' Sir, madam, there is no time to lose! You must make it east, to the home of my people. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Rider, do not fool with us. You yourself say men and orcs wage war on this plain that lies ahead. Do you propose we fly to the great woods of the east?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord, you must rush across the field before the main host of each army makes it to the battle. It is the only way to avoid this great calamity.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I was afraid that’s what you were going to say.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Come then, Konrad, let us go. We will do what must be done.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord has begun assembling a party of elves to come and escort you into the forest. Beware, for we are all in great danger!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Li’sar:''' So, Konrad, do you think we can simply trot across the battlefield?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Stop for a moment, princess. Look — you can barely see them in the distance there, but the advance scouts have found each other. The Queen’s troops are marching full speed for the orcs’ camp, and vice-versa. These armies are out for blood.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But they will not neglect to notice our presence in their midst! We are walking into slaughter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (hushed) Our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but you and I are the only ones who need to make it across alive.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' …&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' ...and Delfador, of course. And Kalenz... and..&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Glarilon:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Thalindil:''' (exhausted) We have... (pant) finally found you!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Rholandir:''' Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!&lt;br /&gt;
&lt;br /&gt;
===See Orcs===&lt;br /&gt;
'''Delfador:''' There are some orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!&lt;br /&gt;
&lt;br /&gt;
===See Humans===&lt;br /&gt;
'''Loyalist:''' They they are! Charge!&lt;br /&gt;
&lt;br /&gt;
===See Elves===&lt;br /&gt;
'''Elf:''' There you are! You must come quickly east to Lintanir!!&lt;br /&gt;
&lt;br /&gt;
===Enter Forest===&lt;br /&gt;
'''Delfador:''' Konrad, you have made it to the domain of the North Elves. Continue moving east and let the elves guard your rear.&lt;br /&gt;
&lt;br /&gt;
===Move to Elvish Castle===&lt;br /&gt;
'''El’rien:''' Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Lord El’rien. The hospitality of the North Elves is as generous as that of your kin in the south! My men will help you hold out against our enemies.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''El’rien:''' Elf-friends, you have made it to safety!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' El’rien, we have the Sceptre of Fire with us! We must escort them to Elensiria!&lt;br /&gt;
&lt;br /&gt;
'''El’rien:''' Indeed. We will escort you to our capital, where we will make Council.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' We have not yet reached the forest, and the battle still rages. We are caught between two vast armies and cannot escape to safety! We are defeated!&lt;br /&gt;
&lt;br /&gt;
==Scenario 20b: Underground Channels==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party enters the mysterious cave, ready to face the unknown...&lt;br /&gt;
&lt;br /&gt;
===Move to South-East===&lt;br /&gt;
'''Bona-Melodia:''' Get that vile creature!&lt;br /&gt;
&lt;br /&gt;
==Scenario 21: Elven Council==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Uradredia:''' Greetings, and welcome to our capital. You should feel honored. It has been half a century — a generation in the way your race counts time — since any man has been considered Elf-friend enough to stand here in Elensiria.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We are indeed honored.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' How quickly does the race of men mature! Only seventeen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A proven warrior stands before me!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Forgive me, Elf, but I’m afraid I do not recall meeting you before.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I had no idea! Thank you, my lady. It is a pleasure to meet you again.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Rescued him from my mother? But seventeen years ago Konrad would have been an infant! What is this you are talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And what say you, Elf-king?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed orcs to desecrate the lands, abandoning all respect for the peoples around her.&lt;br /&gt;
&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, that is why I must take the Sceptre. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Sceptre I can prove it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Sceptre. He will take the throne.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Though you have the Sceptre, Princess, it is rightfully Konrad’s. You have it now only because we helped you get it.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And if I refuse to give it to him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If it is necessary, princess, I will ask Konrad to fight you in a duel for it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are the rightful heir. You should be king, Konrad.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Parandra:''' Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But I do not! What is your meaning, Parandra?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' She will claim the throne, and not me? What should I do?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' With all due respect, my lady, she is my cousin! There is nothing between us!&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The elves could show you things that would amaze you, things that no man has seen before.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And what say you, Uradredia?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Tell me, Li’sar, are you willing to fight your own mother for the throne?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' It is for the good of the country. If it is necessary, I will fight her, Elf-king.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And you have been with us for a time, Kalenz son of Kliada, what say you?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Wisdom has been spoken here today, Delfador. We have been with Li’sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off guard.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey. &lt;br /&gt;
&lt;br /&gt;
==Scenario 22: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps.&lt;br /&gt;
&lt;br /&gt;
He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army — his war. The weight of that thought bore on him.&lt;br /&gt;
&lt;br /&gt;
Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed.&lt;br /&gt;
&lt;br /&gt;
Kalenz’s champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation.&lt;br /&gt;
&lt;br /&gt;
Konrad’s small band of elves had grown to a massive army. The occasional hermit mage knew better than to interfere with its progress, and soon the plains of Northeastern Wesnoth lay before them.&lt;br /&gt;
&lt;br /&gt;
After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Malatus:''' Halt! Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dwar-Ni:''' Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. Quickly, capture them! The Queen wishes to make them her prisoners.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' What? Me, a traitor? It is the Queen who is a traitor, for not obeying the wishes of King Garard II. We have the Sceptre of Fire, so let us in!&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' You leave us no choice but to kill you.&lt;br /&gt;
&lt;br /&gt;
===Josephus Dies===&lt;br /&gt;
'''Malatus:''' These intruders are stronger than we expected. Call in the reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Dacayan:''' he Queen has sent us to aid you in capturing these rebels.&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' We have changed the plan. Now we are killing them.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Delfador:''' We must make haste! Far greater challenges lie before us, by tarrying here we’re diminishing our resources.&lt;br /&gt;
&lt;br /&gt;
==Scenario 23: Test of the Clans==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Greetings, men of the plains.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' What do these intruders want? We did not invite them here, that is certain.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace! We wish for you to aid us in our struggle against Asheviere, the evil Queen.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' We will not join you. You who are led by these youths and this old man.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are for us or against us. If you do not join us to overthrow the evil Queen, we will strip you of your power, once the throne is rightfully reclaimed.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Very well. We will fight you.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Fools! We will run you down like dogs!  &lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' There is no turning back for you now. This is a fight to the death!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen.&lt;br /&gt;
&lt;br /&gt;
Lord Bayar, halt this folly! I challenge you to a personal combat.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Ho! You have amused me, young heir. Ho, ho, challenge indeed.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Young heir? Then you assent to my claim?&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test of your strength?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fail to see the purpose of this exercise. It only weakens us.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' No, whelp. You may be weakened, but the horse clans are eternal. I will promise you this, however. If you can defeat me personally, I myself will join your siege of Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Sir Rugg:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' Aye.&lt;br /&gt;
&lt;br /&gt;
===Lord Bayar Dies===&lt;br /&gt;
'''Lord Bayar:''' I cannot believe this! You have defeated me! You are now my liege, and I leave the battlefield in shame. But the Clan shall fight on!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Their leader has fallen but still they fight!&lt;br /&gt;
&lt;br /&gt;
===Sir Daryn Dies===&lt;br /&gt;
'''Sir Daryn:''' You can defeat me, but the Clan will never fall. Our numbers are endless!&lt;br /&gt;
&lt;br /&gt;
===Sir Rugg Dies===&lt;br /&gt;
'''Sir Rugg:''' Even as I pledge my lance to your service, my Clan fights on!&lt;br /&gt;
&lt;br /&gt;
===Sir Alric Dies===&lt;br /&gt;
'''Sir Alric:''' A humiliating defeat, yet you are no match for the might of the Clan!&lt;br /&gt;
&lt;br /&gt;
===Defeat All Leaders===&lt;br /&gt;
'''Clan Boss:''' Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So you admit defeat! You will serve me in fighting the evil queen?&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' We will serve you, my lord. You will make a worthy king.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The mighty riders of the eastern plains, the Knights of the Clans, are now yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think you are mistaken! You will help me be queen.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Who then is your leader? Who do we serve?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will serve us. You will protect our flanks while we make way straight for the queen. With you on either flank, we can surely overcome her.&lt;br /&gt;
&lt;br /&gt;
'''Calens:''' Delfador, don’t you think it is time we settled this?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, it is time. It is time for the truth to be told. I had hoped to take this secret to my grave, but it isn’t to be. You elves live too long, and though I have tried hard to understand, your wisdom is foreign to me.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Secret? What secret Delfador? What are you talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should not speak of it now. Instead come with me, Konrad and Li’sar, to the top of mount Elnar. To look at Weldyn. To make plans for the battle, and to talk.&lt;br /&gt;
&lt;br /&gt;
===Defeat the Clans===&lt;br /&gt;
'''Delfador:''' We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.&lt;br /&gt;
&lt;br /&gt;
==Scenario 24: The Battle for Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.&lt;br /&gt;
&lt;br /&gt;
I have not looked upon this city for seventeen years. Seventeen years ago, when I should have been at the height of my power. But my strength failed me. I failed, and I cannot atone for it.&lt;br /&gt;
&lt;br /&gt;
The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.&lt;br /&gt;
&lt;br /&gt;
But I failed. I was too late. I entered the chambers of the youngest prince, prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne.&lt;br /&gt;
&lt;br /&gt;
Of course, you are surprised by this, but it is the truth. In haste, I vanquished the evil ones who had committed this foul deed. Then I took the little prince’s broken body, and away I rode. Far away, to the land of the elves.&lt;br /&gt;
&lt;br /&gt;
By strange and mysterious fortune, the Elf Lady Parandra had come across a human child. She knew not where he had come from, only that the orcs would have eaten him if it weren’t for her intervention. The elves felt that great fortune smiled upon this man-child. Perhaps that is why this most truthful of peoples agreed to my plan.&lt;br /&gt;
&lt;br /&gt;
After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.&lt;br /&gt;
&lt;br /&gt;
I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Asheviere’s evil, this Li’sar is fit for the throne. She is the rightful queen. From a long line of kings, stretching all the way back to the seafarers of old from the west.&lt;br /&gt;
&lt;br /&gt;
Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Asheviere:''' So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Wretched wench. Your army is tasting death as we speak. The clans have arrived to unseat you, pretender!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Surrender, mother. The land’s blood is spent. I have come to take my rightful place.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How long must the people endure your rule? Give the throne to your daughter. She is the rightful heir. We even hold the scepter to prove it!&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!&lt;br /&gt;
&lt;br /&gt;
===Attack Asheviere===&lt;br /&gt;
'''Attacker:''' Take this, witch!&lt;br /&gt;
&lt;br /&gt;
===Asheviere’s Last Breath===&lt;br /&gt;
====By Li’sar====&lt;br /&gt;
'''Li’sar:''' Mother, I swore to end your reign of evil, and now I shall.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Daughter, I built this kingdom for you. It has all been for you!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Even now, can you not tell the truth? Your greed has corrupted your soul. You are a monster! A murderess! It pains me to kill you, mother, but you have chosen your own fate. For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Li’sar strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Konrad====&lt;br /&gt;
'''Konrad:''' You have hunted me across the countryside, indeed across the years. Here I am, Dark Queen.&lt;br /&gt;
&lt;br /&gt;
'''Adheviere:''' I was sure I had killed you, yet you haunt me still. Be gone, demon! I banish you, ghost!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young prince Konrad! For WESNOTH!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Konrad strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Delfador====&lt;br /&gt;
'''Delfador:''' As I destroyed your son, I now destroy you.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have always been a humble servant of the Crown, and remain such even now.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How dare I? I High Provost of the Council of Archmagi...&lt;br /&gt;
&lt;br /&gt;
... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ...&lt;br /&gt;
&lt;br /&gt;
... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the ''Crown''…&lt;br /&gt;
&lt;br /&gt;
... and personal counselor to my King and my ''friend'', Garard the Second, who you most ''foully'' betrayed...&lt;br /&gt;
&lt;br /&gt;
I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' In a horrific inferno of magical rage, Asheviere is completely annihilated!&lt;br /&gt;
&lt;br /&gt;
===Asheviere Dies===&lt;br /&gt;
'''Adheviere:''' Treason! The evil ones have slain me!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And so passes Asheviere, the dark queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have won at last! Li’sar! You will be queen!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So much blood. So much death. For what? A title?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew.&lt;br /&gt;
&lt;br /&gt;
==Scenario 25: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre of Fire, which she would pass on to all her successors.&lt;br /&gt;
&lt;br /&gt;
Her reign was long, and she undid the evil deeds of her mother.&lt;br /&gt;
&lt;br /&gt;
Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.&lt;br /&gt;
&lt;br /&gt;
Kalenz returned to his home in the North and never again returned to the lands of men.&lt;br /&gt;
&lt;br /&gt;
Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.&lt;br /&gt;
&lt;br /&gt;
The bones of the young prince Konrad were retrieved from the elves and buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage every week.&lt;br /&gt;
&lt;br /&gt;
==HTTT Specific Descriptions==&lt;br /&gt;
===Units===&lt;br /&gt;
====Princess: Lvl 2====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief.&lt;br /&gt;
&lt;br /&gt;
====Battle Princess: Lvl 3====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat.&lt;br /&gt;
&lt;br /&gt;
====Fighter: Lvl 1====&lt;br /&gt;
Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day.&lt;br /&gt;
&lt;br /&gt;
====Commander: Lvl 2====&lt;br /&gt;
The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.&lt;br /&gt;
&lt;br /&gt;
====Lord: Lvl 3====&lt;br /&gt;
The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.&lt;br /&gt;
&lt;br /&gt;
====Sea Orc: Lvl 1====&lt;br /&gt;
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses.&lt;br /&gt;
&lt;br /&gt;
====Dark Queen: Lvl 3====&lt;br /&gt;
The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
====Flaming Sword====&lt;br /&gt;
This massive blade was created centuries ago by long-forgotten elvish forgemasters, who imbued the bluish steel with an inner magical fire. Tongues of flame dance on the surface, giving the metal a flawless mirrored finish.&lt;br /&gt;
&lt;br /&gt;
Only the leader of an army can wield this sword!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' As you place your hand around the glittering leather hilt, the sword roars to life! Strangely, you feel no heat once you pick it up, yet the grass at your feet bursts into flame as you test the heft of this mighty weapon.&lt;br /&gt;
&lt;br /&gt;
====Void Armor====&lt;br /&gt;
A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!&lt;br /&gt;
&lt;br /&gt;
Only a powerful warrior may don this armor!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You struggle to lift and don the heavy plate. Once worn, however, it is amazingly comfortable. You have increased resistance to all physical damage!&lt;br /&gt;
&lt;br /&gt;
====Sceptre of Fire====&lt;br /&gt;
This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!&lt;br /&gt;
&lt;br /&gt;
This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!&lt;br /&gt;
&lt;br /&gt;
==HttT's Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Konrad | Konrad (Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Delfador | Delfador (Elder Mage)]]&lt;br /&gt;
*[[CharactersStorys#Sir Kaylan | Sir Kaylan (Grand Knight)]]&lt;br /&gt;
*Veocyn (Swordsman)&lt;br /&gt;
*Yran (Swordsman)&lt;br /&gt;
*Haldiel (Horseman)&lt;br /&gt;
*Yredd (Horseman)&lt;br /&gt;
*Tarcyn (Horseman)&lt;br /&gt;
*Syryn (Horseman)&lt;br /&gt;
*Cicyn (Knight)&lt;br /&gt;
*Ginvan (Knight)&lt;br /&gt;
*Simyr (Knight)&lt;br /&gt;
*Elrian (Mage)&lt;br /&gt;
*Seimus (Arch Mage)&lt;br /&gt;
*Muff Malal (Dark Sorcerer)&lt;br /&gt;
*Delurin (Outlaw)&lt;br /&gt;
*[[CharactersStorys#Moremirmu | Moremirmu (White Mage/Mage of Light)]]&lt;br /&gt;
*[[CharactersStorys#Reglok | Reglok (Rogue)]]&lt;br /&gt;
*Gelgar (Thief)&lt;br /&gt;
*Gamlel (Thief)&lt;br /&gt;
*Darglen (Thief)&lt;br /&gt;
*[[CharactersStorys#Li'sar | Li’sar (Princess)]]&lt;br /&gt;
*Ronry (Duellist)&lt;br /&gt;
*Robryn (General)&lt;br /&gt;
*Royal Guard (Royal Guard)&lt;br /&gt;
*Uncle Somf (Bandit)&lt;br /&gt;
*Warven (Injured Sergeant)&lt;br /&gt;
*Honber (General)&lt;br /&gt;
*Josephus (General)&lt;br /&gt;
*Malatus (General)&lt;br /&gt;
*Dacayan (Halberdier)&lt;br /&gt;
*Sir Alric (Grand Knight)&lt;br /&gt;
*Sir Rugg (Grand Knight)&lt;br /&gt;
*Sir Daryn (Grand Knight)&lt;br /&gt;
*Lord Bayar (Grand Knight)&lt;br /&gt;
*Heford (General)&lt;br /&gt;
*Sir Kalm (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Asheviere | Asheviere (Dark Queen)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Urug-Telfar (Orcish Warlord)&lt;br /&gt;
*Knafa-Tan (Orcish Warlord)&lt;br /&gt;
*Maga-Knafa (Orcish-Knafa)&lt;br /&gt;
*Mokolo Qimur (Orcish Warrior)&lt;br /&gt;
*Usadar Q’kai (Orcish Warror)&lt;br /&gt;
*Dwaba-Kukai (Orcish Warrior)&lt;br /&gt;
*Managa’Gwin (Orcish Warrior)&lt;br /&gt;
*Bugg (Orcish Archer)&lt;br /&gt;
*Agadla (Orcish Warlord)&lt;br /&gt;
*Kojun Herolm (Orcish Warlord)&lt;br /&gt;
*Mokho Kimer (Orcish Warrior)&lt;br /&gt;
*Gaga-Breuk (Orcish Warlord)&lt;br /&gt;
*Halgar Du’nar (Orcish Warrior)&lt;br /&gt;
*Gorlak (Orcish Warrior)&lt;br /&gt;
*Knafa-Telfar (Orcish Slurbow)&lt;br /&gt;
*Urug-Tan (Orcish Warlord)&lt;br /&gt;
*Shuugg-Mool (Orcish Sovereign)&lt;br /&gt;
*Urag-Tifer (Orcish Warlord)&lt;br /&gt;
*Kior-Dal (Orcish Warlord)&lt;br /&gt;
*Dwar-Ni (Orcish Warlord)&lt;br /&gt;
*Haliel-Maga (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*Galdrad (Elvish Champion)&lt;br /&gt;
*Chantal (Elvish Shyde)&lt;br /&gt;
*[[CharactersStorys#Kalenz | Kalenz (Elvish Lord)]]&lt;br /&gt;
*Niodien (Elvish Archer)&lt;br /&gt;
*Loflar (Elvish Fighter)&lt;br /&gt;
*Gryphon Tender (Elvish Shaman)&lt;br /&gt;
*Ila’alion (Elvish Marshal)&lt;br /&gt;
*El’rien (Elvish Marshal)&lt;br /&gt;
*Telerandor (Elvidh Rider)&lt;br /&gt;
*Glarilon (Elvish Rider)&lt;br /&gt;
*Thalindil (Elvish Rider)&lt;br /&gt;
*Rholandir (Elvish Rider)&lt;br /&gt;
*Bona-Melodia (Elvish Sylph)&lt;br /&gt;
*Uradredia (Elvish Council)&lt;br /&gt;
*Parandra (Elvish Lady)&lt;br /&gt;
*Bellrok (Elvish Champion)&lt;br /&gt;
*Tindolean (Elvish Avenger)&lt;br /&gt;
*Everlore (Elvish Enchantress)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
*Xnamas (Naga Fighter/Warrior)&lt;br /&gt;
*Inalai (Naga Fighter/Warrior)&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
*Gwaba (Merman Fighter)&lt;br /&gt;
*Nepba (Merman Fighter)&lt;br /&gt;
*Tiriam (Merman Fighter)&lt;br /&gt;
*Miriam (Merman Fighter)&lt;br /&gt;
*Mabooa (Merman Fighter)&lt;br /&gt;
*Earooa (Merman Fighter)&lt;br /&gt;
*Nethuns (Merman Fighter)&lt;br /&gt;
*Gwoama (Merman Fighter)&lt;br /&gt;
*Kaba (Merman Fighter)&lt;br /&gt;
*Kwaboo (Merman Fighter)&lt;br /&gt;
*Gwimli (Merman Fighter)&lt;br /&gt;
*Jarla (Merman Fighter)&lt;br /&gt;
*Gwarloa (Merman Fighter)&lt;br /&gt;
*Heldaga (Merman Fighter)&lt;br /&gt;
*Apalala (Merman Hunter)&lt;br /&gt;
*Oceania (Mermaid Initiate)&lt;br /&gt;
*Elcmar (Merman Fighter)&lt;br /&gt;
*Aigaion (Merman Fighter)&lt;br /&gt;
*Tini (Merman Fighter)&lt;br /&gt;
*Kalba (Merman Fighter)&lt;br /&gt;
*Gnaba (Merman Fighter)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Haf-Mal (Lich)&lt;br /&gt;
*Jarmal-Gorg (Lich)&lt;br /&gt;
*Xakae (Revenant)&lt;br /&gt;
*Muff Jaanal (Dark Sorcerer)&lt;br /&gt;
*Galga (Lich)&lt;br /&gt;
*Na-alga (Lich)&lt;br /&gt;
*Selda-Mana (Lich)&lt;br /&gt;
*Lionel (Death Knight)&lt;br /&gt;
*Unan-Ka’tall (Death Knight)&lt;br /&gt;
*Clarustus (Death Knight)&lt;br /&gt;
*Merlunius (Death Knight)&lt;br /&gt;
*Aimucasur (Lich)&lt;br /&gt;
*Secadius (Death Knight)&lt;br /&gt;
*Defeis (Death Knight)&lt;br /&gt;
*Muff Argulak (Ancient Lich)&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Mother Gryphon (Gryphon)&lt;br /&gt;
*''Rampant'' Graak (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Grook (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Gruak (''Sleeping'' Gryphon)&lt;br /&gt;
*Graik (Gryphom)&lt;br /&gt;
*Griak (Gryphon)&lt;br /&gt;
*Water Serpent (Water Serpent)&lt;br /&gt;
*Cuttle Fish (Cuttle Fish)&lt;br /&gt;
*Hywyn (Giant Spider)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*[[CharactersStorys#Relgorn | Relgorn (Dwarvish Lord)]]&lt;br /&gt;
*Mounted Dwarf (Gryphon Rider)&lt;br /&gt;
*Geldar (Dwarvish Lord)&lt;br /&gt;
*Burlin (Dwarvish Fighter)&lt;br /&gt;
*Ulfdain (Dwarvish Ulfserker)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Brugg (Troll Warrior)&lt;br /&gt;
*Haaf-Garga (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Drakes===&lt;br /&gt;
*[[CharactersStorys#Keh Ohn | Keh Ohn (Armageddon Drake)]]&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*Szerkz (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
*Haralamdum (Ancient Wose)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Elmar’s Crossing&lt;br /&gt;
*Elbridge&lt;br /&gt;
*Pillars of Thunedain&lt;br /&gt;
*The Great Doors&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=75644</id>
		<title>CampaignDialogue:HttT</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=75644"/>
		<updated>2026-09-07T06:53:16Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 2: Blackwater Port */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete|This is currently the dialog as it was circa 2011. For the up-to-date text, refer to the scenario files}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Heir to the Throne. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Konrad===&lt;br /&gt;
'''Konrad:''' We are vanquished, for I have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Li’sar===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
===Kalenz===&lt;br /&gt;
'''Kalenz:''' Argh! I am finished!&lt;br /&gt;
&lt;br /&gt;
===Delfador===&lt;br /&gt;
'''Delfador:''' No! This is the end! We have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Warven===&lt;br /&gt;
'''Warven:''' At least I die an honorable death.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Elves Besieged==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the kingdom was plunged into a bitter war with the Orcs of the North.&lt;br /&gt;
&lt;br /&gt;
The Northern host encamped at Galcadar, by the Ford of Abez, and the King led his forces to meet them. Splitting his army in two, he led one half while his son, the Crown Prince Eldred, led the other.&lt;br /&gt;
&lt;br /&gt;
Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious... and treacherous. In the heat of battle, Eldred’s men turned on the King. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred.&lt;br /&gt;
&lt;br /&gt;
Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.&lt;br /&gt;
&lt;br /&gt;
In exchange for tribute, the warlord of the North happily made peace with Eldred, who proclaimed himself king and led his army south towards Weldyn.&lt;br /&gt;
&lt;br /&gt;
But Garard’s arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the King’s death. The loyalist army marched north to meet Eldred.&lt;br /&gt;
&lt;br /&gt;
Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: ''“Fight no-one great or small except the old mage, whose head should be severed from his shoulders.”''&lt;br /&gt;
&lt;br /&gt;
And Eldred did indeed meet Delfador face-to-face in battle, in the hinterlands near Tath. Sword clashed against staff, as the wise old mage fought the brash young warrior.&lt;br /&gt;
&lt;br /&gt;
In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.&lt;br /&gt;
&lt;br /&gt;
Asheviere herself then took command of the army and led it back to Weldyn. Knowing that the King’s young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.&lt;br /&gt;
&lt;br /&gt;
Fleeing to the Aethenwood beyond the south-western border of Wesnoth, Delfador raised the child Konrad under the protection of the elves, watching sadly as Asheviere’s reign of terror over the land began...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Twenty years into her rule, Asheviere turned her attention to the wood elves living in the great forest south-west of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Master Delfador! Look, there are orcs coming from all directions! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There are too many to fight, far too many. We must escape!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But to where? This is the only home we have! What about the elves?&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' We'll fight them, but you must escape, Konrad. It's imperative that you escape!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We'll go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we'll be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the north-west. I'll protect you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, let's hurry!&lt;br /&gt;
&lt;br /&gt;
'''Urug-Telfar:''' Attack the elves, my grunts, and take their villages. Let's claim this land for the Queen!&lt;br /&gt;
====Hard Difficulty====&lt;br /&gt;
'''Knafa-Tan:''' Remember, it's rumoured that the filthy mage and one that he protects are in these parts. They're the ones we want!&lt;br /&gt;
====Easy and Normal Difficulty====&lt;br /&gt;
'''Knafa-Tan:''' Ha ha! We'll rip the filthy elves to pieces!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Galdrad:''' Let them come. We'll fight them with all we have!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Be careful, Konrad! Guard him well, Delfador!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Don't spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacked===&lt;br /&gt;
'''Delfador:''' Only a fool would dare to attack me!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacks===&lt;br /&gt;
'''Delfador:''' I am Delfador the Great. Prepare to die!&lt;br /&gt;
&lt;br /&gt;
===Delfador Kills===&lt;br /&gt;
'''Delfador:''' Only the foolish oppose me!&lt;br /&gt;
&lt;br /&gt;
===Konrad Attacks===&lt;br /&gt;
'''Konrad:''' Let me through, you rogue!&lt;br /&gt;
&lt;br /&gt;
===Konrad Kills===&lt;br /&gt;
'''Konrad:''' Die, villain, die!&lt;br /&gt;
&lt;br /&gt;
===Goblin Burns a Village===&lt;br /&gt;
'''Konrad:''' Oh no! They're destroying our home!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There can be no looking back. We must go quickly!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Very well, we've made it this far! But where do we go next?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must travel north, and try to make it to the Isle of Alduin. Hopefully we'll find refuge there.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Of course you're right, Delfador. But what will become of the elves here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The elves will fight. They may even prevail. But I fear things don't bode well for them. Let's not speak of it now. Onwards!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Good luck, Konrad! Don't worry about us, we'll fight as best we can!&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
===Konrad Dies===&lt;br /&gt;
'''Konrad:''' I... I don't think I can make it anymore.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Prince... you must keep fighting! Nooooooo!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It's over. I'm doomed...&lt;br /&gt;
&lt;br /&gt;
===Delfador Dies===&lt;br /&gt;
'''Delfador:''' I have... have failed in my duty to protect the Prince! I'm defeated.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Don't die, Delfador! Please, you have to stay alive!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Ugh!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Blackwater Port==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it's one of the only places where they can ship supplies and weapons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, some orcs are following us! We must make haste!&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Delfador, my old friend! We'd heard of your coming, and of the attacks on the elves. It's good to see you again, although I'd prefer it weren't in such sad times.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who's willing to oppose the Dark Crown. Rumour has it that his lance has slain fifty men and a hundred orcs.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' It seems the orcs have come here too, to try to wrest this port from our hands. Our defences are still weak, but reinforcements will arrive soon!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We'll help you fight them off until the reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' With your help, we have hope we can fend them off. But you mustn't tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And the ship will take us to Alduin?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, we'll sail to the Isle of Alduin, my home, Konrad, and the home of many magi.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' I'll send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men — from now on you'll be able to recruit horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?&lt;br /&gt;
&lt;br /&gt;
====Easy Difficulty====&lt;br /&gt;
'''Sir Kaylan:''' Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They're also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.&amp;quot; or &amp;quot;Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
====Normal and Hard Difficulty====&lt;br /&gt;
'''Sir Kaylan:''' Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Delfador:''' Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.&lt;br /&gt;
&lt;br /&gt;
'''Haldiel:''' Greetings, young master. I pledge myself to your service.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, note that Haldiel doesn't seek gold upkeep; as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest they fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mokolo Qimur is killed====&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honour, I must reward your valour.&lt;br /&gt;
&lt;br /&gt;
You've risked your life to defend our city. In return, I place one of my city's finest defenders in your service. Simyr, step forwards. I place your lance in the service of young Prince Konrad here. May you help him restore order to the country.&lt;br /&gt;
&lt;br /&gt;
'''Simyr:''' It's my pleasure and honour to serve, my liege.&lt;br /&gt;
&lt;br /&gt;
====Turns finished====&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!&lt;br /&gt;
&lt;br /&gt;
'''Mokolo Qimur:''' So many foul humans riding on horses! There's no way we can defeat them. Quick, we must make our escape!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Sir Kaylan:''' Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should embark now.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Safe voyage to you, friends. Rest assured that we'll never surrender to the forces of the Dark Queen.&lt;br /&gt;
&lt;br /&gt;
===Sir Kaylan Dies===&lt;br /&gt;
'''Sir Kaylan:''' I've failed in my duty to protect the Rightful Heir and the port.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Without his help, we'll be unable to use the ships. There's no hope...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: The Isle of Alduin==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' And so the party landed on the Isle of Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So this is Alduin. It looks a little... desolate.&lt;br /&gt;
&lt;br /&gt;
'''Usadar Q’kai:''' Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If the orcs have come here, their forces at Elensefar must be even more numerous than I feared.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, training is important. If we only have inexperienced troops when we reach Elensefar, then our journey is likely to end in sight of the city’s gates.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' This island is the place where I was born, and where I learned magic; it used to be so beautiful. We must recapture it! To arms!&lt;br /&gt;
&lt;br /&gt;
===Move to a Ship===&lt;br /&gt;
'''Konrad:''' This is no time to return to our vessel! We must take control of the island!&lt;br /&gt;
&lt;br /&gt;
===Find the Mage===&lt;br /&gt;
'''Unit:''' I found someone hiding in the village!&lt;br /&gt;
&lt;br /&gt;
'''Elrian:''' My lords, I have been hiding in the village from the orcs, like many of the other magi here. I pledge myself to your service; let us move swiftly to recapture the island!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Certainly, let us join together to fight the evil ones.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units, else the enemy would make short work of them.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Seimus:''' Delfador, my old master! You have saved the island from the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' My apprentice! How did the island fall to such as these?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come from fighting her forces at Blackwater. Where else has she attacked?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' She has taken control of the Bay of Pearls, long held by the mer, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must indeed go there. Let us therefore rest here a little, and then set sail for the Bay. Hopefully we will defeat her forces there!&lt;br /&gt;
&lt;br /&gt;
[If you did not find the mage previously] '''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
[If you did not find the mage previously] [Easy Difficulty only] '''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.&lt;br /&gt;
&lt;br /&gt;
[If you did not find the mage previously] [Easy Difficulty only] '''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: The Bay of Pearls==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' So this is the Bay of Pearls. It looks like they have those merfolk working hard!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. Be careful!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''''Bugg:''' But boss, why are we only using bats and nagas?''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!''&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' But orcs are the most powerful race in all of…''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Shut up, worm! I’m the boss!''&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
(Bugg turns into a Sea orc)&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' Ha ha ha! Now orcs will rule over land and sea!''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' (Sigh) Will someone kill this idiot for me, please?''&lt;br /&gt;
&lt;br /&gt;
===Bugg Dies===&lt;br /&gt;
'''Bugg:''' But... but... how can this be happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' Who was that idiot?&lt;br /&gt;
&lt;br /&gt;
===Free Mermen===&lt;br /&gt;
====I====&lt;br /&gt;
'''Gwaba:''' Free at last! Now, death to the orcs!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Mabooa:''' Now that we are free, together we can defeat our oppressors!&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Kaba:''' Freedom! Now where are those orcs? Let me at ’em!&lt;br /&gt;
&lt;br /&gt;
====IV====&lt;br /&gt;
'''Gwimli:''' Thank you for rescuing us! Now we can help you fight the evil orcs! The main cage where they keep most of the mermen is in the northwest!&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
'''Heldaga:''' Death to the orcs! Come, my mer brethren, let us fight the orcs and drive them from our shores!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' At last, we have freed the mermen. Go back to the ocean and live in peace.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Now where is Delfador? I hope he’s safe!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am perfectly safe, friend!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' There you are! I am so glad you are all right! Now we may have a little rest.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh no! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do that? But what about you, Delfador? You’re coming with me, right?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But Delfador! I can’t do it on my own!&lt;br /&gt;
&lt;br /&gt;
'''Supporter:''' On your own? My lord! We, your loyal soldiers, will support you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. But how do I get there?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them.&lt;br /&gt;
&lt;br /&gt;
====By Foot====&lt;br /&gt;
'''Konrad:''' Ships? Ugh! I have been seasick for the last time. We shall walk!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Safe journey to you, Konrad. Until we meet again!&lt;br /&gt;
&lt;br /&gt;
====By Ship====&lt;br /&gt;
'''Konrad:''' Going by ship we may at least get a little rest for ourselves. By sea it is!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
====Enemies Alive====&lt;br /&gt;
'''Delfador:''' Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!&lt;br /&gt;
&lt;br /&gt;
====At Least One Leader Dead====&lt;br /&gt;
'''Delfador:''' Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I bear ill tidings. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do this? But you are coming with me, aren’t you, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?&lt;br /&gt;
&lt;br /&gt;
=====Killed Sea Orc=====&lt;br /&gt;
'''Delfador:''' Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
=====Killed Land Orc=====&lt;br /&gt;
'''Delfador:''' With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Muff Malal’s Peninsula==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' But the road to Elensefar was a treacherous one. Konrad and his men were set upon by a strong band of undead.&lt;br /&gt;
&lt;br /&gt;
'''Muff Malal:''' Ahh, a party of elves approaches. Soon we shall have elven zombies serving us!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! On yonder peninsula there seems to be some movement!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It looks like an undead outpost! If we could defeat them, the locals would probably be grateful. But I do not know if we have the strength to defeat such a foe, or the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Cleansing this land of undead does not appear overly difficult. It could be good training for those yet untested in battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I see. If we are to break the siege of Elensefar, we will need every veteran soldier we can get.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' The decision is yours, sir. If we are to leave, I advise we hurry past before they are upon us. If we are to fight, then... to arms!&lt;br /&gt;
&lt;br /&gt;
===Reach Signpost===&lt;br /&gt;
====Konrad====&lt;br /&gt;
'''Konrad:''' We do not have time to tarry here! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Konrad:''' Shirk not your duty! I will decide when it is time to leave for Elensefar.&lt;br /&gt;
&lt;br /&gt;
===Defeat Muff Malal===&lt;br /&gt;
'''Konrad:''' Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Isle of the Damned==&lt;br /&gt;
===Story Text===&lt;br /&gt;
But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...&lt;br /&gt;
&lt;br /&gt;
The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. By dint of great effort they reached a nearby island...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Whew, I survived. But now where am I? Is this island inhabited?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' We have heard only the worst things about this place, my lord. It is said that the legions of the undead have come here in great numbers and devastated the island into an ugly wasteland.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!&lt;br /&gt;
&lt;br /&gt;
(Delurin appears)&lt;br /&gt;
&lt;br /&gt;
'''Delurin:''' Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 100 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' There are some ancient temples to the southwest; I wonder what might be inside them!&lt;br /&gt;
&lt;br /&gt;
===Investigate Temples===&lt;br /&gt;
====I====&lt;br /&gt;
'''Unit:''' The temple seems to be empty.&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Join us, wise one. We welcome your aid!&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' If we eradicate the undead blight on these islands, I will surely go with you. Otherwise, I plan to finish my task here before moving on.&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Xakae:''' Surprise! Searching for magi, and all I get is these foul humans!&lt;br /&gt;
&lt;br /&gt;
===Moremirmu Dies===&lt;br /&gt;
'''Moremirmu:''' Fight on against the undead without me, friends!&lt;br /&gt;
&lt;br /&gt;
===Defeat Enemies===&lt;br /&gt;
'''Konrad:''' We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Together we have vanquished the foul undead! Come, I will join you on your noble quest.''&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Elvish Fighter:''' Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Siege of Elensefar==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! It seems the city has already fallen!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This is terrible news! We must retake the city!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' There are so many of them. This will not be easy! And look to the north! It seems that the undead are allied with the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Muff Jaanal:''' Here come the elves! Our newly forged alliance with the orcs will give us the power to crush them with ease!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We must take the city, and destroy the evil undead before reinforcements arrive!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' As night began to fall, three dark figures crept out of the forest.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Halt! Who goes there, friend or foe? &lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like to help you against the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Thieves, hmmm? Who says we can trust such as you?&lt;br /&gt;
&lt;br /&gt;
'''Gamlel:''' We would understand if you didn’t trust us, of course, but it is in our mutual interest to rid the city of the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. You may join us.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, but where is your fighting force? How can you help us?&lt;br /&gt;
&lt;br /&gt;
'''Gelgar:''' We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hmm... I have to consider this...&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Help us infiltrate the city. We can do the rest.''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' I want you to reinforce us once we break through their line.&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Agreed. But, will you be able to see our flag if it’s dark?''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.''&lt;br /&gt;
&lt;br /&gt;
'''''Komrad:''' Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.''&lt;br /&gt;
&lt;br /&gt;
===Thieves Ambush Orcs===&lt;br /&gt;
'''Narrator:''' As the banner was raised, sounds of fighting could be heard from across the city.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Let’s expel these invaders! Today, the city is ours again!&lt;br /&gt;
&lt;br /&gt;
===Turn 6: Thieves on River===&lt;br /&gt;
'''Narrator:''' On the banks of Elensefar’s port district, three shadowy figures appeared.&lt;br /&gt;
&lt;br /&gt;
To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Very few people know that the river can be forded here. The orcs have yet to discover this place. Bring your forces into the city, quickly now, and you can flank them.&lt;br /&gt;
&lt;br /&gt;
===Reach Muff Jaanal’s Citadel===&lt;br /&gt;
'''Muff Jaanal:''' So you endeavor to fight me in my home. Foolish.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Finally, we have retaken the city! Let us rest here, friends.&lt;br /&gt;
&lt;br /&gt;
'''Thief:''' Victory! The thieves of Elensefar will be in your service, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The party rested for three days, after which an old friend returned.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Greetings, friends. I see that you have rescued the city! I knew that you could do it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! So good to see you! Where have you been?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.&lt;br /&gt;
&lt;br /&gt;
(Authorial Comment: See Legend of Wesmere; Kalenz is the former High Lord of the elves. At this time in 517 YW, he is probably a leader or legate of the elves of the Forest of Lintanir.  None of this backstory existed when HttT was first written.)&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Greetings, friend.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Ka’lian has met and decided: we must capture the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' The Sceptre of Fire? What’s that?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But what has this to do with me?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, and you want me to get this scepter?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We will help you retrieve it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. But if you find the Sceptre first, the people will support you as the king.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Me? King?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, Konrad. I believe you will be king one day. Now let us make haste!&lt;br /&gt;
&lt;br /&gt;
We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Crossroads==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
The queen’s agents were still scouring the coastal regions, for news of Elensefar’s rescue had not yet reached her.&lt;br /&gt;
&lt;br /&gt;
Small as it was, Konrad’s army avoided the notice of hostile eyes in the sparsely populated western countryside for a time. However, their luck did not hold.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' Here we come to the great cross-roads. We should go northeast.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Beware! These hills are not safe! The roads are important to Asheviere’s strategy, and she has hired orcs to guard them. We shall have to fight to travel through.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!&lt;br /&gt;
&lt;br /&gt;
===Move to 12,11===&lt;br /&gt;
'''Niodien:''' Stay on the path! The hills here are not safe!&lt;br /&gt;
&lt;br /&gt;
===Move to 3,15===&lt;br /&gt;
'''Loflar:''' Beware the hills! There are many orcs in hiding, preparing to ambush you!&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' NE — Dan’Tonk&lt;br /&gt;
SE — Fort Tahn&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Dan’Tonk, we are so close to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and gather more allies in the north.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Victory is ours, men. Let us proceed northeast!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Princess of Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
...but one of the orcs survived long enough to send the news to the queen...&lt;br /&gt;
&lt;br /&gt;
...and she sent her most able commander.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' On the road to Knalga, the party was opposed by the forces of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The Queen has sent me to stop you, impostor!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' That’s the princess, Li’sar. The daughter of the Queen, and her successor!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I’m no impostor. It seems that your mother has lied to you.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This is treason! Your lies will perish with you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no use in reasoning. She will understand only one thing. To arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Li’sar:''' This is taking too much time, I had best call some reinforcements!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Li’sar:''' Maybe I was not using enough forces...&lt;br /&gt;
&lt;br /&gt;
===Get too Close===&lt;br /&gt;
'''Li’sar:''' I see that your forces draw near, impostor! I’ll not be defeated in my own backyard so easily... Come forth and attack, my loyal duelist!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' I’ll seize their keep, my Lady!&lt;br /&gt;
&lt;br /&gt;
===Find Ronry===&lt;br /&gt;
'''Unit:''' It sounds like there is something in the mine shaft.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' The trap is foiled, but I’ll still flush this rabble from their keep!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I surrender! Don’t hurt me, impostor.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I said before I’m not an impostor, but if you yield, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Let me go!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Think about the story of the old king. Ask somebody who knew of him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The old king? I have heard about that, but I know it is not true. My mother told me.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee as an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Good day then, Princess. Come, men, to the northern road!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' (Ha ha, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Valley of Death==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!&lt;br /&gt;
&lt;br /&gt;
'''Selda-Mana:''' Who are these who approach? Let us kill them all!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' To arms, men! The undead hordes approach!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' There can be no surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!''&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' There are just so many! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us hold them off as long as we can!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''''Moremirmu:''' I have come once again to aid you, friends!''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' White magi? Come to help us? But what are they doing here?''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!''&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Delfador:''' The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed not! I feel we have survived this battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Whew! That was a difficult battle, but they are retreating at last!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Yes! We have fought them off!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Alive====&lt;br /&gt;
'''Konrad:''' Thank you for returning to help us, Moremirmu.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' You must escape the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the Great River at Abez. Make haste though, for you will not be able to ford the river in winter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you for your counsel, good friend! May our paths meet again in happier times!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Dead====&lt;br /&gt;
'''Konrad:''' It greatly saddens me that Moremirmu was slain on the field, after he helped us.&lt;br /&gt;
&lt;br /&gt;
'''White Mage:''' May he rest peacefully!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' He died fighting for you, Prince, just as any of us would be willing to die for you.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Konrad:''' This place makes me feel uneasy, even with the undead retreating. Where may we go now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed! Let us go from here!&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Gryphon Mountain==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' What is this place? That is one big mountain!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That is the fabled Gryphon Mountain.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, let’s start climbing the mountain!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Delfador:''' It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Quickly, men! Onward!&lt;br /&gt;
&lt;br /&gt;
===Enemy Kills Mother Gryphon===&lt;br /&gt;
'''Killer:''' Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!&lt;br /&gt;
&lt;br /&gt;
===Kill Mother Gryphon===&lt;br /&gt;
'''Killer:''' Here are the mother Gryphon’s eggs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Excellent! We should be able to breed Gryphons for our own uses now!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' We have defeated them! Now what do we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!&lt;br /&gt;
&lt;br /&gt;
====Have Eggs====&lt;br /&gt;
'''Konrad:''' With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs, Gryphons Alive====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still...&lt;br /&gt;
&lt;br /&gt;
Whoa!!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Amazing! I have never before heard of such behavior in gryphons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What does it mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do not know. Come now, the show is over.&lt;br /&gt;
&lt;br /&gt;
Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’Have Eggs, Gryphons Dead====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: The Ford of Abez==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The dwarves once ruled these lands, but they are now filled only with chaos. This is where your father and uncle were betrayed, almost seventeen years ago now, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Really? So what happened, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And then... we were defeated?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We were winning the battle. We were repelling them...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' And then the king’s son, in the heat of battle, turned upon the king!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But you avenged the murder. You killed the prince. Right, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, but the elves always told me that you killed the prince, Delfador, even though you never talked about it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That foolish boy killed himself.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do you mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So it is true, you did kill him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!&lt;br /&gt;
&lt;br /&gt;
'''Gaga-Breuk:''' Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Isn’t there somewhere else we can cross? Maybe upstream?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! Quickly! We must hurry!''&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Attack Escort===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Kill Li’sar===&lt;br /&gt;
'''Li’sar:''' You drive me from the field, but you have not vanquished me, impostor!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Water Serpent:''' Ruaarrrrrrrr!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What is that?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!&lt;br /&gt;
&lt;br /&gt;
===Cross the Ford===&lt;br /&gt;
'''Konrad:''' We made it across the river safely! Where to now?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the Dwarves of the Heart Mountains in the north.&lt;br /&gt;
&lt;br /&gt;
'''''Li’sar:''' I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Do you think she’s really going to chase us, Delfador?''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!''&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Northern Winter==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the river were lands few humans had ever visited. The occasional distant thutter of orcish signal drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous.&lt;br /&gt;
&lt;br /&gt;
Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' This winter is bitterly cold! Perhaps we should stop here and rest a while.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it fall into the hands of our enemies!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!&lt;br /&gt;
&lt;br /&gt;
'''Human Advisor:''' Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onward, I say!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we shall wrest control of the land from them. To arms men!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' More snow is falling. We must finish this battle quickly. Onward men!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Konrad:''' We must make haste before the snow overwhelms us!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Let us not rest for too long though, friends. We must still reach the ancient dwarven lands before our foes do.&lt;br /&gt;
&lt;br /&gt;
====Have Gryphon Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols. During this time, the valley walls echoed with the squeaks of gryphon hatchlings, who happily frolicked across the camp.&lt;br /&gt;
&lt;br /&gt;
Konrad set his shamans to the task of corralling the animals. The elvish shamans had a natural rapport with the gryphlets, whose wings were still too small to carry a mount.&lt;br /&gt;
&lt;br /&gt;
Konrad finally decided he could not wait until the gryphons grew to maturity — Delfador’s insistence that the scepter must be recovered was too compelling. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols.&lt;br /&gt;
&lt;br /&gt;
Eventually Delfador’s insistence that the scepter must be recovered proved too compelling, even when it meant dismantling the camp without the spring having yet fully arrived. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: The Dwarven Doors==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' At last, this is the entrance to the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' All I can see are ruins and poor villages.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Slaves to the evil orcs? We must liberate them!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That would not be a wise choice, for our mission is to retrieve the Sceptre of Fire. If we tarry in this place, hordes of orcs will surround us.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Konrad, heed the words of Delfador. We shall return to wrest the grip of the orcs from these lands. Look — orcs are already gathering. More are surely on their way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This does not please me, but I will listen to your advice.&lt;br /&gt;
&lt;br /&gt;
'''Rider:''' Sir, I should like to scout out the path ahead. It would be disaster for us to find these doors sealed, leaving us as hunting fodder for the gathering horde.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Excellent. We must find a way underground before we are overwhelmed.&lt;br /&gt;
&lt;br /&gt;
'''''Outlaw Advisor:''' My uncle used to smuggle... err... I mean... trade food for the dwarves. He could get grain carts in under the very noses of those ugly orcs.''&lt;br /&gt;
&lt;br /&gt;
''He must be hiding in one of those villages.''&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' The defense of the dwarves must have been strong. Look at those ruined towers!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.&lt;br /&gt;
&lt;br /&gt;
===Delfador Moves to Thunedain’s Pillars===&lt;br /&gt;
'''Delfador:''' The pillars of Thunedain. He was a legendary dwarvish lord who made his last stand here. May we triumph where he fell.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.&lt;br /&gt;
&lt;br /&gt;
===Haldiel Kills===&lt;br /&gt;
'''Haldiel:''' Back to the abyss, spawn of filth!&lt;br /&gt;
&lt;br /&gt;
===Find the Bandit Uncle===&lt;br /&gt;
====Outlaw Advisor====&lt;br /&gt;
'''Outlaw Advisor:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' $outlaw_name|! How have you been? I haven’t seen you in years.&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Unit:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' Haw! Any friend of $outlaw_name is a friend of mine too.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Konrad:''' We need to make it into the caves of the dwarves.&lt;br /&gt;
&lt;br /&gt;
=====Exit at 14.3=====&lt;br /&gt;
'''Uncle Somf:''' The mine entrances were all collapsed intentionally during the fighting. The doors, while heavily defended, remain accessible. The orcish hordes that assault them are repulsed, but you may be able to sneak in unnoticed.&lt;br /&gt;
&lt;br /&gt;
=====At 25,2=====&lt;br /&gt;
'''Uncle Somf:''' The best way is through the mine tunnels. The orcs have never found all the mine entrances, and many still lead deep underground.&lt;br /&gt;
&lt;br /&gt;
===Move Outlaw next to Somf===&lt;br /&gt;
'''Uncle Somf:''' How are we doing, $outlaw_name|?&lt;br /&gt;
&lt;br /&gt;
'''Outlaw Advisor:''' The same as always, Uncle!&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' That bad, huh?&lt;br /&gt;
&lt;br /&gt;
===Find Cuttle Fish===&lt;br /&gt;
'''Cuttle Fish:''' Ruarrrrr!!!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A monster was hiding in that lake!&lt;br /&gt;
&lt;br /&gt;
'''Whiner:''' The legend was true! There are always tentacled creatures hiding in the lakes near the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
===Find Entrances===&lt;br /&gt;
====I====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' The doors... they can be moved!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Quickly, now, let us slip inside and hope the dwarves do not object...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' ... and that the orcs do not follow.&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' The doors are closed and barred from the inside!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We can’t get in! What should we do now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we must make it to that tunnel!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' This old mine seems to be connected to the main tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I am hesitant to enter. It will be so difficult in the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no time for idle chatter or delay of any kind. Onward!&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' I have reached the mine entrance, but there is no tunnel here. Rock and rubble completely block the way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I hope we can make it through the main doors, then.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is our only choice now. Hurry!&lt;br /&gt;
&lt;br /&gt;
====Konrad Finds Entrance====&lt;br /&gt;
'''Konrad:''' Pray that we live to see sunlight again.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
===Defeat Orcs===&lt;br /&gt;
'''Kalenz:''' We have defeated the foul orcs guarding this land, but we must continue without rest. More will surely come!&lt;br /&gt;
&lt;br /&gt;
====Entrance at 14,3====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. Let us breach the great doors to the dwarven kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
====At 25,2====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. The mines in the northeast are the best way to enter.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: Plunging into Darkness==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' It’s so dark in here I can hardly see!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is dark indeed. We shall have to light torches and tread slowly and carefully. It may be there are still dwarves down here who can aid us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed. We elves do not fare well in these dark pits.&lt;br /&gt;
&lt;br /&gt;
===Secret Passage===&lt;br /&gt;
'''Unit:''' Hmm... there seems to be a secret passage behind these rocks!&lt;br /&gt;
&lt;br /&gt;
====Find Treasure====&lt;br /&gt;
'''Unit:''' There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Relgorn:''' Who are these that approach? Surface-dwellers! On your guard, men!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace, friends. We come in peace!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Oh, do you? I see that you are accompanied by elves. Can we dwarves not live in peace without the treacherous elves coming to bother us?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Why such harsh words, dwarf? Elves have never done you any harm.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Peace, friends! Peace! The evil orcs roam the lands above us, we must not fight among ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the dwarves?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, we... we...&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We jest not, friend. We seek the Sceptre of Fire. We seek the help of the dwarves in finding it. But know that we will find it, whether you help us or not.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You speak foolishness. No one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I am, sir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven’t had such a laugh in a long time. And who are you, old man?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you are Delfador? I saw Delfador when I was but a young dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago.&lt;br /&gt;
&lt;br /&gt;
(shinies)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador the Great! Tremble before my wrath!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you really are Delfador! But we had news that you were dead, years ago!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They thought I was dead. They hoped I was dead. Yet still I live.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' And you really think that you can find the Sceptre of Fire?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Sceptre. It will be dangerous. Make no mistake about that: dwarves will be killed, perhaps many dwarves. But surely it is better than hiding from the orcs like worms.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You are right, friend. I will put my best men at your disposal. We know not where the Sceptre is though. Legend says it is hidden in the eastern tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Then to the eastern tunnels we shall go!&lt;br /&gt;
&lt;br /&gt;
====Have Gyphons====&lt;br /&gt;
'''Gryphon Tender:''' I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' What’s this? Gryphons in my castle? Remove the beasts!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Beasts? We were planning to use them as mounts.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Ha ha! Gryphons as mounts! Is there no end to your folly?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Well, if you must go on with this mad scheme, I shall supply you with my own troops as riders! A frail human — or worse, an elf — would never be able to handle their violent instincts!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Temper your anger. Relgorn’s manner may be rough, but surely there is nothing wrong with his suggestion?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, I suppose...&lt;br /&gt;
&lt;br /&gt;
'''Mounted Dwarf:''' Whoa there... No need to be surly, now. Easy...easy... now GO!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit fearsome Gryphon Riders!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: The Lost General==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We are now in the main dwarvish caverns.&lt;br /&gt;
&lt;br /&gt;
Underground roads once led to the different parts of the complex, but now everything lies in ruins.&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' The sign says ‘Guest quarters’.&lt;br /&gt;
&lt;br /&gt;
===Move to 17,24===&lt;br /&gt;
'''Burlin:''' My uncle’s family drowned after the orcs flooded that cavern...&lt;br /&gt;
&lt;br /&gt;
===Merman Goes down Whirlpool===&lt;br /&gt;
'''Narrator:''' A hidden whirlpool sucks you down into a subterranean current!&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What’s this, more trolls? Aye, come to papa, little whelps.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Hello? Who is here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What in the world are you? Some sort o’ monster’s appendage set tae lure me down to be yer watery meal, eh?&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am of the merfolk, dweller of the vast oceans! Do not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are fighting at the side of your fellow cave-dwellers to drive back the orcs and trolls.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' (sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Why are you down here? Are those... troll carcasses?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' I was brawlin’ with these wee pups here defending my outpost. We got a little carried away, fell in the water, and were sucked down intae this grotto.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' How long have you been here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Och, several days at least. The troll meat is starting to stink, and I’m a little ravenous, if ye catch my drift. Canna’ swim past that current, and no’ for lack o’ tryin’.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I will rescue you. Hold onto my shoulders, sir dwarf.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Thanks. Nae need to wait around here. Let’s go.&lt;br /&gt;
&lt;br /&gt;
====Leave Whirlpool====&lt;br /&gt;
'''Narrator:''' Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow.&lt;br /&gt;
&lt;br /&gt;
===Approach Used Passage===&lt;br /&gt;
'''Unit:''' These passages seem to have been used recently.&lt;br /&gt;
&lt;br /&gt;
===Find Big Cave===&lt;br /&gt;
'''Narrator:''' You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
===Find Cave-in===&lt;br /&gt;
'''Unit:''' There is a big cave-in south of here.&lt;br /&gt;
&lt;br /&gt;
===Cave-in===&lt;br /&gt;
'''Unit:''' The rocks are moving!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Unit:''' Who goes there? Friend or foe?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf:''' We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest.&lt;br /&gt;
&lt;br /&gt;
===Find Trolls===&lt;br /&gt;
'''Unit:''' Vile creature! Let us rid these tunnels of its kind!&lt;br /&gt;
&lt;br /&gt;
===Find Undead===&lt;br /&gt;
'''Unit:''' I did not know that the undead were in these pits!&lt;br /&gt;
&lt;br /&gt;
===Find Lionel===&lt;br /&gt;
'''Unit:''' Who is this foul enemy that we fight?&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am Lionel. I am the Lost General. I will avenge myself upon you all!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Avenge? What have we done to you that you must avenge?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Lionel? A General? I remember that name...&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' Remember me, do you? Aye. I was the king’s finest general, sent down to these pits to retrieve the Sceptre. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!&lt;br /&gt;
&lt;br /&gt;
===Lionel Dies===&lt;br /&gt;
'''Lionel:''' Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Rest in peace, Lionel. The poor, lost general.&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Sceptre is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Narrator:''' The earth shakes.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''''Geldar:''' Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These caves are vast. If we are to find the Sceptre of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse.&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ survive without assistance.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' How will we make it?&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' Northeast o’ my keep, young human, the tunnels converge towards the deepest reaches of the underground kingdom. The Sceptre can only be there. Please accept the service of my guardsmen. These elite warriors will protect you.''&lt;br /&gt;
&lt;br /&gt;
====Have Geldar====&lt;br /&gt;
'''Delfador:''' Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands of evil beasts is a common goal for us, and we will prevail with your help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the legendary dwarvish guardsmen!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Delfador:''' I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Hasty Alliance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.&lt;br /&gt;
&lt;br /&gt;
Stepping through a low corridor, Konrad and Delfador emerged from the maze-like catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by.&lt;br /&gt;
&lt;br /&gt;
A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Where are we? Which way now? I am tired of this darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am not sure of the way. Let me think for a moment.&lt;br /&gt;
&lt;br /&gt;
(Li’sar arrives)&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' En garde!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What in the world are you doing here?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Tracking you down, of course! You have escaped me for the last time!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Don’t try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Sceptre, and return to the daylight again!&lt;br /&gt;
&lt;br /&gt;
(Orcs arrive)&lt;br /&gt;
&lt;br /&gt;
'''Goblin Knight:''' Surprise! Die, you sun-lovers!&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, I promise that you will reach the surface again, or we shall all perish together, Princess.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But once we escape from this hole, I have a score to settle with you!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Well, we have helped each other survive so far, Princess. Now let’s continue together. What do you say?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Princess. Come, men. Let us find the Sceptre!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
==Scenario 17: The Sceptre of Fire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, struggling to be relieved of its centuries-old burden...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' The Sceptre must be getting close now! Where shall we go?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I feel it is near here! We must search for it carefully.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' An earthquake! We’ll be trapped!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' No, not an earthquake, Princess. I feel it too. Something is... aware... of us.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Aware? Who? Delfador, what does he mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre... the earth... the molten lava... the fire... the air around us... everything. It calls out to the heir — I can barely hold it back in my mind. It was forged here, not far north of where we now stand. The sheer power of it!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Where? Where is it?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' North. More than that, I cannot tell.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Konrad, as promised, here is my purse, full of gold.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 300 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Konrad Gets Sceptre===&lt;br /&gt;
'''Konrad:''' Here it is at last, I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So it is in our hands! Now let us leave this stinking pit.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think that if we travel just a little north, we might be able to get out.&lt;br /&gt;
&lt;br /&gt;
===Li’sar Gets Sceptre===&lt;br /&gt;
'''Li’sar:''' At last! I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' My first use for it is going to be to help us get out of this hole! I hope you consider that wise.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think I know what I’m doing. Come, let us go!&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: A Choice Must Be Made==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Sceptre, initially dulled from decades of dust and debris, began to glow from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch-black.&lt;br /&gt;
&lt;br /&gt;
An early encounter with the Sceptre in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight.&lt;br /&gt;
&lt;br /&gt;
Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard’s normally inscrutable face. Finally, fresh air greeted the party...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' I thank you for helping me get back to the surface, but now I must take what is mine!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' You still want to fight me, do you, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Did you think I was just playing around? I need to take my inheritance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north... there are orcs about! Look to the south... there are the hordes of the undead!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps it is in both our best interests for us to remain allies for a little longer... but I do want that Sceptre, and someday I will have it!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' We have escaped.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, we have. Now I suppose you want to use the Sceptre against me, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' No, I was thinking... I don’t really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all due respect, Princess, it is once again we who will spare you, Sceptre or no Sceptre.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Such words in the presence of royalty! Do you want me to fry you, Elf?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
===Choose Arkan-thoria===&lt;br /&gt;
'''Merman:''' Prince Konrad, you and your friends keep talking about avoiding the Arkan-thoria. But we can lead you down this river. With the help of us merfolk, you could reach the home of the North Elves much sooner by the river road, rather than by taking either one of the land routes. I can not promise you that it will be a safe journey, because I do not know what lies ahead, but it is an option and you should consider it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano.''&lt;br /&gt;
&lt;br /&gt;
'''''Konad:''' Your people have already saved me once from a watery death, noble mer, fighting by my side as undead horrors threatened to devour us. I entrust our army to your strength and protection.''&lt;br /&gt;
&lt;br /&gt;
If you are confident you can navigate these waters and guide our forces to safety, then lead on.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am, my liege. We press ahead. Stay close, noble masters.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I suspected you would attempt to lead us down the banks of Longlier...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (shock) What!? Konrad, your folly is appalling! Do you flout my advice?&lt;br /&gt;
&lt;br /&gt;
'''Li}sar:''' We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Of course not, whelp, else he would have chosen a safer route.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hold your tongue, Kalenz. The princess is our ally and of royal blood. She deserves not your disrespect.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Delfador, you cannot allow this to happen! We march to our death!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Lord elf, I am in command. I have held council with the Merfolk, and they believe they can find a path down the river and over the falls. We will take the most direct route to your homeland and escape the grasp of the Northerner armies that swarm the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' (sigh) I have been spoiled by years of genteel living among your kind, Kalenz. An elf’s capacity for introspection and serenity is exceeded only by his ferocity and passion in battle.&lt;br /&gt;
&lt;br /&gt;
It offends your pride and wisdom to suffer the indignity of accepting the will of humans, especially in such a harsh predicament. I urge you to remember how far we have come under Konrad’s leadership, and how close we are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-gotten throne. We will journey east.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I do not like this, old friend. There are legends of things dwelling on this river that even I dare not speak of...&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Prince Konrad, are you sure you want to do this?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I say that… &lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Our need for speed outweighs the danger. With the Merfolk to help us, we will win through.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' On second thought, perhaps we should choose a safer way to go.''&lt;br /&gt;
&lt;br /&gt;
'''''Merman:''' As you say, my lord.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' If you want to choose the river path later, move a merman to the right end of the river again.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 19a: Snow Plains==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This sword may prove useful on our journey ahead. I wonder where it could be hidden.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Who would discard such a wondrous artifact?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was enchanted as a boon to him by your elvish friends in the south. He was visiting their home as an envoy from us North Elves and was called upon to vanquish some beast or other.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Some boon! All for a beast?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It must have been an infestation. Regardless, after returning to his own people, the sword was nothing but an invitation to disaster.&lt;br /&gt;
&lt;br /&gt;
His fellow marshals... well, one could say they were slow to come to Ila’alion’s aid as he held this very plain against an orcish incursion. They resented his arrogance as the bearer of the sword, and indignation is a powerful force amongst my people at times. The sword has been lost in orcish territory ever since.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you think I do not know what power can do to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19b: Swamp of Dread==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This land is cursed. Liches have existed here for ages, luring adventurers and soldiers to their deaths and amassing great armies and fortunes.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Look there! The swamp is infested with all manner of skeletons, corpses, and worse. I hope I have made a wise choice in taking this path.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These Death Knights appear to be minions enslaved by the Lich-Lord. This one must be particularly powerful, since Death Knights are usually strong-willed spirits on their own.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe we can destroy the master and release the minions. There is much fighting to be done before we can pass through these swamps in peace. May our bones not join these fallen warriors who now oppose us.&lt;br /&gt;
&lt;br /&gt;
===Kill Death Knight with Armour===&lt;br /&gt;
'''Narrator:''' The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Delfador... that breastplate... how did it end up here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it.&lt;br /&gt;
&lt;br /&gt;
===Kill All Death Knights===&lt;br /&gt;
'''Narrator:''' As the last of its generals falls, an ear-splitting screech escapes from the lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you.&lt;br /&gt;
&lt;br /&gt;
===Kill Lich===&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. The last of his minions silently falls like a puppet with its strings cut. A cloud of dust billows outwards as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. His minions fall like puppets with their strings cut. A cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Aimucasur’s lordship over this cursed ground is broken.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Aimucasur? So you know of this Lich-Lord? Did you know him? He was a powerful mage?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, very powerful. I was not certain of his identity at first, but it is certain now. He lived centuries ago... he appears in our histories, a former headmaster on Alduin. He was reported to have disappeared, and now we know what happened to him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you not think I know what power does to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19c: Cliffs of Thoria==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party traveled down the river for days, sometimes walking through the shallow water, sometimes swimming, helped by the Merfolk.&lt;br /&gt;
&lt;br /&gt;
One day they saw a gruesome sight — a fleet of boats and rafts sunk or shattered among the river islands. Konrad sent some of the mermen to investigate.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Haven’t you found any enemy boats, ones the Wesnothians were fighting against?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' No we have not. If there were any, they are long gone.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps the monsters Lord Kalenz alluded to sunk the boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That is possible. I would guess they were seeking a way east, just as we are.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do we do next? How much more of the river do we still have to travel?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The mountains north of the river are impassable. Perhaps we should try moving south, to the swamps.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I don’t recommend it. Long ago, a lich who was at war with my people appointed some of his most powerful minions to guard the swamps. We must not go that way!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Then we have only two choices: to proceed down the river or to go back where we came from and fight our way through the orcs or the undead.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador is right. We must go on!&lt;br /&gt;
&lt;br /&gt;
(Keh Ohn appears)&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh my! A monster!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' A dragon! A big one!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' A talking dragon?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am beginning to understand why you were talking about monsters on our way here, Lord Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' With all due respect, Your Highnesses, you are both wrong. This is not a dragon. This is a drake.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' GRROAR!! Will you silly self-centered creatures show some manners and pay some attention to me?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Eh... well of course, sir drake. Let me introduce myself — I am Prince Konrad, leader of the group and heir to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And I am Princess Li’sar, the only daughter of the late King Garard II and Queen Asheviere. I too am an heir to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' (releasing a torrent of fire towards Konrad and Li’sar)&lt;br /&gt;
Soooo... It is you who sent your subordinates to attack us. Now when we’ve destroyed them, you come to do the job yourselves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The Prince speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we’ll be forced to show them&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' But we can not go back. We are on an important mission.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' If you defy my warning — prepare for battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So be it. We have to go down the river; we have no choice. We’ll fight our way through if necessary.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' You will regret challenging us. Drakes, to arms!&lt;br /&gt;
&lt;br /&gt;
===Kill Undead===&lt;br /&gt;
'''Killer:''' I slew the undead monster but somehow it has revived! Dark magic is stirring around us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Those are some of the monsters I warned about. Such undead guardians are indestructible. We must find another way to go.&lt;br /&gt;
&lt;br /&gt;
===Find Gold===&lt;br /&gt;
'''Unit:''' We’ve found $random gold in the drake nest.&lt;br /&gt;
&lt;br /&gt;
===Keh Ohn Dies===&lt;br /&gt;
'''Keh Ohn:''' GRRROOOOAAAAR!&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' hurrah! We’ve killed their leader!&lt;br /&gt;
&lt;br /&gt;
'''Drake:''' Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Keep on going down the river. While we’re at it, let us force as many drakes as possible to pay with their lives. They have defied us, and now they will meet the same fate as their leader!&lt;br /&gt;
&lt;br /&gt;
'''Elf/Merman:''' We hear and obey, My Lord.&lt;br /&gt;
&lt;br /&gt;
===See Injured Sergeant===&lt;br /&gt;
'''Unit:''' I see someone at the top of the furthermost cliff!&lt;br /&gt;
&lt;br /&gt;
It is a young human sergeant, barely more than a boy. He appears badly hurt but still alive.&lt;br /&gt;
&lt;br /&gt;
I wonder why the drakes haven’t finished him by now? It is strange that there are not any drakes or undead in that area.&lt;br /&gt;
&lt;br /&gt;
'''Water Serpent:''' Grrroar&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Well... that answers the question.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' We should try to help the injured soldier.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Must I remind you that he, like all the others who died, was sent to kill us!?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps he was sent after you, but not after me. I am sure that he is still loyal to his princess — the heiress to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess Li’sar, do I have to remind you again that it is Konrad, not you, who is the rightful heir?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whatever.... I still think we should make an effort to rescue him from the unfortunate position he is in. If you help him, I’ll do my best to convince him that you are not his enemies but his friends...&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Our main goal remains to survive ourselves, but if we can spare the troops, we might try to rescue the sergeant stranded on the cliff. However, I make no promises.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Fair enough!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Fair enough.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Fair enough…&lt;br /&gt;
&lt;br /&gt;
===Reach Sergeant===&lt;br /&gt;
'''Warven:''' Who...who are you? A friend or a foe?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We are friends. Don’t worry about it and don’t try to fight us — you are in no condition to fight.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am Princess Li’sar, and we are friends. Join us and wait for the healers to help you, young sergeant.&lt;br /&gt;
&lt;br /&gt;
'''Warven;''' Princess Li’sar — here? Your Highness, I am yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Follow us when you think you are capable and beware of monsters. We have fought many already, and there are sure to be more ahead.&lt;br /&gt;
&lt;br /&gt;
===Find Waterfall===&lt;br /&gt;
'''Unit:''' There is a cataract ahead. By the thunder of the water and the height of the spume, it must drop several hundred feet at least. We must leave the river before we are swept into it, or we will surely perish!&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' Even we merfolk cannot swim that. The road east is blocked.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Wait. What about the tributary which flows into the river from inside the mountain? There seems to be a cave...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Legend says that that little river comes from the land of the North Elves. It is said that it is an outflow of Everlore, which flows in the land of my home and that there is a cave system in that area with several cave entrances and springs which flow into the ground. I can say no more about it, except that it is swarming with undead and other creatures which find power in the darkness of the caves. We elves prefer not to venture into the caves; instead we put guards near the entrances to kill any foul creature foolish enough to wander outside. No elves have been inside for centuries and that area is unknown to us. Truly, I don’t recommend entering the cave if we have any other options.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Unfortunately, we have no other options. Onward into the cave!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' I’ve reached the cave entrance. There seems to be a system of channels running through the mountains. Follow me, and let us hope we somehow manage to get out alive.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' That is so very encouraging....&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I wonder what kind of monsters await us inside.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are soon going to find out.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Well, there is no point in delaying any further. Let us go and find out.&lt;br /&gt;
&lt;br /&gt;
'''''Warven:''' Yes, my lady!''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Everybody inside…&lt;br /&gt;
&lt;br /&gt;
==Scenario 20a: North Elves==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' At last, friends, we have almost reached the Lintanir Forest, the home of the North Elves. I was born not far east of here...more years ago than I care to remember.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' After being in this wilderness for so long, it will be good to get some rest!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But there is a great fog around us again! We don’t know what dangers may lie ahead!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz;''' Greetings, Telerandor, herald of Lintanir! Why have you been searching for us?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Trouble? What kind of trouble?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste, east to Lintanir. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I only hope we can avoid them. We will have to bear north-east.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' That is not all, my lord. The foul orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I think these wild lands are too dangerous for that! Anyhow... I expected you to be on the side of Wesnoth, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' Sir, madam, there is no time to lose! You must make it east, to the home of my people. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Rider, do not fool with us. You yourself say men and orcs wage war on this plain that lies ahead. Do you propose we fly to the great woods of the east?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord, you must rush across the field before the main host of each army makes it to the battle. It is the only way to avoid this great calamity.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I was afraid that’s what you were going to say.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Come then, Konrad, let us go. We will do what must be done.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord has begun assembling a party of elves to come and escort you into the forest. Beware, for we are all in great danger!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Li’sar:''' So, Konrad, do you think we can simply trot across the battlefield?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Stop for a moment, princess. Look — you can barely see them in the distance there, but the advance scouts have found each other. The Queen’s troops are marching full speed for the orcs’ camp, and vice-versa. These armies are out for blood.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But they will not neglect to notice our presence in their midst! We are walking into slaughter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (hushed) Our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but you and I are the only ones who need to make it across alive.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' …&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' ...and Delfador, of course. And Kalenz... and..&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Glarilon:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Thalindil:''' (exhausted) We have... (pant) finally found you!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Rholandir:''' Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!&lt;br /&gt;
&lt;br /&gt;
===See Orcs===&lt;br /&gt;
'''Delfador:''' There are some orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!&lt;br /&gt;
&lt;br /&gt;
===See Humans===&lt;br /&gt;
'''Loyalist:''' They they are! Charge!&lt;br /&gt;
&lt;br /&gt;
===See Elves===&lt;br /&gt;
'''Elf:''' There you are! You must come quickly east to Lintanir!!&lt;br /&gt;
&lt;br /&gt;
===Enter Forest===&lt;br /&gt;
'''Delfador:''' Konrad, you have made it to the domain of the North Elves. Continue moving east and let the elves guard your rear.&lt;br /&gt;
&lt;br /&gt;
===Move to Elvish Castle===&lt;br /&gt;
'''El’rien:''' Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Lord El’rien. The hospitality of the North Elves is as generous as that of your kin in the south! My men will help you hold out against our enemies.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''El’rien:''' Elf-friends, you have made it to safety!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' El’rien, we have the Sceptre of Fire with us! We must escort them to Elensiria!&lt;br /&gt;
&lt;br /&gt;
'''El’rien:''' Indeed. We will escort you to our capital, where we will make Council.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' We have not yet reached the forest, and the battle still rages. We are caught between two vast armies and cannot escape to safety! We are defeated!&lt;br /&gt;
&lt;br /&gt;
==Scenario 20b: Underground Channels==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party enters the mysterious cave, ready to face the unknown...&lt;br /&gt;
&lt;br /&gt;
===Move to South-East===&lt;br /&gt;
'''Bona-Melodia:''' Get that vile creature!&lt;br /&gt;
&lt;br /&gt;
==Scenario 21: Elven Council==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Uradredia:''' Greetings, and welcome to our capital. You should feel honored. It has been half a century — a generation in the way your race counts time — since any man has been considered Elf-friend enough to stand here in Elensiria.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We are indeed honored.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' How quickly does the race of men mature! Only seventeen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A proven warrior stands before me!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Forgive me, Elf, but I’m afraid I do not recall meeting you before.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I had no idea! Thank you, my lady. It is a pleasure to meet you again.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Rescued him from my mother? But seventeen years ago Konrad would have been an infant! What is this you are talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And what say you, Elf-king?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed orcs to desecrate the lands, abandoning all respect for the peoples around her.&lt;br /&gt;
&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, that is why I must take the Sceptre. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Sceptre I can prove it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Sceptre. He will take the throne.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Though you have the Sceptre, Princess, it is rightfully Konrad’s. You have it now only because we helped you get it.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And if I refuse to give it to him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If it is necessary, princess, I will ask Konrad to fight you in a duel for it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are the rightful heir. You should be king, Konrad.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Parandra:''' Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But I do not! What is your meaning, Parandra?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' She will claim the throne, and not me? What should I do?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' With all due respect, my lady, she is my cousin! There is nothing between us!&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The elves could show you things that would amaze you, things that no man has seen before.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And what say you, Uradredia?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Tell me, Li’sar, are you willing to fight your own mother for the throne?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' It is for the good of the country. If it is necessary, I will fight her, Elf-king.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And you have been with us for a time, Kalenz son of Kliada, what say you?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Wisdom has been spoken here today, Delfador. We have been with Li’sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off guard.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey. &lt;br /&gt;
&lt;br /&gt;
==Scenario 22: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps.&lt;br /&gt;
&lt;br /&gt;
He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army — his war. The weight of that thought bore on him.&lt;br /&gt;
&lt;br /&gt;
Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed.&lt;br /&gt;
&lt;br /&gt;
Kalenz’s champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation.&lt;br /&gt;
&lt;br /&gt;
Konrad’s small band of elves had grown to a massive army. The occasional hermit mage knew better than to interfere with its progress, and soon the plains of Northeastern Wesnoth lay before them.&lt;br /&gt;
&lt;br /&gt;
After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Malatus:''' Halt! Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dwar-Ni:''' Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. Quickly, capture them! The Queen wishes to make them her prisoners.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' What? Me, a traitor? It is the Queen who is a traitor, for not obeying the wishes of King Garard II. We have the Sceptre of Fire, so let us in!&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' You leave us no choice but to kill you.&lt;br /&gt;
&lt;br /&gt;
===Josephus Dies===&lt;br /&gt;
'''Malatus:''' These intruders are stronger than we expected. Call in the reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Dacayan:''' he Queen has sent us to aid you in capturing these rebels.&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' We have changed the plan. Now we are killing them.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Delfador:''' We must make haste! Far greater challenges lie before us, by tarrying here we’re diminishing our resources.&lt;br /&gt;
&lt;br /&gt;
==Scenario 23: Test of the Clans==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Greetings, men of the plains.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' What do these intruders want? We did not invite them here, that is certain.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace! We wish for you to aid us in our struggle against Asheviere, the evil Queen.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' We will not join you. You who are led by these youths and this old man.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are for us or against us. If you do not join us to overthrow the evil Queen, we will strip you of your power, once the throne is rightfully reclaimed.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Very well. We will fight you.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Fools! We will run you down like dogs!  &lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' There is no turning back for you now. This is a fight to the death!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen.&lt;br /&gt;
&lt;br /&gt;
Lord Bayar, halt this folly! I challenge you to a personal combat.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Ho! You have amused me, young heir. Ho, ho, challenge indeed.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Young heir? Then you assent to my claim?&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test of your strength?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fail to see the purpose of this exercise. It only weakens us.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' No, whelp. You may be weakened, but the horse clans are eternal. I will promise you this, however. If you can defeat me personally, I myself will join your siege of Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Sir Rugg:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' Aye.&lt;br /&gt;
&lt;br /&gt;
===Lord Bayar Dies===&lt;br /&gt;
'''Lord Bayar:''' I cannot believe this! You have defeated me! You are now my liege, and I leave the battlefield in shame. But the Clan shall fight on!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Their leader has fallen but still they fight!&lt;br /&gt;
&lt;br /&gt;
===Sir Daryn Dies===&lt;br /&gt;
'''Sir Daryn:''' You can defeat me, but the Clan will never fall. Our numbers are endless!&lt;br /&gt;
&lt;br /&gt;
===Sir Rugg Dies===&lt;br /&gt;
'''Sir Rugg:''' Even as I pledge my lance to your service, my Clan fights on!&lt;br /&gt;
&lt;br /&gt;
===Sir Alric Dies===&lt;br /&gt;
'''Sir Alric:''' A humiliating defeat, yet you are no match for the might of the Clan!&lt;br /&gt;
&lt;br /&gt;
===Defeat All Leaders===&lt;br /&gt;
'''Clan Boss:''' Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So you admit defeat! You will serve me in fighting the evil queen?&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' We will serve you, my lord. You will make a worthy king.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The mighty riders of the eastern plains, the Knights of the Clans, are now yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think you are mistaken! You will help me be queen.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Who then is your leader? Who do we serve?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will serve us. You will protect our flanks while we make way straight for the queen. With you on either flank, we can surely overcome her.&lt;br /&gt;
&lt;br /&gt;
'''Calens:''' Delfador, don’t you think it is time we settled this?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, it is time. It is time for the truth to be told. I had hoped to take this secret to my grave, but it isn’t to be. You elves live too long, and though I have tried hard to understand, your wisdom is foreign to me.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Secret? What secret Delfador? What are you talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should not speak of it now. Instead come with me, Konrad and Li’sar, to the top of mount Elnar. To look at Weldyn. To make plans for the battle, and to talk.&lt;br /&gt;
&lt;br /&gt;
===Defeat the Clans===&lt;br /&gt;
'''Delfador:''' We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.&lt;br /&gt;
&lt;br /&gt;
==Scenario 24: The Battle for Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.&lt;br /&gt;
&lt;br /&gt;
I have not looked upon this city for seventeen years. Seventeen years ago, when I should have been at the height of my power. But my strength failed me. I failed, and I cannot atone for it.&lt;br /&gt;
&lt;br /&gt;
The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.&lt;br /&gt;
&lt;br /&gt;
But I failed. I was too late. I entered the chambers of the youngest prince, prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne.&lt;br /&gt;
&lt;br /&gt;
Of course, you are surprised by this, but it is the truth. In haste, I vanquished the evil ones who had committed this foul deed. Then I took the little prince’s broken body, and away I rode. Far away, to the land of the elves.&lt;br /&gt;
&lt;br /&gt;
By strange and mysterious fortune, the Elf Lady Parandra had come across a human child. She knew not where he had come from, only that the orcs would have eaten him if it weren’t for her intervention. The elves felt that great fortune smiled upon this man-child. Perhaps that is why this most truthful of peoples agreed to my plan.&lt;br /&gt;
&lt;br /&gt;
After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.&lt;br /&gt;
&lt;br /&gt;
I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Asheviere’s evil, this Li’sar is fit for the throne. She is the rightful queen. From a long line of kings, stretching all the way back to the seafarers of old from the west.&lt;br /&gt;
&lt;br /&gt;
Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Asheviere:''' So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Wretched wench. Your army is tasting death as we speak. The clans have arrived to unseat you, pretender!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Surrender, mother. The land’s blood is spent. I have come to take my rightful place.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How long must the people endure your rule? Give the throne to your daughter. She is the rightful heir. We even hold the scepter to prove it!&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!&lt;br /&gt;
&lt;br /&gt;
===Attack Asheviere===&lt;br /&gt;
'''Attacker:''' Take this, witch!&lt;br /&gt;
&lt;br /&gt;
===Asheviere’s Last Breath===&lt;br /&gt;
====By Li’sar====&lt;br /&gt;
'''Li’sar:''' Mother, I swore to end your reign of evil, and now I shall.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Daughter, I built this kingdom for you. It has all been for you!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Even now, can you not tell the truth? Your greed has corrupted your soul. You are a monster! A murderess! It pains me to kill you, mother, but you have chosen your own fate. For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Li’sar strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Konrad====&lt;br /&gt;
'''Konrad:''' You have hunted me across the countryside, indeed across the years. Here I am, Dark Queen.&lt;br /&gt;
&lt;br /&gt;
'''Adheviere:''' I was sure I had killed you, yet you haunt me still. Be gone, demon! I banish you, ghost!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young prince Konrad! For WESNOTH!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Konrad strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Delfador====&lt;br /&gt;
'''Delfador:''' As I destroyed your son, I now destroy you.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have always been a humble servant of the Crown, and remain such even now.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How dare I? I High Provost of the Council of Archmagi...&lt;br /&gt;
&lt;br /&gt;
... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ...&lt;br /&gt;
&lt;br /&gt;
... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the ''Crown''…&lt;br /&gt;
&lt;br /&gt;
... and personal counselor to my King and my ''friend'', Garard the Second, who you most ''foully'' betrayed...&lt;br /&gt;
&lt;br /&gt;
I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' In a horrific inferno of magical rage, Asheviere is completely annihilated!&lt;br /&gt;
&lt;br /&gt;
===Asheviere Dies===&lt;br /&gt;
'''Adheviere:''' Treason! The evil ones have slain me!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And so passes Asheviere, the dark queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have won at last! Li’sar! You will be queen!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So much blood. So much death. For what? A title?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew.&lt;br /&gt;
&lt;br /&gt;
==Scenario 25: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre of Fire, which she would pass on to all her successors.&lt;br /&gt;
&lt;br /&gt;
Her reign was long, and she undid the evil deeds of her mother.&lt;br /&gt;
&lt;br /&gt;
Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.&lt;br /&gt;
&lt;br /&gt;
Kalenz returned to his home in the North and never again returned to the lands of men.&lt;br /&gt;
&lt;br /&gt;
Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.&lt;br /&gt;
&lt;br /&gt;
The bones of the young prince Konrad were retrieved from the elves and buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage every week.&lt;br /&gt;
&lt;br /&gt;
==HTTT Specific Descriptions==&lt;br /&gt;
===Units===&lt;br /&gt;
====Princess: Lvl 2====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief.&lt;br /&gt;
&lt;br /&gt;
====Battle Princess: Lvl 3====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat.&lt;br /&gt;
&lt;br /&gt;
====Fighter: Lvl 1====&lt;br /&gt;
Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day.&lt;br /&gt;
&lt;br /&gt;
====Commander: Lvl 2====&lt;br /&gt;
The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.&lt;br /&gt;
&lt;br /&gt;
====Lord: Lvl 3====&lt;br /&gt;
The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.&lt;br /&gt;
&lt;br /&gt;
====Sea Orc: Lvl 1====&lt;br /&gt;
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses.&lt;br /&gt;
&lt;br /&gt;
====Dark Queen: Lvl 3====&lt;br /&gt;
The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
====Flaming Sword====&lt;br /&gt;
This massive blade was created centuries ago by long-forgotten elvish forgemasters, who imbued the bluish steel with an inner magical fire. Tongues of flame dance on the surface, giving the metal a flawless mirrored finish.&lt;br /&gt;
&lt;br /&gt;
Only the leader of an army can wield this sword!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' As you place your hand around the glittering leather hilt, the sword roars to life! Strangely, you feel no heat once you pick it up, yet the grass at your feet bursts into flame as you test the heft of this mighty weapon.&lt;br /&gt;
&lt;br /&gt;
====Void Armor====&lt;br /&gt;
A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!&lt;br /&gt;
&lt;br /&gt;
Only a powerful warrior may don this armor!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You struggle to lift and don the heavy plate. Once worn, however, it is amazingly comfortable. You have increased resistance to all physical damage!&lt;br /&gt;
&lt;br /&gt;
====Sceptre of Fire====&lt;br /&gt;
This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!&lt;br /&gt;
&lt;br /&gt;
This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!&lt;br /&gt;
&lt;br /&gt;
==HttT's Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Konrad | Konrad (Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Delfador | Delfador (Elder Mage)]]&lt;br /&gt;
*[[CharactersStorys#Sir Kaylan | Sir Kaylan (Grand Knight)]]&lt;br /&gt;
*Veocyn (Swordsman)&lt;br /&gt;
*Yran (Swordsman)&lt;br /&gt;
*Haldiel (Horseman)&lt;br /&gt;
*Yredd (Horseman)&lt;br /&gt;
*Tarcyn (Horseman)&lt;br /&gt;
*Syryn (Horseman)&lt;br /&gt;
*Cicyn (Knight)&lt;br /&gt;
*Ginvan (Knight)&lt;br /&gt;
*Simyr (Knight)&lt;br /&gt;
*Elrian (Mage)&lt;br /&gt;
*Seimus (Arch Mage)&lt;br /&gt;
*Muff Malal (Dark Sorcerer)&lt;br /&gt;
*Delurin (Outlaw)&lt;br /&gt;
*[[CharactersStorys#Moremirmu | Moremirmu (White Mage/Mage of Light)]]&lt;br /&gt;
*[[CharactersStorys#Reglok | Reglok (Rogue)]]&lt;br /&gt;
*Gelgar (Thief)&lt;br /&gt;
*Gamlel (Thief)&lt;br /&gt;
*Darglen (Thief)&lt;br /&gt;
*[[CharactersStorys#Li'sar | Li’sar (Princess)]]&lt;br /&gt;
*Ronry (Duellist)&lt;br /&gt;
*Robryn (General)&lt;br /&gt;
*Royal Guard (Royal Guard)&lt;br /&gt;
*Uncle Somf (Bandit)&lt;br /&gt;
*Warven (Injured Sergeant)&lt;br /&gt;
*Honber (General)&lt;br /&gt;
*Josephus (General)&lt;br /&gt;
*Malatus (General)&lt;br /&gt;
*Dacayan (Halberdier)&lt;br /&gt;
*Sir Alric (Grand Knight)&lt;br /&gt;
*Sir Rugg (Grand Knight)&lt;br /&gt;
*Sir Daryn (Grand Knight)&lt;br /&gt;
*Lord Bayar (Grand Knight)&lt;br /&gt;
*Heford (General)&lt;br /&gt;
*Sir Kalm (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Asheviere | Asheviere (Dark Queen)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Urug-Telfar (Orcish Warlord)&lt;br /&gt;
*Knafa-Tan (Orcish Warlord)&lt;br /&gt;
*Maga-Knafa (Orcish-Knafa)&lt;br /&gt;
*Mokolo Qimur (Orcish Warrior)&lt;br /&gt;
*Usadar Q’kai (Orcish Warror)&lt;br /&gt;
*Dwaba-Kukai (Orcish Warrior)&lt;br /&gt;
*Managa’Gwin (Orcish Warrior)&lt;br /&gt;
*Bugg (Orcish Archer)&lt;br /&gt;
*Agadla (Orcish Warlord)&lt;br /&gt;
*Kojun Herolm (Orcish Warlord)&lt;br /&gt;
*Mokho Kimer (Orcish Warrior)&lt;br /&gt;
*Gaga-Breuk (Orcish Warlord)&lt;br /&gt;
*Halgar Du’nar (Orcish Warrior)&lt;br /&gt;
*Gorlak (Orcish Warrior)&lt;br /&gt;
*Knafa-Telfar (Orcish Slurbow)&lt;br /&gt;
*Urug-Tan (Orcish Warlord)&lt;br /&gt;
*Shuugg-Mool (Orcish Sovereign)&lt;br /&gt;
*Urag-Tifer (Orcish Warlord)&lt;br /&gt;
*Kior-Dal (Orcish Warlord)&lt;br /&gt;
*Dwar-Ni (Orcish Warlord)&lt;br /&gt;
*Haliel-Maga (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*Galdrad (Elvish Champion)&lt;br /&gt;
*Chantal (Elvish Shyde)&lt;br /&gt;
*[[CharactersStorys#Kalenz | Kalenz (Elvish Lord)]]&lt;br /&gt;
*Niodien (Elvish Archer)&lt;br /&gt;
*Loflar (Elvish Fighter)&lt;br /&gt;
*Gryphon Tender (Elvish Shaman)&lt;br /&gt;
*Ila’alion (Elvish Marshal)&lt;br /&gt;
*El’rien (Elvish Marshal)&lt;br /&gt;
*Telerandor (Elvidh Rider)&lt;br /&gt;
*Glarilon (Elvish Rider)&lt;br /&gt;
*Thalindil (Elvish Rider)&lt;br /&gt;
*Rholandir (Elvish Rider)&lt;br /&gt;
*Bona-Melodia (Elvish Sylph)&lt;br /&gt;
*Uradredia (Elvish Council)&lt;br /&gt;
*Parandra (Elvish Lady)&lt;br /&gt;
*Bellrok (Elvish Champion)&lt;br /&gt;
*Tindolean (Elvish Avenger)&lt;br /&gt;
*Everlore (Elvish Enchantress)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
*Xnamas (Naga Fighter/Warrior)&lt;br /&gt;
*Inalai (Naga Fighter/Warrior)&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
*Gwaba (Merman Fighter)&lt;br /&gt;
*Nepba (Merman Fighter)&lt;br /&gt;
*Tiriam (Merman Fighter)&lt;br /&gt;
*Miriam (Merman Fighter)&lt;br /&gt;
*Mabooa (Merman Fighter)&lt;br /&gt;
*Earooa (Merman Fighter)&lt;br /&gt;
*Nethuns (Merman Fighter)&lt;br /&gt;
*Gwoama (Merman Fighter)&lt;br /&gt;
*Kaba (Merman Fighter)&lt;br /&gt;
*Kwaboo (Merman Fighter)&lt;br /&gt;
*Gwimli (Merman Fighter)&lt;br /&gt;
*Jarla (Merman Fighter)&lt;br /&gt;
*Gwarloa (Merman Fighter)&lt;br /&gt;
*Heldaga (Merman Fighter)&lt;br /&gt;
*Apalala (Merman Hunter)&lt;br /&gt;
*Oceania (Mermaid Initiate)&lt;br /&gt;
*Elcmar (Merman Fighter)&lt;br /&gt;
*Aigaion (Merman Fighter)&lt;br /&gt;
*Tini (Merman Fighter)&lt;br /&gt;
*Kalba (Merman Fighter)&lt;br /&gt;
*Gnaba (Merman Fighter)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Haf-Mal (Lich)&lt;br /&gt;
*Jarmal-Gorg (Lich)&lt;br /&gt;
*Xakae (Revenant)&lt;br /&gt;
*Muff Jaanal (Dark Sorcerer)&lt;br /&gt;
*Galga (Lich)&lt;br /&gt;
*Na-alga (Lich)&lt;br /&gt;
*Selda-Mana (Lich)&lt;br /&gt;
*Lionel (Death Knight)&lt;br /&gt;
*Unan-Ka’tall (Death Knight)&lt;br /&gt;
*Clarustus (Death Knight)&lt;br /&gt;
*Merlunius (Death Knight)&lt;br /&gt;
*Aimucasur (Lich)&lt;br /&gt;
*Secadius (Death Knight)&lt;br /&gt;
*Defeis (Death Knight)&lt;br /&gt;
*Muff Argulak (Ancient Lich)&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Mother Gryphon (Gryphon)&lt;br /&gt;
*''Rampant'' Graak (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Grook (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Gruak (''Sleeping'' Gryphon)&lt;br /&gt;
*Graik (Gryphom)&lt;br /&gt;
*Griak (Gryphon)&lt;br /&gt;
*Water Serpent (Water Serpent)&lt;br /&gt;
*Cuttle Fish (Cuttle Fish)&lt;br /&gt;
*Hywyn (Giant Spider)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*[[CharactersStorys#Relgorn | Relgorn (Dwarvish Lord)]]&lt;br /&gt;
*Mounted Dwarf (Gryphon Rider)&lt;br /&gt;
*Geldar (Dwarvish Lord)&lt;br /&gt;
*Burlin (Dwarvish Fighter)&lt;br /&gt;
*Ulfdain (Dwarvish Ulfserker)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Brugg (Troll Warrior)&lt;br /&gt;
*Haaf-Garga (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Drakes===&lt;br /&gt;
*[[CharactersStorys#Keh Ohn | Keh Ohn (Armageddon Drake)]]&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*Szerkz (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
*Haralamdum (Ancient Wose)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Elmar’s Crossing&lt;br /&gt;
*Elbridge&lt;br /&gt;
*Pillars of Thunedain&lt;br /&gt;
*The Great Doors&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=75643</id>
		<title>CampaignDialogue:HttT</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=75643"/>
		<updated>2026-09-06T17:56:59Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 2: Blackwater Port */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete|This is currently the dialog as it was circa 2011. For the up-to-date text, refer to the scenario files}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Heir to the Throne. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Konrad===&lt;br /&gt;
'''Konrad:''' We are vanquished, for I have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Li’sar===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
===Kalenz===&lt;br /&gt;
'''Kalenz:''' Argh! I am finished!&lt;br /&gt;
&lt;br /&gt;
===Delfador===&lt;br /&gt;
'''Delfador:''' No! This is the end! We have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Warven===&lt;br /&gt;
'''Warven:''' At least I die an honorable death.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Elves Besieged==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the kingdom was plunged into a bitter war with the Orcs of the North.&lt;br /&gt;
&lt;br /&gt;
The Northern host encamped at Galcadar, by the Ford of Abez, and the King led his forces to meet them. Splitting his army in two, he led one half while his son, the Crown Prince Eldred, led the other.&lt;br /&gt;
&lt;br /&gt;
Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious... and treacherous. In the heat of battle, Eldred’s men turned on the King. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred.&lt;br /&gt;
&lt;br /&gt;
Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.&lt;br /&gt;
&lt;br /&gt;
In exchange for tribute, the warlord of the North happily made peace with Eldred, who proclaimed himself king and led his army south towards Weldyn.&lt;br /&gt;
&lt;br /&gt;
But Garard’s arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the King’s death. The loyalist army marched north to meet Eldred.&lt;br /&gt;
&lt;br /&gt;
Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: ''“Fight no-one great or small except the old mage, whose head should be severed from his shoulders.”''&lt;br /&gt;
&lt;br /&gt;
And Eldred did indeed meet Delfador face-to-face in battle, in the hinterlands near Tath. Sword clashed against staff, as the wise old mage fought the brash young warrior.&lt;br /&gt;
&lt;br /&gt;
In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.&lt;br /&gt;
&lt;br /&gt;
Asheviere herself then took command of the army and led it back to Weldyn. Knowing that the King’s young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.&lt;br /&gt;
&lt;br /&gt;
Fleeing to the Aethenwood beyond the south-western border of Wesnoth, Delfador raised the child Konrad under the protection of the elves, watching sadly as Asheviere’s reign of terror over the land began...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Twenty years into her rule, Asheviere turned her attention to the wood elves living in the great forest south-west of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Master Delfador! Look, there are orcs coming from all directions! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There are too many to fight, far too many. We must escape!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But to where? This is the only home we have! What about the elves?&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' We'll fight them, but you must escape, Konrad. It's imperative that you escape!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We'll go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we'll be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the north-west. I'll protect you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, let's hurry!&lt;br /&gt;
&lt;br /&gt;
'''Urug-Telfar:''' Attack the elves, my grunts, and take their villages. Let's claim this land for the Queen!&lt;br /&gt;
====Hard Difficulty====&lt;br /&gt;
'''Knafa-Tan:''' Remember, it's rumoured that the filthy mage and one that he protects are in these parts. They're the ones we want!&lt;br /&gt;
====Easy and Normal Difficulty====&lt;br /&gt;
'''Knafa-Tan:''' Ha ha! We'll rip the filthy elves to pieces!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Galdrad:''' Let them come. We'll fight them with all we have!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Be careful, Konrad! Guard him well, Delfador!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Don't spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacked===&lt;br /&gt;
'''Delfador:''' Only a fool would dare to attack me!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacks===&lt;br /&gt;
'''Delfador:''' I am Delfador the Great. Prepare to die!&lt;br /&gt;
&lt;br /&gt;
===Delfador Kills===&lt;br /&gt;
'''Delfador:''' Only the foolish oppose me!&lt;br /&gt;
&lt;br /&gt;
===Konrad Attacks===&lt;br /&gt;
'''Konrad:''' Let me through, you rogue!&lt;br /&gt;
&lt;br /&gt;
===Konrad Kills===&lt;br /&gt;
'''Konrad:''' Die, villain, die!&lt;br /&gt;
&lt;br /&gt;
===Goblin Burns a Village===&lt;br /&gt;
'''Konrad:''' Oh no! They're destroying our home!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There can be no looking back. We must go quickly!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Very well, we've made it this far! But where do we go next?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must travel north, and try to make it to the Isle of Alduin. Hopefully we'll find refuge there.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Of course you're right, Delfador. But what will become of the elves here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The elves will fight. They may even prevail. But I fear things don't bode well for them. Let's not speak of it now. Onwards!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Good luck, Konrad! Don't worry about us, we'll fight as best we can!&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
===Konrad Dies===&lt;br /&gt;
'''Konrad:''' I... I don't think I can make it anymore.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Prince... you must keep fighting! Nooooooo!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It's over. I'm doomed...&lt;br /&gt;
&lt;br /&gt;
===Delfador Dies===&lt;br /&gt;
'''Delfador:''' I have... have failed in my duty to protect the Prince! I'm defeated.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Don't die, Delfador! Please, you have to stay alive!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Ugh!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Blackwater Port==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it's one of the only places where they can ship supplies and weapons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, some orcs are following us! We must make haste!&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Delfador, my old friend! We'd heard of your coming, and of the attacks on the elves. It's good to see you again, although I'd prefer it weren't in such sad times.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who's willing to oppose the Dark Crown. Rumour has it that his lance has slain fifty men and a hundred orcs.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' It seems the orcs have come here too, to try to wrest this port from our hands. Our defences are still weak, but reinforcements will arrive soon!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We'll help you fight them off until the reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' With your help, we have hope we can fend them off. But you mustn't tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And the ship will take us to Alduin?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, we'll sail to the Isle of Alduin, my home, Konrad, and the home of many magi.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' I'll send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men — from now on you'll be able to recruit horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?&lt;br /&gt;
&lt;br /&gt;
====Easy Difficulty only====&lt;br /&gt;
'''Sir Kaylan:''' Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They're also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.&amp;quot; or &amp;quot;Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
====Normal and Hard Difficulty only====&lt;br /&gt;
'''Sir Kaylan:''' Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Delfador:''' Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.&lt;br /&gt;
&lt;br /&gt;
'''Haldiel:''' Greetings, young master. I pledge myself to your service.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, note that Haldiel doesn't seek gold upkeep; as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest they fall.&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!&lt;br /&gt;
&lt;br /&gt;
'''Mokolo Qimur:''' So many foul humans riding on horses! There is no way we can defeat them. Quick, we must make our escape!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mokolo Qimur is killed====&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honour, I must reward your valour.&lt;br /&gt;
&lt;br /&gt;
You've risked your life to defend our city. In return, I place one of my city's finest defenders in your service. Simyr, step forwards. I place your lance in the service of young Prince Konrad here. May you help him restore order to the country.&lt;br /&gt;
&lt;br /&gt;
'''Simyr:''' It's my pleasure and honour to serve, my liege.&lt;br /&gt;
&lt;br /&gt;
====Turns finished====&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!&lt;br /&gt;
&lt;br /&gt;
'''Mokolo Qimur:''' So many foul humans riding on horses! There's no way we can defeat them. Quick, we must make our escape!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Sir Kaylan:''' Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should embark now.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Safe voyage to you, friends. Rest assured that we'll never surrender to the forces of the Dark Queen.&lt;br /&gt;
&lt;br /&gt;
===Sir Kaylan Dies===&lt;br /&gt;
'''Sir Kaylan:''' I have failed in my duty to protect the Rightful Heir and the port.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Without his help, we will be unable to use the ships. There is no hope...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: The Isle of Alduin==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' And so the party landed on the Isle of Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So this is Alduin. It looks a little... desolate.&lt;br /&gt;
&lt;br /&gt;
'''Usadar Q’kai:''' Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If the orcs have come here, their forces at Elensefar must be even more numerous than I feared.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, training is important. If we only have inexperienced troops when we reach Elensefar, then our journey is likely to end in sight of the city’s gates.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' This island is the place where I was born, and where I learned magic; it used to be so beautiful. We must recapture it! To arms!&lt;br /&gt;
&lt;br /&gt;
===Move to a Ship===&lt;br /&gt;
'''Konrad:''' This is no time to return to our vessel! We must take control of the island!&lt;br /&gt;
&lt;br /&gt;
===Find the Mage===&lt;br /&gt;
'''Unit:''' I found someone hiding in the village!&lt;br /&gt;
&lt;br /&gt;
'''Elrian:''' My lords, I have been hiding in the village from the orcs, like many of the other magi here. I pledge myself to your service; let us move swiftly to recapture the island!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Certainly, let us join together to fight the evil ones.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units, else the enemy would make short work of them.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Seimus:''' Delfador, my old master! You have saved the island from the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' My apprentice! How did the island fall to such as these?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come from fighting her forces at Blackwater. Where else has she attacked?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' She has taken control of the Bay of Pearls, long held by the mer, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must indeed go there. Let us therefore rest here a little, and then set sail for the Bay. Hopefully we will defeat her forces there!&lt;br /&gt;
&lt;br /&gt;
[If you did not find the mage previously] '''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
[If you did not find the mage previously] [Easy Difficulty only] '''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.&lt;br /&gt;
&lt;br /&gt;
[If you did not find the mage previously] [Easy Difficulty only] '''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: The Bay of Pearls==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' So this is the Bay of Pearls. It looks like they have those merfolk working hard!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. Be careful!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''''Bugg:''' But boss, why are we only using bats and nagas?''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!''&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' But orcs are the most powerful race in all of…''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Shut up, worm! I’m the boss!''&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
(Bugg turns into a Sea orc)&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' Ha ha ha! Now orcs will rule over land and sea!''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' (Sigh) Will someone kill this idiot for me, please?''&lt;br /&gt;
&lt;br /&gt;
===Bugg Dies===&lt;br /&gt;
'''Bugg:''' But... but... how can this be happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' Who was that idiot?&lt;br /&gt;
&lt;br /&gt;
===Free Mermen===&lt;br /&gt;
====I====&lt;br /&gt;
'''Gwaba:''' Free at last! Now, death to the orcs!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Mabooa:''' Now that we are free, together we can defeat our oppressors!&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Kaba:''' Freedom! Now where are those orcs? Let me at ’em!&lt;br /&gt;
&lt;br /&gt;
====IV====&lt;br /&gt;
'''Gwimli:''' Thank you for rescuing us! Now we can help you fight the evil orcs! The main cage where they keep most of the mermen is in the northwest!&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
'''Heldaga:''' Death to the orcs! Come, my mer brethren, let us fight the orcs and drive them from our shores!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' At last, we have freed the mermen. Go back to the ocean and live in peace.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Now where is Delfador? I hope he’s safe!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am perfectly safe, friend!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' There you are! I am so glad you are all right! Now we may have a little rest.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh no! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do that? But what about you, Delfador? You’re coming with me, right?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But Delfador! I can’t do it on my own!&lt;br /&gt;
&lt;br /&gt;
'''Supporter:''' On your own? My lord! We, your loyal soldiers, will support you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. But how do I get there?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them.&lt;br /&gt;
&lt;br /&gt;
====By Foot====&lt;br /&gt;
'''Konrad:''' Ships? Ugh! I have been seasick for the last time. We shall walk!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Safe journey to you, Konrad. Until we meet again!&lt;br /&gt;
&lt;br /&gt;
====By Ship====&lt;br /&gt;
'''Konrad:''' Going by ship we may at least get a little rest for ourselves. By sea it is!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
====Enemies Alive====&lt;br /&gt;
'''Delfador:''' Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!&lt;br /&gt;
&lt;br /&gt;
====At Least One Leader Dead====&lt;br /&gt;
'''Delfador:''' Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I bear ill tidings. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do this? But you are coming with me, aren’t you, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?&lt;br /&gt;
&lt;br /&gt;
=====Killed Sea Orc=====&lt;br /&gt;
'''Delfador:''' Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
=====Killed Land Orc=====&lt;br /&gt;
'''Delfador:''' With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Muff Malal’s Peninsula==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' But the road to Elensefar was a treacherous one. Konrad and his men were set upon by a strong band of undead.&lt;br /&gt;
&lt;br /&gt;
'''Muff Malal:''' Ahh, a party of elves approaches. Soon we shall have elven zombies serving us!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! On yonder peninsula there seems to be some movement!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It looks like an undead outpost! If we could defeat them, the locals would probably be grateful. But I do not know if we have the strength to defeat such a foe, or the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Cleansing this land of undead does not appear overly difficult. It could be good training for those yet untested in battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I see. If we are to break the siege of Elensefar, we will need every veteran soldier we can get.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' The decision is yours, sir. If we are to leave, I advise we hurry past before they are upon us. If we are to fight, then... to arms!&lt;br /&gt;
&lt;br /&gt;
===Reach Signpost===&lt;br /&gt;
====Konrad====&lt;br /&gt;
'''Konrad:''' We do not have time to tarry here! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Konrad:''' Shirk not your duty! I will decide when it is time to leave for Elensefar.&lt;br /&gt;
&lt;br /&gt;
===Defeat Muff Malal===&lt;br /&gt;
'''Konrad:''' Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Isle of the Damned==&lt;br /&gt;
===Story Text===&lt;br /&gt;
But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...&lt;br /&gt;
&lt;br /&gt;
The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. By dint of great effort they reached a nearby island...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Whew, I survived. But now where am I? Is this island inhabited?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' We have heard only the worst things about this place, my lord. It is said that the legions of the undead have come here in great numbers and devastated the island into an ugly wasteland.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!&lt;br /&gt;
&lt;br /&gt;
(Delurin appears)&lt;br /&gt;
&lt;br /&gt;
'''Delurin:''' Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 100 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' There are some ancient temples to the southwest; I wonder what might be inside them!&lt;br /&gt;
&lt;br /&gt;
===Investigate Temples===&lt;br /&gt;
====I====&lt;br /&gt;
'''Unit:''' The temple seems to be empty.&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Join us, wise one. We welcome your aid!&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' If we eradicate the undead blight on these islands, I will surely go with you. Otherwise, I plan to finish my task here before moving on.&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Xakae:''' Surprise! Searching for magi, and all I get is these foul humans!&lt;br /&gt;
&lt;br /&gt;
===Moremirmu Dies===&lt;br /&gt;
'''Moremirmu:''' Fight on against the undead without me, friends!&lt;br /&gt;
&lt;br /&gt;
===Defeat Enemies===&lt;br /&gt;
'''Konrad:''' We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Together we have vanquished the foul undead! Come, I will join you on your noble quest.''&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Elvish Fighter:''' Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Siege of Elensefar==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! It seems the city has already fallen!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This is terrible news! We must retake the city!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' There are so many of them. This will not be easy! And look to the north! It seems that the undead are allied with the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Muff Jaanal:''' Here come the elves! Our newly forged alliance with the orcs will give us the power to crush them with ease!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We must take the city, and destroy the evil undead before reinforcements arrive!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' As night began to fall, three dark figures crept out of the forest.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Halt! Who goes there, friend or foe? &lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like to help you against the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Thieves, hmmm? Who says we can trust such as you?&lt;br /&gt;
&lt;br /&gt;
'''Gamlel:''' We would understand if you didn’t trust us, of course, but it is in our mutual interest to rid the city of the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. You may join us.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, but where is your fighting force? How can you help us?&lt;br /&gt;
&lt;br /&gt;
'''Gelgar:''' We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hmm... I have to consider this...&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Help us infiltrate the city. We can do the rest.''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' I want you to reinforce us once we break through their line.&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Agreed. But, will you be able to see our flag if it’s dark?''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.''&lt;br /&gt;
&lt;br /&gt;
'''''Komrad:''' Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.''&lt;br /&gt;
&lt;br /&gt;
===Thieves Ambush Orcs===&lt;br /&gt;
'''Narrator:''' As the banner was raised, sounds of fighting could be heard from across the city.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Let’s expel these invaders! Today, the city is ours again!&lt;br /&gt;
&lt;br /&gt;
===Turn 6: Thieves on River===&lt;br /&gt;
'''Narrator:''' On the banks of Elensefar’s port district, three shadowy figures appeared.&lt;br /&gt;
&lt;br /&gt;
To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Very few people know that the river can be forded here. The orcs have yet to discover this place. Bring your forces into the city, quickly now, and you can flank them.&lt;br /&gt;
&lt;br /&gt;
===Reach Muff Jaanal’s Citadel===&lt;br /&gt;
'''Muff Jaanal:''' So you endeavor to fight me in my home. Foolish.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Finally, we have retaken the city! Let us rest here, friends.&lt;br /&gt;
&lt;br /&gt;
'''Thief:''' Victory! The thieves of Elensefar will be in your service, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The party rested for three days, after which an old friend returned.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Greetings, friends. I see that you have rescued the city! I knew that you could do it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! So good to see you! Where have you been?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.&lt;br /&gt;
&lt;br /&gt;
(Authorial Comment: See Legend of Wesmere; Kalenz is the former High Lord of the elves. At this time in 517 YW, he is probably a leader or legate of the elves of the Forest of Lintanir.  None of this backstory existed when HttT was first written.)&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Greetings, friend.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Ka’lian has met and decided: we must capture the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' The Sceptre of Fire? What’s that?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But what has this to do with me?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, and you want me to get this scepter?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We will help you retrieve it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. But if you find the Sceptre first, the people will support you as the king.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Me? King?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, Konrad. I believe you will be king one day. Now let us make haste!&lt;br /&gt;
&lt;br /&gt;
We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Crossroads==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
The queen’s agents were still scouring the coastal regions, for news of Elensefar’s rescue had not yet reached her.&lt;br /&gt;
&lt;br /&gt;
Small as it was, Konrad’s army avoided the notice of hostile eyes in the sparsely populated western countryside for a time. However, their luck did not hold.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' Here we come to the great cross-roads. We should go northeast.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Beware! These hills are not safe! The roads are important to Asheviere’s strategy, and she has hired orcs to guard them. We shall have to fight to travel through.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!&lt;br /&gt;
&lt;br /&gt;
===Move to 12,11===&lt;br /&gt;
'''Niodien:''' Stay on the path! The hills here are not safe!&lt;br /&gt;
&lt;br /&gt;
===Move to 3,15===&lt;br /&gt;
'''Loflar:''' Beware the hills! There are many orcs in hiding, preparing to ambush you!&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' NE — Dan’Tonk&lt;br /&gt;
SE — Fort Tahn&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Dan’Tonk, we are so close to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and gather more allies in the north.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Victory is ours, men. Let us proceed northeast!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Princess of Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
...but one of the orcs survived long enough to send the news to the queen...&lt;br /&gt;
&lt;br /&gt;
...and she sent her most able commander.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' On the road to Knalga, the party was opposed by the forces of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The Queen has sent me to stop you, impostor!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' That’s the princess, Li’sar. The daughter of the Queen, and her successor!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I’m no impostor. It seems that your mother has lied to you.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This is treason! Your lies will perish with you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no use in reasoning. She will understand only one thing. To arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Li’sar:''' This is taking too much time, I had best call some reinforcements!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Li’sar:''' Maybe I was not using enough forces...&lt;br /&gt;
&lt;br /&gt;
===Get too Close===&lt;br /&gt;
'''Li’sar:''' I see that your forces draw near, impostor! I’ll not be defeated in my own backyard so easily... Come forth and attack, my loyal duelist!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' I’ll seize their keep, my Lady!&lt;br /&gt;
&lt;br /&gt;
===Find Ronry===&lt;br /&gt;
'''Unit:''' It sounds like there is something in the mine shaft.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' The trap is foiled, but I’ll still flush this rabble from their keep!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I surrender! Don’t hurt me, impostor.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I said before I’m not an impostor, but if you yield, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Let me go!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Think about the story of the old king. Ask somebody who knew of him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The old king? I have heard about that, but I know it is not true. My mother told me.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee as an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Good day then, Princess. Come, men, to the northern road!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' (Ha ha, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Valley of Death==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!&lt;br /&gt;
&lt;br /&gt;
'''Selda-Mana:''' Who are these who approach? Let us kill them all!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' To arms, men! The undead hordes approach!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' There can be no surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!''&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' There are just so many! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us hold them off as long as we can!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''''Moremirmu:''' I have come once again to aid you, friends!''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' White magi? Come to help us? But what are they doing here?''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!''&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Delfador:''' The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed not! I feel we have survived this battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Whew! That was a difficult battle, but they are retreating at last!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Yes! We have fought them off!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Alive====&lt;br /&gt;
'''Konrad:''' Thank you for returning to help us, Moremirmu.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' You must escape the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the Great River at Abez. Make haste though, for you will not be able to ford the river in winter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you for your counsel, good friend! May our paths meet again in happier times!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Dead====&lt;br /&gt;
'''Konrad:''' It greatly saddens me that Moremirmu was slain on the field, after he helped us.&lt;br /&gt;
&lt;br /&gt;
'''White Mage:''' May he rest peacefully!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' He died fighting for you, Prince, just as any of us would be willing to die for you.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Konrad:''' This place makes me feel uneasy, even with the undead retreating. Where may we go now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed! Let us go from here!&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Gryphon Mountain==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' What is this place? That is one big mountain!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That is the fabled Gryphon Mountain.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, let’s start climbing the mountain!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Delfador:''' It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Quickly, men! Onward!&lt;br /&gt;
&lt;br /&gt;
===Enemy Kills Mother Gryphon===&lt;br /&gt;
'''Killer:''' Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!&lt;br /&gt;
&lt;br /&gt;
===Kill Mother Gryphon===&lt;br /&gt;
'''Killer:''' Here are the mother Gryphon’s eggs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Excellent! We should be able to breed Gryphons for our own uses now!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' We have defeated them! Now what do we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!&lt;br /&gt;
&lt;br /&gt;
====Have Eggs====&lt;br /&gt;
'''Konrad:''' With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs, Gryphons Alive====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still...&lt;br /&gt;
&lt;br /&gt;
Whoa!!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Amazing! I have never before heard of such behavior in gryphons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What does it mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do not know. Come now, the show is over.&lt;br /&gt;
&lt;br /&gt;
Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’Have Eggs, Gryphons Dead====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: The Ford of Abez==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The dwarves once ruled these lands, but they are now filled only with chaos. This is where your father and uncle were betrayed, almost seventeen years ago now, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Really? So what happened, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And then... we were defeated?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We were winning the battle. We were repelling them...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' And then the king’s son, in the heat of battle, turned upon the king!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But you avenged the murder. You killed the prince. Right, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, but the elves always told me that you killed the prince, Delfador, even though you never talked about it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That foolish boy killed himself.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do you mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So it is true, you did kill him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!&lt;br /&gt;
&lt;br /&gt;
'''Gaga-Breuk:''' Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Isn’t there somewhere else we can cross? Maybe upstream?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! Quickly! We must hurry!''&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Attack Escort===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Kill Li’sar===&lt;br /&gt;
'''Li’sar:''' You drive me from the field, but you have not vanquished me, impostor!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Water Serpent:''' Ruaarrrrrrrr!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What is that?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!&lt;br /&gt;
&lt;br /&gt;
===Cross the Ford===&lt;br /&gt;
'''Konrad:''' We made it across the river safely! Where to now?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the Dwarves of the Heart Mountains in the north.&lt;br /&gt;
&lt;br /&gt;
'''''Li’sar:''' I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Do you think she’s really going to chase us, Delfador?''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!''&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Northern Winter==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the river were lands few humans had ever visited. The occasional distant thutter of orcish signal drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous.&lt;br /&gt;
&lt;br /&gt;
Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' This winter is bitterly cold! Perhaps we should stop here and rest a while.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it fall into the hands of our enemies!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!&lt;br /&gt;
&lt;br /&gt;
'''Human Advisor:''' Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onward, I say!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we shall wrest control of the land from them. To arms men!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' More snow is falling. We must finish this battle quickly. Onward men!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Konrad:''' We must make haste before the snow overwhelms us!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Let us not rest for too long though, friends. We must still reach the ancient dwarven lands before our foes do.&lt;br /&gt;
&lt;br /&gt;
====Have Gryphon Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols. During this time, the valley walls echoed with the squeaks of gryphon hatchlings, who happily frolicked across the camp.&lt;br /&gt;
&lt;br /&gt;
Konrad set his shamans to the task of corralling the animals. The elvish shamans had a natural rapport with the gryphlets, whose wings were still too small to carry a mount.&lt;br /&gt;
&lt;br /&gt;
Konrad finally decided he could not wait until the gryphons grew to maturity — Delfador’s insistence that the scepter must be recovered was too compelling. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols.&lt;br /&gt;
&lt;br /&gt;
Eventually Delfador’s insistence that the scepter must be recovered proved too compelling, even when it meant dismantling the camp without the spring having yet fully arrived. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: The Dwarven Doors==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' At last, this is the entrance to the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' All I can see are ruins and poor villages.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Slaves to the evil orcs? We must liberate them!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That would not be a wise choice, for our mission is to retrieve the Sceptre of Fire. If we tarry in this place, hordes of orcs will surround us.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Konrad, heed the words of Delfador. We shall return to wrest the grip of the orcs from these lands. Look — orcs are already gathering. More are surely on their way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This does not please me, but I will listen to your advice.&lt;br /&gt;
&lt;br /&gt;
'''Rider:''' Sir, I should like to scout out the path ahead. It would be disaster for us to find these doors sealed, leaving us as hunting fodder for the gathering horde.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Excellent. We must find a way underground before we are overwhelmed.&lt;br /&gt;
&lt;br /&gt;
'''''Outlaw Advisor:''' My uncle used to smuggle... err... I mean... trade food for the dwarves. He could get grain carts in under the very noses of those ugly orcs.''&lt;br /&gt;
&lt;br /&gt;
''He must be hiding in one of those villages.''&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' The defense of the dwarves must have been strong. Look at those ruined towers!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.&lt;br /&gt;
&lt;br /&gt;
===Delfador Moves to Thunedain’s Pillars===&lt;br /&gt;
'''Delfador:''' The pillars of Thunedain. He was a legendary dwarvish lord who made his last stand here. May we triumph where he fell.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.&lt;br /&gt;
&lt;br /&gt;
===Haldiel Kills===&lt;br /&gt;
'''Haldiel:''' Back to the abyss, spawn of filth!&lt;br /&gt;
&lt;br /&gt;
===Find the Bandit Uncle===&lt;br /&gt;
====Outlaw Advisor====&lt;br /&gt;
'''Outlaw Advisor:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' $outlaw_name|! How have you been? I haven’t seen you in years.&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Unit:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' Haw! Any friend of $outlaw_name is a friend of mine too.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Konrad:''' We need to make it into the caves of the dwarves.&lt;br /&gt;
&lt;br /&gt;
=====Exit at 14.3=====&lt;br /&gt;
'''Uncle Somf:''' The mine entrances were all collapsed intentionally during the fighting. The doors, while heavily defended, remain accessible. The orcish hordes that assault them are repulsed, but you may be able to sneak in unnoticed.&lt;br /&gt;
&lt;br /&gt;
=====At 25,2=====&lt;br /&gt;
'''Uncle Somf:''' The best way is through the mine tunnels. The orcs have never found all the mine entrances, and many still lead deep underground.&lt;br /&gt;
&lt;br /&gt;
===Move Outlaw next to Somf===&lt;br /&gt;
'''Uncle Somf:''' How are we doing, $outlaw_name|?&lt;br /&gt;
&lt;br /&gt;
'''Outlaw Advisor:''' The same as always, Uncle!&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' That bad, huh?&lt;br /&gt;
&lt;br /&gt;
===Find Cuttle Fish===&lt;br /&gt;
'''Cuttle Fish:''' Ruarrrrr!!!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A monster was hiding in that lake!&lt;br /&gt;
&lt;br /&gt;
'''Whiner:''' The legend was true! There are always tentacled creatures hiding in the lakes near the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
===Find Entrances===&lt;br /&gt;
====I====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' The doors... they can be moved!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Quickly, now, let us slip inside and hope the dwarves do not object...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' ... and that the orcs do not follow.&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' The doors are closed and barred from the inside!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We can’t get in! What should we do now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we must make it to that tunnel!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' This old mine seems to be connected to the main tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I am hesitant to enter. It will be so difficult in the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no time for idle chatter or delay of any kind. Onward!&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' I have reached the mine entrance, but there is no tunnel here. Rock and rubble completely block the way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I hope we can make it through the main doors, then.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is our only choice now. Hurry!&lt;br /&gt;
&lt;br /&gt;
====Konrad Finds Entrance====&lt;br /&gt;
'''Konrad:''' Pray that we live to see sunlight again.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
===Defeat Orcs===&lt;br /&gt;
'''Kalenz:''' We have defeated the foul orcs guarding this land, but we must continue without rest. More will surely come!&lt;br /&gt;
&lt;br /&gt;
====Entrance at 14,3====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. Let us breach the great doors to the dwarven kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
====At 25,2====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. The mines in the northeast are the best way to enter.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: Plunging into Darkness==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' It’s so dark in here I can hardly see!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is dark indeed. We shall have to light torches and tread slowly and carefully. It may be there are still dwarves down here who can aid us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed. We elves do not fare well in these dark pits.&lt;br /&gt;
&lt;br /&gt;
===Secret Passage===&lt;br /&gt;
'''Unit:''' Hmm... there seems to be a secret passage behind these rocks!&lt;br /&gt;
&lt;br /&gt;
====Find Treasure====&lt;br /&gt;
'''Unit:''' There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Relgorn:''' Who are these that approach? Surface-dwellers! On your guard, men!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace, friends. We come in peace!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Oh, do you? I see that you are accompanied by elves. Can we dwarves not live in peace without the treacherous elves coming to bother us?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Why such harsh words, dwarf? Elves have never done you any harm.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Peace, friends! Peace! The evil orcs roam the lands above us, we must not fight among ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the dwarves?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, we... we...&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We jest not, friend. We seek the Sceptre of Fire. We seek the help of the dwarves in finding it. But know that we will find it, whether you help us or not.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You speak foolishness. No one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I am, sir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven’t had such a laugh in a long time. And who are you, old man?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you are Delfador? I saw Delfador when I was but a young dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago.&lt;br /&gt;
&lt;br /&gt;
(shinies)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador the Great! Tremble before my wrath!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you really are Delfador! But we had news that you were dead, years ago!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They thought I was dead. They hoped I was dead. Yet still I live.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' And you really think that you can find the Sceptre of Fire?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Sceptre. It will be dangerous. Make no mistake about that: dwarves will be killed, perhaps many dwarves. But surely it is better than hiding from the orcs like worms.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You are right, friend. I will put my best men at your disposal. We know not where the Sceptre is though. Legend says it is hidden in the eastern tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Then to the eastern tunnels we shall go!&lt;br /&gt;
&lt;br /&gt;
====Have Gyphons====&lt;br /&gt;
'''Gryphon Tender:''' I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' What’s this? Gryphons in my castle? Remove the beasts!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Beasts? We were planning to use them as mounts.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Ha ha! Gryphons as mounts! Is there no end to your folly?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Well, if you must go on with this mad scheme, I shall supply you with my own troops as riders! A frail human — or worse, an elf — would never be able to handle their violent instincts!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Temper your anger. Relgorn’s manner may be rough, but surely there is nothing wrong with his suggestion?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, I suppose...&lt;br /&gt;
&lt;br /&gt;
'''Mounted Dwarf:''' Whoa there... No need to be surly, now. Easy...easy... now GO!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit fearsome Gryphon Riders!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: The Lost General==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We are now in the main dwarvish caverns.&lt;br /&gt;
&lt;br /&gt;
Underground roads once led to the different parts of the complex, but now everything lies in ruins.&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' The sign says ‘Guest quarters’.&lt;br /&gt;
&lt;br /&gt;
===Move to 17,24===&lt;br /&gt;
'''Burlin:''' My uncle’s family drowned after the orcs flooded that cavern...&lt;br /&gt;
&lt;br /&gt;
===Merman Goes down Whirlpool===&lt;br /&gt;
'''Narrator:''' A hidden whirlpool sucks you down into a subterranean current!&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What’s this, more trolls? Aye, come to papa, little whelps.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Hello? Who is here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What in the world are you? Some sort o’ monster’s appendage set tae lure me down to be yer watery meal, eh?&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am of the merfolk, dweller of the vast oceans! Do not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are fighting at the side of your fellow cave-dwellers to drive back the orcs and trolls.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' (sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Why are you down here? Are those... troll carcasses?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' I was brawlin’ with these wee pups here defending my outpost. We got a little carried away, fell in the water, and were sucked down intae this grotto.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' How long have you been here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Och, several days at least. The troll meat is starting to stink, and I’m a little ravenous, if ye catch my drift. Canna’ swim past that current, and no’ for lack o’ tryin’.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I will rescue you. Hold onto my shoulders, sir dwarf.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Thanks. Nae need to wait around here. Let’s go.&lt;br /&gt;
&lt;br /&gt;
====Leave Whirlpool====&lt;br /&gt;
'''Narrator:''' Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow.&lt;br /&gt;
&lt;br /&gt;
===Approach Used Passage===&lt;br /&gt;
'''Unit:''' These passages seem to have been used recently.&lt;br /&gt;
&lt;br /&gt;
===Find Big Cave===&lt;br /&gt;
'''Narrator:''' You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
===Find Cave-in===&lt;br /&gt;
'''Unit:''' There is a big cave-in south of here.&lt;br /&gt;
&lt;br /&gt;
===Cave-in===&lt;br /&gt;
'''Unit:''' The rocks are moving!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Unit:''' Who goes there? Friend or foe?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf:''' We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest.&lt;br /&gt;
&lt;br /&gt;
===Find Trolls===&lt;br /&gt;
'''Unit:''' Vile creature! Let us rid these tunnels of its kind!&lt;br /&gt;
&lt;br /&gt;
===Find Undead===&lt;br /&gt;
'''Unit:''' I did not know that the undead were in these pits!&lt;br /&gt;
&lt;br /&gt;
===Find Lionel===&lt;br /&gt;
'''Unit:''' Who is this foul enemy that we fight?&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am Lionel. I am the Lost General. I will avenge myself upon you all!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Avenge? What have we done to you that you must avenge?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Lionel? A General? I remember that name...&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' Remember me, do you? Aye. I was the king’s finest general, sent down to these pits to retrieve the Sceptre. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!&lt;br /&gt;
&lt;br /&gt;
===Lionel Dies===&lt;br /&gt;
'''Lionel:''' Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Rest in peace, Lionel. The poor, lost general.&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Sceptre is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Narrator:''' The earth shakes.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''''Geldar:''' Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These caves are vast. If we are to find the Sceptre of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse.&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ survive without assistance.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' How will we make it?&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' Northeast o’ my keep, young human, the tunnels converge towards the deepest reaches of the underground kingdom. The Sceptre can only be there. Please accept the service of my guardsmen. These elite warriors will protect you.''&lt;br /&gt;
&lt;br /&gt;
====Have Geldar====&lt;br /&gt;
'''Delfador:''' Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands of evil beasts is a common goal for us, and we will prevail with your help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the legendary dwarvish guardsmen!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Delfador:''' I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Hasty Alliance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.&lt;br /&gt;
&lt;br /&gt;
Stepping through a low corridor, Konrad and Delfador emerged from the maze-like catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by.&lt;br /&gt;
&lt;br /&gt;
A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Where are we? Which way now? I am tired of this darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am not sure of the way. Let me think for a moment.&lt;br /&gt;
&lt;br /&gt;
(Li’sar arrives)&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' En garde!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What in the world are you doing here?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Tracking you down, of course! You have escaped me for the last time!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Don’t try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Sceptre, and return to the daylight again!&lt;br /&gt;
&lt;br /&gt;
(Orcs arrive)&lt;br /&gt;
&lt;br /&gt;
'''Goblin Knight:''' Surprise! Die, you sun-lovers!&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, I promise that you will reach the surface again, or we shall all perish together, Princess.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But once we escape from this hole, I have a score to settle with you!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Well, we have helped each other survive so far, Princess. Now let’s continue together. What do you say?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Princess. Come, men. Let us find the Sceptre!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
==Scenario 17: The Sceptre of Fire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, struggling to be relieved of its centuries-old burden...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' The Sceptre must be getting close now! Where shall we go?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I feel it is near here! We must search for it carefully.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' An earthquake! We’ll be trapped!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' No, not an earthquake, Princess. I feel it too. Something is... aware... of us.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Aware? Who? Delfador, what does he mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre... the earth... the molten lava... the fire... the air around us... everything. It calls out to the heir — I can barely hold it back in my mind. It was forged here, not far north of where we now stand. The sheer power of it!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Where? Where is it?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' North. More than that, I cannot tell.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Konrad, as promised, here is my purse, full of gold.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 300 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Konrad Gets Sceptre===&lt;br /&gt;
'''Konrad:''' Here it is at last, I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So it is in our hands! Now let us leave this stinking pit.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think that if we travel just a little north, we might be able to get out.&lt;br /&gt;
&lt;br /&gt;
===Li’sar Gets Sceptre===&lt;br /&gt;
'''Li’sar:''' At last! I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' My first use for it is going to be to help us get out of this hole! I hope you consider that wise.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think I know what I’m doing. Come, let us go!&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: A Choice Must Be Made==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Sceptre, initially dulled from decades of dust and debris, began to glow from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch-black.&lt;br /&gt;
&lt;br /&gt;
An early encounter with the Sceptre in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight.&lt;br /&gt;
&lt;br /&gt;
Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard’s normally inscrutable face. Finally, fresh air greeted the party...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' I thank you for helping me get back to the surface, but now I must take what is mine!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' You still want to fight me, do you, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Did you think I was just playing around? I need to take my inheritance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north... there are orcs about! Look to the south... there are the hordes of the undead!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps it is in both our best interests for us to remain allies for a little longer... but I do want that Sceptre, and someday I will have it!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' We have escaped.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, we have. Now I suppose you want to use the Sceptre against me, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' No, I was thinking... I don’t really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all due respect, Princess, it is once again we who will spare you, Sceptre or no Sceptre.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Such words in the presence of royalty! Do you want me to fry you, Elf?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
===Choose Arkan-thoria===&lt;br /&gt;
'''Merman:''' Prince Konrad, you and your friends keep talking about avoiding the Arkan-thoria. But we can lead you down this river. With the help of us merfolk, you could reach the home of the North Elves much sooner by the river road, rather than by taking either one of the land routes. I can not promise you that it will be a safe journey, because I do not know what lies ahead, but it is an option and you should consider it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano.''&lt;br /&gt;
&lt;br /&gt;
'''''Konad:''' Your people have already saved me once from a watery death, noble mer, fighting by my side as undead horrors threatened to devour us. I entrust our army to your strength and protection.''&lt;br /&gt;
&lt;br /&gt;
If you are confident you can navigate these waters and guide our forces to safety, then lead on.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am, my liege. We press ahead. Stay close, noble masters.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I suspected you would attempt to lead us down the banks of Longlier...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (shock) What!? Konrad, your folly is appalling! Do you flout my advice?&lt;br /&gt;
&lt;br /&gt;
'''Li}sar:''' We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Of course not, whelp, else he would have chosen a safer route.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hold your tongue, Kalenz. The princess is our ally and of royal blood. She deserves not your disrespect.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Delfador, you cannot allow this to happen! We march to our death!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Lord elf, I am in command. I have held council with the Merfolk, and they believe they can find a path down the river and over the falls. We will take the most direct route to your homeland and escape the grasp of the Northerner armies that swarm the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' (sigh) I have been spoiled by years of genteel living among your kind, Kalenz. An elf’s capacity for introspection and serenity is exceeded only by his ferocity and passion in battle.&lt;br /&gt;
&lt;br /&gt;
It offends your pride and wisdom to suffer the indignity of accepting the will of humans, especially in such a harsh predicament. I urge you to remember how far we have come under Konrad’s leadership, and how close we are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-gotten throne. We will journey east.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I do not like this, old friend. There are legends of things dwelling on this river that even I dare not speak of...&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Prince Konrad, are you sure you want to do this?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I say that… &lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Our need for speed outweighs the danger. With the Merfolk to help us, we will win through.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' On second thought, perhaps we should choose a safer way to go.''&lt;br /&gt;
&lt;br /&gt;
'''''Merman:''' As you say, my lord.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' If you want to choose the river path later, move a merman to the right end of the river again.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 19a: Snow Plains==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This sword may prove useful on our journey ahead. I wonder where it could be hidden.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Who would discard such a wondrous artifact?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was enchanted as a boon to him by your elvish friends in the south. He was visiting their home as an envoy from us North Elves and was called upon to vanquish some beast or other.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Some boon! All for a beast?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It must have been an infestation. Regardless, after returning to his own people, the sword was nothing but an invitation to disaster.&lt;br /&gt;
&lt;br /&gt;
His fellow marshals... well, one could say they were slow to come to Ila’alion’s aid as he held this very plain against an orcish incursion. They resented his arrogance as the bearer of the sword, and indignation is a powerful force amongst my people at times. The sword has been lost in orcish territory ever since.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you think I do not know what power can do to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19b: Swamp of Dread==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This land is cursed. Liches have existed here for ages, luring adventurers and soldiers to their deaths and amassing great armies and fortunes.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Look there! The swamp is infested with all manner of skeletons, corpses, and worse. I hope I have made a wise choice in taking this path.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These Death Knights appear to be minions enslaved by the Lich-Lord. This one must be particularly powerful, since Death Knights are usually strong-willed spirits on their own.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe we can destroy the master and release the minions. There is much fighting to be done before we can pass through these swamps in peace. May our bones not join these fallen warriors who now oppose us.&lt;br /&gt;
&lt;br /&gt;
===Kill Death Knight with Armour===&lt;br /&gt;
'''Narrator:''' The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Delfador... that breastplate... how did it end up here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it.&lt;br /&gt;
&lt;br /&gt;
===Kill All Death Knights===&lt;br /&gt;
'''Narrator:''' As the last of its generals falls, an ear-splitting screech escapes from the lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you.&lt;br /&gt;
&lt;br /&gt;
===Kill Lich===&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. The last of his minions silently falls like a puppet with its strings cut. A cloud of dust billows outwards as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. His minions fall like puppets with their strings cut. A cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Aimucasur’s lordship over this cursed ground is broken.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Aimucasur? So you know of this Lich-Lord? Did you know him? He was a powerful mage?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, very powerful. I was not certain of his identity at first, but it is certain now. He lived centuries ago... he appears in our histories, a former headmaster on Alduin. He was reported to have disappeared, and now we know what happened to him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you not think I know what power does to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19c: Cliffs of Thoria==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party traveled down the river for days, sometimes walking through the shallow water, sometimes swimming, helped by the Merfolk.&lt;br /&gt;
&lt;br /&gt;
One day they saw a gruesome sight — a fleet of boats and rafts sunk or shattered among the river islands. Konrad sent some of the mermen to investigate.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Haven’t you found any enemy boats, ones the Wesnothians were fighting against?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' No we have not. If there were any, they are long gone.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps the monsters Lord Kalenz alluded to sunk the boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That is possible. I would guess they were seeking a way east, just as we are.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do we do next? How much more of the river do we still have to travel?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The mountains north of the river are impassable. Perhaps we should try moving south, to the swamps.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I don’t recommend it. Long ago, a lich who was at war with my people appointed some of his most powerful minions to guard the swamps. We must not go that way!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Then we have only two choices: to proceed down the river or to go back where we came from and fight our way through the orcs or the undead.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador is right. We must go on!&lt;br /&gt;
&lt;br /&gt;
(Keh Ohn appears)&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh my! A monster!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' A dragon! A big one!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' A talking dragon?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am beginning to understand why you were talking about monsters on our way here, Lord Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' With all due respect, Your Highnesses, you are both wrong. This is not a dragon. This is a drake.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' GRROAR!! Will you silly self-centered creatures show some manners and pay some attention to me?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Eh... well of course, sir drake. Let me introduce myself — I am Prince Konrad, leader of the group and heir to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And I am Princess Li’sar, the only daughter of the late King Garard II and Queen Asheviere. I too am an heir to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' (releasing a torrent of fire towards Konrad and Li’sar)&lt;br /&gt;
Soooo... It is you who sent your subordinates to attack us. Now when we’ve destroyed them, you come to do the job yourselves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The Prince speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we’ll be forced to show them&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' But we can not go back. We are on an important mission.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' If you defy my warning — prepare for battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So be it. We have to go down the river; we have no choice. We’ll fight our way through if necessary.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' You will regret challenging us. Drakes, to arms!&lt;br /&gt;
&lt;br /&gt;
===Kill Undead===&lt;br /&gt;
'''Killer:''' I slew the undead monster but somehow it has revived! Dark magic is stirring around us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Those are some of the monsters I warned about. Such undead guardians are indestructible. We must find another way to go.&lt;br /&gt;
&lt;br /&gt;
===Find Gold===&lt;br /&gt;
'''Unit:''' We’ve found $random gold in the drake nest.&lt;br /&gt;
&lt;br /&gt;
===Keh Ohn Dies===&lt;br /&gt;
'''Keh Ohn:''' GRRROOOOAAAAR!&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' hurrah! We’ve killed their leader!&lt;br /&gt;
&lt;br /&gt;
'''Drake:''' Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Keep on going down the river. While we’re at it, let us force as many drakes as possible to pay with their lives. They have defied us, and now they will meet the same fate as their leader!&lt;br /&gt;
&lt;br /&gt;
'''Elf/Merman:''' We hear and obey, My Lord.&lt;br /&gt;
&lt;br /&gt;
===See Injured Sergeant===&lt;br /&gt;
'''Unit:''' I see someone at the top of the furthermost cliff!&lt;br /&gt;
&lt;br /&gt;
It is a young human sergeant, barely more than a boy. He appears badly hurt but still alive.&lt;br /&gt;
&lt;br /&gt;
I wonder why the drakes haven’t finished him by now? It is strange that there are not any drakes or undead in that area.&lt;br /&gt;
&lt;br /&gt;
'''Water Serpent:''' Grrroar&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Well... that answers the question.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' We should try to help the injured soldier.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Must I remind you that he, like all the others who died, was sent to kill us!?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps he was sent after you, but not after me. I am sure that he is still loyal to his princess — the heiress to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess Li’sar, do I have to remind you again that it is Konrad, not you, who is the rightful heir?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whatever.... I still think we should make an effort to rescue him from the unfortunate position he is in. If you help him, I’ll do my best to convince him that you are not his enemies but his friends...&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Our main goal remains to survive ourselves, but if we can spare the troops, we might try to rescue the sergeant stranded on the cliff. However, I make no promises.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Fair enough!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Fair enough.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Fair enough…&lt;br /&gt;
&lt;br /&gt;
===Reach Sergeant===&lt;br /&gt;
'''Warven:''' Who...who are you? A friend or a foe?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We are friends. Don’t worry about it and don’t try to fight us — you are in no condition to fight.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am Princess Li’sar, and we are friends. Join us and wait for the healers to help you, young sergeant.&lt;br /&gt;
&lt;br /&gt;
'''Warven;''' Princess Li’sar — here? Your Highness, I am yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Follow us when you think you are capable and beware of monsters. We have fought many already, and there are sure to be more ahead.&lt;br /&gt;
&lt;br /&gt;
===Find Waterfall===&lt;br /&gt;
'''Unit:''' There is a cataract ahead. By the thunder of the water and the height of the spume, it must drop several hundred feet at least. We must leave the river before we are swept into it, or we will surely perish!&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' Even we merfolk cannot swim that. The road east is blocked.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Wait. What about the tributary which flows into the river from inside the mountain? There seems to be a cave...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Legend says that that little river comes from the land of the North Elves. It is said that it is an outflow of Everlore, which flows in the land of my home and that there is a cave system in that area with several cave entrances and springs which flow into the ground. I can say no more about it, except that it is swarming with undead and other creatures which find power in the darkness of the caves. We elves prefer not to venture into the caves; instead we put guards near the entrances to kill any foul creature foolish enough to wander outside. No elves have been inside for centuries and that area is unknown to us. Truly, I don’t recommend entering the cave if we have any other options.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Unfortunately, we have no other options. Onward into the cave!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' I’ve reached the cave entrance. There seems to be a system of channels running through the mountains. Follow me, and let us hope we somehow manage to get out alive.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' That is so very encouraging....&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I wonder what kind of monsters await us inside.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are soon going to find out.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Well, there is no point in delaying any further. Let us go and find out.&lt;br /&gt;
&lt;br /&gt;
'''''Warven:''' Yes, my lady!''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Everybody inside…&lt;br /&gt;
&lt;br /&gt;
==Scenario 20a: North Elves==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' At last, friends, we have almost reached the Lintanir Forest, the home of the North Elves. I was born not far east of here...more years ago than I care to remember.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' After being in this wilderness for so long, it will be good to get some rest!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But there is a great fog around us again! We don’t know what dangers may lie ahead!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz;''' Greetings, Telerandor, herald of Lintanir! Why have you been searching for us?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Trouble? What kind of trouble?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste, east to Lintanir. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I only hope we can avoid them. We will have to bear north-east.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' That is not all, my lord. The foul orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I think these wild lands are too dangerous for that! Anyhow... I expected you to be on the side of Wesnoth, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' Sir, madam, there is no time to lose! You must make it east, to the home of my people. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Rider, do not fool with us. You yourself say men and orcs wage war on this plain that lies ahead. Do you propose we fly to the great woods of the east?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord, you must rush across the field before the main host of each army makes it to the battle. It is the only way to avoid this great calamity.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I was afraid that’s what you were going to say.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Come then, Konrad, let us go. We will do what must be done.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord has begun assembling a party of elves to come and escort you into the forest. Beware, for we are all in great danger!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Li’sar:''' So, Konrad, do you think we can simply trot across the battlefield?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Stop for a moment, princess. Look — you can barely see them in the distance there, but the advance scouts have found each other. The Queen’s troops are marching full speed for the orcs’ camp, and vice-versa. These armies are out for blood.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But they will not neglect to notice our presence in their midst! We are walking into slaughter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (hushed) Our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but you and I are the only ones who need to make it across alive.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' …&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' ...and Delfador, of course. And Kalenz... and..&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Glarilon:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Thalindil:''' (exhausted) We have... (pant) finally found you!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Rholandir:''' Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!&lt;br /&gt;
&lt;br /&gt;
===See Orcs===&lt;br /&gt;
'''Delfador:''' There are some orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!&lt;br /&gt;
&lt;br /&gt;
===See Humans===&lt;br /&gt;
'''Loyalist:''' They they are! Charge!&lt;br /&gt;
&lt;br /&gt;
===See Elves===&lt;br /&gt;
'''Elf:''' There you are! You must come quickly east to Lintanir!!&lt;br /&gt;
&lt;br /&gt;
===Enter Forest===&lt;br /&gt;
'''Delfador:''' Konrad, you have made it to the domain of the North Elves. Continue moving east and let the elves guard your rear.&lt;br /&gt;
&lt;br /&gt;
===Move to Elvish Castle===&lt;br /&gt;
'''El’rien:''' Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Lord El’rien. The hospitality of the North Elves is as generous as that of your kin in the south! My men will help you hold out against our enemies.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''El’rien:''' Elf-friends, you have made it to safety!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' El’rien, we have the Sceptre of Fire with us! We must escort them to Elensiria!&lt;br /&gt;
&lt;br /&gt;
'''El’rien:''' Indeed. We will escort you to our capital, where we will make Council.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' We have not yet reached the forest, and the battle still rages. We are caught between two vast armies and cannot escape to safety! We are defeated!&lt;br /&gt;
&lt;br /&gt;
==Scenario 20b: Underground Channels==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party enters the mysterious cave, ready to face the unknown...&lt;br /&gt;
&lt;br /&gt;
===Move to South-East===&lt;br /&gt;
'''Bona-Melodia:''' Get that vile creature!&lt;br /&gt;
&lt;br /&gt;
==Scenario 21: Elven Council==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Uradredia:''' Greetings, and welcome to our capital. You should feel honored. It has been half a century — a generation in the way your race counts time — since any man has been considered Elf-friend enough to stand here in Elensiria.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We are indeed honored.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' How quickly does the race of men mature! Only seventeen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A proven warrior stands before me!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Forgive me, Elf, but I’m afraid I do not recall meeting you before.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I had no idea! Thank you, my lady. It is a pleasure to meet you again.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Rescued him from my mother? But seventeen years ago Konrad would have been an infant! What is this you are talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And what say you, Elf-king?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed orcs to desecrate the lands, abandoning all respect for the peoples around her.&lt;br /&gt;
&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, that is why I must take the Sceptre. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Sceptre I can prove it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Sceptre. He will take the throne.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Though you have the Sceptre, Princess, it is rightfully Konrad’s. You have it now only because we helped you get it.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And if I refuse to give it to him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If it is necessary, princess, I will ask Konrad to fight you in a duel for it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are the rightful heir. You should be king, Konrad.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Parandra:''' Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But I do not! What is your meaning, Parandra?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' She will claim the throne, and not me? What should I do?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' With all due respect, my lady, she is my cousin! There is nothing between us!&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The elves could show you things that would amaze you, things that no man has seen before.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And what say you, Uradredia?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Tell me, Li’sar, are you willing to fight your own mother for the throne?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' It is for the good of the country. If it is necessary, I will fight her, Elf-king.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And you have been with us for a time, Kalenz son of Kliada, what say you?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Wisdom has been spoken here today, Delfador. We have been with Li’sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off guard.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey. &lt;br /&gt;
&lt;br /&gt;
==Scenario 22: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps.&lt;br /&gt;
&lt;br /&gt;
He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army — his war. The weight of that thought bore on him.&lt;br /&gt;
&lt;br /&gt;
Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed.&lt;br /&gt;
&lt;br /&gt;
Kalenz’s champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation.&lt;br /&gt;
&lt;br /&gt;
Konrad’s small band of elves had grown to a massive army. The occasional hermit mage knew better than to interfere with its progress, and soon the plains of Northeastern Wesnoth lay before them.&lt;br /&gt;
&lt;br /&gt;
After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Malatus:''' Halt! Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dwar-Ni:''' Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. Quickly, capture them! The Queen wishes to make them her prisoners.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' What? Me, a traitor? It is the Queen who is a traitor, for not obeying the wishes of King Garard II. We have the Sceptre of Fire, so let us in!&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' You leave us no choice but to kill you.&lt;br /&gt;
&lt;br /&gt;
===Josephus Dies===&lt;br /&gt;
'''Malatus:''' These intruders are stronger than we expected. Call in the reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Dacayan:''' he Queen has sent us to aid you in capturing these rebels.&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' We have changed the plan. Now we are killing them.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Delfador:''' We must make haste! Far greater challenges lie before us, by tarrying here we’re diminishing our resources.&lt;br /&gt;
&lt;br /&gt;
==Scenario 23: Test of the Clans==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Greetings, men of the plains.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' What do these intruders want? We did not invite them here, that is certain.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace! We wish for you to aid us in our struggle against Asheviere, the evil Queen.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' We will not join you. You who are led by these youths and this old man.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are for us or against us. If you do not join us to overthrow the evil Queen, we will strip you of your power, once the throne is rightfully reclaimed.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Very well. We will fight you.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Fools! We will run you down like dogs!  &lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' There is no turning back for you now. This is a fight to the death!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen.&lt;br /&gt;
&lt;br /&gt;
Lord Bayar, halt this folly! I challenge you to a personal combat.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Ho! You have amused me, young heir. Ho, ho, challenge indeed.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Young heir? Then you assent to my claim?&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test of your strength?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fail to see the purpose of this exercise. It only weakens us.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' No, whelp. You may be weakened, but the horse clans are eternal. I will promise you this, however. If you can defeat me personally, I myself will join your siege of Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Sir Rugg:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' Aye.&lt;br /&gt;
&lt;br /&gt;
===Lord Bayar Dies===&lt;br /&gt;
'''Lord Bayar:''' I cannot believe this! You have defeated me! You are now my liege, and I leave the battlefield in shame. But the Clan shall fight on!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Their leader has fallen but still they fight!&lt;br /&gt;
&lt;br /&gt;
===Sir Daryn Dies===&lt;br /&gt;
'''Sir Daryn:''' You can defeat me, but the Clan will never fall. Our numbers are endless!&lt;br /&gt;
&lt;br /&gt;
===Sir Rugg Dies===&lt;br /&gt;
'''Sir Rugg:''' Even as I pledge my lance to your service, my Clan fights on!&lt;br /&gt;
&lt;br /&gt;
===Sir Alric Dies===&lt;br /&gt;
'''Sir Alric:''' A humiliating defeat, yet you are no match for the might of the Clan!&lt;br /&gt;
&lt;br /&gt;
===Defeat All Leaders===&lt;br /&gt;
'''Clan Boss:''' Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So you admit defeat! You will serve me in fighting the evil queen?&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' We will serve you, my lord. You will make a worthy king.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The mighty riders of the eastern plains, the Knights of the Clans, are now yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think you are mistaken! You will help me be queen.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Who then is your leader? Who do we serve?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will serve us. You will protect our flanks while we make way straight for the queen. With you on either flank, we can surely overcome her.&lt;br /&gt;
&lt;br /&gt;
'''Calens:''' Delfador, don’t you think it is time we settled this?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, it is time. It is time for the truth to be told. I had hoped to take this secret to my grave, but it isn’t to be. You elves live too long, and though I have tried hard to understand, your wisdom is foreign to me.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Secret? What secret Delfador? What are you talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should not speak of it now. Instead come with me, Konrad and Li’sar, to the top of mount Elnar. To look at Weldyn. To make plans for the battle, and to talk.&lt;br /&gt;
&lt;br /&gt;
===Defeat the Clans===&lt;br /&gt;
'''Delfador:''' We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.&lt;br /&gt;
&lt;br /&gt;
==Scenario 24: The Battle for Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.&lt;br /&gt;
&lt;br /&gt;
I have not looked upon this city for seventeen years. Seventeen years ago, when I should have been at the height of my power. But my strength failed me. I failed, and I cannot atone for it.&lt;br /&gt;
&lt;br /&gt;
The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.&lt;br /&gt;
&lt;br /&gt;
But I failed. I was too late. I entered the chambers of the youngest prince, prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne.&lt;br /&gt;
&lt;br /&gt;
Of course, you are surprised by this, but it is the truth. In haste, I vanquished the evil ones who had committed this foul deed. Then I took the little prince’s broken body, and away I rode. Far away, to the land of the elves.&lt;br /&gt;
&lt;br /&gt;
By strange and mysterious fortune, the Elf Lady Parandra had come across a human child. She knew not where he had come from, only that the orcs would have eaten him if it weren’t for her intervention. The elves felt that great fortune smiled upon this man-child. Perhaps that is why this most truthful of peoples agreed to my plan.&lt;br /&gt;
&lt;br /&gt;
After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.&lt;br /&gt;
&lt;br /&gt;
I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Asheviere’s evil, this Li’sar is fit for the throne. She is the rightful queen. From a long line of kings, stretching all the way back to the seafarers of old from the west.&lt;br /&gt;
&lt;br /&gt;
Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Asheviere:''' So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Wretched wench. Your army is tasting death as we speak. The clans have arrived to unseat you, pretender!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Surrender, mother. The land’s blood is spent. I have come to take my rightful place.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How long must the people endure your rule? Give the throne to your daughter. She is the rightful heir. We even hold the scepter to prove it!&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!&lt;br /&gt;
&lt;br /&gt;
===Attack Asheviere===&lt;br /&gt;
'''Attacker:''' Take this, witch!&lt;br /&gt;
&lt;br /&gt;
===Asheviere’s Last Breath===&lt;br /&gt;
====By Li’sar====&lt;br /&gt;
'''Li’sar:''' Mother, I swore to end your reign of evil, and now I shall.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Daughter, I built this kingdom for you. It has all been for you!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Even now, can you not tell the truth? Your greed has corrupted your soul. You are a monster! A murderess! It pains me to kill you, mother, but you have chosen your own fate. For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Li’sar strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Konrad====&lt;br /&gt;
'''Konrad:''' You have hunted me across the countryside, indeed across the years. Here I am, Dark Queen.&lt;br /&gt;
&lt;br /&gt;
'''Adheviere:''' I was sure I had killed you, yet you haunt me still. Be gone, demon! I banish you, ghost!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young prince Konrad! For WESNOTH!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Konrad strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Delfador====&lt;br /&gt;
'''Delfador:''' As I destroyed your son, I now destroy you.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have always been a humble servant of the Crown, and remain such even now.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How dare I? I High Provost of the Council of Archmagi...&lt;br /&gt;
&lt;br /&gt;
... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ...&lt;br /&gt;
&lt;br /&gt;
... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the ''Crown''…&lt;br /&gt;
&lt;br /&gt;
... and personal counselor to my King and my ''friend'', Garard the Second, who you most ''foully'' betrayed...&lt;br /&gt;
&lt;br /&gt;
I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' In a horrific inferno of magical rage, Asheviere is completely annihilated!&lt;br /&gt;
&lt;br /&gt;
===Asheviere Dies===&lt;br /&gt;
'''Adheviere:''' Treason! The evil ones have slain me!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And so passes Asheviere, the dark queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have won at last! Li’sar! You will be queen!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So much blood. So much death. For what? A title?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew.&lt;br /&gt;
&lt;br /&gt;
==Scenario 25: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre of Fire, which she would pass on to all her successors.&lt;br /&gt;
&lt;br /&gt;
Her reign was long, and she undid the evil deeds of her mother.&lt;br /&gt;
&lt;br /&gt;
Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.&lt;br /&gt;
&lt;br /&gt;
Kalenz returned to his home in the North and never again returned to the lands of men.&lt;br /&gt;
&lt;br /&gt;
Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.&lt;br /&gt;
&lt;br /&gt;
The bones of the young prince Konrad were retrieved from the elves and buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage every week.&lt;br /&gt;
&lt;br /&gt;
==HTTT Specific Descriptions==&lt;br /&gt;
===Units===&lt;br /&gt;
====Princess: Lvl 2====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief.&lt;br /&gt;
&lt;br /&gt;
====Battle Princess: Lvl 3====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat.&lt;br /&gt;
&lt;br /&gt;
====Fighter: Lvl 1====&lt;br /&gt;
Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day.&lt;br /&gt;
&lt;br /&gt;
====Commander: Lvl 2====&lt;br /&gt;
The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.&lt;br /&gt;
&lt;br /&gt;
====Lord: Lvl 3====&lt;br /&gt;
The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.&lt;br /&gt;
&lt;br /&gt;
====Sea Orc: Lvl 1====&lt;br /&gt;
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses.&lt;br /&gt;
&lt;br /&gt;
====Dark Queen: Lvl 3====&lt;br /&gt;
The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
====Flaming Sword====&lt;br /&gt;
This massive blade was created centuries ago by long-forgotten elvish forgemasters, who imbued the bluish steel with an inner magical fire. Tongues of flame dance on the surface, giving the metal a flawless mirrored finish.&lt;br /&gt;
&lt;br /&gt;
Only the leader of an army can wield this sword!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' As you place your hand around the glittering leather hilt, the sword roars to life! Strangely, you feel no heat once you pick it up, yet the grass at your feet bursts into flame as you test the heft of this mighty weapon.&lt;br /&gt;
&lt;br /&gt;
====Void Armor====&lt;br /&gt;
A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!&lt;br /&gt;
&lt;br /&gt;
Only a powerful warrior may don this armor!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You struggle to lift and don the heavy plate. Once worn, however, it is amazingly comfortable. You have increased resistance to all physical damage!&lt;br /&gt;
&lt;br /&gt;
====Sceptre of Fire====&lt;br /&gt;
This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!&lt;br /&gt;
&lt;br /&gt;
This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!&lt;br /&gt;
&lt;br /&gt;
==HttT's Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Konrad | Konrad (Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Delfador | Delfador (Elder Mage)]]&lt;br /&gt;
*[[CharactersStorys#Sir Kaylan | Sir Kaylan (Grand Knight)]]&lt;br /&gt;
*Veocyn (Swordsman)&lt;br /&gt;
*Yran (Swordsman)&lt;br /&gt;
*Haldiel (Horseman)&lt;br /&gt;
*Yredd (Horseman)&lt;br /&gt;
*Tarcyn (Horseman)&lt;br /&gt;
*Syryn (Horseman)&lt;br /&gt;
*Cicyn (Knight)&lt;br /&gt;
*Ginvan (Knight)&lt;br /&gt;
*Simyr (Knight)&lt;br /&gt;
*Elrian (Mage)&lt;br /&gt;
*Seimus (Arch Mage)&lt;br /&gt;
*Muff Malal (Dark Sorcerer)&lt;br /&gt;
*Delurin (Outlaw)&lt;br /&gt;
*[[CharactersStorys#Moremirmu | Moremirmu (White Mage/Mage of Light)]]&lt;br /&gt;
*[[CharactersStorys#Reglok | Reglok (Rogue)]]&lt;br /&gt;
*Gelgar (Thief)&lt;br /&gt;
*Gamlel (Thief)&lt;br /&gt;
*Darglen (Thief)&lt;br /&gt;
*[[CharactersStorys#Li'sar | Li’sar (Princess)]]&lt;br /&gt;
*Ronry (Duellist)&lt;br /&gt;
*Robryn (General)&lt;br /&gt;
*Royal Guard (Royal Guard)&lt;br /&gt;
*Uncle Somf (Bandit)&lt;br /&gt;
*Warven (Injured Sergeant)&lt;br /&gt;
*Honber (General)&lt;br /&gt;
*Josephus (General)&lt;br /&gt;
*Malatus (General)&lt;br /&gt;
*Dacayan (Halberdier)&lt;br /&gt;
*Sir Alric (Grand Knight)&lt;br /&gt;
*Sir Rugg (Grand Knight)&lt;br /&gt;
*Sir Daryn (Grand Knight)&lt;br /&gt;
*Lord Bayar (Grand Knight)&lt;br /&gt;
*Heford (General)&lt;br /&gt;
*Sir Kalm (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Asheviere | Asheviere (Dark Queen)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Urug-Telfar (Orcish Warlord)&lt;br /&gt;
*Knafa-Tan (Orcish Warlord)&lt;br /&gt;
*Maga-Knafa (Orcish-Knafa)&lt;br /&gt;
*Mokolo Qimur (Orcish Warrior)&lt;br /&gt;
*Usadar Q’kai (Orcish Warror)&lt;br /&gt;
*Dwaba-Kukai (Orcish Warrior)&lt;br /&gt;
*Managa’Gwin (Orcish Warrior)&lt;br /&gt;
*Bugg (Orcish Archer)&lt;br /&gt;
*Agadla (Orcish Warlord)&lt;br /&gt;
*Kojun Herolm (Orcish Warlord)&lt;br /&gt;
*Mokho Kimer (Orcish Warrior)&lt;br /&gt;
*Gaga-Breuk (Orcish Warlord)&lt;br /&gt;
*Halgar Du’nar (Orcish Warrior)&lt;br /&gt;
*Gorlak (Orcish Warrior)&lt;br /&gt;
*Knafa-Telfar (Orcish Slurbow)&lt;br /&gt;
*Urug-Tan (Orcish Warlord)&lt;br /&gt;
*Shuugg-Mool (Orcish Sovereign)&lt;br /&gt;
*Urag-Tifer (Orcish Warlord)&lt;br /&gt;
*Kior-Dal (Orcish Warlord)&lt;br /&gt;
*Dwar-Ni (Orcish Warlord)&lt;br /&gt;
*Haliel-Maga (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*Galdrad (Elvish Champion)&lt;br /&gt;
*Chantal (Elvish Shyde)&lt;br /&gt;
*[[CharactersStorys#Kalenz | Kalenz (Elvish Lord)]]&lt;br /&gt;
*Niodien (Elvish Archer)&lt;br /&gt;
*Loflar (Elvish Fighter)&lt;br /&gt;
*Gryphon Tender (Elvish Shaman)&lt;br /&gt;
*Ila’alion (Elvish Marshal)&lt;br /&gt;
*El’rien (Elvish Marshal)&lt;br /&gt;
*Telerandor (Elvidh Rider)&lt;br /&gt;
*Glarilon (Elvish Rider)&lt;br /&gt;
*Thalindil (Elvish Rider)&lt;br /&gt;
*Rholandir (Elvish Rider)&lt;br /&gt;
*Bona-Melodia (Elvish Sylph)&lt;br /&gt;
*Uradredia (Elvish Council)&lt;br /&gt;
*Parandra (Elvish Lady)&lt;br /&gt;
*Bellrok (Elvish Champion)&lt;br /&gt;
*Tindolean (Elvish Avenger)&lt;br /&gt;
*Everlore (Elvish Enchantress)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
*Xnamas (Naga Fighter/Warrior)&lt;br /&gt;
*Inalai (Naga Fighter/Warrior)&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
*Gwaba (Merman Fighter)&lt;br /&gt;
*Nepba (Merman Fighter)&lt;br /&gt;
*Tiriam (Merman Fighter)&lt;br /&gt;
*Miriam (Merman Fighter)&lt;br /&gt;
*Mabooa (Merman Fighter)&lt;br /&gt;
*Earooa (Merman Fighter)&lt;br /&gt;
*Nethuns (Merman Fighter)&lt;br /&gt;
*Gwoama (Merman Fighter)&lt;br /&gt;
*Kaba (Merman Fighter)&lt;br /&gt;
*Kwaboo (Merman Fighter)&lt;br /&gt;
*Gwimli (Merman Fighter)&lt;br /&gt;
*Jarla (Merman Fighter)&lt;br /&gt;
*Gwarloa (Merman Fighter)&lt;br /&gt;
*Heldaga (Merman Fighter)&lt;br /&gt;
*Apalala (Merman Hunter)&lt;br /&gt;
*Oceania (Mermaid Initiate)&lt;br /&gt;
*Elcmar (Merman Fighter)&lt;br /&gt;
*Aigaion (Merman Fighter)&lt;br /&gt;
*Tini (Merman Fighter)&lt;br /&gt;
*Kalba (Merman Fighter)&lt;br /&gt;
*Gnaba (Merman Fighter)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Haf-Mal (Lich)&lt;br /&gt;
*Jarmal-Gorg (Lich)&lt;br /&gt;
*Xakae (Revenant)&lt;br /&gt;
*Muff Jaanal (Dark Sorcerer)&lt;br /&gt;
*Galga (Lich)&lt;br /&gt;
*Na-alga (Lich)&lt;br /&gt;
*Selda-Mana (Lich)&lt;br /&gt;
*Lionel (Death Knight)&lt;br /&gt;
*Unan-Ka’tall (Death Knight)&lt;br /&gt;
*Clarustus (Death Knight)&lt;br /&gt;
*Merlunius (Death Knight)&lt;br /&gt;
*Aimucasur (Lich)&lt;br /&gt;
*Secadius (Death Knight)&lt;br /&gt;
*Defeis (Death Knight)&lt;br /&gt;
*Muff Argulak (Ancient Lich)&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Mother Gryphon (Gryphon)&lt;br /&gt;
*''Rampant'' Graak (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Grook (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Gruak (''Sleeping'' Gryphon)&lt;br /&gt;
*Graik (Gryphom)&lt;br /&gt;
*Griak (Gryphon)&lt;br /&gt;
*Water Serpent (Water Serpent)&lt;br /&gt;
*Cuttle Fish (Cuttle Fish)&lt;br /&gt;
*Hywyn (Giant Spider)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*[[CharactersStorys#Relgorn | Relgorn (Dwarvish Lord)]]&lt;br /&gt;
*Mounted Dwarf (Gryphon Rider)&lt;br /&gt;
*Geldar (Dwarvish Lord)&lt;br /&gt;
*Burlin (Dwarvish Fighter)&lt;br /&gt;
*Ulfdain (Dwarvish Ulfserker)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Brugg (Troll Warrior)&lt;br /&gt;
*Haaf-Garga (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Drakes===&lt;br /&gt;
*[[CharactersStorys#Keh Ohn | Keh Ohn (Armageddon Drake)]]&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*Szerkz (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
*Haralamdum (Ancient Wose)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Elmar’s Crossing&lt;br /&gt;
*Elbridge&lt;br /&gt;
*Pillars of Thunedain&lt;br /&gt;
*The Great Doors&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=75642</id>
		<title>CampaignDialogue:HttT</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=75642"/>
		<updated>2026-09-06T16:53:48Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 1: The Elves Besieged */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete|This is currently the dialog as it was circa 2011. For the up-to-date text, refer to the scenario files}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Heir to the Throne. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Konrad===&lt;br /&gt;
'''Konrad:''' We are vanquished, for I have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Li’sar===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
===Kalenz===&lt;br /&gt;
'''Kalenz:''' Argh! I am finished!&lt;br /&gt;
&lt;br /&gt;
===Delfador===&lt;br /&gt;
'''Delfador:''' No! This is the end! We have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Warven===&lt;br /&gt;
'''Warven:''' At least I die an honorable death.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Elves Besieged==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the kingdom was plunged into a bitter war with the Orcs of the North.&lt;br /&gt;
&lt;br /&gt;
The Northern host encamped at Galcadar, by the Ford of Abez, and the King led his forces to meet them. Splitting his army in two, he led one half while his son, the Crown Prince Eldred, led the other.&lt;br /&gt;
&lt;br /&gt;
Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious... and treacherous. In the heat of battle, Eldred’s men turned on the King. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred.&lt;br /&gt;
&lt;br /&gt;
Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.&lt;br /&gt;
&lt;br /&gt;
In exchange for tribute, the warlord of the North happily made peace with Eldred, who proclaimed himself king and led his army south towards Weldyn.&lt;br /&gt;
&lt;br /&gt;
But Garard’s arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the King’s death. The loyalist army marched north to meet Eldred.&lt;br /&gt;
&lt;br /&gt;
Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: ''“Fight no-one great or small except the old mage, whose head should be severed from his shoulders.”''&lt;br /&gt;
&lt;br /&gt;
And Eldred did indeed meet Delfador face-to-face in battle, in the hinterlands near Tath. Sword clashed against staff, as the wise old mage fought the brash young warrior.&lt;br /&gt;
&lt;br /&gt;
In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.&lt;br /&gt;
&lt;br /&gt;
Asheviere herself then took command of the army and led it back to Weldyn. Knowing that the King’s young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.&lt;br /&gt;
&lt;br /&gt;
Fleeing to the Aethenwood beyond the south-western border of Wesnoth, Delfador raised the child Konrad under the protection of the elves, watching sadly as Asheviere’s reign of terror over the land began...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Twenty years into her rule, Asheviere turned her attention to the wood elves living in the great forest south-west of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Master Delfador! Look, there are orcs coming from all directions! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There are too many to fight, far too many. We must escape!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But to where? This is the only home we have! What about the elves?&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' We'll fight them, but you must escape, Konrad. It's imperative that you escape!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We'll go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we'll be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the north-west. I'll protect you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, let's hurry!&lt;br /&gt;
&lt;br /&gt;
'''Urug-Telfar:''' Attack the elves, my grunts, and take their villages. Let's claim this land for the Queen!&lt;br /&gt;
====Hard Difficulty====&lt;br /&gt;
'''Knafa-Tan:''' Remember, it's rumoured that the filthy mage and one that he protects are in these parts. They're the ones we want!&lt;br /&gt;
====Easy and Normal Difficulty====&lt;br /&gt;
'''Knafa-Tan:''' Ha ha! We'll rip the filthy elves to pieces!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Galdrad:''' Let them come. We'll fight them with all we have!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Be careful, Konrad! Guard him well, Delfador!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Don't spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacked===&lt;br /&gt;
'''Delfador:''' Only a fool would dare to attack me!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacks===&lt;br /&gt;
'''Delfador:''' I am Delfador the Great. Prepare to die!&lt;br /&gt;
&lt;br /&gt;
===Delfador Kills===&lt;br /&gt;
'''Delfador:''' Only the foolish oppose me!&lt;br /&gt;
&lt;br /&gt;
===Konrad Attacks===&lt;br /&gt;
'''Konrad:''' Let me through, you rogue!&lt;br /&gt;
&lt;br /&gt;
===Konrad Kills===&lt;br /&gt;
'''Konrad:''' Die, villain, die!&lt;br /&gt;
&lt;br /&gt;
===Goblin Burns a Village===&lt;br /&gt;
'''Konrad:''' Oh no! They're destroying our home!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There can be no looking back. We must go quickly!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Very well, we've made it this far! But where do we go next?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must travel north, and try to make it to the Isle of Alduin. Hopefully we'll find refuge there.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Of course you're right, Delfador. But what will become of the elves here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The elves will fight. They may even prevail. But I fear things don't bode well for them. Let's not speak of it now. Onwards!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Good luck, Konrad! Don't worry about us, we'll fight as best we can!&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
===Konrad Dies===&lt;br /&gt;
'''Konrad:''' I... I don't think I can make it anymore.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Prince... you must keep fighting! Nooooooo!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It's over. I'm doomed...&lt;br /&gt;
&lt;br /&gt;
===Delfador Dies===&lt;br /&gt;
'''Delfador:''' I have... have failed in my duty to protect the Prince! I'm defeated.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Don't die, Delfador! Please, you have to stay alive!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Ugh!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Blackwater Port==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it is one of the only places where they can ship supplies and weapons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, some orcs are following us! We must make haste!&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Delfador, my old friend! We had heard of your coming, and of the attacks on the elves. It is good to see you again, although I would prefer it were not in such sad times.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the Dark Crown. Rumor has it that his lance has slain fifty men and a hundred orcs.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We will help you fight them off until the reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' With your help, we have hope we can fend them off. But you must not tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And the ship will take us to Alduin?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, we will sail to the Isle of Alduin, my home Konrad, and the home of many magi.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' I will send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men — from now on you will be able to recruit horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Sir Kaylan:''' Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They are also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.&amp;quot; or &amp;quot;Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
[Normal and Hard Difficulty only] '''Sir Kaylan:''' Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.&lt;br /&gt;
&lt;br /&gt;
'''Haldiel:''' Greetings, young master. I pledge myself to your service.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, note that Haldiel does not seek gold upkeep; as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest they fall.&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!&lt;br /&gt;
&lt;br /&gt;
'''Mokolo Qimur:''' So many foul humans riding on horses! There is no way we can defeat them. Quick, we must make our escape!&lt;br /&gt;
&lt;br /&gt;
===Mokolo Qimur Dies (On Hard)===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honor, I must reward your valor.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' You have risked your life to defend our city. In return, I place one of my city’s finest defenders in your service. Simyr, step forward. I place your lance in the service of young Prince Konrad here. May you help him restore order to the country.&lt;br /&gt;
&lt;br /&gt;
'''Simyr:''' It is my pleasure and honor to serve, my liege.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Sir Kaylan:''' Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should embark now.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Safe voyage to you, friends. Rest assured that we will never surrender to the forces of the Dark Queen.&lt;br /&gt;
&lt;br /&gt;
===Sir Kaylan Dies===&lt;br /&gt;
'''Sir Kaylan:''' I have failed in my duty to protect the Rightful Heir and the port.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Without his help, we will be unable to use the ships. There is no hope...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: The Isle of Alduin==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' And so the party landed on the Isle of Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So this is Alduin. It looks a little... desolate.&lt;br /&gt;
&lt;br /&gt;
'''Usadar Q’kai:''' Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If the orcs have come here, their forces at Elensefar must be even more numerous than I feared.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, training is important. If we only have inexperienced troops when we reach Elensefar, then our journey is likely to end in sight of the city’s gates.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' This island is the place where I was born, and where I learned magic; it used to be so beautiful. We must recapture it! To arms!&lt;br /&gt;
&lt;br /&gt;
===Move to a Ship===&lt;br /&gt;
'''Konrad:''' This is no time to return to our vessel! We must take control of the island!&lt;br /&gt;
&lt;br /&gt;
===Find the Mage===&lt;br /&gt;
'''Unit:''' I found someone hiding in the village!&lt;br /&gt;
&lt;br /&gt;
'''Elrian:''' My lords, I have been hiding in the village from the orcs, like many of the other magi here. I pledge myself to your service; let us move swiftly to recapture the island!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Certainly, let us join together to fight the evil ones.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units, else the enemy would make short work of them.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Seimus:''' Delfador, my old master! You have saved the island from the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' My apprentice! How did the island fall to such as these?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come from fighting her forces at Blackwater. Where else has she attacked?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' She has taken control of the Bay of Pearls, long held by the mer, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must indeed go there. Let us therefore rest here a little, and then set sail for the Bay. Hopefully we will defeat her forces there!&lt;br /&gt;
&lt;br /&gt;
[If you did not find the mage previously] '''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
[If you did not find the mage previously] [Easy Difficulty only] '''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.&lt;br /&gt;
&lt;br /&gt;
[If you did not find the mage previously] [Easy Difficulty only] '''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: The Bay of Pearls==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' So this is the Bay of Pearls. It looks like they have those merfolk working hard!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. Be careful!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''''Bugg:''' But boss, why are we only using bats and nagas?''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!''&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' But orcs are the most powerful race in all of…''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Shut up, worm! I’m the boss!''&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
(Bugg turns into a Sea orc)&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' Ha ha ha! Now orcs will rule over land and sea!''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' (Sigh) Will someone kill this idiot for me, please?''&lt;br /&gt;
&lt;br /&gt;
===Bugg Dies===&lt;br /&gt;
'''Bugg:''' But... but... how can this be happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' Who was that idiot?&lt;br /&gt;
&lt;br /&gt;
===Free Mermen===&lt;br /&gt;
====I====&lt;br /&gt;
'''Gwaba:''' Free at last! Now, death to the orcs!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Mabooa:''' Now that we are free, together we can defeat our oppressors!&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Kaba:''' Freedom! Now where are those orcs? Let me at ’em!&lt;br /&gt;
&lt;br /&gt;
====IV====&lt;br /&gt;
'''Gwimli:''' Thank you for rescuing us! Now we can help you fight the evil orcs! The main cage where they keep most of the mermen is in the northwest!&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
'''Heldaga:''' Death to the orcs! Come, my mer brethren, let us fight the orcs and drive them from our shores!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' At last, we have freed the mermen. Go back to the ocean and live in peace.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Now where is Delfador? I hope he’s safe!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am perfectly safe, friend!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' There you are! I am so glad you are all right! Now we may have a little rest.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh no! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do that? But what about you, Delfador? You’re coming with me, right?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But Delfador! I can’t do it on my own!&lt;br /&gt;
&lt;br /&gt;
'''Supporter:''' On your own? My lord! We, your loyal soldiers, will support you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. But how do I get there?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them.&lt;br /&gt;
&lt;br /&gt;
====By Foot====&lt;br /&gt;
'''Konrad:''' Ships? Ugh! I have been seasick for the last time. We shall walk!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Safe journey to you, Konrad. Until we meet again!&lt;br /&gt;
&lt;br /&gt;
====By Ship====&lt;br /&gt;
'''Konrad:''' Going by ship we may at least get a little rest for ourselves. By sea it is!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
====Enemies Alive====&lt;br /&gt;
'''Delfador:''' Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!&lt;br /&gt;
&lt;br /&gt;
====At Least One Leader Dead====&lt;br /&gt;
'''Delfador:''' Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I bear ill tidings. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do this? But you are coming with me, aren’t you, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?&lt;br /&gt;
&lt;br /&gt;
=====Killed Sea Orc=====&lt;br /&gt;
'''Delfador:''' Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
=====Killed Land Orc=====&lt;br /&gt;
'''Delfador:''' With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Muff Malal’s Peninsula==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' But the road to Elensefar was a treacherous one. Konrad and his men were set upon by a strong band of undead.&lt;br /&gt;
&lt;br /&gt;
'''Muff Malal:''' Ahh, a party of elves approaches. Soon we shall have elven zombies serving us!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! On yonder peninsula there seems to be some movement!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It looks like an undead outpost! If we could defeat them, the locals would probably be grateful. But I do not know if we have the strength to defeat such a foe, or the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Cleansing this land of undead does not appear overly difficult. It could be good training for those yet untested in battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I see. If we are to break the siege of Elensefar, we will need every veteran soldier we can get.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' The decision is yours, sir. If we are to leave, I advise we hurry past before they are upon us. If we are to fight, then... to arms!&lt;br /&gt;
&lt;br /&gt;
===Reach Signpost===&lt;br /&gt;
====Konrad====&lt;br /&gt;
'''Konrad:''' We do not have time to tarry here! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Konrad:''' Shirk not your duty! I will decide when it is time to leave for Elensefar.&lt;br /&gt;
&lt;br /&gt;
===Defeat Muff Malal===&lt;br /&gt;
'''Konrad:''' Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Isle of the Damned==&lt;br /&gt;
===Story Text===&lt;br /&gt;
But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...&lt;br /&gt;
&lt;br /&gt;
The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. By dint of great effort they reached a nearby island...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Whew, I survived. But now where am I? Is this island inhabited?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' We have heard only the worst things about this place, my lord. It is said that the legions of the undead have come here in great numbers and devastated the island into an ugly wasteland.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!&lt;br /&gt;
&lt;br /&gt;
(Delurin appears)&lt;br /&gt;
&lt;br /&gt;
'''Delurin:''' Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 100 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' There are some ancient temples to the southwest; I wonder what might be inside them!&lt;br /&gt;
&lt;br /&gt;
===Investigate Temples===&lt;br /&gt;
====I====&lt;br /&gt;
'''Unit:''' The temple seems to be empty.&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Join us, wise one. We welcome your aid!&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' If we eradicate the undead blight on these islands, I will surely go with you. Otherwise, I plan to finish my task here before moving on.&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Xakae:''' Surprise! Searching for magi, and all I get is these foul humans!&lt;br /&gt;
&lt;br /&gt;
===Moremirmu Dies===&lt;br /&gt;
'''Moremirmu:''' Fight on against the undead without me, friends!&lt;br /&gt;
&lt;br /&gt;
===Defeat Enemies===&lt;br /&gt;
'''Konrad:''' We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Together we have vanquished the foul undead! Come, I will join you on your noble quest.''&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Elvish Fighter:''' Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Siege of Elensefar==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! It seems the city has already fallen!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This is terrible news! We must retake the city!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' There are so many of them. This will not be easy! And look to the north! It seems that the undead are allied with the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Muff Jaanal:''' Here come the elves! Our newly forged alliance with the orcs will give us the power to crush them with ease!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We must take the city, and destroy the evil undead before reinforcements arrive!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' As night began to fall, three dark figures crept out of the forest.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Halt! Who goes there, friend or foe? &lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like to help you against the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Thieves, hmmm? Who says we can trust such as you?&lt;br /&gt;
&lt;br /&gt;
'''Gamlel:''' We would understand if you didn’t trust us, of course, but it is in our mutual interest to rid the city of the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. You may join us.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, but where is your fighting force? How can you help us?&lt;br /&gt;
&lt;br /&gt;
'''Gelgar:''' We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hmm... I have to consider this...&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Help us infiltrate the city. We can do the rest.''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' I want you to reinforce us once we break through their line.&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Agreed. But, will you be able to see our flag if it’s dark?''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.''&lt;br /&gt;
&lt;br /&gt;
'''''Komrad:''' Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.''&lt;br /&gt;
&lt;br /&gt;
===Thieves Ambush Orcs===&lt;br /&gt;
'''Narrator:''' As the banner was raised, sounds of fighting could be heard from across the city.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Let’s expel these invaders! Today, the city is ours again!&lt;br /&gt;
&lt;br /&gt;
===Turn 6: Thieves on River===&lt;br /&gt;
'''Narrator:''' On the banks of Elensefar’s port district, three shadowy figures appeared.&lt;br /&gt;
&lt;br /&gt;
To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Very few people know that the river can be forded here. The orcs have yet to discover this place. Bring your forces into the city, quickly now, and you can flank them.&lt;br /&gt;
&lt;br /&gt;
===Reach Muff Jaanal’s Citadel===&lt;br /&gt;
'''Muff Jaanal:''' So you endeavor to fight me in my home. Foolish.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Finally, we have retaken the city! Let us rest here, friends.&lt;br /&gt;
&lt;br /&gt;
'''Thief:''' Victory! The thieves of Elensefar will be in your service, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The party rested for three days, after which an old friend returned.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Greetings, friends. I see that you have rescued the city! I knew that you could do it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! So good to see you! Where have you been?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.&lt;br /&gt;
&lt;br /&gt;
(Authorial Comment: See Legend of Wesmere; Kalenz is the former High Lord of the elves. At this time in 517 YW, he is probably a leader or legate of the elves of the Forest of Lintanir.  None of this backstory existed when HttT was first written.)&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Greetings, friend.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Ka’lian has met and decided: we must capture the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' The Sceptre of Fire? What’s that?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But what has this to do with me?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, and you want me to get this scepter?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We will help you retrieve it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. But if you find the Sceptre first, the people will support you as the king.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Me? King?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, Konrad. I believe you will be king one day. Now let us make haste!&lt;br /&gt;
&lt;br /&gt;
We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Crossroads==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
The queen’s agents were still scouring the coastal regions, for news of Elensefar’s rescue had not yet reached her.&lt;br /&gt;
&lt;br /&gt;
Small as it was, Konrad’s army avoided the notice of hostile eyes in the sparsely populated western countryside for a time. However, their luck did not hold.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' Here we come to the great cross-roads. We should go northeast.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Beware! These hills are not safe! The roads are important to Asheviere’s strategy, and she has hired orcs to guard them. We shall have to fight to travel through.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!&lt;br /&gt;
&lt;br /&gt;
===Move to 12,11===&lt;br /&gt;
'''Niodien:''' Stay on the path! The hills here are not safe!&lt;br /&gt;
&lt;br /&gt;
===Move to 3,15===&lt;br /&gt;
'''Loflar:''' Beware the hills! There are many orcs in hiding, preparing to ambush you!&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' NE — Dan’Tonk&lt;br /&gt;
SE — Fort Tahn&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Dan’Tonk, we are so close to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and gather more allies in the north.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Victory is ours, men. Let us proceed northeast!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Princess of Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
...but one of the orcs survived long enough to send the news to the queen...&lt;br /&gt;
&lt;br /&gt;
...and she sent her most able commander.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' On the road to Knalga, the party was opposed by the forces of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The Queen has sent me to stop you, impostor!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' That’s the princess, Li’sar. The daughter of the Queen, and her successor!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I’m no impostor. It seems that your mother has lied to you.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This is treason! Your lies will perish with you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no use in reasoning. She will understand only one thing. To arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Li’sar:''' This is taking too much time, I had best call some reinforcements!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Li’sar:''' Maybe I was not using enough forces...&lt;br /&gt;
&lt;br /&gt;
===Get too Close===&lt;br /&gt;
'''Li’sar:''' I see that your forces draw near, impostor! I’ll not be defeated in my own backyard so easily... Come forth and attack, my loyal duelist!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' I’ll seize their keep, my Lady!&lt;br /&gt;
&lt;br /&gt;
===Find Ronry===&lt;br /&gt;
'''Unit:''' It sounds like there is something in the mine shaft.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' The trap is foiled, but I’ll still flush this rabble from their keep!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I surrender! Don’t hurt me, impostor.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I said before I’m not an impostor, but if you yield, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Let me go!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Think about the story of the old king. Ask somebody who knew of him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The old king? I have heard about that, but I know it is not true. My mother told me.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee as an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Good day then, Princess. Come, men, to the northern road!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' (Ha ha, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Valley of Death==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!&lt;br /&gt;
&lt;br /&gt;
'''Selda-Mana:''' Who are these who approach? Let us kill them all!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' To arms, men! The undead hordes approach!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' There can be no surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!''&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' There are just so many! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us hold them off as long as we can!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''''Moremirmu:''' I have come once again to aid you, friends!''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' White magi? Come to help us? But what are they doing here?''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!''&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Delfador:''' The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed not! I feel we have survived this battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Whew! That was a difficult battle, but they are retreating at last!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Yes! We have fought them off!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Alive====&lt;br /&gt;
'''Konrad:''' Thank you for returning to help us, Moremirmu.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' You must escape the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the Great River at Abez. Make haste though, for you will not be able to ford the river in winter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you for your counsel, good friend! May our paths meet again in happier times!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Dead====&lt;br /&gt;
'''Konrad:''' It greatly saddens me that Moremirmu was slain on the field, after he helped us.&lt;br /&gt;
&lt;br /&gt;
'''White Mage:''' May he rest peacefully!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' He died fighting for you, Prince, just as any of us would be willing to die for you.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Konrad:''' This place makes me feel uneasy, even with the undead retreating. Where may we go now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed! Let us go from here!&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Gryphon Mountain==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' What is this place? That is one big mountain!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That is the fabled Gryphon Mountain.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, let’s start climbing the mountain!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Delfador:''' It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Quickly, men! Onward!&lt;br /&gt;
&lt;br /&gt;
===Enemy Kills Mother Gryphon===&lt;br /&gt;
'''Killer:''' Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!&lt;br /&gt;
&lt;br /&gt;
===Kill Mother Gryphon===&lt;br /&gt;
'''Killer:''' Here are the mother Gryphon’s eggs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Excellent! We should be able to breed Gryphons for our own uses now!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' We have defeated them! Now what do we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!&lt;br /&gt;
&lt;br /&gt;
====Have Eggs====&lt;br /&gt;
'''Konrad:''' With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs, Gryphons Alive====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still...&lt;br /&gt;
&lt;br /&gt;
Whoa!!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Amazing! I have never before heard of such behavior in gryphons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What does it mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do not know. Come now, the show is over.&lt;br /&gt;
&lt;br /&gt;
Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’Have Eggs, Gryphons Dead====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: The Ford of Abez==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The dwarves once ruled these lands, but they are now filled only with chaos. This is where your father and uncle were betrayed, almost seventeen years ago now, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Really? So what happened, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And then... we were defeated?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We were winning the battle. We were repelling them...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' And then the king’s son, in the heat of battle, turned upon the king!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But you avenged the murder. You killed the prince. Right, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, but the elves always told me that you killed the prince, Delfador, even though you never talked about it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That foolish boy killed himself.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do you mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So it is true, you did kill him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!&lt;br /&gt;
&lt;br /&gt;
'''Gaga-Breuk:''' Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Isn’t there somewhere else we can cross? Maybe upstream?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! Quickly! We must hurry!''&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Attack Escort===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Kill Li’sar===&lt;br /&gt;
'''Li’sar:''' You drive me from the field, but you have not vanquished me, impostor!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Water Serpent:''' Ruaarrrrrrrr!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What is that?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!&lt;br /&gt;
&lt;br /&gt;
===Cross the Ford===&lt;br /&gt;
'''Konrad:''' We made it across the river safely! Where to now?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the Dwarves of the Heart Mountains in the north.&lt;br /&gt;
&lt;br /&gt;
'''''Li’sar:''' I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Do you think she’s really going to chase us, Delfador?''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!''&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Northern Winter==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the river were lands few humans had ever visited. The occasional distant thutter of orcish signal drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous.&lt;br /&gt;
&lt;br /&gt;
Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' This winter is bitterly cold! Perhaps we should stop here and rest a while.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it fall into the hands of our enemies!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!&lt;br /&gt;
&lt;br /&gt;
'''Human Advisor:''' Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onward, I say!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we shall wrest control of the land from them. To arms men!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' More snow is falling. We must finish this battle quickly. Onward men!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Konrad:''' We must make haste before the snow overwhelms us!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Let us not rest for too long though, friends. We must still reach the ancient dwarven lands before our foes do.&lt;br /&gt;
&lt;br /&gt;
====Have Gryphon Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols. During this time, the valley walls echoed with the squeaks of gryphon hatchlings, who happily frolicked across the camp.&lt;br /&gt;
&lt;br /&gt;
Konrad set his shamans to the task of corralling the animals. The elvish shamans had a natural rapport with the gryphlets, whose wings were still too small to carry a mount.&lt;br /&gt;
&lt;br /&gt;
Konrad finally decided he could not wait until the gryphons grew to maturity — Delfador’s insistence that the scepter must be recovered was too compelling. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols.&lt;br /&gt;
&lt;br /&gt;
Eventually Delfador’s insistence that the scepter must be recovered proved too compelling, even when it meant dismantling the camp without the spring having yet fully arrived. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: The Dwarven Doors==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' At last, this is the entrance to the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' All I can see are ruins and poor villages.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Slaves to the evil orcs? We must liberate them!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That would not be a wise choice, for our mission is to retrieve the Sceptre of Fire. If we tarry in this place, hordes of orcs will surround us.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Konrad, heed the words of Delfador. We shall return to wrest the grip of the orcs from these lands. Look — orcs are already gathering. More are surely on their way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This does not please me, but I will listen to your advice.&lt;br /&gt;
&lt;br /&gt;
'''Rider:''' Sir, I should like to scout out the path ahead. It would be disaster for us to find these doors sealed, leaving us as hunting fodder for the gathering horde.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Excellent. We must find a way underground before we are overwhelmed.&lt;br /&gt;
&lt;br /&gt;
'''''Outlaw Advisor:''' My uncle used to smuggle... err... I mean... trade food for the dwarves. He could get grain carts in under the very noses of those ugly orcs.''&lt;br /&gt;
&lt;br /&gt;
''He must be hiding in one of those villages.''&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' The defense of the dwarves must have been strong. Look at those ruined towers!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.&lt;br /&gt;
&lt;br /&gt;
===Delfador Moves to Thunedain’s Pillars===&lt;br /&gt;
'''Delfador:''' The pillars of Thunedain. He was a legendary dwarvish lord who made his last stand here. May we triumph where he fell.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.&lt;br /&gt;
&lt;br /&gt;
===Haldiel Kills===&lt;br /&gt;
'''Haldiel:''' Back to the abyss, spawn of filth!&lt;br /&gt;
&lt;br /&gt;
===Find the Bandit Uncle===&lt;br /&gt;
====Outlaw Advisor====&lt;br /&gt;
'''Outlaw Advisor:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' $outlaw_name|! How have you been? I haven’t seen you in years.&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Unit:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' Haw! Any friend of $outlaw_name is a friend of mine too.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Konrad:''' We need to make it into the caves of the dwarves.&lt;br /&gt;
&lt;br /&gt;
=====Exit at 14.3=====&lt;br /&gt;
'''Uncle Somf:''' The mine entrances were all collapsed intentionally during the fighting. The doors, while heavily defended, remain accessible. The orcish hordes that assault them are repulsed, but you may be able to sneak in unnoticed.&lt;br /&gt;
&lt;br /&gt;
=====At 25,2=====&lt;br /&gt;
'''Uncle Somf:''' The best way is through the mine tunnels. The orcs have never found all the mine entrances, and many still lead deep underground.&lt;br /&gt;
&lt;br /&gt;
===Move Outlaw next to Somf===&lt;br /&gt;
'''Uncle Somf:''' How are we doing, $outlaw_name|?&lt;br /&gt;
&lt;br /&gt;
'''Outlaw Advisor:''' The same as always, Uncle!&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' That bad, huh?&lt;br /&gt;
&lt;br /&gt;
===Find Cuttle Fish===&lt;br /&gt;
'''Cuttle Fish:''' Ruarrrrr!!!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A monster was hiding in that lake!&lt;br /&gt;
&lt;br /&gt;
'''Whiner:''' The legend was true! There are always tentacled creatures hiding in the lakes near the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
===Find Entrances===&lt;br /&gt;
====I====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' The doors... they can be moved!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Quickly, now, let us slip inside and hope the dwarves do not object...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' ... and that the orcs do not follow.&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' The doors are closed and barred from the inside!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We can’t get in! What should we do now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we must make it to that tunnel!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' This old mine seems to be connected to the main tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I am hesitant to enter. It will be so difficult in the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no time for idle chatter or delay of any kind. Onward!&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' I have reached the mine entrance, but there is no tunnel here. Rock and rubble completely block the way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I hope we can make it through the main doors, then.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is our only choice now. Hurry!&lt;br /&gt;
&lt;br /&gt;
====Konrad Finds Entrance====&lt;br /&gt;
'''Konrad:''' Pray that we live to see sunlight again.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
===Defeat Orcs===&lt;br /&gt;
'''Kalenz:''' We have defeated the foul orcs guarding this land, but we must continue without rest. More will surely come!&lt;br /&gt;
&lt;br /&gt;
====Entrance at 14,3====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. Let us breach the great doors to the dwarven kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
====At 25,2====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. The mines in the northeast are the best way to enter.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: Plunging into Darkness==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' It’s so dark in here I can hardly see!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is dark indeed. We shall have to light torches and tread slowly and carefully. It may be there are still dwarves down here who can aid us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed. We elves do not fare well in these dark pits.&lt;br /&gt;
&lt;br /&gt;
===Secret Passage===&lt;br /&gt;
'''Unit:''' Hmm... there seems to be a secret passage behind these rocks!&lt;br /&gt;
&lt;br /&gt;
====Find Treasure====&lt;br /&gt;
'''Unit:''' There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Relgorn:''' Who are these that approach? Surface-dwellers! On your guard, men!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace, friends. We come in peace!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Oh, do you? I see that you are accompanied by elves. Can we dwarves not live in peace without the treacherous elves coming to bother us?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Why such harsh words, dwarf? Elves have never done you any harm.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Peace, friends! Peace! The evil orcs roam the lands above us, we must not fight among ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the dwarves?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, we... we...&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We jest not, friend. We seek the Sceptre of Fire. We seek the help of the dwarves in finding it. But know that we will find it, whether you help us or not.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You speak foolishness. No one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I am, sir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven’t had such a laugh in a long time. And who are you, old man?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you are Delfador? I saw Delfador when I was but a young dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago.&lt;br /&gt;
&lt;br /&gt;
(shinies)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador the Great! Tremble before my wrath!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you really are Delfador! But we had news that you were dead, years ago!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They thought I was dead. They hoped I was dead. Yet still I live.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' And you really think that you can find the Sceptre of Fire?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Sceptre. It will be dangerous. Make no mistake about that: dwarves will be killed, perhaps many dwarves. But surely it is better than hiding from the orcs like worms.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You are right, friend. I will put my best men at your disposal. We know not where the Sceptre is though. Legend says it is hidden in the eastern tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Then to the eastern tunnels we shall go!&lt;br /&gt;
&lt;br /&gt;
====Have Gyphons====&lt;br /&gt;
'''Gryphon Tender:''' I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' What’s this? Gryphons in my castle? Remove the beasts!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Beasts? We were planning to use them as mounts.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Ha ha! Gryphons as mounts! Is there no end to your folly?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Well, if you must go on with this mad scheme, I shall supply you with my own troops as riders! A frail human — or worse, an elf — would never be able to handle their violent instincts!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Temper your anger. Relgorn’s manner may be rough, but surely there is nothing wrong with his suggestion?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, I suppose...&lt;br /&gt;
&lt;br /&gt;
'''Mounted Dwarf:''' Whoa there... No need to be surly, now. Easy...easy... now GO!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit fearsome Gryphon Riders!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: The Lost General==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We are now in the main dwarvish caverns.&lt;br /&gt;
&lt;br /&gt;
Underground roads once led to the different parts of the complex, but now everything lies in ruins.&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' The sign says ‘Guest quarters’.&lt;br /&gt;
&lt;br /&gt;
===Move to 17,24===&lt;br /&gt;
'''Burlin:''' My uncle’s family drowned after the orcs flooded that cavern...&lt;br /&gt;
&lt;br /&gt;
===Merman Goes down Whirlpool===&lt;br /&gt;
'''Narrator:''' A hidden whirlpool sucks you down into a subterranean current!&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What’s this, more trolls? Aye, come to papa, little whelps.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Hello? Who is here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What in the world are you? Some sort o’ monster’s appendage set tae lure me down to be yer watery meal, eh?&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am of the merfolk, dweller of the vast oceans! Do not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are fighting at the side of your fellow cave-dwellers to drive back the orcs and trolls.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' (sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Why are you down here? Are those... troll carcasses?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' I was brawlin’ with these wee pups here defending my outpost. We got a little carried away, fell in the water, and were sucked down intae this grotto.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' How long have you been here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Och, several days at least. The troll meat is starting to stink, and I’m a little ravenous, if ye catch my drift. Canna’ swim past that current, and no’ for lack o’ tryin’.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I will rescue you. Hold onto my shoulders, sir dwarf.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Thanks. Nae need to wait around here. Let’s go.&lt;br /&gt;
&lt;br /&gt;
====Leave Whirlpool====&lt;br /&gt;
'''Narrator:''' Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow.&lt;br /&gt;
&lt;br /&gt;
===Approach Used Passage===&lt;br /&gt;
'''Unit:''' These passages seem to have been used recently.&lt;br /&gt;
&lt;br /&gt;
===Find Big Cave===&lt;br /&gt;
'''Narrator:''' You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
===Find Cave-in===&lt;br /&gt;
'''Unit:''' There is a big cave-in south of here.&lt;br /&gt;
&lt;br /&gt;
===Cave-in===&lt;br /&gt;
'''Unit:''' The rocks are moving!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Unit:''' Who goes there? Friend or foe?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf:''' We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest.&lt;br /&gt;
&lt;br /&gt;
===Find Trolls===&lt;br /&gt;
'''Unit:''' Vile creature! Let us rid these tunnels of its kind!&lt;br /&gt;
&lt;br /&gt;
===Find Undead===&lt;br /&gt;
'''Unit:''' I did not know that the undead were in these pits!&lt;br /&gt;
&lt;br /&gt;
===Find Lionel===&lt;br /&gt;
'''Unit:''' Who is this foul enemy that we fight?&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am Lionel. I am the Lost General. I will avenge myself upon you all!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Avenge? What have we done to you that you must avenge?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Lionel? A General? I remember that name...&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' Remember me, do you? Aye. I was the king’s finest general, sent down to these pits to retrieve the Sceptre. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!&lt;br /&gt;
&lt;br /&gt;
===Lionel Dies===&lt;br /&gt;
'''Lionel:''' Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Rest in peace, Lionel. The poor, lost general.&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Sceptre is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Narrator:''' The earth shakes.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''''Geldar:''' Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These caves are vast. If we are to find the Sceptre of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse.&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ survive without assistance.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' How will we make it?&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' Northeast o’ my keep, young human, the tunnels converge towards the deepest reaches of the underground kingdom. The Sceptre can only be there. Please accept the service of my guardsmen. These elite warriors will protect you.''&lt;br /&gt;
&lt;br /&gt;
====Have Geldar====&lt;br /&gt;
'''Delfador:''' Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands of evil beasts is a common goal for us, and we will prevail with your help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the legendary dwarvish guardsmen!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Delfador:''' I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Hasty Alliance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.&lt;br /&gt;
&lt;br /&gt;
Stepping through a low corridor, Konrad and Delfador emerged from the maze-like catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by.&lt;br /&gt;
&lt;br /&gt;
A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Where are we? Which way now? I am tired of this darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am not sure of the way. Let me think for a moment.&lt;br /&gt;
&lt;br /&gt;
(Li’sar arrives)&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' En garde!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What in the world are you doing here?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Tracking you down, of course! You have escaped me for the last time!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Don’t try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Sceptre, and return to the daylight again!&lt;br /&gt;
&lt;br /&gt;
(Orcs arrive)&lt;br /&gt;
&lt;br /&gt;
'''Goblin Knight:''' Surprise! Die, you sun-lovers!&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, I promise that you will reach the surface again, or we shall all perish together, Princess.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But once we escape from this hole, I have a score to settle with you!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Well, we have helped each other survive so far, Princess. Now let’s continue together. What do you say?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Princess. Come, men. Let us find the Sceptre!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
==Scenario 17: The Sceptre of Fire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, struggling to be relieved of its centuries-old burden...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' The Sceptre must be getting close now! Where shall we go?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I feel it is near here! We must search for it carefully.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' An earthquake! We’ll be trapped!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' No, not an earthquake, Princess. I feel it too. Something is... aware... of us.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Aware? Who? Delfador, what does he mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre... the earth... the molten lava... the fire... the air around us... everything. It calls out to the heir — I can barely hold it back in my mind. It was forged here, not far north of where we now stand. The sheer power of it!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Where? Where is it?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' North. More than that, I cannot tell.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Konrad, as promised, here is my purse, full of gold.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 300 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Konrad Gets Sceptre===&lt;br /&gt;
'''Konrad:''' Here it is at last, I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So it is in our hands! Now let us leave this stinking pit.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think that if we travel just a little north, we might be able to get out.&lt;br /&gt;
&lt;br /&gt;
===Li’sar Gets Sceptre===&lt;br /&gt;
'''Li’sar:''' At last! I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' My first use for it is going to be to help us get out of this hole! I hope you consider that wise.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think I know what I’m doing. Come, let us go!&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: A Choice Must Be Made==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Sceptre, initially dulled from decades of dust and debris, began to glow from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch-black.&lt;br /&gt;
&lt;br /&gt;
An early encounter with the Sceptre in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight.&lt;br /&gt;
&lt;br /&gt;
Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard’s normally inscrutable face. Finally, fresh air greeted the party...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' I thank you for helping me get back to the surface, but now I must take what is mine!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' You still want to fight me, do you, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Did you think I was just playing around? I need to take my inheritance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north... there are orcs about! Look to the south... there are the hordes of the undead!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps it is in both our best interests for us to remain allies for a little longer... but I do want that Sceptre, and someday I will have it!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' We have escaped.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, we have. Now I suppose you want to use the Sceptre against me, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' No, I was thinking... I don’t really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all due respect, Princess, it is once again we who will spare you, Sceptre or no Sceptre.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Such words in the presence of royalty! Do you want me to fry you, Elf?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
===Choose Arkan-thoria===&lt;br /&gt;
'''Merman:''' Prince Konrad, you and your friends keep talking about avoiding the Arkan-thoria. But we can lead you down this river. With the help of us merfolk, you could reach the home of the North Elves much sooner by the river road, rather than by taking either one of the land routes. I can not promise you that it will be a safe journey, because I do not know what lies ahead, but it is an option and you should consider it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano.''&lt;br /&gt;
&lt;br /&gt;
'''''Konad:''' Your people have already saved me once from a watery death, noble mer, fighting by my side as undead horrors threatened to devour us. I entrust our army to your strength and protection.''&lt;br /&gt;
&lt;br /&gt;
If you are confident you can navigate these waters and guide our forces to safety, then lead on.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am, my liege. We press ahead. Stay close, noble masters.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I suspected you would attempt to lead us down the banks of Longlier...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (shock) What!? Konrad, your folly is appalling! Do you flout my advice?&lt;br /&gt;
&lt;br /&gt;
'''Li}sar:''' We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Of course not, whelp, else he would have chosen a safer route.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hold your tongue, Kalenz. The princess is our ally and of royal blood. She deserves not your disrespect.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Delfador, you cannot allow this to happen! We march to our death!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Lord elf, I am in command. I have held council with the Merfolk, and they believe they can find a path down the river and over the falls. We will take the most direct route to your homeland and escape the grasp of the Northerner armies that swarm the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' (sigh) I have been spoiled by years of genteel living among your kind, Kalenz. An elf’s capacity for introspection and serenity is exceeded only by his ferocity and passion in battle.&lt;br /&gt;
&lt;br /&gt;
It offends your pride and wisdom to suffer the indignity of accepting the will of humans, especially in such a harsh predicament. I urge you to remember how far we have come under Konrad’s leadership, and how close we are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-gotten throne. We will journey east.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I do not like this, old friend. There are legends of things dwelling on this river that even I dare not speak of...&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Prince Konrad, are you sure you want to do this?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I say that… &lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Our need for speed outweighs the danger. With the Merfolk to help us, we will win through.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' On second thought, perhaps we should choose a safer way to go.''&lt;br /&gt;
&lt;br /&gt;
'''''Merman:''' As you say, my lord.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' If you want to choose the river path later, move a merman to the right end of the river again.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 19a: Snow Plains==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This sword may prove useful on our journey ahead. I wonder where it could be hidden.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Who would discard such a wondrous artifact?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was enchanted as a boon to him by your elvish friends in the south. He was visiting their home as an envoy from us North Elves and was called upon to vanquish some beast or other.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Some boon! All for a beast?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It must have been an infestation. Regardless, after returning to his own people, the sword was nothing but an invitation to disaster.&lt;br /&gt;
&lt;br /&gt;
His fellow marshals... well, one could say they were slow to come to Ila’alion’s aid as he held this very plain against an orcish incursion. They resented his arrogance as the bearer of the sword, and indignation is a powerful force amongst my people at times. The sword has been lost in orcish territory ever since.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you think I do not know what power can do to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19b: Swamp of Dread==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This land is cursed. Liches have existed here for ages, luring adventurers and soldiers to their deaths and amassing great armies and fortunes.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Look there! The swamp is infested with all manner of skeletons, corpses, and worse. I hope I have made a wise choice in taking this path.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These Death Knights appear to be minions enslaved by the Lich-Lord. This one must be particularly powerful, since Death Knights are usually strong-willed spirits on their own.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe we can destroy the master and release the minions. There is much fighting to be done before we can pass through these swamps in peace. May our bones not join these fallen warriors who now oppose us.&lt;br /&gt;
&lt;br /&gt;
===Kill Death Knight with Armour===&lt;br /&gt;
'''Narrator:''' The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Delfador... that breastplate... how did it end up here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it.&lt;br /&gt;
&lt;br /&gt;
===Kill All Death Knights===&lt;br /&gt;
'''Narrator:''' As the last of its generals falls, an ear-splitting screech escapes from the lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you.&lt;br /&gt;
&lt;br /&gt;
===Kill Lich===&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. The last of his minions silently falls like a puppet with its strings cut. A cloud of dust billows outwards as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. His minions fall like puppets with their strings cut. A cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Aimucasur’s lordship over this cursed ground is broken.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Aimucasur? So you know of this Lich-Lord? Did you know him? He was a powerful mage?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, very powerful. I was not certain of his identity at first, but it is certain now. He lived centuries ago... he appears in our histories, a former headmaster on Alduin. He was reported to have disappeared, and now we know what happened to him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you not think I know what power does to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19c: Cliffs of Thoria==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party traveled down the river for days, sometimes walking through the shallow water, sometimes swimming, helped by the Merfolk.&lt;br /&gt;
&lt;br /&gt;
One day they saw a gruesome sight — a fleet of boats and rafts sunk or shattered among the river islands. Konrad sent some of the mermen to investigate.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Haven’t you found any enemy boats, ones the Wesnothians were fighting against?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' No we have not. If there were any, they are long gone.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps the monsters Lord Kalenz alluded to sunk the boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That is possible. I would guess they were seeking a way east, just as we are.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do we do next? How much more of the river do we still have to travel?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The mountains north of the river are impassable. Perhaps we should try moving south, to the swamps.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I don’t recommend it. Long ago, a lich who was at war with my people appointed some of his most powerful minions to guard the swamps. We must not go that way!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Then we have only two choices: to proceed down the river or to go back where we came from and fight our way through the orcs or the undead.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador is right. We must go on!&lt;br /&gt;
&lt;br /&gt;
(Keh Ohn appears)&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh my! A monster!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' A dragon! A big one!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' A talking dragon?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am beginning to understand why you were talking about monsters on our way here, Lord Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' With all due respect, Your Highnesses, you are both wrong. This is not a dragon. This is a drake.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' GRROAR!! Will you silly self-centered creatures show some manners and pay some attention to me?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Eh... well of course, sir drake. Let me introduce myself — I am Prince Konrad, leader of the group and heir to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And I am Princess Li’sar, the only daughter of the late King Garard II and Queen Asheviere. I too am an heir to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' (releasing a torrent of fire towards Konrad and Li’sar)&lt;br /&gt;
Soooo... It is you who sent your subordinates to attack us. Now when we’ve destroyed them, you come to do the job yourselves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The Prince speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we’ll be forced to show them&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' But we can not go back. We are on an important mission.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' If you defy my warning — prepare for battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So be it. We have to go down the river; we have no choice. We’ll fight our way through if necessary.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' You will regret challenging us. Drakes, to arms!&lt;br /&gt;
&lt;br /&gt;
===Kill Undead===&lt;br /&gt;
'''Killer:''' I slew the undead monster but somehow it has revived! Dark magic is stirring around us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Those are some of the monsters I warned about. Such undead guardians are indestructible. We must find another way to go.&lt;br /&gt;
&lt;br /&gt;
===Find Gold===&lt;br /&gt;
'''Unit:''' We’ve found $random gold in the drake nest.&lt;br /&gt;
&lt;br /&gt;
===Keh Ohn Dies===&lt;br /&gt;
'''Keh Ohn:''' GRRROOOOAAAAR!&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' hurrah! We’ve killed their leader!&lt;br /&gt;
&lt;br /&gt;
'''Drake:''' Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Keep on going down the river. While we’re at it, let us force as many drakes as possible to pay with their lives. They have defied us, and now they will meet the same fate as their leader!&lt;br /&gt;
&lt;br /&gt;
'''Elf/Merman:''' We hear and obey, My Lord.&lt;br /&gt;
&lt;br /&gt;
===See Injured Sergeant===&lt;br /&gt;
'''Unit:''' I see someone at the top of the furthermost cliff!&lt;br /&gt;
&lt;br /&gt;
It is a young human sergeant, barely more than a boy. He appears badly hurt but still alive.&lt;br /&gt;
&lt;br /&gt;
I wonder why the drakes haven’t finished him by now? It is strange that there are not any drakes or undead in that area.&lt;br /&gt;
&lt;br /&gt;
'''Water Serpent:''' Grrroar&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Well... that answers the question.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' We should try to help the injured soldier.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Must I remind you that he, like all the others who died, was sent to kill us!?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps he was sent after you, but not after me. I am sure that he is still loyal to his princess — the heiress to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess Li’sar, do I have to remind you again that it is Konrad, not you, who is the rightful heir?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whatever.... I still think we should make an effort to rescue him from the unfortunate position he is in. If you help him, I’ll do my best to convince him that you are not his enemies but his friends...&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Our main goal remains to survive ourselves, but if we can spare the troops, we might try to rescue the sergeant stranded on the cliff. However, I make no promises.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Fair enough!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Fair enough.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Fair enough…&lt;br /&gt;
&lt;br /&gt;
===Reach Sergeant===&lt;br /&gt;
'''Warven:''' Who...who are you? A friend or a foe?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We are friends. Don’t worry about it and don’t try to fight us — you are in no condition to fight.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am Princess Li’sar, and we are friends. Join us and wait for the healers to help you, young sergeant.&lt;br /&gt;
&lt;br /&gt;
'''Warven;''' Princess Li’sar — here? Your Highness, I am yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Follow us when you think you are capable and beware of monsters. We have fought many already, and there are sure to be more ahead.&lt;br /&gt;
&lt;br /&gt;
===Find Waterfall===&lt;br /&gt;
'''Unit:''' There is a cataract ahead. By the thunder of the water and the height of the spume, it must drop several hundred feet at least. We must leave the river before we are swept into it, or we will surely perish!&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' Even we merfolk cannot swim that. The road east is blocked.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Wait. What about the tributary which flows into the river from inside the mountain? There seems to be a cave...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Legend says that that little river comes from the land of the North Elves. It is said that it is an outflow of Everlore, which flows in the land of my home and that there is a cave system in that area with several cave entrances and springs which flow into the ground. I can say no more about it, except that it is swarming with undead and other creatures which find power in the darkness of the caves. We elves prefer not to venture into the caves; instead we put guards near the entrances to kill any foul creature foolish enough to wander outside. No elves have been inside for centuries and that area is unknown to us. Truly, I don’t recommend entering the cave if we have any other options.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Unfortunately, we have no other options. Onward into the cave!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' I’ve reached the cave entrance. There seems to be a system of channels running through the mountains. Follow me, and let us hope we somehow manage to get out alive.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' That is so very encouraging....&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I wonder what kind of monsters await us inside.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are soon going to find out.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Well, there is no point in delaying any further. Let us go and find out.&lt;br /&gt;
&lt;br /&gt;
'''''Warven:''' Yes, my lady!''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Everybody inside…&lt;br /&gt;
&lt;br /&gt;
==Scenario 20a: North Elves==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' At last, friends, we have almost reached the Lintanir Forest, the home of the North Elves. I was born not far east of here...more years ago than I care to remember.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' After being in this wilderness for so long, it will be good to get some rest!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But there is a great fog around us again! We don’t know what dangers may lie ahead!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz;''' Greetings, Telerandor, herald of Lintanir! Why have you been searching for us?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Trouble? What kind of trouble?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste, east to Lintanir. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I only hope we can avoid them. We will have to bear north-east.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' That is not all, my lord. The foul orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I think these wild lands are too dangerous for that! Anyhow... I expected you to be on the side of Wesnoth, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' Sir, madam, there is no time to lose! You must make it east, to the home of my people. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Rider, do not fool with us. You yourself say men and orcs wage war on this plain that lies ahead. Do you propose we fly to the great woods of the east?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord, you must rush across the field before the main host of each army makes it to the battle. It is the only way to avoid this great calamity.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I was afraid that’s what you were going to say.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Come then, Konrad, let us go. We will do what must be done.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord has begun assembling a party of elves to come and escort you into the forest. Beware, for we are all in great danger!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Li’sar:''' So, Konrad, do you think we can simply trot across the battlefield?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Stop for a moment, princess. Look — you can barely see them in the distance there, but the advance scouts have found each other. The Queen’s troops are marching full speed for the orcs’ camp, and vice-versa. These armies are out for blood.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But they will not neglect to notice our presence in their midst! We are walking into slaughter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (hushed) Our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but you and I are the only ones who need to make it across alive.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' …&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' ...and Delfador, of course. And Kalenz... and..&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Glarilon:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Thalindil:''' (exhausted) We have... (pant) finally found you!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Rholandir:''' Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!&lt;br /&gt;
&lt;br /&gt;
===See Orcs===&lt;br /&gt;
'''Delfador:''' There are some orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!&lt;br /&gt;
&lt;br /&gt;
===See Humans===&lt;br /&gt;
'''Loyalist:''' They they are! Charge!&lt;br /&gt;
&lt;br /&gt;
===See Elves===&lt;br /&gt;
'''Elf:''' There you are! You must come quickly east to Lintanir!!&lt;br /&gt;
&lt;br /&gt;
===Enter Forest===&lt;br /&gt;
'''Delfador:''' Konrad, you have made it to the domain of the North Elves. Continue moving east and let the elves guard your rear.&lt;br /&gt;
&lt;br /&gt;
===Move to Elvish Castle===&lt;br /&gt;
'''El’rien:''' Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Lord El’rien. The hospitality of the North Elves is as generous as that of your kin in the south! My men will help you hold out against our enemies.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''El’rien:''' Elf-friends, you have made it to safety!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' El’rien, we have the Sceptre of Fire with us! We must escort them to Elensiria!&lt;br /&gt;
&lt;br /&gt;
'''El’rien:''' Indeed. We will escort you to our capital, where we will make Council.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' We have not yet reached the forest, and the battle still rages. We are caught between two vast armies and cannot escape to safety! We are defeated!&lt;br /&gt;
&lt;br /&gt;
==Scenario 20b: Underground Channels==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party enters the mysterious cave, ready to face the unknown...&lt;br /&gt;
&lt;br /&gt;
===Move to South-East===&lt;br /&gt;
'''Bona-Melodia:''' Get that vile creature!&lt;br /&gt;
&lt;br /&gt;
==Scenario 21: Elven Council==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Uradredia:''' Greetings, and welcome to our capital. You should feel honored. It has been half a century — a generation in the way your race counts time — since any man has been considered Elf-friend enough to stand here in Elensiria.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We are indeed honored.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' How quickly does the race of men mature! Only seventeen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A proven warrior stands before me!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Forgive me, Elf, but I’m afraid I do not recall meeting you before.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I had no idea! Thank you, my lady. It is a pleasure to meet you again.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Rescued him from my mother? But seventeen years ago Konrad would have been an infant! What is this you are talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And what say you, Elf-king?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed orcs to desecrate the lands, abandoning all respect for the peoples around her.&lt;br /&gt;
&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, that is why I must take the Sceptre. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Sceptre I can prove it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Sceptre. He will take the throne.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Though you have the Sceptre, Princess, it is rightfully Konrad’s. You have it now only because we helped you get it.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And if I refuse to give it to him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If it is necessary, princess, I will ask Konrad to fight you in a duel for it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are the rightful heir. You should be king, Konrad.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Parandra:''' Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But I do not! What is your meaning, Parandra?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' She will claim the throne, and not me? What should I do?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' With all due respect, my lady, she is my cousin! There is nothing between us!&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The elves could show you things that would amaze you, things that no man has seen before.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And what say you, Uradredia?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Tell me, Li’sar, are you willing to fight your own mother for the throne?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' It is for the good of the country. If it is necessary, I will fight her, Elf-king.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And you have been with us for a time, Kalenz son of Kliada, what say you?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Wisdom has been spoken here today, Delfador. We have been with Li’sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off guard.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey. &lt;br /&gt;
&lt;br /&gt;
==Scenario 22: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps.&lt;br /&gt;
&lt;br /&gt;
He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army — his war. The weight of that thought bore on him.&lt;br /&gt;
&lt;br /&gt;
Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed.&lt;br /&gt;
&lt;br /&gt;
Kalenz’s champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation.&lt;br /&gt;
&lt;br /&gt;
Konrad’s small band of elves had grown to a massive army. The occasional hermit mage knew better than to interfere with its progress, and soon the plains of Northeastern Wesnoth lay before them.&lt;br /&gt;
&lt;br /&gt;
After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Malatus:''' Halt! Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dwar-Ni:''' Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. Quickly, capture them! The Queen wishes to make them her prisoners.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' What? Me, a traitor? It is the Queen who is a traitor, for not obeying the wishes of King Garard II. We have the Sceptre of Fire, so let us in!&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' You leave us no choice but to kill you.&lt;br /&gt;
&lt;br /&gt;
===Josephus Dies===&lt;br /&gt;
'''Malatus:''' These intruders are stronger than we expected. Call in the reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Dacayan:''' he Queen has sent us to aid you in capturing these rebels.&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' We have changed the plan. Now we are killing them.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Delfador:''' We must make haste! Far greater challenges lie before us, by tarrying here we’re diminishing our resources.&lt;br /&gt;
&lt;br /&gt;
==Scenario 23: Test of the Clans==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Greetings, men of the plains.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' What do these intruders want? We did not invite them here, that is certain.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace! We wish for you to aid us in our struggle against Asheviere, the evil Queen.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' We will not join you. You who are led by these youths and this old man.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are for us or against us. If you do not join us to overthrow the evil Queen, we will strip you of your power, once the throne is rightfully reclaimed.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Very well. We will fight you.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Fools! We will run you down like dogs!  &lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' There is no turning back for you now. This is a fight to the death!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen.&lt;br /&gt;
&lt;br /&gt;
Lord Bayar, halt this folly! I challenge you to a personal combat.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Ho! You have amused me, young heir. Ho, ho, challenge indeed.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Young heir? Then you assent to my claim?&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test of your strength?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fail to see the purpose of this exercise. It only weakens us.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' No, whelp. You may be weakened, but the horse clans are eternal. I will promise you this, however. If you can defeat me personally, I myself will join your siege of Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Sir Rugg:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' Aye.&lt;br /&gt;
&lt;br /&gt;
===Lord Bayar Dies===&lt;br /&gt;
'''Lord Bayar:''' I cannot believe this! You have defeated me! You are now my liege, and I leave the battlefield in shame. But the Clan shall fight on!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Their leader has fallen but still they fight!&lt;br /&gt;
&lt;br /&gt;
===Sir Daryn Dies===&lt;br /&gt;
'''Sir Daryn:''' You can defeat me, but the Clan will never fall. Our numbers are endless!&lt;br /&gt;
&lt;br /&gt;
===Sir Rugg Dies===&lt;br /&gt;
'''Sir Rugg:''' Even as I pledge my lance to your service, my Clan fights on!&lt;br /&gt;
&lt;br /&gt;
===Sir Alric Dies===&lt;br /&gt;
'''Sir Alric:''' A humiliating defeat, yet you are no match for the might of the Clan!&lt;br /&gt;
&lt;br /&gt;
===Defeat All Leaders===&lt;br /&gt;
'''Clan Boss:''' Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So you admit defeat! You will serve me in fighting the evil queen?&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' We will serve you, my lord. You will make a worthy king.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The mighty riders of the eastern plains, the Knights of the Clans, are now yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think you are mistaken! You will help me be queen.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Who then is your leader? Who do we serve?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will serve us. You will protect our flanks while we make way straight for the queen. With you on either flank, we can surely overcome her.&lt;br /&gt;
&lt;br /&gt;
'''Calens:''' Delfador, don’t you think it is time we settled this?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, it is time. It is time for the truth to be told. I had hoped to take this secret to my grave, but it isn’t to be. You elves live too long, and though I have tried hard to understand, your wisdom is foreign to me.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Secret? What secret Delfador? What are you talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should not speak of it now. Instead come with me, Konrad and Li’sar, to the top of mount Elnar. To look at Weldyn. To make plans for the battle, and to talk.&lt;br /&gt;
&lt;br /&gt;
===Defeat the Clans===&lt;br /&gt;
'''Delfador:''' We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.&lt;br /&gt;
&lt;br /&gt;
==Scenario 24: The Battle for Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.&lt;br /&gt;
&lt;br /&gt;
I have not looked upon this city for seventeen years. Seventeen years ago, when I should have been at the height of my power. But my strength failed me. I failed, and I cannot atone for it.&lt;br /&gt;
&lt;br /&gt;
The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.&lt;br /&gt;
&lt;br /&gt;
But I failed. I was too late. I entered the chambers of the youngest prince, prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne.&lt;br /&gt;
&lt;br /&gt;
Of course, you are surprised by this, but it is the truth. In haste, I vanquished the evil ones who had committed this foul deed. Then I took the little prince’s broken body, and away I rode. Far away, to the land of the elves.&lt;br /&gt;
&lt;br /&gt;
By strange and mysterious fortune, the Elf Lady Parandra had come across a human child. She knew not where he had come from, only that the orcs would have eaten him if it weren’t for her intervention. The elves felt that great fortune smiled upon this man-child. Perhaps that is why this most truthful of peoples agreed to my plan.&lt;br /&gt;
&lt;br /&gt;
After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.&lt;br /&gt;
&lt;br /&gt;
I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Asheviere’s evil, this Li’sar is fit for the throne. She is the rightful queen. From a long line of kings, stretching all the way back to the seafarers of old from the west.&lt;br /&gt;
&lt;br /&gt;
Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Asheviere:''' So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Wretched wench. Your army is tasting death as we speak. The clans have arrived to unseat you, pretender!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Surrender, mother. The land’s blood is spent. I have come to take my rightful place.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How long must the people endure your rule? Give the throne to your daughter. She is the rightful heir. We even hold the scepter to prove it!&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!&lt;br /&gt;
&lt;br /&gt;
===Attack Asheviere===&lt;br /&gt;
'''Attacker:''' Take this, witch!&lt;br /&gt;
&lt;br /&gt;
===Asheviere’s Last Breath===&lt;br /&gt;
====By Li’sar====&lt;br /&gt;
'''Li’sar:''' Mother, I swore to end your reign of evil, and now I shall.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Daughter, I built this kingdom for you. It has all been for you!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Even now, can you not tell the truth? Your greed has corrupted your soul. You are a monster! A murderess! It pains me to kill you, mother, but you have chosen your own fate. For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Li’sar strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Konrad====&lt;br /&gt;
'''Konrad:''' You have hunted me across the countryside, indeed across the years. Here I am, Dark Queen.&lt;br /&gt;
&lt;br /&gt;
'''Adheviere:''' I was sure I had killed you, yet you haunt me still. Be gone, demon! I banish you, ghost!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young prince Konrad! For WESNOTH!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Konrad strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Delfador====&lt;br /&gt;
'''Delfador:''' As I destroyed your son, I now destroy you.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have always been a humble servant of the Crown, and remain such even now.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How dare I? I High Provost of the Council of Archmagi...&lt;br /&gt;
&lt;br /&gt;
... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ...&lt;br /&gt;
&lt;br /&gt;
... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the ''Crown''…&lt;br /&gt;
&lt;br /&gt;
... and personal counselor to my King and my ''friend'', Garard the Second, who you most ''foully'' betrayed...&lt;br /&gt;
&lt;br /&gt;
I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' In a horrific inferno of magical rage, Asheviere is completely annihilated!&lt;br /&gt;
&lt;br /&gt;
===Asheviere Dies===&lt;br /&gt;
'''Adheviere:''' Treason! The evil ones have slain me!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And so passes Asheviere, the dark queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have won at last! Li’sar! You will be queen!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So much blood. So much death. For what? A title?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew.&lt;br /&gt;
&lt;br /&gt;
==Scenario 25: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre of Fire, which she would pass on to all her successors.&lt;br /&gt;
&lt;br /&gt;
Her reign was long, and she undid the evil deeds of her mother.&lt;br /&gt;
&lt;br /&gt;
Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.&lt;br /&gt;
&lt;br /&gt;
Kalenz returned to his home in the North and never again returned to the lands of men.&lt;br /&gt;
&lt;br /&gt;
Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.&lt;br /&gt;
&lt;br /&gt;
The bones of the young prince Konrad were retrieved from the elves and buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage every week.&lt;br /&gt;
&lt;br /&gt;
==HTTT Specific Descriptions==&lt;br /&gt;
===Units===&lt;br /&gt;
====Princess: Lvl 2====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief.&lt;br /&gt;
&lt;br /&gt;
====Battle Princess: Lvl 3====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat.&lt;br /&gt;
&lt;br /&gt;
====Fighter: Lvl 1====&lt;br /&gt;
Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day.&lt;br /&gt;
&lt;br /&gt;
====Commander: Lvl 2====&lt;br /&gt;
The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.&lt;br /&gt;
&lt;br /&gt;
====Lord: Lvl 3====&lt;br /&gt;
The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.&lt;br /&gt;
&lt;br /&gt;
====Sea Orc: Lvl 1====&lt;br /&gt;
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses.&lt;br /&gt;
&lt;br /&gt;
====Dark Queen: Lvl 3====&lt;br /&gt;
The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
====Flaming Sword====&lt;br /&gt;
This massive blade was created centuries ago by long-forgotten elvish forgemasters, who imbued the bluish steel with an inner magical fire. Tongues of flame dance on the surface, giving the metal a flawless mirrored finish.&lt;br /&gt;
&lt;br /&gt;
Only the leader of an army can wield this sword!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' As you place your hand around the glittering leather hilt, the sword roars to life! Strangely, you feel no heat once you pick it up, yet the grass at your feet bursts into flame as you test the heft of this mighty weapon.&lt;br /&gt;
&lt;br /&gt;
====Void Armor====&lt;br /&gt;
A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!&lt;br /&gt;
&lt;br /&gt;
Only a powerful warrior may don this armor!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You struggle to lift and don the heavy plate. Once worn, however, it is amazingly comfortable. You have increased resistance to all physical damage!&lt;br /&gt;
&lt;br /&gt;
====Sceptre of Fire====&lt;br /&gt;
This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!&lt;br /&gt;
&lt;br /&gt;
This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!&lt;br /&gt;
&lt;br /&gt;
==HttT's Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Konrad | Konrad (Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Delfador | Delfador (Elder Mage)]]&lt;br /&gt;
*[[CharactersStorys#Sir Kaylan | Sir Kaylan (Grand Knight)]]&lt;br /&gt;
*Veocyn (Swordsman)&lt;br /&gt;
*Yran (Swordsman)&lt;br /&gt;
*Haldiel (Horseman)&lt;br /&gt;
*Yredd (Horseman)&lt;br /&gt;
*Tarcyn (Horseman)&lt;br /&gt;
*Syryn (Horseman)&lt;br /&gt;
*Cicyn (Knight)&lt;br /&gt;
*Ginvan (Knight)&lt;br /&gt;
*Simyr (Knight)&lt;br /&gt;
*Elrian (Mage)&lt;br /&gt;
*Seimus (Arch Mage)&lt;br /&gt;
*Muff Malal (Dark Sorcerer)&lt;br /&gt;
*Delurin (Outlaw)&lt;br /&gt;
*[[CharactersStorys#Moremirmu | Moremirmu (White Mage/Mage of Light)]]&lt;br /&gt;
*[[CharactersStorys#Reglok | Reglok (Rogue)]]&lt;br /&gt;
*Gelgar (Thief)&lt;br /&gt;
*Gamlel (Thief)&lt;br /&gt;
*Darglen (Thief)&lt;br /&gt;
*[[CharactersStorys#Li'sar | Li’sar (Princess)]]&lt;br /&gt;
*Ronry (Duellist)&lt;br /&gt;
*Robryn (General)&lt;br /&gt;
*Royal Guard (Royal Guard)&lt;br /&gt;
*Uncle Somf (Bandit)&lt;br /&gt;
*Warven (Injured Sergeant)&lt;br /&gt;
*Honber (General)&lt;br /&gt;
*Josephus (General)&lt;br /&gt;
*Malatus (General)&lt;br /&gt;
*Dacayan (Halberdier)&lt;br /&gt;
*Sir Alric (Grand Knight)&lt;br /&gt;
*Sir Rugg (Grand Knight)&lt;br /&gt;
*Sir Daryn (Grand Knight)&lt;br /&gt;
*Lord Bayar (Grand Knight)&lt;br /&gt;
*Heford (General)&lt;br /&gt;
*Sir Kalm (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Asheviere | Asheviere (Dark Queen)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Urug-Telfar (Orcish Warlord)&lt;br /&gt;
*Knafa-Tan (Orcish Warlord)&lt;br /&gt;
*Maga-Knafa (Orcish-Knafa)&lt;br /&gt;
*Mokolo Qimur (Orcish Warrior)&lt;br /&gt;
*Usadar Q’kai (Orcish Warror)&lt;br /&gt;
*Dwaba-Kukai (Orcish Warrior)&lt;br /&gt;
*Managa’Gwin (Orcish Warrior)&lt;br /&gt;
*Bugg (Orcish Archer)&lt;br /&gt;
*Agadla (Orcish Warlord)&lt;br /&gt;
*Kojun Herolm (Orcish Warlord)&lt;br /&gt;
*Mokho Kimer (Orcish Warrior)&lt;br /&gt;
*Gaga-Breuk (Orcish Warlord)&lt;br /&gt;
*Halgar Du’nar (Orcish Warrior)&lt;br /&gt;
*Gorlak (Orcish Warrior)&lt;br /&gt;
*Knafa-Telfar (Orcish Slurbow)&lt;br /&gt;
*Urug-Tan (Orcish Warlord)&lt;br /&gt;
*Shuugg-Mool (Orcish Sovereign)&lt;br /&gt;
*Urag-Tifer (Orcish Warlord)&lt;br /&gt;
*Kior-Dal (Orcish Warlord)&lt;br /&gt;
*Dwar-Ni (Orcish Warlord)&lt;br /&gt;
*Haliel-Maga (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*Galdrad (Elvish Champion)&lt;br /&gt;
*Chantal (Elvish Shyde)&lt;br /&gt;
*[[CharactersStorys#Kalenz | Kalenz (Elvish Lord)]]&lt;br /&gt;
*Niodien (Elvish Archer)&lt;br /&gt;
*Loflar (Elvish Fighter)&lt;br /&gt;
*Gryphon Tender (Elvish Shaman)&lt;br /&gt;
*Ila’alion (Elvish Marshal)&lt;br /&gt;
*El’rien (Elvish Marshal)&lt;br /&gt;
*Telerandor (Elvidh Rider)&lt;br /&gt;
*Glarilon (Elvish Rider)&lt;br /&gt;
*Thalindil (Elvish Rider)&lt;br /&gt;
*Rholandir (Elvish Rider)&lt;br /&gt;
*Bona-Melodia (Elvish Sylph)&lt;br /&gt;
*Uradredia (Elvish Council)&lt;br /&gt;
*Parandra (Elvish Lady)&lt;br /&gt;
*Bellrok (Elvish Champion)&lt;br /&gt;
*Tindolean (Elvish Avenger)&lt;br /&gt;
*Everlore (Elvish Enchantress)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
*Xnamas (Naga Fighter/Warrior)&lt;br /&gt;
*Inalai (Naga Fighter/Warrior)&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
*Gwaba (Merman Fighter)&lt;br /&gt;
*Nepba (Merman Fighter)&lt;br /&gt;
*Tiriam (Merman Fighter)&lt;br /&gt;
*Miriam (Merman Fighter)&lt;br /&gt;
*Mabooa (Merman Fighter)&lt;br /&gt;
*Earooa (Merman Fighter)&lt;br /&gt;
*Nethuns (Merman Fighter)&lt;br /&gt;
*Gwoama (Merman Fighter)&lt;br /&gt;
*Kaba (Merman Fighter)&lt;br /&gt;
*Kwaboo (Merman Fighter)&lt;br /&gt;
*Gwimli (Merman Fighter)&lt;br /&gt;
*Jarla (Merman Fighter)&lt;br /&gt;
*Gwarloa (Merman Fighter)&lt;br /&gt;
*Heldaga (Merman Fighter)&lt;br /&gt;
*Apalala (Merman Hunter)&lt;br /&gt;
*Oceania (Mermaid Initiate)&lt;br /&gt;
*Elcmar (Merman Fighter)&lt;br /&gt;
*Aigaion (Merman Fighter)&lt;br /&gt;
*Tini (Merman Fighter)&lt;br /&gt;
*Kalba (Merman Fighter)&lt;br /&gt;
*Gnaba (Merman Fighter)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Haf-Mal (Lich)&lt;br /&gt;
*Jarmal-Gorg (Lich)&lt;br /&gt;
*Xakae (Revenant)&lt;br /&gt;
*Muff Jaanal (Dark Sorcerer)&lt;br /&gt;
*Galga (Lich)&lt;br /&gt;
*Na-alga (Lich)&lt;br /&gt;
*Selda-Mana (Lich)&lt;br /&gt;
*Lionel (Death Knight)&lt;br /&gt;
*Unan-Ka’tall (Death Knight)&lt;br /&gt;
*Clarustus (Death Knight)&lt;br /&gt;
*Merlunius (Death Knight)&lt;br /&gt;
*Aimucasur (Lich)&lt;br /&gt;
*Secadius (Death Knight)&lt;br /&gt;
*Defeis (Death Knight)&lt;br /&gt;
*Muff Argulak (Ancient Lich)&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Mother Gryphon (Gryphon)&lt;br /&gt;
*''Rampant'' Graak (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Grook (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Gruak (''Sleeping'' Gryphon)&lt;br /&gt;
*Graik (Gryphom)&lt;br /&gt;
*Griak (Gryphon)&lt;br /&gt;
*Water Serpent (Water Serpent)&lt;br /&gt;
*Cuttle Fish (Cuttle Fish)&lt;br /&gt;
*Hywyn (Giant Spider)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*[[CharactersStorys#Relgorn | Relgorn (Dwarvish Lord)]]&lt;br /&gt;
*Mounted Dwarf (Gryphon Rider)&lt;br /&gt;
*Geldar (Dwarvish Lord)&lt;br /&gt;
*Burlin (Dwarvish Fighter)&lt;br /&gt;
*Ulfdain (Dwarvish Ulfserker)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Brugg (Troll Warrior)&lt;br /&gt;
*Haaf-Garga (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Drakes===&lt;br /&gt;
*[[CharactersStorys#Keh Ohn | Keh Ohn (Armageddon Drake)]]&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*Szerkz (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
*Haralamdum (Ancient Wose)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Elmar’s Crossing&lt;br /&gt;
*Elbridge&lt;br /&gt;
*Pillars of Thunedain&lt;br /&gt;
*The Great Doors&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75640</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75640"/>
		<updated>2026-08-30T16:56:29Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Epilogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
'''Grug:''' Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
======Scenario 3: Merciful======&lt;br /&gt;
Complete ''&amp;quot;An Unexpected Appearance&amp;quot;'' without killing Mal-Tar, the dark adept.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I'm sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I'm shocked to hear that they're attacking Wesnoth. And if they're hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you're being pursued by undead I'm afraid I can't allow you entry. You're welcome to travel outside our lands, but I can't risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I'd spare my people the fate of undeath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stooped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
... Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We'll fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries aren't known for their loyalty. If we can show we're gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
====Addogin is an enemy====&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
====Addogin is an ally====&lt;br /&gt;
=====Scenario 4a: Scorched Earth=====&lt;br /&gt;
Defeat both the bandit and elven leaders in ''&amp;quot;Elven Interlude&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I'm stunned and relieved to see that you're still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I wasn't able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I won't do so again. They've survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I can't seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I'm honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I won't be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we'll aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 5: Folk Hero=====&lt;br /&gt;
Complete ''&amp;quot;Northern Outpost&amp;quot;'' without any peasant dying.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Northern path reached====&lt;br /&gt;
'''Unit:''' I've broken through the undead lines. Follow me before we're overwhelmed!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 6b: Ninja=====&lt;br /&gt;
Complete ''&amp;quot;Soradoc&amp;quot;'' without killing any enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We've failed to defeat even a single enemy leader! It galls me to flee, but this is a battle we can't win.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' With all enemy leaders still alive, we're sure to be destroyed when we attempt to cross the river...&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders not defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross; the undead will doubtless send their forces to harry us.&lt;br /&gt;
&lt;br /&gt;
=====Continue=====&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Ghast:''' Gruhhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' You won't escape me again! This time there are no tunnels for you to hide in!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The first of our pursuers have arrived! We must make haste to cross before more dangerous undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Recruit undead units===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Naken-alvak:''' Found you... Bleed you...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' Don't think you can get away so easily!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Scenario 7b: Frenzied====&lt;br /&gt;
Kill 5 enemy leaders in ''&amp;quot;Ogre Crossing&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late... If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 9: Guuuh...=====&lt;br /&gt;
Recruit the wild ogres in ''&amp;quot;Castle in the Ice&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried Yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Part III: Wesnoth at War==&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I just wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end, now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Gweddry dies===&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
===Owaec dies===&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now...&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17a: Pacifist====&lt;br /&gt;
Kill no enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
===The heroes are dead===&lt;br /&gt;
'''Konrad II:''' I had a mind to share this victory with those who made it possible, yet so many of them now lie dead. Lieutenant Gweddry, Lord Owaec, Adviser Dacyn, we thank you for your sacrifice.&lt;br /&gt;
&lt;br /&gt;
===The heroes are alive===&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Mercenary, ''necromancer'', know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and you're hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Yeah, fine. How did I let myself get caught up in all this, anyway? Suppose I can always head north to those farmlands we passed by...&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Don't have Owaec===&lt;br /&gt;
'''Konrad II:''' But alas, what of the Clansmen? Their horses have been scattered, their Lords were broken, and now the last prince has fallen defending the walls of Weldyn. I fear that the Horse Clans will never again return to their former glory.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Don't have Gweddry===&lt;br /&gt;
'''Konrad II:''' And what of Gweddry... he had survived long, sacrificed much, only to meet his end here at the last. I wish he could have lived to see the peace he has wrought.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat more enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Things are starting to get really crowded over here Chief Shae the fourth cell has a hole in the back...&lt;br /&gt;
&lt;br /&gt;
===The cells are full===&lt;br /&gt;
'''Unit:''' That's it boss, the prisoners are packed as tight as they'll go! Hope you got enough gold to finish off the drakes.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
===Attack Varreoryr===&lt;br /&gt;
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.&lt;br /&gt;
&lt;br /&gt;
'''Varreoryr:''' We'll never give in to you! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Attack Gra'ritos===&lt;br /&gt;
'''Gra'ritos:''' You are Prey.&lt;br /&gt;
&lt;br /&gt;
I am Hunter.&lt;br /&gt;
&lt;br /&gt;
I will not fall easily.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Good, I'll enjoy making it slow.&lt;br /&gt;
&lt;br /&gt;
===Attack Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' The reaper's knocking at your door, wyrm! Give up now and maybe I'll kill you quickly.&lt;br /&gt;
&lt;br /&gt;
'''Goag:''' Mortic commanded me to fight.&lt;br /&gt;
&lt;br /&gt;
So the Aspirant ordered, so I will fight,&lt;br /&gt;
&lt;br /&gt;
Until the end.&lt;br /&gt;
&lt;br /&gt;
===Kill Mortic===&lt;br /&gt;
'''Mortic:''' Surrender brings death.&lt;br /&gt;
&lt;br /&gt;
Battle brings death.&lt;br /&gt;
&lt;br /&gt;
All is death...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Some 'leader'.&lt;br /&gt;
&lt;br /&gt;
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' Mortic was strong.&lt;br /&gt;
&lt;br /&gt;
Alone I am weak.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I shall never again obey orc.&lt;br /&gt;
&lt;br /&gt;
Mortic fought and died.&lt;br /&gt;
&lt;br /&gt;
I shall fight as well.&lt;br /&gt;
&lt;br /&gt;
===Kill Varreoryr===&lt;br /&gt;
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' They really thought they could get away? Haw...&lt;br /&gt;
&lt;br /&gt;
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' Yes, yes, just please don't hurt me!&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Kill Gra'ritos===&lt;br /&gt;
'''Chief Dra-Nak:''' What happened to dying slowly? So much for him.&lt;br /&gt;
&lt;br /&gt;
You might as well give it up! Resistance is pointless.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' These orcs enrage me,&lt;br /&gt;
&lt;br /&gt;
But I possess no strength to resist.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I grieve.&lt;br /&gt;
&lt;br /&gt;
May the end come swiftly.&lt;br /&gt;
&lt;br /&gt;
===Kill Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' That'll teach him. Where was that loyalty when he used to obey me?&lt;br /&gt;
&lt;br /&gt;
As for the rest of you - pledge yourselves to me, or die a slow painful death!&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I crave not death.&lt;br /&gt;
&lt;br /&gt;
I will myself to you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I am always loyal,&lt;br /&gt;
&lt;br /&gt;
but never to prey.&lt;br /&gt;
&lt;br /&gt;
I fight until death.&lt;br /&gt;
&lt;br /&gt;
===Scenario 99: Haw, Haw, Haw===&lt;br /&gt;
Complete the secret bonus scenario.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Well done, grunts. No more revolts, no more rebellion, and lots of prisoners...&lt;br /&gt;
&lt;br /&gt;
Now kill them all.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But Chief, the necromancers already paid us! We can't just-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Then I'll kill them all too! I'm done working with others!&lt;br /&gt;
&lt;br /&gt;
I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was a simple tribute.&lt;br /&gt;
&lt;br /&gt;
Mercy no more. I'll build a new empire on the smoking rubble of the old, an empire for orcs and orcs alone, an empire to unite all the scattered tribes under one banner!&lt;br /&gt;
&lt;br /&gt;
And when I'm ready, we'll march across the world and make it ours.&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75639</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75639"/>
		<updated>2026-08-30T16:38:57Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 17a: The Duel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
'''Grug:''' Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
======Scenario 3: Merciful======&lt;br /&gt;
Complete ''&amp;quot;An Unexpected Appearance&amp;quot;'' without killing Mal-Tar, the dark adept.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I'm sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I'm shocked to hear that they're attacking Wesnoth. And if they're hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you're being pursued by undead I'm afraid I can't allow you entry. You're welcome to travel outside our lands, but I can't risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I'd spare my people the fate of undeath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stooped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
... Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We'll fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries aren't known for their loyalty. If we can show we're gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
====Addogin is an enemy====&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
====Addogin is an ally====&lt;br /&gt;
=====Scenario 4a: Scorched Earth=====&lt;br /&gt;
Defeat both the bandit and elven leaders in ''&amp;quot;Elven Interlude&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I'm stunned and relieved to see that you're still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I wasn't able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I won't do so again. They've survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I can't seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I'm honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I won't be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we'll aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 5: Folk Hero=====&lt;br /&gt;
Complete ''&amp;quot;Northern Outpost&amp;quot;'' without any peasant dying.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Northern path reached====&lt;br /&gt;
'''Unit:''' I've broken through the undead lines. Follow me before we're overwhelmed!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 6b: Ninja=====&lt;br /&gt;
Complete ''&amp;quot;Soradoc&amp;quot;'' without killing any enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We've failed to defeat even a single enemy leader! It galls me to flee, but this is a battle we can't win.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' With all enemy leaders still alive, we're sure to be destroyed when we attempt to cross the river...&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders not defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross; the undead will doubtless send their forces to harry us.&lt;br /&gt;
&lt;br /&gt;
=====Continue=====&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Ghast:''' Gruhhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' You won't escape me again! This time there are no tunnels for you to hide in!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The first of our pursuers have arrived! We must make haste to cross before more dangerous undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Recruit undead units===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Naken-alvak:''' Found you... Bleed you...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' Don't think you can get away so easily!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Scenario 7b: Frenzied====&lt;br /&gt;
Kill 5 enemy leaders in ''&amp;quot;Ogre Crossing&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late... If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 9: Guuuh...=====&lt;br /&gt;
Recruit the wild ogres in ''&amp;quot;Castle in the Ice&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried Yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Part III: Wesnoth at War==&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I just wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end, now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Gweddry dies===&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
===Owaec dies===&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now...&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17a: Pacifist====&lt;br /&gt;
Kill no enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat more enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Things are starting to get really crowded over here Chief Shae the fourth cell has a hole in the back...&lt;br /&gt;
&lt;br /&gt;
===The cells are full===&lt;br /&gt;
'''Unit:''' That's it boss, the prisoners are packed as tight as they'll go! Hope you got enough gold to finish off the drakes.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
===Attack Varreoryr===&lt;br /&gt;
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.&lt;br /&gt;
&lt;br /&gt;
'''Varreoryr:''' We'll never give in to you! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Attack Gra'ritos===&lt;br /&gt;
'''Gra'ritos:''' You are Prey.&lt;br /&gt;
&lt;br /&gt;
I am Hunter.&lt;br /&gt;
&lt;br /&gt;
I will not fall easily.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Good, I'll enjoy making it slow.&lt;br /&gt;
&lt;br /&gt;
===Attack Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' The reaper's knocking at your door, wyrm! Give up now and maybe I'll kill you quickly.&lt;br /&gt;
&lt;br /&gt;
'''Goag:''' Mortic commanded me to fight.&lt;br /&gt;
&lt;br /&gt;
So the Aspirant ordered, so I will fight,&lt;br /&gt;
&lt;br /&gt;
Until the end.&lt;br /&gt;
&lt;br /&gt;
===Kill Mortic===&lt;br /&gt;
'''Mortic:''' Surrender brings death.&lt;br /&gt;
&lt;br /&gt;
Battle brings death.&lt;br /&gt;
&lt;br /&gt;
All is death...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Some 'leader'.&lt;br /&gt;
&lt;br /&gt;
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' Mortic was strong.&lt;br /&gt;
&lt;br /&gt;
Alone I am weak.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I shall never again obey orc.&lt;br /&gt;
&lt;br /&gt;
Mortic fought and died.&lt;br /&gt;
&lt;br /&gt;
I shall fight as well.&lt;br /&gt;
&lt;br /&gt;
===Kill Varreoryr===&lt;br /&gt;
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' They really thought they could get away? Haw...&lt;br /&gt;
&lt;br /&gt;
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' Yes, yes, just please don't hurt me!&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Kill Gra'ritos===&lt;br /&gt;
'''Chief Dra-Nak:''' What happened to dying slowly? So much for him.&lt;br /&gt;
&lt;br /&gt;
You might as well give it up! Resistance is pointless.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' These orcs enrage me,&lt;br /&gt;
&lt;br /&gt;
But I possess no strength to resist.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I grieve.&lt;br /&gt;
&lt;br /&gt;
May the end come swiftly.&lt;br /&gt;
&lt;br /&gt;
===Kill Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' That'll teach him. Where was that loyalty when he used to obey me?&lt;br /&gt;
&lt;br /&gt;
As for the rest of you - pledge yourselves to me, or die a slow painful death!&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I crave not death.&lt;br /&gt;
&lt;br /&gt;
I will myself to you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I am always loyal,&lt;br /&gt;
&lt;br /&gt;
but never to prey.&lt;br /&gt;
&lt;br /&gt;
I fight until death.&lt;br /&gt;
&lt;br /&gt;
===Scenario 99: Haw, Haw, Haw===&lt;br /&gt;
Complete the secret bonus scenario.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Well done, grunts. No more revolts, no more rebellion, and lots of prisoners...&lt;br /&gt;
&lt;br /&gt;
Now kill them all.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But Chief, the necromancers already paid us! We can't just-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Then I'll kill them all too! I'm done working with others!&lt;br /&gt;
&lt;br /&gt;
I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was a simple tribute.&lt;br /&gt;
&lt;br /&gt;
Mercy no more. I'll build a new empire on the smoking rubble of the old, an empire for orcs and orcs alone, an empire to unite all the scattered tribes under one banner!&lt;br /&gt;
&lt;br /&gt;
And when I'm ready, we'll march across the world and make it ours.&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75638</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75638"/>
		<updated>2026-08-30T16:33:12Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Grug */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
'''Grug:''' Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
======Scenario 3: Merciful======&lt;br /&gt;
Complete ''&amp;quot;An Unexpected Appearance&amp;quot;'' without killing Mal-Tar, the dark adept.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I'm sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I'm shocked to hear that they're attacking Wesnoth. And if they're hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you're being pursued by undead I'm afraid I can't allow you entry. You're welcome to travel outside our lands, but I can't risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I'd spare my people the fate of undeath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stooped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
... Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We'll fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries aren't known for their loyalty. If we can show we're gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
====Addogin is an enemy====&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
====Addogin is an ally====&lt;br /&gt;
=====Scenario 4a: Scorched Earth=====&lt;br /&gt;
Defeat both the bandit and elven leaders in ''&amp;quot;Elven Interlude&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I'm stunned and relieved to see that you're still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I wasn't able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I won't do so again. They've survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I can't seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I'm honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I won't be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we'll aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 5: Folk Hero=====&lt;br /&gt;
Complete ''&amp;quot;Northern Outpost&amp;quot;'' without any peasant dying.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Northern path reached====&lt;br /&gt;
'''Unit:''' I've broken through the undead lines. Follow me before we're overwhelmed!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 6b: Ninja=====&lt;br /&gt;
Complete ''&amp;quot;Soradoc&amp;quot;'' without killing any enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We've failed to defeat even a single enemy leader! It galls me to flee, but this is a battle we can't win.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' With all enemy leaders still alive, we're sure to be destroyed when we attempt to cross the river...&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders not defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross; the undead will doubtless send their forces to harry us.&lt;br /&gt;
&lt;br /&gt;
=====Continue=====&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Ghast:''' Gruhhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' You won't escape me again! This time there are no tunnels for you to hide in!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The first of our pursuers have arrived! We must make haste to cross before more dangerous undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Recruit undead units===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Naken-alvak:''' Found you... Bleed you...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' Don't think you can get away so easily!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Scenario 7b: Frenzied====&lt;br /&gt;
Kill 5 enemy leaders in ''&amp;quot;Ogre Crossing&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late... If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 9: Guuuh...=====&lt;br /&gt;
Recruit the wild ogres in ''&amp;quot;Castle in the Ice&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried Yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Part III: Wesnoth at War==&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I just wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17a: Pacifist====&lt;br /&gt;
Kill no enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat more enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Things are starting to get really crowded over here Chief Shae the fourth cell has a hole in the back...&lt;br /&gt;
&lt;br /&gt;
===The cells are full===&lt;br /&gt;
'''Unit:''' That's it boss, the prisoners are packed as tight as they'll go! Hope you got enough gold to finish off the drakes.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
===Attack Varreoryr===&lt;br /&gt;
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.&lt;br /&gt;
&lt;br /&gt;
'''Varreoryr:''' We'll never give in to you! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Attack Gra'ritos===&lt;br /&gt;
'''Gra'ritos:''' You are Prey.&lt;br /&gt;
&lt;br /&gt;
I am Hunter.&lt;br /&gt;
&lt;br /&gt;
I will not fall easily.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Good, I'll enjoy making it slow.&lt;br /&gt;
&lt;br /&gt;
===Attack Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' The reaper's knocking at your door, wyrm! Give up now and maybe I'll kill you quickly.&lt;br /&gt;
&lt;br /&gt;
'''Goag:''' Mortic commanded me to fight.&lt;br /&gt;
&lt;br /&gt;
So the Aspirant ordered, so I will fight,&lt;br /&gt;
&lt;br /&gt;
Until the end.&lt;br /&gt;
&lt;br /&gt;
===Kill Mortic===&lt;br /&gt;
'''Mortic:''' Surrender brings death.&lt;br /&gt;
&lt;br /&gt;
Battle brings death.&lt;br /&gt;
&lt;br /&gt;
All is death...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Some 'leader'.&lt;br /&gt;
&lt;br /&gt;
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' Mortic was strong.&lt;br /&gt;
&lt;br /&gt;
Alone I am weak.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I shall never again obey orc.&lt;br /&gt;
&lt;br /&gt;
Mortic fought and died.&lt;br /&gt;
&lt;br /&gt;
I shall fight as well.&lt;br /&gt;
&lt;br /&gt;
===Kill Varreoryr===&lt;br /&gt;
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' They really thought they could get away? Haw...&lt;br /&gt;
&lt;br /&gt;
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' Yes, yes, just please don't hurt me!&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Kill Gra'ritos===&lt;br /&gt;
'''Chief Dra-Nak:''' What happened to dying slowly? So much for him.&lt;br /&gt;
&lt;br /&gt;
You might as well give it up! Resistance is pointless.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' These orcs enrage me,&lt;br /&gt;
&lt;br /&gt;
But I possess no strength to resist.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I grieve.&lt;br /&gt;
&lt;br /&gt;
May the end come swiftly.&lt;br /&gt;
&lt;br /&gt;
===Kill Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' That'll teach him. Where was that loyalty when he used to obey me?&lt;br /&gt;
&lt;br /&gt;
As for the rest of you - pledge yourselves to me, or die a slow painful death!&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I crave not death.&lt;br /&gt;
&lt;br /&gt;
I will myself to you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I am always loyal,&lt;br /&gt;
&lt;br /&gt;
but never to prey.&lt;br /&gt;
&lt;br /&gt;
I fight until death.&lt;br /&gt;
&lt;br /&gt;
===Scenario 99: Haw, Haw, Haw===&lt;br /&gt;
Complete the secret bonus scenario.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Well done, grunts. No more revolts, no more rebellion, and lots of prisoners...&lt;br /&gt;
&lt;br /&gt;
Now kill them all.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But Chief, the necromancers already paid us! We can't just-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Then I'll kill them all too! I'm done working with others!&lt;br /&gt;
&lt;br /&gt;
I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was a simple tribute.&lt;br /&gt;
&lt;br /&gt;
Mercy no more. I'll build a new empire on the smoking rubble of the old, an empire for orcs and orcs alone, an empire to unite all the scattered tribes under one banner!&lt;br /&gt;
&lt;br /&gt;
And when I'm ready, we'll march across the world and make it ours.&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75637</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75637"/>
		<updated>2026-08-30T16:20:03Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 17a: The Duel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
======Scenario 3: Merciful======&lt;br /&gt;
Complete ''&amp;quot;An Unexpected Appearance&amp;quot;'' without killing Mal-Tar, the dark adept.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I'm sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I'm shocked to hear that they're attacking Wesnoth. And if they're hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you're being pursued by undead I'm afraid I can't allow you entry. You're welcome to travel outside our lands, but I can't risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I'd spare my people the fate of undeath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stooped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
... Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We'll fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries aren't known for their loyalty. If we can show we're gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
====Addogin is an enemy====&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
====Addogin is an ally====&lt;br /&gt;
=====Scenario 4a: Scorched Earth=====&lt;br /&gt;
Defeat both the bandit and elven leaders in ''&amp;quot;Elven Interlude&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I'm stunned and relieved to see that you're still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I wasn't able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I won't do so again. They've survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I can't seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I'm honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I won't be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we'll aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 5: Folk Hero=====&lt;br /&gt;
Complete ''&amp;quot;Northern Outpost&amp;quot;'' without any peasant dying.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Northern path reached====&lt;br /&gt;
'''Unit:''' I've broken through the undead lines. Follow me before we're overwhelmed!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 6b: Ninja=====&lt;br /&gt;
Complete ''&amp;quot;Soradoc&amp;quot;'' without killing any enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We've failed to defeat even a single enemy leader! It galls me to flee, but this is a battle we can't win.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' With all enemy leaders still alive, we're sure to be destroyed when we attempt to cross the river...&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders not defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross; the undead will doubtless send their forces to harry us.&lt;br /&gt;
&lt;br /&gt;
=====Continue=====&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Ghast:''' Gruhhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' You won't escape me again! This time there are no tunnels for you to hide in!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The first of our pursuers have arrived! We must make haste to cross before more dangerous undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Recruit undead units===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Naken-alvak:''' Found you... Bleed you...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' Don't think you can get away so easily!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Scenario 7b: Frenzied====&lt;br /&gt;
Kill 5 enemy leaders in ''&amp;quot;Ogre Crossing&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late... If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 9: Guuuh...=====&lt;br /&gt;
Recruit the wild ogres in ''&amp;quot;Castle in the Ice&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried Yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Part III: Wesnoth at War==&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I just wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17a: Pacifist====&lt;br /&gt;
Kill no enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat more enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Things are starting to get really crowded over here Chief Shae the fourth cell has a hole in the back...&lt;br /&gt;
&lt;br /&gt;
===The cells are full===&lt;br /&gt;
'''Unit:''' That's it boss, the prisoners are packed as tight as they'll go! Hope you got enough gold to finish off the drakes.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
===Attack Varreoryr===&lt;br /&gt;
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.&lt;br /&gt;
&lt;br /&gt;
'''Varreoryr:''' We'll never give in to you! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Attack Gra'ritos===&lt;br /&gt;
'''Gra'ritos:''' You are Prey.&lt;br /&gt;
&lt;br /&gt;
I am Hunter.&lt;br /&gt;
&lt;br /&gt;
I will not fall easily.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Good, I'll enjoy making it slow.&lt;br /&gt;
&lt;br /&gt;
===Attack Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' The reaper's knocking at your door, wyrm! Give up now and maybe I'll kill you quickly.&lt;br /&gt;
&lt;br /&gt;
'''Goag:''' Mortic commanded me to fight.&lt;br /&gt;
&lt;br /&gt;
So the Aspirant ordered, so I will fight,&lt;br /&gt;
&lt;br /&gt;
Until the end.&lt;br /&gt;
&lt;br /&gt;
===Kill Mortic===&lt;br /&gt;
'''Mortic:''' Surrender brings death.&lt;br /&gt;
&lt;br /&gt;
Battle brings death.&lt;br /&gt;
&lt;br /&gt;
All is death...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Some 'leader'.&lt;br /&gt;
&lt;br /&gt;
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' Mortic was strong.&lt;br /&gt;
&lt;br /&gt;
Alone I am weak.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I shall never again obey orc.&lt;br /&gt;
&lt;br /&gt;
Mortic fought and died.&lt;br /&gt;
&lt;br /&gt;
I shall fight as well.&lt;br /&gt;
&lt;br /&gt;
===Kill Varreoryr===&lt;br /&gt;
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' They really thought they could get away? Haw...&lt;br /&gt;
&lt;br /&gt;
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' Yes, yes, just please don't hurt me!&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Kill Gra'ritos===&lt;br /&gt;
'''Chief Dra-Nak:''' What happened to dying slowly? So much for him.&lt;br /&gt;
&lt;br /&gt;
You might as well give it up! Resistance is pointless.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' These orcs enrage me,&lt;br /&gt;
&lt;br /&gt;
But I possess no strength to resist.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I grieve.&lt;br /&gt;
&lt;br /&gt;
May the end come swiftly.&lt;br /&gt;
&lt;br /&gt;
===Kill Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' That'll teach him. Where was that loyalty when he used to obey me?&lt;br /&gt;
&lt;br /&gt;
As for the rest of you - pledge yourselves to me, or die a slow painful death!&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I crave not death.&lt;br /&gt;
&lt;br /&gt;
I will myself to you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I am always loyal,&lt;br /&gt;
&lt;br /&gt;
but never to prey.&lt;br /&gt;
&lt;br /&gt;
I fight until death.&lt;br /&gt;
&lt;br /&gt;
===Scenario 99: Haw, Haw, Haw===&lt;br /&gt;
Complete the secret bonus scenario.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Well done, grunts. No more revolts, no more rebellion, and lots of prisoners...&lt;br /&gt;
&lt;br /&gt;
Now kill them all.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But Chief, the necromancers already paid us! We can't just-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Then I'll kill them all too! I'm done working with others!&lt;br /&gt;
&lt;br /&gt;
I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was a simple tribute.&lt;br /&gt;
&lt;br /&gt;
Mercy no more. I'll build a new empire on the smoking rubble of the old, an empire for orcs and orcs alone, an empire to unite all the scattered tribes under one banner!&lt;br /&gt;
&lt;br /&gt;
And when I'm ready, we'll march across the world and make it ours.&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75631</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75631"/>
		<updated>2026-08-25T13:04:47Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Free the first humans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
======Scenario 3: Merciful======&lt;br /&gt;
Complete ''&amp;quot;An Unexpected Appearance&amp;quot;'' without killing Mal-Tar, the dark adept.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I'm sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I'm shocked to hear that they're attacking Wesnoth. And if they're hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you're being pursued by undead I'm afraid I can't allow you entry. You're welcome to travel outside our lands, but I can't risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I'd spare my people the fate of undeath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stooped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
... Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We'll fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries aren't known for their loyalty. If we can show we're gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
====Addogin is an enemy====&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
====Addogin is an ally====&lt;br /&gt;
=====Scenario 4a: Scorched Earth=====&lt;br /&gt;
Defeat both the bandit and elven leaders in ''&amp;quot;Elven Interlude&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I'm stunned and relieved to see that you're still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I wasn't able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I won't do so again. They've survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I can't seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I'm honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I won't be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we'll aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 5: Folk Hero=====&lt;br /&gt;
Complete ''&amp;quot;Northern Outpost&amp;quot;'' without any peasant dying.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Northern path reached====&lt;br /&gt;
'''Unit:''' I've broken through the undead lines. Follow me before we're overwhelmed!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 6b: Ninja=====&lt;br /&gt;
Complete ''&amp;quot;Soradoc&amp;quot;'' without killing any enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We've failed to defeat even a single enemy leader! It galls me to flee, but this is a battle we can't win.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' With all enemy leaders still alive, we're sure to be destroyed when we attempt to cross the river...&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders not defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross; the undead will doubtless send their forces to harry us.&lt;br /&gt;
&lt;br /&gt;
=====Continue=====&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Ghast:''' Gruhhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' You won't escape me again! This time there are no tunnels for you to hide in!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The first of our pursuers have arrived! We must make haste to cross before more dangerous undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Recruit undead units===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Naken-alvak:''' Found you... Bleed you...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' Don't think you can get away so easily!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Scenario 7b: Frenzied====&lt;br /&gt;
Kill 5 enemy leaders in ''&amp;quot;Ogre Crossing&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late... If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 9: Guuuh...=====&lt;br /&gt;
Recruit the wild ogres in ''&amp;quot;Castle in the Ice&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried Yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Part III: Wesnoth at War==&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I just wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat more enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Things are starting to get really crowded over here Chief Shae the fourth cell has a hole in the back...&lt;br /&gt;
&lt;br /&gt;
===The cells are full===&lt;br /&gt;
'''Unit:''' That's it boss, the prisoners are packed as tight as they'll go! Hope you got enough gold to finish off the drakes.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
===Attack Varreoryr===&lt;br /&gt;
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.&lt;br /&gt;
&lt;br /&gt;
'''Varreoryr:''' We'll never give in to you! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Attack Gra'ritos===&lt;br /&gt;
'''Gra'ritos:''' You are Prey.&lt;br /&gt;
&lt;br /&gt;
I am Hunter.&lt;br /&gt;
&lt;br /&gt;
I will not fall easily.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Good, I'll enjoy making it slow.&lt;br /&gt;
&lt;br /&gt;
===Attack Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' The reaper's knocking at your door, wyrm! Give up now and maybe I'll kill you quickly.&lt;br /&gt;
&lt;br /&gt;
'''Goag:''' Mortic commanded me to fight.&lt;br /&gt;
&lt;br /&gt;
So the Aspirant ordered, so I will fight,&lt;br /&gt;
&lt;br /&gt;
Until the end.&lt;br /&gt;
&lt;br /&gt;
===Kill Mortic===&lt;br /&gt;
'''Mortic:''' Surrender brings death.&lt;br /&gt;
&lt;br /&gt;
Battle brings death.&lt;br /&gt;
&lt;br /&gt;
All is death...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Some 'leader'.&lt;br /&gt;
&lt;br /&gt;
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' Mortic was strong.&lt;br /&gt;
&lt;br /&gt;
Alone I am weak.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I shall never again obey orc.&lt;br /&gt;
&lt;br /&gt;
Mortic fought and died.&lt;br /&gt;
&lt;br /&gt;
I shall fight as well.&lt;br /&gt;
&lt;br /&gt;
===Kill Varreoryr===&lt;br /&gt;
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' They really thought they could get away? Haw...&lt;br /&gt;
&lt;br /&gt;
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' Yes, yes, just please don't hurt me!&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Kill Gra'ritos===&lt;br /&gt;
'''Chief Dra-Nak:''' What happened to dying slowly? So much for him.&lt;br /&gt;
&lt;br /&gt;
You might as well give it up! Resistance is pointless.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' These orcs enrage me,&lt;br /&gt;
&lt;br /&gt;
But I possess no strength to resist.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I grieve.&lt;br /&gt;
&lt;br /&gt;
May the end come swiftly.&lt;br /&gt;
&lt;br /&gt;
===Kill Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' That'll teach him. Where was that loyalty when he used to obey me?&lt;br /&gt;
&lt;br /&gt;
As for the rest of you - pledge yourselves to me, or die a slow painful death!&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I crave not death.&lt;br /&gt;
&lt;br /&gt;
I will myself to you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I am always loyal,&lt;br /&gt;
&lt;br /&gt;
but never to prey.&lt;br /&gt;
&lt;br /&gt;
I fight until death.&lt;br /&gt;
&lt;br /&gt;
===Scenario 99: Haw, Haw, Haw===&lt;br /&gt;
Complete the secret bonus scenario.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Well done, grunts. No more revolts, no more rebellion, and lots of prisoners...&lt;br /&gt;
&lt;br /&gt;
Now kill them all.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But Chief, the necromancers already paid us! We can't just-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Then I'll kill them all too! I'm done working with others!&lt;br /&gt;
&lt;br /&gt;
I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was a simple tribute.&lt;br /&gt;
&lt;br /&gt;
Mercy no more. I'll build a new empire on the smoking rubble of the old, an empire for orcs and orcs alone, an empire to unite all the scattered tribes under one banner!&lt;br /&gt;
&lt;br /&gt;
And when I'm ready, we'll march across the world and make it ours.&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75630</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75630"/>
		<updated>2026-08-25T09:29:34Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 13: Spoils of War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
======Scenario 3: Merciful======&lt;br /&gt;
Complete ''&amp;quot;An Unexpected Appearance&amp;quot;'' without killing Mal-Tar, the dark adept.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I'm sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I'm shocked to hear that they're attacking Wesnoth. And if they're hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you're being pursued by undead I'm afraid I can't allow you entry. You're welcome to travel outside our lands, but I can't risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I'd spare my people the fate of undeath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stooped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
... Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We'll fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries aren't known for their loyalty. If we can show we're gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
====Addogin is an enemy====&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
====Addogin is an ally====&lt;br /&gt;
=====Scenario 4a: Scorched Earth=====&lt;br /&gt;
Defeat both the bandit and elven leaders in ''&amp;quot;Elven Interlude&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I'm stunned and relieved to see that you're still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I wasn't able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I won't do so again. They've survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I can't seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I'm honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I won't be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we'll aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 5: Folk Hero=====&lt;br /&gt;
Complete ''&amp;quot;Northern Outpost&amp;quot;'' without any peasant dying.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Northern path reached====&lt;br /&gt;
'''Unit:''' I've broken through the undead lines. Follow me before we're overwhelmed!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 6b: Ninja=====&lt;br /&gt;
Complete ''&amp;quot;Soradoc&amp;quot;'' without killing any enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We've failed to defeat even a single enemy leader! It galls me to flee, but this is a battle we can't win.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' With all enemy leaders still alive, we're sure to be destroyed when we attempt to cross the river...&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders not defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross; the undead will doubtless send their forces to harry us.&lt;br /&gt;
&lt;br /&gt;
=====Continue=====&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Ghast:''' Gruhhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' You won't escape me again! This time there are no tunnels for you to hide in!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The first of our pursuers have arrived! We must make haste to cross before more dangerous undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Recruit undead units===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Naken-alvak:''' Found you... Bleed you...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' Don't think you can get away so easily!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Scenario 7b: Frenzied====&lt;br /&gt;
Kill 5 enemy leaders in ''&amp;quot;Ogre Crossing&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late... If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 9: Guuuh...=====&lt;br /&gt;
Recruit the wild ogres in ''&amp;quot;Castle in the Ice&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried Yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Part III: Wesnoth at War==&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat more enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Things are starting to get really crowded over here Chief Shae the fourth cell has a hole in the back...&lt;br /&gt;
&lt;br /&gt;
===The cells are full===&lt;br /&gt;
'''Unit:''' That's it boss, the prisoners are packed as tight as they'll go! Hope you got enough gold to finish off the drakes.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
===Attack Varreoryr===&lt;br /&gt;
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.&lt;br /&gt;
&lt;br /&gt;
'''Varreoryr:''' We'll never give in to you! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Attack Gra'ritos===&lt;br /&gt;
'''Gra'ritos:''' You are Prey.&lt;br /&gt;
&lt;br /&gt;
I am Hunter.&lt;br /&gt;
&lt;br /&gt;
I will not fall easily.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Good, I'll enjoy making it slow.&lt;br /&gt;
&lt;br /&gt;
===Attack Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' The reaper's knocking at your door, wyrm! Give up now and maybe I'll kill you quickly.&lt;br /&gt;
&lt;br /&gt;
'''Goag:''' Mortic commanded me to fight.&lt;br /&gt;
&lt;br /&gt;
So the Aspirant ordered, so I will fight,&lt;br /&gt;
&lt;br /&gt;
Until the end.&lt;br /&gt;
&lt;br /&gt;
===Kill Mortic===&lt;br /&gt;
'''Mortic:''' Surrender brings death.&lt;br /&gt;
&lt;br /&gt;
Battle brings death.&lt;br /&gt;
&lt;br /&gt;
All is death...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Some 'leader'.&lt;br /&gt;
&lt;br /&gt;
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' Mortic was strong.&lt;br /&gt;
&lt;br /&gt;
Alone I am weak.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I shall never again obey orc.&lt;br /&gt;
&lt;br /&gt;
Mortic fought and died.&lt;br /&gt;
&lt;br /&gt;
I shall fight as well.&lt;br /&gt;
&lt;br /&gt;
===Kill Varreoryr===&lt;br /&gt;
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' They really thought they could get away? Haw...&lt;br /&gt;
&lt;br /&gt;
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' Yes, yes, just please don't hurt me!&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Kill Gra'ritos===&lt;br /&gt;
'''Chief Dra-Nak:''' What happened to dying slowly? So much for him.&lt;br /&gt;
&lt;br /&gt;
You might as well give it up! Resistance is pointless.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' These orcs enrage me,&lt;br /&gt;
&lt;br /&gt;
But I possess no strength to resist.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I grieve.&lt;br /&gt;
&lt;br /&gt;
May the end come swiftly.&lt;br /&gt;
&lt;br /&gt;
===Kill Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' That'll teach him. Where was that loyalty when he used to obey me?&lt;br /&gt;
&lt;br /&gt;
As for the rest of you - pledge yourselves to me, or die a slow painful death!&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I crave not death.&lt;br /&gt;
&lt;br /&gt;
I will myself to you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I am always loyal,&lt;br /&gt;
&lt;br /&gt;
but never to prey.&lt;br /&gt;
&lt;br /&gt;
I fight until death.&lt;br /&gt;
&lt;br /&gt;
===Scenario 99: Haw, Haw, Haw===&lt;br /&gt;
Complete the secret bonus scenario.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Well done, grunts. No more revolts, no more rebellion, and lots of prisoners...&lt;br /&gt;
&lt;br /&gt;
Now kill them all.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But Chief, the necromancers already paid us! We can't just-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Then I'll kill them all too! I'm done working with others!&lt;br /&gt;
&lt;br /&gt;
I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was a simple tribute.&lt;br /&gt;
&lt;br /&gt;
Mercy no more. I'll build a new empire on the smoking rubble of the old, an empire for orcs and orcs alone, an empire to unite all the scattered tribes under one banner!&lt;br /&gt;
&lt;br /&gt;
And when I'm ready, we'll march across the world and make it ours.&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75629</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75629"/>
		<updated>2026-08-21T15:31:30Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 9: Castle in the Ice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
======Scenario 3: Merciful======&lt;br /&gt;
Complete ''&amp;quot;An Unexpected Appearance&amp;quot;'' without killing Mal-Tar, the dark adept.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I'm sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I'm shocked to hear that they're attacking Wesnoth. And if they're hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you're being pursued by undead I'm afraid I can't allow you entry. You're welcome to travel outside our lands, but I can't risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I'd spare my people the fate of undeath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stooped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
... Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We'll fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries aren't known for their loyalty. If we can show we're gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
====Addogin is an enemy====&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
====Addogin is an ally====&lt;br /&gt;
=====Scenario 4a: Scorched Earth=====&lt;br /&gt;
Defeat both the bandit and elven leaders in ''&amp;quot;Elven Interlude&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I'm stunned and relieved to see that you're still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I wasn't able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I won't do so again. They've survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I can't seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I'm honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I won't be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we'll aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 5: Folk Hero=====&lt;br /&gt;
Complete ''&amp;quot;Northern Outpost&amp;quot;'' without any peasant dying.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Northern path reached====&lt;br /&gt;
'''Unit:''' I've broken through the undead lines. Follow me before we're overwhelmed!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 6b: Ninja=====&lt;br /&gt;
Complete ''&amp;quot;Soradoc&amp;quot;'' without killing any enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We've failed to defeat even a single enemy leader! It galls me to flee, but this is a battle we can't win.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' With all enemy leaders still alive, we're sure to be destroyed when we attempt to cross the river...&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders not defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross; the undead will doubtless send their forces to harry us.&lt;br /&gt;
&lt;br /&gt;
=====Continue=====&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Ghast:''' Gruhhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' You won't escape me again! This time there are no tunnels for you to hide in!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The first of our pursuers have arrived! We must make haste to cross before more dangerous undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Recruit undead units===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Naken-alvak:''' Found you... Bleed you...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' Don't think you can get away so easily!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Scenario 7b: Frenzied====&lt;br /&gt;
Kill 5 enemy leaders in ''&amp;quot;Ogre Crossing&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late... If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 9: Guuuh...=====&lt;br /&gt;
Recruit the wild ogres in ''&amp;quot;Castle in the Ice&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried Yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat more enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Things are starting to get really crowded over here Chief Shae the fourth cell has a hole in the back...&lt;br /&gt;
&lt;br /&gt;
===The cells are full===&lt;br /&gt;
'''Unit:''' That's it boss, the prisoners are packed as tight as they'll go! Hope you got enough gold to finish off the drakes.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
===Attack Varreoryr===&lt;br /&gt;
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.&lt;br /&gt;
&lt;br /&gt;
'''Varreoryr:''' We'll never give in to you! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Attack Gra'ritos===&lt;br /&gt;
'''Gra'ritos:''' You are Prey.&lt;br /&gt;
&lt;br /&gt;
I am Hunter.&lt;br /&gt;
&lt;br /&gt;
I will not fall easily.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Good, I'll enjoy making it slow.&lt;br /&gt;
&lt;br /&gt;
===Attack Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' The reaper's knocking at your door, wyrm! Give up now and maybe I'll kill you quickly.&lt;br /&gt;
&lt;br /&gt;
'''Goag:''' Mortic commanded me to fight.&lt;br /&gt;
&lt;br /&gt;
So the Aspirant ordered, so I will fight,&lt;br /&gt;
&lt;br /&gt;
Until the end.&lt;br /&gt;
&lt;br /&gt;
===Kill Mortic===&lt;br /&gt;
'''Mortic:''' Surrender brings death.&lt;br /&gt;
&lt;br /&gt;
Battle brings death.&lt;br /&gt;
&lt;br /&gt;
All is death...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Some 'leader'.&lt;br /&gt;
&lt;br /&gt;
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' Mortic was strong.&lt;br /&gt;
&lt;br /&gt;
Alone I am weak.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I shall never again obey orc.&lt;br /&gt;
&lt;br /&gt;
Mortic fought and died.&lt;br /&gt;
&lt;br /&gt;
I shall fight as well.&lt;br /&gt;
&lt;br /&gt;
===Kill Varreoryr===&lt;br /&gt;
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' They really thought they could get away? Haw...&lt;br /&gt;
&lt;br /&gt;
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' Yes, yes, just please don't hurt me!&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Kill Gra'ritos===&lt;br /&gt;
'''Chief Dra-Nak:''' What happened to dying slowly? So much for him.&lt;br /&gt;
&lt;br /&gt;
You might as well give it up! Resistance is pointless.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' These orcs enrage me,&lt;br /&gt;
&lt;br /&gt;
But I possess no strength to resist.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I grieve.&lt;br /&gt;
&lt;br /&gt;
May the end come swiftly.&lt;br /&gt;
&lt;br /&gt;
===Kill Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' That'll teach him. Where was that loyalty when he used to obey me?&lt;br /&gt;
&lt;br /&gt;
As for the rest of you - pledge yourselves to me, or die a slow painful death!&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I crave not death.&lt;br /&gt;
&lt;br /&gt;
I will myself to you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I am always loyal,&lt;br /&gt;
&lt;br /&gt;
but never to prey.&lt;br /&gt;
&lt;br /&gt;
I fight until death.&lt;br /&gt;
&lt;br /&gt;
===Scenario 99: Haw, Haw, Haw===&lt;br /&gt;
Complete the secret bonus scenario.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Well done, grunts. No more revolts, no more rebellion, and lots of prisoners...&lt;br /&gt;
&lt;br /&gt;
Now kill them all.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But Chief, the necromancers already paid us! We can't just-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Then I'll kill them all too! I'm done working with others!&lt;br /&gt;
&lt;br /&gt;
I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was a simple tribute.&lt;br /&gt;
&lt;br /&gt;
Mercy no more. I'll build a new empire on the smoking rubble of the old, an empire for orcs and orcs alone, an empire to unite all the scattered tribes under one banner!&lt;br /&gt;
&lt;br /&gt;
And when I'm ready, we'll march across the world and make it ours.&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75628</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75628"/>
		<updated>2026-08-21T13:03:44Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 8: Xenophobia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
======Scenario 3: Merciful======&lt;br /&gt;
Complete ''&amp;quot;An Unexpected Appearance&amp;quot;'' without killing Mal-Tar, the dark adept.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I'm sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I'm shocked to hear that they're attacking Wesnoth. And if they're hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you're being pursued by undead I'm afraid I can't allow you entry. You're welcome to travel outside our lands, but I can't risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I'd spare my people the fate of undeath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stooped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
... Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We'll fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries aren't known for their loyalty. If we can show we're gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
====Addogin is an enemy====&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
====Addogin is an ally====&lt;br /&gt;
=====Scenario 4a: Scorched Earth=====&lt;br /&gt;
Defeat both the bandit and elven leaders in ''&amp;quot;Elven Interlude&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I'm stunned and relieved to see that you're still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I wasn't able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I won't do so again. They've survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I can't seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I'm honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I won't be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we'll aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 5: Folk Hero=====&lt;br /&gt;
Complete ''&amp;quot;Northern Outpost&amp;quot;'' without any peasant dying.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Northern path reached====&lt;br /&gt;
'''Unit:''' I've broken through the undead lines. Follow me before we're overwhelmed!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 6b: Ninja=====&lt;br /&gt;
Complete ''&amp;quot;Soradoc&amp;quot;'' without killing any enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We've failed to defeat even a single enemy leader! It galls me to flee, but this is a battle we can't win.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' With all enemy leaders still alive, we're sure to be destroyed when we attempt to cross the river...&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders not defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross; the undead will doubtless send their forces to harry us.&lt;br /&gt;
&lt;br /&gt;
=====Continue=====&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Ghast:''' Gruhhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' You won't escape me again! This time there are no tunnels for you to hide in!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The first of our pursuers have arrived! We must make haste to cross before more dangerous undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Recruit undead units===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Naken-alvak:''' Found you... Bleed you...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' Don't think you can get away so easily!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Scenario 7b: Frenzied====&lt;br /&gt;
Kill 5 enemy leaders in ''&amp;quot;Ogre Crossing&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late... If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat more enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Things are starting to get really crowded over here Chief Shae the fourth cell has a hole in the back...&lt;br /&gt;
&lt;br /&gt;
===The cells are full===&lt;br /&gt;
'''Unit:''' That's it boss, the prisoners are packed as tight as they'll go! Hope you got enough gold to finish off the drakes.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
===Attack Varreoryr===&lt;br /&gt;
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.&lt;br /&gt;
&lt;br /&gt;
'''Varreoryr:''' We'll never give in to you! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Attack Gra'ritos===&lt;br /&gt;
'''Gra'ritos:''' You are Prey.&lt;br /&gt;
&lt;br /&gt;
I am Hunter.&lt;br /&gt;
&lt;br /&gt;
I will not fall easily.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Good, I'll enjoy making it slow.&lt;br /&gt;
&lt;br /&gt;
===Attack Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' The reaper's knocking at your door, wyrm! Give up now and maybe I'll kill you quickly.&lt;br /&gt;
&lt;br /&gt;
'''Goag:''' Mortic commanded me to fight.&lt;br /&gt;
&lt;br /&gt;
So the Aspirant ordered, so I will fight,&lt;br /&gt;
&lt;br /&gt;
Until the end.&lt;br /&gt;
&lt;br /&gt;
===Kill Mortic===&lt;br /&gt;
'''Mortic:''' Surrender brings death.&lt;br /&gt;
&lt;br /&gt;
Battle brings death.&lt;br /&gt;
&lt;br /&gt;
All is death...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Some 'leader'.&lt;br /&gt;
&lt;br /&gt;
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' Mortic was strong.&lt;br /&gt;
&lt;br /&gt;
Alone I am weak.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I shall never again obey orc.&lt;br /&gt;
&lt;br /&gt;
Mortic fought and died.&lt;br /&gt;
&lt;br /&gt;
I shall fight as well.&lt;br /&gt;
&lt;br /&gt;
===Kill Varreoryr===&lt;br /&gt;
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' They really thought they could get away? Haw...&lt;br /&gt;
&lt;br /&gt;
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' Yes, yes, just please don't hurt me!&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Kill Gra'ritos===&lt;br /&gt;
'''Chief Dra-Nak:''' What happened to dying slowly? So much for him.&lt;br /&gt;
&lt;br /&gt;
You might as well give it up! Resistance is pointless.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' These orcs enrage me,&lt;br /&gt;
&lt;br /&gt;
But I possess no strength to resist.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I grieve.&lt;br /&gt;
&lt;br /&gt;
May the end come swiftly.&lt;br /&gt;
&lt;br /&gt;
===Kill Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' That'll teach him. Where was that loyalty when he used to obey me?&lt;br /&gt;
&lt;br /&gt;
As for the rest of you - pledge yourselves to me, or die a slow painful death!&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I crave not death.&lt;br /&gt;
&lt;br /&gt;
I will myself to you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I am always loyal,&lt;br /&gt;
&lt;br /&gt;
but never to prey.&lt;br /&gt;
&lt;br /&gt;
I fight until death.&lt;br /&gt;
&lt;br /&gt;
===Scenario 99: Haw, Haw, Haw===&lt;br /&gt;
Complete the secret bonus scenario.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Well done, grunts. No more revolts, no more rebellion, and lots of prisoners...&lt;br /&gt;
&lt;br /&gt;
Now kill them all.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But Chief, the necromancers already paid us! We can't just-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Then I'll kill them all too! I'm done working with others!&lt;br /&gt;
&lt;br /&gt;
I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was a simple tribute.&lt;br /&gt;
&lt;br /&gt;
Mercy no more. I'll build a new empire on the smoking rubble of the old, an empire for orcs and orcs alone, an empire to unite all the scattered tribes under one banner!&lt;br /&gt;
&lt;br /&gt;
And when I'm ready, we'll march across the world and make it ours.&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75626</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75626"/>
		<updated>2026-08-20T18:31:19Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 7b: Ogre Crossing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
======Scenario 3: Merciful======&lt;br /&gt;
Complete ''&amp;quot;An Unexpected Appearance&amp;quot;'' without killing Mal-Tar, the dark adept.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I'm sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I'm shocked to hear that they're attacking Wesnoth. And if they're hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you're being pursued by undead I'm afraid I can't allow you entry. You're welcome to travel outside our lands, but I can't risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I'd spare my people the fate of undeath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stooped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
... Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We'll fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries aren't known for their loyalty. If we can show we're gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
====Addogin is an enemy====&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
====Addogin is an ally====&lt;br /&gt;
=====Scenario 4a: Scorched Earth=====&lt;br /&gt;
Defeat both the bandit and elven leaders in ''&amp;quot;Elven Interlude&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I'm stunned and relieved to see that you're still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I wasn't able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I won't do so again. They've survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I can't seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I'm honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I won't be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we'll aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 5: Folk Hero=====&lt;br /&gt;
Complete ''&amp;quot;Northern Outpost&amp;quot;'' without any peasant dying.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Northern path reached====&lt;br /&gt;
'''Unit:''' I've broken through the undead lines. Follow me before we're overwhelmed!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 6b: Ninja=====&lt;br /&gt;
Complete ''&amp;quot;Soradoc&amp;quot;'' without killing any enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We've failed to defeat even a single enemy leader! It galls me to flee, but this is a battle we can't win.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' With all enemy leaders still alive, we're sure to be destroyed when we attempt to cross the river...&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders not defeated====&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross; the undead will doubtless send their forces to harry us.&lt;br /&gt;
&lt;br /&gt;
=====Continue=====&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Ghast:''' Gruhhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' You won't escape me again! This time there are no tunnels for you to hide in!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The first of our pursuers have arrived! We must make haste to cross before more dangerous undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Recruit undead units===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Naken-alvak:''' Found you... Bleed you...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' Don't think you can get away so easily!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Scenario 7b: Frenzied====&lt;br /&gt;
Kill 5 enemy leaders in ''&amp;quot;Ogre Crossing&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat more enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Things are starting to get really crowded over here Chief Shae the fourth cell has a hole in the back...&lt;br /&gt;
&lt;br /&gt;
===The cells are full===&lt;br /&gt;
'''Unit:''' That's it boss, the prisoners are packed as tight as they'll go! Hope you got enough gold to finish off the drakes.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
===Attack Varreoryr===&lt;br /&gt;
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.&lt;br /&gt;
&lt;br /&gt;
'''Varreoryr:''' We'll never give in to you! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Attack Gra'ritos===&lt;br /&gt;
'''Gra'ritos:''' You are Prey.&lt;br /&gt;
&lt;br /&gt;
I am Hunter.&lt;br /&gt;
&lt;br /&gt;
I will not fall easily.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Good, I'll enjoy making it slow.&lt;br /&gt;
&lt;br /&gt;
===Attack Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' The reaper's knocking at your door, wyrm! Give up now and maybe I'll kill you quickly.&lt;br /&gt;
&lt;br /&gt;
'''Goag:''' Mortic commanded me to fight.&lt;br /&gt;
&lt;br /&gt;
So the Aspirant ordered, so I will fight,&lt;br /&gt;
&lt;br /&gt;
Until the end.&lt;br /&gt;
&lt;br /&gt;
===Kill Mortic===&lt;br /&gt;
'''Mortic:''' Surrender brings death.&lt;br /&gt;
&lt;br /&gt;
Battle brings death.&lt;br /&gt;
&lt;br /&gt;
All is death...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Some 'leader'.&lt;br /&gt;
&lt;br /&gt;
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' Mortic was strong.&lt;br /&gt;
&lt;br /&gt;
Alone I am weak.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I shall never again obey orc.&lt;br /&gt;
&lt;br /&gt;
Mortic fought and died.&lt;br /&gt;
&lt;br /&gt;
I shall fight as well.&lt;br /&gt;
&lt;br /&gt;
===Kill Varreoryr===&lt;br /&gt;
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' They really thought they could get away? Haw...&lt;br /&gt;
&lt;br /&gt;
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' Yes, yes, just please don't hurt me!&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Kill Gra'ritos===&lt;br /&gt;
'''Chief Dra-Nak:''' What happened to dying slowly? So much for him.&lt;br /&gt;
&lt;br /&gt;
You might as well give it up! Resistance is pointless.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' These orcs enrage me,&lt;br /&gt;
&lt;br /&gt;
But I possess no strength to resist.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I grieve.&lt;br /&gt;
&lt;br /&gt;
May the end come swiftly.&lt;br /&gt;
&lt;br /&gt;
===Kill Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' That'll teach him. Where was that loyalty when he used to obey me?&lt;br /&gt;
&lt;br /&gt;
As for the rest of you - pledge yourselves to me, or die a slow painful death!&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I crave not death.&lt;br /&gt;
&lt;br /&gt;
I will myself to you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I am always loyal,&lt;br /&gt;
&lt;br /&gt;
but never to prey.&lt;br /&gt;
&lt;br /&gt;
I fight until death.&lt;br /&gt;
&lt;br /&gt;
===Scenario 99: Haw, Haw, Haw===&lt;br /&gt;
Complete the secret bonus scenario.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Well done, grunts. No more revolts, no more rebellion, and lots of prisoners...&lt;br /&gt;
&lt;br /&gt;
Now kill them all.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But Chief, the necromancers already paid us! We can't just-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Then I'll kill them all too! I'm done working with others!&lt;br /&gt;
&lt;br /&gt;
I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was a simple tribute.&lt;br /&gt;
&lt;br /&gt;
Mercy no more. I'll build a new empire on the smoking rubble of the old, an empire for orcs and orcs alone, an empire to unite all the scattered tribes under one banner!&lt;br /&gt;
&lt;br /&gt;
And when I'm ready, we'll march across the world and make it ours.&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75625</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75625"/>
		<updated>2026-08-20T16:37:10Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 6b: Soradoc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
======Scenario 3: Merciful======&lt;br /&gt;
Complete ''&amp;quot;An Unexpected Appearance&amp;quot;'' without killing Mal-Tar, the dark adept.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I'm sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I'm shocked to hear that they're attacking Wesnoth. And if they're hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you're being pursued by undead I'm afraid I can't allow you entry. You're welcome to travel outside our lands, but I can't risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I'd spare my people the fate of undeath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stooped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
... Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We'll fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries aren't known for their loyalty. If we can show we're gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
====Addogin is an enemy====&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
====Addogin is an ally====&lt;br /&gt;
=====Scenario 4a: Scorched Earth=====&lt;br /&gt;
Defeat both the bandit and elven leaders in ''&amp;quot;Elven Interlude&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I'm stunned and relieved to see that you're still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I wasn't able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I won't do so again. They've survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I can't seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I'm honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I won't be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we'll aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 5: Folk Hero=====&lt;br /&gt;
Complete ''&amp;quot;Northern Outpost&amp;quot;'' without any peasant dying.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Northern path reached====&lt;br /&gt;
'''Unit:''' I've broken through the undead lines. Follow me before we're overwhelmed!&lt;br /&gt;
&lt;br /&gt;
=====Scenario 6b: Ninja=====&lt;br /&gt;
Complete ''&amp;quot;Soradoc&amp;quot;'' without killing any enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We've failed to defeat even a single enemy leader! It galls me to flee, but this is a battle we can't win.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' With all enemy leaders still alive, we're sure to be destroyed when we attempt to cross the river...&lt;br /&gt;
&lt;br /&gt;
====Enemy leaders defeated====&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat more enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Things are starting to get really crowded over here Chief Shae the fourth cell has a hole in the back...&lt;br /&gt;
&lt;br /&gt;
===The cells are full===&lt;br /&gt;
'''Unit:''' That's it boss, the prisoners are packed as tight as they'll go! Hope you got enough gold to finish off the drakes.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
===Attack Varreoryr===&lt;br /&gt;
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.&lt;br /&gt;
&lt;br /&gt;
'''Varreoryr:''' We'll never give in to you! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Attack Gra'ritos===&lt;br /&gt;
'''Gra'ritos:''' You are Prey.&lt;br /&gt;
&lt;br /&gt;
I am Hunter.&lt;br /&gt;
&lt;br /&gt;
I will not fall easily.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Good, I'll enjoy making it slow.&lt;br /&gt;
&lt;br /&gt;
===Attack Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' The reaper's knocking at your door, wyrm! Give up now and maybe I'll kill you quickly.&lt;br /&gt;
&lt;br /&gt;
'''Goag:''' Mortic commanded me to fight.&lt;br /&gt;
&lt;br /&gt;
So the Aspirant ordered, so I will fight,&lt;br /&gt;
&lt;br /&gt;
Until the end.&lt;br /&gt;
&lt;br /&gt;
===Kill Mortic===&lt;br /&gt;
'''Mortic:''' Surrender brings death.&lt;br /&gt;
&lt;br /&gt;
Battle brings death.&lt;br /&gt;
&lt;br /&gt;
All is death...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Some 'leader'.&lt;br /&gt;
&lt;br /&gt;
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' Mortic was strong.&lt;br /&gt;
&lt;br /&gt;
Alone I am weak.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I shall never again obey orc.&lt;br /&gt;
&lt;br /&gt;
Mortic fought and died.&lt;br /&gt;
&lt;br /&gt;
I shall fight as well.&lt;br /&gt;
&lt;br /&gt;
===Kill Varreoryr===&lt;br /&gt;
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' They really thought they could get away? Haw...&lt;br /&gt;
&lt;br /&gt;
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' Yes, yes, just please don't hurt me!&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Kill Gra'ritos===&lt;br /&gt;
'''Chief Dra-Nak:''' What happened to dying slowly? So much for him.&lt;br /&gt;
&lt;br /&gt;
You might as well give it up! Resistance is pointless.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' These orcs enrage me,&lt;br /&gt;
&lt;br /&gt;
But I possess no strength to resist.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I grieve.&lt;br /&gt;
&lt;br /&gt;
May the end come swiftly.&lt;br /&gt;
&lt;br /&gt;
===Kill Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' That'll teach him. Where was that loyalty when he used to obey me?&lt;br /&gt;
&lt;br /&gt;
As for the rest of you - pledge yourselves to me, or die a slow painful death!&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I crave not death.&lt;br /&gt;
&lt;br /&gt;
I will myself to you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I am always loyal,&lt;br /&gt;
&lt;br /&gt;
but never to prey.&lt;br /&gt;
&lt;br /&gt;
I fight until death.&lt;br /&gt;
&lt;br /&gt;
===Scenario 99: Haw, Haw, Haw===&lt;br /&gt;
Complete the secret bonus scenario.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Well done, grunts. No more revolts, no more rebellion, and lots of prisoners...&lt;br /&gt;
&lt;br /&gt;
Now kill them all.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But Chief, the necromancers already paid us! We can't just-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Then I'll kill them all too! I'm done working with others!&lt;br /&gt;
&lt;br /&gt;
I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was a simple tribute.&lt;br /&gt;
&lt;br /&gt;
Mercy no more. I'll build a new empire on the smoking rubble of the old, an empire for orcs and orcs alone, an empire to unite all the scattered tribes under one banner!&lt;br /&gt;
&lt;br /&gt;
And when I'm ready, we'll march across the world and make it ours.&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75624</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75624"/>
		<updated>2026-08-20T14:52:55Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 5b: Northern Outpost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
======Scenario 3: Merciful======&lt;br /&gt;
Complete ''&amp;quot;An Unexpected Appearance&amp;quot;'' without killing Mal-Tar, the dark adept.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I'm sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I'm shocked to hear that they're attacking Wesnoth. And if they're hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you're being pursued by undead I'm afraid I can't allow you entry. You're welcome to travel outside our lands, but I can't risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I'd spare my people the fate of undeath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stooped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
... Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We'll fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries aren't known for their loyalty. If we can show we're gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
====Addogin is an enemy====&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
====Addogin is an ally====&lt;br /&gt;
=====Scenario 4a: Scorched Earth=====&lt;br /&gt;
Defeat both the bandit and elven leaders in ''&amp;quot;Elven Interlude&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I'm stunned and relieved to see that you're still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I wasn't able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I won't do so again. They've survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I can't seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I'm honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I won't be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we'll aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 5: Folk Hero=====&lt;br /&gt;
Complete ''&amp;quot;Northern Outpost&amp;quot;'' without any peasant dying.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat more enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Things are starting to get really crowded over here Chief Shae the fourth cell has a hole in the back...&lt;br /&gt;
&lt;br /&gt;
===The cells are full===&lt;br /&gt;
'''Unit:''' That's it boss, the prisoners are packed as tight as they'll go! Hope you got enough gold to finish off the drakes.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
===Attack Varreoryr===&lt;br /&gt;
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.&lt;br /&gt;
&lt;br /&gt;
'''Varreoryr:''' We'll never give in to you! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Attack Gra'ritos===&lt;br /&gt;
'''Gra'ritos:''' You are Prey.&lt;br /&gt;
&lt;br /&gt;
I am Hunter.&lt;br /&gt;
&lt;br /&gt;
I will not fall easily.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Good, I'll enjoy making it slow.&lt;br /&gt;
&lt;br /&gt;
===Attack Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' The reaper's knocking at your door, wyrm! Give up now and maybe I'll kill you quickly.&lt;br /&gt;
&lt;br /&gt;
'''Goag:''' Mortic commanded me to fight.&lt;br /&gt;
&lt;br /&gt;
So the Aspirant ordered, so I will fight,&lt;br /&gt;
&lt;br /&gt;
Until the end.&lt;br /&gt;
&lt;br /&gt;
===Kill Mortic===&lt;br /&gt;
'''Mortic:''' Surrender brings death.&lt;br /&gt;
&lt;br /&gt;
Battle brings death.&lt;br /&gt;
&lt;br /&gt;
All is death...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Some 'leader'.&lt;br /&gt;
&lt;br /&gt;
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' Mortic was strong.&lt;br /&gt;
&lt;br /&gt;
Alone I am weak.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I shall never again obey orc.&lt;br /&gt;
&lt;br /&gt;
Mortic fought and died.&lt;br /&gt;
&lt;br /&gt;
I shall fight as well.&lt;br /&gt;
&lt;br /&gt;
===Kill Varreoryr===&lt;br /&gt;
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' They really thought they could get away? Haw...&lt;br /&gt;
&lt;br /&gt;
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' Yes, yes, just please don't hurt me!&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Kill Gra'ritos===&lt;br /&gt;
'''Chief Dra-Nak:''' What happened to dying slowly? So much for him.&lt;br /&gt;
&lt;br /&gt;
You might as well give it up! Resistance is pointless.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' These orcs enrage me,&lt;br /&gt;
&lt;br /&gt;
But I possess no strength to resist.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I grieve.&lt;br /&gt;
&lt;br /&gt;
May the end come swiftly.&lt;br /&gt;
&lt;br /&gt;
===Kill Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' That'll teach him. Where was that loyalty when he used to obey me?&lt;br /&gt;
&lt;br /&gt;
As for the rest of you - pledge yourselves to me, or die a slow painful death!&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I crave not death.&lt;br /&gt;
&lt;br /&gt;
I will myself to you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I am always loyal,&lt;br /&gt;
&lt;br /&gt;
but never to prey.&lt;br /&gt;
&lt;br /&gt;
I fight until death.&lt;br /&gt;
&lt;br /&gt;
===Scenario 99: Haw, Haw, Haw===&lt;br /&gt;
Complete the secret bonus scenario.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Well done, grunts. No more revolts, no more rebellion, and lots of prisoners...&lt;br /&gt;
&lt;br /&gt;
Now kill them all.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But Chief, the necromancers already paid us! We can't just-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Then I'll kill them all too! I'm done working with others!&lt;br /&gt;
&lt;br /&gt;
I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was a simple tribute.&lt;br /&gt;
&lt;br /&gt;
Mercy no more. I'll build a new empire on the smoking rubble of the old, an empire for orcs and orcs alone, an empire to unite all the scattered tribes under one banner!&lt;br /&gt;
&lt;br /&gt;
And when I'm ready, we'll march across the world and make it ours.&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75623</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75623"/>
		<updated>2026-08-20T13:52:30Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 4a: An Elven Interlude */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
======Scenario 3: Merciful======&lt;br /&gt;
Complete ''&amp;quot;An Unexpected Appearance&amp;quot;'' without killing Mal-Tar, the dark adept.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I'm sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I'm shocked to hear that they're attacking Wesnoth. And if they're hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you're being pursued by undead I'm afraid I can't allow you entry. You're welcome to travel outside our lands, but I can't risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I'd spare my people the fate of undeath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stooped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
... Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We'll fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries aren't known for their loyalty. If we can show we're gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
====Addogin is an enemy====&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
====Addogin is an ally====&lt;br /&gt;
=====Scenario 4a: Scorched Earth=====&lt;br /&gt;
Defeat both the bandit and elven leaders in ''&amp;quot;Elven Interlude&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat more enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Things are starting to get really crowded over here Chief Shae the fourth cell has a hole in the back...&lt;br /&gt;
&lt;br /&gt;
===The cells are full===&lt;br /&gt;
'''Unit:''' That's it boss, the prisoners are packed as tight as they'll go! Hope you got enough gold to finish off the drakes.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
===Attack Varreoryr===&lt;br /&gt;
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.&lt;br /&gt;
&lt;br /&gt;
'''Varreoryr:''' We'll never give in to you! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Attack Gra'ritos===&lt;br /&gt;
'''Gra'ritos:''' You are Prey.&lt;br /&gt;
&lt;br /&gt;
I am Hunter.&lt;br /&gt;
&lt;br /&gt;
I will not fall easily.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Good, I'll enjoy making it slow.&lt;br /&gt;
&lt;br /&gt;
===Attack Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' The reaper's knocking at your door, wyrm! Give up now and maybe I'll kill you quickly.&lt;br /&gt;
&lt;br /&gt;
'''Goag:''' Mortic commanded me to fight.&lt;br /&gt;
&lt;br /&gt;
So the Aspirant ordered, so I will fight,&lt;br /&gt;
&lt;br /&gt;
Until the end.&lt;br /&gt;
&lt;br /&gt;
===Kill Mortic===&lt;br /&gt;
'''Mortic:''' Surrender brings death.&lt;br /&gt;
&lt;br /&gt;
Battle brings death.&lt;br /&gt;
&lt;br /&gt;
All is death...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Some 'leader'.&lt;br /&gt;
&lt;br /&gt;
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' Mortic was strong.&lt;br /&gt;
&lt;br /&gt;
Alone I am weak.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I shall never again obey orc.&lt;br /&gt;
&lt;br /&gt;
Mortic fought and died.&lt;br /&gt;
&lt;br /&gt;
I shall fight as well.&lt;br /&gt;
&lt;br /&gt;
===Kill Varreoryr===&lt;br /&gt;
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' They really thought they could get away? Haw...&lt;br /&gt;
&lt;br /&gt;
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' Yes, yes, just please don't hurt me!&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Kill Gra'ritos===&lt;br /&gt;
'''Chief Dra-Nak:''' What happened to dying slowly? So much for him.&lt;br /&gt;
&lt;br /&gt;
You might as well give it up! Resistance is pointless.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' These orcs enrage me,&lt;br /&gt;
&lt;br /&gt;
But I possess no strength to resist.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I grieve.&lt;br /&gt;
&lt;br /&gt;
May the end come swiftly.&lt;br /&gt;
&lt;br /&gt;
===Kill Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' That'll teach him. Where was that loyalty when he used to obey me?&lt;br /&gt;
&lt;br /&gt;
As for the rest of you - pledge yourselves to me, or die a slow painful death!&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I crave not death.&lt;br /&gt;
&lt;br /&gt;
I will myself to you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I am always loyal,&lt;br /&gt;
&lt;br /&gt;
but never to prey.&lt;br /&gt;
&lt;br /&gt;
I fight until death.&lt;br /&gt;
&lt;br /&gt;
===Scenario 99: Haw, Haw, Haw===&lt;br /&gt;
Complete the secret bonus scenario.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Well done, grunts. No more revolts, no more rebellion, and lots of prisoners...&lt;br /&gt;
&lt;br /&gt;
Now kill them all.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But Chief, the necromancers already paid us! We can't just-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Then I'll kill them all too! I'm done working with others!&lt;br /&gt;
&lt;br /&gt;
I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was a simple tribute.&lt;br /&gt;
&lt;br /&gt;
Mercy no more. I'll build a new empire on the smoking rubble of the old, an empire for orcs and orcs alone, an empire to unite all the scattered tribes under one banner!&lt;br /&gt;
&lt;br /&gt;
And when I'm ready, we'll march across the world and make it ours.&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75622</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75622"/>
		<updated>2026-08-20T12:52:18Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 3: An Unexpected Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
======Scenario 3: Merciful======&lt;br /&gt;
Complete ''&amp;quot;An Unexpected Appearance&amp;quot;'' without killing Mal-Tar, the dark adept.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat more enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Things are starting to get really crowded over here Chief Shae the fourth cell has a hole in the back...&lt;br /&gt;
&lt;br /&gt;
===The cells are full===&lt;br /&gt;
'''Unit:''' That's it boss, the prisoners are packed as tight as they'll go! Hope you got enough gold to finish off the drakes.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
===Attack Varreoryr===&lt;br /&gt;
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.&lt;br /&gt;
&lt;br /&gt;
'''Varreoryr:''' We'll never give in to you! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Attack Gra'ritos===&lt;br /&gt;
'''Gra'ritos:''' You are Prey.&lt;br /&gt;
&lt;br /&gt;
I am Hunter.&lt;br /&gt;
&lt;br /&gt;
I will not fall easily.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Good, I'll enjoy making it slow.&lt;br /&gt;
&lt;br /&gt;
===Attack Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' The reaper's knocking at your door, wyrm! Give up now and maybe I'll kill you quickly.&lt;br /&gt;
&lt;br /&gt;
'''Goag:''' Mortic commanded me to fight.&lt;br /&gt;
&lt;br /&gt;
So the Aspirant ordered, so I will fight,&lt;br /&gt;
&lt;br /&gt;
Until the end.&lt;br /&gt;
&lt;br /&gt;
===Kill Mortic===&lt;br /&gt;
'''Mortic:''' Surrender brings death.&lt;br /&gt;
&lt;br /&gt;
Battle brings death.&lt;br /&gt;
&lt;br /&gt;
All is death...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Some 'leader'.&lt;br /&gt;
&lt;br /&gt;
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' Mortic was strong.&lt;br /&gt;
&lt;br /&gt;
Alone I am weak.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I shall never again obey orc.&lt;br /&gt;
&lt;br /&gt;
Mortic fought and died.&lt;br /&gt;
&lt;br /&gt;
I shall fight as well.&lt;br /&gt;
&lt;br /&gt;
===Kill Varreoryr===&lt;br /&gt;
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' They really thought they could get away? Haw...&lt;br /&gt;
&lt;br /&gt;
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' Yes, yes, just please don't hurt me!&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Kill Gra'ritos===&lt;br /&gt;
'''Chief Dra-Nak:''' What happened to dying slowly? So much for him.&lt;br /&gt;
&lt;br /&gt;
You might as well give it up! Resistance is pointless.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' These orcs enrage me,&lt;br /&gt;
&lt;br /&gt;
But I possess no strength to resist.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I grieve.&lt;br /&gt;
&lt;br /&gt;
May the end come swiftly.&lt;br /&gt;
&lt;br /&gt;
===Kill Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' That'll teach him. Where was that loyalty when he used to obey me?&lt;br /&gt;
&lt;br /&gt;
As for the rest of you - pledge yourselves to me, or die a slow painful death!&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I crave not death.&lt;br /&gt;
&lt;br /&gt;
I will myself to you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I am always loyal,&lt;br /&gt;
&lt;br /&gt;
but never to prey.&lt;br /&gt;
&lt;br /&gt;
I fight until death.&lt;br /&gt;
&lt;br /&gt;
===Scenario 99: Haw, Haw, Haw===&lt;br /&gt;
Complete the secret bonus scenario.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Well done, grunts. No more revolts, no more rebellion, and lots of prisoners...&lt;br /&gt;
&lt;br /&gt;
Now kill them all.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But Chief, the necromancers already paid us! We can't just-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Then I'll kill them all too! I'm done working with others!&lt;br /&gt;
&lt;br /&gt;
I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was a simple tribute.&lt;br /&gt;
&lt;br /&gt;
Mercy no more. I'll build a new empire on the smoking rubble of the old, an empire for orcs and orcs alone, an empire to unite all the scattered tribes under one banner!&lt;br /&gt;
&lt;br /&gt;
And when I'm ready, we'll march across the world and make it ours.&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:UTBS&amp;diff=75621</id>
		<title>CampaignDialogue:UTBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:UTBS&amp;diff=75621"/>
		<updated>2026-08-19T20:32:26Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 1: The Morning After */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Under the Burning Suns. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Kaleh===&lt;br /&gt;
I'm too young to die. What will happen to my people?&lt;br /&gt;
&lt;br /&gt;
==== Final Battle ====&lt;br /&gt;
To die on the cusp of victory. Oh the irony!&lt;br /&gt;
&lt;br /&gt;
=== Nym ===&lt;br /&gt;
Save me, Kaleh, I'm dying...&lt;br /&gt;
&lt;br /&gt;
=== Zhul ===&lt;br /&gt;
Eloh protect us, I have fallen.&lt;br /&gt;
&lt;br /&gt;
=== Garak ===&lt;br /&gt;
Aaaargh! Curse you!&lt;br /&gt;
&lt;br /&gt;
=== Rogrimir ===&lt;br /&gt;
'''Ally:''' I go now to join my forefathers...&lt;br /&gt;
&lt;br /&gt;
=== Rogrimir (final battle) ===&lt;br /&gt;
'''Ally:''' By Moradin, I have fallen!&lt;br /&gt;
&lt;br /&gt;
=== Grog ===&lt;br /&gt;
'''Ally:''' No, Grog can't die now!&lt;br /&gt;
&lt;br /&gt;
==== Grog/Rogrimir must live ====&lt;br /&gt;
'''Kaleh:''' Without his guidance, how can we escape from these infernal caves? We are lost without him! &lt;br /&gt;
&lt;br /&gt;
==== Grog/Rogrimir can die ====&lt;br /&gt;
'''Kaleh:''' He was a brave warrior and a true ally. He will be missed. &lt;br /&gt;
&lt;br /&gt;
=== Esanoo ===&lt;br /&gt;
'''Esanoo:''' Farewell Nym, I go to the sea god. You elves must go on without me.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Farewell Esanoo. You were my favorite of the merfolk.&lt;br /&gt;
&lt;br /&gt;
=== Kromph ===&lt;br /&gt;
'''Kromph:''' Aaauurrrgghhh!!!&lt;br /&gt;
&lt;br /&gt;
=== Elyssa ===&lt;br /&gt;
'''Elyssa:''' This can't be the end, I have too much left to see.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' How could we have let her die? I've never seen fire magic like that before. She will be sorely missed.''&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: The Morning After ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Note: This campaign is probably not appropriate for beginners. It changes certain Wesnoth standards, such as the elves' stats, the day/night cycle, recall costs and general approach to the difficulty levels. This campaign emphasizes role-playing elements and tends to have longer scenarios with objectives that change in the middle. For these reasons, we strongly suggest that you occasionally save your game mid-scenario, so you won't lose all your progress if you get stuck and have to start over.&lt;br /&gt;
&lt;br /&gt;
This is the chronicle of the journey of the Quenoth Elves from their homeland in the Great Southern Desert. I write this story so that our descendants may know of our travels, remember the sacrifices we made, and profit from the hard lessons we learned.&lt;br /&gt;
&lt;br /&gt;
Chapter 1: I, Kaleh, grew up amid the shifting sands, under our two suns Sela and Naia. It was a land of hot dry days and cold nights, of roaming horrors, where water was more valuable than gold. We had lived among the sands ever since the forests fell uncounted years ago. It was a hard and savage land, but we were tougher still, and we managed to survive settled around one of the rare oases. We had heavily fortified our village against marauders and were the largest encampment we knew of. My uncle, Tanuil, led us for many years, and trained us to be self-sufficient and strong against all enemies. A people struggling in an ocean of sand, we thought we were ready for anything. All that changed one fateful night, when the sky rained fire...&lt;br /&gt;
&lt;br /&gt;
I remember that night as if it were yesterday. I wasn't prone to dreaming, but as I slept I had a strange vision. I didn't have long to ponder it though, because I was woken in the dark by the sound of deafening crashes, splintering wood and shouting elves. That night the sky rained flaming rocks, boulders bigger than you could imagine. They smote the landscape like lightning bolts, setting fire to whatever could burn and crushing houses, walls, and elves. There was nowhere to hide, nowhere to go for protection. I was terribly afraid, and I thought that if I tried to flee I would be smashed, so I hid and prayed to Eloh. I had never prayed before as fervently as I did that night. I heard cries and screams outside, but I couldn't force myself to move. Eventually the thin yellow tendrils of a sickly dawn stole over the horizon, as if Naia herself were shocked by the devastation she saw.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Nym:''' Hey Kaleh, are you in there?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Nym, is that you?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Yes, come out. The storm has passed. With the morning light Naia has ended the terrible night.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh''' Has the sky really stopped falling?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I already told you, the sky is clear and empty. Now come quickly, silly; others may need our help.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' What's happened? Oh Eloh, the craters are everywhere, everything is gone, ruined. I can hardly recognize our village. I didn't think it could be this bad.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Come on, Kaleh, we have to see if anyone is hurt or needs help. I think I hear people calling from the south. Now isn't a time for fear, we must be strong. After all, you're the nephew of Tanuil, our leader, and you must answer the call of duty. Perhaps in the light of day, things won't be as bad as you think. Let's explore the village and see who else has survived the night.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Wait, our keep is just to the east. Our leader, Tanuil, must surely be recruiting others to help deal with the devastation. Perhaps we should go to the keep, before we explore the rest of the village.&lt;br /&gt;
&lt;br /&gt;
=== Rescued Elves North ===&lt;br /&gt;
'''Vecnu:''' Kaleh, Nym, help us!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' What in Uria's name is that?&lt;br /&gt;
&lt;br /&gt;
'''Vecnu:''' They came with the stones that fell from the sky. I know not what they are, but more seem to be emerging from the craters. If we don't stop them, there will be nothing left of our village or our people.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' To battle, my friends! There are still those left who can fight.&lt;br /&gt;
&lt;br /&gt;
=== More Mudcrawlers are Seen ===&lt;br /&gt;
'''Kaleh''' More of these muddy crawlies, let's get rid of them with haste.&lt;br /&gt;
&lt;br /&gt;
=== Training Ground Encounter ===&lt;br /&gt;
'''Moved Unit:''' This is our training ground. And look, there's Garak, the captain of the guard. He and his fighters have survived the night!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' But they're fighting many mud creatures. Quick, we must help them!&lt;br /&gt;
&lt;br /&gt;
==== All training ground mudcrawlers die ====&lt;br /&gt;
'''Killing Unit:''' Ha! They're destroyed at last.&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' Thanks for the help. I'm glad to see that so many have survived the night. But there's no time to talk; we must save the rest of our people and crush these earthen abominations.&lt;br /&gt;
&lt;br /&gt;
=== Approaching the bridge ===&lt;br /&gt;
'''Kaleh:''' This bridge leads to the holy island at the centre of our lake.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Hmmmm. Some of the druids that worship on the island may still be alive. We should go and check.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Be careful. The bridge is broken, so we'll have to wade through the shallow water.&lt;br /&gt;
&lt;br /&gt;
==== Finding the Mystics ====&lt;br /&gt;
'''Kaleh''' The great tree! It has been buried under the rocks. Our most holy sanctuary, defiled. Oh, Eloh, what shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Is anyone still alive?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Finally! We were worried that no-one else had survived.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Mother priestess, are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' There's no time to stand on ceremony. I'm fine. I'm afraid only a few of us survived, but we'll lend you what skills we have. Show me to those who need healing.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' But the great tree, it has been destroyed!&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' All things of this world come to an end, but the power of Eloh endures. A new one shall grow in its place. Come now, let's see to the needs of our people.&lt;br /&gt;
&lt;br /&gt;
==== Lake monster is seen ====&lt;br /&gt;
'''Narrator:''' The water of the lake suddenly goes dark and unsettled, only to erupt in a swarm of tentacles the moment the first elf set foot off the island.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' What in Uria's name is that?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' I felt a great darkness in this lake, but I knew not what it was. The falling rocks must have woken it from its sleep.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Protect the priestesses, we shall send this monstrosity back to the depths it came from!&lt;br /&gt;
&lt;br /&gt;
=== The Elves Approach the Stables ===&lt;br /&gt;
'''Kaleh:''' These fields seem strangely vacant. Where are the dustboks?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Maybe they're hiding in the stables. Let's go and check.&lt;br /&gt;
&lt;br /&gt;
'''Naru:''' Is it safe to come out? I was so scared.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Where are all the other dustboks?&lt;br /&gt;
&lt;br /&gt;
'''Naru:''' A hunting party left just yesterday, so unless the rocks fell all over the land, many of the dustboks have probably survived. The few that remained here were scared by the falling rocks and fled into the night. It took all my skill to calm Yasi and keep him from running.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' We'll need your help in checking to see if the outer settlements survived. Who knows what kinds of damage they suffered in the night? And perhaps some of the people out in the desert have been able to round up some of the loose dusties.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' We can only hope that hunting party returns soon.&lt;br /&gt;
&lt;br /&gt;
==== Reaching a nearby village ====&lt;br /&gt;
'''Moved Unit:''' Hey, Nisen, the rocks have stopped falling. You can come out now!&lt;br /&gt;
&lt;br /&gt;
'''Nisen:''' Oh, thank Eloh. I thought they'd never stop.&lt;br /&gt;
&lt;br /&gt;
=== Seeing the Ruined Keep ===&lt;br /&gt;
'''Kaleh:''' Tanuil's keep, our beautiful fortress, it is destroyed. How will we summon our people to battle?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' We must rally those survivors we can find amidst the rubble. It doesn't look like anyone survived, but at least we can thank Eloh it was a quick death. But come on, we can't dwell on the dead, we must help the living.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' But if Tanuil is dead, who will lead us?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' That's a question for another time. Let's keep exploring the wreckage.&lt;br /&gt;
&lt;br /&gt;
=== Elves find the outer encampments ===&lt;br /&gt;
==== If there are survivors ====&lt;br /&gt;
'''Moved Unit:''' Oh good, some elves have survived in this outer settlement. They've agreed to help us search for other survivors.&lt;br /&gt;
&lt;br /&gt;
==== If there are no survivors ====&lt;br /&gt;
'''Moved Unit:''' The encampment is empty. I wonder what happened to the inhabitants?&lt;br /&gt;
&lt;br /&gt;
=== Dark Sorcerer is revealed ===&lt;br /&gt;
'''Xanthos:''' This place reeks of death, I could smell it from miles away. Oh, how I love it, it's the smell of power, the inevitable triumph of death over life. Puny elves, I shall use the corpses of your families to create an army of undead! All shall bow down before Xanthos the Necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' His timing couldn't be worse. I know that undead cultists often prey on small targets, but they haven't had the guts to attack us for years. Why has Eloh heaped so much misfortune upon us?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Have some more faith, girl, the goddess doesn't send us more than we can handle. With Eloh's grace we shall yet triumph over this pretender.&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' Bah, I've fought these dark cultists before. They can be killed just like anyone else, and our elvish hunters can easily defeat their skeleton armies.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I have heard of your kind, foul necromancer. You travel the sands, daring to bring back and enslave those who have passed on. But we will prove to you that death is not all-powerful. You shall not desecrate the bodies of my kith and kin! You shall learn to fear the wrath of Eloh and the Quenoth elves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Some of our people felt crowded in the village, and wanted to live out on the open sands. They thought they could flee to the safety of our walls if danger came. I shudder to imagine what may have become of them.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer dies ===&lt;br /&gt;
====Not all of the elves have been rescued ====&lt;br /&gt;
'''Kaleh:''' The necromancer is dead, but I don't think we've explored the entire village. There may still be elves that need rescuing. We should go back and check.&lt;br /&gt;
&lt;br /&gt;
==== All of the elves have been rescued ====&lt;br /&gt;
'''Kaleh:''' We've explored the village and I think we've rescued the last of the survivors.&lt;br /&gt;
&lt;br /&gt;
=== Elves spawn the Dark Sorcerer ===&lt;br /&gt;
'''Moved Unit:''' Some of our people felt crowded in the village, and wanted to live out on the open sands. They thought they could flee to the safety of our walls if danger came. I shudder to imagine what may have become of them.&lt;br /&gt;
&lt;br /&gt;
'''Xanthos:''' This place reeks of death, I could smell it from miles away. Oh, how I love it, it is the smell of power, the inevitable triumph of death over life. Puny elves, I shall use the corpses of your families to create an army of undead! All shall bow down before Xanthos the Necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' His timing couldn't be worse. I know that undead cultists often prey on small targets, but they haven't had the guts to attack us for years. Why has Eloh heaped so much misfortune upon us?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Have some more faith, girl, the goddess does not send us more than we can handle. With Eloh's grace we shall yet triumph over this pretender.&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' Bah, I've fought these dark cultists before. They can be killed just like anyone else, and our elvish hunters can easily defeat their skeleton armies.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I have heard of your kind, foul necromancer. You travel the sands, daring to bring back and enslave those who have passed on. But we will prove to you that death is not all-powerful. You shall not desecrate the bodies of my kith and kin! You shall learn to fear the wrath of Eloh and the Quenoth elves!&lt;br /&gt;
&lt;br /&gt;
=== Elvish hunting party appears (turn 16) ===&lt;br /&gt;
'''Pythos:''' Hail, is anyone still alive?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Yes, and we could certainly use your help. A necromancer has been attacking us, he intends to use our fallen comrades as fodder for his evil magics. Where have you been?&lt;br /&gt;
&lt;br /&gt;
'''Pythos:''' We were out far in the sands, searching for prey and roaming orcs. As soon as we saw the rock storm we raced back as fast as we could. I only wish we could have come sooner.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' No use crying over spilt water. But we're sure glad you're here now.&lt;br /&gt;
&lt;br /&gt;
=== Victory Dialogue ===&lt;br /&gt;
'''Nym:''' It seems that we finally have some peace. But what do we do now?&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' Where is Tanuil and his family?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' The keep has been crushed by the rocks. We could find no survivors.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Too many have died this night.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Our village is in ruins. The walls that were built by our ancestors over generations have been demolished in a space of hours. Most of our dwellings are destroyed. And the great tree itself is no more. One thing is obvious, we cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' You are a fool to despair. This has always been our home. The water here is good, we know this land. We can rebuild; Eloh willing, we can thrive again.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Think for a moment. Who else has seen the rock storm? What other foes are coming to pick over the remains of our people? There is no mercy in the desert, and we have many enemies who would seek to gain in our time of weakness.&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' Impudent girl, you should not speak so to your elders, or to your betters.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I have a right to speak my mind!&lt;br /&gt;
&lt;br /&gt;
'''Zhul''' Peace, please calm yourselves. In chaos there is nothing but death and destruction. Even in this time of trial we must show our fortitude, and follow our laws. Without laws we are like beasts in the desert, fighting over scraps of meat. Among the survivors Kaleh is by heritage the closest relative to Tanuil and thus our leader. What say you Kaleh?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Last night, before the rock storm, I heard a voice in my sleep. It sounded like sweet music, and somehow I knew it was Eloh. I still remember her exact words: 'You must be strong, young elf, for you enter a time of peril. The home you know will be destroyed, and you must lead your people to a new land. To the north you will find salvation and peace. Cross the desert and head to the mountains. Fear not, for I will guide you and protect you.' I'm not sure why I'm the one she chose to appeal to, but if this is her will, I will see it done. Our home is gone and the desert is a harsh place. If Eloh has prepared a new home for us, then I will lead us there.&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' I fear what dangers lurk in the harsh sands and beyond to the north, but because you are our leader, I will follow where you go.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Then let us collect what supplies we can from the wreckage and head north with great haste. Our home is protection no longer, we must find a new haven for our people.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' What about the bodies of the dead? We can't leave them to be torn by crows or desecrated by other dark mages.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I agree, we should not forget our dead. We should build a huge pyre and burn them with proper ceremony, so that the smoke may carry them on to the next realm.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Kaleh, I don't want to tarry longer than necessary, but I agree that we must see to the dead before we leave. Garak, you and your men start collecting our dead. Nym, help me find oil and wood so that we may build a pyre.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' And so it was done. The dead were laid reverently on top of what little wood we could find. But the fire was big enough to burn the bodies to ashes and speed their souls to the hereafter. I remember at the time that the death of so many of our people was not the best omen for the start of such a large journey. They were the first of our people to die in this great endeavor, but they were to be far from the last.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Kaleh:''' What's that to the north? It looks like even more undead! The rock storm must have attracted other necromancers. There's no way we can defeat them all. We've run out of time. There's no escape. Eloh save us!&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Across the Harsh Sands ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Chapter 2: When I was fifteen I went on my first raid, against an orcish incursion to the west. A large band of orcs under some new banner had come out of the northern foothills and were rampaging across the sands, killing anything they could get their filthy hands on.&lt;br /&gt;
&lt;br /&gt;
Sneaking amongst the dunes we crept up to their camp and ambushed them at dawn. To a young boy the fighting was overwhelming: crashing blades, blood, battle cries, friend and foe struggling back and forth. The orcs rallied around their leader, their greater numbers countering our superior skill at combat. It was my father who finally fought his way to the foul orc leader and slew him on the bloodstained sand. The surviving orcs broke and fled from the battlefield, to be hunted down and slain as individuals and small groups by our trackers. It seemed a glorious victory, and I hardly noticed our elven brethren lying dead in the sand.&lt;br /&gt;
&lt;br /&gt;
I was giddy on the journey back home, my heart pumping with elation and pride. I had fought my first battle; now I was a man like my father. Then one night during the long dark a harsh wind came up, moaning and howling around our tents. By dawn it had only gotten worse; I wondered if some dark god was trying to avenge the massacre of the orcs. I'd seen sandstorms before, but I had never experienced one like this. I hid in my tent praying to Eloh as if my life depended on it. The air grew thick with sand, and everything grew dark and hazy...&lt;br /&gt;
&lt;br /&gt;
The next thing I remember, someone was bending over me shaking me awake. I was half buried in sand, and I felt weak but alive. Our equipment was scattered across the dunes or buried in the sand. Looking around I only saw a few of my companions, who were digging in the sand, fervently hoping to find other survivors. I dug furiously at the sand with my bare hands and yelled until I was hoarse, but try as I might, I could not find my father. They told me he had been swallowed by the sand, but I would not be consoled. In one instant my world crumbled; I never looked at the sands quite the same way again. I learned that day that the desert can be fickle and fierce, and death is always lurking just over the horizon.&lt;br /&gt;
&lt;br /&gt;
Now I journeyed out again across the sands, but this time it was not just myself, but my entire people that I had to protect. They were depending on my judgment, and I was only too aware of the weight on my narrow shoulders. Thinking of the last time we had gone out in force, I made a silent prayer to my father to watch over us. There was nowhere to go but north.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Garak:''' Do you see that brown spot sticking up on the northern horizon? That's Pinnacle Rock. It's the highest land for miles around, and has a spring at its base, or did the last time I camped there. If we make it to Pinnacle Rock we will be just a few miles from the edge of the mountains.&lt;br /&gt;
&lt;br /&gt;
But between here and there is a particularly barren stretch of the sands, with only a few oases and watering holes. Luckily I think there used to be an old caravan route leading north, which went from oasis to oasis. The oases aren't easy to find but occasionally the sands blow away, revealing old stone roads that lead from oasis to oasis. Once the path must have formed a great thoroughfare for commerce.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' I believe that there was once a great empire in these lands, long ago, before the sands came.&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' I've seen the ancient remains of stone castles and markers in the sands. The paths of the ancients may serve us yet again. If we follow the paths from oasis to oasis, we may be able to survive the thirst and heat of the desert. But there are worse dangers in these sands than thirst, we must be wary and scout our way carefully.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Unfortunately, because of our hasty flight from our village, we are short on water-skins and rations. We'll have enough if we move quickly and eat as little as possible, but we won't last long in the wastes if we can't find more sources of water. As it is, between the heat of the day and the cold of the night, this journey will be hard on our people.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' During the daytime (Dawn, Morning, Mid-day, Afternoon, and Dusk) at the beginning of each your turns, every unit in a sand, road, rubble or sand dune hex will suffer from thirst. Each turn of thirst reduces a unit's attack damage and causes $dehydration_loss hitpoints of damage. Only by being cared for by a healer or refreshing at an oasis (any shallow water hex) at the start of your turn will your units regain full attack strength.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Kaleh, be careful you don't recruit too many guards to go with us. I doubt we're going to find any other villages out in the sands, so the income that we have right now is all we're going to get. Remember that as our people get more experienced they often require more support, so we don't want to run out of supplies halfway across the desert.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Well, the sooner we reach Pinnacle Rock, the better. Onwards!&lt;br /&gt;
&lt;br /&gt;
=== Scorpions are seen ===&lt;br /&gt;
==== If a scout has seen them ====&lt;br /&gt;
'''Moved Scout:''' Wait. I think I spotted something ahead of us...&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' What? I don't see a thing.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' See that shining speckles ahead? Scorpions. Large. Whole nest of them.&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' Do you want us to fight? We can still avoid them, but they are between us and the next oasis.&lt;br /&gt;
&lt;br /&gt;
==== If a non-scout sees them ====&lt;br /&gt;
'''Moved Unit:''' Scorpions! We must have stumbled across a nest of them.&lt;br /&gt;
&lt;br /&gt;
=== Scorpion death event ===&lt;br /&gt;
'''Kaleh:''' The scorpions were devouring some poor person's body. There doesn't seem to be much of him or her left, but wait...what's this? It looks like a tiny gold ring. I think I see elvish runes on the inside, but I can barely make them out. This seems to be a ring of travel! Those who wear it will not suffer from thirst or hunger, nor cold, nor heat. I've heard tales of such magical items, and we can certainly use it now.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' One unit wearing this ring is immune to any damage caused during the day by the heat of the desert.&lt;br /&gt;
&lt;br /&gt;
=== Second oasis approached ===&lt;br /&gt;
'''Moved Unit:''' Look, an oasis! Its refreshing water will allow our people to regain strength and rest safely on the grass during the heat of the day.&lt;br /&gt;
&lt;br /&gt;
=== Ogres seen by a scout ===&lt;br /&gt;
'''Moved Scout:''' Shh... Ogres ahead. Behind that dune there, we have to pass them if we want to reach the next oasis.&lt;br /&gt;
&lt;br /&gt;
=== Ogre confrontation ===&lt;br /&gt;
==== Already seen by a scout ====&lt;br /&gt;
'''Ogre:''' Fresh meat!&lt;br /&gt;
&lt;br /&gt;
==== Not having been seen by a scout ====&lt;br /&gt;
'''Kaleh:''' Ogre ambush!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Fresh meat!''&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Ugh, they smell as bad as they look. And they're huge! Well, the bigger they are, the harder they fall.&lt;br /&gt;
&lt;br /&gt;
=== Ogre boss is killed ===&lt;br /&gt;
'''Kaleh:''' That's the last of them. This looks like a hunting party, they must have a camp around here somewhere.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Hey! Look there, they dropped something... A stone bottle, sealed. I wonder what's inside...&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Nym! No! Don't open...&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Too late. And it's just sand inside. Not worth... Whoa! What's happening?!&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' It's a dust devil, but I have never seen one so small before.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' It seems to like you, looks like you just got yourself a pet.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Girl, I told you not to open it. Let's go, I'd really like to get to an oasis soon.&lt;br /&gt;
&lt;br /&gt;
=== Elves advance near to the bandit patrol ===&lt;br /&gt;
'''Thug:''' And I thought it was going to be another boring patrol. You there! Elf! This is our oasis, and we will water it with your blood!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' We need that water, and if we have to go through you to get it, so be it.&lt;br /&gt;
&lt;br /&gt;
=== Elves advance very near to the bandit patrol ===&lt;br /&gt;
'''Black Lieutenant:''' We don't know who you are, and we don't much care. Tremble before the might of the Black Hand!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' We need that water, and if we have to go through you to get it, so be it.&lt;br /&gt;
&lt;br /&gt;
=== Elves encounter Elyssa and the undead ===&lt;br /&gt;
'''Elyssa:''' Back, you fiends! Or I'll kill you a second time!&lt;br /&gt;
&lt;br /&gt;
'''Go'Hag:''' You have defied our master for the last time. Now you shall die! And I shall personally make it slow and painful, to thank you for that scorching you gave me.&lt;br /&gt;
&lt;br /&gt;
You have defied our master for the last time. Now you shall die!&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' Stupid undead, they never listen. Then have a taste of my flame!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' She looks like she's in trouble. We should help her.&lt;br /&gt;
&lt;br /&gt;
=== Last of the undead die ===&lt;br /&gt;
==== Elyssa is alive ====&lt;br /&gt;
'''Nym:''' Whew! Looks like that's the last of them.&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' Thanks for the help! That was a little too close for comfort.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' That was a lot of undead. Why were they coming after you?&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' I accidentally managed to anger a powerful necromancer a while ago...it's a long story. But who are you? You almost look like elves.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' We are, we're the Quenoth Elves and we are traveling north. You look like you're a mage, but I thought your kind were all gone.&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' I am, I'm a fire mage. I've been traveling for quite a while now, exploring and learning. But these sands seem particularly inhospitable! I've been meaning to check out the northern mountains; mind if I join you for a while in your travels?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' We'd be glad to have the help of someone with the mastery of fire.&lt;br /&gt;
&lt;br /&gt;
==== Elyssa is dead ====&lt;br /&gt;
'''Killing Unit:''' The undead are defeated, but we lost her in the fight as well. Darn, if only we could have saved her.&lt;br /&gt;
&lt;br /&gt;
=== Vengeful Lord is seen (night time only) ===&lt;br /&gt;
'''Vengeful Lord:''' The most hated living in my castle! To me! To me stray souls of the deserts! Let's cleanse this pollution!&lt;br /&gt;
&lt;br /&gt;
Elf with a bow, I remember you. You thought me defeated, but I am back even more powerful than before. Death reigns eternal, your scorched bones and lifeless body will join my host.&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' Still singing the same tune. We defeated you once before, we can do so again!&lt;br /&gt;
&lt;br /&gt;
=== Vengeful Lord dies ===&lt;br /&gt;
'''Vengeful Lord:''' Nooo... (fades)&lt;br /&gt;
&lt;br /&gt;
'''Killing Unit:''' Searching his castle, we found a chest filled with gold.&lt;br /&gt;
&lt;br /&gt;
=== Castle of ogres seen (day time only) ===&lt;br /&gt;
'''Ogre:''' Elves! Kill them all!&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' This ruined castle must be where the ogres make their home. Well, if it's a fight they want, it's a fight they'll get.&lt;br /&gt;
&lt;br /&gt;
=== All the ogres die ===&lt;br /&gt;
'''Kaleh:''' That's the last of those stinking beasts. They should trouble us no more.&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' This ruin looks oddly familiar.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Yuck, there's still dried blood on the stones. It's kind of spooky.&lt;br /&gt;
&lt;br /&gt;
=== Outlaw sign is encountered ===&lt;br /&gt;
'''Narrator:''' This land belongs to the Black Hand. Trespass and you will die.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Bandits. If they get in our way, they're going to be sorry.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' There's no way we can get all our people safely across the desert with outlaws harassing us. We must defeat them before we can continue.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Did you see that? I think I just saw someone disappear behind that dune over there. I think we're being watched. I suspect there are more of these bandits lurking in these dunes than we originally thought.&lt;br /&gt;
&lt;br /&gt;
=== Mirage ===&lt;br /&gt;
'''Moved Unit:''' Dang. I was sure I saw an oasis here. Must have been a mirage. I've been out in the sand for too long.&lt;br /&gt;
&lt;br /&gt;
=== Pinnacle Rock is seen ===&lt;br /&gt;
'''Moved Unit:''' So, the outlaws have made a base around Pinnacle Rock. It's a good location, but we will drive them from it all the same.&lt;br /&gt;
&lt;br /&gt;
=== Outlaw leader is defeated ===&lt;br /&gt;
==== On hard difficulty ====&lt;br /&gt;
'''Thorn:''' I surrender! I mean we surrender. Just please don't kill me.&lt;br /&gt;
&lt;br /&gt;
Please, have mercy on us. We're just trying to survive in this horrible land.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I will not kill you in cold blood. But leave these lands, and never darken our path again. Or I will show you no mercy.&lt;br /&gt;
&lt;br /&gt;
==== On normal and easy difficulty ====&lt;br /&gt;
'''Thorn:''' I surrender! I mean we surrender. Just please don't kill me.&lt;br /&gt;
&lt;br /&gt;
Please, have mercy on us. We're just trying to survive in this horrible land.&lt;br /&gt;
&lt;br /&gt;
Here, take this vial of holy water. You'll need it with all the undead around.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I will take this vial, in exchange for your life. But leave these lands, and never darken our path again. Or I will show you no mercy.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' It's Holy Water. When anointed on a weapon it makes it deadly to magical creatures. Vials such as these are rare and valuable. We should choose carefully who will use it.&lt;br /&gt;
&lt;br /&gt;
=== Kaleh moves north without defeating the bandits ===&lt;br /&gt;
'''Kaleh:''' The Black Hand outlaws still threaten the others. While their leader still fights we won't be able to get all our people across the sands safely. We must deal with the Black Hand before we can progress further.&lt;br /&gt;
&lt;br /&gt;
=== Victory Dialogue ===&lt;br /&gt;
==== Elyssa is Dead ====&lt;br /&gt;
'''Kaleh:''' The outlaws are defeated and we've made it across these blasted sands. The hills are just a few miles to the north. We should be able to find water and rest there.&lt;br /&gt;
&lt;br /&gt;
==== Elyssa is Alive ====&lt;br /&gt;
'''Kaleh:''' Now that we have a moment of peace, I have to ask you, Elyssa, what were you really doing out in the middle of the desert? It's a rather barren place to be traveling.&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' I've been searching for secrets from the past. Did you know that this entire land used to be a huge empire? Apparently this used to all be great plains and farmland, before the sands came.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' It's hard to imagine. There's barely enough rain here now to support these tiny cacti, let alone crops.&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' And yet the great ruins that I have seen scattered across these sands are a testament that something was here before us. Perhaps in a time long ago when the land was more forgiving.&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' Before the Great Fall, there were huge cities, with great schools of magery, libraries of books, vast repositories of knowledge. Most of it was destroyed in the ensuing chaos and years of decay, but I'm searching for the little fragments that are left. For example, have you ever heard of The Scepter of Fire?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' No, I haven't. What is it?&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' I'm not sure. I've read various references to it, but nothing specific. I've been searching for it for a long time. All I know is that it was a very powerful magical wand and that it was some sort of symbol of royalty in the old empire, but I have no idea where it might be. So I scour the land, learning all I can about the olden days. I'm sure it must be somewhere.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Kaleh:''' We've run out of provisions and our people are exhausted. We've taken too long crossing the desert, I fear we shall never reach the other side.&lt;br /&gt;
&lt;br /&gt;
=== Wandering Ghosts ===&lt;br /&gt;
==== First appearance ====&lt;br /&gt;
'''Garak:''' The sands are haunted with the spirits of tortured souls long since dead. At dusk they rise again, and during the Long Dark they can be particularly nasty. They disappear again at dawn, but personally I prefer the heat of the day to the horrors of the night.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' The combination of the heat of the day and the rising undead make dusk a particularly dangerous time of day.&lt;br /&gt;
&lt;br /&gt;
==== Second appearance ====&lt;br /&gt;
'''Kaleh:''' You come and rise again, spirits? Have we not defeated you before?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' These lost souls cannot hold onto anything but memories of lives long gone. They will rise to plague us again, night after night.&lt;br /&gt;
&lt;br /&gt;
==== Lost Souls are defeated (3rd+ night) ====&lt;br /&gt;
'''Kaleh:''' What happened? The undead spirits all just disappeared.&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' These spirits are weak. They seek to prey on the helpless, but when they encounter strong resistance they flee.&lt;br /&gt;
&lt;br /&gt;
==== Lost Souls are defeated (1st or 2nd night) ====&lt;br /&gt;
'''Kaleh:''' Flee, you craven spirits, and leave us in peace!&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Stirring in the Night ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Chapter 3: As we continued north through the desert, the looming hills and mountains promised blessed relief from the seemingly never-ending sand. Soon we got to the end of the foothills, and we decided to rest there for the night. As tired as I was of marching across the sand, I felt strangely afraid. I had lived my entire life in the sands; they were my home, and the rocky hills and white glistening mountaintops seemed foreign and foreboding.&lt;br /&gt;
&lt;br /&gt;
I worried if I was doing the right thing, leading my people to strange lands. Despite Eloh's promises, I was not as confident as Zhul was that it would all end well. Looking back I thought it strange that I was the one that Eloh showed herself to. I was never particularly devout, always worried more about day to day matters than the other-worldly ones. But who was I to question a god?&lt;br /&gt;
&lt;br /&gt;
That night, as I slept, I dreamt again, for the first time since that first fateful night. Eloh came to me again, and this time she appeared in a vision as a beautiful glowing figure, as bright as the suns. She said 'Have courage, for though soon you shall go through a time of darkness, all your trials shall be richly rewarded in the end. You must go under the northern mountains, not over them. You will find the ruins of an ancient watch tower made of black obsidian in the desert by the edge of the hills. By that tower you will find the entrance to the tunnels you seek. Follow the smooth ancient tunnel down under the mountains and when you again see the sky and my suns, I shall contact you. But beware those who lurk in the darkness, they hide from my light, and must not be trusted. I have no power in the dark, so you are my hand of justice. Punish the non-believers. Go now, and fear not the dark.' And again, just like before, I was woken up by a shout in the night.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Nym:''' Kaleh, wake up! Sentries report movement in the sands!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Orcs?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I don't ...&lt;br /&gt;
&lt;br /&gt;
'''Azkotep:''' We meet again, Ystara.&lt;br /&gt;
&lt;br /&gt;
'''Ystara:''' You think you can take me, Azkotep?&lt;br /&gt;
&lt;br /&gt;
'''Azkotep:''' My champion, Zur shall slice you to shreds like the puny adept you once were.&lt;br /&gt;
&lt;br /&gt;
'''Ystara:''' You always were an arrogant little bastard. Grak will swallow your soul, or what's left of it.&lt;br /&gt;
&lt;br /&gt;
'''Azkotep:''' You spurned me once and I will make you pay. To battle, my minions! Become my wrath!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' ... think so. You really know how to pick a campsite, Kaleh.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Where did they come from? I swear those castles weren't there at sunset.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Many strange things can happen during the long dark. But despite their wraith-like forms, I have no doubt that their cold steel can still bite flesh.&lt;br /&gt;
&lt;br /&gt;
'''''Elyssa:''' Like I haven't killed enough undead recently. Why can't these guys just stay dead?''&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' Our encampment is out of the direct line of attack, so we should be somewhat safe, at least.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' But if the battle spills around our people will be slaughtered by the undead hordes!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' There's no way we can escape the battle in time. We must protect the camp from the undead.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' I fear that if we lose more than half of the tents we will not have the strength to go on. Garak, wake your men. We must hold off the undead until dawn.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' To arms my people, to arms!&lt;br /&gt;
&lt;br /&gt;
=== Undead capture an elven camp ===&lt;br /&gt;
'''Nym:''' They're raising the corpses of our fallen! What a horrible fate!&lt;br /&gt;
&lt;br /&gt;
'''''Elyssa:''' Then we shall have to give them a proper cremation.''&lt;br /&gt;
&lt;br /&gt;
=== Too many elven camps are captured ===&lt;br /&gt;
'''Kaleh:''' Too many of our people have been killed. We will surely be overwhelmed by the undead now. All is lost!&lt;br /&gt;
&lt;br /&gt;
=== Garak Decies to Challenge the Champions ===&lt;br /&gt;
'''Garak:''' These champions... I will challenge them. Zhul, bless my weapons with light of Eloh.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Garak, but the suns...&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' You will not do any such thing, anyone trying to fight these creeps singlehanded will surely die. We need you, we will not make it without you.&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' I had dreams this night Kaleh, full of gloom and darkness, my journey will end here one way or another.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' No! That's not true, our future is what we make of it, stay behind for this fight and...&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' And what? You'll help me become a coward? I lived long, I'm not afraid of the end, just let me give it some meaning.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' I bless you champion with the light that will come, I bless you with the memory and the promise. Lay down your bow, champion, and let your sword shine in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Garak challenges a champion ===&lt;br /&gt;
==== Grak ====&lt;br /&gt;
'''Garak:''' You there! Creep! Stand and face me, shade! I challenge you!&lt;br /&gt;
&lt;br /&gt;
'''''Grak:''' So you destroyed Zur... Come mortal, let's cross our blades... It's time for you to take his place...''&lt;br /&gt;
&lt;br /&gt;
'''''Grak:''' Foolish mortal... For daring to challenge me, I'll devour your soul and torment it for all eternity...''&lt;br /&gt;
&lt;br /&gt;
==== Zur ====&lt;br /&gt;
'''Garak:''' You there! Pile of bones! I challenge you, stand and face me!&lt;br /&gt;
&lt;br /&gt;
'''''Zur:''' Grak was weak... But still you deserve respect... Meet my axe and take his place...''&lt;br /&gt;
&lt;br /&gt;
'''''Zur:''' Puny elf... Time to die...''&lt;br /&gt;
&lt;br /&gt;
=== Garak dies ===&lt;br /&gt;
==== Killed by a champion ====&lt;br /&gt;
'''Champion:''' And so it ends... Your champion is dead, elves... Come join him...&lt;br /&gt;
&lt;br /&gt;
==== Killed by another undead unit ====&lt;br /&gt;
'''Kaleh:''' Where is Garak? Has anybody seen him?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' I saw him jumping into deep darkness pursuing a group of enemies. Let's hope nothing happened to him.&lt;br /&gt;
&lt;br /&gt;
=== Garak is possessed (option 1) ===&lt;br /&gt;
'''Nym:''' Look, dawn is nigh, our salvation is almost at hand. Even the long dark can't last forever, and with the light of the sun the undead power wanes and their dark magics unravel.&lt;br /&gt;
&lt;br /&gt;
'''Ystara:''' No! This contest is not over yet, Azkotep. I shall show you a taste of my true power.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Eloh protect us, what has he done?&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' I live again! I can feel!&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' I will... not... yield... I defeated... your... champion... I... will... overcome... you...&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' No, fool! Stop!&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' The dark lord... is no more...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Garak collapses to the ground with his own blade sticking from his chest.&lt;br /&gt;
&lt;br /&gt;
'''Azkotep:''' No! How dare you? I shall have my vengeance upon you for spoiling this contest! Darkness shall reign until I have triumphed!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Maybe I spoke too soon. Curse Uria, he has even blotted out the stars, all is darkness. Kaleh, our course is clear, we must destroy that abomination.&lt;br /&gt;
&lt;br /&gt;
=== Garak is possessed (option 2) ===&lt;br /&gt;
'''Nym:''' Look, dawn is nigh, our salvation is almost at hand. Even the long dark can't last forever, and with the light of the sun the undead power wanes and their dark magics unravel.&lt;br /&gt;
&lt;br /&gt;
'''Azkotep:''' No, I shall have my revenge. I shall show you that darkness is strongest just before dawn. Death and decay, grant me my vengeance!&lt;br /&gt;
&lt;br /&gt;
'''Ystara:''' In this I shall support you, the darkness will not lift until one of us is victorious.&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' I live again! I can feel!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Garak?&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' Hahahaha! Your puny friend is no more. With his body I shall crush you all. Arise again, my minions and feast on the slaughter!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Maybe I spoke too soon. Curse Uria, they have even blotted out the stars, all is darkness. Kaleh, our course is clear, we must destroy one of these abominations. Whether it be the thing that has taken our friend, or the spectral evil that remains, one of them must die for this battle to end. We have no choice.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' But to kill Garak? How can we?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' That thing is not Garak. This night has lasted long enough, and too many of our people have died. How many more would you sacrifice for Garak's sake? Just protecting our encampments isn't enough, darkness and chaos will overwhelm us if we can't end this battle soon. We must destroy one of those two evils, whatever the cost. I do not intend to let that...thing keep control of the body of our friend.&lt;br /&gt;
&lt;br /&gt;
'''Ystara:''' The stench of death is in the air.&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' Yes, let us end this once and for all.&lt;br /&gt;
&lt;br /&gt;
=== Garak is possessed (option 3) ===&lt;br /&gt;
'''Nym:''' Look, dawn is nigh, our salvation is almost at hand. Even the long dark can't last forever, and with the light of the sun the undead power wanes and their dark magics unravel.&lt;br /&gt;
&lt;br /&gt;
'''Azkotep:''' No, I shall have my revenge. I shall show you that darkness is strongest just before dawn. Death and decay, grant me my vengeance!&lt;br /&gt;
&lt;br /&gt;
'''Ystara:''' In this I shall support you, the darkness will not lift until one of us is victorious.&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' Hahaha!..&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Eloh protect us, what has she done?&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' I live again! I can feel!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Garak&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' Hahahaha! Your puny friend is no more. With his body I shall crush you all. Arise again, my minions and feast on the slaughter!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Maybe I spoke too soon. Curse Uria, they have even blotted out the stars, all is darkness. Kaleh, our course is clear, we must destroy one of these abominations. Whether it be the thing that has taken our friend, or the spectral evil that remains, one of them must die for this battle to end. We have no choice.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' But to kill Garak? How can we?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' That thing is not Garak. This night has lasted long enough, and too many of our people have died. How many more would you sacrifice for Garak's sake? Just protecting our encampments isn't enough, darkness and chaos will overwhelm us if we can't end this battle soon. We must destroy one of those two evils, whatever the cost. I do not intend to let that...thing keep control of the body of our friend.&lt;br /&gt;
&lt;br /&gt;
'''Ystara:''' The stench of death is in the air.&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' Yes, let us end this once and for all.&lt;br /&gt;
&lt;br /&gt;
=== Garak is possessed (option 4) ===&lt;br /&gt;
'''Nym:''' Look, dawn is nigh, our salvation is almost at hand. Even the long dark can't last forever, and with the light of the sun the undead power wanes and their dark magics unravel.&lt;br /&gt;
&lt;br /&gt;
'''Ystara:''' No! This contest is not over yet, Azkotep. I shall show you a taste of my true power.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Eloh protect us, what has she done?&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' I live again! I can feel!&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' I will... not... yield... I defeated... your... champion... I... will... overcome... you...&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' No fool! Stop!&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' The dark lord... is no more...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Garak collapses to the ground with his own blade sticking from his chest.&lt;br /&gt;
&lt;br /&gt;
'''Azkotep:''' No! How dare you! I shall have my vengeance upon you for spoiling this contest! Darkness shall reign until I have triumphed!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Maybe I spoke too soon. Curse Uria, he has even blotted out the stars, all is darkness. Kaleh, our course is clear, we must destroy that abomination.&lt;br /&gt;
&lt;br /&gt;
=== Garak is possessed (option 5) ===&lt;br /&gt;
'''Nym:''' Look, dawn is nigh, our salvation is almost at hand. Even the long dark can't last forever, and with the light of the sun the undead power wanes and their dark magics unravel.&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' I live again! I can feel!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Garak?&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' Hahahaha! Your puny friend is no more. With his body I shall crush you all. Arise again my minions and feast in the slaughter!&lt;br /&gt;
&lt;br /&gt;
I told you, I will be back, you fools! Now I shall have my vengeance upon you all. Darkness shall reign until I have triumphed!&lt;br /&gt;
&lt;br /&gt;
'''Azkotep:''' In this I shall support you, the darkness shall not lift until one of us is victorious.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Maybe I spoke too soon. Curse Uria, they have even blotted out the stars, all is darkness. Kaleh, our course is clear, we must destroy one of these abominations. Whether it be the thing that has taken our friend, or the spectral evil that remains, one of them must die for this battle to end. We have no choice.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' But to kill Garak? How can we?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' That thing is not Garak. This night has lasted long enough, and too many of our people have died. How many more would you sacrifice for Garak's sake? Just protecting our encampments isn't enough, darkness and chaos will overwhelm us if we can't end this battle soon. We must destroy one of those two evils, whatever the cost. I do not intend to let that...thing keep control of the body of our friend.&lt;br /&gt;
&lt;br /&gt;
'''Azkotep:''' The stench of death is in the air.&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' Yes, let us end this once and for all.&lt;br /&gt;
&lt;br /&gt;
=== Garak is possessed (option 6) ===&lt;br /&gt;
'''Nym:''' Look, dawn is nigh, our salvation is almost at hand. Even the long dark can't last forever, and with the light of the sun the undead power wanes and their dark magics unravel.&lt;br /&gt;
&lt;br /&gt;
'''Azkotep:''' No, I shall have my revenge. I shall show you that darkness is strongest just before dawn. Death and decay, grant me my vengeance!&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Eloh protect us, what is happening?&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' I live again! I can feel!&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' I will... not... yield... I defeated... your... champion... I... will... overcome... you...&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' No fool! Stop!&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' The dark lord... is no more...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Garak collapses to the ground with his own blade sticking from his chest.&lt;br /&gt;
&lt;br /&gt;
'''Ystara:''' No! How dare you! I shall have my vengeance upon you for spoiling this contest! Darkness shall reign until I have triumphed!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Maybe I spoke too soon. Curse Uria, he has even blotted out the stars, all is darkness. Kaleh, our course is clear, we must destroy that abomination.&lt;br /&gt;
&lt;br /&gt;
=== Garak is possessed (option 7) ===&lt;br /&gt;
'''Nym:''' Look, dawn is nigh, our salvation is almost at hand. Even the long dark can't last forever, and with the light of the sun the undead power wanes and their dark magics unravel.&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' Hahaha!..&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Eloh protect us, what is happening?&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' I live again! I can feel!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Garak?&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' Hahahaha! Your puny friend is no more. With his body I shall crush you all. Arise again my minions and feast in the slaughter!&lt;br /&gt;
&lt;br /&gt;
I told you, I will be back, you fools! Now I shall have my vengeance upon you all. Darkness shall reign until I have triumphed!&lt;br /&gt;
&lt;br /&gt;
'''Ystara:''' In this I shall support you, the darkness shall not lift until one of us is victorious.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Maybe I spoke too soon. Curse Uria, they have even blotted out the stars, all is darkness. Kaleh, our course is clear, we must destroy one of these abominations. Whether it be the thing that has taken our friend, or the spectral evil that remains, one of them must die for this battle to end. We have no choice.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' But to kill Garak? How can we?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' That thing is not Garak. This night has lasted long enough, and too many of our people have died. How many more would you sacrifice for Garak's sake? Just protecting our encampments isn't enough, darkness and chaos will overwhelm us if we can't end this battle soon. We must destroy one of those two evils, whatever the cost. I do not intend to let that...thing keep control of the body of our friend.&lt;br /&gt;
&lt;br /&gt;
'''Ystara:''' The stench of death is in the air.&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' Yes, let us end this once and for all.&lt;br /&gt;
&lt;br /&gt;
=== Orcish raiding party appears ===&lt;br /&gt;
'''Ganthos:''' What's this on our borders? Stinkin' elves and more undead? We'll teach them a lesson they won't soon forget. Attack!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' If those raiders capture any of our encampments, I fear our people's fate will be just as bad as if it was captured by the undead.&lt;br /&gt;
&lt;br /&gt;
=== Ganthos is killed ===&lt;br /&gt;
==== Killed by an elf ====&lt;br /&gt;
'''Ganthos:''' You got me, elf... But you won't be so lucky with the tribes of the hills... (cough)&lt;br /&gt;
&lt;br /&gt;
I deeply regret... I won't be able to see that...&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Look, he dropped something! I wonder what it is...&lt;br /&gt;
&lt;br /&gt;
'''Killing Unit:''' It's some sort of a map. I think I recognize some of those hills ahead on it.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' And these look like camps and patrol routes. A lot of camps and patrol routes. Kaleh, do you think we could sneak up between them?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Difficult, but worth a try I guess. But first we must try to survive this mess.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Right, sorry. Damn creeps.&lt;br /&gt;
&lt;br /&gt;
'''''Orc:''' Chief has fallen! Flee!''&lt;br /&gt;
&lt;br /&gt;
'''''Goblin:''' Boss dead! Run!''&lt;br /&gt;
&lt;br /&gt;
==== Killed by the undead ====&lt;br /&gt;
'''Ganthos:''' Killed by a dead creep... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' And now we'll never know what was on that parchment. Shame.&lt;br /&gt;
&lt;br /&gt;
'''''Orc:''' Chief has fallen! Flee!''&lt;br /&gt;
&lt;br /&gt;
'''''Goblin:''' Boss dead! Run!''&lt;br /&gt;
&lt;br /&gt;
=== Victory Dialogue (an undead leader is killed) ===&lt;br /&gt;
'''Leader:''' You think you have defeated me, don't you? Foolish boy, I shall assume a new form more powerful and horrible than you could ever imagine!&lt;br /&gt;
&lt;br /&gt;
'''Other Leader:''' How dare you interfere in our contest! I did not need your help. I shall teach you not to cross a lord of darkness.&lt;br /&gt;
&lt;br /&gt;
==== Possessed Garak is Alive ====&lt;br /&gt;
'''Kaleh:''' Finally, it is over.&lt;br /&gt;
&lt;br /&gt;
'''Possessed Garak:''' See, I told you I was more powerful. This game is over, now I can leave this shell of a body.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' He's...He's still breathing!&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' Protect the boy for me Zhul, (cough) I go to a better place.&lt;br /&gt;
&lt;br /&gt;
===== Garak Died Defiantly =====&lt;br /&gt;
'''Nym:''' What about Garak?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I've asked and looked around, there is no sign of him or his body&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' He's probably dead, then, but he died as a warrior. Let's respect his wishes and remember him for that.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' What about Garak?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' He died as a hero. Remember that and tell the tale, for it's worth it.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' From the sands he came, to the sands he will return. We remember and honor his sacrifice, and I vow that his death will not be in vain.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Goodbye old friend, may Eloh shine her light eternal upon you.&lt;br /&gt;
&lt;br /&gt;
'''''Elyssa:''' He was as brave and valiant a fighter as I have ever seen in my travels.''&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' He was a bastard at times.... But...but why did he have to die? It...it just doesn't make sense.&lt;br /&gt;
&lt;br /&gt;
===== Garak Didn't Die Defiantly =====&lt;br /&gt;
'''Nym:''' What about Garak?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' He died as a hero. Remember that and tell the tale, for it's worth it.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' From the sands he came, to the sands he will return. We remember and honor his sacrifice, and I vow that his death will not be in vain.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Goodbye old friend, may Eloh shine her light eternal upon you.&lt;br /&gt;
&lt;br /&gt;
'''''Elyssa:''' He was as brave and valiant a fighter as I have ever seen in my travels.''&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' He was a bastard at times.... But...but why did he have to die? It...it just doesn't make sense.&lt;br /&gt;
&lt;br /&gt;
==== All Camps were Saved ====&lt;br /&gt;
'''Zhul:''' Miraculously, all of our encampments survived the night.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Though we saved almost all our people this time, we won't always be so lucky. While elves who have fought with you in the past will gladly return, if the numbers of our people dwindle, it's going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality.&lt;br /&gt;
&lt;br /&gt;
==== Not all Camps Remain ====&lt;br /&gt;
'''Zhul:''' Well, only x encampments remain, but we will survive.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Yes, but at what cost?&lt;br /&gt;
&lt;br /&gt;
===== More than eight Camps Remain =====&lt;br /&gt;
'''Nym:''' Though we saved almost all our people this time, we won't always be so lucky. While elves who have fought with you in the past will gladly return, as the numbers of our people dwindle, it's going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality.&lt;br /&gt;
&lt;br /&gt;
===== More than six Camps Remain =====&lt;br /&gt;
'''Nym:''' We have suffered losses, but we we are not broken yet. We have saved most of our people tonight. But while elves who have fought with you in the past will gladly return, as the numbers of our people dwindle, it's going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality.&lt;br /&gt;
&lt;br /&gt;
===== Less than six Camps Remain =====&lt;br /&gt;
'''Nym:''' We have suffered grievous losses, but we we are not broken yet. Long will this slaughter be remembered by our people. Where was Eloh during the darkness? And I'm afraid that while elves who have fought with you in the past will gladly return, as the numbers of our people dwindle, it's going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' All this death and destruction. What were those shades arguing over? Was this all just some sort of demented game?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' The lords of the dead are powerful and twisted indeed. Only Eloh knows the truth of what happened tonight.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I don't want to be here tomorrow night to find out. The hills to the north are close. Let's be far away before another nightfall.&lt;br /&gt;
&lt;br /&gt;
=== Both undead leaders are defeated before turn 12 ===&lt;br /&gt;
'''Kaleh:''' The undead lords are defeated at last.&lt;br /&gt;
&lt;br /&gt;
'''Ganthos:''' There's too many of them and the night is almost gone. Pull back you wretches, pull back!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I can see the first rays of Naia shining over the horizon. She never looked so beautiful. The undead forces have crumbled into dust and the remaining orcs are retreating with the dawn.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' That was a very brave thing you did, Kaleh, defeating both of those Undead Lords. It took great courage and strength. Because of your daring attack, we did not have to wait for the dawn to save us. You were our savior. And many fewer of our people died than would have if we had had to wait out the long night.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Though we saved almost all our people this time, we won't always be so lucky. While elves who have fought with you in the past will gladly return, if the numbers of our people dwindle, it's going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality.&lt;br /&gt;
&lt;br /&gt;
'''Ystara:''' You have triumphed for the moment, but think not that the dark lords can be so easily vanquished. We shall return, and shall rule long after your bones have crumbled to dust. This is our land, and none shall leave it unscathed.&lt;br /&gt;
&lt;br /&gt;
'''Azkotep:''' You fought so hard to protect your precious people, young elf. No great deed should go unpunished.&lt;br /&gt;
&lt;br /&gt;
==== Garak is alive ====&lt;br /&gt;
'''Ystara:''' A token to remember us by...&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' Aaaauuugggghhhh!&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' He just collapsed!&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' Protect the boy for me Zhul, (cough) I go to a better place.&lt;br /&gt;
&lt;br /&gt;
'''Ystara:''' You will never see your champion again. And we will torment his soul for the rest of the eternity.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Don't listen to them, they are powerless in their defeat. Even if Garak fell in battle his soul went to a better place and they can't reach him there.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' From the sands he came, to the sands he will return. We remember and honor his sacrifice, and I vow that his death will not be in vain.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Goodbye old friend, may Eloh shine her light eternal upon you.&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' He was as brave and valiant a fighter as I have ever seen in my travels.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' He was a bastard at times.... But...but why did he have to die? It...it just doesn't make sense.&lt;br /&gt;
&lt;br /&gt;
=== Victory Dialogue (Possessed Garak is killed) ===&lt;br /&gt;
'''''Azkotep:''' Hah, now you have learned the flesh is always weaker than the powers of the undead.''&lt;br /&gt;
&lt;br /&gt;
'''''Ystara:''' My undead zombies shall always defeat the living.''&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Finally. It is over.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' He's...He's still breathing!&lt;br /&gt;
&lt;br /&gt;
'''Garak:''' Protect the boy for me Zhul, (cough) I go to a better place.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' From the sands he came, to the sands he will return. We remember and honor his sacrifice, and I vow that his death will not be in vain.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Goodbye old friend, may Eloh shine her light eternal upon you.&lt;br /&gt;
&lt;br /&gt;
'''''Elyssa:''' He was as brave and valiant a fighter as I have ever seen in my travels.''&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' He was a bastard at times.... But...but why did he have to die? It...it just doesn't make sense.&lt;br /&gt;
&lt;br /&gt;
==== All Camps were Saved ====&lt;br /&gt;
'''Zhul:''' Miraculously, all of our encampments survived the night.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Though we saved almost all our people this time, we won't always be so lucky. While elves who have fought with you in the past will gladly return, if the numbers of our people dwindle, it's going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality.&lt;br /&gt;
&lt;br /&gt;
==== Not all Camps Remain ====&lt;br /&gt;
'''Zhul:''' Well, only x encampments remain, but we will survive.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Yes, but at what cost?&lt;br /&gt;
&lt;br /&gt;
===== More than eight Camps Remain =====&lt;br /&gt;
'''Nym:''' Though we saved almost all our people this time, we won't always be so lucky. While elves who have fought with you in the past will gladly return, as the numbers of our people dwindle, it's going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality.&lt;br /&gt;
&lt;br /&gt;
===== More than six Camps Remain =====&lt;br /&gt;
'''Nym:''' We have suffered losses, but we we are not broken yet. We have saved most of our people tonight. But while elves who have fought with you in the past will gladly return, as the numbers of our people dwindle, it's going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality.&lt;br /&gt;
&lt;br /&gt;
===== Less than six Camps Remain =====&lt;br /&gt;
'''Nym:''' We have suffered grievous losses, but we we are not broken yet. Long will this slaughter be remembered by our people. Where was Eloh during the darkness? And I'm afraid that while elves who have fought with you in the past will gladly return, as the numbers of our people dwindle, it's going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' All this death and destruction. What were those shades arguing over? Was this all just some sort of demented game?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' The lords of the dead are powerful and twisted indeed. Only Eloh knows the truth of what happened tonight.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I don't want to be here tomorrow night to find out. The hills to the north are close. Let's be far away before another nightfall.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Descending into Darkness ==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Chapter 4: We found the crumbling obsidian tower that Eloh had described, and we camped at the edge of the foothills before the mountains. I was still shocked by the loss of Garak and all the other elves who fell in the battle last night. There was so much death in this land, had it always this way? As we traveled I pondered what this world might have been like back before the Great Fall and I remembered the tale that had been told to me many times since I was a child:&lt;br /&gt;
&lt;br /&gt;
A long, long time ago was the golden age among elves. Our people lived in harmony with nature in lands filled with trees, trees as far as the eye could see. There was peace among Elves and the other races such as Humans and Dwarves, and evil creatures were driven deep within the earth. The foul name of Uria was not yet known among our people, and our powers were so great that we raised another sun into the sky, so that the days were lengthened and dark hours were few. Happy indeed were our people during these long years, but it was not to last forever.&lt;br /&gt;
&lt;br /&gt;
Eventually peace and prosperity fostered corruption and decadence. Through her powers of deception and guile, Uria cultivated secret groups of followers, promising to fulfill their darkest desires. She bided her time, and slowly stretched her black hands out across the world. At first, petty arguments between humans, elves and dwarves erupted into conflicts, embroiling our people in the first wars they had fought for ages. Then orcs and other foul creatures came back into the world and raided our settlements, razing villages and massacring hundreds. Uria's followers studied the necromantic arts and raised armies of undead. Our people had grown weak and soft in the time of peace and plenty and were ill-suited to cope with these new trials. Even nature herself seemed to quail under the onslaught: crops failed, the trees sickened and our forests began to die. Most disturbing was the way the nights lengthened, creating the long dark we suffer today. Many of our people despaired, and many embraced the oncoming darkness, worshiping Uria in hopes of saving themselves. Former friends fought over what few resources remained, and chaos threatened to overwhelm us all.&lt;br /&gt;
&lt;br /&gt;
In this time of troubles Eloh first appeared to a select number of us, those few that still doggedly fought to preserve our homeland and our heritage. She told us that the old days had ended, and only through strict discipline and strength could we survive in the new world. She led us out of the few remaining forests, which were being logged and burned by the orcs, into the open plains where we could roam freely. She taught us that alone we are weak, but together we could still strike fear into the hearts of our enemies. We learned that the only way to survive in this new harsh world was to always value the needs of the many over the wants of the individual. We must all work together, for without each other we are nothing. Even as the plains dried up into deserts we follow her will and walk in her path, remembering our ancestors and the sacrifices they made that we might live, and always striving to create a better world for our children.&lt;br /&gt;
&lt;br /&gt;
Had the golden age been just a story? What kind of world could I be able to create for future generations of our people? All I knew of the past were the ruins of great castles and tales of a time when life was more than just a struggle to survive. Life did not seem to have grown easier for my people in the last few generations--if anything the land had grown even more unforgiving. Was there anywhere left in this world that I could take my people which would be better than the land we were born into?&lt;br /&gt;
&lt;br /&gt;
=== Introductory dialogue ===&lt;br /&gt;
'''Nym:''' Those mountains are huge! I never thought they would be so big. And what's that white stuff on the tops of the peaks?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' I wish Garak were here, he'd know more about these lands than I do. I've never been up here, but I heard stories from the few who have made the journey and returned. That white stuff is called snow, Nym, and the mountains are very cold. These smaller hills aren't as hard to cross, but they are filled with orcs and goblins. It may look peaceful now, but they hide in the many caves and tunnels beneath the surface.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I had another vision last night, Eloh told me that we had to continue north, but instead of trying to go over the mountains, she said that we had to go underneath them.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Underneath them? But how?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Orcs and Goblins have been living here for hundreds of years and their network of tunnels and caves is more extensive than you might think. Who knows how far they go underground? We are ill-prepared for trekking over those frozen peaks. As much as I dislike those pitch-black caves, if we want to cross these mountains we may have no choice.&lt;br /&gt;
&lt;br /&gt;
'''''Elyssa:''' Other creatures besides orcs dig tunnels in the earth. Long ago dwarves mined mountains such as these, and huge trolls like to hide in the deep dark places under the earth. If your god is as omniscient as you seem to think, Kaleh, I wouldn't be surprised if there were a way to cross under these mountains. I fear no darkness, and you won't be lacking a source of fire or light.''&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Well if we are going to go under these mountains, we're certainly going to have our hands full fighting all those orcs and goblins.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Indeed. I want to warn you again, Kaleh, this isn't the desert. The orcs love fighting in hills and caves, and we won't have the advantages of fighting on the open sands. And with our recent losses we don't have the numerical advantage we are used to. So we'd best be extra careful. Still if we can clear a path in the hills ahead of us, we should be able to escort our people into the tunnels. And hopefully underground it will be easier to protect them than out in the open.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Strike hard and fast and also be careful--right, this is going to be fun.&lt;br /&gt;
&lt;br /&gt;
=== Goblins appear in nearby foothills ===&lt;br /&gt;
'''Goblin Scout:''' Attack!&lt;br /&gt;
&lt;br /&gt;
'''Goblin Coward:''' Run away!&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Goblins are so predictable.&lt;br /&gt;
&lt;br /&gt;
=== Orac and Scylla ambush ===&lt;br /&gt;
'''Orac:''' Come forth, creatures of the lake! Fulfill the oaths you have made and help us drive these hated creatures from our lands.&lt;br /&gt;
&lt;br /&gt;
'''Scylla:''' Sssslay them all! In the name of the Ssscaled One!&lt;br /&gt;
&lt;br /&gt;
=== Panok is seen ===&lt;br /&gt;
'''Panok:''' These elves are stronger than we thought. Send for more reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' How can he move that fast? He is faster than any goblin rider I have ever seen. It's almost unnatural.&lt;br /&gt;
&lt;br /&gt;
=== Panok is killed ===&lt;br /&gt;
'''Panok:''' Gaagghhh!!!&lt;br /&gt;
&lt;br /&gt;
'''Killing Unit:''' Wait a minute. He was wearing a silver ring on one of his fingers. I think the ring might be magical. Maybe that's why he was moving so fast.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I think, Kaleh, that you should take the ring.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Why me?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Because you tend to move slowly and if we're going into the caves you'll need all the speed you can get. And besides, we can't afford to lose you; you never know when being able to run a bit faster might be the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
==== Haven't been ambushed by Orac and Scylla ====&lt;br /&gt;
'''Orac:''' The elves have killed Panok the goblin! The other goblins may flee to the caves, but we will not give up these hills without a fight. Come forth, creatures of the lake! Fulfill the oaths you have made and help us drive these hated creatures from our lands.&lt;br /&gt;
&lt;br /&gt;
'''Scylla:''' Sssslay them all! In the name of the Ssscaled One!&lt;br /&gt;
&lt;br /&gt;
=== Elves first enter the caves ===&lt;br /&gt;
'''Moved Unit:''' Ugh! These tunnels are pitch black! It's as bad as fighting in a moonless night, and it stinks of orc filth. I can hardly think of a place I would less like to go into.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' We have no choice. We cannot cross over these mountains, so we must go beneath them. If the orcs skulk in their tunnels and block our way, we must enter their dark places and fight them, no matter what the conditions.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Remember, Kaleh, it's nasty fighting underground. Marksmen and Sharpshooters who can shoot well anywhere will be invaluable, as will Captains and Marshals who can inspire our people.&lt;br /&gt;
&lt;br /&gt;
'''''Elyssa:''' Also, any time you find a particularly tough orc blocking a passage, my fireballs can blast him quick enough.''&lt;br /&gt;
&lt;br /&gt;
=== Gold Chest in the northwest is seen ===&lt;br /&gt;
'''Greebo:''' Greebo keeps shinies safe from nasty orcses. And 'specially stinking elves.&lt;br /&gt;
&lt;br /&gt;
==== Greebo's gold is seized ====&lt;br /&gt;
'''Moved Unit:''' Looks like he's been squirreling away his stolen loot in this cave. Not that he had much. Must be hard times.&lt;br /&gt;
&lt;br /&gt;
=== Cold Bade is seen ===&lt;br /&gt;
'''Moved Unit:''' How odd. Someone has carved a crude fountain out of the stone at the end of the passage. The freezing water pours out into a large pool. At the bottom of the pool I can see a skeleton still gripping a sword. The blade seems to glow faintly blue. The pool isn't very deep, I could easily wade in and pick it up. But someone else has carved a crude message in the wall. 'If you dare to take this blade here, your greatest fear will surely appear' It looks like a nice sword, but do I dare chance it?&lt;br /&gt;
&lt;br /&gt;
==== Cold Blade is taken ====&lt;br /&gt;
'''Moved Unit:''' I fear no creature, I will take the blade!&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' The blade is chill to the touch and gives off a cold glow. I wonder how it came to be here.&lt;br /&gt;
&lt;br /&gt;
'''Purple Abomination:''' I am an abomination, please kill me.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' I've seen some ugly creatures in my day, but that thing is just wrong.&lt;br /&gt;
&lt;br /&gt;
'''Purple Abomination:''' The voices say I have no choice, I must attack!&lt;br /&gt;
&lt;br /&gt;
==== Cold Blade is not taken ====&lt;br /&gt;
'''Moved Unit:''' I don't like the sound of this. I'm out of here.&lt;br /&gt;
&lt;br /&gt;
=== Elves reach end of the underground river ===&lt;br /&gt;
'''Moved Unit:''' This is the end of the line. The water is too deep for me to continue any further. I'm freezing cold, wet, and I can't see a thing. I'm not exactly sure what I'm doing up here. Some strange influence made me want to come up here, but I don't know what made me think it could be of any good.&lt;br /&gt;
&lt;br /&gt;
=== Assassin/Cloaked Figure appears ===&lt;br /&gt;
'''Cloaked Figure:''' Kaleh, I am death incarnate.&lt;br /&gt;
&lt;br /&gt;
And I shall avenge all those you have killed!&lt;br /&gt;
&lt;br /&gt;
==== Assassin/Cloaked Figure is defeated ====&lt;br /&gt;
'''Cloaked Figure:''' I promise we shall meet again.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' He just disappeared. That's odd.&lt;br /&gt;
&lt;br /&gt;
=== Victory Dialogue ===&lt;br /&gt;
'''Kaleh:''' This passage seems different from the other tunnels and caves. It is wide and smooth and leads sharply downwards. I bet this was the way that Eloh was talking about.&lt;br /&gt;
&lt;br /&gt;
'''''Elyssa:''' This is no natural passage, and the walls are too well carved and smooth to be made by orcs. I wouldn't be surprised if this was once carved out by dwarves. I wonder if there are any still left in these mountains...''&lt;br /&gt;
&lt;br /&gt;
==== All enemy leaders were killed ====&lt;br /&gt;
'''Zhul:''' Having killed all the orc and goblin leaders in the immediate vicinity, we can take our time and should have no trouble bringing the rest of our people down this way. It's odd, I guess we're trading the dangers we know for the dangers we don't. We really are putting our lives in Eloh's palm; may she guide us as well as she has before.&lt;br /&gt;
&lt;br /&gt;
==== Not all enemy leaders were killed ====&lt;br /&gt;
'''Zhul:''' Now that you've found the way we should be able to get the rest of our people past the orcs. It's odd, I guess we're trading the dangers we know for the dangers we don't. We really are putting our lives in Eloh's palm, may she guide as well as she has before.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I'll just be happy when I can breathe fresh air again and see the suns and stars. Still, who knows what we'll encounter deep under the earth?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Well, there's only one way to find out.&lt;br /&gt;
&lt;br /&gt;
===Time over ===&lt;br /&gt;
'''Kaleh:''' We've taken too long to get our people into the tunnels! Even more orcs are coming across the foothills from the east and west and flanking us. There's no way we can kill all these orcs and goblins. We'll never make it to safety now.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5: A Subterranean Struggle ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Chapter 5: We plunged into the darkness, shepherding long lines of our people along the cramped passageway deeper and deeper beneath the roots of the mountains. We had brought along palm torches, and we had scavenged other torches from the orcs, so we had enough light sources, at least for the moment. Even so, the guttering torches shed little light, and shadows flickered everywhere. The walls were damp and clammy, the air seemed stale and the sound of our footsteps echoed up and down the passageway.&lt;br /&gt;
&lt;br /&gt;
This seemed as alien an environment as we could ever imagine. We were a people of the open sands, and even during the long dark we could look up and orient ourselves by the stars glittering brightly in the deep sky. I knew logically that we could not go over those frozen mountains, and we could not go back, but I shivered at the thought of miles and miles of rock above me, and felt the weight of the mountain pressing down on me. The passage twisted and turned, and soon I lost all sense of direction, but since there were no side-passages, we had little choice but to keep going forward.&lt;br /&gt;
&lt;br /&gt;
Looking back, I think the bravest thing that my people ever did was to follow me into the darkness solely on the promises of Eloh and their faith in my leadership. I had no idea how long we would be trapped underground, or even which way we should go. I but hoped Eloh would guide us somehow. Nym said that people whispered that I could lead them through anything, and it was true that when we left I had hardly imagined that we would fight outlaws, undead, orcs and goblins. My previous life seemed as a dream of years past, even though it had only been ten days since our village was demolished.&lt;br /&gt;
&lt;br /&gt;
What lurked in the darkness? Who were the unbelievers that Eloh had so cryptically referred to? My heart beat loudly in my chest, everything seemed amplified down here. I felt a strong suspicion that this was not a place that my people were meant to be. I strode onwards grimly; considering everything we had gone through so far, Uria be damned if I was going to be frightened now.&lt;br /&gt;
&lt;br /&gt;
=== Introductory dialogue ===&lt;br /&gt;
==== Elyssa is alive ====&lt;br /&gt;
'''Kaleh:''' You mentioned that Dwarves and Trolls often lived underground, Elyssa. I've only heard myths, have you ever met a Dwarf or a Troll?&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' No I haven't, I don't often explore underground unless I have to. There are lots of nasty things that lurk far away from the light of the suns. But I've read a bit about them, and have even met a few people who had dealings with Dwarves.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' What are Dwarves like?&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' They're a proud people, and some would say greedy. They love their gold and fine metals, and forge many beautiful things. I should warn you, they have little liking for Elves. There was some betrayal many years ago, though I don't know what happened.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' And what about Trolls? I'm not sure I'd want to meet one face to face.&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' Trolls and Dwarves are natural enemies, living so close together. And many would say trolls are little more than brutes and savages. Trolls are huge and very strong, with skin as hard as stone, and can be fearsome foes. But I knew one man long ago who traded with a group of trolls and said they were quite honorable, as long as you didn't try to cheat them.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Well, with Eloh's guidance, I hope we find these tunnels deserted. I'll be happy if our biggest problem is not getting lost. I have little wish to meet either Dwarves or Trolls. But Eloh will watch over us.&lt;br /&gt;
&lt;br /&gt;
'''Kaeh:''' Will she? I got the impression she was powerless underground.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Where did you get that idea? Certainly Eloh is strongest during the day, when the suns are shining down on us. But it is said that even in the darkest of nights she will protect her faithful. And back during the Golden Age holy elven warriors led great crusades against orcs and other foul things that hid underground, killing them with Eloh's aid. Faith is our shield, Kaleh. I think you should keep your doubts to yourself; it would not do to unduly worry our people. Eloh will always protect us, if we follow her path.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Then let us hope the rest of our journey may be as uneventful as it has been this far.&lt;br /&gt;
&lt;br /&gt;
==== Elyssa is dead ====&lt;br /&gt;
'''Kaleh:''' I've heard of dwarves, but do you have any idea, Zhul, what kinds of creatures we might encounter underground?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' These tunnels are foreign to me; I know little more than you do. All I know about dwarves is from the few tales from the Golden Age.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' What are they like?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' They lived deep under the earth, mining gold and fine metals and forging many beautiful things. We were once allies during the Golden Age, but in the strife and chaos of the fall we lost all contact. I don't know if any survived. But in the golden age they were very helpful in our wars against the orcs and trolls.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' What are Trolls?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Trolls were huge green creatures as big as giants and very strong. They were reclusive creatures, hiding underground. We never had much contact with them, though some fought with the orcs in the great wars. They were mighty warriors. I'm sure they have all died off; I certainly would never want to meet one face to face.&lt;br /&gt;
&lt;br /&gt;
But with Eloh's guidance, I hope we find these tunnels deserted. I'd be happy if our biggest problem is not getting lost. Still, even underground Eloh will watch over us.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Will she? I got the impression she was powerless underground.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Where did you get that idea? Certainly Eloh is strongest during the day, when the suns are shining down on us. But it is said that even in the darkest of nights she will protect her faithful. And back during the Golden Age holy elven warriors led great crusades against orcs and other foul things that hid underground, killing them with Eloh's aid. Faith is our shield, Kaleh. I think you should keep your doubts to yourself; it would not do to unduly worry our people. Eloh will always protect us, if we follow her path.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Then let us hope the rest of our journey may be as uneventful as it has been this far.&lt;br /&gt;
&lt;br /&gt;
=== Ambushed by ants and spiders ===&lt;br /&gt;
'''Nym:''' All I'm saying is that these tunnels aren't as bad as I expected.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Ssshhhh, did you hear something?&lt;br /&gt;
&lt;br /&gt;
(ants and spiders appear)&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Ants. Very big ants. Maybe they won't be hostile.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' On the other hand, that spider probably is.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Caught between a spider and its prey. Not a good place to be.&lt;br /&gt;
&lt;br /&gt;
==== Elves run away from the spider ====&lt;br /&gt;
'''Nym:''' Whoa! Did you see that? That huge stalactite just fell and crushed the spider. Aren't we lucky!&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Eloh must indeed be watching over us.&lt;br /&gt;
&lt;br /&gt;
=== Dying Dwarf Appears ===&lt;br /&gt;
'''Nym:''' You know, if all we discover down here are insects, I'll be very disappointed.&lt;br /&gt;
&lt;br /&gt;
'''''Elyssa:''' Spiders aren't insects.''&lt;br /&gt;
&lt;br /&gt;
'''''Nym:''' Thanks for the clarification.''&lt;br /&gt;
&lt;br /&gt;
'''Wounded Dwarf:''' Help! They're everywhere!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Nym, your timing is impeccable.&lt;br /&gt;
&lt;br /&gt;
'''''Elyssa:''' That's a dwarf, but it looks like he's been beaten to a pulp.''&lt;br /&gt;
&lt;br /&gt;
'''''Zhul:''' Short and hairy, he must be a dwarf. But he's been beaten to a pulp. (if Elyssa is dead)''&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I don't know what 'they' are, but we can't go back. Prepare yourselves for anything, everyone.&lt;br /&gt;
&lt;br /&gt;
=== Ally with either the Dwarves or Trolls ===&lt;br /&gt;
'''Moved Unit:''' Whoa.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I think I preferred the spider and the ants...&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Leader:''' Stand firm boys, here they come!&lt;br /&gt;
&lt;br /&gt;
'''Troll Leader:''' You invade our tunnels, you slaughter our women and children, by Griknagh we will make you pay!&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Leader:''' Tenacious savages, aren't they? But these tunnels are rich in ore, and we won't let a couple of trolls keep them from us.&lt;br /&gt;
&lt;br /&gt;
'''Troll Leader:''' Wait...What...Who are you?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Uh....&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Leader:''' What in Moradin's name are they?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Defender:''' Wait a minute...blond hair, pointy ears, they must be Elves.&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Defender:''' Elves!?! What in the nine hells are Elves doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Leader:''' Never mind that, who are you?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I am Kaleh, and we are the Quenoth elves. What in Eloh's name is going on here?&lt;br /&gt;
&lt;br /&gt;
'''Troll Leader:''' They invade our land and kill our young. Dwarves always want more, always greedy for glittery rocks.&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Leader:''' Those monsters killed me boys. Kaleh, if you be of stout heart, help us drive these lummoxes from our tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Troll Leader:''' No, this is our home. Help us, little ones, and we will help you.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' There's too many of them for us to try to take them both on, and besides with all these branching tunnels we'll have no idea which way to go. I think we should take them up on their offer; ally ourselves with one of the factions so we can get their help in finding a way back to the surface.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' But even if we do, what about all of our people? How can we safely escort them through this war zone?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' We won't. If we keep the majority of our people hidden back up the passage we should be able to protect them, at least for a little while. In the meantime, we'll go ahead and try to sort out this mess. I think you're right Zhul, if we're lucky we may just be able to negotiate a safe passage out of here.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' But they both look evenly matched. Who should we ally with?&lt;br /&gt;
&lt;br /&gt;
==== Ally with the dwarves ====&lt;br /&gt;
'''Option:''' Let's aid the Dwarves.&lt;br /&gt;
&lt;br /&gt;
'''Troll Leader:''' Bah! Your kind all the same. Everyone turns on Trolls. But you'll see, Griknagh will smash you all.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' There seems to be an abandoned Dwarvish fortress right in front of us. If we can fight our way to the keep, we should be able to start rallying our warriors to help in the battle.&lt;br /&gt;
&lt;br /&gt;
==== Ally with the trolls ====&lt;br /&gt;
'''Option:''' Let's aid the Trolls.&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Leader:''' I knew elves couldn't be trusted. Foolish boy, you will regret your betrayal. Taste dwarven steel!&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' There seems to be an abandoned Dwarvish fortress right in front of us. If we can fight our way to the keep, we should be able to start rallying our warriors to help in the battle.&lt;br /&gt;
&lt;br /&gt;
=== Enemy counter-attack (Battle Turn 3) ===&lt;br /&gt;
==== Allied with the dwarves ====&lt;br /&gt;
'''Troll Flamecaster:''' Burn, burn and die!&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Leader:''' Dive for cover!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Those new troll shamans are decimating the dwarves with blasts of fire! This doesn't look good.&lt;br /&gt;
&lt;br /&gt;
(random number of units between 1 and 3 are killed)&lt;br /&gt;
&lt;br /&gt;
'''Killed Unit:''' Aaauuuggghhhh!&lt;br /&gt;
&lt;br /&gt;
'''Killed Unit:''' No!!!&lt;br /&gt;
&lt;br /&gt;
'''Killed Unit:''' Help me!!!&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Leader:''' More accursed troll magic. Fall back!&lt;br /&gt;
&lt;br /&gt;
I need to go back and rally more reinforcements. We're hurtin', Kaleh, I'll need your men to cover for us. Do you best, boy, and may Moradin watch over you.&lt;br /&gt;
&lt;br /&gt;
==== Allied with the trolls ====&lt;br /&gt;
'''Dwarf Grenadier:''' Let's blast those monsters back to the pits they spawned from! Fire in the hole!&lt;br /&gt;
&lt;br /&gt;
'''Troll Leader:''' More Dwarven trickery! Fall back!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Those new dwarves are lobbing explosives at the trolls with devastating effect! I don't think the trolls can take this much longer.&lt;br /&gt;
&lt;br /&gt;
(random number of units between 1 and 3 are killed)&lt;br /&gt;
&lt;br /&gt;
'''Killed Unit:''' Aaauuuggghhhh!&lt;br /&gt;
&lt;br /&gt;
'''Killed Unit:''' No!!!&lt;br /&gt;
&lt;br /&gt;
'''Killed Nnit:''' Gaggghhh!&lt;br /&gt;
&lt;br /&gt;
'''Troll Leader:''' I must go back and find more trolls to fight. You must hold them back, Kaleh. Be strong like rock. Griknagh will be with you.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcements arrive ===&lt;br /&gt;
==== Allied with the trolls ====&lt;br /&gt;
'''Thu'lok:''' Our leader sent us to help you. We fight for you until all the dwarves are dead. We will avenge the deaths of our people!&lt;br /&gt;
&lt;br /&gt;
==== Allied with the dwarves ====&lt;br /&gt;
'''Dwalim:''' Looks like we came just in time. Our chief told us we're to fight with you until all the trolls are dead. Tell us where to go, I want to kill me some troll!&lt;br /&gt;
&lt;br /&gt;
=== Sighted leaders ===&lt;br /&gt;
==== NW dwarf ====&lt;br /&gt;
===== Allied with the dwarves =====&lt;br /&gt;
'''Fundin:''' What are you doing back here? The trolls hide in the southern tunnels, not this way.&lt;br /&gt;
&lt;br /&gt;
===== Allied with the trolls =====&lt;br /&gt;
'''Fundin:''' Treacherous elves, how can you fight with such horrid creatures as Trolls. I will cleave all in two with my axe!&lt;br /&gt;
&lt;br /&gt;
==== NE dwarf ====&lt;br /&gt;
===== Allied with the dwarves =====&lt;br /&gt;
'''Nori:''' What are you doing back here? The trolls hide in the southern tunnels, not this way.&lt;br /&gt;
&lt;br /&gt;
===== Allied with the trolls =====&lt;br /&gt;
'''Nori:''' If you think you can take these caves from us, then you are fools. We are masters of fighting underground and we will die to defend our home. Fight on, my brothers!&lt;br /&gt;
&lt;br /&gt;
==== SW troll ====&lt;br /&gt;
===== Allied with the dwarves =====&lt;br /&gt;
'''Thungar:''' Nasty Dwarves and Stinkin' Elves, we will smash you all!&lt;br /&gt;
&lt;br /&gt;
===== Allied with the trolls =====&lt;br /&gt;
'''Thungar:''' What you doing back here? Nasty dwarves are to the north, no dwarves this way. Go back and fight bravely.&lt;br /&gt;
&lt;br /&gt;
==== SE troll ====&lt;br /&gt;
===== Allied with the dwarves =====&lt;br /&gt;
'''Gnarl:''' Kill the elves! We must stop them here. This is our land, crush the intruders!&lt;br /&gt;
&lt;br /&gt;
===== Allied with the trolls =====&lt;br /&gt;
'''Gnarl:''' What you doing back here? Nasty dwarves are to the north, no dwarves this way. Go back and fight bravely.&lt;br /&gt;
&lt;br /&gt;
=== Cairns/totems are seen ===&lt;br /&gt;
==== Allied with the dwarves ====&lt;br /&gt;
'''Moved Unit:''' The trolls display the skulls of their enemies as a way of marking their territory. How barbaric.&lt;br /&gt;
&lt;br /&gt;
==== Allied wit the trolls ====&lt;br /&gt;
'''Moved Unit:''' The dwarves use stone cairns to mark their territory. What a waste of good throwing stones.&lt;br /&gt;
&lt;br /&gt;
=== Enemy leader's death ===&lt;br /&gt;
==== Allied with the trolls ====&lt;br /&gt;
'''Zurg:''' Congratulations! Some of trolls didn't think you strong enough to beat dwarves.&lt;br /&gt;
&lt;br /&gt;
'''Kaeh:''' Where did you come from?&lt;br /&gt;
&lt;br /&gt;
'''Zurg:''' There many secret tunnels that you sun dwellers not know of. Only troll know. We smarter than you think. Zurg would have killed dwarves himself, but he was just sent back from where real fighting is.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' The real fighting? I thought that was what we were waist-deep in?&lt;br /&gt;
&lt;br /&gt;
'''Zurg:''' While you fighting, another clan of dwarves sneak around and flank us. They tricksy like that. We must leave you and run back to defend women and little trolls. Dwarves never give up, many trolls die today, very hard fighting. But dwarves make mistake, you stronger than dwarf or troll thought. You trolls' secret weapon.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' How do you mean?&lt;br /&gt;
&lt;br /&gt;
'''Zurg:''' Right before battle, we find secret passage just to the north leading straight to big dwarf stronghold. Hiding in stronghold is big important dwarf, directing the battle. Dwarves always think they best fighters around so they leave only a few dwarves guarding their stronghold. If you elves can break through dwarf defenses and kill dwarf chieftain, then it will do much damage to dwarves, make them afraid and confused, easy prey for trolls. You do this and we can drive them back. Then troll leader can help show you how to return to surface. You come with Zurg, he show you way to secret passage.&lt;br /&gt;
&lt;br /&gt;
'''''Elyssa:''' Their knowledge of these tunnels is uncanny. I could have sworn a minute ago that that wall was solid rock.''&lt;br /&gt;
&lt;br /&gt;
===== The assassin is present =====&lt;br /&gt;
'''Kaleh:''' Wait a moment Zurg, we must deal with this mysterious cloaked figure before we can follow you.&lt;br /&gt;
&lt;br /&gt;
===== The assassin isn't present =====&lt;br /&gt;
'''Kaleh:''' It sounds like our work is not yet done. Very well, gather yourselves together, we must follow Zurg.&lt;br /&gt;
&lt;br /&gt;
==== Allied with the dwarves ====&lt;br /&gt;
'''Grimnir:''' Congratulations, some of me boys didn't think you could beat the trolls.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Where did you come from?&lt;br /&gt;
&lt;br /&gt;
'''Grimnir:''' Don't think you know all the tunnels and passages that twist through these caves, elf. I would have killed him myself, but I was just sent back from the main front of the battle.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' The front? I thought this was the front.&lt;br /&gt;
&lt;br /&gt;
'''Grimnir:''' While you were fighting a separate clan of trolls sneaked around our sentries and flanked us, attacking our supply depots. There are more of those stinking buggers than we had originally thought. To tell you the truth, we are hard pressed. We're going to have to pull back all our forces in these caves to reinforce the back lines. But your victory here has produced a unexpected opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' It has?&lt;br /&gt;
&lt;br /&gt;
'''Grimnir:'''  Right before the trolls overran this area of the mines, our scouts had found an old tunnel south of here that leads almost straight to the main lair of this tribe of trolls. We believe that protected in the lair is one of their main leaders who is directing the battle. We were going to try to sneak in and lead a surprise attack, but frankly we didn't have enough dwarves to spare. If by using this passage you can sneak past their front lines and kill him, then it will throw the trolls into disarray and relieve the pressure on our front lines. If you do this our King has promised to help you return your people to the sunlit lands. When you're ready I'll show you the way. It's not far.&lt;br /&gt;
&lt;br /&gt;
'''''Elyssa:''' Their knowledge of these tunnels is uncanny. I could have sworn a minute ago that that wall was solid rock.''&lt;br /&gt;
&lt;br /&gt;
===== The assassin is present =====&lt;br /&gt;
'''Kaleh:''' Wait a moment Grimnir, we must deal with this mysterious cloaked figure before we can follow you.&lt;br /&gt;
&lt;br /&gt;
===== The assassin isn't present =====&lt;br /&gt;
'''Kaleh:''' It sounds like our work is not yet done. Very well, gather yourselves together, we must follow Grimnir.&lt;br /&gt;
&lt;br /&gt;
=== Enemy leader death cries ===&lt;br /&gt;
'''Fundin:''' The rest is silent...&lt;br /&gt;
&lt;br /&gt;
'''Nori:''' I go to my ancestors...&lt;br /&gt;
&lt;br /&gt;
'''Thungar:''' Arrggg&lt;br /&gt;
&lt;br /&gt;
'''Gnarl:''' I will be avenged...&lt;br /&gt;
&lt;br /&gt;
=== The assassin appears again ===&lt;br /&gt;
'''Cloaked Figure:''' Did you think you escaped me Kaleh? I am your shadow, I will always be there until you pay for what you have done.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Ow!&lt;br /&gt;
&lt;br /&gt;
'''Cloaked Figure:''' You want to flee, don't you? But you cannot. They couldn't escape her either. Even death could not save them. She will devour us all. But first I shall have my revenge. Do the dance of death for me, Kaleh! Dance! Dance!&lt;br /&gt;
&lt;br /&gt;
==== The assassin is defeated ====&lt;br /&gt;
'''Kaleh:''' Where did he go? How does he disappear like that? And what in Uria's name was he ranting about? Whoever that is is starting to make me get edgy.&lt;br /&gt;
&lt;br /&gt;
==== End of scenario ====&lt;br /&gt;
'''Kaleh:''' The cloaked figure is gone. Still, our work is not yet done. Gather yourselves together, we must follow (ally).&lt;br /&gt;
&lt;br /&gt;
=== Time over ===&lt;br /&gt;
'''Kaleh:''' Oh no, we took too long and enemy reinforcements have arrived. We'll surely be overwhelmed now!&lt;br /&gt;
&lt;br /&gt;
== Scenario 6a: In the Tunnels of the Trolls ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Chapter 6: The dwarf Grimnir led us through a maze of twisting passages speaking scarcely a word. Finally, after what seemed like hours of marching, he stopped. He motioned us to be very quiet and we crept forward; all I could hear was the soft patter of feet and my heavy breathing. Even that little noise seemed to echo off the cramped walls of our rough-hewn passage. I was suddenly aware of the sheer mass of rock and earth above us and for a moment I despaired of ever seeing the sun again. Then I grabbed my sword with fresh determination and vowed to see this mission through.&lt;br /&gt;
&lt;br /&gt;
=== Introductory dialogue ===&lt;br /&gt;
'''Grimnir:''' This passage leads very close to the trolls' main lair; you can hear them tromping back and forth just past the eastern wall. All that separates us from the trolls is a thin wall of stone. I've had me boys mine the end of the tunnel with explosives; when you move a unit adjacent to the final wall, I'll blow the charges and open the way. The troll leader should only be lightly defended; he's sent most of his best warriors to the front. You'll know the head troll when you see him, he's big, green and extra ugly.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I thought that's what all the trolls looked like. I suppose we'll just try to find the one that shouts the loudest.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' So you dug these tunnels all by yourselves?&lt;br /&gt;
&lt;br /&gt;
'''Grimnir:''' Long ago, before the damned trolls invaded, we spent our days digging tunnels all through these mountains. Oh the ore and precious stones we mined! The mines were filled with the joyful sound of dwarven hammer and dwarven song and our jeweled halls glowed as brightly as the sun. Human and elf princes would pay us royally for the craftsmanship of our forges. But now the tunnels are silent and we spend our days hunting those accursed trolls. But there's no point dwelling on the past. There's more work to be done! Still, we have our honor and I promise you, do this for us and you will be rewarded handsomely.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' It shall be done.&lt;br /&gt;
&lt;br /&gt;
=== Grimnir blows up that wall and trolls arrive ===&lt;br /&gt;
'''Grimnir:''' Once you are done moving your people into position, I will blow the charges.&lt;br /&gt;
&lt;br /&gt;
'''Grimnir:''' Fire in the hole!&lt;br /&gt;
&lt;br /&gt;
'''Grimnir:''' My work here is done. I must report back to my King. I have many more things to do before the day is done, but I will once you finish your mission. Fight well!&lt;br /&gt;
&lt;br /&gt;
'''Troll Guard:''' Intruders! Kill them!&lt;br /&gt;
&lt;br /&gt;
=== Player Sees the Escape Passage (disabled) ===&lt;br /&gt;
'''Moved Unit:''' Grimnir must have collapsed the tunnel. Perhaps he didn't want to #give the trolls an easy access route if they defeated us. So much an an escape route, I guess we'll just have to be sure not to fail.&lt;br /&gt;
&lt;br /&gt;
=== Troll interrogation ===&lt;br /&gt;
'''Troll Interrogator:''' Tell us where your leader is hiding!&lt;br /&gt;
&lt;br /&gt;
'''Wounded Dwarf:''' Never!&lt;br /&gt;
&lt;br /&gt;
'''Troll Assistant:''' Master, look!&lt;br /&gt;
&lt;br /&gt;
'''Troll Interrogator:''' Hah! You think you can save your friends. You are wrong. Ulg, go kill the other prisoner. We will deal with these fools.&lt;br /&gt;
&lt;br /&gt;
'''Ulg:''' Yes master, I'll make him suffer.&lt;br /&gt;
&lt;br /&gt;
(Integrator attacks the wounded dwarf)&lt;br /&gt;
&lt;br /&gt;
'''Wounded Dwarf:''' Aaahhhh!&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' If we move fast we might be able to save the other prisoner before he gets killed too.&lt;br /&gt;
&lt;br /&gt;
'''Ulg:''' I'm gonna make you squeal, dwarf!&lt;br /&gt;
&lt;br /&gt;
=== Rogrimir is saved ===&lt;br /&gt;
'''Rogrimir:''' I owe you my life. I can't believe I was captured when those all around me died fighting gloriously. I'm so ashamed. I could not protect them...but I will guard you with my life, even if I have to follow you to the ends of the earth. Now lead me to the trolls and let me avenge my friends' deaths!&lt;br /&gt;
&lt;br /&gt;
=== Troll lava maze is found ===&lt;br /&gt;
'''Moved Unit:''' Whoa. This place is hot.&lt;br /&gt;
&lt;br /&gt;
This cavern is so hot it's stifling; I can already feel my armor heating up. If we tarry here too long we'll roast alive. I don't even want to think about what would happen if I tried to walk across the lava. On the other hand, the lava does light up the cavern nicely. I'm just thankful the trolls constructed a bridge across the lava.&lt;br /&gt;
&lt;br /&gt;
'''Troll High Shaman:''' They have broken through the outer guard-line. Destroy the bridge, they must not pass!&lt;br /&gt;
&lt;br /&gt;
(most of the bridge is destroyed)&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Uh, I take that back. Still, the trolls don't seem to be advancing. I guess they think the lava can hold us back. Well, we'll show them. It will take more than a little heat to stop us!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Any unit that ends its turn on a lava hex, except the Desert Shyde and Star who can fly over the lava, will take 25 damage at the beginning of the next turn. This lava damage can kill units. Desert Shydes and Stars will just take $temp_damage damage per turn when flying over lava, though they too can die if they spend too much time over lava. Also because of the heat in the cavern, all units on cave floor hexes will take $temp_damage damage at the start of each turn. This heat damage can reduce a unit to 1 hit point, but it can't kill it.&lt;br /&gt;
&lt;br /&gt;
=== Guardian Phoenixes are summoned ===&lt;br /&gt;
==== First time ====&lt;br /&gt;
'''Troll High Shaman:''' Arise! Arise and engulf the intruders in your holy fire!&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' What the heck is that? It sure doesn't look good. The last thing we need in here is even more fire.&lt;br /&gt;
&lt;br /&gt;
==== Second Time ====&lt;br /&gt;
'''Troll High Shaman:''' Arise, hallowed guardians, and destroy them!&lt;br /&gt;
&lt;br /&gt;
'''Killing Unit:''' Look, more fire guardians!&lt;br /&gt;
&lt;br /&gt;
==== Third Time (unit moves into the lava) ====&lt;br /&gt;
'''Troll High Shaman:''' Arise and attack them now, while they are vulnerable!&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Oh great, even more fire guardians. When I get through this inferno I'm going to kill those trolls.&lt;br /&gt;
&lt;br /&gt;
=== Fire Guardian is killed (hitpoints reset to full) ===&lt;br /&gt;
'''Killing Unit:''' That thing just won't stay dead!&lt;br /&gt;
&lt;br /&gt;
=== Pool of Water Heals the Player in the Lava ===&lt;br /&gt;
'''Moved Unit:''' There is a small pool of water here. It must come from some spring deep underground. The water is cool and refreshing. Let me bathe in it a while and recover from the heat of that blasted cavern.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' At the start of each turn, any unit currently in this pool will heal 10 hitpoints and will not be affected by the heat in the cavern. Of course, if the unit leaves this pool, it will suffer the standard $temp_damage damage each turn from the heat.&lt;br /&gt;
&lt;br /&gt;
=== Elves get closer to the shaman ===&lt;br /&gt;
''Troll High Shaman:''' They must not be allowed to cross to the other side! Kill them!&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' How surprising, more fire guardians. I'm going to be really glad to get out of this cavern.&lt;br /&gt;
&lt;br /&gt;
=== Elves cross the cavern ===&lt;br /&gt;
'''Troll:''' Despite the fire guardians, the elves have almost crossed the lava!&lt;br /&gt;
&lt;br /&gt;
'''Another Troll:''' They obviously weren't enough. You go alert the others and summon reinforcements. I will hold them off for as long as I can.&lt;br /&gt;
&lt;br /&gt;
'''Troll:''' May Griknagh protect you. I'll be back soon!&lt;br /&gt;
&lt;br /&gt;
==== Troll returns with reinforcements ====&lt;br /&gt;
'''High Advisor:''' Invade our most holy cavern at your peril. Long have we protected our sacred burial grounds from your foul kind, and we shall scatter your bones next to those of our ancestors.&lt;br /&gt;
&lt;br /&gt;
'''Troll Chieftain:''' Destroy the invaders! Make them pay for their slaughter!&lt;br /&gt;
&lt;br /&gt;
'''High Advisor:''' Arise, our brothers of ages past! Arise and destroy the intruders!&lt;br /&gt;
&lt;br /&gt;
(walking corpses appear)&lt;br /&gt;
&lt;br /&gt;
=== Victory Dialogue ===&lt;br /&gt;
'''Troll Chieftain:''' Argh! Curse you! May you never live to see daylight again!&lt;br /&gt;
&lt;br /&gt;
'''Killing Unit:''' And so, at last, it ends.&lt;br /&gt;
&lt;br /&gt;
'''Troll:''' Da big troll is dead. Run for your lives!&lt;br /&gt;
&lt;br /&gt;
(Grimnir appears)&lt;br /&gt;
&lt;br /&gt;
'''Grimnir:''' News travels fast. The chaos you have sown has caused the foul trolls to start retreating. And now the architect of our suffering is dead. This war is far from over, but with your help we won this battle. You have our gratitude. Our King has instructed us to bring you to him; he wants to talk with you and reward you. He waits in our most hallowed hall, a place that no elf has seen for generations upon generations. It is a great honor, but you have done great deeds this day. Elves killing a troll chieftain! We will tell this story for years.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' With their knowledge of all these secret tunnels, you'd think they could have led us straight here instead of making us go through those 'light defenses'. It would have saved us a lot of unnecessary fighting in actually getting to the troll chieftain.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Perhaps they wanted to further test our prowess in battle. And besides, every troll we kill is one they don't have to. Still, I think we caused a bigger distraction then they were expecting.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Shhhh, you two. Yes, of course, we would be honored to come and meet your King. But first, we left many of our people back up near the entrance to the great cave where you first met us and I fear that even now those caves aren't safe. Can you help us escort my people to safety?&lt;br /&gt;
&lt;br /&gt;
'''Grimnir:''' Hmmmm, yes, after what you have done, I think I could arrange something. We have a few larger halls that should hold your people, a bit cramped, but safe. Since you first arrived, we've had a few lads watch over them; you hid your folk in a good defensive location, but you can never be too sure. I'll get them to help escort your people to safety. We certainly wouldn't want any surprises.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' You are full of surprises. But I feel better knowing a few of your kind were watching out for the rest of my people. All right everyone, no celebrating yet, we still have work left to do!&lt;br /&gt;
&lt;br /&gt;
=== Easter egg; The Emerald Wand of Poison ===&lt;br /&gt;
==== Dwarf Ghost is found ====&lt;br /&gt;
'''Dwarf Ghost:''' Hail, friend. Ages ago, I too fought the trolls and came to this place. But by ill luck I was burned to death by the lava and died nearby unblessed and unhonored. Find my body and grant me the peace I so dearly wish for. Do this and I will let you pass.&lt;br /&gt;
&lt;br /&gt;
==== Dwarf's corpse is found ====&lt;br /&gt;
'''Moved Unit:''' Look, a crumbling skeleton. I think this might be the body of the dwarven ghost. It shouldn't take long to dig a shallow grave.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' May Eloh, or whatever god you worship, grant you peace and safe passage to the afterlife. We will avenge your death.&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Ghost:''' Thank you. You have done for me what all my dwarven kin never could. I will no longer block your way. May Moradin bless you and watch over you. I leave now for the halls of my ancestors...&lt;br /&gt;
&lt;br /&gt;
==== Troll crypt guardian is found ====&lt;br /&gt;
'''Moved Unit:''' This looks like a troll crypt. Whoever it was must have been very important, because they have their own undead guardian.&lt;br /&gt;
&lt;br /&gt;
==== Troll coffin is examined ====&lt;br /&gt;
'''Moved Unit:''' There is a chasm here cutting off the end of the crypt. It must be rather recent, it cuts off the path leading to a rather ornate stone coffin.&lt;br /&gt;
&lt;br /&gt;
==== Troll coffin is ransacked ====&lt;br /&gt;
'''Moved Unit:''' For a troll this is quite an ornate tomb. The coffin itself is quite impressive. Inside, the skeleton has crumbled to dust and there are a few colored stones and trinkets, but what really sticks out is this emerald wand. I don't have much experience with magical items, but the asp with emerald eyes and large fangs carved around its shaft leave little doubt as to its power. We don't normally tolerate using poison, but extreme circumstances call for extreme measures and I have a feeling we may find this useful before our journey is over.&lt;br /&gt;
&lt;br /&gt;
===== The wand is taken =====&lt;br /&gt;
'''Option:''' It might be useful, I'll take it.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' The wand fits comfortably in my hand. It doesn't seem to have much of a range, but in close combat it could be quite useful.&lt;br /&gt;
&lt;br /&gt;
===== The wand isn't taken =====&lt;br /&gt;
&lt;br /&gt;
'''Option:''' On second thought, it's better to leave the dead in peace.&lt;br /&gt;
&lt;br /&gt;
=== Time over ===&lt;br /&gt;
'''Kaleh:''' Oh no, we took too long and enemy reinforcements have arrived. We'll surely be overwhelmed now!&lt;br /&gt;
&lt;br /&gt;
== Scenario 6b: In the Domain of the Dwarves ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Chapter 6: The troll Zurg led us through a maze of twisting passages speaking scarcely a word. Finally after what seemed like hours of marching he stopped. He motioned us to be very quiet and we crept forward; all I could hear was the soft patter of feet and my heavy breathing. Even that little noise seemed to echo off the cramped walls of our rough-hewn passage. I was suddenly aware of the sheer mass of of rock and earth above us and for a moment I despaired of ever seeing the sun again. Then I grabbed my sword with fresh determination and vowed to see this mission through.&lt;br /&gt;
&lt;br /&gt;
=== Introductory dialogue ===&lt;br /&gt;
'''Zurg:''' This amazing tunnel, it leads very close to dwarves' main lair. You can hear their tiny footsteps just on other side of wall. All that separates us from the dwarves is a thin wall of stone. When you move a unit adjacent to the final wall, on your order Zurg will destroy it with fire magic. Dwarf chieftain is only lightly guarded, he send best warriors to hunt trolls. Heh, we give you easy task. You know dwarf chieftain when you see him, he shorter and uglier than most.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Did you dig these tunnels all by yourselves?&lt;br /&gt;
&lt;br /&gt;
'''Zurg:''' No, most are tiny dwarf tunnels. We like natural tunnels, big and tall enough for mighty trolls. When the world was young, Griknagh cut many tunnels and caverns into the rock far below us. We traveled deep deep down, following the trickle of ancient streams, far deeper than the puny dwarves. But now we come back up, great leader say there bad things now deep below. Bad for trolls. We come back up to reclaim ancient lands. But we find them filled with many many little stinky dwarves. All the beautiful stones are gone, greedy dwarves take them all. So we fight to reclaim our lands. But Zurg talk too much. We have job to do. Find dwarven leader and kill him and we will reward you well.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' It shall be done.&lt;br /&gt;
&lt;br /&gt;
=== Player moves next to wall ===&lt;br /&gt;
'''Zurg:''' Once you done moving into position, Zurg will destroy wall.&lt;br /&gt;
&lt;br /&gt;
==== Zurg destroys the wall ====&lt;br /&gt;
'''Zurg:''' Fist and fire, crumble stone!&lt;br /&gt;
&lt;br /&gt;
(wall is destroyed)&lt;br /&gt;
&lt;br /&gt;
'''Zurg:''' My work here is done. Zurg must report back to Great Leader. Many things to do and dwarves to kill before rest. Zurg return later to see how little elves are doing. Fight well!&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Guard:''' Intruders! Sound the alarm!&lt;br /&gt;
&lt;br /&gt;
=== Player Sees the Escape Tunnel (disabled) ===&lt;br /&gt;
'''Moved Unit:''' Zurg must have collapsed the tunnel. Perhaps he didn't want to give the dwarves an easy access route if they defeated us. So much for an escape route, I guess we'll just have to be sure not to fail.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf guards are seen ===&lt;br /&gt;
==== Seen by an elf (disabled) ====&lt;br /&gt;
'''Dwarf Conscript:''' No, it's an elf!&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Sergeant:''' What!?!.....Right...First task boys, kill the intruder!&lt;br /&gt;
&lt;br /&gt;
==== Active event ====&lt;br /&gt;
'''Dwarf Sergeant:''' Do you know what the first task of any dwarven warrior is, runt?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Conscript 1:''' Sir?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Sergeant:''' Constant vigilance, boys; the enemy could be anywhere!&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Conscript 2:''' But Sir...&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Sergeant:''' Did I give you permissions to speak? Did I?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Sergeant:''' I was killing trolls when you were in swaddling clothes. I wrote the book on killing trolls. And you're not going anywhere until I'm done with you.&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Conscript 1:''' But Sir, behind you...&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Sergeant:''' Oh let me guess, a big nasty troll, right? And when I turn around you flee like the cowards you are. Do you think I'm stupid enough to fall for that one?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Conscript 2:''' I'm too young to die, save me!&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Sergeant:''' Oh grow a backbone...Huh? Hey, for once the runt was telling the truth. Come on boys, kill the intruder!&lt;br /&gt;
&lt;br /&gt;
==== Dwarf Conscript dies, sergeant is alive ====&lt;br /&gt;
'''Dwarf Conscript:''' I love you, Sarge...&lt;br /&gt;
&lt;br /&gt;
=== Grog is seen ===&lt;br /&gt;
'''Vengeful Dwarf:''' Ha, you're trapped. I've got you right where I want you, and this time no one is gonna save you.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' How did a troll get stuck all the way back here?&lt;br /&gt;
&lt;br /&gt;
==== Grog is saved ====&lt;br /&gt;
'''Grog:''' Thank you. Grog got lost and there were so many smelly dwarves. If you hadn't come Grog would have been killed. Grog owes you his life.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel cave-ins ===&lt;br /&gt;
==== First Tunnel ====&lt;br /&gt;
'''Dwarf Scout:''' Here they come! Blow the charges!&lt;br /&gt;
&lt;br /&gt;
==== Second Tunnel ====&lt;br /&gt;
'''Dwarf Scout:''' They're coming this way too! Blow the charges!&lt;br /&gt;
&lt;br /&gt;
(charges don't detonate)&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Scout:''' What!?! Nothing happened! Who in Moradin's name rigged the darn charges anyway? I'm going to have to hold them off by myself.&lt;br /&gt;
&lt;br /&gt;
=== Bridge challenge ===&lt;br /&gt;
'''Jorgi:''' It was a mistake to depend on trickery, we will defeat you fighting face to face. A true dwarf always looks his opponent in the eye when he kills him!&lt;br /&gt;
&lt;br /&gt;
So I challenge you, man to man. If you are not cowards, step out onto these bridges and meet your fate!&lt;br /&gt;
&lt;br /&gt;
==== Jorgi dies ====&lt;br /&gt;
'''Jorgi:''' I couldn't do it. Blow the backup charges! If we can't stop them then maybe the black lake will.&lt;br /&gt;
&lt;br /&gt;
==== Cross the Bridge Before Killing Jorgi ====&lt;br /&gt;
'''Jorgi:''' They've crossed the chasm! Blow the backup charges! If we can't stop them then maybe the black lake will.&lt;br /&gt;
&lt;br /&gt;
=== Elves find the lake ===&lt;br /&gt;
'''Moved Unit:''' It's a huge underground lake. The water looks dark and deep and is cold to the touch. There also seems to be some glowing moss on the walls which illuminates the cavern, making it easier to see.&lt;br /&gt;
&lt;br /&gt;
==== Tentacles seen ====&lt;br /&gt;
'''Moved Unit:''' The ledge just drops off here. The water might be shallow enough to wade across, but I think I vaguely see something moving underneath the surface. Maybe it's just fish, but I don't like the look of it.&lt;br /&gt;
&lt;br /&gt;
==== Tentacles die ====&lt;br /&gt;
'''Killing Unit:''' The movement under the water has stopped. I think we killed the last of them. Whatever 'them' was.&lt;br /&gt;
&lt;br /&gt;
==== Player Walks Around the Edge of the Cave ====&lt;br /&gt;
'''Smaller Tentacle:''' Splash! Splash!&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' More tentacles?!? What, did that thing have a baby?&lt;br /&gt;
&lt;br /&gt;
=== Elves see a bat ===&lt;br /&gt;
'''Sighting Unit:''' Incoming! Ugh, it's big, hairy, and nasty. I hate bats, I really hate bats.&lt;br /&gt;
&lt;br /&gt;
==== Big Hairy Bat dies ====&lt;br /&gt;
'''Big Hairy Bat:''' Grrraaawwwkkk!&lt;br /&gt;
&lt;br /&gt;
'''Killing Unit:''' Good riddance.&lt;br /&gt;
&lt;br /&gt;
=== The chieftain is seen ===&lt;br /&gt;
'''Dwarf Chieftain:''' So you've come at last. Let it end, here and now!&lt;br /&gt;
&lt;br /&gt;
=== Victory dialogue ===&lt;br /&gt;
'''Dwarf Chieftain:''' Faugh! Even in death I curse you! You will never escape these tunnels alive!&lt;br /&gt;
&lt;br /&gt;
'''Killing Unit:''' And so, at last, it ends.&lt;br /&gt;
&lt;br /&gt;
'''Dwarf:''' The chieftain has fallen! Flee for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Zurg:''' Little elves fight good. Zurg impressed. With dwarf chieftain dead, cowardly dwarves flee before us. Our struggle not over, still much more fighting, but elf and troll have won this battle. We thank you. Great Leader has allowed you to come speak with him. Great honor, never has one of your kind been allowed in his presence. But he wishes to talk with you and reward you. Please come with me.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' With their knowledge of all these secret tunnels, you'd think they could have led us straight here instead of making us go through those 'light defenses'. It would have saved us a lot of unnecessary fighting in actually getting to the dwarf chieftain.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Perhaps they wanted to further test our prowess in battle. And besides, every dwarf we kill is one they don't have to. Still, I think we caused a bigger distraction then they were expecting.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Shhhh, you two. Yes, of course, we would be honored to come and meet the Great Leader. But first, we left many of our people back up near the entrance to the great cave where you first met us and I fear that even now those caves aren't safe. Can you help us escort my people to safety?&lt;br /&gt;
&lt;br /&gt;
'''Zurg:''' Hmmmm, yes, yes we can help. We have a few big caves you little people can stay in, and I get some big trolls to help escort you there. The Great Leader wouldn't want any unpleasant surprises. Show me where your people are hiding and we will help you move them to our caves.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I thank you. Come on people, no celebrating yet, we still have work left to do!&lt;br /&gt;
&lt;br /&gt;
=== Easter Egg: Dwarf Hermit is seen ===&lt;br /&gt;
'''Dwarf Hermit:''' They've come for my precious. It's mine, yes it is. They shan't have it, no they shan't. We shall kill them all, yes, yes we will.&lt;br /&gt;
&lt;br /&gt;
==== The hermit is killed ====&lt;br /&gt;
'''Dwarf Hermit:''' Curse them! We hates them!&lt;br /&gt;
&lt;br /&gt;
'''Killing Unit:''' What's this? His clothes were in rags, and yet he had this ancient jeweled amulet hanging around his neck. It contains a huge amethyst that seems to glow faintly with a strange purple light. I wonder where he got such a trinket?&lt;br /&gt;
&lt;br /&gt;
==== Unit moves to the rune ====&lt;br /&gt;
'''Moved Unit:''' Hey wait a minute, that amulet glows the same color as this rune. Maybe if I put the amulet on and step into the rune...&lt;br /&gt;
&lt;br /&gt;
(door opens)&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Whoa. That was pretty impressive. The amulet stopped glowing and the rune is gone, but what have they revealed?&lt;br /&gt;
&lt;br /&gt;
==== Player doesn't have the amulet ====&lt;br /&gt;
'''Moved Unit:''' What in Eloh's name is this? Someone has carved a glowing purple rune in the floor at the end of this passage. It must be magical. And this passage ends suddenly in a smooth stone wall. This can't be a coincidence. But the wall seems quite solid. I wonder who carved that rune and why?&lt;br /&gt;
&lt;br /&gt;
===== Repeat description of the rune =====&lt;br /&gt;
'''Moved Unit:''' The rune is still there, glowing mysteriously. I still have no idea why it was put here, but it's obviously powerful and magical, a combination of things which I am hesitant to mess with.&lt;br /&gt;
&lt;br /&gt;
==== Dwarven tomb ransack ====&lt;br /&gt;
'''Moved Unit:''' Based on the runes covering the walls this must be the tomb of some ancient dwarf. The tomb seems empty except for this ornate stone coffin. The skeleton inside the coffin has long since vanished into dust. All that's left are a few ceremonial trinkets and this shining golden belt. Inscribed on this inside are the words: 'May you have the toughness to stay standing long after your enemies fall' Grave robbing is never a good thing to do, but this belt looks magical and its former owner certainly won't miss it.&lt;br /&gt;
&lt;br /&gt;
===== The belt is taken =====&lt;br /&gt;
'''Option:''' I fear no ghosts, I'll take it.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' The belt fits perfectly! Somehow I feel stronger and tougher. This is too easy, there seem to have been no traps set upon the coffin. Today's my lucky day.&lt;br /&gt;
&lt;br /&gt;
'''Angry Ghost:''' You who disturb my rest, come and join me in death!&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Then again, maybe I spoke too soon.&lt;br /&gt;
&lt;br /&gt;
===== The belt isn't taken =====&lt;br /&gt;
'''Option:''' On second thought, it's better to leave the dead in peace.&lt;br /&gt;
&lt;br /&gt;
=== Time over ===&lt;br /&gt;
'''Kaleh:''' Oh no, we took too long and enemy reinforcements have arrived. We'll surely be overwhelmed now!&lt;br /&gt;
&lt;br /&gt;
== Scenario 7a: Dealing with Dwarves ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Chapter 7: We returned quickly and found the rest of our people, safely hidden a few miles back from the fighting. Seeing Grimnir with us, a troop of dwarves silently appeared out of adjoining secret passages. Once we had assured the rest of the elves that they were friends, Grimnir led us silently and quickly through a maze of secret tunnels towards the Dwarves' home.&lt;br /&gt;
&lt;br /&gt;
I do not know how long we tramped through those tiny dark passages; time seemed to flow differently down there, deep under the earth. But when we finally got to our destination, what I saw was breathtaking. We entered into a large cavern, where the dwarves had built a huge city out of stone. Protected by stone walls and gates that were bigger than I had ever seen, the place seemed virtually impregnable. As we entered I marveled at their stonework and I saw that the place was crawling with dwarves. It was bigger than any village I had ever seen.&lt;br /&gt;
&lt;br /&gt;
The dwarves led us through to the far side of the city, where they let us stay in several auxiliary caverns, which normally served as store rooms. The accommodations were a bit cramped, but for the first time since I had plunged into the earth, I felt safe.&lt;br /&gt;
&lt;br /&gt;
The dwarf king was away cleaning up after the recent battle, and would not be back for several days. I happily spent what little time I had learning as much as I could about these strange people. I was very impressed by their craftsmanship; they made weapons and armor of a quality I had never seen before. We were also quite the curiosity to the dwarves; I have no idea when they had last seen an elf. While some seemed suspicious or frightened of us, the dwarves overall were very polite and met our every need. Finally the summons came to meet with the dwarven king...&lt;br /&gt;
&lt;br /&gt;
=== Introductory dialogue ===&lt;br /&gt;
'''Narrator:''' This chamber is beautifully decorated. Ornate frescoes and dwarven runes cover the walls, and the room is dominated by a large intricately-carved stone throne. Flanking the throne are two detailed statues of some sort of beast you aren't familiar with. The floor is covered in dark slate, and a path of smooth tiles directs visitors up to a small stone seat which faces the throne.&lt;br /&gt;
&lt;br /&gt;
'''King Thurongar:''' Hail Kaleh, I am Thurongar, King of the Dwarves.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I am Kaleh, leader of the Quenoth Elves.&lt;br /&gt;
&lt;br /&gt;
'''King Thurongar:''' I've heard of your recent exploits against the troll menace. They've been quite a thorn in our side for a while now. They used to be just an occasional pest, but now wherever we go we find another infestation. They've been getting smarter with their tactics; we've lost several of our outlying settlements to their attacks. Still, we're not done fighting and with your recent victory perhaps this battle is turning in our favor. But tell me, what are so many elves doing so deep under the earth?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' It's a long story, but we come from the south, where we lived in the desert. Our village was destroyed, and I am leading my people on a journey to find a new home. Our god Eloh appeared to me in a vision, and told me to go north, but when we came to the mountains she said I should go under them instead of trying to cross the snowy peaks. So that's how several thousand of us ended up down here.&lt;br /&gt;
&lt;br /&gt;
'''King Thurongar:''' Interesting. We'd offer to let you live with us, but I'm afraid we don't have much free space; this city is almost filled to capacity. And looking at you, I don't think that the under-realm is quite the place for your kind. I think your god may have somewhere else intended for you.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Indeed, although I admire this great city you have carved from the rock, I think many of my people find these tunnels scary and alien. All we really want to do is to find a way back to the surface on the northern side of the mountains.&lt;br /&gt;
&lt;br /&gt;
'''King Thurongar:''' That I may be able to help you with. We haven't sent anyone to the surface in years, but we do know of a passage that leads to the ancient northern gate. Several generations ago we used to trade heavily with humans that lived north of the mountains, but then some new human came to power and decreed that all contact with us should be cut off. We sent messengers to find out why, but they never returned.&lt;br /&gt;
&lt;br /&gt;
But dwarves are excellent delvers, and we keep meticulous maps of all the tunnels we have explored. We should still have maps of the tunnels leading back to the surface. Of course I doubt you would be able to understand them, so, (dwarf name) here has volunteered to lead you to the surface.&lt;br /&gt;
&lt;br /&gt;
==== Rogrimir was seen ====&lt;br /&gt;
'''''Rogrimir:''' You saved my life and my debt to you is still unpaid. Showing you the way to the surface and protecting you is the least I can do.&lt;br /&gt;
&lt;br /&gt;
'''''Jarl:''' You rescued my brother, and though he died fighting, he died a warrior's death instead of a coward's. For that I thank you. I will take his place and help you get to the surface.''&lt;br /&gt;
&lt;br /&gt;
==== Rogrimir wasn't seen ====&lt;br /&gt;
'''Jarl:''' You did a great service for my brothers. In exchange, as much as I hate the light, I am the one who knows the upper tunnels the best, so I'll be your guide.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Thank you very much for your help. We were worried about getting lost in all these twisting tunnels. And we would be honored to have you come with us, $dwarf_name .&lt;br /&gt;
&lt;br /&gt;
==== Allies from scenario 5 are alive ====&lt;br /&gt;
'''King Thurongar:''' The dwarves who fought by your side have come to pay their respects as well.&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Ally:''' You helped us strike a huge blow against those savages and it was an honor to fight by your side. You are the bravest elves we have ever known. We'd like to come with you, but, well, we don't like going that close to the surface, and besides there's still lots of fighting to be done down here. Don't you worry, we won't rest until we have killed every one of trolls.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I understand. Thank you, you were a huge help to us. It was an honor to fight by your side.&lt;br /&gt;
&lt;br /&gt;
==== Elyssa is alive ====&lt;br /&gt;
'''Elyssa:''' I'm afraid, Kaleh, that the time has come for our paths to separate.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' What?!&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' I have learned a lot about the dwarves in my time here, and yet there's so much more to learn. Have you seen their forges? They really know how to work fire and use it in amazing ways. They have some interesting ideas about how they might improve their smithing with my magical fire. And have you seen their records? They have kept records of their dealings that go back generations upon generations. They even know of the dwarven clan who helped craft the scepter of fire. Imagine if I could find the dwarves who helped build such an artifact!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' But we need you! What would we do without you?&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' With the help of the dwarves, I think you will do just fine. I don't know what home your god has planned for you, Kaleh, but I believe in you, and I know that you will find a place for your people. My place is here, with the dwarves. And you don't really need me, you have each other.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' If your mind is set, then I won't try to convince you. But we will miss you.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' I thank Eloh for the brief time that she has let you spend with us.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' You take care of yourself, and someday maybe we'll meet again.&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' Thank you. And I owe you so much for helping me meet the dwarves. I never would have come down here myself. With some help from the dwarves I have enchanted this fire blade for you. May its flames always light your path, and strike down your enemies. I give this to all of you as a token of my gratitude.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' A flaming sword. That's amazing. I just don't know who should use it.&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' I will let you decide; use it in the best way that you see fit.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can choose which unit you want to take the flaming sword. If you want another unit to wield the sword, Kaleh can recruit or recall other units.&lt;br /&gt;
&lt;br /&gt;
==== Elyssa is dead ====&lt;br /&gt;
'''King Thurongar:''' And now I think you should be off as soon as possible. The trolls have retreated back into their holes for the present, but who knows when they will strike again.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' This is a marvelous city, but I for one can't wait to feel the sun upon my face again and the wind in my hair.&lt;br /&gt;
&lt;br /&gt;
=== Taking the sword ===&lt;br /&gt;
'''Option:''' Should I take this sword?&lt;br /&gt;
&lt;br /&gt;
==== Unit takes the sword ====&lt;br /&gt;
'''Moved Unit:''' I will wield this blade proudly, and whenever I look upon it I shall remember you, Elyssa.&lt;br /&gt;
&lt;br /&gt;
'''King Thurongar:''' And now I think you should be off as soon as possible. The trolls have retreated back into their holes for the present, but who knows when they will strike again.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' This is a marvelous city, but I for one can't wait to feel the sun upon my face again and the wind in my hair.&lt;br /&gt;
&lt;br /&gt;
==== Unit doesn't take the sword ====&lt;br /&gt;
'''Moved Unit:''' No, I think someone else should wield it.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7b: Talking with Trolls ==&lt;br /&gt;
=== Story text ===&lt;br /&gt;
Chapter 7: We returned quickly and found the rest of our people, safely hidden a few miles back from the fighting. Once we had assured the rest of the elves that the trolls were our allies, Zurg led us silently and quickly away from the front lines through a maze of secret tunnels.&lt;br /&gt;
&lt;br /&gt;
I do not know how long we tramped through those tiny dark passages; time seemed to flow differently down there, deep under the earth. But finally we stepped out into a large cavern. Dominating the cavern were the remains of what must have originally been a dwarf city. The large stone walls were riddled with giant holes and the iron gates had been blasted asunder. As we entered through the gates, we saw dead dwarves and other more grisly signs of recent battle. All around us were many trolls, working hard to repair the walls and other defenses. Zurg led us through the chaos to several side caverns which had until recently been used as storerooms. There was sufficient space for us to bed down and stay out of the way, and the dwarves had left behind plenty of provisions.&lt;br /&gt;
&lt;br /&gt;
Zurg told us that they had just captured this city from the dwarves, and that the Great Leader had moved here to set up his base of operations. They were clearly worried about a dwarf counterattack. Luckily the trolls were quite skilled at stonework and the walls were quickly repaired. The trolls didn't talk much, but seemed very intelligent and not the mere bloodthirsty savages they had been purported to be. Overall they actually seemed quite peaceful, except when provoked. I learned that the leadership was balanced between the warriors and the shamans. The troll's military leader was chosen and advised by a council of their shamans.&lt;br /&gt;
&lt;br /&gt;
I wish I could have spent more time learning about these misunderstood creatures, but we could not tarry long. Even protected by the trolls, caught in the middle of this great war, I feared for the safety of my people. And so after waiting a few days, I was able to get an audience with the Great Leader.&lt;br /&gt;
&lt;br /&gt;
=== Introductory dialogue ===&lt;br /&gt;
'''Narrator:''' It is clear that this chamber used to be quite ornately decorated, but almost all of it has been destroyed, revealing a stone and dirt floor. What remains is a large stone throne, which has been covered with skulls and animal skins and bright paint. The walls were once covered with frescoes and dwarven runes, but several trolls are busy chipping them off. The floor was once tiled in dark slate, but only two small patches of tiles remain around the two chairs in this chamber. You're surprised to see that small tile path running up the center of the chamber has been left untouched. It leads to a small stone chair facing the large throne.&lt;br /&gt;
&lt;br /&gt;
'''Great Leader Darmog:''' I, Great Leader Darmog, greet you, Kaleh.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I Kaleh, leader of the Quenoth Elves, thank you for meeting with me.&lt;br /&gt;
&lt;br /&gt;
'''Great Leader Darmog:''' On behalf of all trolls, Darmog thank you for great victory over the dwarves. You have helped drive back the nasty dwarves and given us time to strengthen our defenses. Us trolls not always enemies of dwarves. Until recently we not have much contact with small people. But dwarves invade our tunnels, defile our holy places and kill our women and young. Dwarf not care about anything except gold and pretty gems. The shamans say that the spirits of our kin cry out for vengeance and Darmog will not rest until every dwarf is dead!&lt;br /&gt;
&lt;br /&gt;
'''Spiritual Advisor:''' But I am curious, we do not know of your kind. We thank you for your help, but who are you and why do you come down here with so many of your people?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' It's a long story, but we come from the south, where we lived above ground in the desert. Our village was destroyed, and I am leading my people on a journey to find a new home. Our god Eloh appeared to me in a vision, and told me to go north, but when we came to the mountains she said I should go under them instead of trying to cross the snowy peaks. We do not want to live down here, we are just trying to find a way to the other side of the mountains.&lt;br /&gt;
&lt;br /&gt;
'''Great Leader Darmog:''' Darmog has never been aboveground, but Darmog understand your story. A leader must protect and care for his people. Every people deserve to find their own home. If we can help you we will.&lt;br /&gt;
&lt;br /&gt;
'''Spiritual Advisor:''' We may be able to help you find a way back to the sunlit lands. In our temples we do keep records of the past. We have not walked above the earth for many many generations, not since the darkness drove us underground. But we are masters of the underground lands, and we have explored many tunnels. Recently one of our scouts found a path that leads north back to the sunlit lands, I think it may be the way you are trying to go. In reward for your achievements, we will help you. $troll_name has volunteered to protect you and lead you back to the sunlight lands.&lt;br /&gt;
&lt;br /&gt;
==== Grog was seen ====&lt;br /&gt;
'''''Grog:''' You saved Grog's life. Grog still owe you a debt of thanks. In return Grog will protect little elves and show them the way back to lighted lands.'' &lt;br /&gt;
&lt;br /&gt;
'''''Nog:''' You rescued Nog's brother, and he died like a warrior in battle, not like a coward in chains. Nog is very grateful. You proved yourselves to be brave strong warriors, and Nog will help you find way back to lighted lands.''&lt;br /&gt;
&lt;br /&gt;
==== Grog wasn't seen ====&lt;br /&gt;
'''Nog:''' You did trolls big service. (name) like to wander in tunnels, and chief say that he knows the upper tunnels the best. (name) want to help elves so even though he not want to leave battle, he agrees to show elves way back to lighted lands.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Thank you very much for your help. We were worried about getting lost in all these twisting tunnels. And we would be honored to have you come with us, (name).&lt;br /&gt;
&lt;br /&gt;
==== Allies from scenario 5 are Alive ====&lt;br /&gt;
'''Great Leader Darmog:''' The trolls who fought with you also want to thank you. They tell great tales of your valor.&lt;br /&gt;
&lt;br /&gt;
'''Troll Ally:''' We thank you for all you have done for trolls. You are bravest small people we know. We will tell stories of your battles to all our families so that none will forget. We wish we could come with you and fight more, but Great Leader need us to protect this city. Many dwarves still left, much fighting still to do. Griknagh will protect us, may he watch over you too.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I understand. Thank you, you were a huge help to us. It was an honor to fight by your side.&lt;br /&gt;
&lt;br /&gt;
==== Elyssa is alive ====&lt;br /&gt;
'''Elyssa:''' I'm afraid, Kaleh, that the time has come for our paths to separate.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' What?!&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' I have learned a lot about the trolls in my time here, and yet there's so much more to learn. Their magic is amazing. Have you seen their shamans? They make fire with their bare hands. They are very interested in my magic and they have offered to teach me how they create fire. I thought I was one of the last people still practicing magic, who knew I would find trolls still teaching it deep under the earth? There is just so much that I can learn from them, I can't leave now.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' But we need you! What would we do without you?&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' With the help of the trolls, I think you will do just fine. I don't know what home your god has planned for you, Kaleh, but I believe in you, and I know that you will find a place for your people. My place is here, with the trolls. And you don't really need me, you have each other.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' If your mind is set, then I won't try to convince you. But we will miss you.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' I thank Eloh for the brief time that she has let you spend with us.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' You take care of yourself, and someday maybe we'll meet again.&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' Thank you. And I owe you so much for helping me discover the trolls. I never would have come down here myself. I found this sword when we were fighting the dwarves and with some help from the trolls I have enchanted this fire blade for you. May its flames always light your path, and strike down your enemies. I give this to all of you as a token of my gratitude.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' A flaming sword. That's amazing. I just don't know who should use it.&lt;br /&gt;
&lt;br /&gt;
'''Elyssa:''' I will let you decide; use it in the best way that you see fit.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can choose which unit you want to take the flaming sword. If you want another unit to wield the sword, Kaleh can recruit or recall other units.&lt;br /&gt;
&lt;br /&gt;
==== Elyssa is dead ====&lt;br /&gt;
'''Great Leader Darmog:''' And now Darmog think you should be off as soon as possible. The dwarves are sneaky, they retreat today but may attack again tomorrow. The sooner you leave the safer you will be.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I heartily agree, I for one can't wait to feel the sun upon my face again and the wind in my hair.&lt;br /&gt;
&lt;br /&gt;
=== Taking the sword ===&lt;br /&gt;
'''Option''' Should I take this sword?&lt;br /&gt;
&lt;br /&gt;
==== Unit takes the sword ====&lt;br /&gt;
'''Moved Unit:''' I will wield this blade proudly, and whenever I look upon it I shall remember you, Elyssa.&lt;br /&gt;
&lt;br /&gt;
'''Great Leader Darmog:''' And now Darmog think you should be off as soon as possible. The dwarves are sneaky, they retreat today but may attack again tomorrow. The sooner you leave the safer you will be.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' This is a marvelous city, but I for one can't wait to feel the sun upon my face again and the wind in my hair.&lt;br /&gt;
&lt;br /&gt;
===== Unit doesn't take the sword =====&lt;br /&gt;
'''Moved Unit:''' No, I think someone else should wield it.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: Out of the Frying Pan ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Chapter 8: I set out with a lightened heart and quickened step; we were going back up and I was sure that soon this underground gauntlet would be over. With the help of our new allies, I felt much more confident than I had before. Oh, to feel the wind in my hair and the sun on my face. But for now we had many more miles to travel and in the monotony of the marching I let my mind wander to larger matters.&lt;br /&gt;
&lt;br /&gt;
What kind of home had Eloh prepared for us on the other side of the mountains? Was there anywhere in the world that hadn't been plagued with war and destruction? I grew up in a land of 'kill or be killed'. Outlaws, ogres and other monsters preyed on the weak and helpless. Orcs and goblins raided any settlements they could find, and my people struggled to protect what little they had. And through it all crazed necromancers and undead spirits haunted the sands, feeding on the few survivors.&lt;br /&gt;
&lt;br /&gt;
At first I thought that if we could just leave the desert, we could find a peaceful place away from all the bloodshed and death. But even underground the last remnants of the trolls and dwarves continue to fight a bloody struggle to the death. Is this what our world has become? And why did Eloh tell me to 'kill the unbelievers'? If we had attacked both the dwarves and the trolls we would not have made it even this far. Everywhere I look I see remains of once great empires. If we destroyed the last of these peoples, what would be left around us but a howling emptiness?&lt;br /&gt;
&lt;br /&gt;
And yet, here in the dark, Eloh says she is powerless. Here she cannot help us, we must fend for ourselves. Though she is our god, I cannot just lie back and depend on her to always save us. These are my people too, and I have a responsibility to them as their leader. I must make my own decisions as I see best. And as Zhul told me when I was but a child, Eloh forgives all our sins. If I err in my judgment she will surely understand. Eloh may be our guide, but I am our leader and I will do what I must to protect my people during our journey.&lt;br /&gt;
&lt;br /&gt;
And so, bolstered with a new resolve, I continued the march up out of the darkness and towards a new land.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Ally:''' We've come far and we're almost to the surface. But first we should stop and rest here for a while.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' That's a big river; the water is really moving fast.&lt;br /&gt;
&lt;br /&gt;
'''''Dwarf Ally:''' Yes, this time of year the snow melts from the mountains, and rivers like this often go deep underground. Sometimes the rivers break through and flood caverns, a deadly accident that has occasionally befallen my kind.''&lt;br /&gt;
&lt;br /&gt;
'''''Troll Ally:''' Deep and dark are the waters that flow in our caves. Sometimes raging waters flood tunnels without warning. A stream can sustain a village, a sudden flood can destroy it.''&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Well, the faster we get out of here, the happier I'll be.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Wait, did you feel that?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' What?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' It felt like a distant rumbling. And what's that roaring sound?&lt;br /&gt;
&lt;br /&gt;
'''''Troll Avenger:''' Foul elves, you not escaped us yet. The Great Leader shall be avenged! We have dammed the river and soon all shall drown in its dark waters. Come join us in death!''&lt;br /&gt;
&lt;br /&gt;
'''''Dwarf Avenger:''' Foul elves, you have not escaped yet. Our chieftain shall be avenged! We have dammed the river and soon all shall drown in its dark waters. Come join us in death!''&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' That sound must be the rushing water. We have to get our people out of here, and fast!&lt;br /&gt;
&lt;br /&gt;
'''Ally:''' Quick, the southern passage!&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' We haven't a moment to lose!&lt;br /&gt;
&lt;br /&gt;
=== Confused Ants are Seen ===&lt;br /&gt;
==== Not seen by Nym ====&lt;br /&gt;
'''Moved Unit:''' Hey look, more ants!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Are you sure there aren't any spiders?&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' No, but the water is rising to the southeast as well. The river must have led to more tunnels than we first thought.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' The ants must be fleeing from the flood too.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They seem confused, leaderless. I guess it's every ant for itself. Uh, oh. Some of them seem to have noticed us.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Well, we have to get out of here too. Looks like we don't have any choice but to fight our way through the chaos.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' They seem confused, leaderless. I guess it's every ant for itself. Uh, oh. Some of them seem to have noticed us.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Well, we have to get out of here too. Looks like we don't have any choice but to fight our way through the chaos.&lt;br /&gt;
&lt;br /&gt;
==== Seen by Nym ====&lt;br /&gt;
'''Nym:''' Hey look, more ants!&lt;br /&gt;
&lt;br /&gt;
I don't see any spiders, but the water is rising to the southeast as well. The river must have lead to more tunnels than we first thought.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' The ants must be fleeing from the flood too.&lt;br /&gt;
&lt;br /&gt;
=== Humans are seen ===&lt;br /&gt;
'''Durn:''' Huff, huff. First the boss tells us to patrol these caves, and then these durn caves start flooding. What next?&lt;br /&gt;
&lt;br /&gt;
==== They see an elf====&lt;br /&gt;
'''Bellerin:''' Shut up and keep running, or we'll be fish-bait for sure!&lt;br /&gt;
&lt;br /&gt;
'''Othgar:''' Hey look! Those must be Elves!&lt;br /&gt;
&lt;br /&gt;
'''Durth:''' Huh? Elves?&lt;br /&gt;
&lt;br /&gt;
'''Bellerin:''' Yeah, just like my old grandmam used to tell us: pointy ears, pale hair, those shifty eyes, hearts as hard as a hermit crab's shell. It must be an invasion, they must have started the flood!&lt;br /&gt;
&lt;br /&gt;
==== They see a Dwarf ====&lt;br /&gt;
'''Othgar:''' Hey look! It's a dwarf!&lt;br /&gt;
&lt;br /&gt;
'''Durth:''' Huh? A dwarf?&lt;br /&gt;
&lt;br /&gt;
'''Bellerin:''' ''Yeah, just like my old grandmam used to tell us: short and stocky, long beards, filthy bastards who are as sneaky as a cuttlefish. They lurk underground and only come up to steal whatever valuables they can get their hands on. This must part of their plot, the dwarves must have started the flood!&lt;br /&gt;
&lt;br /&gt;
==== They see a Troll ====&lt;br /&gt;
'''Othgar:''' Hey look! It's a troll!&lt;br /&gt;
&lt;br /&gt;
'''Durth:''' Huh? A troll?&lt;br /&gt;
&lt;br /&gt;
'''Bellerin:''' Yeah, just like my old grandmam used to tell us: dark green skin, beady red eyes, hulking brutes with brains as small as a barnacle. They lurk deep in the earth and hate everything that lives above ground. This must be an invasion, the trolls must have started the flood!&lt;br /&gt;
&lt;br /&gt;
'''Othgar:''' Then let's kill them!&lt;br /&gt;
&lt;br /&gt;
'''Durth:''' Yeah!&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're definitely of the 'attack first, ask questions later' variety.&lt;br /&gt;
&lt;br /&gt;
=== Humans die ===&lt;br /&gt;
==== Saw an elf first ====&lt;br /&gt;
(If they drown Kaleh says this)&lt;br /&gt;
&lt;br /&gt;
'''Killing Unit:''' Fish bait? Hermit Crabs? Who are these humans and what were they talking about?&lt;br /&gt;
&lt;br /&gt;
==== Saw a troll first ====&lt;br /&gt;
'''Killing Unit:''' Fish bait? Barnacles? Who are these humans and what were they talking about?&lt;br /&gt;
&lt;br /&gt;
==== Saw a dwarf first ====&lt;br /&gt;
'''Killing Unit:''' Fish bait? Cuttlefish? Who are these humans and what were they talking about?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' No time for questions now, the water shows no signs of stopping. We've got to get out of here while we still can!&lt;br /&gt;
&lt;br /&gt;
'''Ally:''' Curses, the water is rising too fast. That tunnel those humans were fleeing down was the fastest way out of here, but it's already flooding.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' There must be another way out. There must!&lt;br /&gt;
&lt;br /&gt;
'''Ally:''' There might be, but I don't--&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Then show us the way already! We're running out of time.&lt;br /&gt;
&lt;br /&gt;
'''Ally:''' Fine. Just keep going west, but be careful.&lt;br /&gt;
&lt;br /&gt;
=== Cultists Fort is Discovered ===&lt;br /&gt;
==== Generic Unit finds it ====&lt;br /&gt;
'''Moved Unit:''' Whoa, what is this place? It sure seems well protected.&lt;br /&gt;
&lt;br /&gt;
'''Ally:''' This is an ancient fortress. Who lived here I do not know, but it has been long since abandoned.&lt;br /&gt;
&lt;br /&gt;
==== Ally finds it ====&lt;br /&gt;
'''Ally:''' Behold, we come now to an ancient fortress. Who lived here I do not know, but it has been long since abandoned.&lt;br /&gt;
&lt;br /&gt;
==== Dialogue Continues ====&lt;br /&gt;
'''Nym:''' You've been this way before?&lt;br /&gt;
&lt;br /&gt;
'''Ally:''' Yes, but I didn't explore very far. This foul place is still protected by wards and guards. It reeks of dark magic.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I wish there was another path, but it seems we have no choice.&lt;br /&gt;
&lt;br /&gt;
'''Ally:''' Wait. The chamber in front of us is probably trapped and well guarded. There is another way. When I explored here before, I found a secret passage that bypassed the main gate. Search along the southern wall of this cave and you should find it. The only problem is that the passage is long and windy, and it will cost us precious minutes. With the water rising that may be time we don't have to spend. I leave the final decision up to you, Kaleh.&lt;br /&gt;
&lt;br /&gt;
=== Entrance to Secret Tunnel Discovered ===&lt;br /&gt;
==== Discovered by Ally ====&lt;br /&gt;
'''Ally:''' Hmmm, the entrance to the secret tunnel should be right around here somewhere.&lt;br /&gt;
&lt;br /&gt;
Got it!&lt;br /&gt;
&lt;br /&gt;
==== Discovered by anyone else ====&lt;br /&gt;
'''Moved Unit:''' I think I see a door-shaped crack in this wall.&lt;br /&gt;
&lt;br /&gt;
'''Ally:''' Good, that should be the entrance to the secret tunnel. Now just push hard inwards.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Got it!&lt;br /&gt;
&lt;br /&gt;
=== Discover exit from Secret Tunnel ===&lt;br /&gt;
==== Discovered by Ally ====&lt;br /&gt;
'''Ally:''' Okay, this is the end of the tunnel. Which means the other secret door should be right here.&lt;br /&gt;
&lt;br /&gt;
Hold on, I think I've found it.&lt;br /&gt;
&lt;br /&gt;
==== Discovered by anyone else ====&lt;br /&gt;
'''Moved Unit:''' The passage just halts at a dead end.&lt;br /&gt;
&lt;br /&gt;
'''Ally:''' You didn't expect the other end to be left wide open did you? There should be another secret door hidden right in front of you.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Oh, right. Hold on, I think I've found it.&lt;br /&gt;
&lt;br /&gt;
=== Enter Central Cave ===&lt;br /&gt;
==== Discovered by Ally ====&lt;br /&gt;
'''Ally:''' The many tracks left by countless feet clearly show that this fort must have once been heavily occupied, but now this area is empty, except for those two glowing runes in the center. When I last came this way I got scared by the runes and other things moving in the shadows and explored no further. I'm afraid I cannot advise you which way to go from here.&lt;br /&gt;
&lt;br /&gt;
==== Discovered by anyone else ====&lt;br /&gt;
'''Moved Unit:''' This cave seems pretty empty, except for those two glowing runes in the center. This fort must have once been heavily occupied because countless feet have left well worn paths leading in several directions. $unittest.name which way should we go?&lt;br /&gt;
&lt;br /&gt;
'''Ally:''' I don't know. When I last came this way I got scared by all the runes and things moving in the shadows, and I explored no further.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Well, we can't spend all day thinking about it. Pick a direction, Kaleh.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Wait, those runes are giving off a cool blue light and for some reason they don't seem as threatening as the burning red ones we saw before. Perhaps some of the magic left behind here could help us, if someone was brave enough to step into them.&lt;br /&gt;
&lt;br /&gt;
=== Healing Runes ===&lt;br /&gt;
'''''Description:''' The user feels much better.''&lt;br /&gt;
&lt;br /&gt;
'''Healed Unit:''' I feel refreshed and rejuvenated!&lt;br /&gt;
&lt;br /&gt;
'''''Healed Unit:''' The rune is gone. I guess the magic only had limited uses.''&lt;br /&gt;
&lt;br /&gt;
=== Enter Dining Cavern ===&lt;br /&gt;
'''Moved Unit:''' There isn't much left of the furnishings of this room. I think it was some sort of storeroom, but it looks like scavengers have taken anything useful.&lt;br /&gt;
&lt;br /&gt;
Curse Uria! The water is rising over here as well. Already the western end of this chamber is flooded. And I think I see shapes rising out of the water. Whatever they are, it can't be good.&lt;br /&gt;
&lt;br /&gt;
=== Enter Training Hall ===&lt;br /&gt;
'''Moved Unit:''' This looks like a training hall. There are still a few old swords and spears lying in the corners. But otherwise it seems quite abandoned.&lt;br /&gt;
&lt;br /&gt;
'''Blessed Kali:''' All right you runts, let's try this again. Pior, remember to swing your sword with your whole body, not just your arms.&lt;br /&gt;
&lt;br /&gt;
'''Novice Pior:''' Yes Sir.&lt;br /&gt;
&lt;br /&gt;
'''Blessed Kali:''' Dani, keep your feet moving. If you stand still you're a dead man.&lt;br /&gt;
&lt;br /&gt;
'''Novice Dani:''' Right, Sir.&lt;br /&gt;
&lt;br /&gt;
'''Blessed Kali:''' Iona, try to vary your attacks more, you're becoming too predictable.&lt;br /&gt;
&lt;br /&gt;
'''Novice Iona:''' I'll try, Sir.&lt;br /&gt;
&lt;br /&gt;
'''Blessed Kali:''' And remember, everyone, we're going to keep practicing until I'm satisfied. So, ready...attack!&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Wait a minute, I don't see any targets or practice dummies. Who are they supposed to be attacking?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I believe that would be us. But perhaps we can give them a few lessons in proper fighting style.&lt;br /&gt;
&lt;br /&gt;
==== A Ghost Dies ====&lt;br /&gt;
'''Blessed Kali:''' Come on! I ain't going anywhere for the rest of the day, and unless you can fight better than that, neither are you. Now get your sorry behinds up off the ground and do it all over again. You numbskulls aren't getting the easy treatment on my watch, no sir!&lt;br /&gt;
&lt;br /&gt;
==== Blessed Kali Dies ====&lt;br /&gt;
'''Novice Pior:''' Finally, we get to take a break. I am so sick of fighting practice.&lt;br /&gt;
&lt;br /&gt;
'''Novice Dani:''' Kali's just a hardass because he's bitter that he never became a high priest.&lt;br /&gt;
&lt;br /&gt;
'''Novice Iona:''' Hey, c'mon, maybe we can grab some food from the kitchen before we have to go to prayers.&lt;br /&gt;
&lt;br /&gt;
'''Novice Pior:''' Good idea! I hope they let us go outside tomorrow; I so miss the sun.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Still lambasting those novices after all these years, that guy definitely had too much of a work ethic.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Sniff, who were those children? Why did they die, in the dark, so many years ago? May Eloh shine her eternal light upon their souls.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' The past is the past, and there's nothing we can do about it. Right now we have our own people to worry about.&lt;br /&gt;
&lt;br /&gt;
=== Enter Sleeping Area ===&lt;br /&gt;
'''Moved Unit:''' This must have been the barracks. Remains of cots and beds litter the floor. Whatever happened here, it must have been sudden. Several skeletons still lie in their beds, sleeping for eternity.&lt;br /&gt;
&lt;br /&gt;
'''Restless Dead:''' Revenge!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Well, so much for sleeping for eternity.&lt;br /&gt;
&lt;br /&gt;
==== Easter Egg: Secret Door to Wizard's Lair ====&lt;br /&gt;
'''Moved Unit:''' Hey, what's this? There seems to be an outline of a door in this wall. Maybe if I give it a push...&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' What do you know? A secret door!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Well, what's behind the door?&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Uh oh. The path is blocked by another of those red glowing runes. I'm not sure crossing it would be a good idea.&lt;br /&gt;
&lt;br /&gt;
==== Enter the Wizard's Lair ====&lt;br /&gt;
'''Crab Man (Failed Experiment):''' Grawww!&lt;br /&gt;
&lt;br /&gt;
'''Yound Ogre (Failed Experiment):''' Make pain end!&lt;br /&gt;
&lt;br /&gt;
==== The Magic Circle ====&lt;br /&gt;
'''Moved Unit:''' In the center of this circle is a huge creature, with surging muscles and bloodshot eyes. I would think it was just a very big man, except for the fine stitches that cover its entire body. In fact it seems to be composed of many body parts all sewn together. It seems to be floating asleep in the center of the glowing magical circle. I could scratch out part of the circle and break it, but I have no idea what the consequences would be. I'm not sure I want something with that kind of strength attacking me.&lt;br /&gt;
&lt;br /&gt;
===== Break the Magic Circle =====&lt;br /&gt;
'''Option:''' Break the circle&lt;br /&gt;
&lt;br /&gt;
'''Kromph:''' Master, what is your command?&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' What?!?&lt;br /&gt;
&lt;br /&gt;
'''Kromph:''' Kromph need command. Command me!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Follow us. Attack our enemies.&lt;br /&gt;
&lt;br /&gt;
'''Kromph:''' Yes, mistress. Kromph follow you. Kill enemies.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Quick thinking, Nym. It seems to be some sort of magical creation. Lucky that it thought we were its master.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Looks like you have your own rather large pet, Nym.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' It wouldn't have been my first choice. But it could prove useful. I wonder what it likes to eat?&lt;br /&gt;
&lt;br /&gt;
===== Don't Break the Magic Circle =====&lt;br /&gt;
'''Option:''' Leave that thing alone.&lt;br /&gt;
&lt;br /&gt;
=== Enter Unholy Sanctuary ===&lt;br /&gt;
'''Moved Unit:''' All the paths lead to this chamber. Is this just a dead end? It seems to be some sort of temple, but it has obviously been abandoned for a long time. All that is left is that stone altar. What god they were worshiping I have no idea, but the dried blood and cracked bones on the altar do not bode well.&lt;br /&gt;
&lt;br /&gt;
'''Ally:''' I don't like the smell of this place.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' I feel some sort of presence...ugh...it makes my skin crawl.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I though you said (ally), that you'd been here before? Where are we supposed to go from here?&lt;br /&gt;
&lt;br /&gt;
'''Ally:''' I never explored this deep into the complex. But every lair has to have a back door somewhere.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Well I refuse to give up. There must be some way out. Search everywhere, people.&lt;br /&gt;
&lt;br /&gt;
==== New Turn ====&lt;br /&gt;
'''Ancient Guardian:''' Zantoff tharqan yur glit zarf!&lt;br /&gt;
&lt;br /&gt;
'''Ancient Guardian 2:''' Uqtor dunil olgluck vara nir!&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' It seems that the temple had some power left in it after all.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I have no idea what they just said, but their meaning is quite clear.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Actions speak louder than words, and I intend to send them back to whatever stygian pits they came from!&lt;br /&gt;
&lt;br /&gt;
=== Secret Lever in the Altar ===&lt;br /&gt;
'''Moved Unit:''' What's this? Hidden underneath the edge of the altar is an iron lever. It looks slightly rusted, but with some effort I could pull it. I have no idea what it will do, but we're running out of options.&lt;br /&gt;
&lt;br /&gt;
==== Pull the Lever ====&lt;br /&gt;
'''Option:''' Pull the lever.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' What?!? Two secret passages? What do you think this once was, a trap? Or possibly a back door?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' I can't even begin to fathom what these cultists were up to. But more importantly, which way do we go?&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Look, the western passage is already flooding! It must connect back somehow to the other tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' There's no time to ponder the history of this place. We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Right, the eastern passage it is. I have no idea where it goes, but with the water rising, soon anywhere will be better than here.&lt;br /&gt;
&lt;br /&gt;
==== Don't Pull the Lever (Why not?) ====&lt;br /&gt;
'''Option:''' Leave it alone.&lt;br /&gt;
&lt;br /&gt;
=== Enter Secret Crypt ===&lt;br /&gt;
'''Moved Unit:''' This looks like some kind of burial chamber.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Crypts like these are often heavily guarded, we would do well not to disturb the sarcophagi.&lt;br /&gt;
&lt;br /&gt;
'''Crypt Guardian (Spider Lich):''' I have long waited for fools such as yourselves to dare to disturb our rest, elf. Pay the price of all such defilers!&lt;br /&gt;
&lt;br /&gt;
(Weirdly the Spider Lich uses an old graphic for the Dread Lich from The Dark Hordes)&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Got any other timely advice, Zhul?&lt;br /&gt;
&lt;br /&gt;
'''Ally:''' We're in luck, a fissure has opened up a crack in the northern wall. We may be able to escape that way.&lt;br /&gt;
&lt;br /&gt;
=== The Assassin's Third and Final Appearance ===&lt;br /&gt;
'''Cloaked Figure:''' You run, but you shall not escape death!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' In Eloh's name, not you again. Must I fight you a third time?&lt;br /&gt;
&lt;br /&gt;
'''Cloaked Figure:''' You abandoned them, Kaleh, to eternal suffering and torment. And now you shall pay the price! You too shall watch the black waters consume those you love. Embrace the darkness, Kaleh, it is coming for you too.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Even you shall not stop me. You shall taste the might of the Quenoth elves!&lt;br /&gt;
&lt;br /&gt;
==== The Assassin is vanquished at last! ====&lt;br /&gt;
'''Kaleh:''' Quick, grab him! Don't let him escape again.&lt;br /&gt;
&lt;br /&gt;
'''Cloaked Figure:''' No, no, no more escaping. Please kill me, just make the pain end.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' No, you have hounded me with your riddles for too long. I want some answers. Who are you? What's behind that black mask?&lt;br /&gt;
&lt;br /&gt;
'''Cloaked Figure:''' Behold, Kaleh, your own worst enemy. Do you now see the irony?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Oh Eloh save us, it's...it's an elf.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Keratur, son of Tanuil. What in Eloh's name are you doing here? How could you do this? We thought you were dead.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Kaleh, we don't have time for questions. The water is still rising and we must get our people to safety.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' No matter what you have done, you are one of us, Keratur, and I will not leave you here to die in the darkness. I will carry you myself if I have to.&lt;br /&gt;
&lt;br /&gt;
'''Keratur:''' So be it. I care not.&lt;br /&gt;
&lt;br /&gt;
=== Move close to the cave exit ===&lt;br /&gt;
'''Moved Unit:''' Look, the tunnel slopes sharply downwards to the left. And it's big enough that it should divert most of the rising water.&lt;br /&gt;
&lt;br /&gt;
And I think I see a faint light off to the right.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Could it be? Could we actually be almost out of this seemingly never-ending darkness?&lt;br /&gt;
&lt;br /&gt;
=== Move to the human outpost in the cave ===&lt;br /&gt;
'''Moved Unit:''' Look, daylight! I think we finally made it out of the caves!&lt;br /&gt;
&lt;br /&gt;
What's this? Someone has built an outpost at the end of the cave. Where are its occupants?&lt;br /&gt;
&lt;br /&gt;
'''''Moved Unit:''' Kaleh, I think you should come up and see this.''&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Oh, Eloh. They're all dead. Butchered. Quick, we have to clean this up, we don't want the rest of our people to have to see such horror.&lt;br /&gt;
&lt;br /&gt;
Now, Keratur, I will have my answers. Did you have a hand in this?&lt;br /&gt;
&lt;br /&gt;
'''Keratur:''' They heard me and...and they got in the way. But they aren't even elves, what do they matter?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' You idiot--&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Quiet, Nym. But I still don't understand how you got here. We were sure you were dead. We searched and searched, but never found your body.&lt;br /&gt;
&lt;br /&gt;
'''Keratur:''' Heh, heh, no you didn't find me. I awoke trapped under the rubble, and when I finally escaped the village was deserted. Just the stink of death and destruction. And then I saw them, hordes of undead pouring down from across the dunes. A cabal of necromancers... they found me and made me watch, they made me watch it all!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Watch what?&lt;br /&gt;
&lt;br /&gt;
'''Keratur:''' They brought some humans, bound up tight. So beautiful...she had flaming red hair...they cut her...I can still hear her screaming. But that was only the beginning. They chanted words of power, and spilled the hot blood onto the sand and then I heard their screams of agony and pain...&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' From the humans?&lt;br /&gt;
&lt;br /&gt;
'''Keratur:''' Faugh. No, I heard the screams of the dead, torn from their rest, their souls rose into the air howling in agony.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' But, but we burned the bodies so they couldn't be raised.&lt;br /&gt;
&lt;br /&gt;
'''Keratur:''' Fool. That did not stop their dark power. Nothing could stop them. I felt the rush of flying spirits, and the unbearable cold, so cold. For a moment I felt their torment. But no, they wouldn't kill me. They let me go as a witness and laughed as I scrambled over the dunes.&lt;br /&gt;
&lt;br /&gt;
I was able to follow your trail, and I slipped among your people. No one noticed me, no I was too sneaky. And you wondered how I managed to follow you through the tunnels? Hah, you escorted me.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' But why, why did you want to kill us?&lt;br /&gt;
&lt;br /&gt;
'''Keratur:''' You abandoned them! The pain, the agony, I still see their ghostly faces and hear their wails. And the necromancers kept chanting one name over and over: Yechnagoth, Yechnagoth, it reverberated in my ears. And every time I sleep I hear that name, and laughter, hideous laughter. She kept telling me it was your fault. And I believed her. Kaleh, forgive me, I just wanted to make the pain stop.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I...I forgive you.&lt;br /&gt;
&lt;br /&gt;
'''Keratur:''' I do not fear death any more.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' He's dead. Rest in peace. Oh, what have I done? All our dead kin, desecrated and tormented for eternity.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' As you said yourself, the past is the past, there is nothing you can do now.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Don't blame yourself. You didn't know. If we had stayed behind we too would have been killed by the undead; we could not have defended our village against so many. We had no choice.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' That is small consolation. My deeds have turned to ashes in my mouth. Eloh forgive me. I did not know.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' With your permission, Kaleh, I think I should go scout around a bit outside. We have no idea what lies out there. And I can sneak around unseen many places you can't.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Okay Nym, just be careful.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I'm always careful. I'll be back soon.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Well, at least we can use this outpost to rally our surviving troops. How many of our people made it out of the caves, Zhul?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' We're still trying to get a head count, but between the underground horrors and the water, we lost quite a few. Recruiting new warriors is going to be even more difficult. Still we should thank Eloh, and you, Kaleh, that so many of us did survive.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Well, Nym's right, we don't know what's out there. So we should set up a perimeter guard around the cave mouth and start discovering what this side of the mountains looks like.&lt;br /&gt;
&lt;br /&gt;
=== Kaleh thanks the ally ===&lt;br /&gt;
==== Dwarf ====&lt;br /&gt;
'''Kaleh:''' (ally), I want to thank you so much for guiding us out of the caves. We never would have found our way without your help. But with the tunnels flooded, how are you going to find your way back to your people?&lt;br /&gt;
&lt;br /&gt;
'''Allly:''' Och, it is I who should be congratulating you, laddie. I showed you the way, but it was you and your people who defeated the many perils and obstacles to your escape. In all my years such bravery and courage I have rarely seen.&lt;br /&gt;
&lt;br /&gt;
But truly I cannot return the way I came and even if there are other tunnels which lead back down to my homeland, I do not know where to search for them. I know as little about the land above ground as you do.&lt;br /&gt;
&lt;br /&gt;
But my king told me to protect you from all dangers, and I plan to keep that oath. I do not like the above ground, it is too open and exposed; I feel that I could be attacked from any direction. But an oath is an oath and so I will follow you and your people wherever you may go and protect you as best I can. The tunnels cannot stay flooded forever; later perhaps if am able to return this way, I may be able to find my way back to my homeland. But for now I am yours to command.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Your loyalty is a credit to your people. I am glad indeed to have you fighting by my side.&lt;br /&gt;
&lt;br /&gt;
==== Troll ====&lt;br /&gt;
'''Kaleh:''' (ally), thank you so much for leading us out of the caves. We never would have found our way without your help. But with the tunnels flooded, how are you going to find your way back to your people?&lt;br /&gt;
&lt;br /&gt;
'''Ally:''' (ally) proud of little elves too. He would not have made it this far without all your help. (ally) is surprised by your bravery and strength.&lt;br /&gt;
&lt;br /&gt;
Truth is that (ally) not know much of sunlight lands. Sun and stars are scary, everything is open, exposed, no safe places to hide. But (ally) cannot go back through all that water. And (ally) doesn't know where to find other tunnels back to his home. He is as lost as elves are.&lt;br /&gt;
&lt;br /&gt;
But (ally) not afraid. Great leader told (name) to guide and protect elves, and (ally) will keep his oath. (ally) will follow elves wherever they may go and protect them from danger as best he can. Maybe later, (ally) will find another way back down to the caves of his people. But for now, (ally) will continue to serve and protect you.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Your loyalty is a credit to your people. I am glad indeed to have you fighting by my side.&lt;br /&gt;
&lt;br /&gt;
=== Elves find the humans' loot ===&lt;br /&gt;
'''Moved Unit:''' Looks like the guards at this outpost had been saving away a bit of loot. I don't suppose they're going to mind anymore if we made use of it.&lt;br /&gt;
&lt;br /&gt;
=== Move outside, Eloh appears ===&lt;br /&gt;
'''Moved Unit:''' Praise Eloh, it is so good to be outside again. To see the sky stretching out above me, to feel the wind in my face...&lt;br /&gt;
&lt;br /&gt;
'''''Dwarf Ally:''' I think we finally made it outside. I'd forgotten how big the sky is and how windy it can be.&lt;br /&gt;
&lt;br /&gt;
'''''Troll Ally:''' We made it. Outside look strange to (ally), (ally) not used to big open spaces.&lt;br /&gt;
&lt;br /&gt;
'''Kromph:''' Kromph is outside, but everything looks strange. What does mistress want Kromph to do?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Just stay where you are, I'll come up there myself&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Praise Eloh, it is so good to be outside again. To see the sky stretching out above me, to feel the wind in my face...''&lt;br /&gt;
&lt;br /&gt;
'''Elf in the Cave:''' Can you see very far? Do you have any idea where we are?&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' We've come out on the side of a mountain, overlooking a large valley. The land seems to be much the same as the foothills south of the mountains. The valley is filled with sand dunes, though the center is flat. There seems to be some sort of settlement in the center of the valley. And far to the north I can see something sparkling on the horizon, but I don't know what it is.&lt;br /&gt;
&lt;br /&gt;
==== Kaleh isn't the 'Moved Unit' ====&lt;br /&gt;
'''Eloh:''' Kaleh, Kaleh, come to me.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' What is the voice? It sounds so familiar.&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' Come out so that I might see you. Your god calls to you.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Am I dreaming? Is this real? I'm coming, I'm coming.&lt;br /&gt;
&lt;br /&gt;
==== Kaleh is the 'Moved Unit' ====&lt;br /&gt;
'''Eloh:''' Hail Kaleh, it is I, Eloh.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' But I am not asleep? And yet I can see you? How is this possible?&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' Do you doubt my powers? You have come out of the darkness, and I appear unto you to congratulate you.&lt;br /&gt;
&lt;br /&gt;
'''''Moved Unit:''' Kaleh, who are you talking to?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Kaleh, who are you talking to?''&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' For now, I appear only to you, for you, Kaleh, are special, you are the Chosen One.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' (name), be quiet, I'll explain it all later.&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' Yes, I have chosen you as the one to lead my people out of danger and death and into a life of eternal salvation. Crossing under the mountains was a very important step, and your destruction of the unbelievers proves your-&lt;br /&gt;
&lt;br /&gt;
'''Ally:''' Kaleh, a quick question-&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Not now (ally), I'm busy.&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' What's this? You did not kill the unbelievers?!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I am sorry I could not have fulfilled your command, but we found ourselves in the middle of a war. We were vastly outnumbered and we needed help. In fact the (race) have been very helpful. They helped protect us from the trolls and without their guidance we would not have made it out of the caves alive.&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' You were weak and foolish, but I forgive you. You must remember, Kaleh, that without my guidance, your people would have died out years ago. I am your god, and you must follow my every command.&lt;br /&gt;
&lt;br /&gt;
Now, in the valley live a group of humans who have also seen the light. They may seem strange, but they are my obedient followers. You must trust them, they will show you the way north. Follow them and they will lead you to me.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' What do you mean 'lead you to me'? You are a god, don't you exist everywhere? I thought you were going to show us our new home.&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' Of course I am. Oh, how little you understand. Do not worry yourself with all those tiny questions. Come to me and all will be made clear.&lt;br /&gt;
&lt;br /&gt;
'''Sergeant Durstrag:''' I saw the distress signal from the outpost on the bluff. Who in the Dark Lady's name are you and what have you done with my men?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' My name is Kaleh, and these are my people. We come from the south and unfortunately we found your men dead--&lt;br /&gt;
&lt;br /&gt;
'''Sergeant Durstrag:''' Dead?! You 'found' them you say? You'll pardon me if I don't take you at your word. We haven't seen elves for generations, but we remember your ancient betrayal. What are elves doing sneaking up through the caves out onto our back doorstep?&lt;br /&gt;
&lt;br /&gt;
'''Ally:''' Well, actually they were fleeing from--&lt;br /&gt;
&lt;br /&gt;
'''''Sergeant Durstrag:''' A troll! This just gets better and better. We haven't seen one of your kind up here for many years, but I have a long memory. I still remember the troll raids when I was a youth.&lt;br /&gt;
&lt;br /&gt;
'''Sergeant Durstrag:''' A dwarf! This just gets better and better. We haven't seen one of your kind up here for many years, but we have a long memories. I remember how your 'traders' used to come up and cheat us out of our valuables. You'll find we're not so easy to fool this time.''&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Look, if you'll just let me explain--&lt;br /&gt;
&lt;br /&gt;
'''''Sergeant Durstrag:''' Oh there is no need to explain, it's pretty obvious what you're up to. Here we have a whole legion of elves, consorting with trolls, sneaking up behind our defenses. This looks an awful lot like an invasion to me.&lt;br /&gt;
&lt;br /&gt;
'''Sergeant Durstrag:''' Oh they're no need to explain, it's pretty obvious what you're up to. Here we have a whole legion of elves, consorting with dwarves, sneaking up behind our defenses. This looks an awful lot like an invasion to me.''&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' No, no. You don't understand! We were told you could help us.&lt;br /&gt;
&lt;br /&gt;
'''Human Guard:''' Sir, remember the edict passed down by councilman Noblis? About any foreigners spotted on the borders?&lt;br /&gt;
&lt;br /&gt;
'''Sergeant Durstrag:''' I have no idea what you're babbling about, elf, but you're just lucky you caught me on a good day. You get to explain everything to the Iron Council. Now you and your people just lay down your weapons and we will take you into custody to be judged. They'll deal with you as they see fit.&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' Everything will be fine. Do as he says.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I am my own master. I will not be ordered around, not even by you, Eloh.&lt;br /&gt;
&lt;br /&gt;
'''Sergeant Durstrag:''' What's that, boy? Are you talking back to me? This isn't a negotiation. You are on my land, and under my jurisdiction. Lay down your weapons and submit peacefully or I'll make you sorry you didn't.&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' Kaleh, I am Eloh, bearer of the staff of Ishtar and slayer of the demon-god Zhangor. Do as I say! Submit to him or I will abandon your people to suffering and death. Your bones will litter the sand dunes, and vultures shall pick at your flesh. I am not a forgiving god, Kaleh.&lt;br /&gt;
&lt;br /&gt;
(as in the goddess? a.k.a Astarte)&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Then kill me if you must, but I will not give myself over to those who threaten me and my people. I have not come through peril and darkness just to surrender to a man such as you.&lt;br /&gt;
&lt;br /&gt;
'''Sergeant Durstrag:''' Your dare defy me?!? All who refuse to submit to the authority of the Iron Council shall be killed. By the Dark Lady, I shall not put up with this bickering any longer. To battle men! Drive those heathens back into the caves!&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' You disappoint me, Kaleh. You are weak, and not worthy of my guidance. Do what you will, but this is not over. You may be the appointed leader of your people but I am your god, and I will not let you usurp my authority.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' You are not the god I grew up with. You may be all powerful, but I will not be your puppet. I am still their leader and as long as I draw breath I will do what I think is best for my people.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Kaleh, would you mind telling me what in Uria's name is going on.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' There's no time. Right now we have to prepare ourselves for another battle. I'd better head back to the outpost and rally our troops. I fear a whole lot of hurt is going to be coming up through those hills very soon.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Well, now we're really in for it. I hope you know what you're doing, Kaleh.&lt;br /&gt;
&lt;br /&gt;
'''''Troll Ally:''' (Ally) no like humans either. They mean. But they sound great when they go squish.&lt;br /&gt;
&lt;br /&gt;
'''Dwarf  Ally:''' I never liked humans much anyway. I'll be glad to be fighting something besides undead.''&lt;br /&gt;
&lt;br /&gt;
=== Nym Returns ===&lt;br /&gt;
'''Nym:''' I'm back, Kaleh.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Ah! You scared me, Nym. I didn't hear you coming.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Of course you didn't. That's why it's called sneaking.&lt;br /&gt;
&lt;br /&gt;
Anyway you've really gotten us into a mess. The good news is that the outpost isn't guarded as heavily as you might think. The garrison seems only half-manned. They obviously didn't expect any serious attack to come from this direction.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' And what's the bad news?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' The bad news is that I overheard the commander ordering a special group of his men to get ready to ride north and summon reinforcements. It seems that the humans have a bigger village to the north. This outpost is lightly guarded enough that we might be able to defeat them, but in our weakened state if they bring the full strength of their army against us I fear we may be crushed.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Then we'll just have to make sure that no messenger escapes this valley to summon reinforcements.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Great. So now we're fighting in a haunted valley.&lt;br /&gt;
&lt;br /&gt;
=== Undead Emissary Appears ===&lt;br /&gt;
'''Undead Emissary:''' Cursed Elves, you tracked your filth through our halls and you defiled our sanctuary. You have besmirched our honor, and we will have our revenge. We are the Order of the Crimson Talon, and even death shall not stop us. You shall rue the day that you ever trespassed into our lair!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Can't the dead ever just stay dead? And aren't they trapped by the flooded tunnels and caves?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Undead don't have to breathe and I don't think a little water is going to stop them. Besides, you saw how the ghost just flew through the rock; if they can move through walls then what do they care about flooded tunnels?&lt;br /&gt;
&lt;br /&gt;
=== Converstation about the Humans ===&lt;br /&gt;
'''Kaleh:''' I don't understand. What are these humans doing here? I've never seen so many in one place before.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Humans aren't just the bandits and outlaws you're familiar with from the deserts, Kaleh. Remember that long ago the great human empire of Wesnoth spread all across the known lands. Some of our people say that it was the humans who brought the Great Fall upon us. But to blame others is folly. Eloh says that it was not the darkness without, but the darkness within us that was the cause of our corruption and downfall.&lt;br /&gt;
&lt;br /&gt;
But now is not a time for preaching. Humans once spread to many lands, and despite all the ravages of time, I have no doubt that at least a few of them have survived. They are a hardy people and quickly adapt to new conditions. I only wish that the same could be said of our brethren.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' There might be other elves somewhere. We can't be sure.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' No we can't. But for now we must deal with the problem at hand. Thank you for the information, Zhul; these humans are good fighters but they are no match for our speed and skill. I grew up fighting in dunes such as these, and I will not be bested by a bunch of ruffians.&lt;br /&gt;
&lt;br /&gt;
=== Sending for Reinforcements ===&lt;br /&gt;
'''Sergeant Durstrag:''' Send forth the messenger and his escort. Go north and bring help as soon as possible!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' If that messenger escapes the valley, we'll be in trouble. We have to stop him!&lt;br /&gt;
&lt;br /&gt;
=== Messanger Dies ===&lt;br /&gt;
'''Human Messanger:''' No! I must get help!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Good. We're safe for now. We just have to defeat Durstrag before he sends another messenger for reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Messanger Escapes ===&lt;br /&gt;
'''Kaleh:''' The messenger has escaped! He will surely return with reinforcements. We are doomed!&lt;br /&gt;
&lt;br /&gt;
=== Victory Dialogue ===&lt;br /&gt;
'''Kaleh:''' Don't worry. We're not the monsters you seem to think we are. I will not kill you in cold blood.&lt;br /&gt;
&lt;br /&gt;
'''Sergeant Durstrag:''' Faugh, boy, you know nothing! There are fates worse than death.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' He killed himself rather then surrender to us!&lt;br /&gt;
&lt;br /&gt;
'''Human:''' They killed Sergeant Durstrag! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' The rest of the humans are fleeing.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Let them go. We have won this battle and I am weary of all this bloodshed.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' What was it that the human Durstrag was so afraid of?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I don't know, but I fear we may find out.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' You're being very cryptic, Kaleh. Now that the battle is over would you care to explain to us who you were talking to back when we first met the humans?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' No, not yet.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' What's wrong, Kaleh? Don't you trust us?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Yes, yes of course I do. But it's just a theory. I don't want to say more until I have proof. Give me until tomorrow night, then I'll tell you everything.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Very well. I've trusted your decisions and your leadership so far; I'll wait a little longer.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' So what do we do now? The land seems to be about the same on the northern side of the mountains as it was on the south. And we can't hang around here forever. The humans will be back with reinforcements eventually, and the valley is still haunted with undead.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Yes, I think the sooner we leave this valley the better. But we don't know anything about the surrounding terrain. Without anyone to guide us, we have no idea what perils may be nearby. I don't like sending our people across foreign lands when I don't know what's in front of us. We've lost too many people already. I don't want to lead us into a trap.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' When I was scouting around I think I saw a small oasis near the entrance to this valley. If we move out there we should be out of range of the undead. I think it would be safe, at least for the short term.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Indeed. Undead ghosts such as these are often bound to the places they died: the farther away they travel, the weaker they are. So if we move out of the immediate vicinity we should be pretty safe.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Good, we'll move our people out and camp by the oasis. Now, Nym, you know who our best scouts are; I want you to lead a few elves to do some reconnaissance. We'll send out small groups of scouts to the north, northeast and northwest. Don't go too far, try not to be seen, and please don't do anything dangerous. But I want to know what's out there.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' But hasn't Eloh told you where to go and what dangers you face?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' She was ... rather vague. I know we're supposed to generally go north, but I want more information before I commit us to a direction.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Don't you worry about us, Kaleh. We'll be careful. I'll organize five bands to scout out the nearby lands. We should be back in about half a day.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Good, until then we'll settle around that oasis and set up as good a defense as we can. Until I know what's out there, I'm not taking any chances.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Several hours pass...&lt;br /&gt;
&lt;br /&gt;
(The Elves move to the oasis)&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' In Eloh's name, Nym, you look terrible. Are you okay?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Yes. Just...let me...catch...my breath.&lt;br /&gt;
&lt;br /&gt;
'''Esanoo (Merman Netcaster):''' Water. Sweet water. By the gods, I thought my scales would fall off.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' What in Uria's name is that?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Relax, he's a friend. Just let me explain.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' You're really beat up, Nym. Are you sure you're okay?&lt;br /&gt;
&lt;br /&gt;
'''''Ally:''' He looks like a half-man half-fish.''&lt;br /&gt;
&lt;br /&gt;
'''Esanoo:''' Indeed. I come from the ocean, and long have I been looking for you.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' The Ocean? What are you talking about?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Don't try to explain, Esanoo. We'll have to show them instead.&lt;br /&gt;
&lt;br /&gt;
'''Esanoo:''' It's not important. What's important is that I am an emissary from one who much desires to speak with you, Kaleh. Despite the danger, my master sent me and my brethren to scour the dry land searching for you.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' There are more of you? Where are the others?&lt;br /&gt;
&lt;br /&gt;
'''Esanoo:''' They have been captured by the foul humans. I just barely managed to hide and escape, with the help of your friend.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' And why should we trust anything you say?&lt;br /&gt;
&lt;br /&gt;
'''Esanoo:''' My master thought you might be suspicious. She said that what we must talk with you about concerns the fate of your people. Apparently it concerns &amp;quot;Yechnagoth&amp;quot; and &amp;quot;Zhangor&amp;quot;. She said that you would understand, Kaleh.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Hmmmm...yes, yes I think I do. I don't know why, but I trust you.&lt;br /&gt;
&lt;br /&gt;
'''Esanoo:''' Thank you. Now I have a boon to ask of you. Our instructions were to find you and to bring you and your people to meet with my master. The problem is that I don't know where she is hiding.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' You don't know where to find your master?&lt;br /&gt;
&lt;br /&gt;
'''Esanoo:''' It's complicated, and I don't know how much I am allowed to tell you. My people are fighting a desperate war against...against a powerful foe. Many times our enemy has tried to assassinate my master. My master worried that her presence was a danger to the rest of my kind. So right after she sent us on our mission she went into hiding. I am the youngest member of our group, and so I wasn't told the location. You must understand, there are spies everywhere. Only the leaders of our group knew, but the rest of them were all captured by those foul humans. They are being held in the settlement to the north. If we are to have any chance of finding my master, we must first rescue them. I would do it myself, but...&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' It would be suicide for you to try to rescue them alone. Of course we will help you.&lt;br /&gt;
&lt;br /&gt;
'''Esanoo:''' Thank you. I am not very good at fighting on the dry ground.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' All the other scouting parties have returned, except for one. Tanstafaal and his scouts haven't reported back yet. I'm starting to get worried.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' They were sent due north. From Esanoo's description it sounds like they were headed right for the human settlement. I hope nothing bad has happened to them.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Things are coming to a head. I'm worried about Tanstafaal and your merfolk friends. Time is of the essence, so let's move out as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=== Flood outside the Valley is Seen ===&lt;br /&gt;
'''''Moved Unit:''' Look, the water is pouring out the side tunnel into the valley! That's a lot of water: it's even creating a small river. I sure wouldn't want to be downstream of that deluge right now.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Look, up there in the valley. The water has poured out of the side tunnel and created a small river and lake. I'm glad we weren't downstream of that deluge when the water came rushing out of the tunnel.''&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Kaleh:''' I can see human reinforcements arriving on the horizon. We'll surely be overwhelmed now! If only we had moved faster.&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: Blood is Thicker than Water ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Chapter 9: Nym and Esanoo led us north, across the sands and through the dunes, towards the human encampment where the merfolk were being held. I asked Nym where Esanoo had come from, but she wouldn't answer, she just said that I had to see for myself.&lt;br /&gt;
&lt;br /&gt;
Just then we crested over the last dune and I indeed saw what she meant. Sparkling blue covered the entire horizon. I fell to my knees in awe, I had never seen so much water in one place. I cannot write down in words the shock and amazement I felt. To have grown up in a land where water was as precious as gold, and then see miles and miles of it. It was only then that I understood where the merfolk truly came from. I'd been to some strange places, high up in the mountains, deep down under thousands of tons of rock, but this world of water was the most alien of them all.&lt;br /&gt;
&lt;br /&gt;
Which brings me to the other alien concept I was trying to comprehend: our goddess Eloh. What was her plan? Why did she want me to surrender to the humans? Do the humans worship her as well? The humans seem so brutish and vile, that I can't imagine them worshiping the same god as us. I thought Eloh was just our god, I don't remember Zhul mentioning any other races worshiping her after the Great Fall, though perhaps things had changed in the intervening years. Her commands don't make any sense; she doesn't seem at all like the goddess Zhul told me about. And what was Esanoo talking about? How did his master know about &amp;quot;Yechnagoth&amp;quot; and &amp;quot;Yanqui&amp;quot;? If Eloh won't help me, then I desperately need some answers. I pray to whatever gods may be left that I'm not leading my people into a trap...&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Kaleh:''' Now that we're down off the hills, you can't even see all that water, it's hidden by the trees. I never thought I would see so many trees in one place.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Compared to the desert it seems almost like a paradise. All this growth and vegetation, I can feel it pulsing with life.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' And yet these trees seem different, the forest seems darker, somehow. I prefer to stay out in the open where I can see my enemies coming.&lt;br /&gt;
&lt;br /&gt;
'''''Dwarf Ally:''' It looks nice and dark under the trees, less exposed to that blazing sun. I'm exhausted after walking across all that harsh sand.''&lt;br /&gt;
&lt;br /&gt;
'''''Troll Ally:''' Trees look big and strong, like trolls. Dark, too. (Ally) tired of walking under hot sun.''&lt;br /&gt;
&lt;br /&gt;
''Esanoo:''' This is where the human encampments lie, to the northwest. They have settled a chain of islands along the coast of the water. If you break through these trees you will soon see them. I think that's where they are holding the rest of my group.&lt;br /&gt;
&lt;br /&gt;
My master wanted to make sure that if one of us was captured, we couldn't betray his location. So she didn't tell us where she was, but she taught us a simple spell to divine her hiding place. But it requires three merfolk to cast. So in order to find her, we must rescue at least two of my people. Though I hope we can save all of them.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' And you said that there are only five others in your group left?&lt;br /&gt;
&lt;br /&gt;
'''Esanoo:''' We originally numbered much more, but we were ambushed by a band of naga on the way here. Half of our force held off the naga while the rest of us fled. By the time we got to these shores, only six of us were left. But for the grace of the Sea God I managed to hide when the rest of my group was ambushed and captured. I doubt that they have been broken yet, but I do not know how long they can last. Remember, without three of us, you will not be able to find my master.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Wait, did you hear that?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Someone's coming. Quick, hide!&lt;br /&gt;
&lt;br /&gt;
'''Esanoo:''' What? Huh?&lt;br /&gt;
&lt;br /&gt;
'''Human Scout:''' Hey, what do we have here?&lt;br /&gt;
&lt;br /&gt;
'''Esanoo:''' Uh...Uh...&lt;br /&gt;
&lt;br /&gt;
'''Human Scout 2:''' It's another one of those fish creatures. It must have come back to try to rescue its friends.&lt;br /&gt;
&lt;br /&gt;
'''Human Scout:''' Ha, stupid creature. But we're in luck, the council was looking for the last of these spies.&lt;br /&gt;
&lt;br /&gt;
'''Human Scout 2:''' We'd better get him back to the base. They're going to sacrifice them all in some big holy ceremony at dawn just two days from now.&lt;br /&gt;
&lt;br /&gt;
'''Human Scout:''' Yeah, we'll be heroes!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Not if we gut you first. Attack!&lt;br /&gt;
&lt;br /&gt;
'''Human Scout:''' The Dark Lady protect us, they're elves!&lt;br /&gt;
&lt;br /&gt;
'''Human Scout 2:''' There's tons of them! Flee, we must warn the others!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Well, so much for the element of surprise.&lt;br /&gt;
&lt;br /&gt;
'''Esanoo:''' Thank you. I'm sorry, I don't know what came over me. They just jumped out of nowhere.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' It's okay, you're not used to being on dry ground, and you've been through a lot. Even if the humans know we're coming, we can still take them. Just be careful and stay in the back until we reach the water again.&lt;br /&gt;
&lt;br /&gt;
'''Esanoo:''' I sure will look forward to that. I'm afraid my scales have all dried out again. It itches something terrible.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Well if we're going to save those merfolk, then we don't have any time to lose. The humans said they would be sacrificed in just two days. We'd better set up camp here and push on north west as soon as possible. I just hope we can make it in time.&lt;br /&gt;
&lt;br /&gt;
=== First Merman Freed ===&lt;br /&gt;
==== Esanoo is Alive ====&lt;br /&gt;
'''''Urruga (an imprisoned merman):''' Free at last. Thanks be to the Sea God. But wait a minute, you're elves!?!''&lt;br /&gt;
&lt;br /&gt;
'''Esanoo:''' I have returned with the elves we sought. They have agreed to help me rescue the rest of our group from the foul humans.&lt;br /&gt;
&lt;br /&gt;
'''Saved Unit:''' Indeed you have done well, far better than I could have hoped. We shall talk more later, but for now we have to free the rest of our brethren.&lt;br /&gt;
&lt;br /&gt;
==== Esanoo is Dead ====&lt;br /&gt;
'''Kaleh:''' Greetings. Esanoo told us that you were looking for us, and he bravely led us here. Though he has fallen in combat, we have come to rescue the rest of your kind.&lt;br /&gt;
&lt;br /&gt;
'''Saved Unit:''' Yes, I recognize your face, young elf. We will remember Esanoo's sacrifice. But for now we must rescue the rest of my brethren before they too are slain by the foul humans.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' How could he recognize your face? We've never seen him before.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' We'll ask later, for now we've got to keep fighting.&lt;br /&gt;
&lt;br /&gt;
=== Other Mermen Freed ===&lt;br /&gt;
'''Urruga:''' Thank you for rescuing me. We'll show those humans the true fury of the merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Nuvassa:''' Thank you for rescuing me. You elves are very skilled at fighting on the dry land. I envy you.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' As I envy your kind's prowess when fighting in the water.&lt;br /&gt;
&lt;br /&gt;
'''Yantili:''' Thank you for rescuing me. I never imagined that we would actually be able to find you elves. Our master was right after all. But more of that later...&lt;br /&gt;
&lt;br /&gt;
'''Il-tian:''' Thank you for rescuing me. May the Sea God's bounty bless you and protect you. If you have any wounded I can help heal them. The blades of the vile humans are terrible indeed.&lt;br /&gt;
&lt;br /&gt;
=== Cave in the North is Seen (hidden mermaid) ===&lt;br /&gt;
'''Moved Unit:''' What a dark nasty place. Something smells horrible.&lt;br /&gt;
&lt;br /&gt;
==== We-jial is Saved (no Mermen sacrificed) ====&lt;br /&gt;
'''We-jial:''' Thank you for rescuing me. How did you manage to escape?&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Esanoo found the elves that we were searching for. He brought them back and they helped free us. I can't believe the humans imprisoned you in such a horrible place. To be stuck in the darkness with those undead. We will make them pay for what they have done!&lt;br /&gt;
&lt;br /&gt;
'''We-jial:''' Do not worry yourself, now that I am free all will be set to rights. It is not our mission to defeat all the evil in this world. Protecting the elves is most important. We must bring them to our master; all else is secondary.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Yes, you are right, of course. Pardon me.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk are Sacrificed ===&lt;br /&gt;
==== Defeat ====&lt;br /&gt;
'''''Kaleh:''' No, too many merfolk have died! There are not enough of them left to divine the location of their master. We should have protected the merfolk more carefully. Now our search is hopeless.''&lt;br /&gt;
&lt;br /&gt;
'''''Kaleh:''' Too many merfolk have died! Even if we save the rest, there will not be enough for them to divine the location of their master. We should have protected the merfolk more carefully. Now our search is hopeless.''&lt;br /&gt;
&lt;br /&gt;
=== Elves discover Salt Water ===&lt;br /&gt;
'''Moved Unit:''' Whoa, this water is warm. Imagine if we had this back home, more water than I could drink in a lifetime! Hey...wait a minute. Faugh! This water is salty! It tastes terrible, I can't drink this! What use is all this water if you can't drink it?&lt;br /&gt;
&lt;br /&gt;
=== Easter Egg: Unit at the End of the Island Chain ===&lt;br /&gt;
==== Elves with Eloh Present ====&lt;br /&gt;
'''Moved Unit:''' It really is beautiful out here, looking out over the sparkling water. If I didn't have vile humans and traitorous elves at my back I could spend all day just sitting out here. But I really should get back to the battle. Ah, it's a hard knock life.&lt;br /&gt;
&lt;br /&gt;
==== Elves without Eloh ====&lt;br /&gt;
'''Moved Unit:''' It really is beautiful out here, looking out over the sparkling water. If I didn't have vile humans and Eloh knows what else at my back I could spend all day just sitting out here. But I really should get back to the battle. Ah, it's a hard knock life.&lt;br /&gt;
&lt;br /&gt;
==== Merfolk ====&lt;br /&gt;
'''Moved Unit:''' If I was a landwalker, I might think the view from this sandbar to be amazing. But I am a creature of the sea and I see views like this every day.&lt;br /&gt;
&lt;br /&gt;
=== Elves Encounter Human Leaders ===&lt;br /&gt;
==== Zelgant ====&lt;br /&gt;
'''Zelgant:''' You trespass upon our land at your own peril. All who oppose the will of the Iron Council shall be crushed!&lt;br /&gt;
&lt;br /&gt;
==== Alastra ====&lt;br /&gt;
'''Alastra:''' Foolish elves. We have heard of your pitiful kind. You are but worms compared to the might of the Dark Lady. Coming here shall be your undoing.&lt;br /&gt;
&lt;br /&gt;
==== Darius ====&lt;br /&gt;
'''Darius:''' She said you would come. You may be able to defeat us, but none can defy her. You will bow down in the end. It is your destiny.&lt;br /&gt;
&lt;br /&gt;
=== Time Runs Out ===&lt;br /&gt;
==== All Merfolk are Saved ====&lt;br /&gt;
===== Esanoo is Alive =====&lt;br /&gt;
'''Esanoo:''' Wonderful! We have rescued all of my band from the humans. I cannot thank you enough.&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' Indeed, we owe you a great debt. You have done well Esanoo, better than I could have hoped.&lt;br /&gt;
&lt;br /&gt;
===== Esanoo is Dead =====&lt;br /&gt;
'''Nym:''' Esanoo said there were five merfolk left in his band. I think we have rescued them all!&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' Indeed, I think you have now freed all of us. We owe you a great debt. We are sorry that Esanoo has fallen, but we will honor him and tell everyone the story of his great deeds. Glad are we that he found you and brought you to us. Even the smallest fish can change the course of the sea.&lt;br /&gt;
&lt;br /&gt;
==== Not all Merfolk Are Saved ====&lt;br /&gt;
'''''Darius:''' The time has come. On this most holy day, let us sacrifice these infidels unto the Dark Lady. Their suffering shall be a testament to her power and glory!''&lt;br /&gt;
&lt;br /&gt;
'''''Hekuba:''' The time has come, my brethren. On this most holy day, let us sacrifice these infidels unto The Dark Lady. Their suffering shall be a testament to her power and glory!''&lt;br /&gt;
&lt;br /&gt;
==== Mermaid in The Cave is Dead ====&lt;br /&gt;
===== Esanoo is Alive =====&lt;br /&gt;
'''Esanoo:''' Oh no! Our enchantress, We-jial. Where did they hide her? What horrible fate has befallen her? If only we could have saved her in time.&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' The Sea God will carry her soul out to sea and bear it to the deeps. May he watch over her until the day we are all together again.&lt;br /&gt;
&lt;br /&gt;
===== Esanoo is Dead =====&lt;br /&gt;
'''Zhul:''' Esanoo said there were five merfolk captured. We only found four. Where did they hide the last one? What horrible fate has befallen her?&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' They took We-jial, our enchantress, away from us. But she is at peace now. The Sea God will carry her soul out to sea and bear it to the deeps. May he watch over her until the day we are all together again.&lt;br /&gt;
&lt;br /&gt;
==== Mermaid in the Cave is Alive ====&lt;br /&gt;
'''Kaleh:''' The bars of the cages are smoking and glowing red hot!&lt;br /&gt;
&lt;br /&gt;
===== Esanoo is Alive =====&lt;br /&gt;
'''Esanoo:''' May the Sea God protect us. They are being burnt alive! It's terrible, I can't bear to watch.&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' The Sea God will carry their souls out to sea and bear them to the deeps. May he watch over them until the day we are all together again.&lt;br /&gt;
&lt;br /&gt;
===== Esanoo is Dead =====&lt;br /&gt;
'''Zhul:''' Eloh protect us. They are being burnt alive! I do not know what the purpose of the unholy sacrifice is, but it is sickening to watch.&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' The Sea God will carry their souls out to sea and bear them to the deeps. May he watch over them until the day we are all together again.&lt;br /&gt;
&lt;br /&gt;
==== Defeat ====&lt;br /&gt;
'''''Esanoo:''' They are all dead. We were too late. Forgive me master.''&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' We couldn't save enough of the merfolk. We have failed. Now we shall never be able to meet the merfolk's leader!&lt;br /&gt;
&lt;br /&gt;
==== Not Defeat ====&lt;br /&gt;
'''''Esanoo:''' Oh Master, forgive me. I could not save them all in time. Vile humans, you shall pay twice over for what you have done!''&lt;br /&gt;
&lt;br /&gt;
'''''Darius:''' The stinkin' elves have freed some of the merfolk. And still they fight on. Execute plan B. And kill those merfolk!&lt;br /&gt;
&lt;br /&gt;
'''''Darius:''' Curse them! The elves have freed the merfolk. We will be have our vengeance. Keep fighting, and execute plan C!''&lt;br /&gt;
&lt;br /&gt;
''I must go report to the Iron Council. Keep fighting!''&lt;br /&gt;
&lt;br /&gt;
'''Hekuba:''' Curse them! The elves have stolen our offering to the Lady. We will have our vengeance. Keep fighting and execute plan C! (if Darius is dead)&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Who was that?&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' That was one of the Iron Triad. Rarely do they leave their sanctuary. They prefer to let their minions do the dirty work.''&lt;br /&gt;
&lt;br /&gt;
==== Human Retreat (living leaders can speak) ====&lt;br /&gt;
'''''Zelgant:''' I go to marshal reinforcements. Do not lose heart, we will crush these puny elves.''&lt;br /&gt;
&lt;br /&gt;
'''''Alastra:''' I must leave for now, fight on in my stead.''&lt;br /&gt;
&lt;br /&gt;
'''''Alastra:''' I must go report to the Iron Council. Keep fighting! (Darius is dead)''&lt;br /&gt;
&lt;br /&gt;
==== Eloh Returns ====&lt;br /&gt;
'''Tanstafaal:''' Hail, my brothers, I have returned!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Tanstafaal, where have you been? We have been looking for you.&lt;br /&gt;
&lt;br /&gt;
'''Tanstafaal:''' I have gone on a journey and I have seen the light. No longer will I blindly follow in your footsteps, Kaleh. I have come back to lead our people on the true path. She has spoken to me, and I am but an implement of her divine will.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Who has spoken to you?&lt;br /&gt;
&lt;br /&gt;
'''Tanstafaal:''' Behold, our goddess has returned to us. All bow down to Eloh, our savior!&lt;br /&gt;
&lt;br /&gt;
'''Elf:''' The Goddess!&lt;br /&gt;
&lt;br /&gt;
'''Archer:''' Forgive me my sins!&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' That I am so blessed to gaze upon Eloh herself...&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' Hail my people. In your time of trial I appear to you, to save you yet again.&lt;br /&gt;
&lt;br /&gt;
I come to you with dire news: one of you has betrayed me, and is a traitor to your cause.&lt;br /&gt;
&lt;br /&gt;
'''Fighter:''' What?&lt;br /&gt;
&lt;br /&gt;
'''Hunter:''' No!&lt;br /&gt;
&lt;br /&gt;
'''Archer:''' Who?&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' Did I not say that I would deliver you from evil and bring you to the promised land? I have shepherded you out of the harsh deserts and under the mountains. And your salvation was almost at hand.&lt;br /&gt;
&lt;br /&gt;
But there was one who grew corrupted by his power and rejected my divine plan. He sought to usurp my authority. He had no faith and believed that he knew better than me, I who have watched over you for generations. He wanted to lead you astray. In these perilous lands, the fate of your journey stands upon the edge of a knife, falter once and all shall fail.&lt;br /&gt;
&lt;br /&gt;
Yes, I speak of your so-called leader, Kaleh. I did call out to him initially because I thought he was one of the faithful, but he betrayed my trust. The humans you are slaughtering wanted to help you, until Kaleh foolishly attacked them. And now Kaleh has you serving the evil merfolk and their insidious plans. Follow his path and he would have you bow down and serve the merfolk's foul god.&lt;br /&gt;
&lt;br /&gt;
That is why I called out to Tanstafaal, one of my loyal followers. All is not yet lost. Follow him and I can still deliver you from your peril. But first, come back to me, stop fighting these humans, and kill this heretic Kaleh and his cronies.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Wait, my people, do not be deceived. This thing that appears by Tanstafaal's side is not our god. I too was fooled at first, but I have come to realize by her actions that she is an impostor. When she appeared to me the night before Garak died, she told me to kill all that lived under the mountains, even the dwarves who ended up helping us. Likewise when we escaped from the caves, she appeared to me again, and told me to bow down to the humans, else she would destroy me. Never has Eloh threatened one of us or dictated our actions.&lt;br /&gt;
&lt;br /&gt;
'''Elf:''' Why should we trust you? We have not heard Eloh's words directly. Only now that you have led us into this folly has Eloh appeared to us.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' She claims to be the one who has shepherded us during his journey, but who protected you across the harsh sands, who fought the orcs and led you under the mountains, who led you out again, against all odds? I did. I have bled for you, every step of the way. If you will not trust me based on my words, then trust me based on my actions. I have done the best I could for my people, and I stand by my actions. I believe that the merfolk are our friends, as the (race) were. I refuse to bow down to harsh words and threats; we elves have always been free to make our own choices. We are not slaves, and will not blindly follow either humans or some false god.&lt;br /&gt;
&lt;br /&gt;
'''Tanstafaal:''' Your words are meaningless, Kaleh. My brethren, Eloh has appeared to you. She has spoken. Defy her at your own peril. I declare all who oppose Eloh heretics. All who are faithful, join me and let us kill the usurpers!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Eloh would never ask elf to kill elf. But it seems I have little choice. My people, I have led you this far, join with me and help me crush this new rebellion!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I have followed you this far Kaleh, I will not abandon you now. But I admit that my faith is shaken. If that is not our god, than what is it?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I do not know, but given what I have seen of the humans, I think following her would lead us down a dark road indeed. One that I personally do not want to discover the end of.&lt;br /&gt;
&lt;br /&gt;
'''''Dwarf Ally:''' The chieftain told me to serve you, and it will take more than this to shatter my confidence in you, lad. But those elves must be out on a different island, how will we cross the deep water?''&lt;br /&gt;
&lt;br /&gt;
'''''Troll Ally:''' ''Great Leader told (ally) to serve you, and so (ally) will still follow your command. But other elves must be out on a separate island. How will we cross deep water?''&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' I believe that in this we can help. We are very grateful for all you have done for us Kaleh, and though we assure that we mean you no harm, you are right that actions speak louder than words. We are more familiar with the waters than you are, and we noticed that there are two shallow paths leading to the island where the other elves must be. We can show you these paths and help you across so that you may put down this rebellion.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Thank you, I'm sure you will be very useful in the shallow waters. All right people, I don't want to kill any more than I have to. Too much blood has been spilled already. Knock 'em out, wound them, kill them only if you must. But we must stop Tanstafaal in his lunacy before he destroys us entirely.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' We who have fought by your side before will stand with you Kaleh, but many of our people are fleeing and joining Tanstafaal. I'm afraid that while you can recall past warriors, you won't be able to recruit any new ones.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Then we will make do with those few that we have.&lt;br /&gt;
&lt;br /&gt;
=== Zhul and Eloh Converse ===&lt;br /&gt;
'''Zhul:''' I'm sorry Kaleh, I cannot let our people slaughter each other. There must be a way to stop this.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' No, don't...&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' I have no choice, goodbye.&lt;br /&gt;
&lt;br /&gt;
Oh Eloh, you know how long I have faithfully served you. I ask you now a boon in return. Do not kill the boy Kaleh, he is just doing what his heart tells him to do. Did you not say: 'to err is elven, but to forgive divine'?&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' You dare to lecture me? I am a god and you are but a mortal. You of all people should know that your position is to enforce my will, not question it!&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' But you yourself can see that many of our people's faith is wavering. You cannot gain their loyalty by slaughtering the boy and his friends. Be merciful and kind, as you have always been, and there may be no need for this self-annihilating conflict.&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' Times have changed, mercy is a sign of weakness. Let this be a lesson to everyone, absolute loyalty is absolute strength. It is clear that you do not understand this concept, Zhul. My people, now is a time to tear down the old guard and create a new empire of strength, fealty and glory! I shall grant those who are loyal eternal life and we will triumph over all enemies!&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' No, I...&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' No, I don't think you shall pester me any more. You shall be as a statue, forced to watch events unfold and helpless to interfere. Yes, I think this will be an appropriate punishment. Then perhaps you will learn not to question my divine will.&lt;br /&gt;
&lt;br /&gt;
=== Kromph gets controlled by Eloh ===&lt;br /&gt;
'''Kromph:''' Aaarrrgggh! Voices in my head, make them stop!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' What? What do you hear?&lt;br /&gt;
&lt;br /&gt;
'''Kromph:''' Must...Can't...Must...Help me!&lt;br /&gt;
&lt;br /&gt;
==== Six Turns After Eloh's Appearance ====&lt;br /&gt;
'''Kromph:''' Must obey...Can't resist...I...Yes, Mistress, I am yours.&lt;br /&gt;
&lt;br /&gt;
Pretty lady say elves bad. Kill elves. Kill!&lt;br /&gt;
&lt;br /&gt;
=== Crabmen Attack Elves ===&lt;br /&gt;
'''Angry Crab:''' Aaaargh! Fresh meat!&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Where did those things come from? They look dangerous.&lt;br /&gt;
&lt;br /&gt;
'''Angry Crab:''' Gaaaggghhh! Kill!&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' What are those things? They looked like ticked off giant crabs.&lt;br /&gt;
&lt;br /&gt;
=== Meeting Eloh ===&lt;br /&gt;
'''Eloh:''' You think you can strike me down. This is just a small part of my true power.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Small part or no, if it is mortally possible to destroy you, I shall. Your hands are stained in our blood, you are not our god.&lt;br /&gt;
&lt;br /&gt;
=== Death of Eloh ===&lt;br /&gt;
'''Eloh:''' Don't worry Kaleh, we will see each other again...I promise.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' She freaks me out, but at least it seems that she can be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' That was just an apparition, but if we meet again I will make her pay for all that she has done.&lt;br /&gt;
&lt;br /&gt;
'''''Kromph:''' Mistress gone, must follow commands, but Nym master too, Nym say must protect elves, but mistress say must kill elves, but must protect, must kill, protect, kill, protect, kill, aauuggghhhhh!!!''&lt;br /&gt;
&lt;br /&gt;
'''''Kaleh:''' He just collapsed, the conflicting orders must have been too much for him.''&lt;br /&gt;
&lt;br /&gt;
'''''Nym:''' Poor Kromph, at least he's finally at rest.''&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' I'm sorry, Kaleh. My faith clouded my reason. But I wanted so very much to believe.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' You do not need to apologize. What you did was very brave. I wish to...to whatever god still watches over us, that this bloodshed was not necessary. But I could not let half my people be co-opted by that thing. As horrible as it sounds, even death is a better fate.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' So when you had the strange encounter with that human Durstrag and his guards, just after we escaped the caves, you were talking to Eloh, or whatever she is?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Yes, she appeared only to me and demanded that I surrender to the humans. When I refused she threatened me, saying she would kill me if I refused. That's when I really started to get suspicious.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' It is clear that that thing was not our god. I do not know what it was, but I have to keep believing that Eloh is out there somewhere. Without our faith, what do we have left?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' We have each other.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' That's not enough. Look, you're a wonderful girl Nym, and Kaleh, you've shown yourself to be a great leader, but our actions have to mean something more than just our day-to-day survival. There has to be a higher purpose, Eloh must have some sort of plan for us. We have to keep believing.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Peace Zhul, we can discuss theology later. We still have work to do.&lt;br /&gt;
&lt;br /&gt;
=== Meeting Tanstafaal ===&lt;br /&gt;
'''Tanstafaal:''' You cannot defeat me, I am protected by the goddess now. Finally, Kaleh, I will show everyone who is stronger!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Oh Tanstafaal, I pity you. This battle was never about you.&lt;br /&gt;
&lt;br /&gt;
=== Death of Tanstafaal ===&lt;br /&gt;
'''Kaleh:''' No, do not kill him. He may deserve it, but he will not die at my hands.&lt;br /&gt;
&lt;br /&gt;
'''Tanstafaal:''' Never Kaleh. I will not be your lackey again!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Why did he have to kill himself? Oh poor misguided Tanstafaal. We have lost too many elves today.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Do not blame yourself too much, it is Eloh who persuaded him to rebel.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Yes, she too will pay for her part in all of this.&lt;br /&gt;
&lt;br /&gt;
==== Tanstafaal and Eloh Gone ====&lt;br /&gt;
'''Kaleh:''' It is finished. See, my people, Tanstafaal has been killed by his own hand, and the thing pretending to be our god is gone.&lt;br /&gt;
&lt;br /&gt;
You who call yourself Eloh, I challenge you, if you are truly our god, then show yourself, and strike me down where I stand!&lt;br /&gt;
&lt;br /&gt;
Nothing. Eloh may still watch over us, but that thing was not her. And yet, I do not hold a grudge against all of you who rebelled. I too was deceived at first, and unlike the pretender, I am merciful. For there are too few of us left for us to slaughter each other over minor grievances. Let us declare a general amnesty and unite again, going forward hand in hand, for, god or no god, I will help us find a better land, or die trying.&lt;br /&gt;
&lt;br /&gt;
'''Former Rebel:''' I think I speak for all of us when I say that we accept your offer of amnesty and will follow you again. You have proved yourself capable as a leader and we too tire of this bloodshed. In hindsight perhaps we were wrong about Eloh and Tanstafaal; we shall have to think about this long and hard.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Thank you. And I have also not forgotten the pledge I made to our merfolk friends. If it is possible, I would like to meet with your master. Your conduct is a testament to your people, and I, at least, trust you.&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' Than you.&lt;br /&gt;
&lt;br /&gt;
'''Hekuba:''' And what about us, little elf, did you forget about us?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I could never forget what you did to those merfolk.&lt;br /&gt;
&lt;br /&gt;
'''Hekuba:''' Good, for that is just a taste. You are fools to interfere with our affairs, and the Iron Council does not tolerate fools. The Dark Lady shall swallow your souls and you shall writhe in eternal torment. Arise my brethren, by her power those who have died shall rise up and join us! The very rocks too shall rise up out of the water to aid our crossing. Like a plague we shall pour forth and drive the non-believers before us!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Gosh, just when things were starting to calm down.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Our people are scattered and exhausted, where will we go now Kaleh? Shall we retreat back into the dunes?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Before I decide, I have just one question: How did you merfolk plan on bringing us to meet your master, if she dwells far beneath the sea?&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' Actually we prefer to dwell in the shallow waters, where we may frolic in the great coral reefs under the sun and moon. But I digress, we realize that you people cannot swim like us, and I believe I may have a solution.&lt;br /&gt;
&lt;br /&gt;
The humans of the Iron Council dwell in a large island to the northwest; I was taken there several times for interrogation. It is a fearsome place, full of black rock and tall peaks, but in the center is a lagoon. In the lagoon, I saw several ships anchored, which we might be able to use to transport your people across the waves.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Across the waves!?! We are a people of the desert, we know nothing of piloting such vessels. And I do not like the idea of putting my life at the mercy of some human-built ship.&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' We have often spied on the humans and have picked up some knowledge of piloting. We also have some magical skills that allow us to control the winds and thus we can easily propel the ships in the right direction. Once out on the open sea we should be safe from danger. Besides our master lives far out in the waters, trying to find her and bearing her back here would take too long and there is no other way to get you to her.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' We have already gone to many strange places and survived. I trust the merfolk, if they believe that they can transport us safely across the waters, then I will put my life in their hands.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Wherever you go Kaleh, I will follow.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Very well. You have not led us astray so far, I will not leave you now.&lt;br /&gt;
&lt;br /&gt;
'''''Dwarf Ally:''' Ouch, being stuck between the water and the sun is a terrible place to be, but where you go I will follow.''&lt;br /&gt;
&lt;br /&gt;
'''''Troll Ally:''' (Ally) scared of big water and bright sun, but (Ally) will not dishonor Great Leader. Great Leader say follow Kaleh, and (ally) will do so.''&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' We have attacked the humans in the past, when their boats trespass in our waters, and so they fear us greatly. Their dark mages have cast protective spells upon their boats, preventing any of our kind from boarding them. I am afraid that we cannot capture the boats for you. We will, of course, help you hold off the humans. Later, once we escape, with your help I think we can dispel the protections, but for now you must seize them yourselves.&lt;br /&gt;
&lt;br /&gt;
There are four boats in the lagoon. Once you have captured each of the four then we can help you steer them out into the open water and to freedom. Then we can pilot them to shore, safely away from the humans, and load the rest of your people on board. But we will need all four boats to fit all of your remaining people.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Truly, there are not as many of us as there once were.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Though the cost be high, we do what we must. Come let us go capture those boats.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Kaleh:''' We've run out of time. The humans are gaining strength and will surely overwhelm us now.&lt;br /&gt;
&lt;br /&gt;
=== Victory Dialogue ===&lt;br /&gt;
'''Nym:''' We've captured all four boats!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Good, then let's get out of here. The merfolk will help you guide the ships. I'll muster the rest of our people and retreat from this bloody battlefield. We'll meet you along the coastline west of here. Don't worry about losing us, we'll stick to the coast and the merfolk will help us keep in contact. Once we've escaped and are out of range of any counterattacks by the humans, we can load the rest of our people onto the ships.&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' Then by the Sea God's hand I call forth the winds. May they confound our enemies and blow these ships to safety!&lt;br /&gt;
&lt;br /&gt;
== Scenario 10: Speaking with the Fishes ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Chapter 10: The merfolk helped us pilot our ships far into the ocean. Some of the younger elves were actually quite adept at climbing the rigging and steering the ships. Myself, I mostly stayed in the captain's quarters and tried to avoid getting seasick. The sea reminded me of being out in the vast desert, with only the stars at night to guide my way. But without the merfolk's help we would have been hopelessly lost.&lt;br /&gt;
&lt;br /&gt;
That afternoon three of the merfolk sat in a circle and performed their ritual to determine the location of their master. Apparently it was a success, for they steered us straight towards the setting sun.&lt;br /&gt;
&lt;br /&gt;
The next morning we reached our destination. It wasn't even an island, just a sandbar sticking out above the water. We lowered down a longboat and the merfolk pulled us to shore, none of us being very skilled with the oars.&lt;br /&gt;
&lt;br /&gt;
In the water around the sand bar were a large number of merfolk guards. Standing alone on top of the sand was one of the oldest merfolk I have ever seen. She beckoned to us and we approached...&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Melusand:''' Hail Kaleh, long have I waited to see you in person.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Greetings. I'm afraid I am at a disadvantage, for you know my name and I do not know yours.&lt;br /&gt;
&lt;br /&gt;
'''Melusand:''' I am known as Melusand. I am what you might call a high priest among my people.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' This is--&lt;br /&gt;
&lt;br /&gt;
==== Ally is alive ====&lt;br /&gt;
'''Melusand:''' No, you don't have to introduce yourselves. I already know who you are and why you have been journeying all this way. And I must say, (ally), that your recent actions and indeed your presence with these fine folk is a credit to your race.&lt;br /&gt;
&lt;br /&gt;
'''Dwarf:''' Thank you for your kindness.&lt;br /&gt;
&lt;br /&gt;
'''Troll:''' (Ally) says thank you&lt;br /&gt;
&lt;br /&gt;
==== Ally is dead ====&lt;br /&gt;
'''Melusand:''' No, you don't have to introduce yourselves. I already know who you are and why you have been journeying all this way.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' If you know so much why did you drag us all the way out here?&lt;br /&gt;
&lt;br /&gt;
'''Melusand:''' Patience, young lady. All will be revealed in good time.&lt;br /&gt;
&lt;br /&gt;
I have been watching your progress with great interest, but I could not contact you directly. That is why I sent out my most trusted followers to find you. I apologize for the difficulty of arranging a meeting. Oh, and I hope you do not mind my guards. But her spies are everywhere and I had to be certain that we could converse without being overheard. Besides, it never hurts to be too careful.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Whose spies?&lt;br /&gt;
&lt;br /&gt;
'''Melusand:''' Perhaps I should start at the beginning. Make yourselves comfortable, for this may take a while. I want to tell you a tale, it is a story of the fall of what you refer to as 'The Golden Age'.&lt;br /&gt;
&lt;br /&gt;
A long time ago there was a great empire of humans known as the Empire of Wesnoth. They lived peacefully alongside elves and dwarves, and drove the dark powers deep under the earth. It was a time of peace, light, and prosperity for all.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Yes, we know about this age.&lt;br /&gt;
&lt;br /&gt;
'''Melusand:''' This will go much faster if you don't interrupt me. Now, as I was saying the Empire of Wesnoth was very learned in the magical arts and had vast repositories of knowledge. Back then there was only one sun in the sky, the sun you call Sela. But the king decreed that he would raise a second sun into the heavens, to lengthen their days and shorten the darkness. All the mages, sorcerers and wise men came together and cast a mountain into the sky and made it glow as bright as the sun. They sent this second sun, who you call Naia, hurling through the sky so that there was only a few hours of dark each night. Though some had called the attempt foolish, it was a resounding success and stood as a tribute to the power and might of the humans. The golden age glowed brighter than ever and the many believed that they had dispelled evil and darkness forever.&lt;br /&gt;
&lt;br /&gt;
But with their prosperity and power, over the generations the humans grew arrogant. One day a young descendant of the original king decreed that darkness should be abolished altogether from the land, so that light and goodness would shine forth everywhere. But the people had grown lazy and complacent and the ranks of mages who still trained hard to harness the magical arts had decreased greatly. Still the king believed he was all-powerful and would not listen to the mages' protests. So, seeking to duplicate their ancestors' previous success, the mages tried to lift a second mountain into the sky. But a great evil befell them that day; their power failed and the mountain crashed down onto the humans capital, crushing all within it. In an instant the center of the Empire of Wesnoth was utterly destroyed.&lt;br /&gt;
&lt;br /&gt;
The king and his family were all killed, and soon petty warlords tore apart the empire as all the known lands fell into chaos. Elves and Dwarves were drawn into the conflicts, Orcs and Trolls spread forth from the dark places, and chaos and darkness swallowed the lands.&lt;br /&gt;
&lt;br /&gt;
The two suns, a monument to the power and hubris of the fallen Empire of Wesnoth, scorched the earth. The fields dried up, forests died, and swamps turned into mud-cracked plains. Since then the path of the second sun has shifted in the sky, creating the long dark that you are so familiar with every other night. And much evil has spread forth across the lands. The mages of the Empire of Wesnoth still haunt their domains as the undead lords that plague your sands. The surviving humans have descended into barbarity and squalor. Orcs cover the lands killing each other and any that fall into their grasp. The dwarves and trolls hide in their tunnels, in the dark, fighting an endless war. I do not mean to offend your friend, but the majority of them care little for the fate of the surface dwellers. And without their forests the elves have mostly died out, another victim of the chaos and evil that dominates our lands.&lt;br /&gt;
&lt;br /&gt;
What can we merfolk do? We see much with our magics, but we do not have the numbers, nor the power, to bring back order to the domains of the land dwellers. And even the sea is not free from the darkness; we struggle to survive against the naga and far worse things that have crept forth from the dark places. We are barely holding our own in the waters, but you saw how ill-suited we were when we went ashore.&lt;br /&gt;
&lt;br /&gt;
You are probably wondering why I know all this history. Far out in the sea is a string of islands that was once colonized by some humans from the Empire of Wesnoth. During the Golden Age ships traveled often to the mainland carrying trade goods and news. Apparently the colony was led by a group of mages who wanted a safe place to perform their experiments. Protected by their magic and their isolation, these colonists held out longer than most after the fall of the empire. What happened to them we do not know for certain, but many years ago my people discovered the ruins of their settlements. While exploring the ruins we found a library full of letters and several journals. With our magics and knowledge we were able to decipher the writings and thus we could piece together the history of the end of the Golden Age.&lt;br /&gt;
&lt;br /&gt;
The islands seemed lush and bountiful so we decided to settle in the shallow waters. But we discovered that the largest island was a strange and sinister place. The interior of the island was choked with a thick jungle, and at the center we could see several tall rocky peaks. On the tallest peak was build some sort of stronghold and occasionally at night we saw strange lights emanating from it. We sent several expeditions into the jungle to explore the building, but none ever returned. Soon afterwards merfolk sleeping on the shores would disappear at night, leaving only bloody trails leading into the dense jungle. It was clear that something was lurking in the jungle, but we knew not what. Our priests felt a strange presence that they could not understand, and darkness clouded our attempts at scrying.&lt;br /&gt;
&lt;br /&gt;
The island was declared cursed, and we stayed as far away from it as we could. Some said we should flee the islands, but the waters were great for hunting, and the cursed naga who often raided our settlements did not trouble us here. So we remained and told ourselves that if we kept our distance everything would be okay.&lt;br /&gt;
&lt;br /&gt;
But then that night came, I still remember it, as if it was yesterday. As the sun set a darkness spread forth from the tower, blotting out the moon and stars. From the sea came harsh battle cries and a great host of naga appeared from out of the depths. Even worse, from that large island the bodies of long-dead humans rose again and marched through the water, killing soundlessly. We were not prepared for such a powerful assault, and we were forced to flee for our lives. Indeed we were lucky to save as many as we did.&lt;br /&gt;
&lt;br /&gt;
In hindsight I blame the humans. With their experiments I think they woke something, something evil. Years later, we still suffer from the legacy of their cursed arrogance and hubris. Something festers on that island, corrupting all that it touches. Since we fled, those islands have become a haven to dark and terrible things. Naga prowl the seas, and undead and other horrors lurk in that twisted jungle. The few creatures that we have captured alive speak of a dark goddess, one they serve blindly unto death. It seems that she has taken control of the humans you saw as well.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Does she have a name?&lt;br /&gt;
&lt;br /&gt;
'''Melusand:''' She has many names. We call her the Eater of Souls. But in the old tongue her name is Yechnagoth.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' No!&lt;br /&gt;
&lt;br /&gt;
'''Melusand:''' Yes, I thought that name would be familiar to you. Always is she looking for new followers. I believe that it is she who appeared unto your people in the guise of your god. But her lust for even greater power may be her undoing. For she underestimated your strength of will; you are not as easily controlled as those she dominated before. She brought you here to be her followers, but I believe that you may be just the ones who can destroy her.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' You seem powerful, why can't you destroy her yourselves?&lt;br /&gt;
&lt;br /&gt;
'''Melusand:''' Years of battle have taken their toll; my people are few in number and have not the strength to strike at her alone. But I see in you a strength and determination that gives me hope. With your help we may have a chance.&lt;br /&gt;
&lt;br /&gt;
You must realize that if she is not stopped, who knows how far her pestilence might spread? I have scryed far and wide and there are few that have the strength to stand up to such a force. If we do not, who will?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' How can we trust you? How do we know you aren't servants of Yechnagoth, sent to trick us?&lt;br /&gt;
&lt;br /&gt;
'''Melusand:''' If you knew anything about us you would not ask such a question! The idea is an anathema to all that we stand for! You saw how my brethren risked life and limb to find you and protect you and your kind against the humans. You saw how the humans treated us in return. Are not our actions proof enough?&lt;br /&gt;
&lt;br /&gt;
Because in the end, I'm afraid you just have to trust us. If we wanted to capture you we could have already. But we are not here to force you to do anything. Feel free to leave if you want, we can take you back to land. But you will find few friends among the wilds north of the mountains, and the humans will be searching for you. Eloh's reach is long and her vengeance is terrible.&lt;br /&gt;
&lt;br /&gt;
Indeed, that is what she is expecting. Like the few others that have resisted her for a time, she expects you to flee from her, to run away as far as you can. Long has it been since she has been seriously attacked; it is the one thing she not will be anticipating. I doubt that she even considers your kind a threat, but we have a real chance here to show her that there is still power in the known lands that she does not control.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' You have given us much to think about. But we cannot make such an important decision in an instant. Please give us time to talk among ourselves and discuss this matter.&lt;br /&gt;
&lt;br /&gt;
'''Melusand:''' Of course. We will withdraw to the shallows and give you some privacy. But do not ponder for too long, for we do not have a lot of time. I will return ere long.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Well, what do you all think?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' It's a heck of a story.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' I'm not sure what to think. It's all so much information.&lt;br /&gt;
&lt;br /&gt;
'''''Dwarf:''' I'm still not sure I trust her. What if she's just trying to get you all to fight her war for her?''&lt;br /&gt;
&lt;br /&gt;
'''''Troll:''' (Ally) not sure if he trust fish lady. What if she just want you elves to fight her war for her?''&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' The point is, it's not her fight, it's our fight too. I for one believe her tale. With all the power that Melusand says Yechnagoth has, how do we know that Yechnagoth wasn't the one who rained those rocks down upon our village all those weeks ago? What if this is all just part of a plot to turn our people into a group of mindless followers?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Whether this was all planned or not, what's important is what should we do with ourselves now? We have a duty to protect our people.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' No, no, no! Too much blood has been spilled. This has gone on way too far for us to just end it now and walk away. You saw what she did to Keratur and Tanstafaal, their blood is on my hands and I will have vengeance!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Even if we turn around and leave now, where will we go?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' I admit that Melusand does have a point. We cannot return under the mountains the way we came, the humans will be heavily guarding that path for sure by now. We could ask the merfolk to return us back to the coasts to the north or south of where we came, but I do not know these lands at all. We would be wandering aimlessly through the wilderness. Oh, if only we did have Eloh to guide us. We need her now more than ever.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' This entire journey has been based on a lie--&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I know! I know! Would you like me to kill myself as punishment, or step down as leader? Imagine how I feel. I heard her voice, it was just as you had told us since we were children, Zhul. The voice of our god, speaking to us for the first time since the olden days. And I believed, I wanted to believe so badly, that I could take our people away from the horror and the death. I see them now whenever I sleep, I see their faces, all of our brethren who have died on the accursed journey. Oh, I wish none of this had ever happened!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' No, no, no one is blaming you, Kaleh.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Many who have seen dark times wish they could go back and remake the past. But that is not in our power, all we can do now is do what seems right in the time that is allotted to us. Do not succumb to despair Kaleh, or else Yechnagoth has already won.&lt;br /&gt;
&lt;br /&gt;
'''''Dwarf:''' Yes, remember boy, the fight is not yet lost while we still draw breath.''&lt;br /&gt;
&lt;br /&gt;
'''''Troll:''' Do not give up yet, little one. The battle is not yet lost while we still fight.''&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' You are right. I believe Melusand, strange as her tale sounds. From all I have seen Yechnagoth truly is a scourge on this earth, and I would gladly give up my life for a chance to destroy her once and for all. But this is not a choice that I can make for all of our people.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' She should be made to pay for all that she has done to our people, and if I should die in the attempt, then so be it. I will not leave your side now, Kaleh.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' As strange as it may sound, there are some things in this world that are more important than the fate of our people. Years from now the suns shall rise anew, a seed will grow into a flower, a child will be born. And I believe that if Yechnagoth is victorious then all that is good and beautiful will be corrupted and twisted and destroyed. This is a harsh world that we live in, but there is beauty and goodness in it, and no matter what may happen to us, I would gladly give my life to see that beauty and goodness survive.&lt;br /&gt;
&lt;br /&gt;
'''''Dwarf:''' Even in the deepest tunnels underground we could not forever escape Yechnagoth's power if she remains unchecked. Against such evil I am sure my king would give you a whole army of dwarves, but I am afraid you only have me. Still, I will do what I can to see her destroyed.''&lt;br /&gt;
&lt;br /&gt;
'''''Troll:''' Even in deepest tunnels my people could not escape Yechnagoth's power forever if she is not stopped. Against such evil I am sure the Great Leader would give you whole army of trolls, but I am afraid you only have (ally). Still, (ally) will do what he can to see her destroyed.''&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Then it is decided. Still in this matter we cannot speak for all our people. Those who go on this quest may never return, and this battle is certainly no place for the young or the elderly. Let all who are afraid or cannot fight stay behind with the merfolk. I will ask Melusand to arrange that if we fail, they be taken far away from here, that they might live out their lives in what peace they can find.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' That is very compassionate of you, but I doubt that many of our surviving people will wish to stay behind. You are our leader Kaleh, and where you go, we will follow.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Time passes.&lt;br /&gt;
&lt;br /&gt;
'''Melusand:''' Have you come to a decision?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Yes we have. Yechnagoth has played us like fools. We have all lost loved ones because of her machinations. Her arrogance will not go unchallenged; we will aid you in your cause.&lt;br /&gt;
&lt;br /&gt;
'''Melusand:''' Excellent. Due to our limited numbers, we cannot mount a full frontal assault against all her forces. Instead a sneak attack may allow us to bypass her defenses and strike at her heart. There are many among my people who yearn to strike against the Eater of Souls. I will help orchestrate an attack on one of the outermost northern islands to create a diversion. I also want to thank you for rescuing my brethren from the humans. They owe you their lives and they wish to return their debt of gratitude. They have volunteered to guide and escort you to your destination.&lt;br /&gt;
&lt;br /&gt;
Although her magic has clouded the isles from my scrying, it is the largest island, which we call Zocthanol Isle, where I sense the strongest power.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Why is it called Zocthanol Isle?&lt;br /&gt;
&lt;br /&gt;
'''Melusand:''' Because Zocthanol means accursed in our tongue. Anyway, it is there that I think you will find the source of the corruption. We will not be able to continue our attack for long, but it should give you enough time to slip through the outer defenses and reach Zocthanol Isle. You must explore the island, find the source of the darkness that infests it and destroy it before the rest of Yechnagoth's minions have time to return.&lt;br /&gt;
&lt;br /&gt;
And on a related subject I can offer you a glimmer of hope in this dark time. I know that you have been searching for a home for your people. These corrupted islands were once rich and bountiful. If this darkness can truly be destroyed, then such a place might be the home you have been looking for. And I promise you that if you help us, we will help you adapt to these new lands. But that is talk for another day.&lt;br /&gt;
&lt;br /&gt;
Before you go I have one thing to give you. I'm afraid that where you are going my magical power will be of little help. However I want you to have these brooches. They are made from the rarest shells that are found in our waters and I have blessed them with the power of the Sea God. As long as you wear them I will be able to track your progress. You may find that they protect you in other ways as well.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' We thank you for such beautiful gifts. We will wear them with honor.&lt;br /&gt;
&lt;br /&gt;
We have one favor to ask of you.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' We go into this darkness knowing that perhaps none of us will return alive. But I cannot ask all my people to go with me against their will. This battle is also no place for our children or our elders. I ask that you protect those that we leave behind, and should the fight go ill, please take them as far away from here as possible. At the least perhaps they can get some peace and happiness in the distant wilds.&lt;br /&gt;
&lt;br /&gt;
'''Melusand:''' I will do as you ask. It is only fair. But if if this battle goes ill I do not think there will be many safe places left in the known lands.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Before we leave, there's one thing I don't understand. When he first met Kaleh, Esanoo said this all concerned Yechnagoth and Zhangor. We know about Yechnagoth, but who is Zhangor?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I remember when Yechnagoth was posing as Eloh, she said she was the slayer of the demon lord Zhangor.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' It all started in the years before the Great Fall. The elves of Wesmere Forest were masters of the arcane magics. They valued knowledge above all else and specialized in divination, seeking to scry out the secrets of the other races. In their scrying they attracted the notice of the demon Zhangor.&lt;br /&gt;
&lt;br /&gt;
Zhangor appeared to them in the guise of a beautiful elven youth and told them that a great darkness was coming, which would destroy all the knowledge that they had collected. He said if they worshiped him as a god he would protect them and reveal unto them knowledge and magics that they could only dream of. But he wanted more; he demanded a blood sacrifice of one elf a month. Some of the elves were revolted, but most were tempted by the prospect of even greater power, and so they bowed down and worshiped him as their god. Those few who protested his ascendancy were the first to be thrown into jails and sacrificed.&lt;br /&gt;
&lt;br /&gt;
And so as the rest of the lands succumbed to darkness and chaos, Wesmere Forest was one of the few islands of peace and safety. But Zhangor played upon the elves' fears and demanded more from his followers. He declared that all other elves were heretics and did not deserve life. So the Wesmere elves gave sanctuary to refugees, and then they turned them over to their dark priests, who sacrificed them on Zhangor's bloody altars. Zhangor feasted on these sacrifices and grew stronger and more powerful. He wanted even more. When no more refugees came, the priests ordered raiding parties to go out and bring back any poor souls they could find. When no more elves could be found they preyed upon humans, dwarves, orcs, anyone they could find in the nearby lands.&lt;br /&gt;
&lt;br /&gt;
By this point most of the other forests had been burned, and Eloh was leading our people south across the plains. We were surprised to find the Wesmere Forest still standing, and even more surprised when an elvish raiding party came out of the forest and attacked us at night, stealing several of our children. Eloh, in her wisdom, revealed in a dream the terrible things that happened in that dark forest. We were appalled at the depths to which our brethren had sunk, and though we were loath to attack our own kind, we decided that we could not let these abominable practices continue. We vowed to avenge the sacrifice of our children, and we attacked with all our might.&lt;br /&gt;
&lt;br /&gt;
By this point most of the other forests had been burned, and Eloh was leading our people south across the plains. We were surprised to find the Wesmere Forest still standing, and even more surprised when an elvish raiding party came out of the forest and attacked us at night, stealing several of our children. Eloh, in her wisdom, revealed in a dream the terrible things that happened in that dark forest. We were appalled at the depths to which our brethren had sunk, and though we were loath to attack our own kind, we decided that we could not let these abominable practices continue. We vowed to avenge the sacrifice of our children, and we attacked with all our might.&lt;br /&gt;
&lt;br /&gt;
Driven on by their dark priests and by their fear of Zhangor's wrath, the Wesmere elves fought stubbornly against our superior numbers. The fighting was horrible indeed; that once beautiful forest was drenched in blood, and corpses littered the sunny glades. The battle culminated with Zhangor himself appearing in his true form above the forest. He flew over the land, raining down fire on defenders and attackers alike, delighting in the death and destruction. We had not the power to combat one as strong as him, and we called out to Eloh to save us in our hour of need. In a great avatar of light she appeared and they battled back and forth above the burning forest. In the end she beheaded him and smote his body down upon the earth.&lt;br /&gt;
&lt;br /&gt;
By this point the entire forest was being engulfed by flame, and friend and foe alike fled from the inferno. With the death of their god the Wesmere elves surrendered and begged for forgiveness, telling us the entire sorry story. We took pity on them and cared for them as best we could, but we were afraid that some of the devout priests might try to secretly continue the worship of Zhangor. For Eloh told us that she had not killed Zhangor, but merely banished him from this world. We did not want to risk Zhangor ever dividing our people again. So we decided that the dark priests who organized the sacrifices must be executed, but that all others who renounced Zhangor might be saved.&lt;br /&gt;
&lt;br /&gt;
Our priests also declared that Zhangor's name and his story were forbidden knowledge, to speak of him meant death. Their constant vigilance was rewarded; in a few generations only the high priests knew of the tale, and so it was passed down to me. Though these measures may seem harsh, I believe they were justified. If Zhangor was ever summoned back I don't think we could have survived another schism. And so the story of Zhangor was passed down from generation to generation to remind us guardians of knowledge of the folly of valuing knowledge higher than the welfare of our people.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I wonder what other forbidden lore you've been taught.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Foolish girl! Do not ask such a question. Trust me, it is better not to know. Knowledge can be a terrible weight, and not one that I would want a youth such as yourself to bear. Treasure the beautiful things in this life and pry not into the darker secrets. Eloh forgive me, I have probably told you too much already, but in these dark times I felt that you should know a little bit of the truth.&lt;br /&gt;
&lt;br /&gt;
'''Melusand:''' That is very interesting. In truth, I'd never heard of Zhangor before when I told Esanoo to mention him to you, Kaleh. Let me explain. When Eloh appeared to you, I was able to use my powers to eavesdrop on your conversation. I did not know how much you suspected, but I did not want to cause panic by openly revealing who was actually speaking to you. I had hoped to convince you to come here so I could reveal the truth to you in person. That's why I made those elusive references to Yechnagoth and Zhangor, hoping that Kaleh would make the connection between Eloh and Yechnagoth, and be curious enough to seek me out. My mistake was that I did not realize that Yechnagoth would move so fast. I am sorry that discovering her true identity carried such a high price for your people.&lt;br /&gt;
&lt;br /&gt;
And now I must bid you farewell. The merfolk you rescued will help show you the path to the island, and I must go orchestrate our diversion. We will begin our attack at the end of the next long night, so by dawn the large island should be left relatively unguarded. I will pray for our success, with luck we shall all meet again.&lt;br /&gt;
&lt;br /&gt;
== Scenario 11: Battle for Zocthanol Island ==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Chapter 11: Our boats slipped softly through the water, shrouded in the pre-dawn darkness. At this moment the merfolk would be launching their diversionary attack, but the fact that we had not encountered any resistance was still eerily disturbing. Ahead of us, the large island loomed, dark and menacing.&lt;br /&gt;
&lt;br /&gt;
In the end, almost all of my people decided to join in this final battle. I was surprised. They had gone through so much, and yet they still had faith in me. Looking around at them, I could not help noticing how many familiar faces were missing. Barely a fourth of those who set out with us on our journey had survived. If I had known it would be this bad would I have ever left in the first place? I thought Eloh was protecting us and guiding our steps, but in truth it was all me. For better or for worse I have no one to blame but myself.&lt;br /&gt;
&lt;br /&gt;
But Zhul is right, if we had come all this way just for a chance to help the merfolk defeat Yechnagoth then our journey was not in vain. We were searching for a new home, safe from all the horrors and death of the desert, but now this struggle seems more important. Could these islands possibly become a home for my people? It is a prospect too wonderful to dare to hope for. But in the end that is not what is driving me. All I care about is vengeance upon her that did this to us. Garak, Keratur, Tanstafaal, all those poor souls we left behind in our village and the many who have marked our path with their blood, they all shall be avenged.&lt;br /&gt;
&lt;br /&gt;
This conflict is greater than just us. These lands were once places of beauty and hope. The great empires may be gone, but still people struggle to survive. As grim as it all seems, there is still some beauty and light left, hidden away. I will not let it all be swallowed by a second darkness. I do not care what happens to me, but I pray to Eloh (if she is even listening) that if I die, then I die making these lands a better place. Please may this not all be in vain...&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Nym:''' Where did this fog come from? I can't see a thing!&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' Fog and darkness cloud this place, but we can use it to our advantage. The other ships will be safe hidden out in the deep water.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' We should find a fort before we land the rest of our people. I do not like the idea of landing everyone without a fort to protect us. Shrouded by the fog, they will be safe for the moment. Once we find a place to rally our people, we can bring the rest of them in and start fighting in earnest.&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' I think there were some human ruins in the southwestern part of the island. If you explore the land to the west, then we will swim through the shallows and see what we can find.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' That is a good plan. First find a fort, then we can explore the rest of the island.&lt;br /&gt;
&lt;br /&gt;
=== Jungle Warning ===&lt;br /&gt;
'''Zhul:''' Ugh. That jungle seems dark and foreboding. Do you see those eyes? There are things staring at us from the depths of the jungle, but I can't tell what they are. As much as I love plants and trees, I don't like the look of it.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Indeed. It seems much more open to the south. The merfolk mentioned that there were human ruins to the southwest. Maybe we should explore there first. I don't think I want to hack through the jungle until we have more elves at our side.&lt;br /&gt;
&lt;br /&gt;
=== Silence and Suspense ===&lt;br /&gt;
'''Nym:''' I don't get it. All we see are ruins, bones, some sand and patches of grass. I thought we would be attacked the moment we set foot on this island. Where is everybody?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' That's what worries me. I keep thinking that something is going to jump out from behind the next rock or stone wall and attack, but everything is silent. Too silent.&lt;br /&gt;
&lt;br /&gt;
=== Encountering the Saurians ===&lt;br /&gt;
'''Boyicht:''' You trespass on holy ground, The One says you must die!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Faugh! Little one, you are not worth our time. We are the Quenoth Elves! Flee and trouble us no longer or we will squash you like a bug.&lt;br /&gt;
&lt;br /&gt;
'''Boyicht:''' No, you are not The One. You no command Boyicht. Attack!&lt;br /&gt;
&lt;br /&gt;
==== Boyicht Dies ====&lt;br /&gt;
'''Boyicht:''' My death matters not. The One will kill you all. None can resist her.&lt;br /&gt;
&lt;br /&gt;
'''Killing Unit:''' I say good riddance. He creeped me out.&lt;br /&gt;
&lt;br /&gt;
=== Capturing the Castle ===&lt;br /&gt;
'''Kaleh:''' I have captured the keep. This castle is somewhat ruined, but it will serve our purposes. Now, I wonder where the merfolk are?&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' Fear not, here we are! We have explored the southern half of the island. And except for those lizards you found, and some abandoned villages, it seem to be empty. We captured those villages for you, to help support your troops.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Thanks, I think we're going to need all the support we can get.&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' Now that you have found a fortress to protect your people, we can bring in the other ships.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Good, now we can start recruiting and recalling our warriors. Of course with so few people left, training new warriors will be very difficult and expensive. But if we lose this battle, then what use will gold be to us?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Now that we've set up a base of operations we should make our way to the black citadel in the mountains at the center of the island. I bet it's somewhere in the middle of that dark jungle.&lt;br /&gt;
&lt;br /&gt;
'''Merfolk:''' In our exploration we found a group of reinforcements, who were sent to help you, compliments of Melusand. You can recruit them into service at your base, if you wish. We may not be much use to you on land, but we will protect you against any threats from the water.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Thank you. I'm sure the reinforcements will be very useful.&lt;br /&gt;
&lt;br /&gt;
=== Encounter the Undead Leader ===&lt;br /&gt;
'''Kelur:''' Feel the cold touch of death!&lt;br /&gt;
&lt;br /&gt;
=== Encounter the Orc Leader ===&lt;br /&gt;
'''Graghht:''' I will slaughter you all and bathe in your blood!&lt;br /&gt;
&lt;br /&gt;
=== Encounter Stone Citadel ===&lt;br /&gt;
'''Moved Unit:''' We've reached what looks like the citadel, but it is surrounded by a huge perfectly smooth obsidian wall. I can't find any way to get in.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Are you sure? Search carefully. The orc and skeleton must have been guarding some sort of entrance.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Wait a minute. There's a tiny outline of a door in the stone. But there's no way to open it. All I see are what look like two tiny keyholes in the stone. Now I wonder where we might find the right keys?&lt;br /&gt;
&lt;br /&gt;
'''''Kaleh:''' Hey, what about the two keys that we found on the bodies of the undead and orc leaders?''&lt;br /&gt;
&lt;br /&gt;
'''''Kaleh:''' I have an idea. I bet Eloh has given them to those she trusts most. And one orc and one skeleton were guarding the door. The keys must be being held by one of each faction. I bet the leaders would be in charge of such valuable objects.''&lt;br /&gt;
&lt;br /&gt;
==== Kaleh Finds the Citadel ====&lt;br /&gt;
'''Kaleh:''' We've reached what looks like the citadel, but it is surrounded by a huge perfectly smooth obsidian wall. I can't find any entrances or exits.&lt;br /&gt;
&lt;br /&gt;
There's got to be something here. The orc and skeleton must have been guarding some sort of entrance.&lt;br /&gt;
&lt;br /&gt;
Wait a minute. There's a tiny outline of a door in the stone. But there's no way to open it. All I see are what look like two tiny keyholes in the stone. Now I wonder where we might find the right keys?&lt;br /&gt;
&lt;br /&gt;
I have an idea. I bet Eloh has given them to those she trusts most. And one orc and one skeleton were guarding the door. The keys must be being held by one of each faction. I bet the leaders would be in charge of such valuable objects.&lt;br /&gt;
&lt;br /&gt;
=== Both Keys are Found ===&lt;br /&gt;
'''Kaleh:''' We've found both keys. Now we just have to take them and open the door to the black citadel. I tire of all this bloodshed. Wherever Yechnagoth hides, we will find her and make her pay for all she has done.&lt;br /&gt;
&lt;br /&gt;
=== Death of the Undead Leader ===&lt;br /&gt;
'''Kelur:''' Aaaargh!&lt;br /&gt;
&lt;br /&gt;
'''''Killing Unit:''' Look, I found a gold key on a chain around his neck. This must be one of the keys needed to enter the black citadel.''&lt;br /&gt;
&lt;br /&gt;
'''''Killing Unit:''' Look, I found a gold key on a chain around his neck. I wonder what this key is for? I bet it will become useful eventually. I'll keep it just in case.''&lt;br /&gt;
&lt;br /&gt;
=== Death of the Orc Leader ===&lt;br /&gt;
'''Graghht:''' Nooooo!!!&lt;br /&gt;
&lt;br /&gt;
'''''Killing Unit:''' Look, I found an iron key on a chain around his neck. This must be one of the keys needed to enter the black citadel.''&lt;br /&gt;
&lt;br /&gt;
'''''Killing Unit:''' Look, I found an iron key on a chain around his neck. I wonder what this key is for? I bet it will become useful eventually. I'll keep it just in case.''&lt;br /&gt;
&lt;br /&gt;
=== Player Gets close to Trapped Merman ===&lt;br /&gt;
'''Trapped Merman:''' Help me...&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' A merman! He looks like he's in bad shape.&lt;br /&gt;
&lt;br /&gt;
=== Player Gets close to the Wrecked Ship ===&lt;br /&gt;
'''Sea Serpent:''' Raurrgghhh!!&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' A sea serpent! That thing must be 20 cubits long! It must have been living among the wreckage of that ship. I shudder to think what it was feasting on.&lt;br /&gt;
&lt;br /&gt;
=== The Merman is Rescued ===&lt;br /&gt;
'''Grateful Merman:''' Thank you. I got captured by the naga and have been trapped here for ages, I don't know how long. So close to the water, but so far. I don't think I could have lasted much longer. It was horrible.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' Well, help us get revenge on the naga. We are here to destroy Yechnagoth.&lt;br /&gt;
&lt;br /&gt;
'''Grateful Merman:''' Gladly. Just let me recover my strength first.&lt;br /&gt;
&lt;br /&gt;
=== Treasure in the Ship! ===&lt;br /&gt;
'''Moved Unit:''' I found a chest in the hold of this wrecked ship. It looks like sunken treasure!&lt;br /&gt;
&lt;br /&gt;
=== Victory Dialogue ===&lt;br /&gt;
'''Eloh:''' So I see that you have finally slain both of my lieutenants. I wondered how long it would take you.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' We have your keys. You cannot hide from us now.&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' Did you really think something as simple as a pair of keys was needed to enter and leave my sanctum? The entire thing was just a charade to see how much trouble you would go through on your pathetic little quest.&lt;br /&gt;
&lt;br /&gt;
Sigh, you elves are so predictable.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Talk all you want, we will have our vengeance!&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' Is that what you want? I suppose I do owe Kaleh a personal audience, after all I have put him through. Well here's your chance. Come to me boy, and prove that you have what it takes. All you others, stay away unless you want a slow and painful death. I will deal with you later.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I must go and end this. But first I want to thank you all for your faith in me throughout this long journey. If I do not prevail than please flee this place with the merfolk and find somewhere where you can have peace and safety. My last wish is that no matter what happens you all live long and fruitful lives. Don't let our sacrifices be forgotten...&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Kaleh, you can't just go in there alone. She'll kill you!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I must. Too many others have died because of my actions. I couldn't face losing you, Nym. Now it is time for me to finish it, alone.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' May Eloh protect you.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Her will be done.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Well, now we just have to wait...&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' You aren't actually going to let him face her alone!?!&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Yes I am. In the end it is his decision.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I've saved his sorry ass all this way, I'm not going to let him go and let himself get killed now.&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Nymphtessa, my darling, you have always been a rebel. But eventually you must learn to respect your leaders' decisions. Kaleh has made his choice, and if Eloh wills it he will prevail. You see how all our losses weigh upon him. He would not want us to disobey him and sacrifice our lives too.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I don't care! Do you think I'm going to let him go in there and fight alone? He'll be slaughtered! He needs our help. Without us he never would have even made it out of the desert. The rest of you can just sit on your hands and pray, but I'm going in there!&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Curse that girl! She'll be the death of me. But still she doesn't stand a chance without me. Kaleh is one thing, but Nym needs my protection. All right, I'm going in. The rest of you stand guard, if we don't come out in half a hour then flee the island with the merfolk.&lt;br /&gt;
&lt;br /&gt;
'''''Dwarf Ally:''' I've followed that boy this far, I'm not going to just let him march in there without me. Besides, whoever heard of a dwarf being afraid of going underground? I just hope they save some of the fighting for me.''&lt;br /&gt;
&lt;br /&gt;
'''''Troll Ally:''' (Ally) not going to just sit here while Kaleh does all the fighting. Kaleh will need strong fighter like (ally). Other elves may be scared, but (ally) fear no dark place. (Ally) just hope there still something to smash when he gets there.''&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Kaleh:''' We've run out of time! The forces that the merfolk helped distract have returned and will surely kill us all.&lt;br /&gt;
&lt;br /&gt;
=== Bats Appear ===&lt;br /&gt;
'''Kaleh:''' What's that strange screeching sound coming from the jungle?&lt;br /&gt;
&lt;br /&gt;
=== Bats Retreat ===&lt;br /&gt;
'''Nym:''' That's odd. Why did those bats suddenly fly off?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' They must be nocturnal.&lt;br /&gt;
&lt;br /&gt;
== Scenario 12: The Final Confrontation ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Chapter 12: True strength is not measured in might or knowledge, but in what you can do for those you love.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Nym:''' Kaleh! No!&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' He's still breathing. Eloh, what grace I have, give unto him.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' He's stirring&lt;br /&gt;
&lt;br /&gt;
'''''Dwarf:''' Aye, there's still life in the boy. But where is the foul creature that did this to him?''&lt;br /&gt;
&lt;br /&gt;
'''''Troll:''' The little one is not dead yet. But where is evil lady that did this to him?''&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' So, the elf's puny friends think they can save him. But you are too late. He is already mine!&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Nym, Zhul, ''(ally)'', you shouldn't have.&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' Your struggles were mildly entertaining, but futile in the end. For I am powerful beyond your imagining, and this is the seat of my power!&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' You are not Eloh. You are but a pitiful mockery of her power and glory!&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' Is that what you think? I shall prove you wrong. Look out upon your people and despair!&lt;br /&gt;
&lt;br /&gt;
'''Anarion:''' All hail Eloh!&lt;br /&gt;
&lt;br /&gt;
'''Zylea:''' Death to the heretics!&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' They worship their true god.&lt;br /&gt;
&lt;br /&gt;
Come and bow down before your true master, boy.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Your wish is my command.&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' Argh, you stabbed me!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I have crossed deserts, mountains, and oceans and watched my people bleed every step of the way. I did not come all this way to give up now. I am tired of being called boy; I am Kalehssar, the leader of my people and I will fight you until my dying breath!&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' I command you to stop this foolishness!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Never!&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' The shell brooches Melusand gave us, they're glowing!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' You will never dominate us, not while hope survives!&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' So be it. You choose death? Then you shall receive it from those you hold most dear. Kill the unbelievers, let none survive!&lt;br /&gt;
&lt;br /&gt;
'''Anarion:''' Yes mistress.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Ignore our brethren, we must destroy her!&lt;br /&gt;
&lt;br /&gt;
=== The Avatar is Killed ===&lt;br /&gt;
'''Eloh:''' You think you killed me? You have no idea what you are facing.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Who is she really? Could it be Zhangor, back to avenge his imprisonment?&lt;br /&gt;
&lt;br /&gt;
'''Eloh:''' Nonsense. Unlike that fool, I do not care about petty things like revenge. Nor do I depend on mortals to enact my will. No, I shall destroy you myself!&lt;br /&gt;
&lt;br /&gt;
'''Elf:''' Huh? What happened?&lt;br /&gt;
&lt;br /&gt;
'''Zhul:''' Her spell has been broken. But I don't think we have won yet. Come aid us!&lt;br /&gt;
&lt;br /&gt;
'''Elf:''' Yes priestess.&lt;br /&gt;
&lt;br /&gt;
==== The Central Body appears ====&lt;br /&gt;
'''''Nym:''' What is that thing!?!''&lt;br /&gt;
&lt;br /&gt;
'''''Zhul:''' Eloh protect us!''&lt;br /&gt;
&lt;br /&gt;
==== Alien bugs appear ====&lt;br /&gt;
'''''Zhul:''' Curse Uria, more abominations!''&lt;br /&gt;
&lt;br /&gt;
'''''Nym:''' Is it even possible to kill this thing? It's huge!''&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' It must have some sort of weak point. Look at those pulsing spires, I thought they were stone, but they seem to be alive. Maybe if we destroy them it will weaken the creature. No matter what horrors appear, we must keep attacking it. We can't stop now!&lt;br /&gt;
&lt;br /&gt;
=== The Central body heals ===&lt;br /&gt;
'''Kaleh:''' That central body is healing faster than we can damage it. It's almost as if our attacks are doing no damage at all. We got to try another tactic, and fast!&lt;br /&gt;
&lt;br /&gt;
==== The Central Body Attacks ====&lt;br /&gt;
===== Hit by Slime attack =====&lt;br /&gt;
'''Attacked Unit:''' What the heck? That central creature just hit me with some sort of slime. It hurts and I, I'm stuck!&lt;br /&gt;
&lt;br /&gt;
===== Normal attack =====&lt;br /&gt;
'''Attacked Unit:''' Ow, I'm stuck!&lt;br /&gt;
&lt;br /&gt;
=== Pulsing Spires are killed ===&lt;br /&gt;
'''Narrator:''' Aaaauuurrrggghhhh!!!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I think we're finally doing some damage. We must attack the central body, while it remains vulnerable!&lt;br /&gt;
&lt;br /&gt;
=== Weakened Central Body dies ===&lt;br /&gt;
'''Crawling Horror:''' Aiiieeee!!!&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' At last. It is finished.&lt;br /&gt;
&lt;br /&gt;
==== Nym is alive ====&lt;br /&gt;
'''Nym:''' Is Yechnagoth really dead?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Yes, she's dead Nym.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' I almost can't believe it.&lt;br /&gt;
&lt;br /&gt;
==== Zhul is alive ====&lt;br /&gt;
'''Zhul:''' Behold, the pretender has been defeated. Eloh's might has prevailed.&lt;br /&gt;
&lt;br /&gt;
==== Dwarf ally is alive ====&lt;br /&gt;
'''Dwarf Ally:''' Ugh. I'm covered in blood and guts, and this nasty blue stuff. I don't know what in the nine hells we were fighting, but she doesn't smell any better dead than she did alive.&lt;br /&gt;
&lt;br /&gt;
==== Troll ally is alive ====&lt;br /&gt;
'''Troll Ally:''' Ugh. (name) is covered in blood and guts and nasty blue goo. Whatever creature was, she doesn't smell any better dead than she did alive.&lt;br /&gt;
&lt;br /&gt;
==== Nym, Zhul or the ally is alive ====&lt;br /&gt;
'''Kaleh:''' Let's get out of here.&lt;br /&gt;
&lt;br /&gt;
== Scenario 13: Epilogue ==&lt;br /&gt;
=== Story Text ===&lt;br /&gt;
Epilogue:&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Kaleh:''' I stumbled out into the daylight, scarcely believing that we were victorious. Looking out over the island it took me a moment to realize what had changed. The fetid darkness had lifted from the land and I saw the suns shining brightly for what seemed like the first time in ages. Gazing across the bright green trees and sparkling ocean I realized that once this had been a place of beauty. Several of our brethren were waiting for me and I was overjoyed to discover that they were no longer the mindless slaves I had seen before. They too had broken free from their enchantment.&lt;br /&gt;
&lt;br /&gt;
Indeed with Yechnagoth's death it seems that all of her minions reverted to their original chaotic tendencies. Luckily we had already destroyed most of the island's foul inhabitants, and lacking their former discipline we had no trouble exterminating the remaining orcs and undead. The naga too fled before us, and they have not bothered us since. For once we seemed to be safe from imminent danger.&lt;br /&gt;
&lt;br /&gt;
A few days later Melusand herself appeared and she declared the cleansing of this island a miracle. We made a pact between elf and merfolk and vowed to live together in peace and prosperity. Melusand blessed the island, and named it 'Quenoth Isle' in honor of our people. The merfolk have been very helpful in teaching us how to adapt to this strange land, though I still have trouble getting used to being surrounded by water. It used to be more precious than gold. Still, I could hardly imagine a better home for my people. Between the bounty of the sea and the many fruits of the jungle there is no shortage of food. We are isolated from the chaos on the mainland and the merfolk guard the waters. Melusand says now is a time for peace and prosperity. Part of me didn't think we would survive our journey, there were so many close calls. Coming here almost does seem like a miracle. If only I could forget the price we paid...&lt;br /&gt;
&lt;br /&gt;
==== Everyone survives the Final Battle ====&lt;br /&gt;
'''Kaleh:''' If you had told me at the start of our journey the price I was to pay in blood, I do not know if I would have had the strength to take that first step. I suppose I should have known that my friends would not let me confront Yechnagoth alone. And it is only through Eloh's grace and a good bit of luck that none of them died in that bloody battle. But so many others that I grew up with were not so lucky. Why did so many of us have to die? I wish I could go back and do it all over again.&lt;br /&gt;
&lt;br /&gt;
If you had told me at the start of our journey the price I was to pay in blood, I do not know if I would have had the strength to take that first step. I suppose I should have known that my friends would not let me confront Yechnagoth alone. And it is only through Eloh's grace and a good bit of luck that none of them died in that bloody battle. But so many others that I grew up with were not so lucky. Why did so many of us have to die? I wish I could go back and do it all over again.&lt;br /&gt;
&lt;br /&gt;
==== Only Nym is dead ====&lt;br /&gt;
'''Kaleh:''' If you had told me at the start of our journey the price I was to pay in blood, I do not know if I would have had the strength to take that first step. I suppose I should have known that my friends would not let me confront Yechnagoth alone. But I would gladly give up my life today if I could bring Nym back. She followed me faithfully and fought by my side for so long, to lose her at the end... I wish I could go back and do it all over again.&lt;br /&gt;
&lt;br /&gt;
Although I believe that our battle in the black citadel was our finest hour, I am still haunted by Nym's death in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Nym was willing to sacrifice her life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But sometimes that seems a small consolation.&lt;br /&gt;
&lt;br /&gt;
We carried Nym to a small island to the north which had a single peak with a beautiful view of the surrounding islands. It seemed to me to be a lookout that Nym would appreciate. So I and a few others climbed to the top of the peak and dug a grave for Nym so that she might always look down upon us and see all that we accomplished with her gift. For she gave us the gift of life, and every day I strive to make the most use of it I can. I will always remember her. Nym, who was with me ever since I was a child and during every step of the journey, who was always faithful, but never hesitated to speak her mind, who managed to crack a joke no matter how grim the situation. How I miss her laugh, her smile, her...&lt;br /&gt;
&lt;br /&gt;
==== Only Zhul is dead ====&lt;br /&gt;
'''Kaleh:''' If you had told me at the start of our journey the price I was to pay in blood, I do not know if I would have had the strength to take that first step. I suppose I should have known that my friends would not let me confront Yechnagoth alone. But I would gladly give up my life today if I could bring Zhul back. She followed me faithfully and fought by my side for so long, to lose her at the end... I wish I could go back and do it all over again.&lt;br /&gt;
&lt;br /&gt;
Although I believe that our battle in the black citadel was our finest hour, I am still haunted by Zhul's death in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Zhul was willing to sacrifice her life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But sometimes that seems a small consolation.&lt;br /&gt;
&lt;br /&gt;
Zhul's funeral was a huge ceremony, like those she told us about from ages ago. I led a procession of our few remaining priestesses and all of the faithful around the entire island, so that she might see all that she had given to us. Being a priestess of the desert sands we buried her in one of the large beaches at the northwest end of the island. At the final battle she was one of the oldest elves left and I suppose I should thank Eloh that she did not die during our journey. She was my guide and my faith and my link to the past. I am sorry that she did not live to see the fruits of her labors, but I hope that she is with Eloh now, in a better place.&lt;br /&gt;
&lt;br /&gt;
==== Only the Ally is dead ====&lt;br /&gt;
'''Kaleh:''' If you had told me at the start of our journey the price I was to pay in blood, I do not know if I would have had the strength to take that first step. I suppose I should have known that my friends would not let me confront Yechnagoth alone. But I would gladly give up my life today if I could bring (ally). He left his homeland to fight faithfully by my side, and then to lose him at the end... I wish I could go back and do it all over again.&lt;br /&gt;
&lt;br /&gt;
Although I believe that our battle in the black citadel was our finest hour, I am still haunted by the death of (ally) in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that (ally) was willing to sacrifice his life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But when I think of the desperate war that his people are probably still fighting underground, it seems a small consolation.&lt;br /&gt;
&lt;br /&gt;
===== Dwarf Ally is Dead =====&lt;br /&gt;
'''Kaleh:''' I am saddened by the death of (ally), but by saving my life in the end he did fulfill his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the northwest I found a series of caves. They were not as deep as his homeland but I thought (ally) would have appreciated being laid to rest under some solid rock. And so we buried him with much honor and will long remember the service that his kind has done for our people.&lt;br /&gt;
&lt;br /&gt;
===== Troll Ally is Dead =====&lt;br /&gt;
'''Kaleh:''' I am saddened by the death of (ally), but by saving my life in the end he did fulfill his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the northwest I found a series of caves. They were not as deep as his homeland but I thought (ally) would have appreciated being laid to rest under some solid rock. And so we buried him with much honor and will long remember the service that his kind has done for our people.&lt;br /&gt;
&lt;br /&gt;
==== More than one Death in the Final Battle ====&lt;br /&gt;
'''Kaleh:''' If you had told me at the start of our journey the price I was to pay in blood, I do not know if I would have had the strength to take that first step. I suppose I should have known that my friends would not let me confront Yechnagoth alone. But I would gladly give up my life today if I could bring any one of them back. They followed me faithfully and fought by my side for so long, to lose them at the end... I wish I could go back and do it all over again.&lt;br /&gt;
&lt;br /&gt;
Although I believe that our battle in the black citadel was our finest hour, I am still haunted by my friends' deaths in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that they were willing to sacrifice their lives to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But I still miss each one of them horribly.&lt;br /&gt;
&lt;br /&gt;
==== Nym is alive ====&lt;br /&gt;
'''Kaleh:''' Although I am not as devout as Zhul is, I thank Eloh every day that Nym survived that horrible battle in the Black Citadel. No one has been more enthusiastic than she in embracing our life among the islands. She delights in swimming and sailing among the shallows and spends so much time in the water that sometimes I think she is half mermaid herself. Her sparkling laugh and quick wit are a daily gift to us. She entertains the children with thrilling (though often slightly embellished) tales of our great journey, and at times when I get moody, she reminds me what a joy it is to be alive in this great land. She is a living testament to the fact that even though we were born among the sands we can thrive anywhere we have the will to live.&lt;br /&gt;
&lt;br /&gt;
==== Zhul is alive ====&lt;br /&gt;
'''Kaleh:''' The oldest of the surviving elves, Zhul is moving slower now, but she still has that sparkle in her eye. Despite the hardships of our journey and Yechnagoth's deceptions, our victory has only strengthened her faith. She will be as quick as always to correct the error of your ways if you ever express a disbelief in the powers of Eloh. She told me recently that all the trials and triumphs of our journey were but parts of Eloh's great plan for us, and this new home is our reward. She is spending her time now teaching a whole new generation of priestesses and telling all the old stories to the children so that they won't be forgotten. She has started designing a sacred grove in the jungle for Eloh, as our people did in the olden times. I am still not quite used to seeing so many trees, but perhaps, as some people say, it is a sign that the peace and prosperity of old has come again.&lt;br /&gt;
&lt;br /&gt;
==== Rogrimir is alive ====&lt;br /&gt;
'''Kaleh:''' By saving my life, Rogrimir fulfilled his life debt to me, but we convinced him to hang around for a while and revel in the celebrations that we held after our great victory. We celebrated for days and days, thanking Eloh and the merfolk's god, and delighting in the bounty and beauty of our new home. Afterwards we set to work building new dwellings for our people. Rogrimir stayed to help us with the construction, he was the hardest worker among us. But after a while he came to me and told me that he had to return to his own people. Rogrimir said his time with us had been like a wonderful dream, and he promised he would remember us always, but his people needed him and he had to go back home. He said that someday he would return and visit us again, but I doubt I shall ever see him again in life. All the same I treasure the memory of him and his kind, and I will long remember his steadfast loyalty and all that he did to aid us in our struggle.&lt;br /&gt;
&lt;br /&gt;
==== Grog is alive ====&lt;br /&gt;
'''Kaleh:''' By saving my life, Grog fulfilled his life debt to me, but we convinced him to hang around for a while and revel in the celebrations that we held after our great victory. We celebrated for days and days, thanking Eloh and the merfolk's god, and delighting in the bounty and beauty of our new home. And afterwards we set to work building new dwellings for our people. Grog stayed to help us with the construction, he was the hardest worker among us. But after a while he came to me and told me that he had to return to his own people. Grog said his time with us had been like a wonderful dream, and he promised he would remember us always, but his people needed him and he had to go back home. He said that someday he would return and visit us again, but I doubt I shall ever see him again in life. All the same I treasure the memory of him and his kind, and I will long remember his steadfast loyalty and all that he did to aid us in our struggle.&lt;br /&gt;
&lt;br /&gt;
==== Ally died before Final Battle ====&lt;br /&gt;
'''Kaleh:''' And I will always remember (ally) who died along our journey. A braver warrior I have never seen, and though he was taken from us too soon, I am glad for the short time that I knew him.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' So much has happened since we left the desert, but looking back upon our journey I do not want to forget Garak and his sacrifice. I doubt that we would have made it out of the sands alive if it was not for his strength and guidance. I remember how he used to smile when charging into battle, and how he would pray over the bodies of his fallen friends afterwards. I think of him sometimes, buried in the sands with his fellow warriors. I think he would have been proud of us. He was both a great warrior and a great teacher. He will be remembered.&lt;br /&gt;
&lt;br /&gt;
As for the Black Citadel, after much discussion we decided to go back to the ancient rituals for purifying unclean land, with fire. We filled the entire structure with wood and oil and set the place ablaze to make sure that any remnants of Yechnagoth's infestation would be purged by holy fire. We then tore the citadel down, stone by stone. I was tempted to save the stones for construction in the future, but I did not know what foul magics might still linger in them, and I did not want to take any chances. So with the help of the merfolk, we carried the stones far out into the water and cast them down to the bottom of the ocean. Once the last stone had been removed, we decided that no matter what we built or grew around it, that area would be left bare as a reminder of the evil that once dwelt here and all those who gave their lives to destroy it.&lt;br /&gt;
&lt;br /&gt;
It has been several years since the events that I chronicle here, and I'm not quite as spry and limber as I used to be, so I decided it was about time that I write this all down lest something happen to me. My one wish is that our descendants do not forget all those who made the ultimate sacrifice so that there might be a future for our people. Looking at the ruins of the ancient empires, I know that time erases all things. We have forgotten so much about the Golden Age. Do not let our story suffer the same fate. For as long as the tales of those now departed are still told, in some sense they are still alive and still with us. Honor those who have died. Remember our mistakes so you will not repeat them. And most of all, treasure every day, for it is a gift, from us to you.&lt;br /&gt;
&lt;br /&gt;
==== Nym and Zhul are Alive ====&lt;br /&gt;
'''Nym:''' Hey Kaleh, how's the writing going?&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Actually, I just finished.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' You've been working on that thing for months. I'm impressed.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' Yes, it feels good to finally be done.&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' Well, your timing was perfect. Zhul is dedicating the new grove to Eloh, and you know there'll be one heck of a celebration afterwards.&lt;br /&gt;
&lt;br /&gt;
'''Kaleh:''' I suppose we wouldn't want to miss that. I wonder if they will still have any of that wine left from last year?&lt;br /&gt;
&lt;br /&gt;
'''Nym:''' We'll just have to find out. Come on!&lt;br /&gt;
&lt;br /&gt;
THE END&lt;br /&gt;
&lt;br /&gt;
== UtBS-Specific Descriptions==&lt;br /&gt;
===Elves===&lt;br /&gt;
==== Dark Assassin: Lvl 1-3 ====&lt;br /&gt;
The Dark Assassin appears and disappears at a moment's notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable.&lt;br /&gt;
&lt;br /&gt;
==== Desert Archer: Lvl 1 ====&lt;br /&gt;
Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race.&lt;br /&gt;
&lt;br /&gt;
==== Desert Avenger: Lvl 3 ====&lt;br /&gt;
Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies.&lt;br /&gt;
&lt;br /&gt;
==== Desert Captain: Lvl 2 ====&lt;br /&gt;
Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well.&lt;br /&gt;
&lt;br /&gt;
==== Desert Champion: Lvl 3 ====&lt;br /&gt;
Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far.&lt;br /&gt;
&lt;br /&gt;
==== Desert Druid: Lvl 2 ====&lt;br /&gt;
Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves.&lt;br /&gt;
&lt;br /&gt;
==== Desert Fighter: Lvl 1 ====&lt;br /&gt;
Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands.&lt;br /&gt;
&lt;br /&gt;
==== Desert Hero: Lvl 2 ====&lt;br /&gt;
Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow.&lt;br /&gt;
&lt;br /&gt;
==== Desert Horseman: Lvl 2 ====&lt;br /&gt;
Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills.&lt;br /&gt;
&lt;br /&gt;
==== Desert Hunter: Lvl 1 ====&lt;br /&gt;
Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords.&lt;br /&gt;
&lt;br /&gt;
==== Desert Marksman: Lvl 2 ====&lt;br /&gt;
Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.&lt;br /&gt;
&lt;br /&gt;
==== Desert Marshal: Lvl 3 ====&lt;br /&gt;
Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.&lt;br /&gt;
&lt;br /&gt;
==== Desert Outrider: Lvl 3 ====&lt;br /&gt;
Riding like the wind, Desert Outriders breeze across the sands to strike at weaker units and exposed flanks. Skilled in the sword, and trained in the bow, they strike hard before flying off into the sands to evade response.&lt;br /&gt;
&lt;br /&gt;
==== Desert Prowler: Lvl 3 ====&lt;br /&gt;
Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease.&lt;br /&gt;
&lt;br /&gt;
==== Desert Ranger: Lvl 2 ====&lt;br /&gt;
Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies.&lt;br /&gt;
&lt;br /&gt;
==== Desert Rider: Lvl 2 ====&lt;br /&gt;
Swift riders, Desert Riders are fast in the open desert. They can use a bow from horseback, but prefer to engage in melee combat when necessary.&lt;br /&gt;
&lt;br /&gt;
==== Desert Scout: Lvl 1 ====&lt;br /&gt;
Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat.&lt;br /&gt;
&lt;br /&gt;
==== Desert Sentinel: Lvl 2 ====&lt;br /&gt;
Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords.&lt;br /&gt;
&lt;br /&gt;
The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them.&lt;br /&gt;
&lt;br /&gt;
==== Desert Shaman: Lvl 1 ====&lt;br /&gt;
Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities.&lt;br /&gt;
&lt;br /&gt;
==== Desert Sharpshooter: Lvl 3 ====&lt;br /&gt;
The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.&lt;br /&gt;
&lt;br /&gt;
==== Desert Shyde: Lvl 3 ====&lt;br /&gt;
Desert Shydes are elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures. They are capable of gliding unencumbered across almost any terrain.&lt;br /&gt;
&lt;br /&gt;
==== Desert Star: Lvl 4 ====&lt;br /&gt;
Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. They are living testaments to the power and glory of Eloh. Like Shydes, they are capable of gliding unencumbered across almost any terrain. Eloh's power also reduces the wounds that Desert Stars suffer when attacked.&lt;br /&gt;
&lt;br /&gt;
==== Kaleh: Lvl 1-3 ====&lt;br /&gt;
Kaleh is still a young Elf of the Quenoth, on the verge of adulthood. He trained with his father with the bow and sword, joining him in lighter expeditions and raids. When his father was lost, Kaleh became more serious and solemn than is usual for those who walk under the two suns. He turned inwards for answers and guidance, not knowing how much his people would look towards him for guidance in times to come.&lt;br /&gt;
&lt;br /&gt;
==== Nym: Lvl 1-3 ====&lt;br /&gt;
Nym is Kaleh's childhood friend who follows the tradition of a family of Desert Hunters, as much as that can be said about a young, rebellious lady with quick wits and strong will. Her high spirits are a great boon in dark times.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
==== Deep One ====&lt;br /&gt;
The Deep Ones are gigantic aquatic monsters that lurk in the dark places of the world. Rarely do they come to the surface, and when they do the best way to survive an encounter with these monsters is to remain ashore. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance.&lt;br /&gt;
&lt;br /&gt;
==== Alien Body/Central Body: Lvl 3 ====&lt;br /&gt;
This thing is impossible to describe, no one has seen anything like it before.&lt;br /&gt;
&lt;br /&gt;
==== Alien Minion/Crawling Horror: Lvl 0 ====&lt;br /&gt;
This thing is impossible to describe, no one has seen anything like it before.&lt;br /&gt;
&lt;br /&gt;
==== Alien Spire/Pulsing Spire: Lvl 0 ====&lt;br /&gt;
This thing is impossible to describe, no one has seen anything like it before.&lt;br /&gt;
&lt;br /&gt;
==== Giant Ant: Lvl 1 ====&lt;br /&gt;
Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range.&lt;br /&gt;
&lt;br /&gt;
==== Cave Spider: Lvl 3 ====&lt;br /&gt;
Cave Spiders roam deep under the earth, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down.&lt;br /&gt;
&lt;br /&gt;
==== Confused Ant: Lvl 1 ====&lt;br /&gt;
Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range. When they don't have a Queen Ant to lead them, they can often become confused.&lt;br /&gt;
&lt;br /&gt;
==== Crab Man: Lvl 1 ====&lt;br /&gt;
The Crab Men are part crab, part humanoid, and are certainly one of the most twisted monsters ever recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer to live around coastal waters, preying on both humans and animals.&lt;br /&gt;
&lt;br /&gt;
==== Dawarf: Lvl 1 ====&lt;br /&gt;
Don't ask where the Dawarf came from. You really don't want to know. It is a secret well guarded by the great lore-masters of Wesnoth. And it's isn't pretty. Hint: it involves lots of sherbet.&lt;br /&gt;
&lt;br /&gt;
==== Dust Devil: Lvl 1 ====&lt;br /&gt;
A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as sand storm when riled.&lt;br /&gt;
&lt;br /&gt;
==== Flesh Golem: Lvl 2 ====&lt;br /&gt;
Incredibly strong constructs, flesh golems are created by powerful necromancers from the bodies of fallen warriors. Though these golems dutifully follow every command, and attack their enemies with ceaseless rage, the madness that possesses them has occasionally caused them to turn on their masters.&lt;br /&gt;
&lt;br /&gt;
==== Ixthala Demon: Lvl 2 ====&lt;br /&gt;
Very few people who have every faced an Ixthala Demon have survived to tell the tale. Some believe that they come from some other plane of existence, others believe that they were some demented creation of a fire mage. But whatever they are they are, all agree that they are extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
==== Lava Monster/Fire Guardian: Lvl 1 ====&lt;br /&gt;
Fire Guardians are spirits of smoke and flame. No one is exactly sure where they come from, but they are occasionally summoned by powerful mages. When not being ordered around, they like to frolic in pools of lava and take great delight in burning anything they can reach.&lt;br /&gt;
&lt;br /&gt;
==== Small Mudcrawler: Lvl 0 ====&lt;br /&gt;
Small Mudcrawlers are beings of soil and water. They attack by spraying boiling water on their foes, or by punching with their fists.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
==== Ethereal Ghost: Lvl 1 ====&lt;br /&gt;
It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do, despite this, are entirely horrifying.&lt;br /&gt;
&lt;br /&gt;
Trapped within a shroud of vile enchantments, a spirit likens unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit.&lt;br /&gt;
&lt;br /&gt;
==== Ethereal Nightgaunt: Lvl 3 ====&lt;br /&gt;
The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe.&lt;br /&gt;
&lt;br /&gt;
==== Ethereal Shadow: Lvl 2 ====&lt;br /&gt;
When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadows of the world have held terror for humanity, though it knows not why.&lt;br /&gt;
&lt;br /&gt;
That is a question which is easily answered by a necromancer.&lt;br /&gt;
&lt;br /&gt;
==== Ethereal Spectre: Lvl 3 ====&lt;br /&gt;
Sometimes called the 'hollow men', spectres form the right arm of their master's power. These abominations are a rightful terror to the living, and keep a sleepless vigil over their master's domain.&lt;br /&gt;
&lt;br /&gt;
The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.&lt;br /&gt;
&lt;br /&gt;
==== Ethereal Wraith: Lvl 2 ====&lt;br /&gt;
These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth.&lt;br /&gt;
&lt;br /&gt;
Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them.&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Elf: Lvl 3 ====&lt;br /&gt;
Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords.&lt;br /&gt;
&lt;br /&gt;
==== Haunt: Lvl 1 ====&lt;br /&gt;
Haunts are the tortured souls of those who have died suddenly and never been laid to rest. Paralyzed by the shock of their death, they are cursed to forever haunt the place of their death and relive their final moments over and over and over.&lt;br /&gt;
&lt;br /&gt;
==== Spider Lich: Lvl 2 ====&lt;br /&gt;
No one is quite sure how spider liches are created, but they are horrific sight to behold. Crawling around on huge skeletal legs, and wielding huge magical staves, these abominations are fearsome undead foes.&lt;br /&gt;
&lt;br /&gt;
==== Skeleton Rider: Lvl 1 ====&lt;br /&gt;
Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the sands by unholy magic to spread fear and destruction.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== Divine Avatar: Lvl 2 ====&lt;br /&gt;
Divine Avatars only appear in time of great need. Forms of the Gods themselves, made real in this world for a time, blessed are those who are lucky enough to view such images of power and perfection.&lt;br /&gt;
&lt;br /&gt;
==== Divine Incarnation: Lvl 3 ====&lt;br /&gt;
Divine Incarnations are said to be the closest thing to a god's actual presence in this world. They can be both awe-inspiring and terrifying.&lt;br /&gt;
&lt;br /&gt;
==== Human Commander: Lvl 3 ====&lt;br /&gt;
In this new harsh world, might often makes right and these commanders are strong enough to rise to positions of leadership. Leading small groups of warriors, commanders rally their troops around them and show no mercy to their enemies, striking fiercely with both sword and bow.&lt;br /&gt;
&lt;br /&gt;
==== Naga Guardian: Lvl 1 ====&lt;br /&gt;
These heavy fighters are the elite guards of the naga. They are slower and more heavily armored than most naga and wield huge maces which they use to crush their enemies. They mostly guard naga outposts, but occasionally participate in offensive raids.&lt;br /&gt;
&lt;br /&gt;
==== Naga Hunter: Lvl 1 ====&lt;br /&gt;
Naga Hunters are Naga who are skilled at hunting with a bow. Since the naga are naturally resistant to poison, they have no qualms about hunting with poisoned arrows. These two foot long shafts, tipped with a potent poison, have been known to slay many kinds of prey.&lt;br /&gt;
&lt;br /&gt;
==== Naga Warden/Sentinel: Lvl 2/3 ====&lt;br /&gt;
The heavy fighters are the elite guards of the naga. They are slower and more heavily armored than most naga and wield huge maces which they use to crush their enemies. They mostly guard naga outposts, but occasionally participate in offensive raids.&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Pure Water====&lt;br /&gt;
This water will make your melee weapons arcane, and thus especially powerful against the undead.&lt;br /&gt;
&lt;br /&gt;
====Cold Blade====&lt;br /&gt;
The unit who wields this blade will deal cold damage with its melee attack.&lt;br /&gt;
&lt;br /&gt;
====Emerald Wand of Poison====&lt;br /&gt;
This wand makes this unit's melee attacks deal poison damage.&lt;br /&gt;
&lt;br /&gt;
====Dwarven Belt====&lt;br /&gt;
The maximum hit points of the unit who wears this belt will increase by 12.&lt;br /&gt;
&lt;br /&gt;
====Flaming Sword====&lt;br /&gt;
This sword will make all your melee attacks do fire damage.&lt;br /&gt;
&lt;br /&gt;
==UtBS' Specified Unit Names==&lt;br /&gt;
===Quenoth Elves===&lt;br /&gt;
* Kaleh (Quenoth Youth)&lt;br /&gt;
* Nym (Quenoth Youth)&lt;br /&gt;
* Garak (Quenoth Champion)&lt;br /&gt;
* Zhul (Quenoth Shyde)&lt;br /&gt;
* Vecnu (Quenoth Fighter)&lt;br /&gt;
* Eranor (Quenoth Fighter)&lt;br /&gt;
* Seil (Tauroch Rider)&lt;br /&gt;
* Eloshi (Tauroch Rider)&lt;br /&gt;
* Raynor (Tauroch Rider)&lt;br /&gt;
* Illuvin (Quenoth Scout)&lt;br /&gt;
* Zyar (Quenoth Fighter)&lt;br /&gt;
* Jorazan (Quenoth Fighter)&lt;br /&gt;
* Ryoko (Quenoth Mystic)&lt;br /&gt;
* Yuni (Quenoth Mystic)&lt;br /&gt;
* Naru (Quenoth Scout)&lt;br /&gt;
* Nisen (Quenoth Scout)&lt;br /&gt;
* Hamuil (Quenoth Scout)&lt;br /&gt;
* Piyru (Quenoth Fighter)&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
* Deep One (Cuttlefish)&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
*Wounded Dwarf&lt;br /&gt;
*Fundin&lt;br /&gt;
*Nori&lt;br /&gt;
*Dwarf Defender&lt;br /&gt;
*Dwarf Leader&lt;br /&gt;
*Dwarf Skirmisher&lt;br /&gt;
*Dwarf Thunderer&lt;br /&gt;
*Dwarf Grenadier&lt;br /&gt;
*Dwalim&lt;br /&gt;
*Moin&lt;br /&gt;
*Nordi&lt;br /&gt;
*Byorn&lt;br /&gt;
*Runin&lt;br /&gt;
*Grimnir&lt;br /&gt;
*Rogrimir&lt;br /&gt;
*Dwarf Ghost&lt;br /&gt;
*Dwarf Sergeant&lt;br /&gt;
*Vengeful Dwarf&lt;br /&gt;
*Dwarf Scout&lt;br /&gt;
*Dwarf Guard&lt;br /&gt;
*Dwarf Conscript&lt;br /&gt;
*Jorgi&lt;br /&gt;
*Dwarf High Guard&lt;br /&gt;
*Dwarf Hermit&lt;br /&gt;
*Dwarf Chieftain&lt;br /&gt;
*King Thurongar&lt;br /&gt;
*Jarl&lt;br /&gt;
*Dwarf Avenger&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
*Thungar&lt;br /&gt;
*Gnarl&lt;br /&gt;
*Troll Defender&lt;br /&gt;
*Troll Leader (Shaman)&lt;br /&gt;
*Troll Skirmisher&lt;br /&gt;
*Troll Flamecaster&lt;br /&gt;
*Thu'lok&lt;br /&gt;
*Harpo&lt;br /&gt;
*Groucho&lt;br /&gt;
*Chico&lt;br /&gt;
*Groo&lt;br /&gt;
*Zurg&lt;br /&gt;
*Troll Interrogator&lt;br /&gt;
*Troll Assistant&lt;br /&gt;
*Ulg&lt;br /&gt;
*Troll High Shaman&lt;br /&gt;
*Troll Brute&lt;br /&gt;
*Troll Guard&lt;br /&gt;
*Thrud?&lt;br /&gt;
*Troll Reinforcements&lt;br /&gt;
*Troll Chieftain&lt;br /&gt;
*High Advisor (Shaman)&lt;br /&gt;
*Crypt Guardian (Soulless)&lt;br /&gt;
*Grog&lt;br /&gt;
*Great Leader Darmog&lt;br /&gt;
*Nog&lt;br /&gt;
*Spiritual Advisor (Shaman)&lt;br /&gt;
*Troll Avenger&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
*Bellerin&lt;br /&gt;
*Durth&lt;br /&gt;
*Othgar&lt;br /&gt;
*Sergeant Durstrag&lt;br /&gt;
*Human Guard&lt;br /&gt;
*Noblis&lt;br /&gt;
*Human Messanger&lt;br /&gt;
*Human Escort&lt;br /&gt;
*Human Scout&lt;br /&gt;
*Human Soldier&lt;br /&gt;
*Darius&lt;br /&gt;
*Zeigant&lt;br /&gt;
*Alastra&lt;br /&gt;
&lt;br /&gt;
=== Mages ===&lt;br /&gt;
*[[CharactersStorys#Elyssa | Elyssa]]&lt;br /&gt;
====Bandits====&lt;br /&gt;
*Black Lieutenant&lt;br /&gt;
*Black Hand Bandit&lt;br /&gt;
*Thorn&lt;br /&gt;
&lt;br /&gt;
====The Iron Triad (Necromancers)====&lt;br /&gt;
*Hekuba&lt;br /&gt;
*Zilchis&lt;br /&gt;
*Sultaria&lt;br /&gt;
&lt;br /&gt;
=== Full-blooded Orcs ===&lt;br /&gt;
*Ganthos&lt;br /&gt;
*Turg&lt;br /&gt;
*Ug'Lok&lt;br /&gt;
*Graghht&lt;br /&gt;
*Orcish High Guard&lt;br /&gt;
&lt;br /&gt;
=== Half-Orcs ===&lt;br /&gt;
*Orac&lt;br /&gt;
&lt;br /&gt;
=== Goblins ===&lt;br /&gt;
*Panok&lt;br /&gt;
*Goblin Scout&lt;br /&gt;
*Goblin Coward&lt;br /&gt;
*Greebo&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
*[[CharactersStorys#Esanoo | Esanoo]]&lt;br /&gt;
*Urruga&lt;br /&gt;
*Nuvassa&lt;br /&gt;
*Yantili&lt;br /&gt;
*Il-tian&lt;br /&gt;
*We-jial&lt;br /&gt;
*[[CharactersStorys#Melusand | Melusand]]&lt;br /&gt;
*Merfolk Guard&lt;br /&gt;
*Trapped Merman&lt;br /&gt;
*Grateful Merman&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
*Scylla&lt;br /&gt;
*Lake Naga&lt;br /&gt;
*Naga Leader&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
*Boyicht&lt;br /&gt;
*Fanatical Saurian&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
====Generic====&lt;br /&gt;
*Undead Raider&lt;br /&gt;
*Gate Guard&lt;br /&gt;
*Restless Dead&lt;br /&gt;
*Undead Warden&lt;br /&gt;
*Arisen Warrior&lt;br /&gt;
*Undead High Guard&lt;br /&gt;
&lt;br /&gt;
====Humans====&lt;br /&gt;
*Xanthos&lt;br /&gt;
&lt;br /&gt;
====Skeletons====&lt;br /&gt;
*Go'Hag&lt;br /&gt;
*Undead Raider&lt;br /&gt;
*Zur&lt;br /&gt;
*Kelur&lt;br /&gt;
&lt;br /&gt;
====Haunts====&lt;br /&gt;
*Blessed Kali&lt;br /&gt;
&lt;br /&gt;
====Ghosts====&lt;br /&gt;
*Honor Guard&lt;br /&gt;
*Vengeful Lord&lt;br /&gt;
*Lost Soul&lt;br /&gt;
*Ystara&lt;br /&gt;
*Grak&lt;br /&gt;
*Angry Ghost&lt;br /&gt;
*Novice Pior&lt;br /&gt;
*Novice Iona&lt;br /&gt;
*Novice Dani&lt;br /&gt;
*Undead Emissary&lt;br /&gt;
*Undead Leader&lt;br /&gt;
&lt;br /&gt;
====Liches====&lt;br /&gt;
*Azkotep&lt;br /&gt;
&lt;br /&gt;
====Soulless====&lt;br /&gt;
*Bloated Corpse&lt;br /&gt;
&lt;br /&gt;
====Ixthala Demons====&lt;br /&gt;
*Ancient Guardian&lt;br /&gt;
&lt;br /&gt;
====Spider Liches====&lt;br /&gt;
*Crypt Guardian&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75518</id>
		<title>CampaignDialogue:L</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75518"/>
		<updated>2026-07-13T12:05:18Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Liberty - Epilogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Liberty. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Baldras===&lt;br /&gt;
I'm coming... Erwen...&lt;br /&gt;
&lt;br /&gt;
===Harper===&lt;br /&gt;
'''Harper:''' Unngh...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, no!&lt;br /&gt;
&lt;br /&gt;
===Relana===&lt;br /&gt;
I'm finished...&lt;br /&gt;
&lt;br /&gt;
===Lord Maddock===&lt;br /&gt;
How can this be?&lt;br /&gt;
&lt;br /&gt;
===Helicrom===&lt;br /&gt;
This is the end for me...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Raid==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the journal of Baldras, 21, Scatterseed, 501 YW.&lt;br /&gt;
&lt;br /&gt;
Months... seven months it's been since the Crown did send a single guard here to help us. This Garard II be a pompous stinker, even worser than his pa! Us of these border towns Delwyn and Dallben already be poor and needy, yet alls 'His Majesty' can think of is tax, tax, tax, takin' all our hard earned gold from us. Then he uses our gold to provoke more wars with more orcs just for personal glory and more land for them grubby nobles to lord over.&lt;br /&gt;
&lt;br /&gt;
To abbadon with the Crown! We got no armies and we don't even got real weapons, but we of the Western Marches make do just fine with our slings and clubs. In all Annuvin Province, there won't be nobody besting us in these swamps. We're self-reliant out here. We gots our own trade routes and pacts of mutual defence. No need for them Wesnothians. Not a single bit.&lt;br /&gt;
&lt;br /&gt;
The sun was out today, but it was raining too. Weird mix of brightness and woe. Reminds me of the day Harper's pa died in that orc raid. Since my sis Erwen passed when she were young, poor lass had nobody but me. Never wanted no kid of my own but... she's mine to take care of now. Fine lass, that one, just a bit careless like her pa. I needs to keep a good eye on her now, with all them orcs running round here of late.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Fal Khag:''' I long to burn human cities, but that weaselly witch thinks we're only good enough for these puny villages. These hapless clods barely have anything, but at least the witch's gold is good.&lt;br /&gt;
&lt;br /&gt;
Ride, you worms! Let's finish our raid before their hunters return.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Look, goblin riders approach! You was right, they was going to raid Dallben while we was gone.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We gots to stop them or they'll burn down the whole village. Damn these goblins and damn the Crown. We always be havin' to fight for ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Uncle, we got no time to talk! Them riders are heading full speed straight for Dallben. We'll need to chase them down through those woods, and fast, or we won't be able to catch up.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Do it. Hold them beasts back till us old-timers get there to finish 'em off.&lt;br /&gt;
&lt;br /&gt;
And Harper... don't be getting reckless on me today. Your old man died like that, changing into a pack of goblins by 'imself. I won't lose ya the same way.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I know, I know, no need to worry so much. All right, let's go!&lt;br /&gt;
&lt;br /&gt;
===Fal Khag attacks===&lt;br /&gt;
'''Fal Khag:''' Time to feast on these puny pink-skins.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Hey! Who ya calling puny?&lt;br /&gt;
&lt;br /&gt;
===Goblin Pillagers attack===&lt;br /&gt;
'''Harper:''' Ahh! I ''really'' don't like fire...&lt;br /&gt;
&lt;br /&gt;
===Fal Khag is killed===&lt;br /&gt;
'''Fal Khag:''' I was... too weak..?&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Silly goblin.&lt;br /&gt;
&lt;br /&gt;
===Goblins near the Village===&lt;br /&gt;
'''Harper:''' They're getting close to Dallben! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' There be a couple guards in the village. Might be able to slow them wolves down if they gets closer.&lt;br /&gt;
&lt;br /&gt;
'''Wolmas:''' Look! Goblin riders be on the hunt, headed right for Dallben!&lt;br /&gt;
&lt;br /&gt;
'''Remald:''' We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Ally unit near the Village===&lt;br /&gt;
'''Wolmas:''' What's happening here? Why be you running like mad, unit?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the backpack===&lt;br /&gt;
'''Harper:''' Hey, someone left their pack here. I could use it to carry some more rocks.&lt;br /&gt;
&lt;br /&gt;
===Reach the scarecrow===&lt;br /&gt;
'''Unit:''' Spooky.&lt;br /&gt;
&lt;br /&gt;
===Harper attacks a Goblin Pillager===&lt;br /&gt;
'''Harper:''' My face kinda itches... I gotta be careful around these big ones.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Harper:''' These orc raids keep getting harder and harder to hold off. Feels like every new day's just another chance for us to lose everything...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' That Garard II stopped sendin' patrols out here a while back. Stinker probably sent his troops on some new war against them orcs. Don't really matter. Technically Annuvin be under the charge of Elensefar, but you don't see 'em coming to help us either.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then why do we got to pay taxes to the King? Maybe Elensefar doesn't help us, but at least they don't take our gold.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We don't got no choice, lass. If I don't give them what they want, they'll make trouble for everyone in Dallben.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't keep doing this forever, Uncle. If we stay like this, those orcs will eventually overrun us. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, Harper. I just don't know. Alls I can say is we're on our own out here.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Harper:''' The goblins reached the village! Now there'll be nothing left after they raid our homes...&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Civil Disobedience==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 6 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Me and Harper visited Erwen's grave today. I helped the lass pick her a bunch of flowers - we even found some of her favourite, blue lilies. Harper don't remember her much, but still thinks lots about her. Lass reminds me so much of her ma often times, real bright and brassy, even if she don't got the same sense or wits. I'm just hoping she be learning more with time.&lt;br /&gt;
&lt;br /&gt;
Speaking of sense, I gots me a bad feelings in my gut about today. I'd better ready our hunting troop when I get back to the village, just in case...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Harper:''' Look, riders approach.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Stand fast, Harper.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' By order of the Queen, the magistrate of this town is to travel with us to Elensefar for vetting.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The Crown did long since abandon our village. You Wesnothians be too busy countin' the gold from our taxes to be sending aid against them orcs. Nobody here be leaving to nowhere.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Insolent peasant. Try not my patience, else I shall be forced to drag thy deceased corpse back with me to the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Try it then, stinker.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' As you wish.&lt;br /&gt;
&lt;br /&gt;
Guard the gate.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' ''Uncle, since when did we have a queen?''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Since a few years back, I think, but weren't never her giving out no orders...&lt;br /&gt;
&lt;br /&gt;
It don't really matter right now. Harper, get yerself out o'here. This be no kind of battle for you.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I can fight!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Harper, do what I says to ya.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We're in this together. Death to the Wesnothians!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Impulsive lass...&lt;br /&gt;
&lt;br /&gt;
===Enemy unit takes a village===&lt;br /&gt;
'''Peasant:''' Help, help! I'm being repressed!&lt;br /&gt;
&lt;br /&gt;
===A peasant is killed===&lt;br /&gt;
'''Harper:''' They just killed an innocent man! Murderers!&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Cry thine eyes out for me, peasant.&lt;br /&gt;
&lt;br /&gt;
===Enemy unit is killed===&lt;br /&gt;
'''Harper:''' Take that, you bullies!&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the mace===&lt;br /&gt;
'''Baldras:''' I oughta bring out the good mace to fight off these thugs.&lt;br /&gt;
&lt;br /&gt;
===Attack Tarwen===&lt;br /&gt;
'''Tarwen:''' Back, back ye curs!&lt;br /&gt;
&lt;br /&gt;
===Kill Tarwen===&lt;br /&gt;
'''Unit:''' Get out of my village!&lt;br /&gt;
====Give me Liberty or Give Me Death!====&lt;br /&gt;
Complete Civil Disobedience with at least 3 peasants remaining.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' We beat their leader, but a couple of them riders escaped. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Somethin' be very wrong here. That Garard weren't never no hero or nothing, but his men never would've attacked us. The Queen must've did something to him.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We've got to tell the people of Delwyn about this. Ol' magistrate Relana will have some ideas.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' That's true. Whenever there's been troubles, we've always looked to her for help.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Fine. We'll go to Delwyn, see what Relana gots to say. With them riders so eagerly attackin' us today, I'm thinking Delwyn will be under threat too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So we'll have to fight them Wesnothians again?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Alls I can say for certain is we've made ourselves enemies of the Crown. They'll be hunting us now.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then we're outlaws.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, outlaws.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: A Strategy of Hope==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 10 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Been a strange few days. Had to leave Dallben real quick. We grabbed whatever we could in just a day, some food, some clothes, sis's lucky bracelet... and made off for Delwyn as quick as these old bones would let me. It be a three day journey there for me, but I sended Harper ahead for Relana first. Said we'd meet her in the usual hiding spot in the swamp.&lt;br /&gt;
&lt;br /&gt;
This whole mess be utter stupidness. Of all the things to be driving us from our home, how did it ended up being those accursed Wesnothians? Blasted Crown. Don't matter whoever's the one giving out them orders, those stinkers in Weldyn always be making trouble for us country folk.&lt;br /&gt;
&lt;br /&gt;
I'm too old for all this. Them orc raids already be plenty for me to deal with. I don't be keen on fighting no war with Wesnoth. But... I suppose, I don't really got no choice either. Harper's still too young to be leading anyone, and it doesn't seem like anyone else in the village be suitable.&lt;br /&gt;
&lt;br /&gt;
In times like these... I still wish Erwen was here with us. Little sis were always the best of us two. She always knew how to keep her temper and her wits about her. What would she say to me now? Probably something like: &amp;quot;Quit yapping ya old dog and focus on what you're doing. What's done is done. Just look at what's ahead of ya and get them people to safety.&amp;quot; Cheeky, that one. But she'd be right, I has me a responsibility to our people. Got a lot of trouble ahead of us...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Relana:''' Baldras! Ya made it! Lil Harper here told me all about what happened.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Relana. It were one o' the Queen's patrol, strange as it do sound. Turns out they was itchin' to attack us soon as I wasn't willing to leave with 'em.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we fought those ugly scoundrels off!&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Queen's patrol, ya say? They sent them a messenger our way a couple days ago, demanding our allegiance to some 'Asheviere'. Weren't that Garard's young bride or something? Why's she the one in charge now?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, but some of them riders escaped us. Bet they'll report back to their local garrison, tell them we're a bunch o' traitors.&lt;br /&gt;
&lt;br /&gt;
'''Unit:'''Then they'll be comin' back in force.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' We needs more information. We should consult ourselves with Elensefar. Lord Maddock surely gots to know more than us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Elensefar? Why him?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Well all Annuvin be ruled by Elensefar, right? We don't gots to heed anything Wesnoth says. Lord Maddock's technically the one we answer to.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' It don't matter. Weldyn be doing whatever it likes while Maddock says nothing. He knows, but he don't care.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' But we still need that knowledge, Baldras. We can't be coming up with any great plan without no information. We both knows that if Weldyn brings one o' their armies here, there be no way we can fight them off.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps, but - hold there. Did ya hear that? Sounded like some wolf howl.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Somethin' smells like lizard too. We're not alone here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Finally, some action!&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to scout that puny village, not fight it by himself. Then those damned humans rejected our help and look where that got them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't know why the Queen hired some stinkin' orcs, we don't need you here.&amp;quot; Yeah, well now they're dead like a bunch of beasts.&lt;br /&gt;
&lt;br /&gt;
'''Thhsthss:''' Your ordersss mean nothing to usss, orc. You promissed uss gold.&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Shut your trap, lizard. You'll get your gold as soon as my wolves get their meat.&lt;br /&gt;
&lt;br /&gt;
===Reaching the swamp===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Killing Urk Delek===&lt;br /&gt;
'''Urk Delek:''' Blasted pink-skins...&lt;br /&gt;
&lt;br /&gt;
===Killing Thhsthss===&lt;br /&gt;
'''Thhsthss:''' Thisss was not part of the deal...&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the bottle===&lt;br /&gt;
'''Harper:''' That's some fresh tasty water. Mmm!&lt;br /&gt;
&lt;br /&gt;
===Reach the southern bridge===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' Something be very wrong here. These orcs has weapons with army forge-markings.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Aye, and the gold in their pouches looks new from mint. Could just be plunder, but...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Don't seem like it. I be thinking these orcs were hired to scout us. But for what? Of all the alliances to be making, why would Weldyn be hiring orcs?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' I thinks your mission to Lord Maddock just became even more urgent. We needs to know the Queen's motives.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't like leaving our people here alone, but I sees your point. If we wait, more will be coming.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' For now, I can stay here and perhaps talk them Wesnothians out of attacking us directly, but I don't thinks it will work for ever. To survive this, we needs to act quick, Baldras.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then we'll go to Elensefar as fast as we can. Lucky be with ya, Relana.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have tarried here for far too long... there is no way we can reach Elensefar and return with help before the Wesnoth army destroys our homes. Retreat!!&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: Unlawful Orders==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' Maddock, I be coming to report-&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I am already aware of your altercation in Dallben, Baldras. Your dissent was not wise.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Dissent? Maddock, I'm not trusting no strange riders who show up out of nowhere claimin' to be from the Queen. Seems like a bunch of pig-dirt to me.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' That was partially my fault, since I was not able to send a messenger to you in time. I shall have to inform you now. Five weeks ago, at the Ford of Abez, Queen Asheviere's men allied themselves with the northern orcs and betrayed King Garard II.&lt;br /&gt;
&lt;br /&gt;
Since Prince Eldred died in the battle, the Queen took the throne and has been consolidating her power. Part of that has been bringing the elders from the local villages here, forcing them to swear allegiance to her. That was the purpose of that patrol.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Annuvin province be ruled by Elensefar! We has no duty to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' You do now. I do not really need to tell you what will happen should you refuse Her Majesty's offer.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Grow a spine, Maddock. If they come to ya and make you swear fealty to this Asheviere, would ya really give up that easy?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Well, they do not come within the walls of my city. There is a large garrison south at the great fortress of Halstead, but even should they mobilize all their troops, I doubt they could take Elensefar. It is true that for now, the majority of my forces are still returning from the battle of Abez, but unless we are attacked within the next few days, I shall be able to hold the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' And what about us? Throw us like dogs to those Wesnothians?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' We have an uneasy peace to maintain. The treaty between Elensefar and Wesnoth is ancient, and I do not think Her Majesty means to break it. At the same time, I have some concessions that I shall have to make. I cannot afford a war with Weldyn, as you can surely understand.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't do nothing! The Queen even be sending them beast orcs against us, that's how evil she is! Surely you can't stand for this...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Yes, I am aware of Queen Asheviere's propensity for hiring orcs to supplement her forces. That does not mean I could do anything about it, even if I were so inclined. The best advice I can give you is to just apologize. Even if they may want your head, Baldras, you still have the chance to preserve your village. Think of the bigger picture.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The bigger picture of you idly sittin' here waiting till them Wesnothians come to take the city right from your hands.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I very much doubt they would be bold enough to attack us outright-&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Head out of your behind, Maddock. Open your eyes! Look south and tell me that again!&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' An invading army? No, something is not right with those soldiers... but I presume we have no time to ponder that. To arms!&lt;br /&gt;
&lt;br /&gt;
===Enemy units attack===&lt;br /&gt;
'''Lord Maddock:''' Hold there, soldier! Can we not come to terms without bloodshed?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Hmmm. Something is wrong indeed...&lt;br /&gt;
&lt;br /&gt;
===Reach the tombstone===&lt;br /&gt;
'''Unit:''' It says, &amp;quot;Here lies Daneth, child of the Light, loyal defender of Lord and Land&amp;quot;. Whoever that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock's firstborn son.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh.&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' ''The sun sets...''&lt;br /&gt;
&lt;br /&gt;
Baldras and Harper watch, petrified, as the skin and the flesh of their adversaries begin to rot away.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Them things look like evil spirits! Are they those undead you told me about, Uncle?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' They bears some likeness, but these men almost seem half alive. This be some kind of truly dreadful sorcery.&lt;br /&gt;
&lt;br /&gt;
===Finding the chest===&lt;br /&gt;
'''Unit:''' Hey, look! Some buried trasure!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Lord Maddock:''' So, their human aspect returns. Whatever these creatures are, we shall crush them all under the light of the sun.&lt;br /&gt;
&lt;br /&gt;
===Reach the gazebo===&lt;br /&gt;
'''Unit:''' Looks like someone left some supplies here.&lt;br /&gt;
&lt;br /&gt;
===Kill the enemy leader===&lt;br /&gt;
'''Killer:''' Who are you? What are you?&lt;br /&gt;
&lt;br /&gt;
'''General Kestrel:''' We... are accursed. We were the soldiers of Prince Eldred, the King's son and betrayer... when the Prince was slain at the hands of the mage Delfador, those of us who bore witness to it were warped into these twisted forms. Now, our mortal bodies pass... into another plane of hellish existence...&lt;br /&gt;
&lt;br /&gt;
====The Nameless General====&lt;br /&gt;
Find out the name of the general in Unlawful Orders.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Lord Maddock:''' Such is the price for trachery.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock, we helped you defend your city. Will you help us now?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ...&lt;br /&gt;
&lt;br /&gt;
''Listen carefully. I shall not openly speak against Asheviere seeing as some of her spies are in the city... however, rest assured, I certainly do not trust the Queen and her questionable tactics.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''What can ya offer us then?''&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ''Well, I do not normally make my relationship with them known, but I can make an exception. South-east of here, in Carcyn, you may find assistance from one of my... contacts. Their methods should be better suited to your needs. As for your homes, I cannot offer you protection against Weldyn, but I can arrange for some roads to be closed to delay their patrols. That is the most I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Hmph. Clear that you won't help us fight, but I gots no more time to be stayin' here. If we is going to resist the Crown a second time, we needs ourselves a good plan. Hope that you're not sending us to our deaths, Maddock.''&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Look, more riders come from the southeast. We cannot survive another assault. We are finished!&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Narrator:''' Asheviere's armies assembled and struck before the nascent rebellion could even be planned. Without the necessary forces, Annuvin soon fell under Weldyn's absolute control.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Hide and Seek==&lt;br /&gt;
===Story Text===&lt;br /&gt;
22 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
Been a tough few days since we left Elensefar with all them patrols running around. Going by boat along the Great River, we has been managing to avoid them Wesnothians, but being constantly on the lookout be real taxing. I truly be starting to feel that tiredness in my bones... old men like me should be sitting back at home, resting our grey bodies and watchin' over them younger folk growing up. I don't got no business here, running around as some outlaw. Maybe if I was ten years younger...&lt;br /&gt;
&lt;br /&gt;
Anyway, the messenger I sent back to Relana should be in Delwyn already. We should be arriving to Carcyn soon too, to where that coward Maddock said his 'contact' be. Truths be told, I don't know how this'll be turning out, especially since I don't be no social butterfly like sis were. Don't like me no city folk really. But I'll deal with them if I gots to.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and the villagers travelled unseen along the swampy banks of the Great River to the city of Carcyn. They hid until nightfall, then crept out to find the help Lord Maddock hinted was here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Wow, is that Carcyn in the distance? Look at how grand some of them spires be!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Not since I were a young lad did I come this far south. Maybe it looks impressive now, but city life weren't never something real nice. Them city folk be real impatient and mean. Always wantin' some price for their help, too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Well, we need their help now, don't we? So we got to work out a way to get to Lord Maddock's friend. But he didn't say anything about who that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, when a noble lord says he don't want some kind of relationship known, it means some kind o' connection with the black market. We be looking for criminals, probably some thieves' den. Or, maybe they be looking for us.&lt;br /&gt;
&lt;br /&gt;
Right on time.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' How do we know we can trust him?&lt;br /&gt;
&lt;br /&gt;
'''Link:''' If you were one of my quarries, your throat would be slit by now. As it is, you two are still in imminent danger. Just a week ago, the Crown sent a contingent of heavy infantry here to supervise the city. They're patrolling the streets and forests for us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I be assuming they'll also try to stop us if they see us.&lt;br /&gt;
&lt;br /&gt;
'''Link:''' Very likely. Now hurry, you must make it past the city into the Grey Woods. There is a small path in the south-east that leads into the forest. Look for the signpost. My brother Hans will guide you from there. Avoid the soldiers if you can.&lt;br /&gt;
&lt;br /&gt;
===See the Town Guards===&lt;br /&gt;
'''Harper:''' Looks like these guards be holding stationary posts. If we're careful, we can get ourselves around them unnoticed.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, you younger and faster folks need to be our eyes. Scout ahead and find a way past the guards, but make sure ya don't get yourself spotted...&lt;br /&gt;
&lt;br /&gt;
===Town Guards Start Chasing===&lt;br /&gt;
'''Enemy unit:''' Who goes there? Halt!&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' They've seen us! ''Run!''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Quick, back into the shadows! Maybe we can still lose them!&lt;br /&gt;
&lt;br /&gt;
===Kill an Iron Mauler===&lt;br /&gt;
'''Harper:''' Uncle, we did it! We beat one of them iron monsters!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' A fine job, lass, but more sure gots to be coming. Let's keep movin'.&lt;br /&gt;
&lt;br /&gt;
====Harper vs Goliath====&lt;br /&gt;
Defeat an Iron Mauler with Harper in Hide and Seek.&lt;br /&gt;
&lt;br /&gt;
===Hans is found===&lt;br /&gt;
'''Hans:''' This way, into the forest! We'll be able to lose them in the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the signpost===&lt;br /&gt;
'''Hans:''' You can come if you wish, but we are mostly interested in speaking to Baldras.&lt;br /&gt;
&lt;br /&gt;
===Hans is killed===&lt;br /&gt;
'''Hans:''' You fools! You weren't supposed to lead them to me...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baldras:''' I haven't run so much in years. Feels like I be a real outlaw now, infiltrating a heavily guarded city relyin' on nothing but the cover of darkness and my wits.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' It was fun, wasn't it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps a little.&lt;br /&gt;
&lt;br /&gt;
'''Hans:''' Enough chatter, you still have some guards on your tail. We need to head deeper into the Grey Woods to lose them.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Lead the way.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Hunters==&lt;br /&gt;
===Story Text===&lt;br /&gt;
24 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
The sun don't really shine at all in these Grey Woods, but truth be told, I has been getting used to it more and more. Lounging out in the warm daylight, talkin' with Erwen while watching them kids play out in the fields... those times were so long ago. Our lives weren't never real peaceful, but back then, we had our homes, our friends and our family... now we be creatures of the dark.&lt;br /&gt;
&lt;br /&gt;
It be real lonesome like this. I still has me Harper, and I be grateful for the lass, but she don't really understand an old man like me. I know the past be the past, but I just can't help but think of sis in times like these. How she used to be dragging me out on some silly little romp, a little job here and there for some gold or lil trinket, or sometimes just for fun... I never wanted to go, of course. I were always real lazy. Still am, even now.&lt;br /&gt;
&lt;br /&gt;
Then, Harper tells me, &amp;quot;Come on Uncle, we're on an adventure! Don't be so mopey, live a little!&amp;quot; I know she be trying to be cheery, but she really don't know how much she be reminding me of Erwen sometimes...&lt;br /&gt;
&lt;br /&gt;
I must be strong. That's what I tells myself. I should be strong, but... I don't know what be keeping me going, if it be this misguided sense of pride, or my duties to the village, or Harper, or even just remembering the past, making some futile attempts to go back to better times.&lt;br /&gt;
&lt;br /&gt;
Either way, I be here now, on this adventure.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' The leader, I presumes.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances of Lord Maddock, who sent word to us of your predicament. I believe we can work something out for your situation.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' What be your pursuits?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The former king's magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those of us who dared to... depart from the curriculum were dealt with harshly. Many of us were forced to escape here to continue our study of our brand of magic. Our security and secrecy are not cheap.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then you be fellow outlaws. But why do you wants to help us?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' ''Quid pro quo''. Our aid is never given freely. You have something that may be useful to us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Manpower. Mages be no good at fighting, I knows. But what for?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Understand this. Any weakening of the Throne of Wesnoth, whether it be occupied by king or queen, aids us. To accomplish that, we must destabilize their forces in this region. The key is Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' That big ol' fort standing between Aldril and Elensefar?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Harper. What the mage says be no surprise. It be a bastion of central importance, rivallin' Elensefar even. Maddock said the Queen's troops were gathering there. But we gots no way to fight a war with them, not since Maddock won't send his soldiers to battle.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Know this, Baldras. During the past week, several patrols have again ventured across the Great River into Annuvin. A woman named Relana opposed them with a small militia and was victorious, but with heavy losses. The Crown, however, has begun to take notice of this rebellion and is massing forces within Halstead. When its armies are raised, none of your little villages will be able to resist them. Your only choice would be to flee further north into orcish territory.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We'd never survive there. But would it be so bad if we just swore fealty to the Queen?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Only if we gots no other choice. Let's hear the mage's plan first.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I'm not asking you to fight a war. A direct fight against Weldyn's armies would be undoubtedly foolish. However, we have other means within our grasp. From Dan Tonk to Halstead, the fastest path lies through the pass between the Brown Hills and the Gryphon Mountains followed by the trek through these Grey Woods. We are in prime position to gnaw away at their troops, crippling their forces before they ever arrive at their destination.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then what?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I am sure you can guess, magistrate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' You means to sack Halstead itself.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' There's no way we can fight them all... can we?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know. But, for now, ambushing them patrols be easy enough. That'll slow them Wesnothians down enough for us to work out the next step.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' In the last day, my scouts have counted five platoons of troops marching towards the garrison. We must eliminate them all before they reach the outpost at the end of the woods. The outpost also must not be alerted to our presence, or we will have the bulk of their forces upon us.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The first platoon approaches...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' We shall pincer them from the other side of this path. When we are done, no-one shall fear the open roads and night sky more than the armies of Weldyn. Strike quickly, strike silently... and leave no-one alive.&lt;br /&gt;
&lt;br /&gt;
===Finding the coffin===&lt;br /&gt;
'''Unit:''' There is a waterlogged coffin here.&lt;br /&gt;
&lt;br /&gt;
===Finding the key===&lt;br /&gt;
'''Unit:''' There's a rusty key here. I wonder if it could be useful?&lt;br /&gt;
&lt;br /&gt;
====Afterwards====&lt;br /&gt;
'''Unit:''' Hey, that key fits in this coffin. Should I open it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:'''&lt;br /&gt;
=====No, that be a terrible idea.=====&lt;br /&gt;
&lt;br /&gt;
=====Fine, do it.=====&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What is this disgusting monster?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its stench is making me sick.&lt;br /&gt;
&lt;br /&gt;
====The ghoul is killed====&lt;br /&gt;
'''Helicrom:''' Disgusting though it may be, perhaps that creature's corpse could be useful.&lt;br /&gt;
&lt;br /&gt;
====Taking the potion====&lt;br /&gt;
'''Unit:''' Should I use this potion?&lt;br /&gt;
&lt;br /&gt;
=====Yes, I'll use it=====&lt;br /&gt;
Vile Concoction&lt;br /&gt;
&lt;br /&gt;
This unit's melee weapons gain the poison special and this unit gains a small number of hitpoints.&lt;br /&gt;
&lt;br /&gt;
=====No, I'll leave it for someone else=====&lt;br /&gt;
&lt;br /&gt;
===Reaching the reel===&lt;br /&gt;
'''Unit:''' Bleagh, a slimy tentacle. Why's it so big?&lt;br /&gt;
&lt;br /&gt;
===Finding the tent===&lt;br /&gt;
'''Unit:''' Hey, I found some old coins in this shack.&lt;br /&gt;
&lt;br /&gt;
===Attack the patrol===&lt;br /&gt;
'''Linneus:''' It's an ambush! Run!&lt;br /&gt;
&lt;br /&gt;
===Helicrom finds the sword===&lt;br /&gt;
'''Helicrom:''' Ah, here it is. I was wondering where I had misplaced my favourite blade.&lt;br /&gt;
&lt;br /&gt;
===Turn 1o===&lt;br /&gt;
'''Archarel:''' Several platoons of troops were supposed to arrive today. I wonder if something happened to them.&lt;br /&gt;
&lt;br /&gt;
===Turn 11===&lt;br /&gt;
'''Enemy unit:''' Doesn't something about these woods feel weird to you, sir?&lt;br /&gt;
&lt;br /&gt;
'''Eryn:''' Afraid of ghost, soldier?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Archarel:''' Something about these woods seems quite unnatural. Perhaps we should stop sending our soldiers this way.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Gumogin:''' Woods, woods, woods and more woods! Bah, that general had better have a good reason for dragging me out to Halstead with all these oafs.&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' But cap'n, we're your loyal troops...&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Shut it and keep moving.&lt;br /&gt;
&lt;br /&gt;
===Perfect Hunter===&lt;br /&gt;
Complete The Hunters with no losses.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baldras:''' It be done. Their patrols be shattered and broken.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Well done, but the fight is far from over. We will not be able to employ these tactics when more platoons arrive. You must make your choice. Will you fight? Or will you return to your village and beg for amnesty?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Amnesty? Knowing these Wesnothians, they'll have my head. Then again, if I could gives my life to save my whole village, I would.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We need you! Uncle...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I know what you is going to say, Harper. That we should be fighting for our homes, just like we do against them orcs. But we be risking everything on this, lass.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' If we go back like this, that means we'll surrender to them Wesnothians and live our whole lives in oppression. You saw how they were sending so many soldiers and even orcs against us.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The girl is naïve, but her spirit is in the right place. You risk your homes and the lives of your people, yes, but what good will they be if you live in tyranny? Believe me, I have been there. I would rather die than go back.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Yes... Erwen would've said the same. If we march on Halstead, we gots to burn it to the ground before the Queen's forces rally. If we does that, Weldyn won't have no foothold in Annuvin no more.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' It would be months before they could reassemble their forces here. Enough time for you to secure your homes, or relocate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then it be decided. We'll attack the fort together. Luck be with us.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Archarel:''' Look there! Outlaws and bandits roam these woods, harrying our patrols!&lt;br /&gt;
&lt;br /&gt;
Troops, to arms! Show these fugitive scum the meaning of the Queen's law!&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' With the outpost aware of our presence, we can no longer harry their reinforcements. Their forces will soon grow too powerful for us to resist.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Glory==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the Annals of Alduin, 98 YW&lt;br /&gt;
&lt;br /&gt;
One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of Elensefar signed a treaty of trade and alliance in order to further the security of mankind. The realization of this treaty required the creation of a safe path between Weldyn and Elensefar, with all manner of hostile creature or beast scoured from these civilized lands. From Dan'Tonk, the establishment of Aldryl and Carcyn secured the once hazardous passage alongside the Grey Woods, completing the way between the two cities. With this, the alliance can truly be deemed a coalition of men.&lt;br /&gt;
&lt;br /&gt;
To commemorate the concordat, six years ago, the Lords of Weldyn and Elensefar decreed that a monument be erected in the heart of these once wild lands. We, the magi of Alduin, lent our services to demonstrate the full prowess and might of human magic. Above a series of old catacombs in a scant hill, we spent these years raising an immense stronghold from the earth's living rock.&lt;br /&gt;
&lt;br /&gt;
Completed, as it is on this day, this sentinel of the west now towers hundred of paces tall, a great monolith looming sheer above the plains. The sight of these colossal walls, to even us magi, is both awe-inspiring and terrifying. So tall these towers peak and so mighty these walls arise that such a feat seems more like a force of nature than a work of a man. That we have fashioned this mountain as insignificant humans is almost inconceivable. Halstead, as we have named it, is impenetrable. No-one shall ever overcome these tidal waves of stone.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' There be it. The stronghold of Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Look at how tall it is! Those towers be so sheer and smooth, it almost looks like magic called them up out of the earth!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, there may be some truths in that. Old stories tells us that in times past, Elensefar and Weldyn had some real strong mages, much more adept than them ones who only be politicking nowadays. They helped tame the lands between the cities and forged the walls of Halstead itself to honour the alliance.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I don't see how we can bring it down. They seem invincible in there!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Indeed...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Worry not, Halstead has a weakness. What Baldras spoke was partly true. Previous orders of magi did help erect the fortress. What is not made known to most is that the original construction of the castle was flawed.&lt;br /&gt;
&lt;br /&gt;
These walls were raised over a system of catacombs, which connect the four towers to the central keep. Though they appear impressive, the tunnels were never meant to hold up such a tremendous weight. Supports were added later to hold up the middle, which eventually began to collapse without them. Naturally, this was made secret by the magi, who did not want others to learn of their error.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So... we can knock out the supports and bring down the main keep. Would it really work?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I believe it will. Each tower has a passage down to the catacombs. We must enter the tunnels and demolish all four supports, then the fortress should crumble.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Let's hope you be right. Everything be hinging on this battle.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Vashna:''' Dommel! The Queen has sent me and my warriors to support your forces. We come to squash the puny peasant rebellion.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I received no word from Her Majesty of your arrival, orc.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' I have the orders right here.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' As if those could possibly be real. I would be a fool and an oaf to let a band of stinky raider orcs into Halstead without a fight.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' What? Now look here, you coddled pink-skin. Your helpless 'soldiers' have been getting bested by a filthy bunch of vagrant bandits. Your army is as useless as you are pink. The Queen sent us here to clean up the mess that you are clearly too stupid to fix on your own.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' A fine story. Most likely, this is a pitiful excuse for you to enter our fortress to plunder our armoury. Even if Her Majesty did order you here, we have no need for the help of you uncouth orcs. We have always managed just fine without you.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' Yeah? Well, we will see how fine you manage ''against'' us. I'll show you just how weak you pink-skins are.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' Come and try it, cretin.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Infighting among the forces of Weldyn does not bode well for the new queen, but is awfully convenient for us...&lt;br /&gt;
&lt;br /&gt;
===Reaching the stronghold===&lt;br /&gt;
'''Dommel:''' They have breached the fortress gate! Repulse them!&lt;br /&gt;
&lt;br /&gt;
===Attack Dommel's side===&lt;br /&gt;
'''Dommel:''' I think... I think they're trying to storn Halstead itself... the fools!&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Narrator:''' Not even a full day had passed before the first advance elements of Wesnoth's main army began to arrive...&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Unit:''' Look in the distance... riders approach!&lt;br /&gt;
&lt;br /&gt;
'''Ally unit:''' Sound the advance!&lt;br /&gt;
&lt;br /&gt;
At your order, my liege.&lt;br /&gt;
&lt;br /&gt;
'''Sir Gwydion:''' Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I disobey my father in this endeavour, our presence surely is much needed.&lt;br /&gt;
&lt;br /&gt;
Ready thine lances, mine brethren, Let us trample the armies of Weldyn beneath our steeds!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of knights, bearing the emblem of Elensefar! Amazing. I've never seen me so many riders in one place.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Gwydion be Lord Maddock's son... more be hinging on victory than I thought. This battle don't just be about our little villages no more.&lt;br /&gt;
&lt;br /&gt;
===Kill Dommel===&lt;br /&gt;
'''Unit:''' Your time is over, General.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I may be done... but my death shall only bring the full wrath of the Crown upon you... relish your small victory, peasants, while you still can...&lt;br /&gt;
&lt;br /&gt;
====Force of Arms is Pointless Without Strategy====&lt;br /&gt;
On Challenging difficulty, defeat Dommel in Glory.&lt;br /&gt;
&lt;br /&gt;
===Kill Vashna===&lt;br /&gt;
'''Vashna:''' Grrarrghh... you... fools...&lt;br /&gt;
&lt;br /&gt;
===Helicrom dies===&lt;br /&gt;
'''Helicrom:''' Ended... like this? Fight on without me...&lt;br /&gt;
&lt;br /&gt;
===Reach the wooden trap doors===&lt;br /&gt;
'''Unit:''' I'm inside! I'm heading down to the catacombs.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' After some time...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's done.&lt;br /&gt;
&lt;br /&gt;
====The last one====&lt;br /&gt;
'''Narrator:''' The stronghold of Halstead began to shake...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We can't stay here. The fortress is starting to collapse!&lt;br /&gt;
&lt;br /&gt;
===The next turn===&lt;br /&gt;
'''Baldras:''' I think it be working! Everybody get clear!&lt;br /&gt;
&lt;br /&gt;
===Victory dialogue===&lt;br /&gt;
'''Narrator:''' With a thunderous roar and a vast billowing of dust, thousands of tons of stone and wood crashed in on itself. Some of the wreckage tumbled down the steep sides, while the remainder came to rest several hundred feet below ground, in the bowels of the hollowed-out mountains.&lt;br /&gt;
&lt;br /&gt;
No-one inside the fortress would make it out alive.&lt;br /&gt;
&lt;br /&gt;
==Liberty - Epilogue==&lt;br /&gt;
3 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
It were a real shock. I were so stunned, I barely even remember what happened after.&lt;br /&gt;
&lt;br /&gt;
Helicrom, I don't know what happened to him, didn't see what happened to Maddock's son either. Me, Harper and the few of us who survived got up and ran. We be heading back north now, towards Carcyn and Elensefar. Them patrols seems to be in real disarray, mostrly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn's chain of command.&lt;br /&gt;
&lt;br /&gt;
I'm sure them Wesnothians will come back in time and with Maddock holed up in his stupid tower, they'll eventually lay siege to Elensefar and take the city... but that don't be my problem any more. I has me a village to worry about. I need to get back, consult myself with Relana and work out what to do next. We gots some more time now, but we can't wait forever.&lt;br /&gt;
&lt;br /&gt;
10 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
We got back to Dallben today, but the village were empty. There were a few bodies and some burned houses, but it weren't raided or nothing. Must've been one of them Wesnoth patrols, curse those damned stinkers! When I first saw the scene with my eyes, I thoughts that we failed, that we was too late... but now that I thinks of it, it be real weird that so few died. The others must've escaped to somewhere. But I didn't see any clues here.&lt;br /&gt;
&lt;br /&gt;
I sended Harper off to Delwyn. Hope she'll find something there. In the meantimes, I'll rest this tired body for a little and go see sis, maybe pick her up some lilies. Seems like this'll probably be the last time I gets to see her...&lt;br /&gt;
&lt;br /&gt;
She'll tell me not to be sad, of course. That life just be a big adventure and filled with fun, that I shouldn't think about stuffs I can't change. The world be huge and vast, much bigger than small little people like me. I don't got the power to change it, so why not try to live as best I can? Besides, she'll say that I still gots me a little piece of her in Harper, so I should cherish the lass.&lt;br /&gt;
&lt;br /&gt;
I do, Erwen, I really do. This all be real hard. I don't be no brave soul, nor some great warrior, but I does my best. And I haven't forgotten about all them good times we had together - somehow, some way, they keeps me going. Me and Harper, we won't give up till the very end.&lt;br /&gt;
&lt;br /&gt;
14 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
Harper got back today from Delwyn. Said she didn't find no-one alive there, but she did bring back a note she found. Let's see what it says.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Baldras, you would've been proud. Wefought them soldiers off twice, gave them a good ol' thrashing they won't ever forget. But in the end, it weren't enough. We had to run like criminals before they killed us all.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I don't know if you and Harper will see this note, but if you do, I'm expecting ya to come and find us. Remember them ol' pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, south-west of the city and past the land's end. See you in the Three Sisters, old friend. - Relana&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
So they survived! Them islands be a bit far, but I suppose this sack of old bones has one more adventure left in it...&lt;br /&gt;
&lt;br /&gt;
==L: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Baldras | Baldras]] (Village Elder)&lt;br /&gt;
*Jalak (Peasant Youth)&lt;br /&gt;
*Delurin (Peasant Youth)&lt;br /&gt;
*Red (Peasant Youth)&lt;br /&gt;
*Ordo (Village Elder)&lt;br /&gt;
*Novus (Village Elder)&lt;br /&gt;
*Teneor (Villager)&lt;br /&gt;
*Kembe (Peasant Hunter)&lt;br /&gt;
*Treagh (Peasant Hunter)&lt;br /&gt;
*[[CharactersStorys#Harper | Harper]] (Peasant Youth)&lt;br /&gt;
*Remald (Villager)&lt;br /&gt;
*Womas (Villager)&lt;br /&gt;
*Jasken (Villager)&lt;br /&gt;
*Tarwen (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Relana | Relana]] (Senior Village Elder)&lt;br /&gt;
*[[CharactersStorys#Lord_Maddock | Lord Maddock]] (General)&lt;br /&gt;
*Kestrel (General)&lt;br /&gt;
*Rothel (Lieutenant)&lt;br /&gt;
*Quentin (Master Bowman)&lt;br /&gt;
*Hans (Rogue)&lt;br /&gt;
*Link (Thief)&lt;br /&gt;
*[[CharactersStorys#Helicrom | Helicrom]] (Shadow Lord)&lt;br /&gt;
*Archarel (Royal Guard)&lt;br /&gt;
*Linneus (Iron Mauler)&lt;br /&gt;
*Jingo (Outlaw)&lt;br /&gt;
*Majel (Outlaw)&lt;br /&gt;
*Pitcher (Dragoon)&lt;br /&gt;
*Dommel (General)&lt;br /&gt;
*Sir Gwydion (Paladin)&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Fal Khag (Goblin Pillager)&lt;br /&gt;
*Gatrakh (Goblin Pillager)&lt;br /&gt;
*Thurg (Goblin Pillager)&lt;br /&gt;
*Krung (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Gorokh (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Urk Delek (Orcish Warrior)&lt;br /&gt;
*Vashna (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*[[CharactersStorys#Thhsthss | Thhsthss]] (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Jarrof (Necromancer)&lt;br /&gt;
*Mal-Jerod (Necromancer)&lt;br /&gt;
*Lich (Sel-Mang)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Dallben&lt;br /&gt;
*Elensefar&lt;br /&gt;
*Port of Elensefar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75517</id>
		<title>CampaignDialogue:L</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75517"/>
		<updated>2026-07-13T11:59:35Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 7: Glory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Liberty. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Baldras===&lt;br /&gt;
I'm coming... Erwen...&lt;br /&gt;
&lt;br /&gt;
===Harper===&lt;br /&gt;
'''Harper:''' Unngh...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, no!&lt;br /&gt;
&lt;br /&gt;
===Relana===&lt;br /&gt;
I'm finished...&lt;br /&gt;
&lt;br /&gt;
===Lord Maddock===&lt;br /&gt;
How can this be?&lt;br /&gt;
&lt;br /&gt;
===Helicrom===&lt;br /&gt;
This is the end for me...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Raid==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the journal of Baldras, 21, Scatterseed, 501 YW.&lt;br /&gt;
&lt;br /&gt;
Months... seven months it's been since the Crown did send a single guard here to help us. This Garard II be a pompous stinker, even worser than his pa! Us of these border towns Delwyn and Dallben already be poor and needy, yet alls 'His Majesty' can think of is tax, tax, tax, takin' all our hard earned gold from us. Then he uses our gold to provoke more wars with more orcs just for personal glory and more land for them grubby nobles to lord over.&lt;br /&gt;
&lt;br /&gt;
To abbadon with the Crown! We got no armies and we don't even got real weapons, but we of the Western Marches make do just fine with our slings and clubs. In all Annuvin Province, there won't be nobody besting us in these swamps. We're self-reliant out here. We gots our own trade routes and pacts of mutual defence. No need for them Wesnothians. Not a single bit.&lt;br /&gt;
&lt;br /&gt;
The sun was out today, but it was raining too. Weird mix of brightness and woe. Reminds me of the day Harper's pa died in that orc raid. Since my sis Erwen passed when she were young, poor lass had nobody but me. Never wanted no kid of my own but... she's mine to take care of now. Fine lass, that one, just a bit careless like her pa. I needs to keep a good eye on her now, with all them orcs running round here of late.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Fal Khag:''' I long to burn human cities, but that weaselly witch thinks we're only good enough for these puny villages. These hapless clods barely have anything, but at least the witch's gold is good.&lt;br /&gt;
&lt;br /&gt;
Ride, you worms! Let's finish our raid before their hunters return.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Look, goblin riders approach! You was right, they was going to raid Dallben while we was gone.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We gots to stop them or they'll burn down the whole village. Damn these goblins and damn the Crown. We always be havin' to fight for ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Uncle, we got no time to talk! Them riders are heading full speed straight for Dallben. We'll need to chase them down through those woods, and fast, or we won't be able to catch up.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Do it. Hold them beasts back till us old-timers get there to finish 'em off.&lt;br /&gt;
&lt;br /&gt;
And Harper... don't be getting reckless on me today. Your old man died like that, changing into a pack of goblins by 'imself. I won't lose ya the same way.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I know, I know, no need to worry so much. All right, let's go!&lt;br /&gt;
&lt;br /&gt;
===Fal Khag attacks===&lt;br /&gt;
'''Fal Khag:''' Time to feast on these puny pink-skins.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Hey! Who ya calling puny?&lt;br /&gt;
&lt;br /&gt;
===Goblin Pillagers attack===&lt;br /&gt;
'''Harper:''' Ahh! I ''really'' don't like fire...&lt;br /&gt;
&lt;br /&gt;
===Fal Khag is killed===&lt;br /&gt;
'''Fal Khag:''' I was... too weak..?&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Silly goblin.&lt;br /&gt;
&lt;br /&gt;
===Goblins near the Village===&lt;br /&gt;
'''Harper:''' They're getting close to Dallben! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' There be a couple guards in the village. Might be able to slow them wolves down if they gets closer.&lt;br /&gt;
&lt;br /&gt;
'''Wolmas:''' Look! Goblin riders be on the hunt, headed right for Dallben!&lt;br /&gt;
&lt;br /&gt;
'''Remald:''' We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Ally unit near the Village===&lt;br /&gt;
'''Wolmas:''' What's happening here? Why be you running like mad, unit?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the backpack===&lt;br /&gt;
'''Harper:''' Hey, someone left their pack here. I could use it to carry some more rocks.&lt;br /&gt;
&lt;br /&gt;
===Reach the scarecrow===&lt;br /&gt;
'''Unit:''' Spooky.&lt;br /&gt;
&lt;br /&gt;
===Harper attacks a Goblin Pillager===&lt;br /&gt;
'''Harper:''' My face kinda itches... I gotta be careful around these big ones.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Harper:''' These orc raids keep getting harder and harder to hold off. Feels like every new day's just another chance for us to lose everything...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' That Garard II stopped sendin' patrols out here a while back. Stinker probably sent his troops on some new war against them orcs. Don't really matter. Technically Annuvin be under the charge of Elensefar, but you don't see 'em coming to help us either.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then why do we got to pay taxes to the King? Maybe Elensefar doesn't help us, but at least they don't take our gold.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We don't got no choice, lass. If I don't give them what they want, they'll make trouble for everyone in Dallben.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't keep doing this forever, Uncle. If we stay like this, those orcs will eventually overrun us. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, Harper. I just don't know. Alls I can say is we're on our own out here.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Harper:''' The goblins reached the village! Now there'll be nothing left after they raid our homes...&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Civil Disobedience==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 6 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Me and Harper visited Erwen's grave today. I helped the lass pick her a bunch of flowers - we even found some of her favourite, blue lilies. Harper don't remember her much, but still thinks lots about her. Lass reminds me so much of her ma often times, real bright and brassy, even if she don't got the same sense or wits. I'm just hoping she be learning more with time.&lt;br /&gt;
&lt;br /&gt;
Speaking of sense, I gots me a bad feelings in my gut about today. I'd better ready our hunting troop when I get back to the village, just in case...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Harper:''' Look, riders approach.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Stand fast, Harper.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' By order of the Queen, the magistrate of this town is to travel with us to Elensefar for vetting.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The Crown did long since abandon our village. You Wesnothians be too busy countin' the gold from our taxes to be sending aid against them orcs. Nobody here be leaving to nowhere.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Insolent peasant. Try not my patience, else I shall be forced to drag thy deceased corpse back with me to the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Try it then, stinker.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' As you wish.&lt;br /&gt;
&lt;br /&gt;
Guard the gate.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' ''Uncle, since when did we have a queen?''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Since a few years back, I think, but weren't never her giving out no orders...&lt;br /&gt;
&lt;br /&gt;
It don't really matter right now. Harper, get yerself out o'here. This be no kind of battle for you.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I can fight!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Harper, do what I says to ya.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We're in this together. Death to the Wesnothians!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Impulsive lass...&lt;br /&gt;
&lt;br /&gt;
===Enemy unit takes a village===&lt;br /&gt;
'''Peasant:''' Help, help! I'm being repressed!&lt;br /&gt;
&lt;br /&gt;
===A peasant is killed===&lt;br /&gt;
'''Harper:''' They just killed an innocent man! Murderers!&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Cry thine eyes out for me, peasant.&lt;br /&gt;
&lt;br /&gt;
===Enemy unit is killed===&lt;br /&gt;
'''Harper:''' Take that, you bullies!&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the mace===&lt;br /&gt;
'''Baldras:''' I oughta bring out the good mace to fight off these thugs.&lt;br /&gt;
&lt;br /&gt;
===Attack Tarwen===&lt;br /&gt;
'''Tarwen:''' Back, back ye curs!&lt;br /&gt;
&lt;br /&gt;
===Kill Tarwen===&lt;br /&gt;
'''Unit:''' Get out of my village!&lt;br /&gt;
====Give me Liberty or Give Me Death!====&lt;br /&gt;
Complete Civil Disobedience with at least 3 peasants remaining.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' We beat their leader, but a couple of them riders escaped. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Somethin' be very wrong here. That Garard weren't never no hero or nothing, but his men never would've attacked us. The Queen must've did something to him.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We've got to tell the people of Delwyn about this. Ol' magistrate Relana will have some ideas.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' That's true. Whenever there's been troubles, we've always looked to her for help.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Fine. We'll go to Delwyn, see what Relana gots to say. With them riders so eagerly attackin' us today, I'm thinking Delwyn will be under threat too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So we'll have to fight them Wesnothians again?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Alls I can say for certain is we've made ourselves enemies of the Crown. They'll be hunting us now.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then we're outlaws.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, outlaws.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: A Strategy of Hope==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 10 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Been a strange few days. Had to leave Dallben real quick. We grabbed whatever we could in just a day, some food, some clothes, sis's lucky bracelet... and made off for Delwyn as quick as these old bones would let me. It be a three day journey there for me, but I sended Harper ahead for Relana first. Said we'd meet her in the usual hiding spot in the swamp.&lt;br /&gt;
&lt;br /&gt;
This whole mess be utter stupidness. Of all the things to be driving us from our home, how did it ended up being those accursed Wesnothians? Blasted Crown. Don't matter whoever's the one giving out them orders, those stinkers in Weldyn always be making trouble for us country folk.&lt;br /&gt;
&lt;br /&gt;
I'm too old for all this. Them orc raids already be plenty for me to deal with. I don't be keen on fighting no war with Wesnoth. But... I suppose, I don't really got no choice either. Harper's still too young to be leading anyone, and it doesn't seem like anyone else in the village be suitable.&lt;br /&gt;
&lt;br /&gt;
In times like these... I still wish Erwen was here with us. Little sis were always the best of us two. She always knew how to keep her temper and her wits about her. What would she say to me now? Probably something like: &amp;quot;Quit yapping ya old dog and focus on what you're doing. What's done is done. Just look at what's ahead of ya and get them people to safety.&amp;quot; Cheeky, that one. But she'd be right, I has me a responsibility to our people. Got a lot of trouble ahead of us...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Relana:''' Baldras! Ya made it! Lil Harper here told me all about what happened.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Relana. It were one o' the Queen's patrol, strange as it do sound. Turns out they was itchin' to attack us soon as I wasn't willing to leave with 'em.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we fought those ugly scoundrels off!&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Queen's patrol, ya say? They sent them a messenger our way a couple days ago, demanding our allegiance to some 'Asheviere'. Weren't that Garard's young bride or something? Why's she the one in charge now?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, but some of them riders escaped us. Bet they'll report back to their local garrison, tell them we're a bunch o' traitors.&lt;br /&gt;
&lt;br /&gt;
'''Unit:'''Then they'll be comin' back in force.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' We needs more information. We should consult ourselves with Elensefar. Lord Maddock surely gots to know more than us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Elensefar? Why him?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Well all Annuvin be ruled by Elensefar, right? We don't gots to heed anything Wesnoth says. Lord Maddock's technically the one we answer to.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' It don't matter. Weldyn be doing whatever it likes while Maddock says nothing. He knows, but he don't care.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' But we still need that knowledge, Baldras. We can't be coming up with any great plan without no information. We both knows that if Weldyn brings one o' their armies here, there be no way we can fight them off.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps, but - hold there. Did ya hear that? Sounded like some wolf howl.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Somethin' smells like lizard too. We're not alone here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Finally, some action!&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to scout that puny village, not fight it by himself. Then those damned humans rejected our help and look where that got them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't know why the Queen hired some stinkin' orcs, we don't need you here.&amp;quot; Yeah, well now they're dead like a bunch of beasts.&lt;br /&gt;
&lt;br /&gt;
'''Thhsthss:''' Your ordersss mean nothing to usss, orc. You promissed uss gold.&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Shut your trap, lizard. You'll get your gold as soon as my wolves get their meat.&lt;br /&gt;
&lt;br /&gt;
===Reaching the swamp===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Killing Urk Delek===&lt;br /&gt;
'''Urk Delek:''' Blasted pink-skins...&lt;br /&gt;
&lt;br /&gt;
===Killing Thhsthss===&lt;br /&gt;
'''Thhsthss:''' Thisss was not part of the deal...&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the bottle===&lt;br /&gt;
'''Harper:''' That's some fresh tasty water. Mmm!&lt;br /&gt;
&lt;br /&gt;
===Reach the southern bridge===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' Something be very wrong here. These orcs has weapons with army forge-markings.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Aye, and the gold in their pouches looks new from mint. Could just be plunder, but...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Don't seem like it. I be thinking these orcs were hired to scout us. But for what? Of all the alliances to be making, why would Weldyn be hiring orcs?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' I thinks your mission to Lord Maddock just became even more urgent. We needs to know the Queen's motives.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't like leaving our people here alone, but I sees your point. If we wait, more will be coming.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' For now, I can stay here and perhaps talk them Wesnothians out of attacking us directly, but I don't thinks it will work for ever. To survive this, we needs to act quick, Baldras.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then we'll go to Elensefar as fast as we can. Lucky be with ya, Relana.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have tarried here for far too long... there is no way we can reach Elensefar and return with help before the Wesnoth army destroys our homes. Retreat!!&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: Unlawful Orders==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' Maddock, I be coming to report-&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I am already aware of your altercation in Dallben, Baldras. Your dissent was not wise.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Dissent? Maddock, I'm not trusting no strange riders who show up out of nowhere claimin' to be from the Queen. Seems like a bunch of pig-dirt to me.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' That was partially my fault, since I was not able to send a messenger to you in time. I shall have to inform you now. Five weeks ago, at the Ford of Abez, Queen Asheviere's men allied themselves with the northern orcs and betrayed King Garard II.&lt;br /&gt;
&lt;br /&gt;
Since Prince Eldred died in the battle, the Queen took the throne and has been consolidating her power. Part of that has been bringing the elders from the local villages here, forcing them to swear allegiance to her. That was the purpose of that patrol.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Annuvin province be ruled by Elensefar! We has no duty to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' You do now. I do not really need to tell you what will happen should you refuse Her Majesty's offer.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Grow a spine, Maddock. If they come to ya and make you swear fealty to this Asheviere, would ya really give up that easy?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Well, they do not come within the walls of my city. There is a large garrison south at the great fortress of Halstead, but even should they mobilize all their troops, I doubt they could take Elensefar. It is true that for now, the majority of my forces are still returning from the battle of Abez, but unless we are attacked within the next few days, I shall be able to hold the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' And what about us? Throw us like dogs to those Wesnothians?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' We have an uneasy peace to maintain. The treaty between Elensefar and Wesnoth is ancient, and I do not think Her Majesty means to break it. At the same time, I have some concessions that I shall have to make. I cannot afford a war with Weldyn, as you can surely understand.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't do nothing! The Queen even be sending them beast orcs against us, that's how evil she is! Surely you can't stand for this...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Yes, I am aware of Queen Asheviere's propensity for hiring orcs to supplement her forces. That does not mean I could do anything about it, even if I were so inclined. The best advice I can give you is to just apologize. Even if they may want your head, Baldras, you still have the chance to preserve your village. Think of the bigger picture.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The bigger picture of you idly sittin' here waiting till them Wesnothians come to take the city right from your hands.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I very much doubt they would be bold enough to attack us outright-&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Head out of your behind, Maddock. Open your eyes! Look south and tell me that again!&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' An invading army? No, something is not right with those soldiers... but I presume we have no time to ponder that. To arms!&lt;br /&gt;
&lt;br /&gt;
===Enemy units attack===&lt;br /&gt;
'''Lord Maddock:''' Hold there, soldier! Can we not come to terms without bloodshed?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Hmmm. Something is wrong indeed...&lt;br /&gt;
&lt;br /&gt;
===Reach the tombstone===&lt;br /&gt;
'''Unit:''' It says, &amp;quot;Here lies Daneth, child of the Light, loyal defender of Lord and Land&amp;quot;. Whoever that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock's firstborn son.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh.&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' ''The sun sets...''&lt;br /&gt;
&lt;br /&gt;
Baldras and Harper watch, petrified, as the skin and the flesh of their adversaries begin to rot away.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Them things look like evil spirits! Are they those undead you told me about, Uncle?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' They bears some likeness, but these men almost seem half alive. This be some kind of truly dreadful sorcery.&lt;br /&gt;
&lt;br /&gt;
===Finding the chest===&lt;br /&gt;
'''Unit:''' Hey, look! Some buried trasure!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Lord Maddock:''' So, their human aspect returns. Whatever these creatures are, we shall crush them all under the light of the sun.&lt;br /&gt;
&lt;br /&gt;
===Reach the gazebo===&lt;br /&gt;
'''Unit:''' Looks like someone left some supplies here.&lt;br /&gt;
&lt;br /&gt;
===Kill the enemy leader===&lt;br /&gt;
'''Killer:''' Who are you? What are you?&lt;br /&gt;
&lt;br /&gt;
'''General Kestrel:''' We... are accursed. We were the soldiers of Prince Eldred, the King's son and betrayer... when the Prince was slain at the hands of the mage Delfador, those of us who bore witness to it were warped into these twisted forms. Now, our mortal bodies pass... into another plane of hellish existence...&lt;br /&gt;
&lt;br /&gt;
====The Nameless General====&lt;br /&gt;
Find out the name of the general in Unlawful Orders.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Lord Maddock:''' Such is the price for trachery.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock, we helped you defend your city. Will you help us now?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ...&lt;br /&gt;
&lt;br /&gt;
''Listen carefully. I shall not openly speak against Asheviere seeing as some of her spies are in the city... however, rest assured, I certainly do not trust the Queen and her questionable tactics.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''What can ya offer us then?''&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ''Well, I do not normally make my relationship with them known, but I can make an exception. South-east of here, in Carcyn, you may find assistance from one of my... contacts. Their methods should be better suited to your needs. As for your homes, I cannot offer you protection against Weldyn, but I can arrange for some roads to be closed to delay their patrols. That is the most I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Hmph. Clear that you won't help us fight, but I gots no more time to be stayin' here. If we is going to resist the Crown a second time, we needs ourselves a good plan. Hope that you're not sending us to our deaths, Maddock.''&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Look, more riders come from the southeast. We cannot survive another assault. We are finished!&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Narrator:''' Asheviere's armies assembled and struck before the nascent rebellion could even be planned. Without the necessary forces, Annuvin soon fell under Weldyn's absolute control.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Hide and Seek==&lt;br /&gt;
===Story Text===&lt;br /&gt;
22 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
Been a tough few days since we left Elensefar with all them patrols running around. Going by boat along the Great River, we has been managing to avoid them Wesnothians, but being constantly on the lookout be real taxing. I truly be starting to feel that tiredness in my bones... old men like me should be sitting back at home, resting our grey bodies and watchin' over them younger folk growing up. I don't got no business here, running around as some outlaw. Maybe if I was ten years younger...&lt;br /&gt;
&lt;br /&gt;
Anyway, the messenger I sent back to Relana should be in Delwyn already. We should be arriving to Carcyn soon too, to where that coward Maddock said his 'contact' be. Truths be told, I don't know how this'll be turning out, especially since I don't be no social butterfly like sis were. Don't like me no city folk really. But I'll deal with them if I gots to.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and the villagers travelled unseen along the swampy banks of the Great River to the city of Carcyn. They hid until nightfall, then crept out to find the help Lord Maddock hinted was here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Wow, is that Carcyn in the distance? Look at how grand some of them spires be!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Not since I were a young lad did I come this far south. Maybe it looks impressive now, but city life weren't never something real nice. Them city folk be real impatient and mean. Always wantin' some price for their help, too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Well, we need their help now, don't we? So we got to work out a way to get to Lord Maddock's friend. But he didn't say anything about who that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, when a noble lord says he don't want some kind of relationship known, it means some kind o' connection with the black market. We be looking for criminals, probably some thieves' den. Or, maybe they be looking for us.&lt;br /&gt;
&lt;br /&gt;
Right on time.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' How do we know we can trust him?&lt;br /&gt;
&lt;br /&gt;
'''Link:''' If you were one of my quarries, your throat would be slit by now. As it is, you two are still in imminent danger. Just a week ago, the Crown sent a contingent of heavy infantry here to supervise the city. They're patrolling the streets and forests for us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I be assuming they'll also try to stop us if they see us.&lt;br /&gt;
&lt;br /&gt;
'''Link:''' Very likely. Now hurry, you must make it past the city into the Grey Woods. There is a small path in the south-east that leads into the forest. Look for the signpost. My brother Hans will guide you from there. Avoid the soldiers if you can.&lt;br /&gt;
&lt;br /&gt;
===See the Town Guards===&lt;br /&gt;
'''Harper:''' Looks like these guards be holding stationary posts. If we're careful, we can get ourselves around them unnoticed.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, you younger and faster folks need to be our eyes. Scout ahead and find a way past the guards, but make sure ya don't get yourself spotted...&lt;br /&gt;
&lt;br /&gt;
===Town Guards Start Chasing===&lt;br /&gt;
'''Enemy unit:''' Who goes there? Halt!&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' They've seen us! ''Run!''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Quick, back into the shadows! Maybe we can still lose them!&lt;br /&gt;
&lt;br /&gt;
===Kill an Iron Mauler===&lt;br /&gt;
'''Harper:''' Uncle, we did it! We beat one of them iron monsters!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' A fine job, lass, but more sure gots to be coming. Let's keep movin'.&lt;br /&gt;
&lt;br /&gt;
====Harper vs Goliath====&lt;br /&gt;
Defeat an Iron Mauler with Harper in Hide and Seek.&lt;br /&gt;
&lt;br /&gt;
===Hans is found===&lt;br /&gt;
'''Hans:''' This way, into the forest! We'll be able to lose them in the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the signpost===&lt;br /&gt;
'''Hans:''' You can come if you wish, but we are mostly interested in speaking to Baldras.&lt;br /&gt;
&lt;br /&gt;
===Hans is killed===&lt;br /&gt;
'''Hans:''' You fools! You weren't supposed to lead them to me...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baldras:''' I haven't run so much in years. Feels like I be a real outlaw now, infiltrating a heavily guarded city relyin' on nothing but the cover of darkness and my wits.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' It was fun, wasn't it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps a little.&lt;br /&gt;
&lt;br /&gt;
'''Hans:''' Enough chatter, you still have some guards on your tail. We need to head deeper into the Grey Woods to lose them.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Lead the way.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Hunters==&lt;br /&gt;
===Story Text===&lt;br /&gt;
24 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
The sun don't really shine at all in these Grey Woods, but truth be told, I has been getting used to it more and more. Lounging out in the warm daylight, talkin' with Erwen while watching them kids play out in the fields... those times were so long ago. Our lives weren't never real peaceful, but back then, we had our homes, our friends and our family... now we be creatures of the dark.&lt;br /&gt;
&lt;br /&gt;
It be real lonesome like this. I still has me Harper, and I be grateful for the lass, but she don't really understand an old man like me. I know the past be the past, but I just can't help but think of sis in times like these. How she used to be dragging me out on some silly little romp, a little job here and there for some gold or lil trinket, or sometimes just for fun... I never wanted to go, of course. I were always real lazy. Still am, even now.&lt;br /&gt;
&lt;br /&gt;
Then, Harper tells me, &amp;quot;Come on Uncle, we're on an adventure! Don't be so mopey, live a little!&amp;quot; I know she be trying to be cheery, but she really don't know how much she be reminding me of Erwen sometimes...&lt;br /&gt;
&lt;br /&gt;
I must be strong. That's what I tells myself. I should be strong, but... I don't know what be keeping me going, if it be this misguided sense of pride, or my duties to the village, or Harper, or even just remembering the past, making some futile attempts to go back to better times.&lt;br /&gt;
&lt;br /&gt;
Either way, I be here now, on this adventure.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' The leader, I presumes.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances of Lord Maddock, who sent word to us of your predicament. I believe we can work something out for your situation.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' What be your pursuits?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The former king's magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those of us who dared to... depart from the curriculum were dealt with harshly. Many of us were forced to escape here to continue our study of our brand of magic. Our security and secrecy are not cheap.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then you be fellow outlaws. But why do you wants to help us?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' ''Quid pro quo''. Our aid is never given freely. You have something that may be useful to us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Manpower. Mages be no good at fighting, I knows. But what for?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Understand this. Any weakening of the Throne of Wesnoth, whether it be occupied by king or queen, aids us. To accomplish that, we must destabilize their forces in this region. The key is Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' That big ol' fort standing between Aldril and Elensefar?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Harper. What the mage says be no surprise. It be a bastion of central importance, rivallin' Elensefar even. Maddock said the Queen's troops were gathering there. But we gots no way to fight a war with them, not since Maddock won't send his soldiers to battle.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Know this, Baldras. During the past week, several patrols have again ventured across the Great River into Annuvin. A woman named Relana opposed them with a small militia and was victorious, but with heavy losses. The Crown, however, has begun to take notice of this rebellion and is massing forces within Halstead. When its armies are raised, none of your little villages will be able to resist them. Your only choice would be to flee further north into orcish territory.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We'd never survive there. But would it be so bad if we just swore fealty to the Queen?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Only if we gots no other choice. Let's hear the mage's plan first.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I'm not asking you to fight a war. A direct fight against Weldyn's armies would be undoubtedly foolish. However, we have other means within our grasp. From Dan Tonk to Halstead, the fastest path lies through the pass between the Brown Hills and the Gryphon Mountains followed by the trek through these Grey Woods. We are in prime position to gnaw away at their troops, crippling their forces before they ever arrive at their destination.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then what?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I am sure you can guess, magistrate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' You means to sack Halstead itself.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' There's no way we can fight them all... can we?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know. But, for now, ambushing them patrols be easy enough. That'll slow them Wesnothians down enough for us to work out the next step.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' In the last day, my scouts have counted five platoons of troops marching towards the garrison. We must eliminate them all before they reach the outpost at the end of the woods. The outpost also must not be alerted to our presence, or we will have the bulk of their forces upon us.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The first platoon approaches...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' We shall pincer them from the other side of this path. When we are done, no-one shall fear the open roads and night sky more than the armies of Weldyn. Strike quickly, strike silently... and leave no-one alive.&lt;br /&gt;
&lt;br /&gt;
===Finding the coffin===&lt;br /&gt;
'''Unit:''' There is a waterlogged coffin here.&lt;br /&gt;
&lt;br /&gt;
===Finding the key===&lt;br /&gt;
'''Unit:''' There's a rusty key here. I wonder if it could be useful?&lt;br /&gt;
&lt;br /&gt;
====Afterwards====&lt;br /&gt;
'''Unit:''' Hey, that key fits in this coffin. Should I open it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:'''&lt;br /&gt;
=====No, that be a terrible idea.=====&lt;br /&gt;
&lt;br /&gt;
=====Fine, do it.=====&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What is this disgusting monster?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its stench is making me sick.&lt;br /&gt;
&lt;br /&gt;
====The ghoul is killed====&lt;br /&gt;
'''Helicrom:''' Disgusting though it may be, perhaps that creature's corpse could be useful.&lt;br /&gt;
&lt;br /&gt;
====Taking the potion====&lt;br /&gt;
'''Unit:''' Should I use this potion?&lt;br /&gt;
&lt;br /&gt;
=====Yes, I'll use it=====&lt;br /&gt;
Vile Concoction&lt;br /&gt;
&lt;br /&gt;
This unit's melee weapons gain the poison special and this unit gains a small number of hitpoints.&lt;br /&gt;
&lt;br /&gt;
=====No, I'll leave it for someone else=====&lt;br /&gt;
&lt;br /&gt;
===Reaching the reel===&lt;br /&gt;
'''Unit:''' Bleagh, a slimy tentacle. Why's it so big?&lt;br /&gt;
&lt;br /&gt;
===Finding the tent===&lt;br /&gt;
'''Unit:''' Hey, I found some old coins in this shack.&lt;br /&gt;
&lt;br /&gt;
===Attack the patrol===&lt;br /&gt;
'''Linneus:''' It's an ambush! Run!&lt;br /&gt;
&lt;br /&gt;
===Helicrom finds the sword===&lt;br /&gt;
'''Helicrom:''' Ah, here it is. I was wondering where I had misplaced my favourite blade.&lt;br /&gt;
&lt;br /&gt;
===Turn 1o===&lt;br /&gt;
'''Archarel:''' Several platoons of troops were supposed to arrive today. I wonder if something happened to them.&lt;br /&gt;
&lt;br /&gt;
===Turn 11===&lt;br /&gt;
'''Enemy unit:''' Doesn't something about these woods feel weird to you, sir?&lt;br /&gt;
&lt;br /&gt;
'''Eryn:''' Afraid of ghost, soldier?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Archarel:''' Something about these woods seems quite unnatural. Perhaps we should stop sending our soldiers this way.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Gumogin:''' Woods, woods, woods and more woods! Bah, that general had better have a good reason for dragging me out to Halstead with all these oafs.&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' But cap'n, we're your loyal troops...&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Shut it and keep moving.&lt;br /&gt;
&lt;br /&gt;
===Perfect Hunter===&lt;br /&gt;
Complete The Hunters with no losses.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baldras:''' It be done. Their patrols be shattered and broken.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Well done, but the fight is far from over. We will not be able to employ these tactics when more platoons arrive. You must make your choice. Will you fight? Or will you return to your village and beg for amnesty?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Amnesty? Knowing these Wesnothians, they'll have my head. Then again, if I could gives my life to save my whole village, I would.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We need you! Uncle...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I know what you is going to say, Harper. That we should be fighting for our homes, just like we do against them orcs. But we be risking everything on this, lass.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' If we go back like this, that means we'll surrender to them Wesnothians and live our whole lives in oppression. You saw how they were sending so many soldiers and even orcs against us.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The girl is naïve, but her spirit is in the right place. You risk your homes and the lives of your people, yes, but what good will they be if you live in tyranny? Believe me, I have been there. I would rather die than go back.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Yes... Erwen would've said the same. If we march on Halstead, we gots to burn it to the ground before the Queen's forces rally. If we does that, Weldyn won't have no foothold in Annuvin no more.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' It would be months before they could reassemble their forces here. Enough time for you to secure your homes, or relocate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then it be decided. We'll attack the fort together. Luck be with us.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Archarel:''' Look there! Outlaws and bandits roam these woods, harrying our patrols!&lt;br /&gt;
&lt;br /&gt;
Troops, to arms! Show these fugitive scum the meaning of the Queen's law!&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' With the outpost aware of our presence, we can no longer harry their reinforcements. Their forces will soon grow too powerful for us to resist.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Glory==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the Annals of Alduin, 98 YW&lt;br /&gt;
&lt;br /&gt;
One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of Elensefar signed a treaty of trade and alliance in order to further the security of mankind. The realization of this treaty required the creation of a safe path between Weldyn and Elensefar, with all manner of hostile creature or beast scoured from these civilized lands. From Dan'Tonk, the establishment of Aldryl and Carcyn secured the once hazardous passage alongside the Grey Woods, completing the way between the two cities. With this, the alliance can truly be deemed a coalition of men.&lt;br /&gt;
&lt;br /&gt;
To commemorate the concordat, six years ago, the Lords of Weldyn and Elensefar decreed that a monument be erected in the heart of these once wild lands. We, the magi of Alduin, lent our services to demonstrate the full prowess and might of human magic. Above a series of old catacombs in a scant hill, we spent these years raising an immense stronghold from the earth's living rock.&lt;br /&gt;
&lt;br /&gt;
Completed, as it is on this day, this sentinel of the west now towers hundred of paces tall, a great monolith looming sheer above the plains. The sight of these colossal walls, to even us magi, is both awe-inspiring and terrifying. So tall these towers peak and so mighty these walls arise that such a feat seems more like a force of nature than a work of a man. That we have fashioned this mountain as insignificant humans is almost inconceivable. Halstead, as we have named it, is impenetrable. No-one shall ever overcome these tidal waves of stone.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' There be it. The stronghold of Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Look at how tall it is! Those towers be so sheer and smooth, it almost looks like magic called them up out of the earth!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, there may be some truths in that. Old stories tells us that in times past, Elensefar and Weldyn had some real strong mages, much more adept than them ones who only be politicking nowadays. They helped tame the lands between the cities and forged the walls of Halstead itself to honour the alliance.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I don't see how we can bring it down. They seem invincible in there!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Indeed...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Worry not, Halstead has a weakness. What Baldras spoke was partly true. Previous orders of magi did help erect the fortress. What is not made known to most is that the original construction of the castle was flawed.&lt;br /&gt;
&lt;br /&gt;
These walls were raised over a system of catacombs, which connect the four towers to the central keep. Though they appear impressive, the tunnels were never meant to hold up such a tremendous weight. Supports were added later to hold up the middle, which eventually began to collapse without them. Naturally, this was made secret by the magi, who did not want others to learn of their error.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So... we can knock out the supports and bring down the main keep. Would it really work?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I believe it will. Each tower has a passage down to the catacombs. We must enter the tunnels and demolish all four supports, then the fortress should crumble.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Let's hope you be right. Everything be hinging on this battle.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Vashna:''' Dommel! The Queen has sent me and my warriors to support your forces. We come to squash the puny peasant rebellion.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I received no word from Her Majesty of your arrival, orc.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' I have the orders right here.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' As if those could possibly be real. I would be a fool and an oaf to let a band of stinky raider orcs into Halstead without a fight.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' What? Now look here, you coddled pink-skin. Your helpless 'soldiers' have been getting bested by a filthy bunch of vagrant bandits. Your army is as useless as you are pink. The Queen sent us here to clean up the mess that you are clearly too stupid to fix on your own.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' A fine story. Most likely, this is a pitiful excuse for you to enter our fortress to plunder our armoury. Even if Her Majesty did order you here, we have no need for the help of you uncouth orcs. We have always managed just fine without you.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' Yeah? Well, we will see how fine you manage ''against'' us. I'll show you just how weak you pink-skins are.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' Come and try it, cretin.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Infighting among the forces of Weldyn does not bode well for the new queen, but is awfully convenient for us...&lt;br /&gt;
&lt;br /&gt;
===Reaching the stronghold===&lt;br /&gt;
'''Dommel:''' They have breached the fortress gate! Repulse them!&lt;br /&gt;
&lt;br /&gt;
===Attack Dommel's side===&lt;br /&gt;
'''Dommel:''' I think... I think they're trying to storn Halstead itself... the fools!&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Narrator:''' Not even a full day had passed before the first advance elements of Wesnoth's main army began to arrive...&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Unit:''' Look in the distance... riders approach!&lt;br /&gt;
&lt;br /&gt;
'''Ally unit:''' Sound the advance!&lt;br /&gt;
&lt;br /&gt;
At your order, my liege.&lt;br /&gt;
&lt;br /&gt;
'''Sir Gwydion:''' Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I disobey my father in this endeavour, our presence surely is much needed.&lt;br /&gt;
&lt;br /&gt;
Ready thine lances, mine brethren, Let us trample the armies of Weldyn beneath our steeds!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of knights, bearing the emblem of Elensefar! Amazing. I've never seen me so many riders in one place.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Gwydion be Lord Maddock's son... more be hinging on victory than I thought. This battle don't just be about our little villages no more.&lt;br /&gt;
&lt;br /&gt;
===Kill Dommel===&lt;br /&gt;
'''Unit:''' Your time is over, General.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I may be done... but my death shall only bring the full wrath of the Crown upon you... relish your small victory, peasants, while you still can...&lt;br /&gt;
&lt;br /&gt;
====Force of Arms is Pointless Without Strategy====&lt;br /&gt;
On Challenging difficulty, defeat Dommel in Glory.&lt;br /&gt;
&lt;br /&gt;
===Kill Vashna===&lt;br /&gt;
'''Vashna:''' Grrarrghh... you... fools...&lt;br /&gt;
&lt;br /&gt;
===Helicrom dies===&lt;br /&gt;
'''Helicrom:''' Ended... like this? Fight on without me...&lt;br /&gt;
&lt;br /&gt;
===Reach the wooden trap doors===&lt;br /&gt;
'''Unit:''' I'm inside! I'm heading down to the catacombs.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' After some time...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's done.&lt;br /&gt;
&lt;br /&gt;
====The last one====&lt;br /&gt;
'''Narrator:''' The stronghold of Halstead began to shake...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We can't stay here. The fortress is starting to collapse!&lt;br /&gt;
&lt;br /&gt;
===The next turn===&lt;br /&gt;
'''Baldras:''' I think it be working! Everybody get clear!&lt;br /&gt;
&lt;br /&gt;
===Victory dialogue===&lt;br /&gt;
'''Narrator:''' With a thunderous roar and a vast billowing of dust, thousands of tons of stone and wood crashed in on itself. Some of the wreckage tumbled down the steep sides, while the remainder came to rest several hundred feet below ground, in the bowels of the hollowed-out mountains.&lt;br /&gt;
&lt;br /&gt;
No-one inside the fortress would make it out alive.&lt;br /&gt;
&lt;br /&gt;
==Liberty - Epilogue==&lt;br /&gt;
3 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
It were a real shock. I were so stunned, I barely even remember what happened after.&lt;br /&gt;
&lt;br /&gt;
Helicrom, I don't know what happened to him, didn't see what happened to Maddock's son either. Me, Harper and the few of us who survived got up and ran. We be heading back north now, towards Carcyn and Elensefar. Them patrols seems to be in real disarray, mostrly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn's chain of command.&lt;br /&gt;
&lt;br /&gt;
I'm sure them Wesnothians will come back in time and with Maddock holed up in his stupid tower, they'll eventually lay siege to Elensefar and take the city... but that don't be my problem anymore. I has me a village to worry about. I need to get back, consult myself with Relana and work out what to do next. We gots some more time now, but we can't wait forever.&lt;br /&gt;
&lt;br /&gt;
10 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
We got back to Dallben today, but the village were empty. There were a few bodies and some burned houses, but it weren't raided or nothing. Must've been one of them Wesnoth patrols, curse those damned stinkers! When I first saw the scene with my eyes, I thoughts that we failed, that we was too late... but now that I thinks of it, it be real weird that so few died. The others must've escaped to somewhere. But I didn't see any clues here.&lt;br /&gt;
&lt;br /&gt;
I sended Harper off to Delwyn. Hope he'll find something there. In the meantimes, I'll rest this tired body for a little and go and see sis, maybe pick her up some lilies. Seems like this'll probably be the last time I gets to see her...&lt;br /&gt;
&lt;br /&gt;
She'll tell me not to be sad, of course. That life just be a big adventure and filled with fun, that I shouldn't think about stuffs I can't change. The world be huge and vast, much bigger than small little people like me. I don't got the power to change it, so why not try to live as best I can? Besides, she'll say that I still gots me a little piece of her in Harper, so I should cherish the lad.&lt;br /&gt;
&lt;br /&gt;
I do, Erwen, I really do. This all be real hard. I don't be no brave soul, nor some great warrior, but I does my best. And I haven't forgotten about all them good times we had together - somehow, some way, they keeps me going. Me and Harper, we won't give up till the very end.&lt;br /&gt;
&lt;br /&gt;
14 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
Harper got back today from Delwyn. Said he didn't find no-one alive there, but he did bring back a note he found. Let's see what it says.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Baldras, you would've been proud. Wefought them soldiers off twice, gave them a good ol' thrashing they won't ever forget. But in the end, it weren't enough. We had to run like criminals before they killed us all.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I don't know if you and Harper will see this note, but if you do, I'm expecting ya to come and find us. Remember them ol' pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, south-west of the city and past the land's end. See you in the Three Sisters, old friend. - Relana&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
So they survived! Them islands be a bit far, but I suppose this sack of old bones has one more adventure left in it...&lt;br /&gt;
&lt;br /&gt;
==L: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Baldras | Baldras]] (Village Elder)&lt;br /&gt;
*Jalak (Peasant Youth)&lt;br /&gt;
*Delurin (Peasant Youth)&lt;br /&gt;
*Red (Peasant Youth)&lt;br /&gt;
*Ordo (Village Elder)&lt;br /&gt;
*Novus (Village Elder)&lt;br /&gt;
*Teneor (Villager)&lt;br /&gt;
*Kembe (Peasant Hunter)&lt;br /&gt;
*Treagh (Peasant Hunter)&lt;br /&gt;
*[[CharactersStorys#Harper | Harper]] (Peasant Youth)&lt;br /&gt;
*Remald (Villager)&lt;br /&gt;
*Womas (Villager)&lt;br /&gt;
*Jasken (Villager)&lt;br /&gt;
*Tarwen (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Relana | Relana]] (Senior Village Elder)&lt;br /&gt;
*[[CharactersStorys#Lord_Maddock | Lord Maddock]] (General)&lt;br /&gt;
*Kestrel (General)&lt;br /&gt;
*Rothel (Lieutenant)&lt;br /&gt;
*Quentin (Master Bowman)&lt;br /&gt;
*Hans (Rogue)&lt;br /&gt;
*Link (Thief)&lt;br /&gt;
*[[CharactersStorys#Helicrom | Helicrom]] (Shadow Lord)&lt;br /&gt;
*Archarel (Royal Guard)&lt;br /&gt;
*Linneus (Iron Mauler)&lt;br /&gt;
*Jingo (Outlaw)&lt;br /&gt;
*Majel (Outlaw)&lt;br /&gt;
*Pitcher (Dragoon)&lt;br /&gt;
*Dommel (General)&lt;br /&gt;
*Sir Gwydion (Paladin)&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Fal Khag (Goblin Pillager)&lt;br /&gt;
*Gatrakh (Goblin Pillager)&lt;br /&gt;
*Thurg (Goblin Pillager)&lt;br /&gt;
*Krung (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Gorokh (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Urk Delek (Orcish Warrior)&lt;br /&gt;
*Vashna (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*[[CharactersStorys#Thhsthss | Thhsthss]] (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Jarrof (Necromancer)&lt;br /&gt;
*Mal-Jerod (Necromancer)&lt;br /&gt;
*Lich (Sel-Mang)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Dallben&lt;br /&gt;
*Elensefar&lt;br /&gt;
*Port of Elensefar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75512</id>
		<title>CampaignDialogue:L</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75512"/>
		<updated>2026-07-08T15:16:06Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 7: Glory */&lt;/p&gt;
&lt;hr /&gt;
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__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Liberty. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Baldras===&lt;br /&gt;
I'm coming... Erwen...&lt;br /&gt;
&lt;br /&gt;
===Harper===&lt;br /&gt;
'''Harper:''' Unngh...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, no!&lt;br /&gt;
&lt;br /&gt;
===Relana===&lt;br /&gt;
I'm finished...&lt;br /&gt;
&lt;br /&gt;
===Lord Maddock===&lt;br /&gt;
How can this be?&lt;br /&gt;
&lt;br /&gt;
===Helicrom===&lt;br /&gt;
This is the end for me...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Raid==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the journal of Baldras, 21, Scatterseed, 501 YW.&lt;br /&gt;
&lt;br /&gt;
Months... seven months it's been since the Crown did send a single guard here to help us. This Garard II be a pompous stinker, even worser than his pa! Us of these border towns Delwyn and Dallben already be poor and needy, yet alls 'His Majesty' can think of is tax, tax, tax, takin' all our hard earned gold from us. Then he uses our gold to provoke more wars with more orcs just for personal glory and more land for them grubby nobles to lord over.&lt;br /&gt;
&lt;br /&gt;
To abbadon with the Crown! We got no armies and we don't even got real weapons, but we of the Western Marches make do just fine with our slings and clubs. In all Annuvin Province, there won't be nobody besting us in these swamps. We're self-reliant out here. We gots our own trade routes and pacts of mutual defence. No need for them Wesnothians. Not a single bit.&lt;br /&gt;
&lt;br /&gt;
The sun was out today, but it was raining too. Weird mix of brightness and woe. Reminds me of the day Harper's pa died in that orc raid. Since my sis Erwen passed when she were young, poor lass had nobody but me. Never wanted no kid of my own but... she's mine to take care of now. Fine lass, that one, just a bit careless like her pa. I needs to keep a good eye on her now, with all them orcs running round here of late.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Fal Khag:''' I long to burn human cities, but that weaselly witch thinks we're only good enough for these puny villages. These hapless clods barely have anything, but at least the witch's gold is good.&lt;br /&gt;
&lt;br /&gt;
Ride, you worms! Let's finish our raid before their hunters return.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Look, goblin riders approach! You was right, they was going to raid Dallben while we was gone.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We gots to stop them or they'll burn down the whole village. Damn these goblins and damn the Crown. We always be havin' to fight for ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Uncle, we got no time to talk! Them riders are heading full speed straight for Dallben. We'll need to chase them down through those woods, and fast, or we won't be able to catch up.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Do it. Hold them beasts back till us old-timers get there to finish 'em off.&lt;br /&gt;
&lt;br /&gt;
And Harper... don't be getting reckless on me today. Your old man died like that, changing into a pack of goblins by 'imself. I won't lose ya the same way.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I know, I know, no need to worry so much. All right, let's go!&lt;br /&gt;
&lt;br /&gt;
===Fal Khag attacks===&lt;br /&gt;
'''Fal Khag:''' Time to feast on these puny pink-skins.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Hey! Who ya calling puny?&lt;br /&gt;
&lt;br /&gt;
===Goblin Pillagers attack===&lt;br /&gt;
'''Harper:''' Ahh! I ''really'' don't like fire...&lt;br /&gt;
&lt;br /&gt;
===Fal Khag is killed===&lt;br /&gt;
'''Fal Khag:''' I was... too weak..?&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Silly goblin.&lt;br /&gt;
&lt;br /&gt;
===Goblins near the Village===&lt;br /&gt;
'''Harper:''' They're getting close to Dallben! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' There be a couple guards in the village. Might be able to slow them wolves down if they gets closer.&lt;br /&gt;
&lt;br /&gt;
'''Wolmas:''' Look! Goblin riders be on the hunt, headed right for Dallben!&lt;br /&gt;
&lt;br /&gt;
'''Remald:''' We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Ally unit near the Village===&lt;br /&gt;
'''Wolmas:''' What's happening here? Why be you running like mad, unit?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the backpack===&lt;br /&gt;
'''Harper:''' Hey, someone left their pack here. I could use it to carry some more rocks.&lt;br /&gt;
&lt;br /&gt;
===Reach the scarecrow===&lt;br /&gt;
'''Unit:''' Spooky.&lt;br /&gt;
&lt;br /&gt;
===Harper attacks a Goblin Pillager===&lt;br /&gt;
'''Harper:''' My face kinda itches... I gotta be careful around these big ones.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Harper:''' These orc raids keep getting harder and harder to hold off. Feels like every new day's just another chance for us to lose everything...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' That Garard II stopped sendin' patrols out here a while back. Stinker probably sent his troops on some new war against them orcs. Don't really matter. Technically Annuvin be under the charge of Elensefar, but you don't see 'em coming to help us either.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then why do we got to pay taxes to the King? Maybe Elensefar doesn't help us, but at least they don't take our gold.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We don't got no choice, lass. If I don't give them what they want, they'll make trouble for everyone in Dallben.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't keep doing this forever, Uncle. If we stay like this, those orcs will eventually overrun us. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, Harper. I just don't know. Alls I can say is we're on our own out here.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Harper:''' The goblins reached the village! Now there'll be nothing left after they raid our homes...&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Civil Disobedience==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 6 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Me and Harper visited Erwen's grave today. I helped the lass pick her a bunch of flowers - we even found some of her favourite, blue lilies. Harper don't remember her much, but still thinks lots about her. Lass reminds me so much of her ma often times, real bright and brassy, even if she don't got the same sense or wits. I'm just hoping she be learning more with time.&lt;br /&gt;
&lt;br /&gt;
Speaking of sense, I gots me a bad feelings in my gut about today. I'd better ready our hunting troop when I get back to the village, just in case...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Harper:''' Look, riders approach.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Stand fast, Harper.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' By order of the Queen, the magistrate of this town is to travel with us to Elensefar for vetting.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The Crown did long since abandon our village. You Wesnothians be too busy countin' the gold from our taxes to be sending aid against them orcs. Nobody here be leaving to nowhere.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Insolent peasant. Try not my patience, else I shall be forced to drag thy deceased corpse back with me to the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Try it then, stinker.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' As you wish.&lt;br /&gt;
&lt;br /&gt;
Guard the gate.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' ''Uncle, since when did we have a queen?''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Since a few years back, I think, but weren't never her giving out no orders...&lt;br /&gt;
&lt;br /&gt;
It don't really matter right now. Harper, get yerself out o'here. This be no kind of battle for you.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I can fight!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Harper, do what I says to ya.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We're in this together. Death to the Wesnothians!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Impulsive lass...&lt;br /&gt;
&lt;br /&gt;
===Enemy unit takes a village===&lt;br /&gt;
'''Peasant:''' Help, help! I'm being repressed!&lt;br /&gt;
&lt;br /&gt;
===A peasant is killed===&lt;br /&gt;
'''Harper:''' They just killed an innocent man! Murderers!&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Cry thine eyes out for me, peasant.&lt;br /&gt;
&lt;br /&gt;
===Enemy unit is killed===&lt;br /&gt;
'''Harper:''' Take that, you bullies!&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the mace===&lt;br /&gt;
'''Baldras:''' I oughta bring out the good mace to fight off these thugs.&lt;br /&gt;
&lt;br /&gt;
===Attack Tarwen===&lt;br /&gt;
'''Tarwen:''' Back, back ye curs!&lt;br /&gt;
&lt;br /&gt;
===Kill Tarwen===&lt;br /&gt;
'''Unit:''' Get out of my village!&lt;br /&gt;
====Give me Liberty or Give Me Death!====&lt;br /&gt;
Complete Civil Disobedience with at least 3 peasants remaining.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' We beat their leader, but a couple of them riders escaped. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Somethin' be very wrong here. That Garard weren't never no hero or nothing, but his men never would've attacked us. The Queen must've did something to him.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We've got to tell the people of Delwyn about this. Ol' magistrate Relana will have some ideas.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' That's true. Whenever there's been troubles, we've always looked to her for help.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Fine. We'll go to Delwyn, see what Relana gots to say. With them riders so eagerly attackin' us today, I'm thinking Delwyn will be under threat too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So we'll have to fight them Wesnothians again?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Alls I can say for certain is we've made ourselves enemies of the Crown. They'll be hunting us now.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then we're outlaws.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, outlaws.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: A Strategy of Hope==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 10 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Been a strange few days. Had to leave Dallben real quick. We grabbed whatever we could in just a day, some food, some clothes, sis's lucky bracelet... and made off for Delwyn as quick as these old bones would let me. It be a three day journey there for me, but I sended Harper ahead for Relana first. Said we'd meet her in the usual hiding spot in the swamp.&lt;br /&gt;
&lt;br /&gt;
This whole mess be utter stupidness. Of all the things to be driving us from our home, how did it ended up being those accursed Wesnothians? Blasted Crown. Don't matter whoever's the one giving out them orders, those stinkers in Weldyn always be making trouble for us country folk.&lt;br /&gt;
&lt;br /&gt;
I'm too old for all this. Them orc raids already be plenty for me to deal with. I don't be keen on fighting no war with Wesnoth. But... I suppose, I don't really got no choice either. Harper's still too young to be leading anyone, and it doesn't seem like anyone else in the village be suitable.&lt;br /&gt;
&lt;br /&gt;
In times like these... I still wish Erwen was here with us. Little sis were always the best of us two. She always knew how to keep her temper and her wits about her. What would she say to me now? Probably something like: &amp;quot;Quit yapping ya old dog and focus on what you're doing. What's done is done. Just look at what's ahead of ya and get them people to safety.&amp;quot; Cheeky, that one. But she'd be right, I has me a responsibility to our people. Got a lot of trouble ahead of us...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Relana:''' Baldras! Ya made it! Lil Harper here told me all about what happened.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Relana. It were one o' the Queen's patrol, strange as it do sound. Turns out they was itchin' to attack us soon as I wasn't willing to leave with 'em.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we fought those ugly scoundrels off!&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Queen's patrol, ya say? They sent them a messenger our way a couple days ago, demanding our allegiance to some 'Asheviere'. Weren't that Garard's young bride or something? Why's she the one in charge now?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, but some of them riders escaped us. Bet they'll report back to their local garrison, tell them we're a bunch o' traitors.&lt;br /&gt;
&lt;br /&gt;
'''Unit:'''Then they'll be comin' back in force.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' We needs more information. We should consult ourselves with Elensefar. Lord Maddock surely gots to know more than us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Elensefar? Why him?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Well all Annuvin be ruled by Elensefar, right? We don't gots to heed anything Wesnoth says. Lord Maddock's technically the one we answer to.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' It don't matter. Weldyn be doing whatever it likes while Maddock says nothing. He knows, but he don't care.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' But we still need that knowledge, Baldras. We can't be coming up with any great plan without no information. We both knows that if Weldyn brings one o' their armies here, there be no way we can fight them off.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps, but - hold there. Did ya hear that? Sounded like some wolf howl.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Somethin' smells like lizard too. We're not alone here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Finally, some action!&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to scout that puny village, not fight it by himself. Then those damned humans rejected our help and look where that got them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't know why the Queen hired some stinkin' orcs, we don't need you here.&amp;quot; Yeah, well now they're dead like a bunch of beasts.&lt;br /&gt;
&lt;br /&gt;
'''Thhsthss:''' Your ordersss mean nothing to usss, orc. You promissed uss gold.&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Shut your trap, lizard. You'll get your gold as soon as my wolves get their meat.&lt;br /&gt;
&lt;br /&gt;
===Reaching the swamp===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Killing Urk Delek===&lt;br /&gt;
'''Urk Delek:''' Blasted pink-skins...&lt;br /&gt;
&lt;br /&gt;
===Killing Thhsthss===&lt;br /&gt;
'''Thhsthss:''' Thisss was not part of the deal...&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the bottle===&lt;br /&gt;
'''Harper:''' That's some fresh tasty water. Mmm!&lt;br /&gt;
&lt;br /&gt;
===Reach the southern bridge===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' Something be very wrong here. These orcs has weapons with army forge-markings.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Aye, and the gold in their pouches looks new from mint. Could just be plunder, but...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Don't seem like it. I be thinking these orcs were hired to scout us. But for what? Of all the alliances to be making, why would Weldyn be hiring orcs?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' I thinks your mission to Lord Maddock just became even more urgent. We needs to know the Queen's motives.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't like leaving our people here alone, but I sees your point. If we wait, more will be coming.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' For now, I can stay here and perhaps talk them Wesnothians out of attacking us directly, but I don't thinks it will work for ever. To survive this, we needs to act quick, Baldras.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then we'll go to Elensefar as fast as we can. Lucky be with ya, Relana.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have tarried here for far too long... there is no way we can reach Elensefar and return with help before the Wesnoth army destroys our homes. Retreat!!&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: Unlawful Orders==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' Maddock, I be coming to report-&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I am already aware of your altercation in Dallben, Baldras. Your dissent was not wise.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Dissent? Maddock, I'm not trusting no strange riders who show up out of nowhere claimin' to be from the Queen. Seems like a bunch of pig-dirt to me.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' That was partially my fault, since I was not able to send a messenger to you in time. I shall have to inform you now. Five weeks ago, at the Ford of Abez, Queen Asheviere's men allied themselves with the northern orcs and betrayed King Garard II.&lt;br /&gt;
&lt;br /&gt;
Since Prince Eldred died in the battle, the Queen took the throne and has been consolidating her power. Part of that has been bringing the elders from the local villages here, forcing them to swear allegiance to her. That was the purpose of that patrol.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Annuvin province be ruled by Elensefar! We has no duty to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' You do now. I do not really need to tell you what will happen should you refuse Her Majesty's offer.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Grow a spine, Maddock. If they come to ya and make you swear fealty to this Asheviere, would ya really give up that easy?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Well, they do not come within the walls of my city. There is a large garrison south at the great fortress of Halstead, but even should they mobilize all their troops, I doubt they could take Elensefar. It is true that for now, the majority of my forces are still returning from the battle of Abez, but unless we are attacked within the next few days, I shall be able to hold the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' And what about us? Throw us like dogs to those Wesnothians?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' We have an uneasy peace to maintain. The treaty between Elensefar and Wesnoth is ancient, and I do not think Her Majesty means to break it. At the same time, I have some concessions that I shall have to make. I cannot afford a war with Weldyn, as you can surely understand.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't do nothing! The Queen even be sending them beast orcs against us, that's how evil she is! Surely you can't stand for this...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Yes, I am aware of Queen Asheviere's propensity for hiring orcs to supplement her forces. That does not mean I could do anything about it, even if I were so inclined. The best advice I can give you is to just apologize. Even if they may want your head, Baldras, you still have the chance to preserve your village. Think of the bigger picture.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The bigger picture of you idly sittin' here waiting till them Wesnothians come to take the city right from your hands.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I very much doubt they would be bold enough to attack us outright-&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Head out of your behind, Maddock. Open your eyes! Look south and tell me that again!&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' An invading army? No, something is not right with those soldiers... but I presume we have no time to ponder that. To arms!&lt;br /&gt;
&lt;br /&gt;
===Enemy units attack===&lt;br /&gt;
'''Lord Maddock:''' Hold there, soldier! Can we not come to terms without bloodshed?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Hmmm. Something is wrong indeed...&lt;br /&gt;
&lt;br /&gt;
===Reach the tombstone===&lt;br /&gt;
'''Unit:''' It says, &amp;quot;Here lies Daneth, child of the Light, loyal defender of Lord and Land&amp;quot;. Whoever that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock's firstborn son.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh.&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' ''The sun sets...''&lt;br /&gt;
&lt;br /&gt;
Baldras and Harper watch, petrified, as the skin and the flesh of their adversaries begin to rot away.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Them things look like evil spirits! Are they those undead you told me about, Uncle?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' They bears some likeness, but these men almost seem half alive. This be some kind of truly dreadful sorcery.&lt;br /&gt;
&lt;br /&gt;
===Finding the chest===&lt;br /&gt;
'''Unit:''' Hey, look! Some buried trasure!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Lord Maddock:''' So, their human aspect returns. Whatever these creatures are, we shall crush them all under the light of the sun.&lt;br /&gt;
&lt;br /&gt;
===Reach the gazebo===&lt;br /&gt;
'''Unit:''' Looks like someone left some supplies here.&lt;br /&gt;
&lt;br /&gt;
===Kill the enemy leader===&lt;br /&gt;
'''Killer:''' Who are you? What are you?&lt;br /&gt;
&lt;br /&gt;
'''General Kestrel:''' We... are accursed. We were the soldiers of Prince Eldred, the King's son and betrayer... when the Prince was slain at the hands of the mage Delfador, those of us who bore witness to it were warped into these twisted forms. Now, our mortal bodies pass... into another plane of hellish existence...&lt;br /&gt;
&lt;br /&gt;
====The Nameless General====&lt;br /&gt;
Find out the name of the general in Unlawful Orders.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Lord Maddock:''' Such is the price for trachery.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock, we helped you defend your city. Will you help us now?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ...&lt;br /&gt;
&lt;br /&gt;
''Listen carefully. I shall not openly speak against Asheviere seeing as some of her spies are in the city... however, rest assured, I certainly do not trust the Queen and her questionable tactics.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''What can ya offer us then?''&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ''Well, I do not normally make my relationship with them known, but I can make an exception. South-east of here, in Carcyn, you may find assistance from one of my... contacts. Their methods should be better suited to your needs. As for your homes, I cannot offer you protection against Weldyn, but I can arrange for some roads to be closed to delay their patrols. That is the most I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Hmph. Clear that you won't help us fight, but I gots no more time to be stayin' here. If we is going to resist the Crown a second time, we needs ourselves a good plan. Hope that you're not sending us to our deaths, Maddock.''&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Look, more riders come from the southeast. We cannot survive another assault. We are finished!&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Narrator:''' Asheviere's armies assembled and struck before the nascent rebellion could even be planned. Without the necessary forces, Annuvin soon fell under Weldyn's absolute control.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Hide and Seek==&lt;br /&gt;
===Story Text===&lt;br /&gt;
22 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
Been a tough few days since we left Elensefar with all them patrols running around. Going by boat along the Great River, we has been managing to avoid them Wesnothians, but being constantly on the lookout be real taxing. I truly be starting to feel that tiredness in my bones... old men like me should be sitting back at home, resting our grey bodies and watchin' over them younger folk growing up. I don't got no business here, running around as some outlaw. Maybe if I was ten years younger...&lt;br /&gt;
&lt;br /&gt;
Anyway, the messenger I sent back to Relana should be in Delwyn already. We should be arriving to Carcyn soon too, to where that coward Maddock said his 'contact' be. Truths be told, I don't know how this'll be turning out, especially since I don't be no social butterfly like sis were. Don't like me no city folk really. But I'll deal with them if I gots to.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and the villagers travelled unseen along the swampy banks of the Great River to the city of Carcyn. They hid until nightfall, then crept out to find the help Lord Maddock hinted was here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Wow, is that Carcyn in the distance? Look at how grand some of them spires be!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Not since I were a young lad did I come this far south. Maybe it looks impressive now, but city life weren't never something real nice. Them city folk be real impatient and mean. Always wantin' some price for their help, too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Well, we need their help now, don't we? So we got to work out a way to get to Lord Maddock's friend. But he didn't say anything about who that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, when a noble lord says he don't want some kind of relationship known, it means some kind o' connection with the black market. We be looking for criminals, probably some thieves' den. Or, maybe they be looking for us.&lt;br /&gt;
&lt;br /&gt;
Right on time.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' How do we know we can trust him?&lt;br /&gt;
&lt;br /&gt;
'''Link:''' If you were one of my quarries, your throat would be slit by now. As it is, you two are still in imminent danger. Just a week ago, the Crown sent a contingent of heavy infantry here to supervise the city. They're patrolling the streets and forests for us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I be assuming they'll also try to stop us if they see us.&lt;br /&gt;
&lt;br /&gt;
'''Link:''' Very likely. Now hurry, you must make it past the city into the Grey Woods. There is a small path in the south-east that leads into the forest. Look for the signpost. My brother Hans will guide you from there. Avoid the soldiers if you can.&lt;br /&gt;
&lt;br /&gt;
===See the Town Guards===&lt;br /&gt;
'''Harper:''' Looks like these guards be holding stationary posts. If we're careful, we can get ourselves around them unnoticed.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, you younger and faster folks need to be our eyes. Scout ahead and find a way past the guards, but make sure ya don't get yourself spotted...&lt;br /&gt;
&lt;br /&gt;
===Town Guards Start Chasing===&lt;br /&gt;
'''Enemy unit:''' Who goes there? Halt!&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' They've seen us! ''Run!''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Quick, back into the shadows! Maybe we can still lose them!&lt;br /&gt;
&lt;br /&gt;
===Kill an Iron Mauler===&lt;br /&gt;
'''Harper:''' Uncle, we did it! We beat one of them iron monsters!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' A fine job, lass, but more sure gots to be coming. Let's keep movin'.&lt;br /&gt;
&lt;br /&gt;
====Harper vs Goliath====&lt;br /&gt;
Defeat an Iron Mauler with Harper in Hide and Seek.&lt;br /&gt;
&lt;br /&gt;
===Hans is found===&lt;br /&gt;
'''Hans:''' This way, into the forest! We'll be able to lose them in the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the signpost===&lt;br /&gt;
'''Hans:''' You can come if you wish, but we are mostly interested in speaking to Baldras.&lt;br /&gt;
&lt;br /&gt;
===Hans is killed===&lt;br /&gt;
'''Hans:''' You fools! You weren't supposed to lead them to me...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baldras:''' I haven't run so much in years. Feels like I be a real outlaw now, infiltrating a heavily guarded city relyin' on nothing but the cover of darkness and my wits.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' It was fun, wasn't it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps a little.&lt;br /&gt;
&lt;br /&gt;
'''Hans:''' Enough chatter, you still have some guards on your tail. We need to head deeper into the Grey Woods to lose them.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Lead the way.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Hunters==&lt;br /&gt;
===Story Text===&lt;br /&gt;
24 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
The sun don't really shine at all in these Grey Woods, but truth be told, I has been getting used to it more and more. Lounging out in the warm daylight, talkin' with Erwen while watching them kids play out in the fields... those times were so long ago. Our lives weren't never real peaceful, but back then, we had our homes, our friends and our family... now we be creatures of the dark.&lt;br /&gt;
&lt;br /&gt;
It be real lonesome like this. I still has me Harper, and I be grateful for the lass, but she don't really understand an old man like me. I know the past be the past, but I just can't help but think of sis in times like these. How she used to be dragging me out on some silly little romp, a little job here and there for some gold or lil trinket, or sometimes just for fun... I never wanted to go, of course. I were always real lazy. Still am, even now.&lt;br /&gt;
&lt;br /&gt;
Then, Harper tells me, &amp;quot;Come on Uncle, we're on an adventure! Don't be so mopey, live a little!&amp;quot; I know she be trying to be cheery, but she really don't know how much she be reminding me of Erwen sometimes...&lt;br /&gt;
&lt;br /&gt;
I must be strong. That's what I tells myself. I should be strong, but... I don't know what be keeping me going, if it be this misguided sense of pride, or my duties to the village, or Harper, or even just remembering the past, making some futile attempts to go back to better times.&lt;br /&gt;
&lt;br /&gt;
Either way, I be here now, on this adventure.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' The leader, I presumes.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances of Lord Maddock, who sent word to us of your predicament. I believe we can work something out for your situation.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' What be your pursuits?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The former king's magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those of us who dared to... depart from the curriculum were dealt with harshly. Many of us were forced to escape here to continue our study of our brand of magic. Our security and secrecy are not cheap.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then you be fellow outlaws. But why do you wants to help us?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' ''Quid pro quo''. Our aid is never given freely. You have something that may be useful to us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Manpower. Mages be no good at fighting, I knows. But what for?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Understand this. Any weakening of the Throne of Wesnoth, whether it be occupied by king or queen, aids us. To accomplish that, we must destabilize their forces in this region. The key is Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' That big ol' fort standing between Aldril and Elensefar?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Harper. What the mage says be no surprise. It be a bastion of central importance, rivallin' Elensefar even. Maddock said the Queen's troops were gathering there. But we gots no way to fight a war with them, not since Maddock won't send his soldiers to battle.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Know this, Baldras. During the past week, several patrols have again ventured across the Great River into Annuvin. A woman named Relana opposed them with a small militia and was victorious, but with heavy losses. The Crown, however, has begun to take notice of this rebellion and is massing forces within Halstead. When its armies are raised, none of your little villages will be able to resist them. Your only choice would be to flee further north into orcish territory.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We'd never survive there. But would it be so bad if we just swore fealty to the Queen?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Only if we gots no other choice. Let's hear the mage's plan first.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I'm not asking you to fight a war. A direct fight against Weldyn's armies would be undoubtedly foolish. However, we have other means within our grasp. From Dan Tonk to Halstead, the fastest path lies through the pass between the Brown Hills and the Gryphon Mountains followed by the trek through these Grey Woods. We are in prime position to gnaw away at their troops, crippling their forces before they ever arrive at their destination.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then what?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I am sure you can guess, magistrate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' You means to sack Halstead itself.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' There's no way we can fight them all... can we?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know. But, for now, ambushing them patrols be easy enough. That'll slow them Wesnothians down enough for us to work out the next step.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' In the last day, my scouts have counted five platoons of troops marching towards the garrison. We must eliminate them all before they reach the outpost at the end of the woods. The outpost also must not be alerted to our presence, or we will have the bulk of their forces upon us.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The first platoon approaches...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' We shall pincer them from the other side of this path. When we are done, no-one shall fear the open roads and night sky more than the armies of Weldyn. Strike quickly, strike silently... and leave no-one alive.&lt;br /&gt;
&lt;br /&gt;
===Finding the coffin===&lt;br /&gt;
'''Unit:''' There is a waterlogged coffin here.&lt;br /&gt;
&lt;br /&gt;
===Finding the key===&lt;br /&gt;
'''Unit:''' There's a rusty key here. I wonder if it could be useful?&lt;br /&gt;
&lt;br /&gt;
====Afterwards====&lt;br /&gt;
'''Unit:''' Hey, that key fits in this coffin. Should I open it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:'''&lt;br /&gt;
=====No, that be a terrible idea.=====&lt;br /&gt;
&lt;br /&gt;
=====Fine, do it.=====&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What is this disgusting monster?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its stench is making me sick.&lt;br /&gt;
&lt;br /&gt;
====The ghoul is killed====&lt;br /&gt;
'''Helicrom:''' Disgusting though it may be, perhaps that creature's corpse could be useful.&lt;br /&gt;
&lt;br /&gt;
====Taking the potion====&lt;br /&gt;
'''Unit:''' Should I use this potion?&lt;br /&gt;
&lt;br /&gt;
=====Yes, I'll use it=====&lt;br /&gt;
Vile Concoction&lt;br /&gt;
&lt;br /&gt;
This unit's melee weapons gain the poison special and this unit gains a small number of hitpoints.&lt;br /&gt;
&lt;br /&gt;
=====No, I'll leave it for someone else=====&lt;br /&gt;
&lt;br /&gt;
===Reaching the reel===&lt;br /&gt;
'''Unit:''' Bleagh, a slimy tentacle. Why's it so big?&lt;br /&gt;
&lt;br /&gt;
===Finding the tent===&lt;br /&gt;
'''Unit:''' Hey, I found some old coins in this shack.&lt;br /&gt;
&lt;br /&gt;
===Attack the patrol===&lt;br /&gt;
'''Linneus:''' It's an ambush! Run!&lt;br /&gt;
&lt;br /&gt;
===Helicrom finds the sword===&lt;br /&gt;
'''Helicrom:''' Ah, here it is. I was wondering where I had misplaced my favourite blade.&lt;br /&gt;
&lt;br /&gt;
===Turn 1o===&lt;br /&gt;
'''Archarel:''' Several platoons of troops were supposed to arrive today. I wonder if something happened to them.&lt;br /&gt;
&lt;br /&gt;
===Turn 11===&lt;br /&gt;
'''Enemy unit:''' Doesn't something about these woods feel weird to you, sir?&lt;br /&gt;
&lt;br /&gt;
'''Eryn:''' Afraid of ghost, soldier?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Archarel:''' Something about these woods seems quite unnatural. Perhaps we should stop sending our soldiers this way.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Gumogin:''' Woods, woods, woods and more woods! Bah, that general had better have a good reason for dragging me out to Halstead with all these oafs.&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' But cap'n, we're your loyal troops...&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Shut it and keep moving.&lt;br /&gt;
&lt;br /&gt;
===Perfect Hunter===&lt;br /&gt;
Complete The Hunters with no losses.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baldras:''' It be done. Their patrols be shattered and broken.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Well done, but the fight is far from over. We will not be able to employ these tactics when more platoons arrive. You must make your choice. Will you fight? Or will you return to your village and beg for amnesty?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Amnesty? Knowing these Wesnothians, they'll have my head. Then again, if I could gives my life to save my whole village, I would.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We need you! Uncle...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I know what you is going to say, Harper. That we should be fighting for our homes, just like we do against them orcs. But we be risking everything on this, lass.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' If we go back like this, that means we'll surrender to them Wesnothians and live our whole lives in oppression. You saw how they were sending so many soldiers and even orcs against us.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The girl is naïve, but her spirit is in the right place. You risk your homes and the lives of your people, yes, but what good will they be if you live in tyranny? Believe me, I have been there. I would rather die than go back.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Yes... Erwen would've said the same. If we march on Halstead, we gots to burn it to the ground before the Queen's forces rally. If we does that, Weldyn won't have no foothold in Annuvin no more.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' It would be months before they could reassemble their forces here. Enough time for you to secure your homes, or relocate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then it be decided. We'll attack the fort together. Luck be with us.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Archarel:''' Look there! Outlaws and bandits roam these woods, harrying our patrols!&lt;br /&gt;
&lt;br /&gt;
Troops, to arms! Show these fugitive scum the meaning of the Queen's law!&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' With the outpost aware of our presence, we can no longer harry their reinforcements. Their forces will soon grow too powerful for us to resist.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Glory==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the Annals of Alduin, 98 YW&lt;br /&gt;
&lt;br /&gt;
One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of Elensefar signed a treaty of trade and alliance in order to further the security of mankind. The realization of this treaty required the creation of a safe path between Weldyn and Elensefar, with all manner of hostile creature or beast scoured from these civilized lands. From Dan'Tonk, the establishment of Aldryl and Carcyn secured the once hazardous passage alongside the Grey Woods, completing the way between the two cities. With this, the alliance can truly be deemed a coalition of men.&lt;br /&gt;
&lt;br /&gt;
To commemorate the concordat, six years ago, the Lords of Weldyn and Elensefar decreed that a monument be erected in the heart of these once wild lands. We, the magi of Alduin, lent our services to demonstrate the full prowess and might of human magic. Above a series of old catacombs in a scant hill, we spent these years raising an immense stronghold from the earth's living rock.&lt;br /&gt;
&lt;br /&gt;
Completed, as it is on this day, this sentinel of the west now towers hundred of paces tall, a great monolith looming sheer above the plains. The sight of these colossal walls, to even us magi, is both awe-inspiring and terrifying. So tall these towers peak and so mighty these walls arise that such a feat seems more like a force of nature than a work of a man. That we have fashioned this mountain as insignificant humans is almost inconceivable. Halstead, as we have named it, is impenetrable. No-one shall ever overcome these tidal waves of stone.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' There be it. The stronghold of Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Look at how tall it is! Those towers be so sheer and smooth, it almost looks like magic called them up out of the earth!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, there may be some truths in that. Old stories tells us that in times past, Elensefar and Weldyn had some real strong mages, much more adept than them ones who only be politicking nowadays. They helped tame the lands between the cities and forged the walls of Halstead itself to honour the alliance.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I don't see how we can bring it down. They seem invincible in there!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Indeed...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Worry not, Halstead has a weakness. What Baldras spoke was partly true. Previous orders of magi did help erect the fortress. What is not made known to most is that the original construction of the castle was flawed.&lt;br /&gt;
&lt;br /&gt;
These walls were raised over a system of catacombs, which connect the four towers to the central keep. Though they appear impressive, the tunnels were never meant to hold up such a tremendous weight. Supports were added later to hold up the middle, which eventually began to collapse without them. Naturally, this was made secret by the magi, who did not want others to learn of their error.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So... we can knock out the supports and bring down the main keep. Would it really work?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I believe it will. Each tower has a passage down to the catacombs. We must enter the tunnels and demolish all four supports, then the fortress should crumble.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Let's hope you be right. Everything be hinging on this battle.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Vashna:''' Dommel! The Queen has sent me and my warriors to support your forces. We come to squash the puny peasant rebellion.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I received no word from Her Majesty of your arrival, orc.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' I have the orders right here.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' As if those could possibly be real. I would be a fool and an oaf to let a band of stinky raider orcs into Halstead without a fight.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' What? Now look here, you coddled pink-skin. Your helpless 'soldiers' have been getting bested by a filthy bunch of vagrant bandits. Your army is as useless as you are pink. The Queen sent us here to clean up the mess that you are clearly too stupid to fix on your own.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' A fine story. Most likely, this is a pitiful excuse for you to enter our fortress to plunder our armoury. Even if Her Majesty did order you here, we have no need for the help of you uncouth orcs. We have always managed just fine without you.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' Yeah? Well, we will see how fine you manage ''against'' us. I'll show you just how weak you pink-skins are.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' Come and try it, cretin.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Infighting among the forces of Weldyn does not bode well for the new queen, but is awfully convenient for us...&lt;br /&gt;
&lt;br /&gt;
===Reaching the stronghold===&lt;br /&gt;
'''Dommel:''' They have breached the fortress gate! Repulse them!&lt;br /&gt;
&lt;br /&gt;
===Attack Dommel's side===&lt;br /&gt;
'''Dommel:''' I think... I think they're trying to storn Halstead itself... the fools!&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Narrator:''' Not even a full day had passed before the first advance elements of Wesnoth's main army began to arrive...&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Unit:''' Look in the distance... riders approach!&lt;br /&gt;
&lt;br /&gt;
'''Ally unit:''' Sound the advance!&lt;br /&gt;
&lt;br /&gt;
At your order, my liege.&lt;br /&gt;
&lt;br /&gt;
'''Sir Gwydion:''' Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I disobey my father in this endeavour, our presence surely is much needed.&lt;br /&gt;
&lt;br /&gt;
Ready thine lances, mine brethren, Let us trample the armies of Weldyn beneath our steeds!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of knights, bearing the emblem of Elensefar! Amazing. I've never seen me so many riders in one place.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Gwydion be Lord Maddock's son... more be hinging on victory than I thought. This battle don't just be about our little villages no more.&lt;br /&gt;
&lt;br /&gt;
===Kill Dommel===&lt;br /&gt;
'''Unit:''' Your time is over, General.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I may be done... but my death shall only bring the full wrath of the Crown upon you... relish your small victory, peasants, while you still can...&lt;br /&gt;
&lt;br /&gt;
===Kill Vashna===&lt;br /&gt;
'''Vashna:''' Grrarrghh... you... fools...&lt;br /&gt;
&lt;br /&gt;
===Helicrom dies===&lt;br /&gt;
'''Helicrom:''' Ended... like this? Fight on without me...&lt;br /&gt;
&lt;br /&gt;
===Reach the wooden trap doors===&lt;br /&gt;
'''Unit:''' I'm inside! I'm heading down to the catacombs.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' After some time...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's done.&lt;br /&gt;
&lt;br /&gt;
====The last one====&lt;br /&gt;
'''Narrator:''' The stronghold of Halstead began to shake...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We can't stay here. The fortress is starting to collapse!&lt;br /&gt;
&lt;br /&gt;
===The next turn===&lt;br /&gt;
'''Baldras:''' I think it be working! Everybody get clear!&lt;br /&gt;
&lt;br /&gt;
===Victory dialogue===&lt;br /&gt;
'''Narrator:''' With a thunderous roar and a vast billowing of dust, thousands of tons of stone and wood crashed in on itself. Some of the wreckage tumbled down the steep sides, while the remainder came to rest several hundred feet below ground, in the bowels of the hollowed-out mountains.&lt;br /&gt;
&lt;br /&gt;
No-one inside the fortress would make it out alive.&lt;br /&gt;
&lt;br /&gt;
==Liberty - Epilogue==&lt;br /&gt;
3 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
It were a real shock. I were so stunned, I barely even remember what happened after.&lt;br /&gt;
&lt;br /&gt;
Helicrom, I don't know what happened to him, didn't see what happened to Maddock's son either. Me, Harper and the few of us who survived got up and ran. We be heading back north now, towards Carcyn and Elensefar. Them patrols seems to be in real disarray, mostrly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn's chain of command.&lt;br /&gt;
&lt;br /&gt;
I'm sure them Wesnothians will come back in time and with Maddock holed up in his stupid tower, they'll eventually lay siege to Elensefar and take the city... but that don't be my problem anymore. I has me a village to worry about. I need to get back, consult myself with Relana and work out what to do next. We gots some more time now, but we can't wait forever.&lt;br /&gt;
&lt;br /&gt;
10 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
We got back to Dallben today, but the village were empty. There were a few bodies and some burned houses, but it weren't raided or nothing. Must've been one of them Wesnoth patrols, curse those damned stinkers! When I first saw the scene with my eyes, I thoughts that we failed, that we was too late... but now that I thinks of it, it be real weird that so few died. The others must've escaped to somewhere. But I didn't see any clues here.&lt;br /&gt;
&lt;br /&gt;
I sended Harper off to Delwyn. Hope he'll find something there. In the meantimes, I'll rest this tired body for a little and go and see sis, maybe pick her up some lilies. Seems like this'll probably be the last time I gets to see her...&lt;br /&gt;
&lt;br /&gt;
She'll tell me not to be sad, of course. That life just be a big adventure and filled with fun, that I shouldn't think about stuffs I can't change. The world be huge and vast, much bigger than small little people like me. I don't got the power to change it, so why not try to live as best I can? Besides, she'll say that I still gots me a little piece of her in Harper, so I should cherish the lad.&lt;br /&gt;
&lt;br /&gt;
I do, Erwen, I really do. This all be real hard. I don't be no brave soul, nor some great warrior, but I does my best. And I haven't forgotten about all them good times we had together - somehow, some way, they keeps me going. Me and Harper, we won't give up till the very end.&lt;br /&gt;
&lt;br /&gt;
14 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
Harper got back today from Delwyn. Said he didn't find no-one alive there, but he did bring back a note he found. Let's see what it says.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Baldras, you would've been proud. Wefought them soldiers off twice, gave them a good ol' thrashing they won't ever forget. But in the end, it weren't enough. We had to run like criminals before they killed us all.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I don't know if you and Harper will see this note, but if you do, I'm expecting ya to come and find us. Remember them ol' pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, south-west of the city and past the land's end. See you in the Three Sisters, old friend. - Relana&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
So they survived! Them islands be a bit far, but I suppose this sack of old bones has one more adventure left in it...&lt;br /&gt;
&lt;br /&gt;
==L: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Baldras | Baldras]] (Village Elder)&lt;br /&gt;
*Jalak (Peasant Youth)&lt;br /&gt;
*Delurin (Peasant Youth)&lt;br /&gt;
*Red (Peasant Youth)&lt;br /&gt;
*Ordo (Village Elder)&lt;br /&gt;
*Novus (Village Elder)&lt;br /&gt;
*Teneor (Villager)&lt;br /&gt;
*Kembe (Peasant Hunter)&lt;br /&gt;
*Treagh (Peasant Hunter)&lt;br /&gt;
*[[CharactersStorys#Harper | Harper]] (Peasant Youth)&lt;br /&gt;
*Remald (Villager)&lt;br /&gt;
*Womas (Villager)&lt;br /&gt;
*Jasken (Villager)&lt;br /&gt;
*Tarwen (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Relana | Relana]] (Senior Village Elder)&lt;br /&gt;
*[[CharactersStorys#Lord_Maddock | Lord Maddock]] (General)&lt;br /&gt;
*Kestrel (General)&lt;br /&gt;
*Rothel (Lieutenant)&lt;br /&gt;
*Quentin (Master Bowman)&lt;br /&gt;
*Hans (Rogue)&lt;br /&gt;
*Link (Thief)&lt;br /&gt;
*[[CharactersStorys#Helicrom | Helicrom]] (Shadow Lord)&lt;br /&gt;
*Archarel (Royal Guard)&lt;br /&gt;
*Linneus (Iron Mauler)&lt;br /&gt;
*Jingo (Outlaw)&lt;br /&gt;
*Majel (Outlaw)&lt;br /&gt;
*Pitcher (Dragoon)&lt;br /&gt;
*Dommel (General)&lt;br /&gt;
*Sir Gwydion (Paladin)&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Fal Khag (Goblin Pillager)&lt;br /&gt;
*Gatrakh (Goblin Pillager)&lt;br /&gt;
*Thurg (Goblin Pillager)&lt;br /&gt;
*Krung (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Gorokh (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Urk Delek (Orcish Warrior)&lt;br /&gt;
*Vashna (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*[[CharactersStorys#Thhsthss | Thhsthss]] (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Jarrof (Necromancer)&lt;br /&gt;
*Mal-Jerod (Necromancer)&lt;br /&gt;
*Lich (Sel-Mang)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Dallben&lt;br /&gt;
*Elensefar&lt;br /&gt;
*Port of Elensefar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75511</id>
		<title>CampaignDialogue:L</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75511"/>
		<updated>2026-07-08T15:05:10Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 7: Glory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Liberty. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Baldras===&lt;br /&gt;
I'm coming... Erwen...&lt;br /&gt;
&lt;br /&gt;
===Harper===&lt;br /&gt;
'''Harper:''' Unngh...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, no!&lt;br /&gt;
&lt;br /&gt;
===Relana===&lt;br /&gt;
I'm finished...&lt;br /&gt;
&lt;br /&gt;
===Lord Maddock===&lt;br /&gt;
How can this be?&lt;br /&gt;
&lt;br /&gt;
===Helicrom===&lt;br /&gt;
This is the end for me...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Raid==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the journal of Baldras, 21, Scatterseed, 501 YW.&lt;br /&gt;
&lt;br /&gt;
Months... seven months it's been since the Crown did send a single guard here to help us. This Garard II be a pompous stinker, even worser than his pa! Us of these border towns Delwyn and Dallben already be poor and needy, yet alls 'His Majesty' can think of is tax, tax, tax, takin' all our hard earned gold from us. Then he uses our gold to provoke more wars with more orcs just for personal glory and more land for them grubby nobles to lord over.&lt;br /&gt;
&lt;br /&gt;
To abbadon with the Crown! We got no armies and we don't even got real weapons, but we of the Western Marches make do just fine with our slings and clubs. In all Annuvin Province, there won't be nobody besting us in these swamps. We're self-reliant out here. We gots our own trade routes and pacts of mutual defence. No need for them Wesnothians. Not a single bit.&lt;br /&gt;
&lt;br /&gt;
The sun was out today, but it was raining too. Weird mix of brightness and woe. Reminds me of the day Harper's pa died in that orc raid. Since my sis Erwen passed when she were young, poor lass had nobody but me. Never wanted no kid of my own but... she's mine to take care of now. Fine lass, that one, just a bit careless like her pa. I needs to keep a good eye on her now, with all them orcs running round here of late.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Fal Khag:''' I long to burn human cities, but that weaselly witch thinks we're only good enough for these puny villages. These hapless clods barely have anything, but at least the witch's gold is good.&lt;br /&gt;
&lt;br /&gt;
Ride, you worms! Let's finish our raid before their hunters return.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Look, goblin riders approach! You was right, they was going to raid Dallben while we was gone.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We gots to stop them or they'll burn down the whole village. Damn these goblins and damn the Crown. We always be havin' to fight for ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Uncle, we got no time to talk! Them riders are heading full speed straight for Dallben. We'll need to chase them down through those woods, and fast, or we won't be able to catch up.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Do it. Hold them beasts back till us old-timers get there to finish 'em off.&lt;br /&gt;
&lt;br /&gt;
And Harper... don't be getting reckless on me today. Your old man died like that, changing into a pack of goblins by 'imself. I won't lose ya the same way.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I know, I know, no need to worry so much. All right, let's go!&lt;br /&gt;
&lt;br /&gt;
===Fal Khag attacks===&lt;br /&gt;
'''Fal Khag:''' Time to feast on these puny pink-skins.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Hey! Who ya calling puny?&lt;br /&gt;
&lt;br /&gt;
===Goblin Pillagers attack===&lt;br /&gt;
'''Harper:''' Ahh! I ''really'' don't like fire...&lt;br /&gt;
&lt;br /&gt;
===Fal Khag is killed===&lt;br /&gt;
'''Fal Khag:''' I was... too weak..?&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Silly goblin.&lt;br /&gt;
&lt;br /&gt;
===Goblins near the Village===&lt;br /&gt;
'''Harper:''' They're getting close to Dallben! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' There be a couple guards in the village. Might be able to slow them wolves down if they gets closer.&lt;br /&gt;
&lt;br /&gt;
'''Wolmas:''' Look! Goblin riders be on the hunt, headed right for Dallben!&lt;br /&gt;
&lt;br /&gt;
'''Remald:''' We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Ally unit near the Village===&lt;br /&gt;
'''Wolmas:''' What's happening here? Why be you running like mad, unit?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the backpack===&lt;br /&gt;
'''Harper:''' Hey, someone left their pack here. I could use it to carry some more rocks.&lt;br /&gt;
&lt;br /&gt;
===Reach the scarecrow===&lt;br /&gt;
'''Unit:''' Spooky.&lt;br /&gt;
&lt;br /&gt;
===Harper attacks a Goblin Pillager===&lt;br /&gt;
'''Harper:''' My face kinda itches... I gotta be careful around these big ones.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Harper:''' These orc raids keep getting harder and harder to hold off. Feels like every new day's just another chance for us to lose everything...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' That Garard II stopped sendin' patrols out here a while back. Stinker probably sent his troops on some new war against them orcs. Don't really matter. Technically Annuvin be under the charge of Elensefar, but you don't see 'em coming to help us either.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then why do we got to pay taxes to the King? Maybe Elensefar doesn't help us, but at least they don't take our gold.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We don't got no choice, lass. If I don't give them what they want, they'll make trouble for everyone in Dallben.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't keep doing this forever, Uncle. If we stay like this, those orcs will eventually overrun us. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, Harper. I just don't know. Alls I can say is we're on our own out here.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Harper:''' The goblins reached the village! Now there'll be nothing left after they raid our homes...&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Civil Disobedience==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 6 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Me and Harper visited Erwen's grave today. I helped the lass pick her a bunch of flowers - we even found some of her favourite, blue lilies. Harper don't remember her much, but still thinks lots about her. Lass reminds me so much of her ma often times, real bright and brassy, even if she don't got the same sense or wits. I'm just hoping she be learning more with time.&lt;br /&gt;
&lt;br /&gt;
Speaking of sense, I gots me a bad feelings in my gut about today. I'd better ready our hunting troop when I get back to the village, just in case...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Harper:''' Look, riders approach.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Stand fast, Harper.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' By order of the Queen, the magistrate of this town is to travel with us to Elensefar for vetting.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The Crown did long since abandon our village. You Wesnothians be too busy countin' the gold from our taxes to be sending aid against them orcs. Nobody here be leaving to nowhere.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Insolent peasant. Try not my patience, else I shall be forced to drag thy deceased corpse back with me to the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Try it then, stinker.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' As you wish.&lt;br /&gt;
&lt;br /&gt;
Guard the gate.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' ''Uncle, since when did we have a queen?''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Since a few years back, I think, but weren't never her giving out no orders...&lt;br /&gt;
&lt;br /&gt;
It don't really matter right now. Harper, get yerself out o'here. This be no kind of battle for you.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I can fight!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Harper, do what I says to ya.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We're in this together. Death to the Wesnothians!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Impulsive lass...&lt;br /&gt;
&lt;br /&gt;
===Enemy unit takes a village===&lt;br /&gt;
'''Peasant:''' Help, help! I'm being repressed!&lt;br /&gt;
&lt;br /&gt;
===A peasant is killed===&lt;br /&gt;
'''Harper:''' They just killed an innocent man! Murderers!&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Cry thine eyes out for me, peasant.&lt;br /&gt;
&lt;br /&gt;
===Enemy unit is killed===&lt;br /&gt;
'''Harper:''' Take that, you bullies!&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the mace===&lt;br /&gt;
'''Baldras:''' I oughta bring out the good mace to fight off these thugs.&lt;br /&gt;
&lt;br /&gt;
===Attack Tarwen===&lt;br /&gt;
'''Tarwen:''' Back, back ye curs!&lt;br /&gt;
&lt;br /&gt;
===Kill Tarwen===&lt;br /&gt;
'''Unit:''' Get out of my village!&lt;br /&gt;
====Give me Liberty or Give Me Death!====&lt;br /&gt;
Complete Civil Disobedience with at least 3 peasants remaining.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' We beat their leader, but a couple of them riders escaped. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Somethin' be very wrong here. That Garard weren't never no hero or nothing, but his men never would've attacked us. The Queen must've did something to him.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We've got to tell the people of Delwyn about this. Ol' magistrate Relana will have some ideas.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' That's true. Whenever there's been troubles, we've always looked to her for help.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Fine. We'll go to Delwyn, see what Relana gots to say. With them riders so eagerly attackin' us today, I'm thinking Delwyn will be under threat too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So we'll have to fight them Wesnothians again?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Alls I can say for certain is we've made ourselves enemies of the Crown. They'll be hunting us now.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then we're outlaws.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, outlaws.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: A Strategy of Hope==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 10 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Been a strange few days. Had to leave Dallben real quick. We grabbed whatever we could in just a day, some food, some clothes, sis's lucky bracelet... and made off for Delwyn as quick as these old bones would let me. It be a three day journey there for me, but I sended Harper ahead for Relana first. Said we'd meet her in the usual hiding spot in the swamp.&lt;br /&gt;
&lt;br /&gt;
This whole mess be utter stupidness. Of all the things to be driving us from our home, how did it ended up being those accursed Wesnothians? Blasted Crown. Don't matter whoever's the one giving out them orders, those stinkers in Weldyn always be making trouble for us country folk.&lt;br /&gt;
&lt;br /&gt;
I'm too old for all this. Them orc raids already be plenty for me to deal with. I don't be keen on fighting no war with Wesnoth. But... I suppose, I don't really got no choice either. Harper's still too young to be leading anyone, and it doesn't seem like anyone else in the village be suitable.&lt;br /&gt;
&lt;br /&gt;
In times like these... I still wish Erwen was here with us. Little sis were always the best of us two. She always knew how to keep her temper and her wits about her. What would she say to me now? Probably something like: &amp;quot;Quit yapping ya old dog and focus on what you're doing. What's done is done. Just look at what's ahead of ya and get them people to safety.&amp;quot; Cheeky, that one. But she'd be right, I has me a responsibility to our people. Got a lot of trouble ahead of us...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Relana:''' Baldras! Ya made it! Lil Harper here told me all about what happened.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Relana. It were one o' the Queen's patrol, strange as it do sound. Turns out they was itchin' to attack us soon as I wasn't willing to leave with 'em.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we fought those ugly scoundrels off!&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Queen's patrol, ya say? They sent them a messenger our way a couple days ago, demanding our allegiance to some 'Asheviere'. Weren't that Garard's young bride or something? Why's she the one in charge now?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, but some of them riders escaped us. Bet they'll report back to their local garrison, tell them we're a bunch o' traitors.&lt;br /&gt;
&lt;br /&gt;
'''Unit:'''Then they'll be comin' back in force.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' We needs more information. We should consult ourselves with Elensefar. Lord Maddock surely gots to know more than us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Elensefar? Why him?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Well all Annuvin be ruled by Elensefar, right? We don't gots to heed anything Wesnoth says. Lord Maddock's technically the one we answer to.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' It don't matter. Weldyn be doing whatever it likes while Maddock says nothing. He knows, but he don't care.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' But we still need that knowledge, Baldras. We can't be coming up with any great plan without no information. We both knows that if Weldyn brings one o' their armies here, there be no way we can fight them off.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps, but - hold there. Did ya hear that? Sounded like some wolf howl.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Somethin' smells like lizard too. We're not alone here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Finally, some action!&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to scout that puny village, not fight it by himself. Then those damned humans rejected our help and look where that got them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't know why the Queen hired some stinkin' orcs, we don't need you here.&amp;quot; Yeah, well now they're dead like a bunch of beasts.&lt;br /&gt;
&lt;br /&gt;
'''Thhsthss:''' Your ordersss mean nothing to usss, orc. You promissed uss gold.&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Shut your trap, lizard. You'll get your gold as soon as my wolves get their meat.&lt;br /&gt;
&lt;br /&gt;
===Reaching the swamp===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Killing Urk Delek===&lt;br /&gt;
'''Urk Delek:''' Blasted pink-skins...&lt;br /&gt;
&lt;br /&gt;
===Killing Thhsthss===&lt;br /&gt;
'''Thhsthss:''' Thisss was not part of the deal...&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the bottle===&lt;br /&gt;
'''Harper:''' That's some fresh tasty water. Mmm!&lt;br /&gt;
&lt;br /&gt;
===Reach the southern bridge===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' Something be very wrong here. These orcs has weapons with army forge-markings.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Aye, and the gold in their pouches looks new from mint. Could just be plunder, but...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Don't seem like it. I be thinking these orcs were hired to scout us. But for what? Of all the alliances to be making, why would Weldyn be hiring orcs?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' I thinks your mission to Lord Maddock just became even more urgent. We needs to know the Queen's motives.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't like leaving our people here alone, but I sees your point. If we wait, more will be coming.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' For now, I can stay here and perhaps talk them Wesnothians out of attacking us directly, but I don't thinks it will work for ever. To survive this, we needs to act quick, Baldras.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then we'll go to Elensefar as fast as we can. Lucky be with ya, Relana.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have tarried here for far too long... there is no way we can reach Elensefar and return with help before the Wesnoth army destroys our homes. Retreat!!&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: Unlawful Orders==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' Maddock, I be coming to report-&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I am already aware of your altercation in Dallben, Baldras. Your dissent was not wise.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Dissent? Maddock, I'm not trusting no strange riders who show up out of nowhere claimin' to be from the Queen. Seems like a bunch of pig-dirt to me.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' That was partially my fault, since I was not able to send a messenger to you in time. I shall have to inform you now. Five weeks ago, at the Ford of Abez, Queen Asheviere's men allied themselves with the northern orcs and betrayed King Garard II.&lt;br /&gt;
&lt;br /&gt;
Since Prince Eldred died in the battle, the Queen took the throne and has been consolidating her power. Part of that has been bringing the elders from the local villages here, forcing them to swear allegiance to her. That was the purpose of that patrol.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Annuvin province be ruled by Elensefar! We has no duty to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' You do now. I do not really need to tell you what will happen should you refuse Her Majesty's offer.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Grow a spine, Maddock. If they come to ya and make you swear fealty to this Asheviere, would ya really give up that easy?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Well, they do not come within the walls of my city. There is a large garrison south at the great fortress of Halstead, but even should they mobilize all their troops, I doubt they could take Elensefar. It is true that for now, the majority of my forces are still returning from the battle of Abez, but unless we are attacked within the next few days, I shall be able to hold the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' And what about us? Throw us like dogs to those Wesnothians?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' We have an uneasy peace to maintain. The treaty between Elensefar and Wesnoth is ancient, and I do not think Her Majesty means to break it. At the same time, I have some concessions that I shall have to make. I cannot afford a war with Weldyn, as you can surely understand.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't do nothing! The Queen even be sending them beast orcs against us, that's how evil she is! Surely you can't stand for this...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Yes, I am aware of Queen Asheviere's propensity for hiring orcs to supplement her forces. That does not mean I could do anything about it, even if I were so inclined. The best advice I can give you is to just apologize. Even if they may want your head, Baldras, you still have the chance to preserve your village. Think of the bigger picture.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The bigger picture of you idly sittin' here waiting till them Wesnothians come to take the city right from your hands.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I very much doubt they would be bold enough to attack us outright-&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Head out of your behind, Maddock. Open your eyes! Look south and tell me that again!&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' An invading army? No, something is not right with those soldiers... but I presume we have no time to ponder that. To arms!&lt;br /&gt;
&lt;br /&gt;
===Enemy units attack===&lt;br /&gt;
'''Lord Maddock:''' Hold there, soldier! Can we not come to terms without bloodshed?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Hmmm. Something is wrong indeed...&lt;br /&gt;
&lt;br /&gt;
===Reach the tombstone===&lt;br /&gt;
'''Unit:''' It says, &amp;quot;Here lies Daneth, child of the Light, loyal defender of Lord and Land&amp;quot;. Whoever that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock's firstborn son.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh.&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' ''The sun sets...''&lt;br /&gt;
&lt;br /&gt;
Baldras and Harper watch, petrified, as the skin and the flesh of their adversaries begin to rot away.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Them things look like evil spirits! Are they those undead you told me about, Uncle?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' They bears some likeness, but these men almost seem half alive. This be some kind of truly dreadful sorcery.&lt;br /&gt;
&lt;br /&gt;
===Finding the chest===&lt;br /&gt;
'''Unit:''' Hey, look! Some buried trasure!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Lord Maddock:''' So, their human aspect returns. Whatever these creatures are, we shall crush them all under the light of the sun.&lt;br /&gt;
&lt;br /&gt;
===Reach the gazebo===&lt;br /&gt;
'''Unit:''' Looks like someone left some supplies here.&lt;br /&gt;
&lt;br /&gt;
===Kill the enemy leader===&lt;br /&gt;
'''Killer:''' Who are you? What are you?&lt;br /&gt;
&lt;br /&gt;
'''General Kestrel:''' We... are accursed. We were the soldiers of Prince Eldred, the King's son and betrayer... when the Prince was slain at the hands of the mage Delfador, those of us who bore witness to it were warped into these twisted forms. Now, our mortal bodies pass... into another plane of hellish existence...&lt;br /&gt;
&lt;br /&gt;
====The Nameless General====&lt;br /&gt;
Find out the name of the general in Unlawful Orders.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Lord Maddock:''' Such is the price for trachery.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock, we helped you defend your city. Will you help us now?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ...&lt;br /&gt;
&lt;br /&gt;
''Listen carefully. I shall not openly speak against Asheviere seeing as some of her spies are in the city... however, rest assured, I certainly do not trust the Queen and her questionable tactics.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''What can ya offer us then?''&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ''Well, I do not normally make my relationship with them known, but I can make an exception. South-east of here, in Carcyn, you may find assistance from one of my... contacts. Their methods should be better suited to your needs. As for your homes, I cannot offer you protection against Weldyn, but I can arrange for some roads to be closed to delay their patrols. That is the most I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Hmph. Clear that you won't help us fight, but I gots no more time to be stayin' here. If we is going to resist the Crown a second time, we needs ourselves a good plan. Hope that you're not sending us to our deaths, Maddock.''&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Look, more riders come from the southeast. We cannot survive another assault. We are finished!&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Narrator:''' Asheviere's armies assembled and struck before the nascent rebellion could even be planned. Without the necessary forces, Annuvin soon fell under Weldyn's absolute control.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Hide and Seek==&lt;br /&gt;
===Story Text===&lt;br /&gt;
22 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
Been a tough few days since we left Elensefar with all them patrols running around. Going by boat along the Great River, we has been managing to avoid them Wesnothians, but being constantly on the lookout be real taxing. I truly be starting to feel that tiredness in my bones... old men like me should be sitting back at home, resting our grey bodies and watchin' over them younger folk growing up. I don't got no business here, running around as some outlaw. Maybe if I was ten years younger...&lt;br /&gt;
&lt;br /&gt;
Anyway, the messenger I sent back to Relana should be in Delwyn already. We should be arriving to Carcyn soon too, to where that coward Maddock said his 'contact' be. Truths be told, I don't know how this'll be turning out, especially since I don't be no social butterfly like sis were. Don't like me no city folk really. But I'll deal with them if I gots to.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and the villagers travelled unseen along the swampy banks of the Great River to the city of Carcyn. They hid until nightfall, then crept out to find the help Lord Maddock hinted was here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Wow, is that Carcyn in the distance? Look at how grand some of them spires be!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Not since I were a young lad did I come this far south. Maybe it looks impressive now, but city life weren't never something real nice. Them city folk be real impatient and mean. Always wantin' some price for their help, too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Well, we need their help now, don't we? So we got to work out a way to get to Lord Maddock's friend. But he didn't say anything about who that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, when a noble lord says he don't want some kind of relationship known, it means some kind o' connection with the black market. We be looking for criminals, probably some thieves' den. Or, maybe they be looking for us.&lt;br /&gt;
&lt;br /&gt;
Right on time.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' How do we know we can trust him?&lt;br /&gt;
&lt;br /&gt;
'''Link:''' If you were one of my quarries, your throat would be slit by now. As it is, you two are still in imminent danger. Just a week ago, the Crown sent a contingent of heavy infantry here to supervise the city. They're patrolling the streets and forests for us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I be assuming they'll also try to stop us if they see us.&lt;br /&gt;
&lt;br /&gt;
'''Link:''' Very likely. Now hurry, you must make it past the city into the Grey Woods. There is a small path in the south-east that leads into the forest. Look for the signpost. My brother Hans will guide you from there. Avoid the soldiers if you can.&lt;br /&gt;
&lt;br /&gt;
===See the Town Guards===&lt;br /&gt;
'''Harper:''' Looks like these guards be holding stationary posts. If we're careful, we can get ourselves around them unnoticed.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, you younger and faster folks need to be our eyes. Scout ahead and find a way past the guards, but make sure ya don't get yourself spotted...&lt;br /&gt;
&lt;br /&gt;
===Town Guards Start Chasing===&lt;br /&gt;
'''Enemy unit:''' Who goes there? Halt!&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' They've seen us! ''Run!''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Quick, back into the shadows! Maybe we can still lose them!&lt;br /&gt;
&lt;br /&gt;
===Kill an Iron Mauler===&lt;br /&gt;
'''Harper:''' Uncle, we did it! We beat one of them iron monsters!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' A fine job, lass, but more sure gots to be coming. Let's keep movin'.&lt;br /&gt;
&lt;br /&gt;
====Harper vs Goliath====&lt;br /&gt;
Defeat an Iron Mauler with Harper in Hide and Seek.&lt;br /&gt;
&lt;br /&gt;
===Hans is found===&lt;br /&gt;
'''Hans:''' This way, into the forest! We'll be able to lose them in the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the signpost===&lt;br /&gt;
'''Hans:''' You can come if you wish, but we are mostly interested in speaking to Baldras.&lt;br /&gt;
&lt;br /&gt;
===Hans is killed===&lt;br /&gt;
'''Hans:''' You fools! You weren't supposed to lead them to me...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baldras:''' I haven't run so much in years. Feels like I be a real outlaw now, infiltrating a heavily guarded city relyin' on nothing but the cover of darkness and my wits.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' It was fun, wasn't it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps a little.&lt;br /&gt;
&lt;br /&gt;
'''Hans:''' Enough chatter, you still have some guards on your tail. We need to head deeper into the Grey Woods to lose them.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Lead the way.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Hunters==&lt;br /&gt;
===Story Text===&lt;br /&gt;
24 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
The sun don't really shine at all in these Grey Woods, but truth be told, I has been getting used to it more and more. Lounging out in the warm daylight, talkin' with Erwen while watching them kids play out in the fields... those times were so long ago. Our lives weren't never real peaceful, but back then, we had our homes, our friends and our family... now we be creatures of the dark.&lt;br /&gt;
&lt;br /&gt;
It be real lonesome like this. I still has me Harper, and I be grateful for the lass, but she don't really understand an old man like me. I know the past be the past, but I just can't help but think of sis in times like these. How she used to be dragging me out on some silly little romp, a little job here and there for some gold or lil trinket, or sometimes just for fun... I never wanted to go, of course. I were always real lazy. Still am, even now.&lt;br /&gt;
&lt;br /&gt;
Then, Harper tells me, &amp;quot;Come on Uncle, we're on an adventure! Don't be so mopey, live a little!&amp;quot; I know she be trying to be cheery, but she really don't know how much she be reminding me of Erwen sometimes...&lt;br /&gt;
&lt;br /&gt;
I must be strong. That's what I tells myself. I should be strong, but... I don't know what be keeping me going, if it be this misguided sense of pride, or my duties to the village, or Harper, or even just remembering the past, making some futile attempts to go back to better times.&lt;br /&gt;
&lt;br /&gt;
Either way, I be here now, on this adventure.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' The leader, I presumes.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances of Lord Maddock, who sent word to us of your predicament. I believe we can work something out for your situation.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' What be your pursuits?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The former king's magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those of us who dared to... depart from the curriculum were dealt with harshly. Many of us were forced to escape here to continue our study of our brand of magic. Our security and secrecy are not cheap.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then you be fellow outlaws. But why do you wants to help us?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' ''Quid pro quo''. Our aid is never given freely. You have something that may be useful to us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Manpower. Mages be no good at fighting, I knows. But what for?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Understand this. Any weakening of the Throne of Wesnoth, whether it be occupied by king or queen, aids us. To accomplish that, we must destabilize their forces in this region. The key is Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' That big ol' fort standing between Aldril and Elensefar?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Harper. What the mage says be no surprise. It be a bastion of central importance, rivallin' Elensefar even. Maddock said the Queen's troops were gathering there. But we gots no way to fight a war with them, not since Maddock won't send his soldiers to battle.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Know this, Baldras. During the past week, several patrols have again ventured across the Great River into Annuvin. A woman named Relana opposed them with a small militia and was victorious, but with heavy losses. The Crown, however, has begun to take notice of this rebellion and is massing forces within Halstead. When its armies are raised, none of your little villages will be able to resist them. Your only choice would be to flee further north into orcish territory.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We'd never survive there. But would it be so bad if we just swore fealty to the Queen?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Only if we gots no other choice. Let's hear the mage's plan first.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I'm not asking you to fight a war. A direct fight against Weldyn's armies would be undoubtedly foolish. However, we have other means within our grasp. From Dan Tonk to Halstead, the fastest path lies through the pass between the Brown Hills and the Gryphon Mountains followed by the trek through these Grey Woods. We are in prime position to gnaw away at their troops, crippling their forces before they ever arrive at their destination.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then what?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I am sure you can guess, magistrate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' You means to sack Halstead itself.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' There's no way we can fight them all... can we?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know. But, for now, ambushing them patrols be easy enough. That'll slow them Wesnothians down enough for us to work out the next step.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' In the last day, my scouts have counted five platoons of troops marching towards the garrison. We must eliminate them all before they reach the outpost at the end of the woods. The outpost also must not be alerted to our presence, or we will have the bulk of their forces upon us.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The first platoon approaches...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' We shall pincer them from the other side of this path. When we are done, no-one shall fear the open roads and night sky more than the armies of Weldyn. Strike quickly, strike silently... and leave no-one alive.&lt;br /&gt;
&lt;br /&gt;
===Finding the coffin===&lt;br /&gt;
'''Unit:''' There is a waterlogged coffin here.&lt;br /&gt;
&lt;br /&gt;
===Finding the key===&lt;br /&gt;
'''Unit:''' There's a rusty key here. I wonder if it could be useful?&lt;br /&gt;
&lt;br /&gt;
====Afterwards====&lt;br /&gt;
'''Unit:''' Hey, that key fits in this coffin. Should I open it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:'''&lt;br /&gt;
=====No, that be a terrible idea.=====&lt;br /&gt;
&lt;br /&gt;
=====Fine, do it.=====&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What is this disgusting monster?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its stench is making me sick.&lt;br /&gt;
&lt;br /&gt;
====The ghoul is killed====&lt;br /&gt;
'''Helicrom:''' Disgusting though it may be, perhaps that creature's corpse could be useful.&lt;br /&gt;
&lt;br /&gt;
====Taking the potion====&lt;br /&gt;
'''Unit:''' Should I use this potion?&lt;br /&gt;
&lt;br /&gt;
=====Yes, I'll use it=====&lt;br /&gt;
Vile Concoction&lt;br /&gt;
&lt;br /&gt;
This unit's melee weapons gain the poison special and this unit gains a small number of hitpoints.&lt;br /&gt;
&lt;br /&gt;
=====No, I'll leave it for someone else=====&lt;br /&gt;
&lt;br /&gt;
===Reaching the reel===&lt;br /&gt;
'''Unit:''' Bleagh, a slimy tentacle. Why's it so big?&lt;br /&gt;
&lt;br /&gt;
===Finding the tent===&lt;br /&gt;
'''Unit:''' Hey, I found some old coins in this shack.&lt;br /&gt;
&lt;br /&gt;
===Attack the patrol===&lt;br /&gt;
'''Linneus:''' It's an ambush! Run!&lt;br /&gt;
&lt;br /&gt;
===Helicrom finds the sword===&lt;br /&gt;
'''Helicrom:''' Ah, here it is. I was wondering where I had misplaced my favourite blade.&lt;br /&gt;
&lt;br /&gt;
===Turn 1o===&lt;br /&gt;
'''Archarel:''' Several platoons of troops were supposed to arrive today. I wonder if something happened to them.&lt;br /&gt;
&lt;br /&gt;
===Turn 11===&lt;br /&gt;
'''Enemy unit:''' Doesn't something about these woods feel weird to you, sir?&lt;br /&gt;
&lt;br /&gt;
'''Eryn:''' Afraid of ghost, soldier?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Archarel:''' Something about these woods seems quite unnatural. Perhaps we should stop sending our soldiers this way.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Gumogin:''' Woods, woods, woods and more woods! Bah, that general had better have a good reason for dragging me out to Halstead with all these oafs.&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' But cap'n, we're your loyal troops...&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Shut it and keep moving.&lt;br /&gt;
&lt;br /&gt;
===Perfect Hunter===&lt;br /&gt;
Complete The Hunters with no losses.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baldras:''' It be done. Their patrols be shattered and broken.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Well done, but the fight is far from over. We will not be able to employ these tactics when more platoons arrive. You must make your choice. Will you fight? Or will you return to your village and beg for amnesty?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Amnesty? Knowing these Wesnothians, they'll have my head. Then again, if I could gives my life to save my whole village, I would.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We need you! Uncle...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I know what you is going to say, Harper. That we should be fighting for our homes, just like we do against them orcs. But we be risking everything on this, lass.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' If we go back like this, that means we'll surrender to them Wesnothians and live our whole lives in oppression. You saw how they were sending so many soldiers and even orcs against us.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The girl is naïve, but her spirit is in the right place. You risk your homes and the lives of your people, yes, but what good will they be if you live in tyranny? Believe me, I have been there. I would rather die than go back.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Yes... Erwen would've said the same. If we march on Halstead, we gots to burn it to the ground before the Queen's forces rally. If we does that, Weldyn won't have no foothold in Annuvin no more.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' It would be months before they could reassemble their forces here. Enough time for you to secure your homes, or relocate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then it be decided. We'll attack the fort together. Luck be with us.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Archarel:''' Look there! Outlaws and bandits roam these woods, harrying our patrols!&lt;br /&gt;
&lt;br /&gt;
Troops, to arms! Show these fugitive scum the meaning of the Queen's law!&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' With the outpost aware of our presence, we can no longer harry their reinforcements. Their forces will soon grow too powerful for us to resist.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Glory==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the Annals of Alduin, 98 YW&lt;br /&gt;
&lt;br /&gt;
One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of Elensefar signed a treaty of trade and alliance in order to further the security of mankind. The realization of this treaty required the creation of a safe path between Weldyn and Elensefar, with all manner of hostile creature or beast scoured from these civilized lands. From Dan'Tonk, the establishment of Aldryl and Carcyn secured the once hazardous passage alongside the Grey Woods, completing the way between the two cities. With this, the alliance can truly be deemed a coalition of men.&lt;br /&gt;
&lt;br /&gt;
To commemorate the concordat, six years ago, the Lords of Weldyn and Elensefar decreed that a monument be erected in the heart of these once wild lands. We, the magi of Alduin, lent our services to demonstrate the full prowess and might of human magic. Above a series of old catacombs in a scant hill, we spent these years raising an immense stronghold from the earth's living rock.&lt;br /&gt;
&lt;br /&gt;
Completed, as it is on this day, this sentinel of the west now towers hundred of paces tall, a great monolith looming sheer above the plains. The sight of these colossal walls, to even us magi, is both awe-inspiring and terrifying. So tall these towers peak and so mighty these walls arise that such a feat seems more like a force of nature than a work of a man. That we have fashioned this mountain as insignificant humans is almost inconceivable. Halstead, as we have named it, is impenetrable. No-one shall ever overcome these tidal waves of stone.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' There be it. The stronghold of Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Look at how tall it is! Those towers be so sheer and smooth, it almost looks like magic called them up out of the earth!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, there may be some truths in that. Old stories tells us that in times past, Elensefar and Weldyn had some real strong mages, much more adept than them ones who only be politicking nowadays. They helped tame the lands between the cities and forged the walls of Halstead itself to honour the alliance.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I don't see how we can bring it down. They seem invincible in there!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Indeed...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Worry not, Halstead has a weakness. What Baldras spoke was partly true. Previous orders of magi did help erect the fortress. What is not made known to most is that the original construction of the castle was flawed.&lt;br /&gt;
&lt;br /&gt;
These walls were raised over a system of catacombs, which connect the four towers to the central keep. Though they appear impressive, the tunnels were never meant to hold up such a tremendous weight. Supports were added later to hold up the middle, which eventually began to collapse without them. Naturally, this was made secret by the magi, who did not want others to learn of their error.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So... we can knock out the supports and bring down the main keep. Would it really work?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I believe it will. Each tower has a passage down to the catacombs. We must enter the tunnels and demolish all four supports, then the fortress should crumble.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Let's hope you be right. Everything be hinging on this battle.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Vashna:''' Dommel! The Queen has sent me and my warriors to support your forces. We come to squash the puny peasant rebellion.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I received no word from Her Majesty of your arrival, orc.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' I have the orders right here.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' As if those could possibly be real. I would be a fool and an oaf to let a band of stinky raider orcs into Halstead without a fight.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' What? Now look here, you coddled pink-skin. Your helpless 'soldiers' have been getting bested by a filthy bunch of vagrant bandits. Your army is as useless as you are pink. The Queen sent us here to clean up the mess that you are clearly too stupid to fix on your own.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' A fine story. Most likely, this is a pitiful excuse for you to enter our fortress to plunder our armoury. Even if Her Majesty did order you here, we have no need for the help of you uncouth orcs. We have always managed just fine without you.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' Yeah? Well, we will see how fine you manage ''against'' us. I'll show you just how weak you pink-skins are.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' Come and try it, cretin.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Infighting among the forces of Weldyn does not bode well for the new queen, but is awfully convenient for us...&lt;br /&gt;
&lt;br /&gt;
===Reaching the stronghold===&lt;br /&gt;
'''Dommel:''' They have breached the fortress gate! Repulse them!&lt;br /&gt;
&lt;br /&gt;
===Attack Dommel's side===&lt;br /&gt;
'''Dommel:''' I think... I think they're trying to storn Halstead itself... the fools!&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Narrator:''' Not even a full day had passed before the first advance elements of Wesnoth's main army began to arrive...&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Unit:''' Look in the distance... riders approach!&lt;br /&gt;
&lt;br /&gt;
'''Ally unit:''' Sound the advance!&lt;br /&gt;
&lt;br /&gt;
At your order, my liege.&lt;br /&gt;
&lt;br /&gt;
'''Sir Gwydion:''' Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I disobey my father in this endeavour, our presence surely is much needed.&lt;br /&gt;
&lt;br /&gt;
Ready thine lances, mine brethren, Let us charge down the armies of Weldyn!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of knights, bearing the emblem of Elensefar! Amazing. I've never seen me so many riders in one place.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Gwydion be Lord Maddock's son... more be hinging on victory than I thought. This battle don't just be about our little villages no more.&lt;br /&gt;
&lt;br /&gt;
===Kill Dommel===&lt;br /&gt;
'''Unit:''' Your time is over, General.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I may be done... but my death shall only bring the full wrath of the Crown upon you... relish your small victory, peasants, while you still can...&lt;br /&gt;
&lt;br /&gt;
===Kill Vashna===&lt;br /&gt;
'''Vashna:''' Grrarrghh... you... fools...&lt;br /&gt;
&lt;br /&gt;
===Helicrom dies===&lt;br /&gt;
'''Helicrom:''' Ended... like this? Fight on without me...&lt;br /&gt;
&lt;br /&gt;
===Reach the wooden trap doors===&lt;br /&gt;
'''Unit:''' I'm inside! I'm heading down to the catacombs.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' After some time...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's done.&lt;br /&gt;
&lt;br /&gt;
====The last one====&lt;br /&gt;
'''Narrator:''' The stronghold of Halstead began to shake...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We can't stay here. The fortress is starting to collapse!&lt;br /&gt;
&lt;br /&gt;
===The next turn===&lt;br /&gt;
'''Baldras:''' I think it be working! Everybody get clear!&lt;br /&gt;
&lt;br /&gt;
===Victory dialogue===&lt;br /&gt;
'''Narrator:''' With a thunderous roar and a vast billowing of dust, thousands of tons of stone and wood crashed in on itself. Some of the wreckage tumbled down the steep sides, while the remainder came to rest several hundred feet below ground, in the bowels of the hollowed-out mountains.&lt;br /&gt;
&lt;br /&gt;
No-one inside the fortress would make it out alive.&lt;br /&gt;
&lt;br /&gt;
==Liberty - Epilogue==&lt;br /&gt;
3 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
It were a real shock. I were so stunned, I barely even remember what happened after.&lt;br /&gt;
&lt;br /&gt;
Helicrom, I don't know what happened to him, didn't see what happened to Maddock's son either. Me, Harper and the few of us who survived got up and ran. We be heading back north now, towards Carcyn and Elensefar. Them patrols seems to be in real disarray, mostrly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn's chain of command.&lt;br /&gt;
&lt;br /&gt;
I'm sure them Wesnothians will come back in time and with Maddock holed up in his stupid tower, they'll eventually lay siege to Elensefar and take the city... but that don't be my problem anymore. I has me a village to worry about. I need to get back, consult myself with Relana and work out what to do next. We gots some more time now, but we can't wait forever.&lt;br /&gt;
&lt;br /&gt;
10 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
We got back to Dallben today, but the village were empty. There were a few bodies and some burned houses, but it weren't raided or nothing. Must've been one of them Wesnoth patrols, curse those damned stinkers! When I first saw the scene with my eyes, I thoughts that we failed, that we was too late... but now that I thinks of it, it be real weird that so few died. The others must've escaped to somewhere. But I didn't see any clues here.&lt;br /&gt;
&lt;br /&gt;
I sended Harper off to Delwyn. Hope he'll find something there. In the meantimes, I'll rest this tired body for a little and go and see sis, maybe pick her up some lilies. Seems like this'll probably be the last time I gets to see her...&lt;br /&gt;
&lt;br /&gt;
She'll tell me not to be sad, of course. That life just be a big adventure and filled with fun, that I shouldn't think about stuffs I can't change. The world be huge and vast, much bigger than small little people like me. I don't got the power to change it, so why not try to live as best I can? Besides, she'll say that I still gots me a little piece of her in Harper, so I should cherish the lad.&lt;br /&gt;
&lt;br /&gt;
I do, Erwen, I really do. This all be real hard. I don't be no brave soul, nor some great warrior, but I does my best. And I haven't forgotten about all them good times we had together - somehow, some way, they keeps me going. Me and Harper, we won't give up till the very end.&lt;br /&gt;
&lt;br /&gt;
14 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
Harper got back today from Delwyn. Said he didn't find no-one alive there, but he did bring back a note he found. Let's see what it says.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Baldras, you would've been proud. Wefought them soldiers off twice, gave them a good ol' thrashing they won't ever forget. But in the end, it weren't enough. We had to run like criminals before they killed us all.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I don't know if you and Harper will see this note, but if you do, I'm expecting ya to come and find us. Remember them ol' pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, south-west of the city and past the land's end. See you in the Three Sisters, old friend. - Relana&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
So they survived! Them islands be a bit far, but I suppose this sack of old bones has one more adventure left in it...&lt;br /&gt;
&lt;br /&gt;
==L: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Baldras | Baldras]] (Village Elder)&lt;br /&gt;
*Jalak (Peasant Youth)&lt;br /&gt;
*Delurin (Peasant Youth)&lt;br /&gt;
*Red (Peasant Youth)&lt;br /&gt;
*Ordo (Village Elder)&lt;br /&gt;
*Novus (Village Elder)&lt;br /&gt;
*Teneor (Villager)&lt;br /&gt;
*Kembe (Peasant Hunter)&lt;br /&gt;
*Treagh (Peasant Hunter)&lt;br /&gt;
*[[CharactersStorys#Harper | Harper]] (Peasant Youth)&lt;br /&gt;
*Remald (Villager)&lt;br /&gt;
*Womas (Villager)&lt;br /&gt;
*Jasken (Villager)&lt;br /&gt;
*Tarwen (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Relana | Relana]] (Senior Village Elder)&lt;br /&gt;
*[[CharactersStorys#Lord_Maddock | Lord Maddock]] (General)&lt;br /&gt;
*Kestrel (General)&lt;br /&gt;
*Rothel (Lieutenant)&lt;br /&gt;
*Quentin (Master Bowman)&lt;br /&gt;
*Hans (Rogue)&lt;br /&gt;
*Link (Thief)&lt;br /&gt;
*[[CharactersStorys#Helicrom | Helicrom]] (Shadow Lord)&lt;br /&gt;
*Archarel (Royal Guard)&lt;br /&gt;
*Linneus (Iron Mauler)&lt;br /&gt;
*Jingo (Outlaw)&lt;br /&gt;
*Majel (Outlaw)&lt;br /&gt;
*Pitcher (Dragoon)&lt;br /&gt;
*Dommel (General)&lt;br /&gt;
*Sir Gwydion (Paladin)&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Fal Khag (Goblin Pillager)&lt;br /&gt;
*Gatrakh (Goblin Pillager)&lt;br /&gt;
*Thurg (Goblin Pillager)&lt;br /&gt;
*Krung (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Gorokh (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Urk Delek (Orcish Warrior)&lt;br /&gt;
*Vashna (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*[[CharactersStorys#Thhsthss | Thhsthss]] (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Jarrof (Necromancer)&lt;br /&gt;
*Mal-Jerod (Necromancer)&lt;br /&gt;
*Lich (Sel-Mang)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Dallben&lt;br /&gt;
*Elensefar&lt;br /&gt;
*Port of Elensefar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75510</id>
		<title>CampaignDialogue:L</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75510"/>
		<updated>2026-07-07T14:28:14Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 7: Glory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Liberty. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Baldras===&lt;br /&gt;
I'm coming... Erwen...&lt;br /&gt;
&lt;br /&gt;
===Harper===&lt;br /&gt;
'''Harper:''' Unngh...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, no!&lt;br /&gt;
&lt;br /&gt;
===Relana===&lt;br /&gt;
I'm finished...&lt;br /&gt;
&lt;br /&gt;
===Lord Maddock===&lt;br /&gt;
How can this be?&lt;br /&gt;
&lt;br /&gt;
===Helicrom===&lt;br /&gt;
This is the end for me...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Raid==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the journal of Baldras, 21, Scatterseed, 501 YW.&lt;br /&gt;
&lt;br /&gt;
Months... seven months it's been since the Crown did send a single guard here to help us. This Garard II be a pompous stinker, even worser than his pa! Us of these border towns Delwyn and Dallben already be poor and needy, yet alls 'His Majesty' can think of is tax, tax, tax, takin' all our hard earned gold from us. Then he uses our gold to provoke more wars with more orcs just for personal glory and more land for them grubby nobles to lord over.&lt;br /&gt;
&lt;br /&gt;
To abbadon with the Crown! We got no armies and we don't even got real weapons, but we of the Western Marches make do just fine with our slings and clubs. In all Annuvin Province, there won't be nobody besting us in these swamps. We're self-reliant out here. We gots our own trade routes and pacts of mutual defence. No need for them Wesnothians. Not a single bit.&lt;br /&gt;
&lt;br /&gt;
The sun was out today, but it was raining too. Weird mix of brightness and woe. Reminds me of the day Harper's pa died in that orc raid. Since my sis Erwen passed when she were young, poor lass had nobody but me. Never wanted no kid of my own but... she's mine to take care of now. Fine lass, that one, just a bit careless like her pa. I needs to keep a good eye on her now, with all them orcs running round here of late.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Fal Khag:''' I long to burn human cities, but that weaselly witch thinks we're only good enough for these puny villages. These hapless clods barely have anything, but at least the witch's gold is good.&lt;br /&gt;
&lt;br /&gt;
Ride, you worms! Let's finish our raid before their hunters return.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Look, goblin riders approach! You was right, they was going to raid Dallben while we was gone.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We gots to stop them or they'll burn down the whole village. Damn these goblins and damn the Crown. We always be havin' to fight for ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Uncle, we got no time to talk! Them riders are heading full speed straight for Dallben. We'll need to chase them down through those woods, and fast, or we won't be able to catch up.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Do it. Hold them beasts back till us old-timers get there to finish 'em off.&lt;br /&gt;
&lt;br /&gt;
And Harper... don't be getting reckless on me today. Your old man died like that, changing into a pack of goblins by 'imself. I won't lose ya the same way.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I know, I know, no need to worry so much. All right, let's go!&lt;br /&gt;
&lt;br /&gt;
===Fal Khag attacks===&lt;br /&gt;
'''Fal Khag:''' Time to feast on these puny pink-skins.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Hey! Who ya calling puny?&lt;br /&gt;
&lt;br /&gt;
===Goblin Pillagers attack===&lt;br /&gt;
'''Harper:''' Ahh! I ''really'' don't like fire...&lt;br /&gt;
&lt;br /&gt;
===Fal Khag is killed===&lt;br /&gt;
'''Fal Khag:''' I was... too weak..?&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Silly goblin.&lt;br /&gt;
&lt;br /&gt;
===Goblins near the Village===&lt;br /&gt;
'''Harper:''' They're getting close to Dallben! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' There be a couple guards in the village. Might be able to slow them wolves down if they gets closer.&lt;br /&gt;
&lt;br /&gt;
'''Wolmas:''' Look! Goblin riders be on the hunt, headed right for Dallben!&lt;br /&gt;
&lt;br /&gt;
'''Remald:''' We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Ally unit near the Village===&lt;br /&gt;
'''Wolmas:''' What's happening here? Why be you running like mad, unit?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the backpack===&lt;br /&gt;
'''Harper:''' Hey, someone left their pack here. I could use it to carry some more rocks.&lt;br /&gt;
&lt;br /&gt;
===Reach the scarecrow===&lt;br /&gt;
'''Unit:''' Spooky.&lt;br /&gt;
&lt;br /&gt;
===Harper attacks a Goblin Pillager===&lt;br /&gt;
'''Harper:''' My face kinda itches... I gotta be careful around these big ones.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Harper:''' These orc raids keep getting harder and harder to hold off. Feels like every new day's just another chance for us to lose everything...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' That Garard II stopped sendin' patrols out here a while back. Stinker probably sent his troops on some new war against them orcs. Don't really matter. Technically Annuvin be under the charge of Elensefar, but you don't see 'em coming to help us either.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then why do we got to pay taxes to the King? Maybe Elensefar doesn't help us, but at least they don't take our gold.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We don't got no choice, lass. If I don't give them what they want, they'll make trouble for everyone in Dallben.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't keep doing this forever, Uncle. If we stay like this, those orcs will eventually overrun us. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, Harper. I just don't know. Alls I can say is we're on our own out here.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Harper:''' The goblins reached the village! Now there'll be nothing left after they raid our homes...&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Civil Disobedience==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 6 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Me and Harper visited Erwen's grave today. I helped the lass pick her a bunch of flowers - we even found some of her favourite, blue lilies. Harper don't remember her much, but still thinks lots about her. Lass reminds me so much of her ma often times, real bright and brassy, even if she don't got the same sense or wits. I'm just hoping she be learning more with time.&lt;br /&gt;
&lt;br /&gt;
Speaking of sense, I gots me a bad feelings in my gut about today. I'd better ready our hunting troop when I get back to the village, just in case...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Harper:''' Look, riders approach.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Stand fast, Harper.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' By order of the Queen, the magistrate of this town is to travel with us to Elensefar for vetting.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The Crown did long since abandon our village. You Wesnothians be too busy countin' the gold from our taxes to be sending aid against them orcs. Nobody here be leaving to nowhere.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Insolent peasant. Try not my patience, else I shall be forced to drag thy deceased corpse back with me to the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Try it then, stinker.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' As you wish.&lt;br /&gt;
&lt;br /&gt;
Guard the gate.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' ''Uncle, since when did we have a queen?''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Since a few years back, I think, but weren't never her giving out no orders...&lt;br /&gt;
&lt;br /&gt;
It don't really matter right now. Harper, get yerself out o'here. This be no kind of battle for you.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I can fight!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Harper, do what I says to ya.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We're in this together. Death to the Wesnothians!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Impulsive lass...&lt;br /&gt;
&lt;br /&gt;
===Enemy unit takes a village===&lt;br /&gt;
'''Peasant:''' Help, help! I'm being repressed!&lt;br /&gt;
&lt;br /&gt;
===A peasant is killed===&lt;br /&gt;
'''Harper:''' They just killed an innocent man! Murderers!&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Cry thine eyes out for me, peasant.&lt;br /&gt;
&lt;br /&gt;
===Enemy unit is killed===&lt;br /&gt;
'''Harper:''' Take that, you bullies!&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the mace===&lt;br /&gt;
'''Baldras:''' I oughta bring out the good mace to fight off these thugs.&lt;br /&gt;
&lt;br /&gt;
===Attack Tarwen===&lt;br /&gt;
'''Tarwen:''' Back, back ye curs!&lt;br /&gt;
&lt;br /&gt;
===Kill Tarwen===&lt;br /&gt;
'''Unit:''' Get out of my village!&lt;br /&gt;
====Give me Liberty or Give Me Death!====&lt;br /&gt;
Complete Civil Disobedience with at least 3 peasants remaining.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' We beat their leader, but a couple of them riders escaped. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Somethin' be very wrong here. That Garard weren't never no hero or nothing, but his men never would've attacked us. The Queen must've did something to him.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We've got to tell the people of Delwyn about this. Ol' magistrate Relana will have some ideas.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' That's true. Whenever there's been troubles, we've always looked to her for help.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Fine. We'll go to Delwyn, see what Relana gots to say. With them riders so eagerly attackin' us today, I'm thinking Delwyn will be under threat too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So we'll have to fight them Wesnothians again?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Alls I can say for certain is we've made ourselves enemies of the Crown. They'll be hunting us now.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then we're outlaws.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, outlaws.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: A Strategy of Hope==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 10 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Been a strange few days. Had to leave Dallben real quick. We grabbed whatever we could in just a day, some food, some clothes, sis's lucky bracelet... and made off for Delwyn as quick as these old bones would let me. It be a three day journey there for me, but I sended Harper ahead for Relana first. Said we'd meet her in the usual hiding spot in the swamp.&lt;br /&gt;
&lt;br /&gt;
This whole mess be utter stupidness. Of all the things to be driving us from our home, how did it ended up being those accursed Wesnothians? Blasted Crown. Don't matter whoever's the one giving out them orders, those stinkers in Weldyn always be making trouble for us country folk.&lt;br /&gt;
&lt;br /&gt;
I'm too old for all this. Them orc raids already be plenty for me to deal with. I don't be keen on fighting no war with Wesnoth. But... I suppose, I don't really got no choice either. Harper's still too young to be leading anyone, and it doesn't seem like anyone else in the village be suitable.&lt;br /&gt;
&lt;br /&gt;
In times like these... I still wish Erwen was here with us. Little sis were always the best of us two. She always knew how to keep her temper and her wits about her. What would she say to me now? Probably something like: &amp;quot;Quit yapping ya old dog and focus on what you're doing. What's done is done. Just look at what's ahead of ya and get them people to safety.&amp;quot; Cheeky, that one. But she'd be right, I has me a responsibility to our people. Got a lot of trouble ahead of us...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Relana:''' Baldras! Ya made it! Lil Harper here told me all about what happened.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Relana. It were one o' the Queen's patrol, strange as it do sound. Turns out they was itchin' to attack us soon as I wasn't willing to leave with 'em.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we fought those ugly scoundrels off!&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Queen's patrol, ya say? They sent them a messenger our way a couple days ago, demanding our allegiance to some 'Asheviere'. Weren't that Garard's young bride or something? Why's she the one in charge now?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, but some of them riders escaped us. Bet they'll report back to their local garrison, tell them we're a bunch o' traitors.&lt;br /&gt;
&lt;br /&gt;
'''Unit:'''Then they'll be comin' back in force.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' We needs more information. We should consult ourselves with Elensefar. Lord Maddock surely gots to know more than us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Elensefar? Why him?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Well all Annuvin be ruled by Elensefar, right? We don't gots to heed anything Wesnoth says. Lord Maddock's technically the one we answer to.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' It don't matter. Weldyn be doing whatever it likes while Maddock says nothing. He knows, but he don't care.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' But we still need that knowledge, Baldras. We can't be coming up with any great plan without no information. We both knows that if Weldyn brings one o' their armies here, there be no way we can fight them off.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps, but - hold there. Did ya hear that? Sounded like some wolf howl.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Somethin' smells like lizard too. We're not alone here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Finally, some action!&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to scout that puny village, not fight it by himself. Then those damned humans rejected our help and look where that got them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't know why the Queen hired some stinkin' orcs, we don't need you here.&amp;quot; Yeah, well now they're dead like a bunch of beasts.&lt;br /&gt;
&lt;br /&gt;
'''Thhsthss:''' Your ordersss mean nothing to usss, orc. You promissed uss gold.&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Shut your trap, lizard. You'll get your gold as soon as my wolves get their meat.&lt;br /&gt;
&lt;br /&gt;
===Reaching the swamp===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Killing Urk Delek===&lt;br /&gt;
'''Urk Delek:''' Blasted pink-skins...&lt;br /&gt;
&lt;br /&gt;
===Killing Thhsthss===&lt;br /&gt;
'''Thhsthss:''' Thisss was not part of the deal...&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the bottle===&lt;br /&gt;
'''Harper:''' That's some fresh tasty water. Mmm!&lt;br /&gt;
&lt;br /&gt;
===Reach the southern bridge===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' Something be very wrong here. These orcs has weapons with army forge-markings.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Aye, and the gold in their pouches looks new from mint. Could just be plunder, but...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Don't seem like it. I be thinking these orcs were hired to scout us. But for what? Of all the alliances to be making, why would Weldyn be hiring orcs?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' I thinks your mission to Lord Maddock just became even more urgent. We needs to know the Queen's motives.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't like leaving our people here alone, but I sees your point. If we wait, more will be coming.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' For now, I can stay here and perhaps talk them Wesnothians out of attacking us directly, but I don't thinks it will work for ever. To survive this, we needs to act quick, Baldras.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then we'll go to Elensefar as fast as we can. Lucky be with ya, Relana.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have tarried here for far too long... there is no way we can reach Elensefar and return with help before the Wesnoth army destroys our homes. Retreat!!&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: Unlawful Orders==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' Maddock, I be coming to report-&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I am already aware of your altercation in Dallben, Baldras. Your dissent was not wise.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Dissent? Maddock, I'm not trusting no strange riders who show up out of nowhere claimin' to be from the Queen. Seems like a bunch of pig-dirt to me.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' That was partially my fault, since I was not able to send a messenger to you in time. I shall have to inform you now. Five weeks ago, at the Ford of Abez, Queen Asheviere's men allied themselves with the northern orcs and betrayed King Garard II.&lt;br /&gt;
&lt;br /&gt;
Since Prince Eldred died in the battle, the Queen took the throne and has been consolidating her power. Part of that has been bringing the elders from the local villages here, forcing them to swear allegiance to her. That was the purpose of that patrol.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Annuvin province be ruled by Elensefar! We has no duty to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' You do now. I do not really need to tell you what will happen should you refuse Her Majesty's offer.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Grow a spine, Maddock. If they come to ya and make you swear fealty to this Asheviere, would ya really give up that easy?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Well, they do not come within the walls of my city. There is a large garrison south at the great fortress of Halstead, but even should they mobilize all their troops, I doubt they could take Elensefar. It is true that for now, the majority of my forces are still returning from the battle of Abez, but unless we are attacked within the next few days, I shall be able to hold the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' And what about us? Throw us like dogs to those Wesnothians?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' We have an uneasy peace to maintain. The treaty between Elensefar and Wesnoth is ancient, and I do not think Her Majesty means to break it. At the same time, I have some concessions that I shall have to make. I cannot afford a war with Weldyn, as you can surely understand.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't do nothing! The Queen even be sending them beast orcs against us, that's how evil she is! Surely you can't stand for this...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Yes, I am aware of Queen Asheviere's propensity for hiring orcs to supplement her forces. That does not mean I could do anything about it, even if I were so inclined. The best advice I can give you is to just apologize. Even if they may want your head, Baldras, you still have the chance to preserve your village. Think of the bigger picture.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The bigger picture of you idly sittin' here waiting till them Wesnothians come to take the city right from your hands.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I very much doubt they would be bold enough to attack us outright-&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Head out of your behind, Maddock. Open your eyes! Look south and tell me that again!&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' An invading army? No, something is not right with those soldiers... but I presume we have no time to ponder that. To arms!&lt;br /&gt;
&lt;br /&gt;
===Enemy units attack===&lt;br /&gt;
'''Lord Maddock:''' Hold there, soldier! Can we not come to terms without bloodshed?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Hmmm. Something is wrong indeed...&lt;br /&gt;
&lt;br /&gt;
===Reach the tombstone===&lt;br /&gt;
'''Unit:''' It says, &amp;quot;Here lies Daneth, child of the Light, loyal defender of Lord and Land&amp;quot;. Whoever that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock's firstborn son.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh.&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' ''The sun sets...''&lt;br /&gt;
&lt;br /&gt;
Baldras and Harper watch, petrified, as the skin and the flesh of their adversaries begin to rot away.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Them things look like evil spirits! Are they those undead you told me about, Uncle?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' They bears some likeness, but these men almost seem half alive. This be some kind of truly dreadful sorcery.&lt;br /&gt;
&lt;br /&gt;
===Finding the chest===&lt;br /&gt;
'''Unit:''' Hey, look! Some buried trasure!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Lord Maddock:''' So, their human aspect returns. Whatever these creatures are, we shall crush them all under the light of the sun.&lt;br /&gt;
&lt;br /&gt;
===Reach the gazebo===&lt;br /&gt;
'''Unit:''' Looks like someone left some supplies here.&lt;br /&gt;
&lt;br /&gt;
===Kill the enemy leader===&lt;br /&gt;
'''Killer:''' Who are you? What are you?&lt;br /&gt;
&lt;br /&gt;
'''General Kestrel:''' We... are accursed. We were the soldiers of Prince Eldred, the King's son and betrayer... when the Prince was slain at the hands of the mage Delfador, those of us who bore witness to it were warped into these twisted forms. Now, our mortal bodies pass... into another plane of hellish existence...&lt;br /&gt;
&lt;br /&gt;
====The Nameless General====&lt;br /&gt;
Find out the name of the general in Unlawful Orders.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Lord Maddock:''' Such is the price for trachery.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock, we helped you defend your city. Will you help us now?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ...&lt;br /&gt;
&lt;br /&gt;
''Listen carefully. I shall not openly speak against Asheviere seeing as some of her spies are in the city... however, rest assured, I certainly do not trust the Queen and her questionable tactics.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''What can ya offer us then?''&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ''Well, I do not normally make my relationship with them known, but I can make an exception. South-east of here, in Carcyn, you may find assistance from one of my... contacts. Their methods should be better suited to your needs. As for your homes, I cannot offer you protection against Weldyn, but I can arrange for some roads to be closed to delay their patrols. That is the most I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Hmph. Clear that you won't help us fight, but I gots no more time to be stayin' here. If we is going to resist the Crown a second time, we needs ourselves a good plan. Hope that you're not sending us to our deaths, Maddock.''&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Look, more riders come from the southeast. We cannot survive another assault. We are finished!&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Narrator:''' Asheviere's armies assembled and struck before the nascent rebellion could even be planned. Without the necessary forces, Annuvin soon fell under Weldyn's absolute control.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Hide and Seek==&lt;br /&gt;
===Story Text===&lt;br /&gt;
22 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
Been a tough few days since we left Elensefar with all them patrols running around. Going by boat along the Great River, we has been managing to avoid them Wesnothians, but being constantly on the lookout be real taxing. I truly be starting to feel that tiredness in my bones... old men like me should be sitting back at home, resting our grey bodies and watchin' over them younger folk growing up. I don't got no business here, running around as some outlaw. Maybe if I was ten years younger...&lt;br /&gt;
&lt;br /&gt;
Anyway, the messenger I sent back to Relana should be in Delwyn already. We should be arriving to Carcyn soon too, to where that coward Maddock said his 'contact' be. Truths be told, I don't know how this'll be turning out, especially since I don't be no social butterfly like sis were. Don't like me no city folk really. But I'll deal with them if I gots to.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and the villagers travelled unseen along the swampy banks of the Great River to the city of Carcyn. They hid until nightfall, then crept out to find the help Lord Maddock hinted was here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Wow, is that Carcyn in the distance? Look at how grand some of them spires be!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Not since I were a young lad did I come this far south. Maybe it looks impressive now, but city life weren't never something real nice. Them city folk be real impatient and mean. Always wantin' some price for their help, too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Well, we need their help now, don't we? So we got to work out a way to get to Lord Maddock's friend. But he didn't say anything about who that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, when a noble lord says he don't want some kind of relationship known, it means some kind o' connection with the black market. We be looking for criminals, probably some thieves' den. Or, maybe they be looking for us.&lt;br /&gt;
&lt;br /&gt;
Right on time.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' How do we know we can trust him?&lt;br /&gt;
&lt;br /&gt;
'''Link:''' If you were one of my quarries, your throat would be slit by now. As it is, you two are still in imminent danger. Just a week ago, the Crown sent a contingent of heavy infantry here to supervise the city. They're patrolling the streets and forests for us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I be assuming they'll also try to stop us if they see us.&lt;br /&gt;
&lt;br /&gt;
'''Link:''' Very likely. Now hurry, you must make it past the city into the Grey Woods. There is a small path in the south-east that leads into the forest. Look for the signpost. My brother Hans will guide you from there. Avoid the soldiers if you can.&lt;br /&gt;
&lt;br /&gt;
===See the Town Guards===&lt;br /&gt;
'''Harper:''' Looks like these guards be holding stationary posts. If we're careful, we can get ourselves around them unnoticed.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, you younger and faster folks need to be our eyes. Scout ahead and find a way past the guards, but make sure ya don't get yourself spotted...&lt;br /&gt;
&lt;br /&gt;
===Town Guards Start Chasing===&lt;br /&gt;
'''Enemy unit:''' Who goes there? Halt!&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' They've seen us! ''Run!''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Quick, back into the shadows! Maybe we can still lose them!&lt;br /&gt;
&lt;br /&gt;
===Kill an Iron Mauler===&lt;br /&gt;
'''Harper:''' Uncle, we did it! We beat one of them iron monsters!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' A fine job, lass, but more sure gots to be coming. Let's keep movin'.&lt;br /&gt;
&lt;br /&gt;
====Harper vs Goliath====&lt;br /&gt;
Defeat an Iron Mauler with Harper in Hide and Seek.&lt;br /&gt;
&lt;br /&gt;
===Hans is found===&lt;br /&gt;
'''Hans:''' This way, into the forest! We'll be able to lose them in the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the signpost===&lt;br /&gt;
'''Hans:''' You can come if you wish, but we are mostly interested in speaking to Baldras.&lt;br /&gt;
&lt;br /&gt;
===Hans is killed===&lt;br /&gt;
'''Hans:''' You fools! You weren't supposed to lead them to me...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baldras:''' I haven't run so much in years. Feels like I be a real outlaw now, infiltrating a heavily guarded city relyin' on nothing but the cover of darkness and my wits.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' It was fun, wasn't it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps a little.&lt;br /&gt;
&lt;br /&gt;
'''Hans:''' Enough chatter, you still have some guards on your tail. We need to head deeper into the Grey Woods to lose them.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Lead the way.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Hunters==&lt;br /&gt;
===Story Text===&lt;br /&gt;
24 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
The sun don't really shine at all in these Grey Woods, but truth be told, I has been getting used to it more and more. Lounging out in the warm daylight, talkin' with Erwen while watching them kids play out in the fields... those times were so long ago. Our lives weren't never real peaceful, but back then, we had our homes, our friends and our family... now we be creatures of the dark.&lt;br /&gt;
&lt;br /&gt;
It be real lonesome like this. I still has me Harper, and I be grateful for the lass, but she don't really understand an old man like me. I know the past be the past, but I just can't help but think of sis in times like these. How she used to be dragging me out on some silly little romp, a little job here and there for some gold or lil trinket, or sometimes just for fun... I never wanted to go, of course. I were always real lazy. Still am, even now.&lt;br /&gt;
&lt;br /&gt;
Then, Harper tells me, &amp;quot;Come on Uncle, we're on an adventure! Don't be so mopey, live a little!&amp;quot; I know she be trying to be cheery, but she really don't know how much she be reminding me of Erwen sometimes...&lt;br /&gt;
&lt;br /&gt;
I must be strong. That's what I tells myself. I should be strong, but... I don't know what be keeping me going, if it be this misguided sense of pride, or my duties to the village, or Harper, or even just remembering the past, making some futile attempts to go back to better times.&lt;br /&gt;
&lt;br /&gt;
Either way, I be here now, on this adventure.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' The leader, I presumes.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances of Lord Maddock, who sent word to us of your predicament. I believe we can work something out for your situation.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' What be your pursuits?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The former king's magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those of us who dared to... depart from the curriculum were dealt with harshly. Many of us were forced to escape here to continue our study of our brand of magic. Our security and secrecy are not cheap.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then you be fellow outlaws. But why do you wants to help us?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' ''Quid pro quo''. Our aid is never given freely. You have something that may be useful to us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Manpower. Mages be no good at fighting, I knows. But what for?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Understand this. Any weakening of the Throne of Wesnoth, whether it be occupied by king or queen, aids us. To accomplish that, we must destabilize their forces in this region. The key is Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' That big ol' fort standing between Aldril and Elensefar?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Harper. What the mage says be no surprise. It be a bastion of central importance, rivallin' Elensefar even. Maddock said the Queen's troops were gathering there. But we gots no way to fight a war with them, not since Maddock won't send his soldiers to battle.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Know this, Baldras. During the past week, several patrols have again ventured across the Great River into Annuvin. A woman named Relana opposed them with a small militia and was victorious, but with heavy losses. The Crown, however, has begun to take notice of this rebellion and is massing forces within Halstead. When its armies are raised, none of your little villages will be able to resist them. Your only choice would be to flee further north into orcish territory.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We'd never survive there. But would it be so bad if we just swore fealty to the Queen?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Only if we gots no other choice. Let's hear the mage's plan first.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I'm not asking you to fight a war. A direct fight against Weldyn's armies would be undoubtedly foolish. However, we have other means within our grasp. From Dan Tonk to Halstead, the fastest path lies through the pass between the Brown Hills and the Gryphon Mountains followed by the trek through these Grey Woods. We are in prime position to gnaw away at their troops, crippling their forces before they ever arrive at their destination.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then what?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I am sure you can guess, magistrate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' You means to sack Halstead itself.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' There's no way we can fight them all... can we?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know. But, for now, ambushing them patrols be easy enough. That'll slow them Wesnothians down enough for us to work out the next step.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' In the last day, my scouts have counted five platoons of troops marching towards the garrison. We must eliminate them all before they reach the outpost at the end of the woods. The outpost also must not be alerted to our presence, or we will have the bulk of their forces upon us.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The first platoon approaches...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' We shall pincer them from the other side of this path. When we are done, no-one shall fear the open roads and night sky more than the armies of Weldyn. Strike quickly, strike silently... and leave no-one alive.&lt;br /&gt;
&lt;br /&gt;
===Finding the coffin===&lt;br /&gt;
'''Unit:''' There is a waterlogged coffin here.&lt;br /&gt;
&lt;br /&gt;
===Finding the key===&lt;br /&gt;
'''Unit:''' There's a rusty key here. I wonder if it could be useful?&lt;br /&gt;
&lt;br /&gt;
====Afterwards====&lt;br /&gt;
'''Unit:''' Hey, that key fits in this coffin. Should I open it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:'''&lt;br /&gt;
=====No, that be a terrible idea.=====&lt;br /&gt;
&lt;br /&gt;
=====Fine, do it.=====&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What is this disgusting monster?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its stench is making me sick.&lt;br /&gt;
&lt;br /&gt;
====The ghoul is killed====&lt;br /&gt;
'''Helicrom:''' Disgusting though it may be, perhaps that creature's corpse could be useful.&lt;br /&gt;
&lt;br /&gt;
====Taking the potion====&lt;br /&gt;
'''Unit:''' Should I use this potion?&lt;br /&gt;
&lt;br /&gt;
=====Yes, I'll use it=====&lt;br /&gt;
Vile Concoction&lt;br /&gt;
&lt;br /&gt;
This unit's melee weapons gain the poison special and this unit gains a small number of hitpoints.&lt;br /&gt;
&lt;br /&gt;
=====No, I'll leave it for someone else=====&lt;br /&gt;
&lt;br /&gt;
===Reaching the reel===&lt;br /&gt;
'''Unit:''' Bleagh, a slimy tentacle. Why's it so big?&lt;br /&gt;
&lt;br /&gt;
===Finding the tent===&lt;br /&gt;
'''Unit:''' Hey, I found some old coins in this shack.&lt;br /&gt;
&lt;br /&gt;
===Attack the patrol===&lt;br /&gt;
'''Linneus:''' It's an ambush! Run!&lt;br /&gt;
&lt;br /&gt;
===Helicrom finds the sword===&lt;br /&gt;
'''Helicrom:''' Ah, here it is. I was wondering where I had misplaced my favourite blade.&lt;br /&gt;
&lt;br /&gt;
===Turn 1o===&lt;br /&gt;
'''Archarel:''' Several platoons of troops were supposed to arrive today. I wonder if something happened to them.&lt;br /&gt;
&lt;br /&gt;
===Turn 11===&lt;br /&gt;
'''Enemy unit:''' Doesn't something about these woods feel weird to you, sir?&lt;br /&gt;
&lt;br /&gt;
'''Eryn:''' Afraid of ghost, soldier?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Archarel:''' Something about these woods seems quite unnatural. Perhaps we should stop sending our soldiers this way.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Gumogin:''' Woods, woods, woods and more woods! Bah, that general had better have a good reason for dragging me out to Halstead with all these oafs.&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' But cap'n, we're your loyal troops...&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Shut it and keep moving.&lt;br /&gt;
&lt;br /&gt;
===Perfect Hunter===&lt;br /&gt;
Complete The Hunters with no losses.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baldras:''' It be done. Their patrols be shattered and broken.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Well done, but the fight is far from over. We will not be able to employ these tactics when more platoons arrive. You must make your choice. Will you fight? Or will you return to your village and beg for amnesty?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Amnesty? Knowing these Wesnothians, they'll have my head. Then again, if I could gives my life to save my whole village, I would.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We need you! Uncle...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I know what you is going to say, Harper. That we should be fighting for our homes, just like we do against them orcs. But we be risking everything on this, lass.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' If we go back like this, that means we'll surrender to them Wesnothians and live our whole lives in oppression. You saw how they were sending so many soldiers and even orcs against us.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The girl is naïve, but her spirit is in the right place. You risk your homes and the lives of your people, yes, but what good will they be if you live in tyranny? Believe me, I have been there. I would rather die than go back.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Yes... Erwen would've said the same. If we march on Halstead, we gots to burn it to the ground before the Queen's forces rally. If we does that, Weldyn won't have no foothold in Annuvin no more.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' It would be months before they could reassemble their forces here. Enough time for you to secure your homes, or relocate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then it be decided. We'll attack the fort together. Luck be with us.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Archarel:''' Look there! Outlaws and bandits roam these woods, harrying our patrols!&lt;br /&gt;
&lt;br /&gt;
Troops, to arms! Show these fugitive scum the meaning of the Queen's law!&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' With the outpost aware of our presence, we can no longer harry their reinforcements. Their forces will soon grow too powerful for us to resist.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Glory==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the Annals of Alduin, 98 YW&lt;br /&gt;
&lt;br /&gt;
One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of Elensefar signed a treaty of trade and alliance in order to further the security of mankind. The realization of this treaty required the creation of a safe path between Weldyn and Elensefar, with all manner of hostile creature or beast scoured from these civilized lands. From Dan'Tonk, the establishment of Aldryl and Carcyn secured the once hazardous passage alongside the Grey Woods, completing the way between the two cities. With this, the alliance can truly be deemed a coalition of men.&lt;br /&gt;
&lt;br /&gt;
To commemorate the concordat, six years ago, the Lords of Weldyn and Elensefar decreed that a monument be erected in the heart of these once wild lands. We, the magi of Alduin, lent our services to demonstrate the full prowess and might of human magic. Above a series of old catacombs in a scant hill, we spent these years raising an immense stronghold from the earth's living rock.&lt;br /&gt;
&lt;br /&gt;
Completed, as it is on this day, this sentinel of the west now towers hundred of paces tall, a great monolith looming sheer above the plains. The sight of these colossal walls, to even us magi, is both awe-inspiring and terrifying. So tall these towers peak and so mighty these walls arise that such a feat seems more like a force of nature than a work of a man. That we have fashioned this mountain as insignificant humans is almost inconceivable. Halstead, as we have named it, is impenetrable. No-one shall ever overcome these tidal waves of stone.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' There be it. The stronghold of Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Look at how tall it is! Those towers be so sheer and smooth, it almost looks like magic called them up out of the earth!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, there may be some truths in that. Old stories tells us that in times past, Elensefar and Weldyn had some real strong mages, much more adept than them ones who only be politicking nowadays. They helped tame the lands between the cities and forged the walls of Halstead itself to honour the alliance.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I don't see how we can bring it down. They seem invincible in there!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Indeed...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Worry not, Halstead has a weakness. What Baldras spoke was partly true. Previous orders of magi did help erect the fortress. What is not made known to most is that the original construction of the castle was flawed.&lt;br /&gt;
&lt;br /&gt;
These walls were raised over a system of catacombs, which connect the four towers to the central keep. Though they appear impressive, the tunnels were never meant to hold up such a tremendous weight. Supports were added later to hold up the middle, which eventually began to collapse without them. Naturally, this was made secret by the magi, who did not want others to learn of their error.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So... we can knock out the supports and bring down the main keep. Would it really work?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I believe it will. Each tower has a passage down to the catacombs. We must enter the tunnels and demolish all four supports, then the fortress should crumble.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Let's hope you be right. Everything be hinging on this battle.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Vashna:''' Dommel! The Queen has sent me and my warriors to support your forces. We come to squash the puny peasant rebellion.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I received no word from Her Majesty of your arrival, orc.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' I have the orders right here.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' As if those could possibly be real. I would be a fool and an oaf to let a band of stinky raider orcs into Halstead without a fight.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' What? Now look here, you coddled pink-skin. Your helpless 'soldiers' have been getting bested by a filthy bunch of vagrant bandits. Your army is as useless as you are pink. The Queen sent us here to clean up the mess that you are clearly too stupid to fix on your own.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' A fine story. Most likely, this is a pitiful excuse for you to enter our fortress to plunder our armoury. Even if Her Majesty did order you here, we have no need for the help of you uncouth orcs. We have always managed just fine without you.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' Yeah? Well, we will see how fine you manage ''against'' us. I'll show you just how weak you pink-skins are.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' Come and try it, cretin.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Infighting among the forces of Weldyn does not bode well for the new queen, but is awfully convenient for us...&lt;br /&gt;
&lt;br /&gt;
===Reaching the stronghold===&lt;br /&gt;
'''Dommel:''' They have breached the fortress gate! Repulse them!&lt;br /&gt;
&lt;br /&gt;
===Attacking Dommel's side===&lt;br /&gt;
'''Dommel:''' I think... I think they're trying to storn Halstead itself... the fools!&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Narrator:''' Not even a fully day had passed before the first advance elements of Wesnoth's main army began to arrive...&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Unit:''' Look in the distance... riders approach!&lt;br /&gt;
&lt;br /&gt;
'''Ally unit:''' Sound the advance!&lt;br /&gt;
&lt;br /&gt;
At your order, my liege.&lt;br /&gt;
&lt;br /&gt;
'''Sir Gwydion:''' Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I disobey my father in this endeavour, our presence surely is much needed.&lt;br /&gt;
&lt;br /&gt;
Ready thine lances, mine brethren, Let us charge down the armies of Weldyn!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of knights, bearing the emblem of Elensefar! Amazing. I've never seen me so many riders in one place.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Gwydion be Lord Maddock's son... more be hinging on victory than I thought. This battle don't just be about our little villages no more.&lt;br /&gt;
&lt;br /&gt;
===Killing Dommel===&lt;br /&gt;
'''Unit:''' Your time is over, General.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I may be done... but my death shall only bring the full wrath of the Crown upon you... relish your small victory, peasants, while you still can...&lt;br /&gt;
&lt;br /&gt;
===Killing Vashna===&lt;br /&gt;
'''Vashna:''' Grrarrghh... you... fools...&lt;br /&gt;
&lt;br /&gt;
===Helicrom dies===&lt;br /&gt;
'''Helicrom:''' Ended... like this? Fight on without me...&lt;br /&gt;
&lt;br /&gt;
===Reaching the wooden trap doors===&lt;br /&gt;
'''Unit:''' I'm inside! I'm heading down to the catacombs.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' After some time...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's done.&lt;br /&gt;
&lt;br /&gt;
====The last one====&lt;br /&gt;
'''Narrator:''' The stronghold of Halstead began to shake...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We can't stay here. The fortress is starting to collapse!&lt;br /&gt;
&lt;br /&gt;
===The next turn===&lt;br /&gt;
'''Baldras:''' I think it be working! Everybody get clear!&lt;br /&gt;
&lt;br /&gt;
===Victory dialogue===&lt;br /&gt;
'''Narrator:''' With a thunderous roar and a vast billowing of dust, thousands of tons of stone and wood crashed in on itself. Some of the wreckage tumbled down the steep sides, while the remainder came to rest several hundred feet below ground, in the bowels of the hollowed-out mountains.&lt;br /&gt;
&lt;br /&gt;
No-one inside the fortress would make it out alive.&lt;br /&gt;
&lt;br /&gt;
==Liberty - Epilogue==&lt;br /&gt;
3 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
It were a real shock. I were so stunned, I barely even remember what happened after.&lt;br /&gt;
&lt;br /&gt;
Helicrom, I don't know what happened to him, didn't see what happened to Maddock's son either. Me, Harper and the few of us who survived got up and ran. We be heading back north now, towards Carcyn and Elensefar. Them patrols seems to be in real disarray, mostrly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn's chain of command.&lt;br /&gt;
&lt;br /&gt;
I'm sure them Wesnothians will come back in time and with Maddock holed up in his stupid tower, they'll eventually lay siege to Elensefar and take the city... but that don't be my problem anymore. I has me a village to worry about. I need to get back, consult myself with Relana and work out what to do next. We gots some more time now, but we can't wait forever.&lt;br /&gt;
&lt;br /&gt;
10 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
We got back to Dallben today, but the village were empty. There were a few bodies and some burned houses, but it weren't raided or nothing. Must've been one of them Wesnoth patrols, curse those damned stinkers! When I first saw the scene with my eyes, I thoughts that we failed, that we was too late... but now that I thinks of it, it be real weird that so few died. The others must've escaped to somewhere. But I didn't see any clues here.&lt;br /&gt;
&lt;br /&gt;
I sended Harper off to Delwyn. Hope he'll find something there. In the meantimes, I'll rest this tired body for a little and go and see sis, maybe pick her up some lilies. Seems like this'll probably be the last time I gets to see her...&lt;br /&gt;
&lt;br /&gt;
She'll tell me not to be sad, of course. That life just be a big adventure and filled with fun, that I shouldn't think about stuffs I can't change. The world be huge and vast, much bigger than small little people like me. I don't got the power to change it, so why not try to live as best I can? Besides, she'll say that I still gots me a little piece of her in Harper, so I should cherish the lad.&lt;br /&gt;
&lt;br /&gt;
I do, Erwen, I really do. This all be real hard. I don't be no brave soul, nor some great warrior, but I does my best. And I haven't forgotten about all them good times we had together - somehow, some way, they keeps me going. Me and Harper, we won't give up till the very end.&lt;br /&gt;
&lt;br /&gt;
14 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
Harper got back today from Delwyn. Said he didn't find no-one alive there, but he did bring back a note he found. Let's see what it says.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Baldras, you would've been proud. Wefought them soldiers off twice, gave them a good ol' thrashing they won't ever forget. But in the end, it weren't enough. We had to run like criminals before they killed us all.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I don't know if you and Harper will see this note, but if you do, I'm expecting ya to come and find us. Remember them ol' pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, south-west of the city and past the land's end. See you in the Three Sisters, old friend. - Relana&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
So they survived! Them islands be a bit far, but I suppose this sack of old bones has one more adventure left in it...&lt;br /&gt;
&lt;br /&gt;
==L: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Baldras | Baldras]] (Village Elder)&lt;br /&gt;
*Jalak (Peasant Youth)&lt;br /&gt;
*Delurin (Peasant Youth)&lt;br /&gt;
*Red (Peasant Youth)&lt;br /&gt;
*Ordo (Village Elder)&lt;br /&gt;
*Novus (Village Elder)&lt;br /&gt;
*Teneor (Villager)&lt;br /&gt;
*Kembe (Peasant Hunter)&lt;br /&gt;
*Treagh (Peasant Hunter)&lt;br /&gt;
*[[CharactersStorys#Harper | Harper]] (Peasant Youth)&lt;br /&gt;
*Remald (Villager)&lt;br /&gt;
*Womas (Villager)&lt;br /&gt;
*Jasken (Villager)&lt;br /&gt;
*Tarwen (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Relana | Relana]] (Senior Village Elder)&lt;br /&gt;
*[[CharactersStorys#Lord_Maddock | Lord Maddock]] (General)&lt;br /&gt;
*Kestrel (General)&lt;br /&gt;
*Rothel (Lieutenant)&lt;br /&gt;
*Quentin (Master Bowman)&lt;br /&gt;
*Hans (Rogue)&lt;br /&gt;
*Link (Thief)&lt;br /&gt;
*[[CharactersStorys#Helicrom | Helicrom]] (Shadow Lord)&lt;br /&gt;
*Archarel (Royal Guard)&lt;br /&gt;
*Linneus (Iron Mauler)&lt;br /&gt;
*Jingo (Outlaw)&lt;br /&gt;
*Majel (Outlaw)&lt;br /&gt;
*Pitcher (Dragoon)&lt;br /&gt;
*Dommel (General)&lt;br /&gt;
*Sir Gwydion (Paladin)&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Fal Khag (Goblin Pillager)&lt;br /&gt;
*Gatrakh (Goblin Pillager)&lt;br /&gt;
*Thurg (Goblin Pillager)&lt;br /&gt;
*Krung (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Gorokh (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Urk Delek (Orcish Warrior)&lt;br /&gt;
*Vashna (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*[[CharactersStorys#Thhsthss | Thhsthss]] (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Jarrof (Necromancer)&lt;br /&gt;
*Mal-Jerod (Necromancer)&lt;br /&gt;
*Lich (Sel-Mang)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Dallben&lt;br /&gt;
*Elensefar&lt;br /&gt;
*Port of Elensefar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75509</id>
		<title>CampaignDialogue:L</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75509"/>
		<updated>2026-07-06T16:15:21Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 7: Glory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Liberty. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Baldras===&lt;br /&gt;
I'm coming... Erwen...&lt;br /&gt;
&lt;br /&gt;
===Harper===&lt;br /&gt;
'''Harper:''' Unngh...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, no!&lt;br /&gt;
&lt;br /&gt;
===Relana===&lt;br /&gt;
I'm finished...&lt;br /&gt;
&lt;br /&gt;
===Lord Maddock===&lt;br /&gt;
How can this be?&lt;br /&gt;
&lt;br /&gt;
===Helicrom===&lt;br /&gt;
This is the end for me...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Raid==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the journal of Baldras, 21, Scatterseed, 501 YW.&lt;br /&gt;
&lt;br /&gt;
Months... seven months it's been since the Crown did send a single guard here to help us. This Garard II be a pompous stinker, even worser than his pa! Us of these border towns Delwyn and Dallben already be poor and needy, yet alls 'His Majesty' can think of is tax, tax, tax, takin' all our hard earned gold from us. Then he uses our gold to provoke more wars with more orcs just for personal glory and more land for them grubby nobles to lord over.&lt;br /&gt;
&lt;br /&gt;
To abbadon with the Crown! We got no armies and we don't even got real weapons, but we of the Western Marches make do just fine with our slings and clubs. In all Annuvin Province, there won't be nobody besting us in these swamps. We're self-reliant out here. We gots our own trade routes and pacts of mutual defence. No need for them Wesnothians. Not a single bit.&lt;br /&gt;
&lt;br /&gt;
The sun was out today, but it was raining too. Weird mix of brightness and woe. Reminds me of the day Harper's pa died in that orc raid. Since my sis Erwen passed when she were young, poor lass had nobody but me. Never wanted no kid of my own but... she's mine to take care of now. Fine lass, that one, just a bit careless like her pa. I needs to keep a good eye on her now, with all them orcs running round here of late.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Fal Khag:''' I long to burn human cities, but that weaselly witch thinks we're only good enough for these puny villages. These hapless clods barely have anything, but at least the witch's gold is good.&lt;br /&gt;
&lt;br /&gt;
Ride, you worms! Let's finish our raid before their hunters return.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Look, goblin riders approach! You was right, they was going to raid Dallben while we was gone.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We gots to stop them or they'll burn down the whole village. Damn these goblins and damn the Crown. We always be havin' to fight for ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Uncle, we got no time to talk! Them riders are heading full speed straight for Dallben. We'll need to chase them down through those woods, and fast, or we won't be able to catch up.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Do it. Hold them beasts back till us old-timers get there to finish 'em off.&lt;br /&gt;
&lt;br /&gt;
And Harper... don't be getting reckless on me today. Your old man died like that, changing into a pack of goblins by 'imself. I won't lose ya the same way.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I know, I know, no need to worry so much. All right, let's go!&lt;br /&gt;
&lt;br /&gt;
===Fal Khag attacks===&lt;br /&gt;
'''Fal Khag:''' Time to feast on these puny pink-skins.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Hey! Who ya calling puny?&lt;br /&gt;
&lt;br /&gt;
===Goblin Pillagers attack===&lt;br /&gt;
'''Harper:''' Ahh! I ''really'' don't like fire...&lt;br /&gt;
&lt;br /&gt;
===Fal Khag is killed===&lt;br /&gt;
'''Fal Khag:''' I was... too weak..?&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Silly goblin.&lt;br /&gt;
&lt;br /&gt;
===Goblins near the Village===&lt;br /&gt;
'''Harper:''' They're getting close to Dallben! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' There be a couple guards in the village. Might be able to slow them wolves down if they gets closer.&lt;br /&gt;
&lt;br /&gt;
'''Wolmas:''' Look! Goblin riders be on the hunt, headed right for Dallben!&lt;br /&gt;
&lt;br /&gt;
'''Remald:''' We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Ally unit near the Village===&lt;br /&gt;
'''Wolmas:''' What's happening here? Why be you running like mad, unit?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the backpack===&lt;br /&gt;
'''Harper:''' Hey, someone left their pack here. I could use it to carry some more rocks.&lt;br /&gt;
&lt;br /&gt;
===Reach the scarecrow===&lt;br /&gt;
'''Unit:''' Spooky.&lt;br /&gt;
&lt;br /&gt;
===Harper attacks a Goblin Pillager===&lt;br /&gt;
'''Harper:''' My face kinda itches... I gotta be careful around these big ones.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Harper:''' These orc raids keep getting harder and harder to hold off. Feels like every new day's just another chance for us to lose everything...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' That Garard II stopped sendin' patrols out here a while back. Stinker probably sent his troops on some new war against them orcs. Don't really matter. Technically Annuvin be under the charge of Elensefar, but you don't see 'em coming to help us either.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then why do we got to pay taxes to the King? Maybe Elensefar doesn't help us, but at least they don't take our gold.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We don't got no choice, lass. If I don't give them what they want, they'll make trouble for everyone in Dallben.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't keep doing this forever, Uncle. If we stay like this, those orcs will eventually overrun us. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, Harper. I just don't know. Alls I can say is we're on our own out here.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Harper:''' The goblins reached the village! Now there'll be nothing left after they raid our homes...&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Civil Disobedience==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 6 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Me and Harper visited Erwen's grave today. I helped the lass pick her a bunch of flowers - we even found some of her favourite, blue lilies. Harper don't remember her much, but still thinks lots about her. Lass reminds me so much of her ma often times, real bright and brassy, even if she don't got the same sense or wits. I'm just hoping she be learning more with time.&lt;br /&gt;
&lt;br /&gt;
Speaking of sense, I gots me a bad feelings in my gut about today. I'd better ready our hunting troop when I get back to the village, just in case...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Harper:''' Look, riders approach.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Stand fast, Harper.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' By order of the Queen, the magistrate of this town is to travel with us to Elensefar for vetting.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The Crown did long since abandon our village. You Wesnothians be too busy countin' the gold from our taxes to be sending aid against them orcs. Nobody here be leaving to nowhere.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Insolent peasant. Try not my patience, else I shall be forced to drag thy deceased corpse back with me to the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Try it then, stinker.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' As you wish.&lt;br /&gt;
&lt;br /&gt;
Guard the gate.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' ''Uncle, since when did we have a queen?''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Since a few years back, I think, but weren't never her giving out no orders...&lt;br /&gt;
&lt;br /&gt;
It don't really matter right now. Harper, get yerself out o'here. This be no kind of battle for you.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I can fight!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Harper, do what I says to ya.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We're in this together. Death to the Wesnothians!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Impulsive lass...&lt;br /&gt;
&lt;br /&gt;
===Enemy unit takes a village===&lt;br /&gt;
'''Peasant:''' Help, help! I'm being repressed!&lt;br /&gt;
&lt;br /&gt;
===A peasant is killed===&lt;br /&gt;
'''Harper:''' They just killed an innocent man! Murderers!&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Cry thine eyes out for me, peasant.&lt;br /&gt;
&lt;br /&gt;
===Enemy unit is killed===&lt;br /&gt;
'''Harper:''' Take that, you bullies!&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the mace===&lt;br /&gt;
'''Baldras:''' I oughta bring out the good mace to fight off these thugs.&lt;br /&gt;
&lt;br /&gt;
===Attack Tarwen===&lt;br /&gt;
'''Tarwen:''' Back, back ye curs!&lt;br /&gt;
&lt;br /&gt;
===Kill Tarwen===&lt;br /&gt;
'''Unit:''' Get out of my village!&lt;br /&gt;
====Give me Liberty or Give Me Death!====&lt;br /&gt;
Complete Civil Disobedience with at least 3 peasants remaining.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' We beat their leader, but a couple of them riders escaped. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Somethin' be very wrong here. That Garard weren't never no hero or nothing, but his men never would've attacked us. The Queen must've did something to him.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We've got to tell the people of Delwyn about this. Ol' magistrate Relana will have some ideas.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' That's true. Whenever there's been troubles, we've always looked to her for help.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Fine. We'll go to Delwyn, see what Relana gots to say. With them riders so eagerly attackin' us today, I'm thinking Delwyn will be under threat too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So we'll have to fight them Wesnothians again?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Alls I can say for certain is we've made ourselves enemies of the Crown. They'll be hunting us now.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then we're outlaws.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, outlaws.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: A Strategy of Hope==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 10 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Been a strange few days. Had to leave Dallben real quick. We grabbed whatever we could in just a day, some food, some clothes, sis's lucky bracelet... and made off for Delwyn as quick as these old bones would let me. It be a three day journey there for me, but I sended Harper ahead for Relana first. Said we'd meet her in the usual hiding spot in the swamp.&lt;br /&gt;
&lt;br /&gt;
This whole mess be utter stupidness. Of all the things to be driving us from our home, how did it ended up being those accursed Wesnothians? Blasted Crown. Don't matter whoever's the one giving out them orders, those stinkers in Weldyn always be making trouble for us country folk.&lt;br /&gt;
&lt;br /&gt;
I'm too old for all this. Them orc raids already be plenty for me to deal with. I don't be keen on fighting no war with Wesnoth. But... I suppose, I don't really got no choice either. Harper's still too young to be leading anyone, and it doesn't seem like anyone else in the village be suitable.&lt;br /&gt;
&lt;br /&gt;
In times like these... I still wish Erwen was here with us. Little sis were always the best of us two. She always knew how to keep her temper and her wits about her. What would she say to me now? Probably something like: &amp;quot;Quit yapping ya old dog and focus on what you're doing. What's done is done. Just look at what's ahead of ya and get them people to safety.&amp;quot; Cheeky, that one. But she'd be right, I has me a responsibility to our people. Got a lot of trouble ahead of us...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Relana:''' Baldras! Ya made it! Lil Harper here told me all about what happened.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Relana. It were one o' the Queen's patrol, strange as it do sound. Turns out they was itchin' to attack us soon as I wasn't willing to leave with 'em.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we fought those ugly scoundrels off!&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Queen's patrol, ya say? They sent them a messenger our way a couple days ago, demanding our allegiance to some 'Asheviere'. Weren't that Garard's young bride or something? Why's she the one in charge now?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, but some of them riders escaped us. Bet they'll report back to their local garrison, tell them we're a bunch o' traitors.&lt;br /&gt;
&lt;br /&gt;
'''Unit:'''Then they'll be comin' back in force.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' We needs more information. We should consult ourselves with Elensefar. Lord Maddock surely gots to know more than us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Elensefar? Why him?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Well all Annuvin be ruled by Elensefar, right? We don't gots to heed anything Wesnoth says. Lord Maddock's technically the one we answer to.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' It don't matter. Weldyn be doing whatever it likes while Maddock says nothing. He knows, but he don't care.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' But we still need that knowledge, Baldras. We can't be coming up with any great plan without no information. We both knows that if Weldyn brings one o' their armies here, there be no way we can fight them off.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps, but - hold there. Did ya hear that? Sounded like some wolf howl.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Somethin' smells like lizard too. We're not alone here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Finally, some action!&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to scout that puny village, not fight it by himself. Then those damned humans rejected our help and look where that got them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't know why the Queen hired some stinkin' orcs, we don't need you here.&amp;quot; Yeah, well now they're dead like a bunch of beasts.&lt;br /&gt;
&lt;br /&gt;
'''Thhsthss:''' Your ordersss mean nothing to usss, orc. You promissed uss gold.&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Shut your trap, lizard. You'll get your gold as soon as my wolves get their meat.&lt;br /&gt;
&lt;br /&gt;
===Reaching the swamp===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Killing Urk Delek===&lt;br /&gt;
'''Urk Delek:''' Blasted pink-skins...&lt;br /&gt;
&lt;br /&gt;
===Killing Thhsthss===&lt;br /&gt;
'''Thhsthss:''' Thisss was not part of the deal...&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the bottle===&lt;br /&gt;
'''Harper:''' That's some fresh tasty water. Mmm!&lt;br /&gt;
&lt;br /&gt;
===Reach the southern bridge===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' Something be very wrong here. These orcs has weapons with army forge-markings.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Aye, and the gold in their pouches looks new from mint. Could just be plunder, but...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Don't seem like it. I be thinking these orcs were hired to scout us. But for what? Of all the alliances to be making, why would Weldyn be hiring orcs?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' I thinks your mission to Lord Maddock just became even more urgent. We needs to know the Queen's motives.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't like leaving our people here alone, but I sees your point. If we wait, more will be coming.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' For now, I can stay here and perhaps talk them Wesnothians out of attacking us directly, but I don't thinks it will work for ever. To survive this, we needs to act quick, Baldras.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then we'll go to Elensefar as fast as we can. Lucky be with ya, Relana.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have tarried here for far too long... there is no way we can reach Elensefar and return with help before the Wesnoth army destroys our homes. Retreat!!&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: Unlawful Orders==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' Maddock, I be coming to report-&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I am already aware of your altercation in Dallben, Baldras. Your dissent was not wise.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Dissent? Maddock, I'm not trusting no strange riders who show up out of nowhere claimin' to be from the Queen. Seems like a bunch of pig-dirt to me.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' That was partially my fault, since I was not able to send a messenger to you in time. I shall have to inform you now. Five weeks ago, at the Ford of Abez, Queen Asheviere's men allied themselves with the northern orcs and betrayed King Garard II.&lt;br /&gt;
&lt;br /&gt;
Since Prince Eldred died in the battle, the Queen took the throne and has been consolidating her power. Part of that has been bringing the elders from the local villages here, forcing them to swear allegiance to her. That was the purpose of that patrol.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Annuvin province be ruled by Elensefar! We has no duty to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' You do now. I do not really need to tell you what will happen should you refuse Her Majesty's offer.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Grow a spine, Maddock. If they come to ya and make you swear fealty to this Asheviere, would ya really give up that easy?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Well, they do not come within the walls of my city. There is a large garrison south at the great fortress of Halstead, but even should they mobilize all their troops, I doubt they could take Elensefar. It is true that for now, the majority of my forces are still returning from the battle of Abez, but unless we are attacked within the next few days, I shall be able to hold the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' And what about us? Throw us like dogs to those Wesnothians?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' We have an uneasy peace to maintain. The treaty between Elensefar and Wesnoth is ancient, and I do not think Her Majesty means to break it. At the same time, I have some concessions that I shall have to make. I cannot afford a war with Weldyn, as you can surely understand.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't do nothing! The Queen even be sending them beast orcs against us, that's how evil she is! Surely you can't stand for this...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Yes, I am aware of Queen Asheviere's propensity for hiring orcs to supplement her forces. That does not mean I could do anything about it, even if I were so inclined. The best advice I can give you is to just apologize. Even if they may want your head, Baldras, you still have the chance to preserve your village. Think of the bigger picture.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The bigger picture of you idly sittin' here waiting till them Wesnothians come to take the city right from your hands.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I very much doubt they would be bold enough to attack us outright-&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Head out of your behind, Maddock. Open your eyes! Look south and tell me that again!&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' An invading army? No, something is not right with those soldiers... but I presume we have no time to ponder that. To arms!&lt;br /&gt;
&lt;br /&gt;
===Enemy units attack===&lt;br /&gt;
'''Lord Maddock:''' Hold there, soldier! Can we not come to terms without bloodshed?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Hmmm. Something is wrong indeed...&lt;br /&gt;
&lt;br /&gt;
===Reach the tombstone===&lt;br /&gt;
'''Unit:''' It says, &amp;quot;Here lies Daneth, child of the Light, loyal defender of Lord and Land&amp;quot;. Whoever that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock's firstborn son.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh.&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' ''The sun sets...''&lt;br /&gt;
&lt;br /&gt;
Baldras and Harper watch, petrified, as the skin and the flesh of their adversaries begin to rot away.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Them things look like evil spirits! Are they those undead you told me about, Uncle?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' They bears some likeness, but these men almost seem half alive. This be some kind of truly dreadful sorcery.&lt;br /&gt;
&lt;br /&gt;
===Finding the chest===&lt;br /&gt;
'''Unit:''' Hey, look! Some buried trasure!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Lord Maddock:''' So, their human aspect returns. Whatever these creatures are, we shall crush them all under the light of the sun.&lt;br /&gt;
&lt;br /&gt;
===Reach the gazebo===&lt;br /&gt;
'''Unit:''' Looks like someone left some supplies here.&lt;br /&gt;
&lt;br /&gt;
===Kill the enemy leader===&lt;br /&gt;
'''Killer:''' Who are you? What are you?&lt;br /&gt;
&lt;br /&gt;
'''General Kestrel:''' We... are accursed. We were the soldiers of Prince Eldred, the King's son and betrayer... when the Prince was slain at the hands of the mage Delfador, those of us who bore witness to it were warped into these twisted forms. Now, our mortal bodies pass... into another plane of hellish existence...&lt;br /&gt;
&lt;br /&gt;
====The Nameless General====&lt;br /&gt;
Find out the name of the general in Unlawful Orders.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Lord Maddock:''' Such is the price for trachery.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock, we helped you defend your city. Will you help us now?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ...&lt;br /&gt;
&lt;br /&gt;
''Listen carefully. I shall not openly speak against Asheviere seeing as some of her spies are in the city... however, rest assured, I certainly do not trust the Queen and her questionable tactics.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''What can ya offer us then?''&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ''Well, I do not normally make my relationship with them known, but I can make an exception. South-east of here, in Carcyn, you may find assistance from one of my... contacts. Their methods should be better suited to your needs. As for your homes, I cannot offer you protection against Weldyn, but I can arrange for some roads to be closed to delay their patrols. That is the most I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Hmph. Clear that you won't help us fight, but I gots no more time to be stayin' here. If we is going to resist the Crown a second time, we needs ourselves a good plan. Hope that you're not sending us to our deaths, Maddock.''&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Look, more riders come from the southeast. We cannot survive another assault. We are finished!&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Narrator:''' Asheviere's armies assembled and struck before the nascent rebellion could even be planned. Without the necessary forces, Annuvin soon fell under Weldyn's absolute control.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Hide and Seek==&lt;br /&gt;
===Story Text===&lt;br /&gt;
22 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
Been a tough few days since we left Elensefar with all them patrols running around. Going by boat along the Great River, we has been managing to avoid them Wesnothians, but being constantly on the lookout be real taxing. I truly be starting to feel that tiredness in my bones... old men like me should be sitting back at home, resting our grey bodies and watchin' over them younger folk growing up. I don't got no business here, running around as some outlaw. Maybe if I was ten years younger...&lt;br /&gt;
&lt;br /&gt;
Anyway, the messenger I sent back to Relana should be in Delwyn already. We should be arriving to Carcyn soon too, to where that coward Maddock said his 'contact' be. Truths be told, I don't know how this'll be turning out, especially since I don't be no social butterfly like sis were. Don't like me no city folk really. But I'll deal with them if I gots to.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and the villagers travelled unseen along the swampy banks of the Great River to the city of Carcyn. They hid until nightfall, then crept out to find the help Lord Maddock hinted was here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Wow, is that Carcyn in the distance? Look at how grand some of them spires be!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Not since I were a young lad did I come this far south. Maybe it looks impressive now, but city life weren't never something real nice. Them city folk be real impatient and mean. Always wantin' some price for their help, too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Well, we need their help now, don't we? So we got to work out a way to get to Lord Maddock's friend. But he didn't say anything about who that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, when a noble lord says he don't want some kind of relationship known, it means some kind o' connection with the black market. We be looking for criminals, probably some thieves' den. Or, maybe they be looking for us.&lt;br /&gt;
&lt;br /&gt;
Right on time.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' How do we know we can trust him?&lt;br /&gt;
&lt;br /&gt;
'''Link:''' If you were one of my quarries, your throat would be slit by now. As it is, you two are still in imminent danger. Just a week ago, the Crown sent a contingent of heavy infantry here to supervise the city. They're patrolling the streets and forests for us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I be assuming they'll also try to stop us if they see us.&lt;br /&gt;
&lt;br /&gt;
'''Link:''' Very likely. Now hurry, you must make it past the city into the Grey Woods. There is a small path in the south-east that leads into the forest. Look for the signpost. My brother Hans will guide you from there. Avoid the soldiers if you can.&lt;br /&gt;
&lt;br /&gt;
===See the Town Guards===&lt;br /&gt;
'''Harper:''' Looks like these guards be holding stationary posts. If we're careful, we can get ourselves around them unnoticed.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, you younger and faster folks need to be our eyes. Scout ahead and find a way past the guards, but make sure ya don't get yourself spotted...&lt;br /&gt;
&lt;br /&gt;
===Town Guards Start Chasing===&lt;br /&gt;
'''Enemy unit:''' Who goes there? Halt!&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' They've seen us! ''Run!''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Quick, back into the shadows! Maybe we can still lose them!&lt;br /&gt;
&lt;br /&gt;
===Kill an Iron Mauler===&lt;br /&gt;
'''Harper:''' Uncle, we did it! We beat one of them iron monsters!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' A fine job, lass, but more sure gots to be coming. Let's keep movin'.&lt;br /&gt;
&lt;br /&gt;
====Harper vs Goliath====&lt;br /&gt;
Defeat an Iron Mauler with Harper in Hide and Seek.&lt;br /&gt;
&lt;br /&gt;
===Hans is found===&lt;br /&gt;
'''Hans:''' This way, into the forest! We'll be able to lose them in the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the signpost===&lt;br /&gt;
'''Hans:''' You can come if you wish, but we are mostly interested in speaking to Baldras.&lt;br /&gt;
&lt;br /&gt;
===Hans is killed===&lt;br /&gt;
'''Hans:''' You fools! You weren't supposed to lead them to me...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baldras:''' I haven't run so much in years. Feels like I be a real outlaw now, infiltrating a heavily guarded city relyin' on nothing but the cover of darkness and my wits.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' It was fun, wasn't it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps a little.&lt;br /&gt;
&lt;br /&gt;
'''Hans:''' Enough chatter, you still have some guards on your tail. We need to head deeper into the Grey Woods to lose them.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Lead the way.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Hunters==&lt;br /&gt;
===Story Text===&lt;br /&gt;
24 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
The sun don't really shine at all in these Grey Woods, but truth be told, I has been getting used to it more and more. Lounging out in the warm daylight, talkin' with Erwen while watching them kids play out in the fields... those times were so long ago. Our lives weren't never real peaceful, but back then, we had our homes, our friends and our family... now we be creatures of the dark.&lt;br /&gt;
&lt;br /&gt;
It be real lonesome like this. I still has me Harper, and I be grateful for the lass, but she don't really understand an old man like me. I know the past be the past, but I just can't help but think of sis in times like these. How she used to be dragging me out on some silly little romp, a little job here and there for some gold or lil trinket, or sometimes just for fun... I never wanted to go, of course. I were always real lazy. Still am, even now.&lt;br /&gt;
&lt;br /&gt;
Then, Harper tells me, &amp;quot;Come on Uncle, we're on an adventure! Don't be so mopey, live a little!&amp;quot; I know she be trying to be cheery, but she really don't know how much she be reminding me of Erwen sometimes...&lt;br /&gt;
&lt;br /&gt;
I must be strong. That's what I tells myself. I should be strong, but... I don't know what be keeping me going, if it be this misguided sense of pride, or my duties to the village, or Harper, or even just remembering the past, making some futile attempts to go back to better times.&lt;br /&gt;
&lt;br /&gt;
Either way, I be here now, on this adventure.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' The leader, I presumes.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances of Lord Maddock, who sent word to us of your predicament. I believe we can work something out for your situation.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' What be your pursuits?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The former king's magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those of us who dared to... depart from the curriculum were dealt with harshly. Many of us were forced to escape here to continue our study of our brand of magic. Our security and secrecy are not cheap.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then you be fellow outlaws. But why do you wants to help us?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' ''Quid pro quo''. Our aid is never given freely. You have something that may be useful to us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Manpower. Mages be no good at fighting, I knows. But what for?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Understand this. Any weakening of the Throne of Wesnoth, whether it be occupied by king or queen, aids us. To accomplish that, we must destabilize their forces in this region. The key is Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' That big ol' fort standing between Aldril and Elensefar?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Harper. What the mage says be no surprise. It be a bastion of central importance, rivallin' Elensefar even. Maddock said the Queen's troops were gathering there. But we gots no way to fight a war with them, not since Maddock won't send his soldiers to battle.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Know this, Baldras. During the past week, several patrols have again ventured across the Great River into Annuvin. A woman named Relana opposed them with a small militia and was victorious, but with heavy losses. The Crown, however, has begun to take notice of this rebellion and is massing forces within Halstead. When its armies are raised, none of your little villages will be able to resist them. Your only choice would be to flee further north into orcish territory.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We'd never survive there. But would it be so bad if we just swore fealty to the Queen?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Only if we gots no other choice. Let's hear the mage's plan first.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I'm not asking you to fight a war. A direct fight against Weldyn's armies would be undoubtedly foolish. However, we have other means within our grasp. From Dan Tonk to Halstead, the fastest path lies through the pass between the Brown Hills and the Gryphon Mountains followed by the trek through these Grey Woods. We are in prime position to gnaw away at their troops, crippling their forces before they ever arrive at their destination.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then what?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I am sure you can guess, magistrate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' You means to sack Halstead itself.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' There's no way we can fight them all... can we?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know. But, for now, ambushing them patrols be easy enough. That'll slow them Wesnothians down enough for us to work out the next step.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' In the last day, my scouts have counted five platoons of troops marching towards the garrison. We must eliminate them all before they reach the outpost at the end of the woods. The outpost also must not be alerted to our presence, or we will have the bulk of their forces upon us.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The first platoon approaches...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' We shall pincer them from the other side of this path. When we are done, no-one shall fear the open roads and night sky more than the armies of Weldyn. Strike quickly, strike silently... and leave no-one alive.&lt;br /&gt;
&lt;br /&gt;
===Finding the coffin===&lt;br /&gt;
'''Unit:''' There is a waterlogged coffin here.&lt;br /&gt;
&lt;br /&gt;
===Finding the key===&lt;br /&gt;
'''Unit:''' There's a rusty key here. I wonder if it could be useful?&lt;br /&gt;
&lt;br /&gt;
====Afterwards====&lt;br /&gt;
'''Unit:''' Hey, that key fits in this coffin. Should I open it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:'''&lt;br /&gt;
=====No, that be a terrible idea.=====&lt;br /&gt;
&lt;br /&gt;
=====Fine, do it.=====&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What is this disgusting monster?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its stench is making me sick.&lt;br /&gt;
&lt;br /&gt;
====The ghoul is killed====&lt;br /&gt;
'''Helicrom:''' Disgusting though it may be, perhaps that creature's corpse could be useful.&lt;br /&gt;
&lt;br /&gt;
====Taking the potion====&lt;br /&gt;
'''Unit:''' Should I use this potion?&lt;br /&gt;
&lt;br /&gt;
=====Yes, I'll use it=====&lt;br /&gt;
Vile Concoction&lt;br /&gt;
&lt;br /&gt;
This unit's melee weapons gain the poison special and this unit gains a small number of hitpoints.&lt;br /&gt;
&lt;br /&gt;
=====No, I'll leave it for someone else=====&lt;br /&gt;
&lt;br /&gt;
===Reaching the reel===&lt;br /&gt;
'''Unit:''' Bleagh, a slimy tentacle. Why's it so big?&lt;br /&gt;
&lt;br /&gt;
===Finding the tent===&lt;br /&gt;
'''Unit:''' Hey, I found some old coins in this shack.&lt;br /&gt;
&lt;br /&gt;
===Attack the patrol===&lt;br /&gt;
'''Linneus:''' It's an ambush! Run!&lt;br /&gt;
&lt;br /&gt;
===Helicrom finds the sword===&lt;br /&gt;
'''Helicrom:''' Ah, here it is. I was wondering where I had misplaced my favourite blade.&lt;br /&gt;
&lt;br /&gt;
===Turn 1o===&lt;br /&gt;
'''Archarel:''' Several platoons of troops were supposed to arrive today. I wonder if something happened to them.&lt;br /&gt;
&lt;br /&gt;
===Turn 11===&lt;br /&gt;
'''Enemy unit:''' Doesn't something about these woods feel weird to you, sir?&lt;br /&gt;
&lt;br /&gt;
'''Eryn:''' Afraid of ghost, soldier?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Archarel:''' Something about these woods seems quite unnatural. Perhaps we should stop sending our soldiers this way.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Gumogin:''' Woods, woods, woods and more woods! Bah, that general had better have a good reason for dragging me out to Halstead with all these oafs.&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' But cap'n, we're your loyal troops...&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Shut it and keep moving.&lt;br /&gt;
&lt;br /&gt;
===Perfect Hunter===&lt;br /&gt;
Complete The Hunters with no losses.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baldras:''' It be done. Their patrols be shattered and broken.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Well done, but the fight is far from over. We will not be able to employ these tactics when more platoons arrive. You must make your choice. Will you fight? Or will you return to your village and beg for amnesty?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Amnesty? Knowing these Wesnothians, they'll have my head. Then again, if I could gives my life to save my whole village, I would.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We need you! Uncle...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I know what you is going to say, Harper. That we should be fighting for our homes, just like we do against them orcs. But we be risking everything on this, lass.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' If we go back like this, that means we'll surrender to them Wesnothians and live our whole lives in oppression. You saw how they were sending so many soldiers and even orcs against us.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The girl is naïve, but her spirit is in the right place. You risk your homes and the lives of your people, yes, but what good will they be if you live in tyranny? Believe me, I have been there. I would rather die than go back.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Yes... Erwen would've said the same. If we march on Halstead, we gots to burn it to the ground before the Queen's forces rally. If we does that, Weldyn won't have no foothold in Annuvin no more.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' It would be months before they could reassemble their forces here. Enough time for you to secure your homes, or relocate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then it be decided. We'll attack the fort together. Luck be with us.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Archarel:''' Look there! Outlaws and bandits roam these woods, harrying our patrols!&lt;br /&gt;
&lt;br /&gt;
Troops, to arms! Show these fugitive scum the meaning of the Queen's law!&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' With the outpost aware of our presence, we can no longer harry their reinforcements. Their forces will soon grow too powerful for us to resist.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Glory==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the Annals of Alduin, 98 YW&lt;br /&gt;
&lt;br /&gt;
One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of Elensefar signed a treaty of trade and alliance in order to further the security of mankind. The realization of this treaty required the creation of a safe path between Weldyn and Elensefar, with all manner of hostile creature or beast scoured from these civilized lands. From Dan'Tonk, the establishment of Aldryl and Carcyn secured the once hazardous passage alongside the Grey Woods, completing the way between the two cities. With this, the alliance can truly be deemed a coalition of men.&lt;br /&gt;
&lt;br /&gt;
To commemorate the concordat, six years ago, the Lords of Weldyn and Elensefar decreed that a monument be erected in the heart of these once wild lands. We, the magi of Alduin, lent our services to demonstrate the full prowess and might of human magic. Above a series of old catacombs in a scant hill, we spent these years raising an immense stronghold from the earth's living rock.&lt;br /&gt;
&lt;br /&gt;
Completed, as it is on this day, this sentinel of the west now towers hundred of paces tall, a great monolith looming sheer above the plains. The sight of these colossal walls, to even us magi, is both awe-inspiring and terrifying. So tall these towers peak and so mighty these walls arise that such a feat seems more like a force of nature than a work of a man. That we have fashioned this mountain as insignificant humans is almost inconceivable. Halstead, as we have named it, is impenetrable. No-one shall ever overcome these tidal waves of stone.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' There be it. The stronghold of Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Look at how tall it is! Those towers be so sheer and smooth, it almost looks like magic called them up out of the earth!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, there may be some truths in that. Old stories tells us that in times past, Elensefar and Weldyn had some real strong mages, much more adept than them ones who only be politicking nowadays. They helped tame the lands between the cities and forged the walls of Halstead itself to honour the alliance.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I don't see how we can bring it down. They seem invincible in there!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Indeed...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Worry not, Halstead has a weakness. What Baldras spoke was partly true. Previous orders of magi did help erect the fortress. What is not made known to most is that the original construction of the castle was flawed.&lt;br /&gt;
&lt;br /&gt;
These walls were raised over a system of catacombs, which connect the four towers to the central keep. Though they appear impressive, the tunnels were never meant to hold up such a tremendous weight. Supports were added later to hold up the middle, which eventually began to collapse without them. Naturally, this was made secret by the magi, who did not want others to learn of their error.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So... we can knock out the supports and bring down the main keep. Would it really work?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I believe it will. Each tower has a passage down to the catacombs. We must enter the tunnels and demolish all four supports, then the fortress should crumble.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Let's hope you be right. Everything be hinging on this battle.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Vashna:''' Dommel! The Queen has sent me and my warriors to support your forces. We come to squash the puny peasant rebellion.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I received no word from Her Majesty of your arrival, orc.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' I have the orders right here.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I do not care. I would be a fool and an oaf to let a band of stinky raider orcs into Halstead without a fight.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' What? Now look here, you coddled pink-skin. Your helpless 'soldiers' have been getting bested by a filthy bunch of vagrant bandits. Your army is as useless as you are pink. the Queen sent us here to clean up the mess that you are clearly too stupid to fix on your own.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' A fine story. Most likely, this is a pitiful excuse for you to enter our fortress to plunder our armoury. Even if Her Majesty did order you here, we have no need for the help of you uncouth orcs. We have always managed just fine without you.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' Yeah? Well, we will see how finr you manage ''against'' us. I'll show you just how weak you pink-skins are.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' Come and try it, cretin.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Infighting among the forces of Weldyn does not bode well for the new queen, but is awfully convenient for us...&lt;br /&gt;
&lt;br /&gt;
===Reaching the stronghold===&lt;br /&gt;
'''Dommel:''' They have breached the fortress gate! Repulse them!&lt;br /&gt;
&lt;br /&gt;
===Attacking Dommel's side===&lt;br /&gt;
'''Dommel:''' I think... I think they're trying to storn Halstead itself... the fools!&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Narrator:''' Not even a fully day had passed before the first advance elements of Wesnoth's main army began to arrive...&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Unit:''' Look in the distance... riders approach!&lt;br /&gt;
&lt;br /&gt;
'''Ally unit:''' Sound the advance!&lt;br /&gt;
&lt;br /&gt;
At your order, my liege.&lt;br /&gt;
&lt;br /&gt;
'''Sir Gwydion:''' Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I disobey my father in this endeavour, our presence surely is much needed.&lt;br /&gt;
&lt;br /&gt;
Ready thine lances, mine brethren, Let us charge down the armies of Weldyn!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of knights, bearing the emblem of Elensefar! Amazing. I've never seen me so many riders in one place.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Gwydion be Lord Maddock's son... more be hinging on victory than I thought. This battle don't just be about our little villages no more.&lt;br /&gt;
&lt;br /&gt;
===Killing Dommel===&lt;br /&gt;
'''Unit:''' Your time is over, General.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I may be done... but my death shall only bring the full wrath of the Crown upon you... relish your small victory, peasants, while you still can...&lt;br /&gt;
&lt;br /&gt;
===Killing Vashna===&lt;br /&gt;
'''Vashna:''' Grrarrghh... you... fools...&lt;br /&gt;
&lt;br /&gt;
===Helicrom dies===&lt;br /&gt;
'''Helicrom:''' Ended... like this? Fight on without me...&lt;br /&gt;
&lt;br /&gt;
===Reaching the wooden trap doors===&lt;br /&gt;
'''Unit:''' I'm inside! I'm heading down to the catacombs.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' After some time...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's done.&lt;br /&gt;
&lt;br /&gt;
====The last one====&lt;br /&gt;
'''Narrator:''' The stronghold of Halstead began to shake...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We can't stay here. The fortress is starting to collapse!&lt;br /&gt;
&lt;br /&gt;
===The next turn===&lt;br /&gt;
'''Baldras:''' I think it be working! Everybody get clear!&lt;br /&gt;
&lt;br /&gt;
===Victory dialogue===&lt;br /&gt;
'''Narrator:''' With a thunderous roar and a vast billowing of dust, thousands of tons of stone and wood crashed in on itself. Some of the wreckage tumbled down the steep sides, while the remainder came to rest several hundred feet below ground, in the bowels of the hollowed-out mountains.&lt;br /&gt;
&lt;br /&gt;
No-one inside the fortress would make it out alive.&lt;br /&gt;
&lt;br /&gt;
==Liberty - Epilogue==&lt;br /&gt;
3 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
It were a real shock. I were so stunned, I barely even remember what happened after.&lt;br /&gt;
&lt;br /&gt;
Helicrom, I don't know what happened to him, didn't see what happened to Maddock's son either. Me, Harper and the few of us who survived got up and ran. We be heading back north now, towards Carcyn and Elensefar. Them patrols seems to be in real disarray, mostrly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn's chain of command.&lt;br /&gt;
&lt;br /&gt;
I'm sure them Wesnothians will come back in time and with Maddock holed up in his stupid tower, they'll eventually lay siege to Elensefar and take the city... but that don't be my problem anymore. I has me a village to worry about. I need to get back, consult myself with Relana and work out what to do next. We gots some more time now, but we can't wait forever.&lt;br /&gt;
&lt;br /&gt;
10 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
We got back to Dallben today, but the village were empty. There were a few bodies and some burned houses, but it weren't raided or nothing. Must've been one of them Wesnoth patrols, curse those damned stinkers! When I first saw the scene with my eyes, I thoughts that we failed, that we was too late... but now that I thinks of it, it be real weird that so few died. The others must've escaped to somewhere. But I didn't see any clues here.&lt;br /&gt;
&lt;br /&gt;
I sended Harper off to Delwyn. Hope he'll find something there. In the meantimes, I'll rest this tired body for a little and go and see sis, maybe pick her up some lilies. Seems like this'll probably be the last time I gets to see her...&lt;br /&gt;
&lt;br /&gt;
She'll tell me not to be sad, of course. That life just be a big adventure and filled with fun, that I shouldn't think about stuffs I can't change. The world be huge and vast, much bigger than small little people like me. I don't got the power to change it, so why not try to live as best I can? Besides, she'll say that I still gots me a little piece of her in Harper, so I should cherish the lad.&lt;br /&gt;
&lt;br /&gt;
I do, Erwen, I really do. This all be real hard. I don't be no brave soul, nor some great warrior, but I does my best. And I haven't forgotten about all them good times we had together - somehow, some way, they keeps me going. Me and Harper, we won't give up till the very end.&lt;br /&gt;
&lt;br /&gt;
14 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
Harper got back today from Delwyn. Said he didn't find no-one alive there, but he did bring back a note he found. Let's see what it says.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Baldras, you would've been proud. Wefought them soldiers off twice, gave them a good ol' thrashing they won't ever forget. But in the end, it weren't enough. We had to run like criminals before they killed us all.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I don't know if you and Harper will see this note, but if you do, I'm expecting ya to come and find us. Remember them ol' pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, south-west of the city and past the land's end. See you in the Three Sisters, old friend. - Relana&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
So they survived! Them islands be a bit far, but I suppose this sack of old bones has one more adventure left in it...&lt;br /&gt;
&lt;br /&gt;
==L: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Baldras | Baldras]] (Village Elder)&lt;br /&gt;
*Jalak (Peasant Youth)&lt;br /&gt;
*Delurin (Peasant Youth)&lt;br /&gt;
*Red (Peasant Youth)&lt;br /&gt;
*Ordo (Village Elder)&lt;br /&gt;
*Novus (Village Elder)&lt;br /&gt;
*Teneor (Villager)&lt;br /&gt;
*Kembe (Peasant Hunter)&lt;br /&gt;
*Treagh (Peasant Hunter)&lt;br /&gt;
*[[CharactersStorys#Harper | Harper]] (Peasant Youth)&lt;br /&gt;
*Remald (Villager)&lt;br /&gt;
*Womas (Villager)&lt;br /&gt;
*Jasken (Villager)&lt;br /&gt;
*Tarwen (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Relana | Relana]] (Senior Village Elder)&lt;br /&gt;
*[[CharactersStorys#Lord_Maddock | Lord Maddock]] (General)&lt;br /&gt;
*Kestrel (General)&lt;br /&gt;
*Rothel (Lieutenant)&lt;br /&gt;
*Quentin (Master Bowman)&lt;br /&gt;
*Hans (Rogue)&lt;br /&gt;
*Link (Thief)&lt;br /&gt;
*[[CharactersStorys#Helicrom | Helicrom]] (Shadow Lord)&lt;br /&gt;
*Archarel (Royal Guard)&lt;br /&gt;
*Linneus (Iron Mauler)&lt;br /&gt;
*Jingo (Outlaw)&lt;br /&gt;
*Majel (Outlaw)&lt;br /&gt;
*Pitcher (Dragoon)&lt;br /&gt;
*Dommel (General)&lt;br /&gt;
*Sir Gwydion (Paladin)&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Fal Khag (Goblin Pillager)&lt;br /&gt;
*Gatrakh (Goblin Pillager)&lt;br /&gt;
*Thurg (Goblin Pillager)&lt;br /&gt;
*Krung (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Gorokh (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Urk Delek (Orcish Warrior)&lt;br /&gt;
*Vashna (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*[[CharactersStorys#Thhsthss | Thhsthss]] (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Jarrof (Necromancer)&lt;br /&gt;
*Mal-Jerod (Necromancer)&lt;br /&gt;
*Lich (Sel-Mang)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Dallben&lt;br /&gt;
*Elensefar&lt;br /&gt;
*Port of Elensefar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75508</id>
		<title>CampaignDialogue:L</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75508"/>
		<updated>2026-07-06T16:01:06Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 6: The Hunters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Liberty. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Baldras===&lt;br /&gt;
I'm coming... Erwen...&lt;br /&gt;
&lt;br /&gt;
===Harper===&lt;br /&gt;
'''Harper:''' Unngh...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, no!&lt;br /&gt;
&lt;br /&gt;
===Relana===&lt;br /&gt;
I'm finished...&lt;br /&gt;
&lt;br /&gt;
===Lord Maddock===&lt;br /&gt;
How can this be?&lt;br /&gt;
&lt;br /&gt;
===Helicrom===&lt;br /&gt;
This is the end for me...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Raid==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the journal of Baldras, 21, Scatterseed, 501 YW.&lt;br /&gt;
&lt;br /&gt;
Months... seven months it's been since the Crown did send a single guard here to help us. This Garard II be a pompous stinker, even worser than his pa! Us of these border towns Delwyn and Dallben already be poor and needy, yet alls 'His Majesty' can think of is tax, tax, tax, takin' all our hard earned gold from us. Then he uses our gold to provoke more wars with more orcs just for personal glory and more land for them grubby nobles to lord over.&lt;br /&gt;
&lt;br /&gt;
To abbadon with the Crown! We got no armies and we don't even got real weapons, but we of the Western Marches make do just fine with our slings and clubs. In all Annuvin Province, there won't be nobody besting us in these swamps. We're self-reliant out here. We gots our own trade routes and pacts of mutual defence. No need for them Wesnothians. Not a single bit.&lt;br /&gt;
&lt;br /&gt;
The sun was out today, but it was raining too. Weird mix of brightness and woe. Reminds me of the day Harper's pa died in that orc raid. Since my sis Erwen passed when she were young, poor lass had nobody but me. Never wanted no kid of my own but... she's mine to take care of now. Fine lass, that one, just a bit careless like her pa. I needs to keep a good eye on her now, with all them orcs running round here of late.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Fal Khag:''' I long to burn human cities, but that weaselly witch thinks we're only good enough for these puny villages. These hapless clods barely have anything, but at least the witch's gold is good.&lt;br /&gt;
&lt;br /&gt;
Ride, you worms! Let's finish our raid before their hunters return.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Look, goblin riders approach! You was right, they was going to raid Dallben while we was gone.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We gots to stop them or they'll burn down the whole village. Damn these goblins and damn the Crown. We always be havin' to fight for ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Uncle, we got no time to talk! Them riders are heading full speed straight for Dallben. We'll need to chase them down through those woods, and fast, or we won't be able to catch up.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Do it. Hold them beasts back till us old-timers get there to finish 'em off.&lt;br /&gt;
&lt;br /&gt;
And Harper... don't be getting reckless on me today. Your old man died like that, changing into a pack of goblins by 'imself. I won't lose ya the same way.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I know, I know, no need to worry so much. All right, let's go!&lt;br /&gt;
&lt;br /&gt;
===Fal Khag attacks===&lt;br /&gt;
'''Fal Khag:''' Time to feast on these puny pink-skins.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Hey! Who ya calling puny?&lt;br /&gt;
&lt;br /&gt;
===Goblin Pillagers attack===&lt;br /&gt;
'''Harper:''' Ahh! I ''really'' don't like fire...&lt;br /&gt;
&lt;br /&gt;
===Fal Khag is killed===&lt;br /&gt;
'''Fal Khag:''' I was... too weak..?&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Silly goblin.&lt;br /&gt;
&lt;br /&gt;
===Goblins near the Village===&lt;br /&gt;
'''Harper:''' They're getting close to Dallben! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' There be a couple guards in the village. Might be able to slow them wolves down if they gets closer.&lt;br /&gt;
&lt;br /&gt;
'''Wolmas:''' Look! Goblin riders be on the hunt, headed right for Dallben!&lt;br /&gt;
&lt;br /&gt;
'''Remald:''' We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Ally unit near the Village===&lt;br /&gt;
'''Wolmas:''' What's happening here? Why be you running like mad, unit?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the backpack===&lt;br /&gt;
'''Harper:''' Hey, someone left their pack here. I could use it to carry some more rocks.&lt;br /&gt;
&lt;br /&gt;
===Reach the scarecrow===&lt;br /&gt;
'''Unit:''' Spooky.&lt;br /&gt;
&lt;br /&gt;
===Harper attacks a Goblin Pillager===&lt;br /&gt;
'''Harper:''' My face kinda itches... I gotta be careful around these big ones.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Harper:''' These orc raids keep getting harder and harder to hold off. Feels like every new day's just another chance for us to lose everything...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' That Garard II stopped sendin' patrols out here a while back. Stinker probably sent his troops on some new war against them orcs. Don't really matter. Technically Annuvin be under the charge of Elensefar, but you don't see 'em coming to help us either.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then why do we got to pay taxes to the King? Maybe Elensefar doesn't help us, but at least they don't take our gold.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We don't got no choice, lass. If I don't give them what they want, they'll make trouble for everyone in Dallben.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't keep doing this forever, Uncle. If we stay like this, those orcs will eventually overrun us. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, Harper. I just don't know. Alls I can say is we're on our own out here.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Harper:''' The goblins reached the village! Now there'll be nothing left after they raid our homes...&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Civil Disobedience==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 6 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Me and Harper visited Erwen's grave today. I helped the lass pick her a bunch of flowers - we even found some of her favourite, blue lilies. Harper don't remember her much, but still thinks lots about her. Lass reminds me so much of her ma often times, real bright and brassy, even if she don't got the same sense or wits. I'm just hoping she be learning more with time.&lt;br /&gt;
&lt;br /&gt;
Speaking of sense, I gots me a bad feelings in my gut about today. I'd better ready our hunting troop when I get back to the village, just in case...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Harper:''' Look, riders approach.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Stand fast, Harper.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' By order of the Queen, the magistrate of this town is to travel with us to Elensefar for vetting.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The Crown did long since abandon our village. You Wesnothians be too busy countin' the gold from our taxes to be sending aid against them orcs. Nobody here be leaving to nowhere.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Insolent peasant. Try not my patience, else I shall be forced to drag thy deceased corpse back with me to the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Try it then, stinker.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' As you wish.&lt;br /&gt;
&lt;br /&gt;
Guard the gate.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' ''Uncle, since when did we have a queen?''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Since a few years back, I think, but weren't never her giving out no orders...&lt;br /&gt;
&lt;br /&gt;
It don't really matter right now. Harper, get yerself out o'here. This be no kind of battle for you.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I can fight!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Harper, do what I says to ya.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We're in this together. Death to the Wesnothians!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Impulsive lass...&lt;br /&gt;
&lt;br /&gt;
===Enemy unit takes a village===&lt;br /&gt;
'''Peasant:''' Help, help! I'm being repressed!&lt;br /&gt;
&lt;br /&gt;
===A peasant is killed===&lt;br /&gt;
'''Harper:''' They just killed an innocent man! Murderers!&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Cry thine eyes out for me, peasant.&lt;br /&gt;
&lt;br /&gt;
===Enemy unit is killed===&lt;br /&gt;
'''Harper:''' Take that, you bullies!&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the mace===&lt;br /&gt;
'''Baldras:''' I oughta bring out the good mace to fight off these thugs.&lt;br /&gt;
&lt;br /&gt;
===Attack Tarwen===&lt;br /&gt;
'''Tarwen:''' Back, back ye curs!&lt;br /&gt;
&lt;br /&gt;
===Kill Tarwen===&lt;br /&gt;
'''Unit:''' Get out of my village!&lt;br /&gt;
====Give me Liberty or Give Me Death!====&lt;br /&gt;
Complete Civil Disobedience with at least 3 peasants remaining.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' We beat their leader, but a couple of them riders escaped. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Somethin' be very wrong here. That Garard weren't never no hero or nothing, but his men never would've attacked us. The Queen must've did something to him.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We've got to tell the people of Delwyn about this. Ol' magistrate Relana will have some ideas.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' That's true. Whenever there's been troubles, we've always looked to her for help.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Fine. We'll go to Delwyn, see what Relana gots to say. With them riders so eagerly attackin' us today, I'm thinking Delwyn will be under threat too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So we'll have to fight them Wesnothians again?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Alls I can say for certain is we've made ourselves enemies of the Crown. They'll be hunting us now.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then we're outlaws.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, outlaws.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: A Strategy of Hope==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 10 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Been a strange few days. Had to leave Dallben real quick. We grabbed whatever we could in just a day, some food, some clothes, sis's lucky bracelet... and made off for Delwyn as quick as these old bones would let me. It be a three day journey there for me, but I sended Harper ahead for Relana first. Said we'd meet her in the usual hiding spot in the swamp.&lt;br /&gt;
&lt;br /&gt;
This whole mess be utter stupidness. Of all the things to be driving us from our home, how did it ended up being those accursed Wesnothians? Blasted Crown. Don't matter whoever's the one giving out them orders, those stinkers in Weldyn always be making trouble for us country folk.&lt;br /&gt;
&lt;br /&gt;
I'm too old for all this. Them orc raids already be plenty for me to deal with. I don't be keen on fighting no war with Wesnoth. But... I suppose, I don't really got no choice either. Harper's still too young to be leading anyone, and it doesn't seem like anyone else in the village be suitable.&lt;br /&gt;
&lt;br /&gt;
In times like these... I still wish Erwen was here with us. Little sis were always the best of us two. She always knew how to keep her temper and her wits about her. What would she say to me now? Probably something like: &amp;quot;Quit yapping ya old dog and focus on what you're doing. What's done is done. Just look at what's ahead of ya and get them people to safety.&amp;quot; Cheeky, that one. But she'd be right, I has me a responsibility to our people. Got a lot of trouble ahead of us...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Relana:''' Baldras! Ya made it! Lil Harper here told me all about what happened.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Relana. It were one o' the Queen's patrol, strange as it do sound. Turns out they was itchin' to attack us soon as I wasn't willing to leave with 'em.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we fought those ugly scoundrels off!&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Queen's patrol, ya say? They sent them a messenger our way a couple days ago, demanding our allegiance to some 'Asheviere'. Weren't that Garard's young bride or something? Why's she the one in charge now?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, but some of them riders escaped us. Bet they'll report back to their local garrison, tell them we're a bunch o' traitors.&lt;br /&gt;
&lt;br /&gt;
'''Unit:'''Then they'll be comin' back in force.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' We needs more information. We should consult ourselves with Elensefar. Lord Maddock surely gots to know more than us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Elensefar? Why him?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Well all Annuvin be ruled by Elensefar, right? We don't gots to heed anything Wesnoth says. Lord Maddock's technically the one we answer to.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' It don't matter. Weldyn be doing whatever it likes while Maddock says nothing. He knows, but he don't care.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' But we still need that knowledge, Baldras. We can't be coming up with any great plan without no information. We both knows that if Weldyn brings one o' their armies here, there be no way we can fight them off.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps, but - hold there. Did ya hear that? Sounded like some wolf howl.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Somethin' smells like lizard too. We're not alone here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Finally, some action!&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to scout that puny village, not fight it by himself. Then those damned humans rejected our help and look where that got them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't know why the Queen hired some stinkin' orcs, we don't need you here.&amp;quot; Yeah, well now they're dead like a bunch of beasts.&lt;br /&gt;
&lt;br /&gt;
'''Thhsthss:''' Your ordersss mean nothing to usss, orc. You promissed uss gold.&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Shut your trap, lizard. You'll get your gold as soon as my wolves get their meat.&lt;br /&gt;
&lt;br /&gt;
===Reaching the swamp===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Killing Urk Delek===&lt;br /&gt;
'''Urk Delek:''' Blasted pink-skins...&lt;br /&gt;
&lt;br /&gt;
===Killing Thhsthss===&lt;br /&gt;
'''Thhsthss:''' Thisss was not part of the deal...&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the bottle===&lt;br /&gt;
'''Harper:''' That's some fresh tasty water. Mmm!&lt;br /&gt;
&lt;br /&gt;
===Reach the southern bridge===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' Something be very wrong here. These orcs has weapons with army forge-markings.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Aye, and the gold in their pouches looks new from mint. Could just be plunder, but...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Don't seem like it. I be thinking these orcs were hired to scout us. But for what? Of all the alliances to be making, why would Weldyn be hiring orcs?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' I thinks your mission to Lord Maddock just became even more urgent. We needs to know the Queen's motives.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't like leaving our people here alone, but I sees your point. If we wait, more will be coming.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' For now, I can stay here and perhaps talk them Wesnothians out of attacking us directly, but I don't thinks it will work for ever. To survive this, we needs to act quick, Baldras.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then we'll go to Elensefar as fast as we can. Lucky be with ya, Relana.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have tarried here for far too long... there is no way we can reach Elensefar and return with help before the Wesnoth army destroys our homes. Retreat!!&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: Unlawful Orders==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' Maddock, I be coming to report-&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I am already aware of your altercation in Dallben, Baldras. Your dissent was not wise.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Dissent? Maddock, I'm not trusting no strange riders who show up out of nowhere claimin' to be from the Queen. Seems like a bunch of pig-dirt to me.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' That was partially my fault, since I was not able to send a messenger to you in time. I shall have to inform you now. Five weeks ago, at the Ford of Abez, Queen Asheviere's men allied themselves with the northern orcs and betrayed King Garard II.&lt;br /&gt;
&lt;br /&gt;
Since Prince Eldred died in the battle, the Queen took the throne and has been consolidating her power. Part of that has been bringing the elders from the local villages here, forcing them to swear allegiance to her. That was the purpose of that patrol.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Annuvin province be ruled by Elensefar! We has no duty to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' You do now. I do not really need to tell you what will happen should you refuse Her Majesty's offer.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Grow a spine, Maddock. If they come to ya and make you swear fealty to this Asheviere, would ya really give up that easy?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Well, they do not come within the walls of my city. There is a large garrison south at the great fortress of Halstead, but even should they mobilize all their troops, I doubt they could take Elensefar. It is true that for now, the majority of my forces are still returning from the battle of Abez, but unless we are attacked within the next few days, I shall be able to hold the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' And what about us? Throw us like dogs to those Wesnothians?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' We have an uneasy peace to maintain. The treaty between Elensefar and Wesnoth is ancient, and I do not think Her Majesty means to break it. At the same time, I have some concessions that I shall have to make. I cannot afford a war with Weldyn, as you can surely understand.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't do nothing! The Queen even be sending them beast orcs against us, that's how evil she is! Surely you can't stand for this...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Yes, I am aware of Queen Asheviere's propensity for hiring orcs to supplement her forces. That does not mean I could do anything about it, even if I were so inclined. The best advice I can give you is to just apologize. Even if they may want your head, Baldras, you still have the chance to preserve your village. Think of the bigger picture.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The bigger picture of you idly sittin' here waiting till them Wesnothians come to take the city right from your hands.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I very much doubt they would be bold enough to attack us outright-&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Head out of your behind, Maddock. Open your eyes! Look south and tell me that again!&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' An invading army? No, something is not right with those soldiers... but I presume we have no time to ponder that. To arms!&lt;br /&gt;
&lt;br /&gt;
===Enemy units attack===&lt;br /&gt;
'''Lord Maddock:''' Hold there, soldier! Can we not come to terms without bloodshed?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Hmmm. Something is wrong indeed...&lt;br /&gt;
&lt;br /&gt;
===Reach the tombstone===&lt;br /&gt;
'''Unit:''' It says, &amp;quot;Here lies Daneth, child of the Light, loyal defender of Lord and Land&amp;quot;. Whoever that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock's firstborn son.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh.&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' ''The sun sets...''&lt;br /&gt;
&lt;br /&gt;
Baldras and Harper watch, petrified, as the skin and the flesh of their adversaries begin to rot away.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Them things look like evil spirits! Are they those undead you told me about, Uncle?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' They bears some likeness, but these men almost seem half alive. This be some kind of truly dreadful sorcery.&lt;br /&gt;
&lt;br /&gt;
===Finding the chest===&lt;br /&gt;
'''Unit:''' Hey, look! Some buried trasure!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Lord Maddock:''' So, their human aspect returns. Whatever these creatures are, we shall crush them all under the light of the sun.&lt;br /&gt;
&lt;br /&gt;
===Reach the gazebo===&lt;br /&gt;
'''Unit:''' Looks like someone left some supplies here.&lt;br /&gt;
&lt;br /&gt;
===Kill the enemy leader===&lt;br /&gt;
'''Killer:''' Who are you? What are you?&lt;br /&gt;
&lt;br /&gt;
'''General Kestrel:''' We... are accursed. We were the soldiers of Prince Eldred, the King's son and betrayer... when the Prince was slain at the hands of the mage Delfador, those of us who bore witness to it were warped into these twisted forms. Now, our mortal bodies pass... into another plane of hellish existence...&lt;br /&gt;
&lt;br /&gt;
====The Nameless General====&lt;br /&gt;
Find out the name of the general in Unlawful Orders.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Lord Maddock:''' Such is the price for trachery.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock, we helped you defend your city. Will you help us now?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ...&lt;br /&gt;
&lt;br /&gt;
''Listen carefully. I shall not openly speak against Asheviere seeing as some of her spies are in the city... however, rest assured, I certainly do not trust the Queen and her questionable tactics.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''What can ya offer us then?''&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ''Well, I do not normally make my relationship with them known, but I can make an exception. South-east of here, in Carcyn, you may find assistance from one of my... contacts. Their methods should be better suited to your needs. As for your homes, I cannot offer you protection against Weldyn, but I can arrange for some roads to be closed to delay their patrols. That is the most I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Hmph. Clear that you won't help us fight, but I gots no more time to be stayin' here. If we is going to resist the Crown a second time, we needs ourselves a good plan. Hope that you're not sending us to our deaths, Maddock.''&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Look, more riders come from the southeast. We cannot survive another assault. We are finished!&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Narrator:''' Asheviere's armies assembled and struck before the nascent rebellion could even be planned. Without the necessary forces, Annuvin soon fell under Weldyn's absolute control.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Hide and Seek==&lt;br /&gt;
===Story Text===&lt;br /&gt;
22 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
Been a tough few days since we left Elensefar with all them patrols running around. Going by boat along the Great River, we has been managing to avoid them Wesnothians, but being constantly on the lookout be real taxing. I truly be starting to feel that tiredness in my bones... old men like me should be sitting back at home, resting our grey bodies and watchin' over them younger folk growing up. I don't got no business here, running around as some outlaw. Maybe if I was ten years younger...&lt;br /&gt;
&lt;br /&gt;
Anyway, the messenger I sent back to Relana should be in Delwyn already. We should be arriving to Carcyn soon too, to where that coward Maddock said his 'contact' be. Truths be told, I don't know how this'll be turning out, especially since I don't be no social butterfly like sis were. Don't like me no city folk really. But I'll deal with them if I gots to.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and the villagers travelled unseen along the swampy banks of the Great River to the city of Carcyn. They hid until nightfall, then crept out to find the help Lord Maddock hinted was here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Wow, is that Carcyn in the distance? Look at how grand some of them spires be!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Not since I were a young lad did I come this far south. Maybe it looks impressive now, but city life weren't never something real nice. Them city folk be real impatient and mean. Always wantin' some price for their help, too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Well, we need their help now, don't we? So we got to work out a way to get to Lord Maddock's friend. But he didn't say anything about who that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, when a noble lord says he don't want some kind of relationship known, it means some kind o' connection with the black market. We be looking for criminals, probably some thieves' den. Or, maybe they be looking for us.&lt;br /&gt;
&lt;br /&gt;
Right on time.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' How do we know we can trust him?&lt;br /&gt;
&lt;br /&gt;
'''Link:''' If you were one of my quarries, your throat would be slit by now. As it is, you two are still in imminent danger. Just a week ago, the Crown sent a contingent of heavy infantry here to supervise the city. They're patrolling the streets and forests for us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I be assuming they'll also try to stop us if they see us.&lt;br /&gt;
&lt;br /&gt;
'''Link:''' Very likely. Now hurry, you must make it past the city into the Grey Woods. There is a small path in the south-east that leads into the forest. Look for the signpost. My brother Hans will guide you from there. Avoid the soldiers if you can.&lt;br /&gt;
&lt;br /&gt;
===See the Town Guards===&lt;br /&gt;
'''Harper:''' Looks like these guards be holding stationary posts. If we're careful, we can get ourselves around them unnoticed.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, you younger and faster folks need to be our eyes. Scout ahead and find a way past the guards, but make sure ya don't get yourself spotted...&lt;br /&gt;
&lt;br /&gt;
===Town Guards Start Chasing===&lt;br /&gt;
'''Enemy unit:''' Who goes there? Halt!&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' They've seen us! ''Run!''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Quick, back into the shadows! Maybe we can still lose them!&lt;br /&gt;
&lt;br /&gt;
===Kill an Iron Mauler===&lt;br /&gt;
'''Harper:''' Uncle, we did it! We beat one of them iron monsters!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' A fine job, lass, but more sure gots to be coming. Let's keep movin'.&lt;br /&gt;
&lt;br /&gt;
====Harper vs Goliath====&lt;br /&gt;
Defeat an Iron Mauler with Harper in Hide and Seek.&lt;br /&gt;
&lt;br /&gt;
===Hans is found===&lt;br /&gt;
'''Hans:''' This way, into the forest! We'll be able to lose them in the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the signpost===&lt;br /&gt;
'''Hans:''' You can come if you wish, but we are mostly interested in speaking to Baldras.&lt;br /&gt;
&lt;br /&gt;
===Hans is killed===&lt;br /&gt;
'''Hans:''' You fools! You weren't supposed to lead them to me...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baldras:''' I haven't run so much in years. Feels like I be a real outlaw now, infiltrating a heavily guarded city relyin' on nothing but the cover of darkness and my wits.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' It was fun, wasn't it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps a little.&lt;br /&gt;
&lt;br /&gt;
'''Hans:''' Enough chatter, you still have some guards on your tail. We need to head deeper into the Grey Woods to lose them.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Lead the way.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Hunters==&lt;br /&gt;
===Story Text===&lt;br /&gt;
24 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
The sun don't really shine at all in these Grey Woods, but truth be told, I has been getting used to it more and more. Lounging out in the warm daylight, talkin' with Erwen while watching them kids play out in the fields... those times were so long ago. Our lives weren't never real peaceful, but back then, we had our homes, our friends and our family... now we be creatures of the dark.&lt;br /&gt;
&lt;br /&gt;
It be real lonesome like this. I still has me Harper, and I be grateful for the lass, but she don't really understand an old man like me. I know the past be the past, but I just can't help but think of sis in times like these. How she used to be dragging me out on some silly little romp, a little job here and there for some gold or lil trinket, or sometimes just for fun... I never wanted to go, of course. I were always real lazy. Still am, even now.&lt;br /&gt;
&lt;br /&gt;
Then, Harper tells me, &amp;quot;Come on Uncle, we're on an adventure! Don't be so mopey, live a little!&amp;quot; I know she be trying to be cheery, but she really don't know how much she be reminding me of Erwen sometimes...&lt;br /&gt;
&lt;br /&gt;
I must be strong. That's what I tells myself. I should be strong, but... I don't know what be keeping me going, if it be this misguided sense of pride, or my duties to the village, or Harper, or even just remembering the past, making some futile attempts to go back to better times.&lt;br /&gt;
&lt;br /&gt;
Either way, I be here now, on this adventure.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' The leader, I presumes.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances of Lord Maddock, who sent word to us of your predicament. I believe we can work something out for your situation.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' What be your pursuits?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The former king's magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those of us who dared to... depart from the curriculum were dealt with harshly. Many of us were forced to escape here to continue our study of our brand of magic. Our security and secrecy are not cheap.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then you be fellow outlaws. But why do you wants to help us?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' ''Quid pro quo''. Our aid is never given freely. You have something that may be useful to us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Manpower. Mages be no good at fighting, I knows. But what for?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Understand this. Any weakening of the Throne of Wesnoth, whether it be occupied by king or queen, aids us. To accomplish that, we must destabilize their forces in this region. The key is Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' That big ol' fort standing between Aldril and Elensefar?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Harper. What the mage says be no surprise. It be a bastion of central importance, rivallin' Elensefar even. Maddock said the Queen's troops were gathering there. But we gots no way to fight a war with them, not since Maddock won't send his soldiers to battle.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Know this, Baldras. During the past week, several patrols have again ventured across the Great River into Annuvin. A woman named Relana opposed them with a small militia and was victorious, but with heavy losses. The Crown, however, has begun to take notice of this rebellion and is massing forces within Halstead. When its armies are raised, none of your little villages will be able to resist them. Your only choice would be to flee further north into orcish territory.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We'd never survive there. But would it be so bad if we just swore fealty to the Queen?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Only if we gots no other choice. Let's hear the mage's plan first.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I'm not asking you to fight a war. A direct fight against Weldyn's armies would be undoubtedly foolish. However, we have other means within our grasp. From Dan Tonk to Halstead, the fastest path lies through the pass between the Brown Hills and the Gryphon Mountains followed by the trek through these Grey Woods. We are in prime position to gnaw away at their troops, crippling their forces before they ever arrive at their destination.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then what?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I am sure you can guess, magistrate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' You means to sack Halstead itself.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' There's no way we can fight them all... can we?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know. But, for now, ambushing them patrols be easy enough. That'll slow them Wesnothians down enough for us to work out the next step.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' In the last day, my scouts have counted five platoons of troops marching towards the garrison. We must eliminate them all before they reach the outpost at the end of the woods. The outpost also must not be alerted to our presence, or we will have the bulk of their forces upon us.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The first platoon approaches...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' We shall pincer them from the other side of this path. When we are done, no-one shall fear the open roads and night sky more than the armies of Weldyn. Strike quickly, strike silently... and leave no-one alive.&lt;br /&gt;
&lt;br /&gt;
===Finding the coffin===&lt;br /&gt;
'''Unit:''' There is a waterlogged coffin here.&lt;br /&gt;
&lt;br /&gt;
===Finding the key===&lt;br /&gt;
'''Unit:''' There's a rusty key here. I wonder if it could be useful?&lt;br /&gt;
&lt;br /&gt;
====Afterwards====&lt;br /&gt;
'''Unit:''' Hey, that key fits in this coffin. Should I open it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:'''&lt;br /&gt;
=====No, that be a terrible idea.=====&lt;br /&gt;
&lt;br /&gt;
=====Fine, do it.=====&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What is this disgusting monster?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its stench is making me sick.&lt;br /&gt;
&lt;br /&gt;
====The ghoul is killed====&lt;br /&gt;
'''Helicrom:''' Disgusting though it may be, perhaps that creature's corpse could be useful.&lt;br /&gt;
&lt;br /&gt;
====Taking the potion====&lt;br /&gt;
'''Unit:''' Should I use this potion?&lt;br /&gt;
&lt;br /&gt;
=====Yes, I'll use it=====&lt;br /&gt;
Vile Concoction&lt;br /&gt;
&lt;br /&gt;
This unit's melee weapons gain the poison special and this unit gains a small number of hitpoints.&lt;br /&gt;
&lt;br /&gt;
=====No, I'll leave it for someone else=====&lt;br /&gt;
&lt;br /&gt;
===Reaching the reel===&lt;br /&gt;
'''Unit:''' Bleagh, a slimy tentacle. Why's it so big?&lt;br /&gt;
&lt;br /&gt;
===Finding the tent===&lt;br /&gt;
'''Unit:''' Hey, I found some old coins in this shack.&lt;br /&gt;
&lt;br /&gt;
===Attack the patrol===&lt;br /&gt;
'''Linneus:''' It's an ambush! Run!&lt;br /&gt;
&lt;br /&gt;
===Helicrom finds the sword===&lt;br /&gt;
'''Helicrom:''' Ah, here it is. I was wondering where I had misplaced my favourite blade.&lt;br /&gt;
&lt;br /&gt;
===Turn 1o===&lt;br /&gt;
'''Archarel:''' Several platoons of troops were supposed to arrive today. I wonder if something happened to them.&lt;br /&gt;
&lt;br /&gt;
===Turn 11===&lt;br /&gt;
'''Enemy unit:''' Doesn't something about these woods feel weird to you, sir?&lt;br /&gt;
&lt;br /&gt;
'''Eryn:''' Afraid of ghost, soldier?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Archarel:''' Something about these woods seems quite unnatural. Perhaps we should stop sending our soldiers this way.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Gumogin:''' Woods, woods, woods and more woods! Bah, that general had better have a good reason for dragging me out to Halstead with all these oafs.&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' But cap'n, we're your loyal troops...&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Shut it and keep moving.&lt;br /&gt;
&lt;br /&gt;
===Perfect Hunter===&lt;br /&gt;
Complete The Hunters with no losses.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baldras:''' It be done. Their patrols be shattered and broken.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Well done, but the fight is far from over. We will not be able to employ these tactics when more platoons arrive. You must make your choice. Will you fight? Or will you return to your village and beg for amnesty?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Amnesty? Knowing these Wesnothians, they'll have my head. Then again, if I could gives my life to save my whole village, I would.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We need you! Uncle...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I know what you is going to say, Harper. That we should be fighting for our homes, just like we do against them orcs. But we be risking everything on this, lass.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' If we go back like this, that means we'll surrender to them Wesnothians and live our whole lives in oppression. You saw how they were sending so many soldiers and even orcs against us.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The girl is naïve, but her spirit is in the right place. You risk your homes and the lives of your people, yes, but what good will they be if you live in tyranny? Believe me, I have been there. I would rather die than go back.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Yes... Erwen would've said the same. If we march on Halstead, we gots to burn it to the ground before the Queen's forces rally. If we does that, Weldyn won't have no foothold in Annuvin no more.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' It would be months before they could reassemble their forces here. Enough time for you to secure your homes, or relocate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then it be decided. We'll attack the fort together. Luck be with us.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Archarel:''' Look there! Outlaws and bandits roam these woods, harrying our patrols!&lt;br /&gt;
&lt;br /&gt;
Troops, to arms! Show these fugitive scum the meaning of the Queen's law!&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' With the outpost aware of our presence, we can no longer harry their reinforcements. Their forces will soon grow too powerful for us to resist.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Glory==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the Annals of Alduin, 98 YW&lt;br /&gt;
&lt;br /&gt;
One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of Elensefar signed a treaty of trade and alliance in order to further the security of mankind. The realization of this treaty required the creation of a safe path between Weldyn and Elensefar, with all manner of hostile creature or beast scoured from these civilized lands. From Dan Tonk, the establishment of Aldryl and Carcyn secured the once hazardous passage alongside the Grey Woods, completing the way between the two cities. With this, the alliance can truly be deemed a coalition of men.&lt;br /&gt;
&lt;br /&gt;
To commemorate the concordat, six years ago, the Lords of Weldyn and Elensefar decreed that a monument be erected in the heart of these once wild lands. We, the magi of Alduin, lent our services to demonstrate the full prowess and might of human magic. Above a series of old catacombs in a scant hill, we spent these years raising an immense stronghold from the earth's living rock.&lt;br /&gt;
&lt;br /&gt;
Completed, as it is on this day, this sentinel of the west now towers hundred of paces tall, a great monolith looming sheer above the plains. the sight of these colossal walls, to even us magi, is both awe-inspiring and terrifying. So tall these towers peak and so mighty thee walls arie that such a feat seems more like a force of nature than a work of a man. That we have fashioned this muntain as insignificant humans is almost inconceivable. Halstead, as we have named it, is impenetrable. No-one shall ever overcome these tidal waves of stone.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' There be it. The stronghold of Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Look at how tall it is! Those towers be so sheer and smooth, it almost looks like magic called them up out of the earth!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, there may be some truths in that. Old stories tells us that in times past, Elensefar and Weldyn had some real strong mages, much more adept than them ones who only be politicking nowadays. They helped tame the lands between the cities and forged the walls of Halstead itself to honour the alliance.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I don't see how we can bring it down. They seem invincible in there!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Indeed...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Worry not, Halstead has a weakness. What Baldras spoke was partly true. Previous orders of magi did help erect the fortress. What is not made known to most is that the original construction of the castle was flawed.&lt;br /&gt;
&lt;br /&gt;
These walls were raised over a system of catacombs, which connect the four towers to the central keep. Though they appear impressive, the tunnels were never meant to hold up such a tremendous weight. Supports were added later to hold up the middle, which eventually began to collapse without them. Naturally, this was made secret by the magi, who did not want others to learn of their error.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So... we can knock out the supports and bring down the main keep. Would it really work?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I believe it will. Each tower has a passage down to the catacombs. We must enter the tunnels and demolish all four supports, then the fortress should crumble.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Let's hope you be right. Everything be hinging on this battle.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Vashna:''' Dommel! The Queen has sent me and my warriors to support your forces. We come to squash the puny peasant rebellion.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I received no word from Her Majesty of your arrival, orc.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' I have the orders right here.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I do not care. I would be a fool and an oaf to let a band of stinky raider orcs into Halstead without a fight.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' What? Now look here, you coddled pink-skin. Your helpless 'soldiers' have been getting bested by a filthy bunch of vagrant bandits. Your army is as useless as you are pink. the Queen sent us here to clean up the mess that you are clearly too stupid to fix on your own.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' A fine story. Most likely, this is a pitiful excuse for you to enter our fortress to plunder our armoury. Even if Her Majesty did order you here, we have no need for the help of you uncouth orcs. We have always managed just fine without you.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' Yeah? Well, we will see how finr you manage ''against'' us. I'll show you just how weak you pink-skins are.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' Come and try it, cretin.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Infighting among the forces of Weldyn does not bode well for the new queen, but is awfully convenient for us...&lt;br /&gt;
&lt;br /&gt;
===Reaching the stronghold===&lt;br /&gt;
'''Dommel:''' They have breached the fortress gate! Repulse them!&lt;br /&gt;
&lt;br /&gt;
===Attacking Dommel's side===&lt;br /&gt;
'''Dommel:''' I think... I think they're trying to storn Halstead itself... the fools!&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Narrator:''' Not even a fully day had passed before the first advance elements of Wesnoth's main army began to arrive...&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Unit:''' Look in the distance... riders approach!&lt;br /&gt;
&lt;br /&gt;
'''Ally unit:''' Sound the advance!&lt;br /&gt;
&lt;br /&gt;
At your order, my liege.&lt;br /&gt;
&lt;br /&gt;
'''Sir Gwydion:''' Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I disobey my father in this endeavour, our presence surely is much needed.&lt;br /&gt;
&lt;br /&gt;
Ready thine lances, mine brethren, Let us charge down the armies of Weldyn!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of knights, bearing the emblem of Elensefar! Amazing. I've never seen me so many riders in one place.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Gwydion be Lord Maddock's son... more be hinging on victory than I thought. This battle don't just be about our little villages no more.&lt;br /&gt;
&lt;br /&gt;
===Killing Dommel===&lt;br /&gt;
'''Unit:''' Your time is over, General.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I may be done... but my death shall only bring the full wrath of the Crown upon you... relish your small victory, peasants, while you still can...&lt;br /&gt;
&lt;br /&gt;
===Killing Vashna===&lt;br /&gt;
'''Vashna:''' Grrarrghh... you... fools...&lt;br /&gt;
&lt;br /&gt;
===Helicrom dies===&lt;br /&gt;
'''Helicrom:''' Ended... like this? Fight on without me...&lt;br /&gt;
&lt;br /&gt;
===Reaching the wooden trap doors===&lt;br /&gt;
'''Unit:''' I'm inside! I'm heading down to the catacombs.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' After some time...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's done.&lt;br /&gt;
&lt;br /&gt;
====The last one====&lt;br /&gt;
'''Narrator:''' The stronghold of Halstead began to shake...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We can't stay here. The fortress is starting to collapse!&lt;br /&gt;
&lt;br /&gt;
===The next turn===&lt;br /&gt;
'''Baldras:''' I think it be working! Everybody get clear!&lt;br /&gt;
&lt;br /&gt;
===Victory dialogue===&lt;br /&gt;
'''Narrator:''' With a thunderous roar and a vast billowing of dust, thousands of tons of stone and wood crashed in on itself. Some of the wreckage tumbled down the steep sides, while the remainder came to rest several hundred feet below ground, in the bowels of the hollowed-out mountains.&lt;br /&gt;
&lt;br /&gt;
No-one inside the fortress would make it out alive.&lt;br /&gt;
&lt;br /&gt;
==Liberty - Epilogue==&lt;br /&gt;
3 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
It were a real shock. I were so stunned, I barely even remember what happened after.&lt;br /&gt;
&lt;br /&gt;
Helicrom, I don't know what happened to him, didn't see what happened to Maddock's son either. Me, Harper and the few of us who survived got up and ran. We be heading back north now, towards Carcyn and Elensefar. Them patrols seems to be in real disarray, mostrly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn's chain of command.&lt;br /&gt;
&lt;br /&gt;
I'm sure them Wesnothians will come back in time and with Maddock holed up in his stupid tower, they'll eventually lay siege to Elensefar and take the city... but that don't be my problem anymore. I has me a village to worry about. I need to get back, consult myself with Relana and work out what to do next. We gots some more time now, but we can't wait forever.&lt;br /&gt;
&lt;br /&gt;
10 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
We got back to Dallben today, but the village were empty. There were a few bodies and some burned houses, but it weren't raided or nothing. Must've been one of them Wesnoth patrols, curse those damned stinkers! When I first saw the scene with my eyes, I thoughts that we failed, that we was too late... but now that I thinks of it, it be real weird that so few died. The others must've escaped to somewhere. But I didn't see any clues here.&lt;br /&gt;
&lt;br /&gt;
I sended Harper off to Delwyn. Hope he'll find something there. In the meantimes, I'll rest this tired body for a little and go and see sis, maybe pick her up some lilies. Seems like this'll probably be the last time I gets to see her...&lt;br /&gt;
&lt;br /&gt;
She'll tell me not to be sad, of course. That life just be a big adventure and filled with fun, that I shouldn't think about stuffs I can't change. The world be huge and vast, much bigger than small little people like me. I don't got the power to change it, so why not try to live as best I can? Besides, she'll say that I still gots me a little piece of her in Harper, so I should cherish the lad.&lt;br /&gt;
&lt;br /&gt;
I do, Erwen, I really do. This all be real hard. I don't be no brave soul, nor some great warrior, but I does my best. And I haven't forgotten about all them good times we had together - somehow, some way, they keeps me going. Me and Harper, we won't give up till the very end.&lt;br /&gt;
&lt;br /&gt;
14 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
Harper got back today from Delwyn. Said he didn't find no-one alive there, but he did bring back a note he found. Let's see what it says.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Baldras, you would've been proud. Wefought them soldiers off twice, gave them a good ol' thrashing they won't ever forget. But in the end, it weren't enough. We had to run like criminals before they killed us all.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I don't know if you and Harper will see this note, but if you do, I'm expecting ya to come and find us. Remember them ol' pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, south-west of the city and past the land's end. See you in the Three Sisters, old friend. - Relana&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
So they survived! Them islands be a bit far, but I suppose this sack of old bones has one more adventure left in it...&lt;br /&gt;
&lt;br /&gt;
==L: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Baldras | Baldras]] (Village Elder)&lt;br /&gt;
*Jalak (Peasant Youth)&lt;br /&gt;
*Delurin (Peasant Youth)&lt;br /&gt;
*Red (Peasant Youth)&lt;br /&gt;
*Ordo (Village Elder)&lt;br /&gt;
*Novus (Village Elder)&lt;br /&gt;
*Teneor (Villager)&lt;br /&gt;
*Kembe (Peasant Hunter)&lt;br /&gt;
*Treagh (Peasant Hunter)&lt;br /&gt;
*[[CharactersStorys#Harper | Harper]] (Peasant Youth)&lt;br /&gt;
*Remald (Villager)&lt;br /&gt;
*Womas (Villager)&lt;br /&gt;
*Jasken (Villager)&lt;br /&gt;
*Tarwen (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Relana | Relana]] (Senior Village Elder)&lt;br /&gt;
*[[CharactersStorys#Lord_Maddock | Lord Maddock]] (General)&lt;br /&gt;
*Kestrel (General)&lt;br /&gt;
*Rothel (Lieutenant)&lt;br /&gt;
*Quentin (Master Bowman)&lt;br /&gt;
*Hans (Rogue)&lt;br /&gt;
*Link (Thief)&lt;br /&gt;
*[[CharactersStorys#Helicrom | Helicrom]] (Shadow Lord)&lt;br /&gt;
*Archarel (Royal Guard)&lt;br /&gt;
*Linneus (Iron Mauler)&lt;br /&gt;
*Jingo (Outlaw)&lt;br /&gt;
*Majel (Outlaw)&lt;br /&gt;
*Pitcher (Dragoon)&lt;br /&gt;
*Dommel (General)&lt;br /&gt;
*Sir Gwydion (Paladin)&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Fal Khag (Goblin Pillager)&lt;br /&gt;
*Gatrakh (Goblin Pillager)&lt;br /&gt;
*Thurg (Goblin Pillager)&lt;br /&gt;
*Krung (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Gorokh (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Urk Delek (Orcish Warrior)&lt;br /&gt;
*Vashna (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*[[CharactersStorys#Thhsthss | Thhsthss]] (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Jarrof (Necromancer)&lt;br /&gt;
*Mal-Jerod (Necromancer)&lt;br /&gt;
*Lich (Sel-Mang)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Dallben&lt;br /&gt;
*Elensefar&lt;br /&gt;
*Port of Elensefar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CharactersStorys&amp;diff=75506</id>
		<title>CharactersStorys</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CharactersStorys&amp;diff=75506"/>
		<updated>2026-07-05T16:48:59Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Liberty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Translator's Helpers'''&lt;br /&gt;
&lt;br /&gt;
This page is intended to help Translators figure out how characters should be translated. Sometimes, you need some information about a figure, a race or a plot, that might influence the translation. Campaign designers may define their intention for a character and each translator may include his/her implementation in his/her language (e.g. look for the &amp;quot;German&amp;quot; remarks in THoT). In case you are not the author of a campaign, please state where you got the background information from.&lt;br /&gt;
&lt;br /&gt;
Campaign designers: Please supply us mere translators with the flavor of your campaign to keep the high standard in all languages. Characters that do not appear repeatedly in the campaign are excluded from the character list. If they are important for translation purposes, feel free to add them.&lt;br /&gt;
&lt;br /&gt;
All of the campaigns have a wiki-presentation of their [[CampaignDialogue | dialogues]] - started in 2009, a few details might change in future reworks of the po-files, but the overall story and characters should not have changed. Therefore, those pages are a good start to get a &amp;quot;feeling&amp;quot; for the characters.[[MainlineCampaigns | Storyline, Walkthrough and more]] are accessible via this page as well.&lt;br /&gt;
&lt;br /&gt;
A page containing helpful shell scripts, e.g. to extract the speaker+text out of the po-file may be found [[TranslatorShellscript| here]].&lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = TrowStoryLine&lt;br /&gt;
  | walkthrough   = TheRiseOfWesnoth&lt;br /&gt;
  | dialogue      = CampaignDialogue:TROW&lt;br /&gt;
  | translatorlist= CampaignTROW&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10613&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=30843&lt;br /&gt;
  | campnick      = trow&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== [[Haldric I|Prince Haldric]] ===&lt;br /&gt;
Description: He is not the educated type of prince - not a stupid brute as such, but certainly not very knowledgeable and calm either. Haldric has always seemed more like this eager hack-and-slash-fellow-made-leader than a contemplating strategist. He bears a certain hot-headed, arrogant attitude.&lt;br /&gt;
&lt;br /&gt;
=== Lady Outlaw/[[Jessene]] ===&lt;br /&gt;
(had been changed from &amp;quot;Jessica&amp;quot; to &amp;quot;Jessene&amp;quot; during 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A pretty kick-ass/bad-ass lady, she appears rather calm and patient - she is very intelligent.&lt;br /&gt;
&lt;br /&gt;
=== [[Burin]] the Lost ===&lt;br /&gt;
Description: Burin is pretty nutty. He's been travelling and living alone for a long, long time. A hot-headed dwarf, half-crazed comic reliefed, although, he's also a bit of a whiner.&lt;br /&gt;
&lt;br /&gt;
=== Commander [[Aethyr]] ===&lt;br /&gt;
Description: A man who gets in the thick of melee.&lt;br /&gt;
&lt;br /&gt;
=== Minister [[Edren]] ===&lt;br /&gt;
(had been changed from &amp;quot;Edmond&amp;quot; to &amp;quot;Edren&amp;quot; during 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A white priest, battling the dark forces. So, he is not too passive. He's a minor character and basically all his dialogue is in the vein of, &amp;quot;No you won't, you soldier of darkness!&amp;quot;, so a little bit more restrained anger or some other kind of tension would be good for him. He has a psycho-rigid vibe which is a nice change from the usual wise-and-holy look of priests. After all, he's more country priest than archbishop.&lt;br /&gt;
&lt;br /&gt;
=== Sir [[Ruddry]] ===&lt;br /&gt;
A knight; sole survivor of the Clearwater Port expeditionary force. He's the one you get if you take the branching path thru the Swamp of Esten.&lt;br /&gt;
&lt;br /&gt;
=== Sir [[Ladoc]] ===&lt;br /&gt;
A knight; the equivalent of Sir Ruddry for players who take the branching path thru the Midlands instead. He is from Southbay, as opposed to Ruddry's Clearwater Port.&lt;br /&gt;
&lt;br /&gt;
=== Lich-Lord [[Jevyan]] ===&lt;br /&gt;
Description: In TRoW, Jevyan is basically this posturing super-aggressive overconfident lich brute over half of whose spoken lines end in an exclamation mark. Jevyan never really has a deviously cunning plan or does anything subtly. He is the most powerful lich in of his time, he would probably try to show that.&lt;br /&gt;
&lt;br /&gt;
=== King [[Addroran IX]] ===&lt;br /&gt;
The King of Southbay. He is like a captain who is willing to &amp;quot;go down with the ship&amp;quot; (so to speak), except that in this case the &amp;quot;ship&amp;quot; is Southbay.&lt;br /&gt;
&lt;br /&gt;
=== King [[Eldaric IV]] ===&lt;br /&gt;
Description: Eldaric is the king of a small backwater kingdom and introduced as a sovereign who'll rather be in the thick of melee than parading behind his soldiers. Therefore, my take is that regalia and embellishment should be toned down as much as possible in favor of a more practical gear. I might even get as far as denting it here and there.&lt;br /&gt;
&lt;br /&gt;
=== Lord [[Logalmier]] ===&lt;br /&gt;
Description: The local elvish warlord. He is mostly guided by prejudices and survivalist instincts, which don't take much more than a grouchy &amp;quot;the elves are for the elves&amp;quot; answer to all situations.&lt;br /&gt;
&lt;br /&gt;
=== Lady [[Dionli]] ===&lt;br /&gt;
Description: It seems like she's the highest ranking one of the elf lords, and seems pretty well rooted in reality instead of being one of those elves who just daydream of faerie stuff and talk like a poet all the time.  She is more like the underling that is trying to get things done in the absence of wise or strong leadership. She actively seeks cooperation and discussion between the different races, but can still be sat on by the rest of the lords, led by Logalmier, in breaking the pact.&lt;br /&gt;
&lt;br /&gt;
=== [[Elilmaldur-Rithrandil]] ===&lt;br /&gt;
An ancient wose of Oldwood. Guardian of his fellow trees; deeply in touch with nature.&lt;br /&gt;
&lt;br /&gt;
=== Lich-Lord [[Lenvan]] ===&lt;br /&gt;
Description: He's the one who's been sitting in a little cave under the Oldwood for a long time with the ruby, so the old and frail look would suit him - secretive and cunning.&lt;br /&gt;
&lt;br /&gt;
=== Lord [[Typhon]]  === &lt;br /&gt;
Description: A mighty sea king.&lt;br /&gt;
&lt;br /&gt;
=== [[Midnight Queen]] ===&lt;br /&gt;
An extremely beautiful vampire lady, who curses her island after being killed.&lt;br /&gt;
&lt;br /&gt;
== Winds of Fate ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = WofStoryLine&lt;br /&gt;
  | walkthrough   = Winds of Fate&lt;br /&gt;
  | dialogue      = CampaignDialogue:WoF&lt;br /&gt;
  | translatorlist= CampaignWoF&lt;br /&gt;
  | discuss       = &lt;br /&gt;
  | forumresource = &lt;br /&gt;
  | campnick      = wof&lt;br /&gt;
  | maintainer    = name &amp;amp; SigurdFireDragon&lt;br /&gt;
}}&lt;br /&gt;
=== Gorlack ===&lt;br /&gt;
&lt;br /&gt;
=== Resha ===&lt;br /&gt;
&lt;br /&gt;
=== Karron ===&lt;br /&gt;
&lt;br /&gt;
=== Arinexis ===&lt;br /&gt;
&lt;br /&gt;
=== Zedrix ===&lt;br /&gt;
&lt;br /&gt;
=== Vladnir ===&lt;br /&gt;
&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = An_Orcish_Incursion_story &lt;br /&gt;
  | walkthrough   = AnOrcishIncursion &lt;br /&gt;
  | dialogue      = CampaignDialogue:AOI&lt;br /&gt;
  | translatorlist= CampaignAnOrcishIncursion &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20249&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=23420&amp;amp;start=192&lt;br /&gt;
  | campnick      = aoi&lt;br /&gt;
  | maintainer    = cycholka, esr&lt;br /&gt;
}}&lt;br /&gt;
=== Erlornas ===&lt;br /&gt;
Description: &amp;quot;he's a dandy, yet dangerous.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Linaera ===&lt;br /&gt;
Description: &amp;quot;Not real old, but grown-up and experienced, so she'll get a tad older in the process but not much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Lomarfel ===&lt;br /&gt;
Description: Elvish Rider, &amp;quot;looks really surly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Rualsha ===&lt;br /&gt;
An orcish sovereign.&lt;br /&gt;
&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = LegendofWesmereStory&lt;br /&gt;
  | walkthrough   = LegendofWesmere&lt;br /&gt;
  | dialogue      = CampaignDialogue:LOW &lt;br /&gt;
  | translatorlist= CampaignLegendOfWesmere&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=22465&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = low&lt;br /&gt;
  | maintainer    = fabi&lt;br /&gt;
}}&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
The same Kalenz from HttT, except that he is much younger here.&lt;br /&gt;
&lt;br /&gt;
=== Olurf ===&lt;br /&gt;
=== Landar ===&lt;br /&gt;
=== Velon ===&lt;br /&gt;
=== Cleodil ===&lt;br /&gt;
=== Galtrid ===&lt;br /&gt;
=== Eonihar ===&lt;br /&gt;
=== Kior-Pur ===&lt;br /&gt;
=== Huraldur ===&lt;br /&gt;
=== Graur-Tan ===&lt;br /&gt;
=== Galenor ===&lt;br /&gt;
=== Aldar ===&lt;br /&gt;
=== Aquagar ===&lt;br /&gt;
The source of Kalenz's suffering and Landar's downfall.&lt;br /&gt;
&lt;br /&gt;
== Secrets of the Ancients ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = SotA_story&lt;br /&gt;
  | walkthrough   = Secrets_of_the_Ancients_Walkthrough&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOTA &lt;br /&gt;
  | translatorlist= Secrets_of_the_Ancients_Translators&lt;br /&gt;
  | discuss       = https://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40545&lt;br /&gt;
  | campnick      = sota&lt;br /&gt;
  | maintainer    = SigurdFireDragon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ardonna / Ardryn-Na ===&lt;br /&gt;
&lt;br /&gt;
Ardonna renames herself Ardryn-Na in scenario 13.&lt;br /&gt;
&lt;br /&gt;
Ardryn-Na's journal is the book of necromancy in the Descent Into Darkness campaign, so the text should match. However SotA has far more context for the text than DiD, so it might be better to translate SotA and then copy the text to DiD.&lt;br /&gt;
&lt;br /&gt;
=== Ras-Tabahn ===&lt;br /&gt;
&lt;br /&gt;
He's dying of tuberculosis, and &amp;quot;cough, cough&amp;quot; should be translated as such. &lt;br /&gt;
&lt;br /&gt;
=== Vendraxis ===&lt;br /&gt;
&lt;br /&gt;
He's the one who prompts Ardonna to change her name to Ardryn-Na.&lt;br /&gt;
&lt;br /&gt;
=== Carcyn ===&lt;br /&gt;
&lt;br /&gt;
An outlaw kept prisoner by his father until Ras-Tabahn's arrival.&lt;br /&gt;
&lt;br /&gt;
=== Shynal ===&lt;br /&gt;
&lt;br /&gt;
Carcyn's love interest, also kept prisoner until Ras-Tabahn's arrival. She's basically a recolored and feminized version of Harper.&lt;br /&gt;
&lt;br /&gt;
=== Rudic ===&lt;br /&gt;
&lt;br /&gt;
A sailor captain revived by Ardonna who uncovers her to his fellow in revenge.&lt;br /&gt;
&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Sceptre_of_Fire_story&lt;br /&gt;
  | walkthrough   = Sceptre_of_Fire&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOF&lt;br /&gt;
  | translatorlist= CampaignSeptreOfFire&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20255&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=32775&lt;br /&gt;
  | campnick      = sof&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Rugnur ===&lt;br /&gt;
Description: Dwarf fighter. &amp;quot;Relatively young and not of especially high rank. Not particularly bright and talks in a pretty informal manner to everyone. Not greedy or very interested in gaining status, riches or fame; probably he just wants to do his job so he can go home and work on a miniature collection or something. That is, not a very exciting protagonist but more like the average joe who gets sucked into a big mess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Thursagan ===&lt;br /&gt;
Description: Dwarf runemaster. Thursagan is THE runemaster. He's the best and he knows it. He's a hermit living in the wilderness so his outfit should reflect that (gryphon feathers, wolf fur or something like that would fit nicely), and while his equipment should include some smithing tools, he shouldn't look like he's just been hammering away in his forge like the core runemaster portrait. And, of course, he should have a big gorgeous hammer. Karrag's portrait in The Hammer of Thursagan should feature the same hammer, so you might take inspiration from that. Having faintly glowing runes on its side would be nice. Note worthy of interest: As a general note regarding the dwarves, it seems like their clan is a relatively small one and not very rich either, so I'd suggest being rather conservative with their bling.&lt;br /&gt;
&lt;br /&gt;
=== Durstorn ===&lt;br /&gt;
Description: Dwarf lord. He's the leader of the clan, so he should have the most bling on him. He's pretty greedy and hasty, maybe even crass. Generally not a very pleasant person, but apparently not a terribly incompetent leader either (at least until the ruby corrupts him).&lt;br /&gt;
&lt;br /&gt;
=== Alanin ===&lt;br /&gt;
Description: Human dragoon. He's the guy Haldric sends to go with the dwarves as his personal representative of sorts, so he could have some special regalia, although of course it'll have to be something other than the sceptre symbol used in later times. The whole campaign is said to have lasted 15 years, and in the epilogue Haldric tells him he's old enough to retire, so that's a hint towards his age.&lt;br /&gt;
&lt;br /&gt;
=== Baglur ===&lt;br /&gt;
Description: Dwarf stalwart. As he himself says, he's &amp;quot;a retired warrior&amp;quot; so a bit older than the other dwarves (except perhaps Thursagan).&lt;br /&gt;
&lt;br /&gt;
=== Haldric II ===&lt;br /&gt;
Description: Human King. &lt;br /&gt;
&lt;br /&gt;
=== Krawg ===&lt;br /&gt;
Description: Gryphon - intelligent, but hard to understand (Its sometimes even hard to get the meaning - check [[CampaignDialogue:SOF]] for an proper english version). For translating Krawg long for &amp;quot;speaking raven&amp;quot; rather than &amp;quot;Long John Silvers parrot&amp;quot;. He's the only one that survives the last battle.&lt;br /&gt;
&lt;br /&gt;
=== Glonoin ===&lt;br /&gt;
Description: Dwarvish Lord.&lt;br /&gt;
&lt;br /&gt;
=== Kuhnar ===&lt;br /&gt;
Description: Dwarvish Steelclad.&lt;br /&gt;
&lt;br /&gt;
== A Tale Of Two Brothers ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = A_Tale_Of_Two_Brothers_Story&lt;br /&gt;
  | walkthrough   = ATaleOfTwoBrothers&lt;br /&gt;
  | dialogue      = CampaignDialogue:TB1.9&lt;br /&gt;
  | translatorlist= CampaignTwoBrothers&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10339&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=23420&amp;amp;start=210&lt;br /&gt;
  | campnick      = tb&lt;br /&gt;
  | maintainer    = Ivanovic&lt;br /&gt;
}}&lt;br /&gt;
=== Arvith ===&lt;br /&gt;
(Arvith was formerly known as &amp;quot;Arne&amp;quot; until version 1.??; still referred to as &amp;quot;Arne&amp;quot; in some quotes about him)&lt;br /&gt;
&lt;br /&gt;
Description: &amp;quot;Arvith looks a little fat, but otherwise they all look cool to me... his weight and his expression fit his character perfectly...long hair... Even Arvith's horse looks a bit smirky.&amp;quot; Leader of a small band of horsemen who hired out as guards to merchant caravans.&lt;br /&gt;
&lt;br /&gt;
=== Baran ===&lt;br /&gt;
(Baran was formerly known as &amp;quot;Bjarn&amp;quot; until version 1.??)&lt;br /&gt;
&lt;br /&gt;
Description: Arvith's brother, a Red Mage. Feels guilty about having let his brother down in the past. Has an amulet that he uses to call Arvith for help. &lt;br /&gt;
&lt;br /&gt;
=== Rotharik ===&lt;br /&gt;
A dark sorcerer known as &amp;quot;Rotharik the Clanless&amp;quot;. Employs bandits, orcs, and undead. Seeks to deliver Baran to Tairach.&lt;br /&gt;
&lt;br /&gt;
=== Nil-Galion ===&lt;br /&gt;
An elf who guards the Grey Woods. Sides with the undead in 1.14 and before. Rewritten in 1.16 to be against necromancy, but in either version believes that Baran is in the opposing faction.&lt;br /&gt;
&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
The initial mage antagonist. It turns out that he is actually acting on behalf of Rotharik.&lt;br /&gt;
&lt;br /&gt;
=== Brena ===&lt;br /&gt;
A knight errant who pursues the undead. Only available on the easiest difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Tairach ===&lt;br /&gt;
The orcish warlord from Toen Caric that Baran had wounded previously. Wants revenge on Baran. &lt;br /&gt;
&lt;br /&gt;
=== Muff Toras ===&lt;br /&gt;
A dark adept who acts as a courier between Mordak and Rotharik.&lt;br /&gt;
&lt;br /&gt;
== Descent into Darkness ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Descent_Into_Darkness_story&lt;br /&gt;
  | walkthrough   = DescentIntoDarkness&lt;br /&gt;
  | dialogue      = CampaignDialogue:DID&lt;br /&gt;
  | translatorlist= CampaignDescentintoDarkness&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20251&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = did&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Darken Volk ===&lt;br /&gt;
A very cold person, Darken Volk is also an excellent actor, easily able to deceive others with false sincerity, hatred, or affection. However, he is a singularly self-centered individual and does not care what, or who, gets in the way. And whatever gets in his way must be destroyed. He is well learned, and as such his speech should be one very precise and two have a very extensive vocabulary.&lt;br /&gt;
&lt;br /&gt;
=== Drogan ===&lt;br /&gt;
Drogan is very, very loyal to that which he holds dear. Parthyn is one of these things, as well as Malin Keshar's father. He does not want anything to harm his loved ones, and so sees many an unpleasant duty as necessary for upholding the peace. His speech is plain and conventional, no long words or complicated sentences.&lt;br /&gt;
&lt;br /&gt;
=== [[Malin Keshar]]/Mal Keshar ===&lt;br /&gt;
Malin Keshar is a young man who had his childhood and his father ripped away from him by the orcs. He now has only one goal in life: to make the orcs suffer. There is nothing he wants more and it has become his constant obsession. If he can do anything to harm the orcs, he will do so gladly, even if it harms other people. Still, he is a basically honorable person and does not enjoy the death of any save the orcs. Malin Keshar is a mix of the illiterate world of his former village and the literate world of the mages' islands. As such, he speaks almost like a reasonably educated person of today might, with a broad vocabulary but not overly complex sentence structure. At the end of the campaign he becomes an ancient lich named Mal Keshar.&lt;br /&gt;
&lt;br /&gt;
=== The book of necromancy ===&lt;br /&gt;
The book is Ardryn-Na's journal from the Secrets of the Ancients campaign, and the text in the two campaigns should match. SotA has much more context for the book's text, so its translation is likely to be better than old translations of DiD.&lt;br /&gt;
&lt;br /&gt;
=== Foolish Hero ===&lt;br /&gt;
Either a Dwarvish Lord, an Assassin, a Royal Guard, an Orcish Warlord or an Elvish Marshal, he's the proverbial knight in shining armor, who has come to vanquish the darkness. He is very brave, but also somewhat brash and arrogant, thinking that this is just one more battle to face. This should show in his speech as flowery and yet somewhat haughty language. He has bested many foes before, won many battles, and is very experienced. This darkness however, may be a little more than he can handle . . .&lt;br /&gt;
&lt;br /&gt;
=== Dela Keshar ===&lt;br /&gt;
Malin Keshar's older sister, she tries to kill him after his troops killed Drogan.&lt;br /&gt;
&lt;br /&gt;
=== Lady Karae ===&lt;br /&gt;
&amp;lt;small&amp;gt;Lord Karres till 1.14&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A noblewoman mage who guards the book of necromancy.&lt;br /&gt;
&lt;br /&gt;
==  Delfador's Memoirs ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = none yet&lt;br /&gt;
  | walkthrough   = DelfadorsMemoirs&lt;br /&gt;
  | dialogue      = CampaignDialogue:DM&lt;br /&gt;
  | translatorlist= CampaignDelfadorsMemoirs&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=25554&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = dm&lt;br /&gt;
  | maintainer    = [[User:Tapik|tapik]]&lt;br /&gt;
}}&lt;br /&gt;
In German: My primary goal was to create some sort of medieval sounding German without truly using the language of the german middle ages (middle high german). I tried to use so called &amp;quot;Archaismen&amp;quot; (words not or almost not used anymore) and played with the syntax; e.g. the genitive had been used a lot more in the middle ages than it is used today.&lt;br /&gt;
&lt;br /&gt;
=== [[Delfador]] ===&lt;br /&gt;
&lt;br /&gt;
In German: As for Delfador, in the beginning he hast just finished his apprenticeship and still is unsure of his powers and abilities. In time and through the hardships he has to undergo, he gains in self-confidence which is reflected by the way he expresses himself. Furthermore his education and literacy shows up in his phrasing and diction.&lt;br /&gt;
&lt;br /&gt;
=== Methor ===&lt;br /&gt;
&lt;br /&gt;
In German: He is teacher and good friend to Delfador and you can see this in his conversation with him. Towards other people he shows is wisom gained by a lifetime as a magician.&lt;br /&gt;
&lt;br /&gt;
=== Lionel ===&lt;br /&gt;
&lt;br /&gt;
=== Iliah-Malal ===&lt;br /&gt;
&lt;br /&gt;
In German: He thinks of himself as being without any boundaries and limits and that there exists nobody who has the power to stop him on his way. In his conversations with other beings you can see his inhumane age and his arrogance. He is very well spoken but depreciatory towards people he thinks are unworthy of his attention.&lt;br /&gt;
&lt;br /&gt;
=== Leollyn ===&lt;br /&gt;
&lt;br /&gt;
Description: Leollyn is a good man - honest, intelligent, loyal to his king, and a friend of Delfador's mentor Methor. He takes Delfador under his wing at court. He doesn't watch his back, though, and will be murdered by a conniving rival. I imagine a man in healthy middle age with a benign, open expression, someone who would both inspire trust and deserve it. I see him wearing simpler clothing than would be normal for a man with the kind of court position he has, well-made but unostentatious. (http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=24805&amp;amp;start=0)&lt;br /&gt;
&lt;br /&gt;
=== Garard II ===&lt;br /&gt;
=== Tomb Guardian ===&lt;br /&gt;
=== Chantal ===&lt;br /&gt;
One of Kalenz's grandchildren, her fate is unknown after having been unable to escape Weldyn in HttT.&lt;br /&gt;
&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
&lt;br /&gt;
In German: He's one of the oldest of the Elves and bears the weight and wisdom of ages. He has very refined manners and knows how to deal with different kind of people. Both vocabulary and syntax are sophisticated.&lt;br /&gt;
&lt;br /&gt;
=== Sagus ===&lt;br /&gt;
Asheviere's father who wants to take the whole world after his mortal demise.&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Liberty_story&lt;br /&gt;
  | walkthrough   = Liberty&lt;br /&gt;
  | dialogue      = CampaignDialogue:L&lt;br /&gt;
  | translatorlist= CampaignLiberty&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20252&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = l&lt;br /&gt;
  | maintainer    = esr &amp;amp; zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Baldras ===&lt;br /&gt;
From the comments in S01: &amp;quot;Baldras is an old man from the country and both speaks and writes with many grammatical errors due to his relative lack of education. He is also a little bit rude and grumpy, so languages with ruder or more informal variants of words should use those where appropriate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Harper ===&lt;br /&gt;
(Before 1.18 she was a boy).&lt;br /&gt;
&lt;br /&gt;
The niece of Baldras, or more specifically the daughter of Baldras' younger sister Erwen. &amp;quot;Harper has a bit of an accent, but not as much as Baldras. She's a bit of a reckless kid as Baldras alludes to, but she's much more polite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Relana ===&lt;br /&gt;
(Became a female character in 1.9, was named &amp;quot;Relnan&amp;quot; before)&lt;br /&gt;
&lt;br /&gt;
The magistrate of Delwyn. Has an accent like many of the other countryfolk. Baldras and Harper go to her for help.&lt;br /&gt;
&lt;br /&gt;
=== Helicrom ===&lt;br /&gt;
A Shadow Lord (advancement of a Shadow Mage) known as the &amp;quot;Crow of the Grey Woods&amp;quot; (since that's where he's found). Joins forces with Harper and Baldras.&lt;br /&gt;
&lt;br /&gt;
=== Lord Maddock ===&lt;br /&gt;
Lord of [[Elensefar]]. He is a noble man, so his speech is somewhat fancier than normal. He doesn't really want to help Baldras and Harper that much, but he still has a little bit of a conscience, so he agrees to provide some assistance to them.&lt;br /&gt;
&lt;br /&gt;
=== Thhsthss ===&lt;br /&gt;
A saurian oracle who works for the orcs. Has the usual [https://tvtropes.org/pmwiki/pmwiki.php/Main/Sssssnaketalk snakelike speech patterns] that most saurians have.&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = HtttStoryLine &lt;br /&gt;
  | walkthrough   = HeirToTheThrone &lt;br /&gt;
  | dialogue      = CampaignDialogue:HttTh&lt;br /&gt;
  | translatorlist= CampaignHeirtotheThrone &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10322&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=32&amp;amp;t=35289&lt;br /&gt;
  | campnick      = httt&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
Character Descriptions by vodot [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&amp;amp;u=128239 (Forum Userpage)] [[User:Vodot|(Wiki Userpage)]]&lt;br /&gt;
&lt;br /&gt;
=== [[Konrad]] ===&lt;br /&gt;
At the outset of ''Heir to the Throne'', Konrad is the twenty-two-year-old and last surviving nephew of King Garard II. After the king's betrayal and Asheviere's subsequent rise to power, Konrad alone was saved by Delfador from the queen's bloody purge of the royal household in Weldyn. The infant heir was taken to the Aethenwood, the great southern elvish forest, to be raised in secret and groomed by Delfador until the time was right for his accession to the throne.&lt;br /&gt;
&lt;br /&gt;
Konrad is intelligent and somewhat reserved (for a human), and being raised among the elves has given him a sensitivity to living things and a compassionate spirit. Delfador has proven a diligent tutor in history, rhetoric, and military theory, and under the mage's patient wisdom the boy has learned humility and discipline as well.&lt;br /&gt;
&lt;br /&gt;
As ''Heir to the Throne'' begins, Konrad is growing restless with waiting and hiding in secrecy, being eager to repay the queen and her servants for the blight they have brought to Wesnoth and the vile betrayal of his uncle. With the invasion and destruction of the Aethenwood by the queen, the time for the heir to step forward has come at last.&lt;br /&gt;
&lt;br /&gt;
=== [[Delfador]] ===&lt;br /&gt;
Delfador the Great is the legendary and ancient archmage of Wesnoth; befriended by elves and dwarves, wielder of the Staff of An-Usrukhar, advisor to kings and slayer of traitors; the latter of which has resulted in his exile by Asheviere these past twenty-two years. In the queen's hearing he is called the Kingsbane, for Asheviere has worked feverishly to spread false tales that it was he (and not herself) that was behind the deaths of Garard II and crown prince Eldred.&lt;br /&gt;
&lt;br /&gt;
After rescuing Konrad from death, Delfador has lain hidden in secret in the southern wood, instructing the growing prince and watching anxiously the movements and events of the greater kingdom. His whereabouts are still unknown to the queen, though that will not last long when his terrifying power is revealed and the heir that he has long concealed steps out of the shadows.&lt;br /&gt;
&lt;br /&gt;
=== [[Asheviere]] ===&lt;br /&gt;
Queen of Wesnoth these 22 years; often called the 'Dark Queen' by the free peoples of the coast and by the especially courageous (or foolish) of her subjects. Executing plans laid long before, the queen caused her son Eldred to betray her husband, king Garard II, and then assured her rise to the throne by goading the crown prince into foolishly challenging Delfador the Great to solo combat.  &lt;br /&gt;
&lt;br /&gt;
After cleansing the palace of rivals, the queen has laid hold of Wesnoth in an iron fist, making alliances with orcs and undead alike to secure her personal wealth and the security of her throne. She is a master deceiver and worker of lies, a sorceress in her own right, and is hated and feared by her people and by the wise; scattered and helpless to stop her and her allies from plunging the realm into darkness.&lt;br /&gt;
&lt;br /&gt;
=== [[Li'sar]] ===&lt;br /&gt;
Most of what little royal blood remains in Weldyn now flows in the veins of one of two people: Asheviere the queen and her daughter Li'sar, princess and heir-apparent. Li'sar has grown up in the palace, but her headstrong and indomitable spirit have assured her frequent escape from the cushioned pavilions and courts of royalty. &lt;br /&gt;
&lt;br /&gt;
She entered the military academy of Weldyn where she graduated swiftly with honors, and as ''Heir to the Throne'' begins she has begun leading a division of her mother's loyalist army in the field. Li'sar was born for the battlefield; leading troops with uncanny skill and poise. She is a budding master of misdirection and tactics.&lt;br /&gt;
&lt;br /&gt;
Like her mother, princess Li'sar is prideful and quick-witted, but to the queen's vexation she has also inherited much of her father's nobility and sense of honor. Now, her forays taking her further from the capital and into the larger countryside, the princess is slowly becoming aware of the true impact her mother's reign has had on the realm.&lt;br /&gt;
&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
The High Lord Kalenz is a storied warrior and leader of elves and men. He is ancient even for an elf, his younger days stretching back into the shadows when men first landed on the great continent.&lt;br /&gt;
&lt;br /&gt;
In ''Heir to the Throne'' Kalenz emerges from his second retirement to undertake his final adventure with his friend Delfador the Great, shepherding Garard II's last remaining heir in his journey to Find the Scepter of Fire and dethrone the wicked queen.&lt;br /&gt;
It's unknown if he dies between HttT ending and NR beginning.&lt;br /&gt;
&lt;br /&gt;
=== Relgorn ===&lt;br /&gt;
Relgorn son of Ulrek is lord of the Knalgan dwarves. After being sent there as a youngster at his father's command, he has diligently safeguarded his people and tried to make inroads against the orcs and other wicked creatures that inhabit the tunnels of Knalga near those ancient caverns where the Scepter of Fire is said to rest. He bears little love for elves, men, or any other race outside his small earthen realm, but in his youth he once befriended a young Delfador. Relgorn owes the mage a debt of gratitude for saving his father and his people.&lt;br /&gt;
&lt;br /&gt;
=== Moremirmu ===&lt;br /&gt;
A white mage and survivor of the free coast peoples that were exiled to the Three Sisters as a result of their rebellion against Asheviere's tyranny. As ''Heir to the Throne'' begins, Moremirmu and the other ''Liberty'' survivors are waging a crusade to reclaim the Isle of the Damned from the necromancer Muff-Malal.&lt;br /&gt;
&lt;br /&gt;
=== Sir Kaylan ===&lt;br /&gt;
A Grand Knight, horse-lord, and leader of the free peoples of Blackwater Port. Kaylan and his knights have long held the port against Asheviere, but have been coming under increasing pressure as she ramps up her campaign to destroy the elves of the Aethenwood.&lt;br /&gt;
&lt;br /&gt;
=== Reglok ===&lt;br /&gt;
Reglok is head of the Thieves Guild of Elensefar, a loyal (if dubious) band of highly skilled &amp;quot;traders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Keh Ohn ===&lt;br /&gt;
A great Drake-lord of Thoria, leader of the northern race of those creatures that were previously unknown to inhabit Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Northern_Rebirth_story &lt;br /&gt;
  | walkthrough   = Northern_Rebirth &lt;br /&gt;
  | dialogue      = CampaignDialogue:NR &lt;br /&gt;
  | translatorlist= CampaignNorthernRebirth &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 &lt;br /&gt;
  | forumresource = http://www.wesnoth.org/forum/viewtopic.php?p=120380#p120380&lt;br /&gt;
  | campnick      = nr&lt;br /&gt;
  | maintainer    = Taurus&lt;br /&gt;
}}&lt;br /&gt;
=== Tallin ===&lt;br /&gt;
&amp;quot;The typical hero stereotype, and also the main character of this campaign. He originally starts out as a peasant, but over the course of the campaign Hamel trains him up and he switches over to being a lieutenant. He is young - between 20 and 30, and has all that usual hero stuff around him - brave, intelligent, good looking, blah blah blah.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In German: An educated but not very &amp;quot;upperclass&amp;quot; language in the beginning, but starting to be much more &amp;quot;noble&amp;quot; when courting Eryssa.&lt;br /&gt;
&lt;br /&gt;
=== Hamel ===&lt;br /&gt;
A very wise, tough grizzled veteran Dwarvish Lord who, until recently, has been trapped in the caves of Knalga fighting an unending war with undead, trolls and orcs. He also appears in The Hammer of Thursagan, which takes place chronologically after this campaign.&lt;br /&gt;
&lt;br /&gt;
In English: He has a strong Scottish accent (&amp;quot;In English-language folklore, the Scottish share many characteristics with fantasy dwarves. Both are tough, dour, canny mountain folk who are good at engineering and hold grudges forever; the similarity even makes sense to a Scot. This is why a Scots accent “feels right” for a dwarf.&amp;quot;) (http://www.catb.org/~esr/wesnoth/campaign-design-howto.html#toc5)&lt;br /&gt;
&lt;br /&gt;
In French: While I am not the French translator and do not know how Hamel was translated in French, in &amp;quot;The Three Musketeers&amp;quot; Dumas says that in French, the Gascons are the equivalent of the Scottish, so maybe he could be given a Gascon accent?&lt;br /&gt;
&lt;br /&gt;
In German: Dwarves are speaking &amp;quot;medieval&amp;quot;, as no accent fits the &amp;quot;dwarf&amp;quot;-description above. It somehow fits in the German knight tradition, especially holding grudges forever :).&lt;br /&gt;
&lt;br /&gt;
In Greek: Choosing a particular dialect was difficult, since I don't know greek dialects that well. I used &amp;quot;village&amp;quot; greek for making it rougher, and added ancient greek and byzantine terms whenever I needed to sound medieval or pompous, and for many &amp;quot;army&amp;quot; and  &amp;quot;battle&amp;quot; terms.&lt;br /&gt;
&lt;br /&gt;
=== Camerin === &lt;br /&gt;
A very powerful but crazy Arch/Great mage who loves to blow things up.&lt;br /&gt;
&lt;br /&gt;
=== Father Morvin === &lt;br /&gt;
(Name was changed from &amp;quot;Marcus&amp;quot; during Version 1.6)&lt;br /&gt;
&lt;br /&gt;
A wise and experienced White Mage missionary who - until recently - has been a prisoner to Malifor. He has traveled a lot, knows many people, and has much experience in different lands. Husband to Sister Thera.&lt;br /&gt;
&lt;br /&gt;
=== Eryssa === &lt;br /&gt;
(Name was changed from &amp;quot;Anita&amp;quot; during Version 1.6)&lt;br /&gt;
&lt;br /&gt;
A beautiful, virtuous, brave, but at times snobbish and stuck up, elvish princess (Elvish Sorceress). Her father holds a high position with the north elves and she has been captured and held for ransom by the orcs. Sister of Elenia.&lt;br /&gt;
&lt;br /&gt;
=== Elenia === &lt;br /&gt;
Eryssa's wild older sister. Elenia is a beautiful elvish Druid who had a strong desire to see the world and set off on her own. She was eventually captured and held prisoner by Malifor, only because he found her pretty.&lt;br /&gt;
&lt;br /&gt;
=== Hidel === &lt;br /&gt;
A middle-aged elvish marshal who is Eryssa's longtime guardian and mentor. Although he's very wise, he's at times inflicted with the typical elvish snobbishness and superiority issues. He was sent by Eryssa and Elenia's father to rescue her from the orcs.&lt;br /&gt;
&lt;br /&gt;
=== Sisal === &lt;br /&gt;
A lady elvish avenger, Hidel's second in command. She's brave and ferocious and will fight to the death if necessary.&lt;br /&gt;
&lt;br /&gt;
=== Rakshas === &lt;br /&gt;
A powerful Orcish Sovereign that likes being called &amp;quot;The Master&amp;quot;. He has thrashed enough orcish Warlords into servitude that he poses as a serious threat to the entire northlands. He has a large imagination and delusions of grandeur and when combined with his power, makes him a foe to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Malifor === &lt;br /&gt;
A powerful ancient lich with more delusions of grandeur. He wields vast power over any creature that has died and has been resurrecting the long dead defenders of Knalga to carve out an underground undead empire for himself.&lt;br /&gt;
&lt;br /&gt;
=== Sister Thera === &lt;br /&gt;
The dedicated wife of Father Morvin (white mage of course). She doesn't quite fit the profile of a saintly subdued holy lady however, as she is very spirited and takes great pleasure in blowing evil creatures to pieces as well as occasional theatrical displays of drama.&lt;br /&gt;
&lt;br /&gt;
=== Stalrag === &lt;br /&gt;
A Dwarvish Lord who is the leader of the Shinsplitters - a tribe of Dwarvish Ulfserkers (same guy from HttT, in the scenario Hostile Mountains). He has a long standing feud with the liches Ro'Arthian and Ro'Sothian (see below).&lt;br /&gt;
&lt;br /&gt;
=== Ro'Arthian === &lt;br /&gt;
A mage that refused to die and reincarnated as an Ancient Lich instead. He and Ro'Sothian are powerful liches that have the ability to control gryphons, ogres and trolls. Although he and and his brother are good at heart they have no qualms about using dark and evil means to achieve their ends.&lt;br /&gt;
&lt;br /&gt;
=== Ro'Sothian === &lt;br /&gt;
The younger brother and side kick of Ro'Arthian. He was a mage until he was killed and reincarnated as a Lich. Pretty much the same profile as his brother.&lt;br /&gt;
&lt;br /&gt;
(name changed from Ro'Sarthian somewhen before 1.8)&lt;br /&gt;
&lt;br /&gt;
=== Abhai ===&lt;br /&gt;
Died as a mortal in 14318 AD, he's the former king of Garet-Desh's ghost, drawn into half-life by Malifor. At first, he believed that Tallin's army had been brought there by the High Kalian of Hiera'Shirsha.&lt;br /&gt;
&lt;br /&gt;
=== Krash ===&lt;br /&gt;
A drake that Tallin rescues from the dungeons of Malifor, to whom Camerin immediately takes a like. Rather feral; he doesn't communicate well with humans. He has other drake friends.&lt;br /&gt;
&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = TheHammerOfThursagan_story &lt;br /&gt;
  | walkthrough   = TheHammerOfThursagan &lt;br /&gt;
  | dialogue      = CampaignDialogue:THOT &lt;br /&gt;
  | translatorlist= CampaignTheHammerofThursagan&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 &lt;br /&gt;
  | forumresource = http://www.catb.org/~esr/wesnoth/thot.html&lt;br /&gt;
  | campnick      = thot&lt;br /&gt;
  | maintainer    = esr&lt;br /&gt;
}}&lt;br /&gt;
Campaign specialties: About noble titles in the Northern Alliance [http://www.wesnoth.org/forum/viewtopic.php?f=7&amp;amp;t=20299]. Cave-related vocabulary in 13 languages may be found [http://efs.ffspeleo.fr/stages-reglementation/124-lexique/download here]&lt;br /&gt;
&lt;br /&gt;
=== Aiglondur ===&lt;br /&gt;
Description: A dwarf, the guard captain of the Eastern Gate. Young, intelligent, related to the clan chieftain. Dwarven society doesn't have a noble class as such, but Aiglondur is from one of its leading families and will have war-gear of the best quality. If weapons are in the portrait, his will be your standard Dwarvish double-bitted axe. Great-nephew of Lord Hamel and Captain of the east Gate. Unusual diplomatic type of dwarf.&lt;br /&gt;
&lt;br /&gt;
=== Angarthing ===&lt;br /&gt;
Description: A junior loremaster. Young but self-conscious about being an authority figure; will dress to look older than his actual age. Very intelligent and rigidly honorable. Should be sagelike or priestly in appearance with an especially long beard. If weapons are in the portrait, he uses a bolas and a morningstar — neither of them heavy as he is not a line fighter (he will wear only partial or light armor).&lt;br /&gt;
&lt;br /&gt;
In German: I let him cite &amp;quot;Stabreime&amp;quot; from time to time to introduce an old fashioned feeling. In the beginning (in Hamels court) he will stumble over the rimes but in the end he gained full authority. The biggest problem was to translate &amp;quot;I am a Witness&amp;quot; as there is no German equivalent having both flavors of jurisprudence and religion. I decided for introducing &amp;quot;Der Fels&amp;quot; -&amp;gt; &amp;quot;Ich bin Skalde - ich bin der Fels&amp;quot;, as the mountain/rock is something set in stone.&lt;br /&gt;
&lt;br /&gt;
In Greek: His translation was not as deliberate as the german one, since Middle-Age greek poetry sounds rather not-wesnoth. However his vocabulary is extended and more formal compared to the other characters. As for the &amp;quot;witness&amp;quot; part, it was a nightmare. I resorted to using an ancient greek term for witness (Προΐστωρ, Proistor) as a title (you know, like Steelclad, or Loremaster),which sounds really majestic, but translated the &amp;quot;I am a witness&amp;quot; part as it was, since the whole point was that, err, he was actually witnessing things.&lt;br /&gt;
&lt;br /&gt;
=== Ratheln ===&lt;br /&gt;
Description: Mage, sarcastic. A human mage and teacher of magic. A scholar but a very tough and experienced one — not someone to cross lightly. Good at heart but gruff and a bit irascible.&lt;br /&gt;
&lt;br /&gt;
=== Perrin ===&lt;br /&gt;
Description: The master of a school of magic. Wise and kindly. An Albus Dumbledore in Wesnoth, basically.&lt;br /&gt;
&lt;br /&gt;
=== Ollin ===&lt;br /&gt;
Description: Human peasant, refugee.&lt;br /&gt;
&lt;br /&gt;
In German: He may sound like a bondman/villain using a lot the term &amp;quot;Herr&amp;quot;, which sounds VERY servile and is not used any more nowadays but in posh haberdashers.&lt;br /&gt;
&lt;br /&gt;
=== Dulcatulos ===&lt;br /&gt;
Description: The dwarfish captain of Kal Kartha's guard at the West Gate, a good dwarf unknowingly working for an evil master. Aiglondur's counterpart, but a few years older and not as intelligent. Dwarvish soldier, battling through the ranks to become Captain, not born to be one.&lt;br /&gt;
&lt;br /&gt;
=== Karrag ===&lt;br /&gt;
Description: An evil dwarf-lord who uses a mask and spells of illusion to conceal the fact that he has in fact become a lich. The wrongness in this portrait should be much clearer.&lt;br /&gt;
&lt;br /&gt;
=== Pelias === &lt;br /&gt;
Description: A human lancer, who serves effectively as a royal courier, even if Tallin doesn't have the title of king.&lt;br /&gt;
&lt;br /&gt;
=== Elurin ===&lt;br /&gt;
Description: An Elvish Rider of high rank.&lt;br /&gt;
&lt;br /&gt;
=== Marth Tak ===&lt;br /&gt;
Description: An allied orcish chieftain, member of the Northern Alliance&lt;br /&gt;
&lt;br /&gt;
=== Hamel ===&lt;br /&gt;
Description: The same person as in Northern Rebirth, but a bit settled.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
A particularly difficult point in the greek translation was the name of the city &amp;quot;Dwarven Doors&amp;quot;. I finally went for Θυρόγαια (pronounced Thy-ró-ge-a), a word comprising of θυρα, ancient greek for door, and Gaia, greek for earth, soil. It should mean something like Doors of the earth, and it is the coolest-sounding word that still resembles an actual city name.&lt;br /&gt;
&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = South_Guard_story&lt;br /&gt;
  | walkthrough   = TheSouthGuard&lt;br /&gt;
  | dialogue      = CampaignDialogue:TSG&lt;br /&gt;
  | translatorlist= CampaignSouthGuard&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10323&lt;br /&gt;
  | forumresource = Derived from story not the &lt;br /&gt;
  | campnick      = tsg&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Deoran ===&lt;br /&gt;
Description: Young, of noble birth - therefore he may appear a bit naiv in the beginning and may use a higher type of language - anyhow, he is a soldier at least by heart.&lt;br /&gt;
&lt;br /&gt;
=== Sir Gerrick ===&lt;br /&gt;
Description: Deorans mentor. An officer and hero - rather by deeds than birth; speaking blunt, if needed.&lt;br /&gt;
&lt;br /&gt;
=== Urza Afalas ===&lt;br /&gt;
Description: An outlaw-leader forced into the forests longing to return to civilization, even with lying. Somehow a normal person having a peasant's cunning.&lt;br /&gt;
&lt;br /&gt;
=== Ethiliel ===&lt;br /&gt;
Description: A big-headed female elf, disciple of Mebrin. Becoming more and more self-reliant and shakes off the elvish racist arrogance while living through its foul outcomes (Mal M'Brin, Itheldens War).&lt;br /&gt;
&lt;br /&gt;
=== Minister Hylas ===&lt;br /&gt;
Description: A white priest - high language.&lt;br /&gt;
&lt;br /&gt;
In German: There seems to be no good translation for the term &amp;quot;minister&amp;quot;. Neither &amp;quot;Vikar&amp;quot;, &amp;quot;Pfarrer&amp;quot;, &amp;quot;Pastor&amp;quot;, &amp;quot;Prediger&amp;quot; works properly imaging a fighting priest. I went for &amp;quot;Vater&amp;quot; / &amp;quot;Bruder&amp;quot; or &amp;quot;Pater&amp;quot; (as in &amp;quot;Bruder Tuck&amp;quot; or &amp;quot;Pater Brown&amp;quot;) and put it terminological close to moncs.&lt;br /&gt;
&lt;br /&gt;
=== Jarek ===&lt;br /&gt;
Description: A cavalry soldier. &lt;br /&gt;
&lt;br /&gt;
=== Urza Mathin ===&lt;br /&gt;
Description: An outlaw-leader without the brain of his older brother Urza Afalas.&lt;br /&gt;
&lt;br /&gt;
=== Mal M'Brin ===&lt;br /&gt;
Description: An elvish sage gone rogue and undead.&lt;br /&gt;
&lt;br /&gt;
=== Ithelden ===&lt;br /&gt;
Description: Elvish marshal, waging the &amp;quot;righteous war&amp;quot; against the humans.&lt;br /&gt;
&lt;br /&gt;
=== Eltenmir ===&lt;br /&gt;
A resentful Elvish Vanguard who blames humans for Mebrin's fall.&lt;br /&gt;
&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = EiStoryLine&lt;br /&gt;
  | walkthrough   = TheEasternInvasion&lt;br /&gt;
  | dialogue      = CampaignDialogue:EI&lt;br /&gt;
  | translatorlist= CampaignEasternInvasion&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10325&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = ei&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Dacyn ===&lt;br /&gt;
Description: Dacyn is a 92 years old white mage [http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=32728&amp;amp;p=473275&amp;amp;hilit=+Eastern+Invasion+#p473275].&lt;br /&gt;
&lt;br /&gt;
=== Gweddry ===&lt;br /&gt;
The main character of the campaign. A new commander who hasn't been trained much yet at the beginning of the campaign. Rather cowardly to start with, but experiences character growth.&lt;br /&gt;
&lt;br /&gt;
=== Owaec ===&lt;br /&gt;
Commander of the northern outpost. A noble of the horse clans.&lt;br /&gt;
&lt;br /&gt;
=== Mal-Ravanal ===&lt;br /&gt;
The ancient lich behind the titular Eastern Invasion and the main antagonist of the campaign. Had previously competed with Dacyn to be an advisor to the king, but then became evil and fled. In other words, the two of them have past history with one another. Mal-Ravanal is extremely powerful and can teleport. His forces also appear in Dead Water, although he himself does not.&lt;br /&gt;
&lt;br /&gt;
=== Konrad II ===&lt;br /&gt;
King of Wesnoth at the time; successor to Haldric VII (according to the timeline). Uses the [https://en.wikipedia.org/wiki/Royal_we royal &amp;quot;we&amp;quot;] in his speech.&lt;br /&gt;
&lt;br /&gt;
=== Grug ===&lt;br /&gt;
An ogre. Has rather stupid-sounding speech as many ogres do. In Grug's case, the stupidity comes from his mangling of syntax. Think like Yoda from Star Wars, except stupid instead of wise.&lt;br /&gt;
&lt;br /&gt;
=== Addogin ===&lt;br /&gt;
A fugitive recruited by Vaelya to protect the forest from undead, he gets caught and joins the party, explaining how to find hidden bandits.&lt;br /&gt;
&lt;br /&gt;
=== Dolburras ===&lt;br /&gt;
A dwarvish lord rescued from a necromancer who tried to drown him.&lt;br /&gt;
&lt;br /&gt;
=== Pelathsil ===&lt;br /&gt;
A xenophobic dwarf who fights against all who would encroach on what he considers dwarvish land. In English, he has the usual Scottish accent that most dwarves have. If you have Dolburras, he stops fighting against you.&lt;br /&gt;
&lt;br /&gt;
=== Mal-Skraat ===&lt;br /&gt;
One of Mal-Ravanal's underlings; seeks a promotion.&lt;br /&gt;
&lt;br /&gt;
=== Vaelya ===&lt;br /&gt;
Before 1.18 she was an Elvish Marshal named Volas. Some random Elvish Lady that Gweddry can possibly come across, depending on which branching story path he takes.&lt;br /&gt;
&lt;br /&gt;
=== Aleii ===&lt;br /&gt;
A xenophobic nagini who fights against all who would encroach on.&lt;br /&gt;
&lt;br /&gt;
=== Hahid al-Ali ===&lt;br /&gt;
A mercenary dunefolk who follows you if paid profusely. He often gives his potions at a low price.&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
The last of the Sun Paladins, he has a strong moral and sense of justice, and abhors cold-blooded killings.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
A dark adept. If you have Terraent, he saves her from a resentful pikeman and allows her to join the party at the condition of abandoning necromancy. However Konrad II doesn't forgive her past and forbids her to practice magic again at the penalty of death.&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
A banneret who gives a plague staff if ends up alive from the undead invasion. However Konrad II will punish whoever holds it.&lt;br /&gt;
&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Dead_Water_Story&lt;br /&gt;
  | walkthrough   = Dead_Water&lt;br /&gt;
  | dialogue      = CampaignDialogue:DW&lt;br /&gt;
  | translatorlist= CampaignDeadWater&lt;br /&gt;
  | discuss       = http://forums.wesnoth.org/viewtopic.php?f=45&amp;amp;t=31304&lt;br /&gt;
  | forumresource = Derived from story not the &lt;br /&gt;
  | campnick      = dw&lt;br /&gt;
  | maintainer    = beetlenaut&lt;br /&gt;
}}&lt;br /&gt;
In German, I felt the need to introduce some more vocabulary related to the sea; mainly, I used Gwabbo for this purpose.&lt;br /&gt;
&lt;br /&gt;
=== Kai Krellis ===&lt;br /&gt;
Kai Krellis is the son of the King of the merfolk, who succeeds to the crown while being a child. &lt;br /&gt;
&lt;br /&gt;
In German, I changed the writing to &amp;quot;Cai&amp;quot;, as Kai is a common Christian name in German. But changing it to &amp;quot;Cai&amp;quot; looks old fashioned and it still sounds as an abbreviation to &amp;quot;Kaiser&amp;quot; (which is &amp;quot;Emperor&amp;quot; in German). So it fits quite nice.&lt;br /&gt;
&lt;br /&gt;
=== Cylanna ===&lt;br /&gt;
A mermaid priestess and a counselor to Kai Krellis. Should speak a high language.&lt;br /&gt;
&lt;br /&gt;
=== Gwabbo ===&lt;br /&gt;
A veteran of the merfolk fighters and a counselor to Kai Krellis. &lt;br /&gt;
&lt;br /&gt;
In German I added some &amp;quot;nautical wording&amp;quot; and went for a little north-german dialect as this one is related to the sea.&lt;br /&gt;
&lt;br /&gt;
=== Growloff ===&lt;br /&gt;
A weired person that tames sea monsters and argues resembling &amp;quot;Hagrid&amp;quot; from &amp;quot;Harry Potter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Tyegëa ===&lt;br /&gt;
A mermaid high-priestess and the unknown grandmother to Kai Krellis. She is a bit unpredictable.&lt;br /&gt;
&lt;br /&gt;
In German I gave her a snobby attitude. Discussing with Cylanna, I tried to assume that they both still remember having a long lasting tiff (tendency &amp;quot;mother-in-law&amp;quot;, or &amp;quot;elder sister&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Inky ===&lt;br /&gt;
Growloff's favourite &amp;quot;pet&amp;quot;, after the former's defeat, the latter is given to Kai Krellis' army and lives in the royal castle till his old age.&lt;br /&gt;
&lt;br /&gt;
=== Caladon ===&lt;br /&gt;
A middle aged Silver Mage who desires the Sword of Fire and to retrieve it he's willing to do anything.&lt;br /&gt;
&lt;br /&gt;
=== Keshan ===&lt;br /&gt;
A drake who has been prisoner of the Saurians and later disowned by his fellows for being merfolk's ally. He later comes back to Bilheld and becomes Drake's new leader.&lt;br /&gt;
&lt;br /&gt;
=== Siddry ===&lt;br /&gt;
A poacher, also kept prisoner by Saurians along with Keshan and Teelöa, who later helps merfolk to retrieve the Fire Sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Son of the Black Eye ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Black_Eye_story&lt;br /&gt;
  | walkthrough   = SonOfThe_BlackEye&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOTBE&lt;br /&gt;
  | translatorlist= CampaignSonoftheBlackEye&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=21569 &lt;br /&gt;
  | campnick      = sotbe&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With Version 1.12, the city of &amp;quot;Dorset&amp;quot; is renamed to [http://forum.wesnoth.org/viewtopic.php?t=38187&amp;amp;p=548643#p549735 &amp;quot;Dorest&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
=== Kapou'e ===&lt;br /&gt;
Description: He is an young orkish Chief, more intelligent than his fellow orks, but as ruthless as they are. A natural leader.&lt;br /&gt;
&lt;br /&gt;
In German: For Orks in general, I tried to stick to main clauses and tried to avoid subordinate clauses. Additionally, I aimed for ominous mystery-style-sentences (like &amp;quot;Wer Wind sät, wird Sturm ernten&amp;quot;). Of course, orcs are not &amp;quot;noble savages&amp;quot; (like Karl May's Winnetou), but the rest fits the &amp;quot;Böser Indianer&amp;quot;-stereotype (tribes, fighting each other, physical strength as important social attribute, brutality) from Karl May. Anyhow, this should not be overdone :).&lt;br /&gt;
&lt;br /&gt;
=== Grüü ===&lt;br /&gt;
Description: Grüü is a young troll who decides to join Kapoue's quest.&lt;br /&gt;
&lt;br /&gt;
In German, he uses a simplified and often wrong grammar that fits his simple approaches to reality, e.g. shown by Grüü in the scenario &amp;quot;Back home&amp;quot;: &amp;quot;Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!&amp;quot;. He seems sometimes a little bit childish and simple, so the terms &amp;quot;tut/tun&amp;quot; and &amp;quot;kaputt&amp;quot; are used a lot.&lt;br /&gt;
&lt;br /&gt;
=== Howgarth III ===&lt;br /&gt;
Description: &amp;quot;Big, fairly pot-bellied, but powerful. Bearded, something of a wild man. [..] Wielding a big greatsword or claymore. Possibly leather armour, or leather-with-plates - fairly simple. He's Northern Alliance, which (depending on which version of the history you're working from) means he's from a relatively poor group descended from slaves, and fairly far from civilisation.&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=81] &amp;quot;Howgarth. I was aiming for a slightly wild look, a bruiser rather than a thinker.&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=97]&lt;br /&gt;
&lt;br /&gt;
=== Shan Taum ===&lt;br /&gt;
Description: &amp;quot;Arrogant, but smart orc with leadership qualities - opponent of Kapou'e and his late father; uses an offending and arrogant language.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Flar'Tar ===&lt;br /&gt;
Partner to Al'Brock. Prejudiced against trolls. Occasionally puts himself in more dangerous situations than Al'Brock does.&lt;br /&gt;
&lt;br /&gt;
=== Vrag ===&lt;br /&gt;
Description: A smart goblin rider, who favors evasive maneuvers over battles and is a counselor to Kapou'e.&lt;br /&gt;
&lt;br /&gt;
=== Earl Lanbec'h ===&lt;br /&gt;
The main antagonist of the campaign.&lt;br /&gt;
&lt;br /&gt;
=== Al'Brock ===&lt;br /&gt;
Description: &amp;quot;Flar'Tar came out tall and relatively skinny. I'd like Al'Brock to be short and dumpy, just for contrasting purposes =D&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=81] &amp;quot;He looks like the 'GET OFF MOI LAAAAND' type =D&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=87]&lt;br /&gt;
&lt;br /&gt;
=== Vraurk ===&lt;br /&gt;
Description: A young orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Pirk ===&lt;br /&gt;
Description: An orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Gork ===&lt;br /&gt;
Description: An old orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Jetto ===&lt;br /&gt;
Description: An assassin.&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Sun ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = UtBSStoryLine&lt;br /&gt;
  | walkthrough   = UnderTheBurningSuns&lt;br /&gt;
  | dialogue      = CampaignDialogue:UTBS&lt;br /&gt;
  | translatorlist= CampaignBurningSuns&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = utbs&lt;br /&gt;
  | maintainer    = cycholka&lt;br /&gt;
}}&lt;br /&gt;
=== Kaleh ===&lt;br /&gt;
=== Nym ===&lt;br /&gt;
=== Zhul ===&lt;br /&gt;
=== Garak ===&lt;br /&gt;
=== Elyssa ===&lt;br /&gt;
=== Eloh/Yechnagoth ===&lt;br /&gt;
=== Melusand ===&lt;br /&gt;
=== Esanoo ===&lt;br /&gt;
=== The Explorer ===&lt;br /&gt;
=== Grog ===&lt;br /&gt;
=== Rogrimir ===&lt;br /&gt;
=== Cloaked Figure/Keratur ===&lt;br /&gt;
=== Tanstafaal ===&lt;br /&gt;
=== Sergeant Durstrag ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[ProseStyle | Some introductory words on translation philosophy]]&lt;br /&gt;
* [[MainlineCampaigns | Mainline campaign hub for walkthrough, storyline and the developers discussion thread]]&lt;br /&gt;
* [[CampaignDialogue | Central campaign dialogue page]]&lt;br /&gt;
* [[RaceDescriptions-backstory | Background on Wesnoths races]] but see also [[Races]] and of course their [[SecretLore | Secret Lore]]&lt;br /&gt;
* [[History_of_Wesnoth]]&lt;br /&gt;
* Detailed campaign analysis by the stalled (?) Lore Collection Project [http://www.wesnoth.org/forum/viewtopic.php?f=32&amp;amp;t=26384 here] or [http://forums.wesnoth.org/viewtopic.php?f=32&amp;amp;t=26112&amp;amp;start=15 here] - preliminary analyses exist for [http://www.wesnoth.org/forum/download/file.php?id=34642 EI], [http://www.wesnoth.org/forum/download/file.php?id=33837 SoF], [http://www.wesnoth.org/forum/download/file.php?id=33835 DiD], [http://www.wesnoth.org/forum/download/file.php?id=32683 TRoW]. &lt;br /&gt;
* some technical help for translators might provide [[TranslatorShellscript]]&lt;br /&gt;
* [[TextdomainStatus]] will tell you, if it makes sense to translate a certain mainline campaign now, or to wait. &lt;br /&gt;
* Some entry points for forum discussions (from translators of different languages)  about &amp;quot;how to translate (Wose, Naga, Merfolk, etc.)&amp;quot; can be found in the [[TranslatorsGuide]] or use the [http://forums.wesnoth.org/search.php &amp;quot;search&amp;quot;] function of the forum board. &lt;br /&gt;
* An IC-Counterpart of this page is [[WesnothFigures]] (stub).&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Writing]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75505</id>
		<title>CampaignDialogue:L</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75505"/>
		<updated>2026-07-05T16:46:51Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 6: The Hunters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Liberty. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Baldras===&lt;br /&gt;
I'm coming... Erwen...&lt;br /&gt;
&lt;br /&gt;
===Harper===&lt;br /&gt;
'''Harper:''' Unngh...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, no!&lt;br /&gt;
&lt;br /&gt;
===Relana===&lt;br /&gt;
I'm finished...&lt;br /&gt;
&lt;br /&gt;
===Lord Maddock===&lt;br /&gt;
How can this be?&lt;br /&gt;
&lt;br /&gt;
===Helicrom===&lt;br /&gt;
This is the end for me...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Raid==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the journal of Baldras, 21, Scatterseed, 501 YW.&lt;br /&gt;
&lt;br /&gt;
Months... seven months it's been since the Crown did send a single guard here to help us. This Garard II be a pompous stinker, even worser than his pa! Us of these border towns Delwyn and Dallben already be poor and needy, yet alls 'His Majesty' can think of is tax, tax, tax, takin' all our hard earned gold from us. Then he uses our gold to provoke more wars with more orcs just for personal glory and more land for them grubby nobles to lord over.&lt;br /&gt;
&lt;br /&gt;
To abbadon with the Crown! We got no armies and we don't even got real weapons, but we of the Western Marches make do just fine with our slings and clubs. In all Annuvin Province, there won't be nobody besting us in these swamps. We're self-reliant out here. We gots our own trade routes and pacts of mutual defence. No need for them Wesnothians. Not a single bit.&lt;br /&gt;
&lt;br /&gt;
The sun was out today, but it was raining too. Weird mix of brightness and woe. Reminds me of the day Harper's pa died in that orc raid. Since my sis Erwen passed when she were young, poor lass had nobody but me. Never wanted no kid of my own but... she's mine to take care of now. Fine lass, that one, just a bit careless like her pa. I needs to keep a good eye on her now, with all them orcs running round here of late.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Fal Khag:''' I long to burn human cities, but that weaselly witch thinks we're only good enough for these puny villages. These hapless clods barely have anything, but at least the witch's gold is good.&lt;br /&gt;
&lt;br /&gt;
Ride, you worms! Let's finish our raid before their hunters return.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Look, goblin riders approach! You was right, they was going to raid Dallben while we was gone.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We gots to stop them or they'll burn down the whole village. Damn these goblins and damn the Crown. We always be havin' to fight for ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Uncle, we got no time to talk! Them riders are heading full speed straight for Dallben. We'll need to chase them down through those woods, and fast, or we won't be able to catch up.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Do it. Hold them beasts back till us old-timers get there to finish 'em off.&lt;br /&gt;
&lt;br /&gt;
And Harper... don't be getting reckless on me today. Your old man died like that, changing into a pack of goblins by 'imself. I won't lose ya the same way.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I know, I know, no need to worry so much. All right, let's go!&lt;br /&gt;
&lt;br /&gt;
===Fal Khag attacks===&lt;br /&gt;
'''Fal Khag:''' Time to feast on these puny pink-skins.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Hey! Who ya calling puny?&lt;br /&gt;
&lt;br /&gt;
===Goblin Pillagers attack===&lt;br /&gt;
'''Harper:''' Ahh! I ''really'' don't like fire...&lt;br /&gt;
&lt;br /&gt;
===Fal Khag is killed===&lt;br /&gt;
'''Fal Khag:''' I was... too weak..?&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Silly goblin.&lt;br /&gt;
&lt;br /&gt;
===Goblins near the Village===&lt;br /&gt;
'''Harper:''' They're getting close to Dallben! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' There be a couple guards in the village. Might be able to slow them wolves down if they gets closer.&lt;br /&gt;
&lt;br /&gt;
'''Wolmas:''' Look! Goblin riders be on the hunt, headed right for Dallben!&lt;br /&gt;
&lt;br /&gt;
'''Remald:''' We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Ally unit near the Village===&lt;br /&gt;
'''Wolmas:''' What's happening here? Why be you running like mad, unit?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the backpack===&lt;br /&gt;
'''Harper:''' Hey, someone left their pack here. I could use it to carry some more rocks.&lt;br /&gt;
&lt;br /&gt;
===Reach the scarecrow===&lt;br /&gt;
'''Unit:''' Spooky.&lt;br /&gt;
&lt;br /&gt;
===Harper attacks a Goblin Pillager===&lt;br /&gt;
'''Harper:''' My face kinda itches... I gotta be careful around these big ones.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Harper:''' These orc raids keep getting harder and harder to hold off. Feels like every new day's just another chance for us to lose everything...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' That Garard II stopped sendin' patrols out here a while back. Stinker probably sent his troops on some new war against them orcs. Don't really matter. Technically Annuvin be under the charge of Elensefar, but you don't see 'em coming to help us either.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then why do we got to pay taxes to the King? Maybe Elensefar doesn't help us, but at least they don't take our gold.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We don't got no choice, lass. If I don't give them what they want, they'll make trouble for everyone in Dallben.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't keep doing this forever, Uncle. If we stay like this, those orcs will eventually overrun us. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, Harper. I just don't know. Alls I can say is we're on our own out here.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Harper:''' The goblins reached the village! Now there'll be nothing left after they raid our homes...&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Civil Disobedience==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 6 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Me and Harper visited Erwen's grave today. I helped the lass pick her a bunch of flowers - we even found some of her favourite, blue lilies. Harper don't remember her much, but still thinks lots about her. Lass reminds me so much of her ma often times, real bright and brassy, even if she don't got the same sense or wits. I'm just hoping she be learning more with time.&lt;br /&gt;
&lt;br /&gt;
Speaking of sense, I gots me a bad feelings in my gut about today. I'd better ready our hunting troop when I get back to the village, just in case...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Harper:''' Look, riders approach.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Stand fast, Harper.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' By order of the Queen, the magistrate of this town is to travel with us to Elensefar for vetting.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The Crown did long since abandon our village. You Wesnothians be too busy countin' the gold from our taxes to be sending aid against them orcs. Nobody here be leaving to nowhere.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Insolent peasant. Try not my patience, else I shall be forced to drag thy deceased corpse back with me to the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Try it then, stinker.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' As you wish.&lt;br /&gt;
&lt;br /&gt;
Guard the gate.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' ''Uncle, since when did we have a queen?''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Since a few years back, I think, but weren't never her giving out no orders...&lt;br /&gt;
&lt;br /&gt;
It don't really matter right now. Harper, get yerself out o'here. This be no kind of battle for you.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I can fight!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Harper, do what I says to ya.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We're in this together. Death to the Wesnothians!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Impulsive lass...&lt;br /&gt;
&lt;br /&gt;
===Enemy unit takes a village===&lt;br /&gt;
'''Peasant:''' Help, help! I'm being repressed!&lt;br /&gt;
&lt;br /&gt;
===A peasant is killed===&lt;br /&gt;
'''Harper:''' They just killed an innocent man! Murderers!&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Cry thine eyes out for me, peasant.&lt;br /&gt;
&lt;br /&gt;
===Enemy unit is killed===&lt;br /&gt;
'''Harper:''' Take that, you bullies!&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the mace===&lt;br /&gt;
'''Baldras:''' I oughta bring out the good mace to fight off these thugs.&lt;br /&gt;
&lt;br /&gt;
===Attack Tarwen===&lt;br /&gt;
'''Tarwen:''' Back, back ye curs!&lt;br /&gt;
&lt;br /&gt;
===Kill Tarwen===&lt;br /&gt;
'''Unit:''' Get out of my village!&lt;br /&gt;
====Give me Liberty or Give Me Death!====&lt;br /&gt;
Complete Civil Disobedience with at least 3 peasants remaining.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' We beat their leader, but a couple of them riders escaped. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Somethin' be very wrong here. That Garard weren't never no hero or nothing, but his men never would've attacked us. The Queen must've did something to him.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We've got to tell the people of Delwyn about this. Ol' magistrate Relana will have some ideas.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' That's true. Whenever there's been troubles, we've always looked to her for help.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Fine. We'll go to Delwyn, see what Relana gots to say. With them riders so eagerly attackin' us today, I'm thinking Delwyn will be under threat too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So we'll have to fight them Wesnothians again?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Alls I can say for certain is we've made ourselves enemies of the Crown. They'll be hunting us now.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then we're outlaws.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, outlaws.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: A Strategy of Hope==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 10 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Been a strange few days. Had to leave Dallben real quick. We grabbed whatever we could in just a day, some food, some clothes, sis's lucky bracelet... and made off for Delwyn as quick as these old bones would let me. It be a three day journey there for me, but I sended Harper ahead for Relana first. Said we'd meet her in the usual hiding spot in the swamp.&lt;br /&gt;
&lt;br /&gt;
This whole mess be utter stupidness. Of all the things to be driving us from our home, how did it ended up being those accursed Wesnothians? Blasted Crown. Don't matter whoever's the one giving out them orders, those stinkers in Weldyn always be making trouble for us country folk.&lt;br /&gt;
&lt;br /&gt;
I'm too old for all this. Them orc raids already be plenty for me to deal with. I don't be keen on fighting no war with Wesnoth. But... I suppose, I don't really got no choice either. Harper's still too young to be leading anyone, and it doesn't seem like anyone else in the village be suitable.&lt;br /&gt;
&lt;br /&gt;
In times like these... I still wish Erwen was here with us. Little sis were always the best of us two. She always knew how to keep her temper and her wits about her. What would she say to me now? Probably something like: &amp;quot;Quit yapping ya old dog and focus on what you're doing. What's done is done. Just look at what's ahead of ya and get them people to safety.&amp;quot; Cheeky, that one. But she'd be right, I has me a responsibility to our people. Got a lot of trouble ahead of us...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Relana:''' Baldras! Ya made it! Lil Harper here told me all about what happened.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Relana. It were one o' the Queen's patrol, strange as it do sound. Turns out they was itchin' to attack us soon as I wasn't willing to leave with 'em.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we fought those ugly scoundrels off!&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Queen's patrol, ya say? They sent them a messenger our way a couple days ago, demanding our allegiance to some 'Asheviere'. Weren't that Garard's young bride or something? Why's she the one in charge now?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, but some of them riders escaped us. Bet they'll report back to their local garrison, tell them we're a bunch o' traitors.&lt;br /&gt;
&lt;br /&gt;
'''Unit:'''Then they'll be comin' back in force.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' We needs more information. We should consult ourselves with Elensefar. Lord Maddock surely gots to know more than us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Elensefar? Why him?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Well all Annuvin be ruled by Elensefar, right? We don't gots to heed anything Wesnoth says. Lord Maddock's technically the one we answer to.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' It don't matter. Weldyn be doing whatever it likes while Maddock says nothing. He knows, but he don't care.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' But we still need that knowledge, Baldras. We can't be coming up with any great plan without no information. We both knows that if Weldyn brings one o' their armies here, there be no way we can fight them off.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps, but - hold there. Did ya hear that? Sounded like some wolf howl.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Somethin' smells like lizard too. We're not alone here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Finally, some action!&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to scout that puny village, not fight it by himself. Then those damned humans rejected our help and look where that got them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't know why the Queen hired some stinkin' orcs, we don't need you here.&amp;quot; Yeah, well now they're dead like a bunch of beasts.&lt;br /&gt;
&lt;br /&gt;
'''Thhsthss:''' Your ordersss mean nothing to usss, orc. You promissed uss gold.&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Shut your trap, lizard. You'll get your gold as soon as my wolves get their meat.&lt;br /&gt;
&lt;br /&gt;
===Reaching the swamp===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Killing Urk Delek===&lt;br /&gt;
'''Urk Delek:''' Blasted pink-skins...&lt;br /&gt;
&lt;br /&gt;
===Killing Thhsthss===&lt;br /&gt;
'''Thhsthss:''' Thisss was not part of the deal...&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the bottle===&lt;br /&gt;
'''Harper:''' That's some fresh tasty water. Mmm!&lt;br /&gt;
&lt;br /&gt;
===Reach the southern bridge===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' Something be very wrong here. These orcs has weapons with army forge-markings.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Aye, and the gold in their pouches looks new from mint. Could just be plunder, but...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Don't seem like it. I be thinking these orcs were hired to scout us. But for what? Of all the alliances to be making, why would Weldyn be hiring orcs?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' I thinks your mission to Lord Maddock just became even more urgent. We needs to know the Queen's motives.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't like leaving our people here alone, but I sees your point. If we wait, more will be coming.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' For now, I can stay here and perhaps talk them Wesnothians out of attacking us directly, but I don't thinks it will work for ever. To survive this, we needs to act quick, Baldras.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then we'll go to Elensefar as fast as we can. Lucky be with ya, Relana.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have tarried here for far too long... there is no way we can reach Elensefar and return with help before the Wesnoth army destroys our homes. Retreat!!&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: Unlawful Orders==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' Maddock, I be coming to report-&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I am already aware of your altercation in Dallben, Baldras. Your dissent was not wise.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Dissent? Maddock, I'm not trusting no strange riders who show up out of nowhere claimin' to be from the Queen. Seems like a bunch of pig-dirt to me.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' That was partially my fault, since I was not able to send a messenger to you in time. I shall have to inform you now. Five weeks ago, at the Ford of Abez, Queen Asheviere's men allied themselves with the northern orcs and betrayed King Garard II.&lt;br /&gt;
&lt;br /&gt;
Since Prince Eldred died in the battle, the Queen took the throne and has been consolidating her power. Part of that has been bringing the elders from the local villages here, forcing them to swear allegiance to her. That was the purpose of that patrol.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Annuvin province be ruled by Elensefar! We has no duty to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' You do now. I do not really need to tell you what will happen should you refuse Her Majesty's offer.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Grow a spine, Maddock. If they come to ya and make you swear fealty to this Asheviere, would ya really give up that easy?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Well, they do not come within the walls of my city. There is a large garrison south at the great fortress of Halstead, but even should they mobilize all their troops, I doubt they could take Elensefar. It is true that for now, the majority of my forces are still returning from the battle of Abez, but unless we are attacked within the next few days, I shall be able to hold the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' And what about us? Throw us like dogs to those Wesnothians?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' We have an uneasy peace to maintain. The treaty between Elensefar and Wesnoth is ancient, and I do not think Her Majesty means to break it. At the same time, I have some concessions that I shall have to make. I cannot afford a war with Weldyn, as you can surely understand.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't do nothing! The Queen even be sending them beast orcs against us, that's how evil she is! Surely you can't stand for this...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Yes, I am aware of Queen Asheviere's propensity for hiring orcs to supplement her forces. That does not mean I could do anything about it, even if I were so inclined. The best advice I can give you is to just apologize. Even if they may want your head, Baldras, you still have the chance to preserve your village. Think of the bigger picture.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The bigger picture of you idly sittin' here waiting till them Wesnothians come to take the city right from your hands.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I very much doubt they would be bold enough to attack us outright-&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Head out of your behind, Maddock. Open your eyes! Look south and tell me that again!&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' An invading army? No, something is not right with those soldiers... but I presume we have no time to ponder that. To arms!&lt;br /&gt;
&lt;br /&gt;
===Enemy units attack===&lt;br /&gt;
'''Lord Maddock:''' Hold there, soldier! Can we not come to terms without bloodshed?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Hmmm. Something is wrong indeed...&lt;br /&gt;
&lt;br /&gt;
===Reach the tombstone===&lt;br /&gt;
'''Unit:''' It says, &amp;quot;Here lies Daneth, child of the Light, loyal defender of Lord and Land&amp;quot;. Whoever that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock's firstborn son.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh.&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' ''The sun sets...''&lt;br /&gt;
&lt;br /&gt;
Baldras and Harper watch, petrified, as the skin and the flesh of their adversaries begin to rot away.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Them things look like evil spirits! Are they those undead you told me about, Uncle?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' They bears some likeness, but these men almost seem half alive. This be some kind of truly dreadful sorcery.&lt;br /&gt;
&lt;br /&gt;
===Finding the chest===&lt;br /&gt;
'''Unit:''' Hey, look! Some buried trasure!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Lord Maddock:''' So, their human aspect returns. Whatever these creatures are, we shall crush them all under the light of the sun.&lt;br /&gt;
&lt;br /&gt;
===Reach the gazebo===&lt;br /&gt;
'''Unit:''' Looks like someone left some supplies here.&lt;br /&gt;
&lt;br /&gt;
===Kill the enemy leader===&lt;br /&gt;
'''Killer:''' Who are you? What are you?&lt;br /&gt;
&lt;br /&gt;
'''General Kestrel:''' We... are accursed. We were the soldiers of Prince Eldred, the King's son and betrayer... when the Prince was slain at the hands of the mage Delfador, those of us who bore witness to it were warped into these twisted forms. Now, our mortal bodies pass... into another plane of hellish existence...&lt;br /&gt;
&lt;br /&gt;
====The Nameless General====&lt;br /&gt;
Find out the name of the general in Unlawful Orders.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Lord Maddock:''' Such is the price for trachery.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock, we helped you defend your city. Will you help us now?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ...&lt;br /&gt;
&lt;br /&gt;
''Listen carefully. I shall not openly speak against Asheviere seeing as some of her spies are in the city... however, rest assured, I certainly do not trust the Queen and her questionable tactics.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''What can ya offer us then?''&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ''Well, I do not normally make my relationship with them known, but I can make an exception. South-east of here, in Carcyn, you may find assistance from one of my... contacts. Their methods should be better suited to your needs. As for your homes, I cannot offer you protection against Weldyn, but I can arrange for some roads to be closed to delay their patrols. That is the most I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Hmph. Clear that you won't help us fight, but I gots no more time to be stayin' here. If we is going to resist the Crown a second time, we needs ourselves a good plan. Hope that you're not sending us to our deaths, Maddock.''&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Look, more riders come from the southeast. We cannot survive another assault. We are finished!&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Narrator:''' Asheviere's armies assembled and struck before the nascent rebellion could even be planned. Without the necessary forces, Annuvin soon fell under Weldyn's absolute control.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Hide and Seek==&lt;br /&gt;
===Story Text===&lt;br /&gt;
22 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
Been a tough few days since we left Elensefar with all them patrols running around. Going by boat along the Great River, we has been managing to avoid them Wesnothians, but being constantly on the lookout be real taxing. I truly be starting to feel that tiredness in my bones... old men like me should be sitting back at home, resting our grey bodies and watchin' over them younger folk growing up. I don't got no business here, running around as some outlaw. Maybe if I was ten years younger...&lt;br /&gt;
&lt;br /&gt;
Anyway, the messenger I sent back to Relana should be in Delwyn already. We should be arriving to Carcyn soon too, to where that coward Maddock said his 'contact' be. Truths be told, I don't know how this'll be turning out, especially since I don't be no social butterfly like sis were. Don't like me no city folk really. But I'll deal with them if I gots to.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and the villagers travelled unseen along the swampy banks of the Great River to the city of Carcyn. They hid until nightfall, then crept out to find the help Lord Maddock hinted was here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Wow, is that Carcyn in the distance? Look at how grand some of them spires be!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Not since I were a young lad did I come this far south. Maybe it looks impressive now, but city life weren't never something real nice. Them city folk be real impatient and mean. Always wantin' some price for their help, too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Well, we need their help now, don't we? So we got to work out a way to get to Lord Maddock's friend. But he didn't say anything about who that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, when a noble lord says he don't want some kind of relationship known, it means some kind o' connection with the black market. We be looking for criminals, probably some thieves' den. Or, maybe they be looking for us.&lt;br /&gt;
&lt;br /&gt;
Right on time.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' How do we know we can trust him?&lt;br /&gt;
&lt;br /&gt;
'''Link:''' If you were one of my quarries, your throat would be slit by now. As it is, you two are still in imminent danger. Just a week ago, the Crown sent a contingent of heavy infantry here to supervise the city. They're patrolling the streets and forests for us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I be assuming they'll also try to stop us if they see us.&lt;br /&gt;
&lt;br /&gt;
'''Link:''' Very likely. Now hurry, you must make it past the city into the Grey Woods. There is a small path in the south-east that leads into the forest. Look for the signpost. My brother Hans will guide you from there. Avoid the soldiers if you can.&lt;br /&gt;
&lt;br /&gt;
===See the Town Guards===&lt;br /&gt;
'''Harper:''' Looks like these guards be holding stationary posts. If we're careful, we can get ourselves around them unnoticed.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, you younger and faster folks need to be our eyes. Scout ahead and find a way past the guards, but make sure ya don't get yourself spotted...&lt;br /&gt;
&lt;br /&gt;
===Town Guards Start Chasing===&lt;br /&gt;
'''Enemy unit:''' Who goes there? Halt!&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' They've seen us! ''Run!''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Quick, back into the shadows! Maybe we can still lose them!&lt;br /&gt;
&lt;br /&gt;
===Kill an Iron Mauler===&lt;br /&gt;
'''Harper:''' Uncle, we did it! We beat one of them iron monsters!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' A fine job, lass, but more sure gots to be coming. Let's keep movin'.&lt;br /&gt;
&lt;br /&gt;
====Harper vs Goliath====&lt;br /&gt;
Defeat an Iron Mauler with Harper in Hide and Seek.&lt;br /&gt;
&lt;br /&gt;
===Hans is found===&lt;br /&gt;
'''Hans:''' This way, into the forest! We'll be able to lose them in the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the signpost===&lt;br /&gt;
'''Hans:''' You can come if you wish, but we are mostly interested in speaking to Baldras.&lt;br /&gt;
&lt;br /&gt;
===Hans is killed===&lt;br /&gt;
'''Hans:''' You fools! You weren't supposed to lead them to me...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baldras:''' I haven't run so much in years. Feels like I be a real outlaw now, infiltrating a heavily guarded city relyin' on nothing but the cover of darkness and my wits.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' It was fun, wasn't it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps a little.&lt;br /&gt;
&lt;br /&gt;
'''Hans:''' Enough chatter, you still have some guards on your tail. We need to head deeper into the Grey Woods to lose them.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Lead the way.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Hunters==&lt;br /&gt;
===Story Text===&lt;br /&gt;
24 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
The sun don't really shine at all in these Grey Woods, but truth be told, I has been getting used to it more and more. Lounging out in the warm daylight, talkin' with Erwen while watching them kids play out in the fields... those times were so long ago. Our lives weren't never real peaceful, but back then, we had our homes, our friends and our family... now we be creatures of the dark.&lt;br /&gt;
&lt;br /&gt;
It be real lonesome like this. I still has me Harper, and I be grateful for the lass, but she don't really understand an old man like me. I know the past be the past, but I just can't help but think of sis in times like these. How she used to be dragging me out on some silly little romp, a little job here and there for some gold or lil trinket, or sometimes just for fun... I never wanted to go, of course. I were always real lazy. Still am, even now.&lt;br /&gt;
&lt;br /&gt;
Then, Harper tells me, &amp;quot;Come on Uncle, we're on an adventure! Don't be so mopey, live a little!&amp;quot; I know she be trying to be cheery, but she really don't know how much she be reminding me of Erwen sometimes...&lt;br /&gt;
&lt;br /&gt;
I must be strong. That's what I tells myself. I should be strong, but... I don't know what be keeping me going, if it be this misguided sense of pride, or my duties to the village, or Harper, or even just remembering the past, making some futile attempts to go back to better times.&lt;br /&gt;
&lt;br /&gt;
Either way, I be here now, on this adventure.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' The leader, I presumes.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances of Lord Maddock, who sent word to us of your predicament. I believe we can work something out for your situation.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' What be your pursuits?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The former king's magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those of us who dared to... depart from the curriculum were dealt with harshly. Many of us were forced to escape here to continue our study of our brand of magic. Our security and secrecy are not cheap.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then you be fellow outlaws. But why do you wants to help us?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' ''Quid pro quo''. Our aid is never given freely. You have something that may be useful to us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Manpower. Mages be no good at fighting, I knows. But what for?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Understand this. Any weakening of the Throne of Wesnoth, whether it be occupied by king or queen, aids us. To accomplish that, we must destabilize their forces in this region. The key is Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' That big ol' fort standing between Aldril and Elensefar?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Harper. What the mage says be no surprise. It be a bastion of central importance, rivallin' Elensefar even. Maddock said the Queen's troops were gathering there. But we gots no way to fight a war with them, not since Maddock won't send his soldiers to battle.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Know this, Baldras. During the past week, several patrols have again ventured across the Great River into Annuvin. A woman named Relana opposed them with a small militia and was victorious, but with heavy losses. The Crown, however, has begun to take notice of this rebellion and is massing forces within Halstead. When its armies are raised, none of your little villages will be able to resist them. Your only choice would be to flee further north into orcish territory.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We'd never survive there. But would it be so bad if we just swore fealty to the Queen?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Only if we gots no other choice. Let's hear the mage's plan first.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I'm not asking you to fight a war. A direct fight against Weldyn's armies would be undoubtedly foolish. However, we have other means within our grasp. From Dan Tonk to Halstead, the fastest path lies through the pass between the Brown Hills and the Gryphon Mountains followed by the trek through these Grey Woods. We are in prime position to gnaw away at their troops, crippling their forces before they ever arrive at their destination.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then what?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I am sure you can guess, magistrate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' You means to sack Halstead itself.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' There's no way we can fight them all... can we?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know. But, for now, ambushing them patrols be easy enough. That'll slow them Wesnothians down enough for us to work out the next step.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' In the last day, my scouts have counted five platoons of troops marching towards the garrison. We must eliminate them all before they reach the outpost at the end of the woods. The outpost also must not be alerted to our presence, or we will have the bulk of their forces upon us.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The first platoon approaches...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' We shall pincer them from the other side of this path. When we are done, no-one shall fear the open roads and night sky more than the armies of Weldyn. Strike quickly, strike silently... and leave no-one alive.&lt;br /&gt;
&lt;br /&gt;
===Finding the coffin===&lt;br /&gt;
'''Unit:''' There is a waterlogged coffin here.&lt;br /&gt;
&lt;br /&gt;
===Finding the key===&lt;br /&gt;
'''Unit:''' There's a rusty key here. I wonder if it could be useful?&lt;br /&gt;
&lt;br /&gt;
====Afterwards====&lt;br /&gt;
'''Unit:''' Hey, that key fits in this coffin. Should I open it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' No, that be a terrible idea.&lt;br /&gt;
&lt;br /&gt;
Fine, do it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What is this disgusting monster?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its stench is making me sick.&lt;br /&gt;
&lt;br /&gt;
====The ghoul is killed====&lt;br /&gt;
'''Helicrom:''' Disgusting though it may be, perhaps that creature's corpse could be useful.&lt;br /&gt;
&lt;br /&gt;
====Taking the potion====&lt;br /&gt;
'''Unit:''' Should I use this potion?&lt;br /&gt;
&lt;br /&gt;
=====Yes, I'll use it=====&lt;br /&gt;
'''Narrator:''' Vile Concoction: This unit's melee weapons gain the poison special and this unit gains a small number of hitpoints.&lt;br /&gt;
&lt;br /&gt;
=====No, I'll leave it for someone else=====&lt;br /&gt;
&lt;br /&gt;
===Reaching the reel===&lt;br /&gt;
'''Unit:''' Bleagh, a slimy tentacle. Why's it so big?&lt;br /&gt;
&lt;br /&gt;
===Finding the tent===&lt;br /&gt;
'''Unit:''' Hey, I found some old coins in this shack.&lt;br /&gt;
&lt;br /&gt;
===Attacking the lead patrol===&lt;br /&gt;
'''Linneus:''' It's an ambush! Run!&lt;br /&gt;
&lt;br /&gt;
===Helicrom finds the sword===&lt;br /&gt;
'''Helicrom:''' Ah, here it is. I was wondering where I had misplaced my favourite blade.&lt;br /&gt;
&lt;br /&gt;
===Dawn===&lt;br /&gt;
'''Archarel:''' Several platoons of troops were supposed to arrive today. I wonder if something happened to them.&lt;br /&gt;
&lt;br /&gt;
===Turn 11===&lt;br /&gt;
'''Enemy unit:''' Doesn't something about these woods feel weird to you, sir?&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Afraid of ghost, soldier?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Archarel:''' Something about these woods seems quite unnatural. Perhaps we should stop sending our soldiers this way.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Lead patrol:''' Woods, woods, woods and more woods! Bah, that general had better have a good reason for dragging me out to Halstead with all these oafs.&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' But cap'n, we're your loyal troops...&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Shut it and keep moving.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' It be done. Their patrols be shattered and broken.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Well done, but the fight is far from over. We will not be able to employ these tactics when more platoons arrive. You must make your choice. Will you fight? Or will you return to your village and beg for amnesty?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Amnesty? Knowing these Wesnothians, they'll have my head. Then again, if I could gives my life to save my whole village, I would.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We need you! Uncle...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I know what you is going to say, Harper. That we should be fighting for our homes, just like we do against them orcs. But we be risking everything on this, lad.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' If we go back like this, that means we'll surrender to them Wesnothians and live our whole lives in oppression. You saw how they were sending so many soldiers and even orcs against us.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The boy is naïve, but his spirit is in the right place. You risk your homes and the lives of your people, yes, but what good will they be if you live in tyranny? Believe me, I have been there. I would rather die than go back.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Yes... Erwen would've said the same. If we march on Halstead, we gots to burn it to the ground before the Queen's forces rally. If we does that, Weldyn won't have no foothold in Annuvin no more.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' It would be months before they could reassemble their forces here. Enough time for you to secure your homes, or relocate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then it be decided. We'll attack the fort together. Luck be with us.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Archarel:''' Look there! Outlaws and bandits roam these woods, harrying our patrols!&lt;br /&gt;
&lt;br /&gt;
Troops, to arms! Show these fugitive scum the meaning of the Queen's law!&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' With the outpost aware of our presence, we can no longer harry their reinforcements. Their forces will soon grow too powerful for us to resist.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Glory==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the Annals of Alduin, 98 YW&lt;br /&gt;
&lt;br /&gt;
One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of Elensefar signed a treaty of trade and alliance in order to further the security of mankind. The realization of this treaty required the creation of a safe path between Weldyn and Elensefar, with all manner of hostile creature or beast scoured from these civilized lands. From Dan Tonk, the establishment of Aldryl and Carcyn secured the once hazardous passage alongside the Grey Woods, completing the way between the two cities. With this, the alliance can truly be deemed a coalition of men.&lt;br /&gt;
&lt;br /&gt;
To commemorate the concordat, six years ago, the Lords of Weldyn and Elensefar decreed that a monument be erected in the heart of these once wild lands. We, the magi of Alduin, lent our services to demonstrate the full prowess and might of human magic. Above a series of old catacombs in a scant hill, we spent these years raising an immense stronghold from the earth's living rock.&lt;br /&gt;
&lt;br /&gt;
Completed, as it is on this day, this sentinel of the west now towers hundred of paces tall, a great monolith looming sheer above the plains. the sight of these colossal walls, to even us magi, is both awe-inspiring and terrifying. So tall these towers peak and so mighty thee walls arie that such a feat seems more like a force of nature than a work of a man. That we have fashioned this muntain as insignificant humans is almost inconceivable. Halstead, as we have named it, is impenetrable. No-one shall ever overcome these tidal waves of stone.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' There be it. The stronghold of Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Look at how tall it is! Those towers be so sheer and smooth, it almost looks like magic called them up out of the earth!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, there may be some truths in that. Old stories tells us that in times past, Elensefar and Weldyn had some real strong mages, much more adept than them ones who only be politicking nowadays. They helped tame the lands between the cities and forged the walls of Halstead itself to honour the alliance.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I don't see how we can bring it down. They seem invincible in there!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Indeed...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Worry not, Halstead has a weakness. What Baldras spoke was partly true. Previous orders of magi did help erect the fortress. What is not made known to most is that the original construction of the castle was flawed.&lt;br /&gt;
&lt;br /&gt;
These walls were raised over a system of catacombs, which connect the four towers to the central keep. Though they appear impressive, the tunnels were never meant to hold up such a tremendous weight. Supports were added later to hold up the middle, which eventually began to collapse without them. Naturally, this was made secret by the magi, who did not want others to learn of their error.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So... we can knock out the supports and bring down the main keep. Would it really work?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I believe it will. Each tower has a passage down to the catacombs. We must enter the tunnels and demolish all four supports, then the fortress should crumble.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Let's hope you be right. Everything be hinging on this battle.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Vashna:''' Dommel! The Queen has sent me and my warriors to support your forces. We come to squash the puny peasant rebellion.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I received no word from Her Majesty of your arrival, orc.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' I have the orders right here.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I do not care. I would be a fool and an oaf to let a band of stinky raider orcs into Halstead without a fight.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' What? Now look here, you coddled pink-skin. Your helpless 'soldiers' have been getting bested by a filthy bunch of vagrant bandits. Your army is as useless as you are pink. the Queen sent us here to clean up the mess that you are clearly too stupid to fix on your own.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' A fine story. Most likely, this is a pitiful excuse for you to enter our fortress to plunder our armoury. Even if Her Majesty did order you here, we have no need for the help of you uncouth orcs. We have always managed just fine without you.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' Yeah? Well, we will see how finr you manage ''against'' us. I'll show you just how weak you pink-skins are.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' Come and try it, cretin.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Infighting among the forces of Weldyn does not bode well for the new queen, but is awfully convenient for us...&lt;br /&gt;
&lt;br /&gt;
===Reaching the stronghold===&lt;br /&gt;
'''Dommel:''' They have breached the fortress gate! Repulse them!&lt;br /&gt;
&lt;br /&gt;
===Attacking Dommel's side===&lt;br /&gt;
'''Dommel:''' I think... I think they're trying to storn Halstead itself... the fools!&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Narrator:''' Not even a fully day had passed before the first advance elements of Wesnoth's main army began to arrive...&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Unit:''' Look in the distance... riders approach!&lt;br /&gt;
&lt;br /&gt;
'''Ally unit:''' Sound the advance!&lt;br /&gt;
&lt;br /&gt;
At your order, my liege.&lt;br /&gt;
&lt;br /&gt;
'''Sir Gwydion:''' Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I disobey my father in this endeavour, our presence surely is much needed.&lt;br /&gt;
&lt;br /&gt;
Ready thine lances, mine brethren, Let us charge down the armies of Weldyn!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of knights, bearing the emblem of Elensefar! Amazing. I've never seen me so many riders in one place.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Gwydion be Lord Maddock's son... more be hinging on victory than I thought. This battle don't just be about our little villages no more.&lt;br /&gt;
&lt;br /&gt;
===Killing Dommel===&lt;br /&gt;
'''Unit:''' Your time is over, General.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I may be done... but my death shall only bring the full wrath of the Crown upon you... relish your small victory, peasants, while you still can...&lt;br /&gt;
&lt;br /&gt;
===Killing Vashna===&lt;br /&gt;
'''Vashna:''' Grrarrghh... you... fools...&lt;br /&gt;
&lt;br /&gt;
===Helicrom dies===&lt;br /&gt;
'''Helicrom:''' Ended... like this? Fight on without me...&lt;br /&gt;
&lt;br /&gt;
===Reaching the wooden trap doors===&lt;br /&gt;
'''Unit:''' I'm inside! I'm heading down to the catacombs.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' After some time...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's done.&lt;br /&gt;
&lt;br /&gt;
====The last one====&lt;br /&gt;
'''Narrator:''' The stronghold of Halstead began to shake...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We can't stay here. The fortress is starting to collapse!&lt;br /&gt;
&lt;br /&gt;
===The next turn===&lt;br /&gt;
'''Baldras:''' I think it be working! Everybody get clear!&lt;br /&gt;
&lt;br /&gt;
===Victory dialogue===&lt;br /&gt;
'''Narrator:''' With a thunderous roar and a vast billowing of dust, thousands of tons of stone and wood crashed in on itself. Some of the wreckage tumbled down the steep sides, while the remainder came to rest several hundred feet below ground, in the bowels of the hollowed-out mountains.&lt;br /&gt;
&lt;br /&gt;
No-one inside the fortress would make it out alive.&lt;br /&gt;
&lt;br /&gt;
==Liberty - Epilogue==&lt;br /&gt;
3 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
It were a real shock. I were so stunned, I barely even remember what happened after.&lt;br /&gt;
&lt;br /&gt;
Helicrom, I don't know what happened to him, didn't see what happened to Maddock's son either. Me, Harper and the few of us who survived got up and ran. We be heading back north now, towards Carcyn and Elensefar. Them patrols seems to be in real disarray, mostrly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn's chain of command.&lt;br /&gt;
&lt;br /&gt;
I'm sure them Wesnothians will come back in time and with Maddock holed up in his stupid tower, they'll eventually lay siege to Elensefar and take the city... but that don't be my problem anymore. I has me a village to worry about. I need to get back, consult myself with Relana and work out what to do next. We gots some more time now, but we can't wait forever.&lt;br /&gt;
&lt;br /&gt;
10 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
We got back to Dallben today, but the village were empty. There were a few bodies and some burned houses, but it weren't raided or nothing. Must've been one of them Wesnoth patrols, curse those damned stinkers! When I first saw the scene with my eyes, I thoughts that we failed, that we was too late... but now that I thinks of it, it be real weird that so few died. The others must've escaped to somewhere. But I didn't see any clues here.&lt;br /&gt;
&lt;br /&gt;
I sended Harper off to Delwyn. Hope he'll find something there. In the meantimes, I'll rest this tired body for a little and go and see sis, maybe pick her up some lilies. Seems like this'll probably be the last time I gets to see her...&lt;br /&gt;
&lt;br /&gt;
She'll tell me not to be sad, of course. That life just be a big adventure and filled with fun, that I shouldn't think about stuffs I can't change. The world be huge and vast, much bigger than small little people like me. I don't got the power to change it, so why not try to live as best I can? Besides, she'll say that I still gots me a little piece of her in Harper, so I should cherish the lad.&lt;br /&gt;
&lt;br /&gt;
I do, Erwen, I really do. This all be real hard. I don't be no brave soul, nor some great warrior, but I does my best. And I haven't forgotten about all them good times we had together - somehow, some way, they keeps me going. Me and Harper, we won't give up till the very end.&lt;br /&gt;
&lt;br /&gt;
14 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
Harper got back today from Delwyn. Said he didn't find no-one alive there, but he did bring back a note he found. Let's see what it says.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Baldras, you would've been proud. Wefought them soldiers off twice, gave them a good ol' thrashing they won't ever forget. But in the end, it weren't enough. We had to run like criminals before they killed us all.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I don't know if you and Harper will see this note, but if you do, I'm expecting ya to come and find us. Remember them ol' pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, south-west of the city and past the land's end. See you in the Three Sisters, old friend. - Relana&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
So they survived! Them islands be a bit far, but I suppose this sack of old bones has one more adventure left in it...&lt;br /&gt;
&lt;br /&gt;
==L: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Baldras | Baldras]] (Village Elder)&lt;br /&gt;
*Jalak (Peasant Youth)&lt;br /&gt;
*Delurin (Peasant Youth)&lt;br /&gt;
*Red (Peasant Youth)&lt;br /&gt;
*Ordo (Village Elder)&lt;br /&gt;
*Novus (Village Elder)&lt;br /&gt;
*Teneor (Villager)&lt;br /&gt;
*Kembe (Peasant Hunter)&lt;br /&gt;
*Treagh (Peasant Hunter)&lt;br /&gt;
*[[CharactersStorys#Harper | Harper]] (Peasant Youth)&lt;br /&gt;
*Remald (Villager)&lt;br /&gt;
*Womas (Villager)&lt;br /&gt;
*Jasken (Villager)&lt;br /&gt;
*Tarwen (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Relana | Relana]] (Senior Village Elder)&lt;br /&gt;
*[[CharactersStorys#Lord_Maddock | Lord Maddock]] (General)&lt;br /&gt;
*Kestrel (General)&lt;br /&gt;
*Rothel (Lieutenant)&lt;br /&gt;
*Quentin (Master Bowman)&lt;br /&gt;
*Hans (Rogue)&lt;br /&gt;
*Link (Thief)&lt;br /&gt;
*[[CharactersStorys#Helicrom | Helicrom]] (Shadow Lord)&lt;br /&gt;
*Archarel (Royal Guard)&lt;br /&gt;
*Linneus (Iron Mauler)&lt;br /&gt;
*Jingo (Outlaw)&lt;br /&gt;
*Majel (Outlaw)&lt;br /&gt;
*Pitcher (Dragoon)&lt;br /&gt;
*Dommel (General)&lt;br /&gt;
*Sir Gwydion (Paladin)&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Fal Khag (Goblin Pillager)&lt;br /&gt;
*Gatrakh (Goblin Pillager)&lt;br /&gt;
*Thurg (Goblin Pillager)&lt;br /&gt;
*Krung (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Gorokh (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Urk Delek (Orcish Warrior)&lt;br /&gt;
*Vashna (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*[[CharactersStorys#Thhsthss | Thhsthss]] (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Jarrof (Necromancer)&lt;br /&gt;
*Mal-Jerod (Necromancer)&lt;br /&gt;
*Lich (Sel-Mang)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Dallben&lt;br /&gt;
*Elensefar&lt;br /&gt;
*Port of Elensefar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75504</id>
		<title>CampaignDialogue:L</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75504"/>
		<updated>2026-07-05T16:28:25Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 5: Hide and Seek */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Liberty. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Baldras===&lt;br /&gt;
I'm coming... Erwen...&lt;br /&gt;
&lt;br /&gt;
===Harper===&lt;br /&gt;
'''Harper:''' Unngh...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, no!&lt;br /&gt;
&lt;br /&gt;
===Relana===&lt;br /&gt;
I'm finished...&lt;br /&gt;
&lt;br /&gt;
===Lord Maddock===&lt;br /&gt;
How can this be?&lt;br /&gt;
&lt;br /&gt;
===Helicrom===&lt;br /&gt;
This is the end for me...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Raid==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the journal of Baldras, 21, Scatterseed, 501 YW.&lt;br /&gt;
&lt;br /&gt;
Months... seven months it's been since the Crown did send a single guard here to help us. This Garard II be a pompous stinker, even worser than his pa! Us of these border towns Delwyn and Dallben already be poor and needy, yet alls 'His Majesty' can think of is tax, tax, tax, takin' all our hard earned gold from us. Then he uses our gold to provoke more wars with more orcs just for personal glory and more land for them grubby nobles to lord over.&lt;br /&gt;
&lt;br /&gt;
To abbadon with the Crown! We got no armies and we don't even got real weapons, but we of the Western Marches make do just fine with our slings and clubs. In all Annuvin Province, there won't be nobody besting us in these swamps. We're self-reliant out here. We gots our own trade routes and pacts of mutual defence. No need for them Wesnothians. Not a single bit.&lt;br /&gt;
&lt;br /&gt;
The sun was out today, but it was raining too. Weird mix of brightness and woe. Reminds me of the day Harper's pa died in that orc raid. Since my sis Erwen passed when she were young, poor lass had nobody but me. Never wanted no kid of my own but... she's mine to take care of now. Fine lass, that one, just a bit careless like her pa. I needs to keep a good eye on her now, with all them orcs running round here of late.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Fal Khag:''' I long to burn human cities, but that weaselly witch thinks we're only good enough for these puny villages. These hapless clods barely have anything, but at least the witch's gold is good.&lt;br /&gt;
&lt;br /&gt;
Ride, you worms! Let's finish our raid before their hunters return.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Look, goblin riders approach! You was right, they was going to raid Dallben while we was gone.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We gots to stop them or they'll burn down the whole village. Damn these goblins and damn the Crown. We always be havin' to fight for ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Uncle, we got no time to talk! Them riders are heading full speed straight for Dallben. We'll need to chase them down through those woods, and fast, or we won't be able to catch up.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Do it. Hold them beasts back till us old-timers get there to finish 'em off.&lt;br /&gt;
&lt;br /&gt;
And Harper... don't be getting reckless on me today. Your old man died like that, changing into a pack of goblins by 'imself. I won't lose ya the same way.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I know, I know, no need to worry so much. All right, let's go!&lt;br /&gt;
&lt;br /&gt;
===Fal Khag attacks===&lt;br /&gt;
'''Fal Khag:''' Time to feast on these puny pink-skins.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Hey! Who ya calling puny?&lt;br /&gt;
&lt;br /&gt;
===Goblin Pillagers attack===&lt;br /&gt;
'''Harper:''' Ahh! I ''really'' don't like fire...&lt;br /&gt;
&lt;br /&gt;
===Fal Khag is killed===&lt;br /&gt;
'''Fal Khag:''' I was... too weak..?&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Silly goblin.&lt;br /&gt;
&lt;br /&gt;
===Goblins near the Village===&lt;br /&gt;
'''Harper:''' They're getting close to Dallben! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' There be a couple guards in the village. Might be able to slow them wolves down if they gets closer.&lt;br /&gt;
&lt;br /&gt;
'''Wolmas:''' Look! Goblin riders be on the hunt, headed right for Dallben!&lt;br /&gt;
&lt;br /&gt;
'''Remald:''' We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Ally unit near the Village===&lt;br /&gt;
'''Wolmas:''' What's happening here? Why be you running like mad, unit?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the backpack===&lt;br /&gt;
'''Harper:''' Hey, someone left their pack here. I could use it to carry some more rocks.&lt;br /&gt;
&lt;br /&gt;
===Reach the scarecrow===&lt;br /&gt;
'''Unit:''' Spooky.&lt;br /&gt;
&lt;br /&gt;
===Harper attacks a Goblin Pillager===&lt;br /&gt;
'''Harper:''' My face kinda itches... I gotta be careful around these big ones.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Harper:''' These orc raids keep getting harder and harder to hold off. Feels like every new day's just another chance for us to lose everything...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' That Garard II stopped sendin' patrols out here a while back. Stinker probably sent his troops on some new war against them orcs. Don't really matter. Technically Annuvin be under the charge of Elensefar, but you don't see 'em coming to help us either.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then why do we got to pay taxes to the King? Maybe Elensefar doesn't help us, but at least they don't take our gold.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We don't got no choice, lass. If I don't give them what they want, they'll make trouble for everyone in Dallben.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't keep doing this forever, Uncle. If we stay like this, those orcs will eventually overrun us. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, Harper. I just don't know. Alls I can say is we're on our own out here.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Harper:''' The goblins reached the village! Now there'll be nothing left after they raid our homes...&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Civil Disobedience==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 6 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Me and Harper visited Erwen's grave today. I helped the lass pick her a bunch of flowers - we even found some of her favourite, blue lilies. Harper don't remember her much, but still thinks lots about her. Lass reminds me so much of her ma often times, real bright and brassy, even if she don't got the same sense or wits. I'm just hoping she be learning more with time.&lt;br /&gt;
&lt;br /&gt;
Speaking of sense, I gots me a bad feelings in my gut about today. I'd better ready our hunting troop when I get back to the village, just in case...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Harper:''' Look, riders approach.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Stand fast, Harper.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' By order of the Queen, the magistrate of this town is to travel with us to Elensefar for vetting.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The Crown did long since abandon our village. You Wesnothians be too busy countin' the gold from our taxes to be sending aid against them orcs. Nobody here be leaving to nowhere.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Insolent peasant. Try not my patience, else I shall be forced to drag thy deceased corpse back with me to the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Try it then, stinker.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' As you wish.&lt;br /&gt;
&lt;br /&gt;
Guard the gate.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' ''Uncle, since when did we have a queen?''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Since a few years back, I think, but weren't never her giving out no orders...&lt;br /&gt;
&lt;br /&gt;
It don't really matter right now. Harper, get yerself out o'here. This be no kind of battle for you.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I can fight!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Harper, do what I says to ya.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We're in this together. Death to the Wesnothians!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Impulsive lass...&lt;br /&gt;
&lt;br /&gt;
===Enemy unit takes a village===&lt;br /&gt;
'''Peasant:''' Help, help! I'm being repressed!&lt;br /&gt;
&lt;br /&gt;
===A peasant is killed===&lt;br /&gt;
'''Harper:''' They just killed an innocent man! Murderers!&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Cry thine eyes out for me, peasant.&lt;br /&gt;
&lt;br /&gt;
===Enemy unit is killed===&lt;br /&gt;
'''Harper:''' Take that, you bullies!&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the mace===&lt;br /&gt;
'''Baldras:''' I oughta bring out the good mace to fight off these thugs.&lt;br /&gt;
&lt;br /&gt;
===Attack Tarwen===&lt;br /&gt;
'''Tarwen:''' Back, back ye curs!&lt;br /&gt;
&lt;br /&gt;
===Kill Tarwen===&lt;br /&gt;
'''Unit:''' Get out of my village!&lt;br /&gt;
====Give me Liberty or Give Me Death!====&lt;br /&gt;
Complete Civil Disobedience with at least 3 peasants remaining.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' We beat their leader, but a couple of them riders escaped. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Somethin' be very wrong here. That Garard weren't never no hero or nothing, but his men never would've attacked us. The Queen must've did something to him.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We've got to tell the people of Delwyn about this. Ol' magistrate Relana will have some ideas.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' That's true. Whenever there's been troubles, we've always looked to her for help.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Fine. We'll go to Delwyn, see what Relana gots to say. With them riders so eagerly attackin' us today, I'm thinking Delwyn will be under threat too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So we'll have to fight them Wesnothians again?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Alls I can say for certain is we've made ourselves enemies of the Crown. They'll be hunting us now.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then we're outlaws.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, outlaws.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: A Strategy of Hope==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 10 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Been a strange few days. Had to leave Dallben real quick. We grabbed whatever we could in just a day, some food, some clothes, sis's lucky bracelet... and made off for Delwyn as quick as these old bones would let me. It be a three day journey there for me, but I sended Harper ahead for Relana first. Said we'd meet her in the usual hiding spot in the swamp.&lt;br /&gt;
&lt;br /&gt;
This whole mess be utter stupidness. Of all the things to be driving us from our home, how did it ended up being those accursed Wesnothians? Blasted Crown. Don't matter whoever's the one giving out them orders, those stinkers in Weldyn always be making trouble for us country folk.&lt;br /&gt;
&lt;br /&gt;
I'm too old for all this. Them orc raids already be plenty for me to deal with. I don't be keen on fighting no war with Wesnoth. But... I suppose, I don't really got no choice either. Harper's still too young to be leading anyone, and it doesn't seem like anyone else in the village be suitable.&lt;br /&gt;
&lt;br /&gt;
In times like these... I still wish Erwen was here with us. Little sis were always the best of us two. She always knew how to keep her temper and her wits about her. What would she say to me now? Probably something like: &amp;quot;Quit yapping ya old dog and focus on what you're doing. What's done is done. Just look at what's ahead of ya and get them people to safety.&amp;quot; Cheeky, that one. But she'd be right, I has me a responsibility to our people. Got a lot of trouble ahead of us...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Relana:''' Baldras! Ya made it! Lil Harper here told me all about what happened.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Relana. It were one o' the Queen's patrol, strange as it do sound. Turns out they was itchin' to attack us soon as I wasn't willing to leave with 'em.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we fought those ugly scoundrels off!&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Queen's patrol, ya say? They sent them a messenger our way a couple days ago, demanding our allegiance to some 'Asheviere'. Weren't that Garard's young bride or something? Why's she the one in charge now?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, but some of them riders escaped us. Bet they'll report back to their local garrison, tell them we're a bunch o' traitors.&lt;br /&gt;
&lt;br /&gt;
'''Unit:'''Then they'll be comin' back in force.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' We needs more information. We should consult ourselves with Elensefar. Lord Maddock surely gots to know more than us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Elensefar? Why him?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Well all Annuvin be ruled by Elensefar, right? We don't gots to heed anything Wesnoth says. Lord Maddock's technically the one we answer to.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' It don't matter. Weldyn be doing whatever it likes while Maddock says nothing. He knows, but he don't care.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' But we still need that knowledge, Baldras. We can't be coming up with any great plan without no information. We both knows that if Weldyn brings one o' their armies here, there be no way we can fight them off.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps, but - hold there. Did ya hear that? Sounded like some wolf howl.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Somethin' smells like lizard too. We're not alone here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Finally, some action!&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to scout that puny village, not fight it by himself. Then those damned humans rejected our help and look where that got them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't know why the Queen hired some stinkin' orcs, we don't need you here.&amp;quot; Yeah, well now they're dead like a bunch of beasts.&lt;br /&gt;
&lt;br /&gt;
'''Thhsthss:''' Your ordersss mean nothing to usss, orc. You promissed uss gold.&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Shut your trap, lizard. You'll get your gold as soon as my wolves get their meat.&lt;br /&gt;
&lt;br /&gt;
===Reaching the swamp===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Killing Urk Delek===&lt;br /&gt;
'''Urk Delek:''' Blasted pink-skins...&lt;br /&gt;
&lt;br /&gt;
===Killing Thhsthss===&lt;br /&gt;
'''Thhsthss:''' Thisss was not part of the deal...&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the bottle===&lt;br /&gt;
'''Harper:''' That's some fresh tasty water. Mmm!&lt;br /&gt;
&lt;br /&gt;
===Reach the southern bridge===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' Something be very wrong here. These orcs has weapons with army forge-markings.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Aye, and the gold in their pouches looks new from mint. Could just be plunder, but...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Don't seem like it. I be thinking these orcs were hired to scout us. But for what? Of all the alliances to be making, why would Weldyn be hiring orcs?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' I thinks your mission to Lord Maddock just became even more urgent. We needs to know the Queen's motives.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't like leaving our people here alone, but I sees your point. If we wait, more will be coming.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' For now, I can stay here and perhaps talk them Wesnothians out of attacking us directly, but I don't thinks it will work for ever. To survive this, we needs to act quick, Baldras.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then we'll go to Elensefar as fast as we can. Lucky be with ya, Relana.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have tarried here for far too long... there is no way we can reach Elensefar and return with help before the Wesnoth army destroys our homes. Retreat!!&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: Unlawful Orders==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' Maddock, I be coming to report-&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I am already aware of your altercation in Dallben, Baldras. Your dissent was not wise.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Dissent? Maddock, I'm not trusting no strange riders who show up out of nowhere claimin' to be from the Queen. Seems like a bunch of pig-dirt to me.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' That was partially my fault, since I was not able to send a messenger to you in time. I shall have to inform you now. Five weeks ago, at the Ford of Abez, Queen Asheviere's men allied themselves with the northern orcs and betrayed King Garard II.&lt;br /&gt;
&lt;br /&gt;
Since Prince Eldred died in the battle, the Queen took the throne and has been consolidating her power. Part of that has been bringing the elders from the local villages here, forcing them to swear allegiance to her. That was the purpose of that patrol.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Annuvin province be ruled by Elensefar! We has no duty to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' You do now. I do not really need to tell you what will happen should you refuse Her Majesty's offer.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Grow a spine, Maddock. If they come to ya and make you swear fealty to this Asheviere, would ya really give up that easy?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Well, they do not come within the walls of my city. There is a large garrison south at the great fortress of Halstead, but even should they mobilize all their troops, I doubt they could take Elensefar. It is true that for now, the majority of my forces are still returning from the battle of Abez, but unless we are attacked within the next few days, I shall be able to hold the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' And what about us? Throw us like dogs to those Wesnothians?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' We have an uneasy peace to maintain. The treaty between Elensefar and Wesnoth is ancient, and I do not think Her Majesty means to break it. At the same time, I have some concessions that I shall have to make. I cannot afford a war with Weldyn, as you can surely understand.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't do nothing! The Queen even be sending them beast orcs against us, that's how evil she is! Surely you can't stand for this...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Yes, I am aware of Queen Asheviere's propensity for hiring orcs to supplement her forces. That does not mean I could do anything about it, even if I were so inclined. The best advice I can give you is to just apologize. Even if they may want your head, Baldras, you still have the chance to preserve your village. Think of the bigger picture.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The bigger picture of you idly sittin' here waiting till them Wesnothians come to take the city right from your hands.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I very much doubt they would be bold enough to attack us outright-&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Head out of your behind, Maddock. Open your eyes! Look south and tell me that again!&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' An invading army? No, something is not right with those soldiers... but I presume we have no time to ponder that. To arms!&lt;br /&gt;
&lt;br /&gt;
===Enemy units attack===&lt;br /&gt;
'''Lord Maddock:''' Hold there, soldier! Can we not come to terms without bloodshed?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Hmmm. Something is wrong indeed...&lt;br /&gt;
&lt;br /&gt;
===Reach the tombstone===&lt;br /&gt;
'''Unit:''' It says, &amp;quot;Here lies Daneth, child of the Light, loyal defender of Lord and Land&amp;quot;. Whoever that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock's firstborn son.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh.&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' ''The sun sets...''&lt;br /&gt;
&lt;br /&gt;
Baldras and Harper watch, petrified, as the skin and the flesh of their adversaries begin to rot away.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Them things look like evil spirits! Are they those undead you told me about, Uncle?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' They bears some likeness, but these men almost seem half alive. This be some kind of truly dreadful sorcery.&lt;br /&gt;
&lt;br /&gt;
===Finding the chest===&lt;br /&gt;
'''Unit:''' Hey, look! Some buried trasure!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Lord Maddock:''' So, their human aspect returns. Whatever these creatures are, we shall crush them all under the light of the sun.&lt;br /&gt;
&lt;br /&gt;
===Reach the gazebo===&lt;br /&gt;
'''Unit:''' Looks like someone left some supplies here.&lt;br /&gt;
&lt;br /&gt;
===Kill the enemy leader===&lt;br /&gt;
'''Killer:''' Who are you? What are you?&lt;br /&gt;
&lt;br /&gt;
'''General Kestrel:''' We... are accursed. We were the soldiers of Prince Eldred, the King's son and betrayer... when the Prince was slain at the hands of the mage Delfador, those of us who bore witness to it were warped into these twisted forms. Now, our mortal bodies pass... into another plane of hellish existence...&lt;br /&gt;
&lt;br /&gt;
====The Nameless General====&lt;br /&gt;
Find out the name of the general in Unlawful Orders.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Lord Maddock:''' Such is the price for trachery.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock, we helped you defend your city. Will you help us now?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ...&lt;br /&gt;
&lt;br /&gt;
''Listen carefully. I shall not openly speak against Asheviere seeing as some of her spies are in the city... however, rest assured, I certainly do not trust the Queen and her questionable tactics.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''What can ya offer us then?''&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ''Well, I do not normally make my relationship with them known, but I can make an exception. South-east of here, in Carcyn, you may find assistance from one of my... contacts. Their methods should be better suited to your needs. As for your homes, I cannot offer you protection against Weldyn, but I can arrange for some roads to be closed to delay their patrols. That is the most I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Hmph. Clear that you won't help us fight, but I gots no more time to be stayin' here. If we is going to resist the Crown a second time, we needs ourselves a good plan. Hope that you're not sending us to our deaths, Maddock.''&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Look, more riders come from the southeast. We cannot survive another assault. We are finished!&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Narrator:''' Asheviere's armies assembled and struck before the nascent rebellion could even be planned. Without the necessary forces, Annuvin soon fell under Weldyn's absolute control.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Hide and Seek==&lt;br /&gt;
===Story Text===&lt;br /&gt;
22 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
Been a tough few days since we left Elensefar with all them patrols running around. Going by boat along the Great River, we has been managing to avoid them Wesnothians, but being constantly on the lookout be real taxing. I truly be starting to feel that tiredness in my bones... old men like me should be sitting back at home, resting our grey bodies and watchin' over them younger folk growing up. I don't got no business here, running around as some outlaw. Maybe if I was ten years younger...&lt;br /&gt;
&lt;br /&gt;
Anyway, the messenger I sent back to Relana should be in Delwyn already. We should be arriving to Carcyn soon too, to where that coward Maddock said his 'contact' be. Truths be told, I don't know how this'll be turning out, especially since I don't be no social butterfly like sis were. Don't like me no city folk really. But I'll deal with them if I gots to.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and the villagers travelled unseen along the swampy banks of the Great River to the city of Carcyn. They hid until nightfall, then crept out to find the help Lord Maddock hinted was here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Wow, is that Carcyn in the distance? Look at how grand some of them spires be!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Not since I were a young lad did I come this far south. Maybe it looks impressive now, but city life weren't never something real nice. Them city folk be real impatient and mean. Always wantin' some price for their help, too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Well, we need their help now, don't we? So we got to work out a way to get to Lord Maddock's friend. But he didn't say anything about who that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, when a noble lord says he don't want some kind of relationship known, it means some kind o' connection with the black market. We be looking for criminals, probably some thieves' den. Or, maybe they be looking for us.&lt;br /&gt;
&lt;br /&gt;
Right on time.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' How do we know we can trust him?&lt;br /&gt;
&lt;br /&gt;
'''Link:''' If you were one of my quarries, your throat would be slit by now. As it is, you two are still in imminent danger. Just a week ago, the Crown sent a contingent of heavy infantry here to supervise the city. They're patrolling the streets and forests for us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I be assuming they'll also try to stop us if they see us.&lt;br /&gt;
&lt;br /&gt;
'''Link:''' Very likely. Now hurry, you must make it past the city into the Grey Woods. There is a small path in the south-east that leads into the forest. Look for the signpost. My brother Hans will guide you from there. Avoid the soldiers if you can.&lt;br /&gt;
&lt;br /&gt;
===See the Town Guards===&lt;br /&gt;
'''Harper:''' Looks like these guards be holding stationary posts. If we're careful, we can get ourselves around them unnoticed.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, you younger and faster folks need to be our eyes. Scout ahead and find a way past the guards, but make sure ya don't get yourself spotted...&lt;br /&gt;
&lt;br /&gt;
===Town Guards Start Chasing===&lt;br /&gt;
'''Enemy unit:''' Who goes there? Halt!&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' They've seen us! ''Run!''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Quick, back into the shadows! Maybe we can still lose them!&lt;br /&gt;
&lt;br /&gt;
===Kill an Iron Mauler===&lt;br /&gt;
'''Harper:''' Uncle, we did it! We beat one of them iron monsters!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' A fine job, lass, but more sure gots to be coming. Let's keep movin'.&lt;br /&gt;
&lt;br /&gt;
====Harper vs Goliath====&lt;br /&gt;
Defeat an Iron Mauler with Harper in Hide and Seek.&lt;br /&gt;
&lt;br /&gt;
===Hans is found===&lt;br /&gt;
'''Hans:''' This way, into the forest! We'll be able to lose them in the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the signpost===&lt;br /&gt;
'''Hans:''' You can come if you wish, but we are mostly interested in speaking to Baldras.&lt;br /&gt;
&lt;br /&gt;
===Hans is killed===&lt;br /&gt;
'''Hans:''' You fools! You weren't supposed to lead them to me...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Baldras:''' I haven't run so much in years. Feels like I be a real outlaw now, infiltrating a heavily guarded city relyin' on nothing but the cover of darkness and my wits.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' It was fun, wasn't it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps a little.&lt;br /&gt;
&lt;br /&gt;
'''Hans:''' Enough chatter, you still have some guards on your tail. We need to head deeper into the Grey Woods to lose them.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Lead the way.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Hunters==&lt;br /&gt;
===Story Text===&lt;br /&gt;
24 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
The sun don't really shine at all in these Grey Woods, but truth be told, I has be getting used to it more and more. Lounging out in the warm daylight, talkin' with Erwen while watching them kids play out in the fields... those times were so long ago. Our lives weren't never real peaceful, but back then, we had our homes, our friends and our family... now we be creatures of the dark.&lt;br /&gt;
&lt;br /&gt;
It be real lonesome like this. I still has me Harper, and I be grateful for the boy, but he don't really understand an old man like me. I know the past be the past, but I just can't help but think of sis in times like these. How she used to be dragging me out on some silly little romp, a little job here and there for some gold or lil trinket, or sometimes just for fun... I never wanted to go, of course. I were always real lazy. Still am, even now.&lt;br /&gt;
&lt;br /&gt;
Then, Harper tells me, &amp;quot;Come on Uncle, we're on an adventure! Don't be so mopey, live a little!&amp;quot; I know he be trying to be cheery, but he really don't know how much he be reminding me of her sometimes...&lt;br /&gt;
&lt;br /&gt;
I must be strong. That's what I tells myself. I should be strong, but... I don't know what be keeping me going, if it be this misguided sense of pride, or my duties to the village, or Harper, or even just remembering the past, making some futile attempts to go back to better times.&lt;br /&gt;
&lt;br /&gt;
Either way, I be here now, on this adventure.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' The leader, I presumes.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances of Lord Maddock, who sent word to us of your predicament. I believe we can work something out for your situation.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' What be your pursuits?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The former king's magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those who dared to... depart from the curriculum were dealt with harshly. Many of us were forced to escape here to continue our study of our brand of magic. Our security and secrecy are not cheap.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then you be fellow outlaws. But why do you wants to help us?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' ''Quid pro quo''. Our aid is never given freely. You have something that may be useful to us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Manpower. Mages be no good at fighting, I knows. But what for?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Understand this. Any weakening of the Throne of Wesnoth, whether it be occupied by king or queen, aids us. To accomplish that, we must destabilize their forces in this region. The key is Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The great fort standing between Aldril and Elensefar?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Harper. What the mage says be no surprise. It be a bastion of central importance, rivallin' Elensefar even. Maddock said the Queen's troops were gathering there. But we gots no way to fight a war with them, not since Maddock won't send his soldiers to battle.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Know this, Baldras. During the past week, several patrols have again ventured across the Great River into Annuvin. A woman named Relana opposed them with a small militia and was victorious, but with heavy losses. The Crown, however, has begun to take notice of this rebellion and is massing forces within Halstead. When its armies are raised, none of your little villages will be able to resist them. Your only choice would be to flee further north into orcish territory.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We'd never survive there. But would it be so bad if we just swore fealty to the Queen?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Only if we gots no other choice. Let's hear the mage's plan first.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I'm not asking you to fight a war. A direct fight against Weldyn's armies would be undoubtedly foolish. However, we have other means within our grasp. From Dan Tonk to Halstead, the fastest path lies through the pass between the Brown Hills and the Gryphon Mountains followed by the trek through these Grey Woods. We are in prime position to gnaw away at their troops, crippling their forces before they ever arrive at their destination.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then what?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I am sure you can guess, magistrate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' You means to sack Halstead itself.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' There's no way we can fight them all... can we?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know. But, for now, ambushing them patrols be easy enough. That'll slow them Wesnothians down enough for us to work out the next step.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' In the last day, my scouts have counted five platoons of troops marching towards the garrison. We must eliminate them all before they reach the outpost at the end of the woods. The outpost also must not be alerted to our presence, or we will have the bulk of their forces upon us.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The first platoon approaches...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' My men and I shall pincer them from the oter side of this path. When we are done, no-one shall fear the open roads and night sky more than the armies of Weldyn. Strike quickly, strike silently... and leave no one alive.&lt;br /&gt;
&lt;br /&gt;
===Finding the coffin===&lt;br /&gt;
'''Unit:''' There is a waterlogged coffin here.&lt;br /&gt;
&lt;br /&gt;
===Finding the key===&lt;br /&gt;
'''Unit:''' There's a rusty key here. I wonder if it could be useful?&lt;br /&gt;
&lt;br /&gt;
====Afterwards====&lt;br /&gt;
'''Unit:''' Hey, that key fits in this coffin. Should I open it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' No, that be a terrible idea.&lt;br /&gt;
&lt;br /&gt;
Fine, do it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What is this disgusting monster?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its stench is making me sick.&lt;br /&gt;
&lt;br /&gt;
====The ghoul is killed====&lt;br /&gt;
'''Helicrom:''' Disgusting though it may be, perhaps that creature's corpse could be useful.&lt;br /&gt;
&lt;br /&gt;
====Taking the potion====&lt;br /&gt;
'''Unit:''' Should I use this potion?&lt;br /&gt;
&lt;br /&gt;
=====Yes, I'll use it=====&lt;br /&gt;
'''Narrator:''' Vile Concoction: This unit's melee weapons gain the poison special and this unit gains a small number of hitpoints.&lt;br /&gt;
&lt;br /&gt;
=====No, I'll leave it for someone else=====&lt;br /&gt;
&lt;br /&gt;
===Reaching the reel===&lt;br /&gt;
'''Unit:''' Bleagh, a slimy tentacle. Why's it so big?&lt;br /&gt;
&lt;br /&gt;
===Finding the tent===&lt;br /&gt;
'''Unit:''' Hey, I found some old coins in this shack.&lt;br /&gt;
&lt;br /&gt;
===Attacking the lead patrol===&lt;br /&gt;
'''Linneus:''' It's an ambush! Run!&lt;br /&gt;
&lt;br /&gt;
===Helicrom finds the sword===&lt;br /&gt;
'''Helicrom:''' Ah, here it is. I was wondering where I had misplaced my favourite blade.&lt;br /&gt;
&lt;br /&gt;
===Dawn===&lt;br /&gt;
'''Archarel:''' Several platoons of troops were supposed to arrive today. I wonder if something happened to them.&lt;br /&gt;
&lt;br /&gt;
===Turn 11===&lt;br /&gt;
'''Enemy unit:''' Doesn't something about these woods feel weird to you, sir?&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Afraid of ghost, soldier?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Archarel:''' Something about these woods seems quite unnatural. Perhaps we should stop sending our soldiers this way.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Lead patrol:''' Woods, woods, woods and more woods! Bah, that general had better have a good reason for dragging me out to Halstead with all these oafs.&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' But cap'n, we're your loyal troops...&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Shut it and keep moving.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' It be done. Their patrols be shattered and broken.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Well done, but the fight is far from over. We will not be able to employ these tactics when more platoons arrive. You must make your choice. Will you fight? Or will you return to your village and beg for amnesty?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Amnesty? Knowing these Wesnothians, they'll have my head. Then again, if I could gives my life to save my whole village, I would.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We need you! Uncle...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I know what you is going to say, Harper. That we should be fighting for our homes, just like we do against them orcs. But we be risking everything on this, lad.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' If we go back like this, that means we'll surrender to them Wesnothians and live our whole lives in oppression. You saw how they were sending so many soldiers and even orcs against us.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The boy is naïve, but his spirit is in the right place. You risk your homes and the lives of your people, yes, but what good will they be if you live in tyranny? Believe me, I have been there. I would rather die than go back.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Yes... Erwen would've said the same. If we march on Halstead, we gots to burn it to the ground before the Queen's forces rally. If we does that, Weldyn won't have no foothold in Annuvin no more.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' It would be months before they could reassemble their forces here. Enough time for you to secure your homes, or relocate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then it be decided. We'll attack the fort together. Luck be with us.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Archarel:''' Look there! Outlaws and bandits roam these woods, harrying our patrols!&lt;br /&gt;
&lt;br /&gt;
Troops, to arms! Show these fugitive scum the meaning of the Queen's law!&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' With the outpost aware of our presence, we can no longer harry their reinforcements. Their forces will soon grow too powerful for us to resist.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Glory==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the Annals of Alduin, 98 YW&lt;br /&gt;
&lt;br /&gt;
One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of Elensefar signed a treaty of trade and alliance in order to further the security of mankind. The realization of this treaty required the creation of a safe path between Weldyn and Elensefar, with all manner of hostile creature or beast scoured from these civilized lands. From Dan Tonk, the establishment of Aldryl and Carcyn secured the once hazardous passage alongside the Grey Woods, completing the way between the two cities. With this, the alliance can truly be deemed a coalition of men.&lt;br /&gt;
&lt;br /&gt;
To commemorate the concordat, six years ago, the Lords of Weldyn and Elensefar decreed that a monument be erected in the heart of these once wild lands. We, the magi of Alduin, lent our services to demonstrate the full prowess and might of human magic. Above a series of old catacombs in a scant hill, we spent these years raising an immense stronghold from the earth's living rock.&lt;br /&gt;
&lt;br /&gt;
Completed, as it is on this day, this sentinel of the west now towers hundred of paces tall, a great monolith looming sheer above the plains. the sight of these colossal walls, to even us magi, is both awe-inspiring and terrifying. So tall these towers peak and so mighty thee walls arie that such a feat seems more like a force of nature than a work of a man. That we have fashioned this muntain as insignificant humans is almost inconceivable. Halstead, as we have named it, is impenetrable. No-one shall ever overcome these tidal waves of stone.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' There be it. The stronghold of Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Look at how tall it is! Those towers be so sheer and smooth, it almost looks like magic called them up out of the earth!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, there may be some truths in that. Old stories tells us that in times past, Elensefar and Weldyn had some real strong mages, much more adept than them ones who only be politicking nowadays. They helped tame the lands between the cities and forged the walls of Halstead itself to honour the alliance.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I don't see how we can bring it down. They seem invincible in there!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Indeed...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Worry not, Halstead has a weakness. What Baldras spoke was partly true. Previous orders of magi did help erect the fortress. What is not made known to most is that the original construction of the castle was flawed.&lt;br /&gt;
&lt;br /&gt;
These walls were raised over a system of catacombs, which connect the four towers to the central keep. Though they appear impressive, the tunnels were never meant to hold up such a tremendous weight. Supports were added later to hold up the middle, which eventually began to collapse without them. Naturally, this was made secret by the magi, who did not want others to learn of their error.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So... we can knock out the supports and bring down the main keep. Would it really work?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I believe it will. Each tower has a passage down to the catacombs. We must enter the tunnels and demolish all four supports, then the fortress should crumble.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Let's hope you be right. Everything be hinging on this battle.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Vashna:''' Dommel! The Queen has sent me and my warriors to support your forces. We come to squash the puny peasant rebellion.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I received no word from Her Majesty of your arrival, orc.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' I have the orders right here.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I do not care. I would be a fool and an oaf to let a band of stinky raider orcs into Halstead without a fight.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' What? Now look here, you coddled pink-skin. Your helpless 'soldiers' have been getting bested by a filthy bunch of vagrant bandits. Your army is as useless as you are pink. the Queen sent us here to clean up the mess that you are clearly too stupid to fix on your own.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' A fine story. Most likely, this is a pitiful excuse for you to enter our fortress to plunder our armoury. Even if Her Majesty did order you here, we have no need for the help of you uncouth orcs. We have always managed just fine without you.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' Yeah? Well, we will see how finr you manage ''against'' us. I'll show you just how weak you pink-skins are.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' Come and try it, cretin.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Infighting among the forces of Weldyn does not bode well for the new queen, but is awfully convenient for us...&lt;br /&gt;
&lt;br /&gt;
===Reaching the stronghold===&lt;br /&gt;
'''Dommel:''' They have breached the fortress gate! Repulse them!&lt;br /&gt;
&lt;br /&gt;
===Attacking Dommel's side===&lt;br /&gt;
'''Dommel:''' I think... I think they're trying to storn Halstead itself... the fools!&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Narrator:''' Not even a fully day had passed before the first advance elements of Wesnoth's main army began to arrive...&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Unit:''' Look in the distance... riders approach!&lt;br /&gt;
&lt;br /&gt;
'''Ally unit:''' Sound the advance!&lt;br /&gt;
&lt;br /&gt;
At your order, my liege.&lt;br /&gt;
&lt;br /&gt;
'''Sir Gwydion:''' Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I disobey my father in this endeavour, our presence surely is much needed.&lt;br /&gt;
&lt;br /&gt;
Ready thine lances, mine brethren, Let us charge down the armies of Weldyn!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of knights, bearing the emblem of Elensefar! Amazing. I've never seen me so many riders in one place.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Gwydion be Lord Maddock's son... more be hinging on victory than I thought. This battle don't just be about our little villages no more.&lt;br /&gt;
&lt;br /&gt;
===Killing Dommel===&lt;br /&gt;
'''Unit:''' Your time is over, General.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I may be done... but my death shall only bring the full wrath of the Crown upon you... relish your small victory, peasants, while you still can...&lt;br /&gt;
&lt;br /&gt;
===Killing Vashna===&lt;br /&gt;
'''Vashna:''' Grrarrghh... you... fools...&lt;br /&gt;
&lt;br /&gt;
===Helicrom dies===&lt;br /&gt;
'''Helicrom:''' Ended... like this? Fight on without me...&lt;br /&gt;
&lt;br /&gt;
===Reaching the wooden trap doors===&lt;br /&gt;
'''Unit:''' I'm inside! I'm heading down to the catacombs.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' After some time...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's done.&lt;br /&gt;
&lt;br /&gt;
====The last one====&lt;br /&gt;
'''Narrator:''' The stronghold of Halstead began to shake...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We can't stay here. The fortress is starting to collapse!&lt;br /&gt;
&lt;br /&gt;
===The next turn===&lt;br /&gt;
'''Baldras:''' I think it be working! Everybody get clear!&lt;br /&gt;
&lt;br /&gt;
===Victory dialogue===&lt;br /&gt;
'''Narrator:''' With a thunderous roar and a vast billowing of dust, thousands of tons of stone and wood crashed in on itself. Some of the wreckage tumbled down the steep sides, while the remainder came to rest several hundred feet below ground, in the bowels of the hollowed-out mountains.&lt;br /&gt;
&lt;br /&gt;
No-one inside the fortress would make it out alive.&lt;br /&gt;
&lt;br /&gt;
==Liberty - Epilogue==&lt;br /&gt;
3 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
It were a real shock. I were so stunned, I barely even remember what happened after.&lt;br /&gt;
&lt;br /&gt;
Helicrom, I don't know what happened to him, didn't see what happened to Maddock's son either. Me, Harper and the few of us who survived got up and ran. We be heading back north now, towards Carcyn and Elensefar. Them patrols seems to be in real disarray, mostrly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn's chain of command.&lt;br /&gt;
&lt;br /&gt;
I'm sure them Wesnothians will come back in time and with Maddock holed up in his stupid tower, they'll eventually lay siege to Elensefar and take the city... but that don't be my problem anymore. I has me a village to worry about. I need to get back, consult myself with Relana and work out what to do next. We gots some more time now, but we can't wait forever.&lt;br /&gt;
&lt;br /&gt;
10 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
We got back to Dallben today, but the village were empty. There were a few bodies and some burned houses, but it weren't raided or nothing. Must've been one of them Wesnoth patrols, curse those damned stinkers! When I first saw the scene with my eyes, I thoughts that we failed, that we was too late... but now that I thinks of it, it be real weird that so few died. The others must've escaped to somewhere. But I didn't see any clues here.&lt;br /&gt;
&lt;br /&gt;
I sended Harper off to Delwyn. Hope he'll find something there. In the meantimes, I'll rest this tired body for a little and go and see sis, maybe pick her up some lilies. Seems like this'll probably be the last time I gets to see her...&lt;br /&gt;
&lt;br /&gt;
She'll tell me not to be sad, of course. That life just be a big adventure and filled with fun, that I shouldn't think about stuffs I can't change. The world be huge and vast, much bigger than small little people like me. I don't got the power to change it, so why not try to live as best I can? Besides, she'll say that I still gots me a little piece of her in Harper, so I should cherish the lad.&lt;br /&gt;
&lt;br /&gt;
I do, Erwen, I really do. This all be real hard. I don't be no brave soul, nor some great warrior, but I does my best. And I haven't forgotten about all them good times we had together - somehow, some way, they keeps me going. Me and Harper, we won't give up till the very end.&lt;br /&gt;
&lt;br /&gt;
14 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
Harper got back today from Delwyn. Said he didn't find no-one alive there, but he did bring back a note he found. Let's see what it says.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Baldras, you would've been proud. Wefought them soldiers off twice, gave them a good ol' thrashing they won't ever forget. But in the end, it weren't enough. We had to run like criminals before they killed us all.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I don't know if you and Harper will see this note, but if you do, I'm expecting ya to come and find us. Remember them ol' pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, south-west of the city and past the land's end. See you in the Three Sisters, old friend. - Relana&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
So they survived! Them islands be a bit far, but I suppose this sack of old bones has one more adventure left in it...&lt;br /&gt;
&lt;br /&gt;
==L: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Baldras | Baldras]] (Village Elder)&lt;br /&gt;
*Jalak (Peasant Youth)&lt;br /&gt;
*Delurin (Peasant Youth)&lt;br /&gt;
*Red (Peasant Youth)&lt;br /&gt;
*Ordo (Village Elder)&lt;br /&gt;
*Novus (Village Elder)&lt;br /&gt;
*Teneor (Villager)&lt;br /&gt;
*Kembe (Peasant Hunter)&lt;br /&gt;
*Treagh (Peasant Hunter)&lt;br /&gt;
*[[CharactersStorys#Harper | Harper]] (Peasant Youth)&lt;br /&gt;
*Remald (Villager)&lt;br /&gt;
*Womas (Villager)&lt;br /&gt;
*Jasken (Villager)&lt;br /&gt;
*Tarwen (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Relana | Relana]] (Senior Village Elder)&lt;br /&gt;
*[[CharactersStorys#Lord_Maddock | Lord Maddock]] (General)&lt;br /&gt;
*Kestrel (General)&lt;br /&gt;
*Rothel (Lieutenant)&lt;br /&gt;
*Quentin (Master Bowman)&lt;br /&gt;
*Hans (Rogue)&lt;br /&gt;
*Link (Thief)&lt;br /&gt;
*[[CharactersStorys#Helicrom | Helicrom]] (Shadow Lord)&lt;br /&gt;
*Archarel (Royal Guard)&lt;br /&gt;
*Linneus (Iron Mauler)&lt;br /&gt;
*Jingo (Outlaw)&lt;br /&gt;
*Majel (Outlaw)&lt;br /&gt;
*Pitcher (Dragoon)&lt;br /&gt;
*Dommel (General)&lt;br /&gt;
*Sir Gwydion (Paladin)&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Fal Khag (Goblin Pillager)&lt;br /&gt;
*Gatrakh (Goblin Pillager)&lt;br /&gt;
*Thurg (Goblin Pillager)&lt;br /&gt;
*Krung (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Gorokh (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Urk Delek (Orcish Warrior)&lt;br /&gt;
*Vashna (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*[[CharactersStorys#Thhsthss | Thhsthss]] (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Jarrof (Necromancer)&lt;br /&gt;
*Mal-Jerod (Necromancer)&lt;br /&gt;
*Lich (Sel-Mang)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Dallben&lt;br /&gt;
*Elensefar&lt;br /&gt;
*Port of Elensefar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75503</id>
		<title>CampaignDialogue:L</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75503"/>
		<updated>2026-07-05T15:55:28Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 4: Unlawful Orders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Liberty. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Baldras===&lt;br /&gt;
I'm coming... Erwen...&lt;br /&gt;
&lt;br /&gt;
===Harper===&lt;br /&gt;
'''Harper:''' Unngh...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, no!&lt;br /&gt;
&lt;br /&gt;
===Relana===&lt;br /&gt;
I'm finished...&lt;br /&gt;
&lt;br /&gt;
===Lord Maddock===&lt;br /&gt;
How can this be?&lt;br /&gt;
&lt;br /&gt;
===Helicrom===&lt;br /&gt;
This is the end for me...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Raid==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the journal of Baldras, 21, Scatterseed, 501 YW.&lt;br /&gt;
&lt;br /&gt;
Months... seven months it's been since the Crown did send a single guard here to help us. This Garard II be a pompous stinker, even worser than his pa! Us of these border towns Delwyn and Dallben already be poor and needy, yet alls 'His Majesty' can think of is tax, tax, tax, takin' all our hard earned gold from us. Then he uses our gold to provoke more wars with more orcs just for personal glory and more land for them grubby nobles to lord over.&lt;br /&gt;
&lt;br /&gt;
To abbadon with the Crown! We got no armies and we don't even got real weapons, but we of the Western Marches make do just fine with our slings and clubs. In all Annuvin Province, there won't be nobody besting us in these swamps. We're self-reliant out here. We gots our own trade routes and pacts of mutual defence. No need for them Wesnothians. Not a single bit.&lt;br /&gt;
&lt;br /&gt;
The sun was out today, but it was raining too. Weird mix of brightness and woe. Reminds me of the day Harper's pa died in that orc raid. Since my sis Erwen passed when she were young, poor lass had nobody but me. Never wanted no kid of my own but... she's mine to take care of now. Fine lass, that one, just a bit careless like her pa. I needs to keep a good eye on her now, with all them orcs running round here of late.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Fal Khag:''' I long to burn human cities, but that weaselly witch thinks we're only good enough for these puny villages. These hapless clods barely have anything, but at least the witch's gold is good.&lt;br /&gt;
&lt;br /&gt;
Ride, you worms! Let's finish our raid before their hunters return.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Look, goblin riders approach! You was right, they was going to raid Dallben while we was gone.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We gots to stop them or they'll burn down the whole village. Damn these goblins and damn the Crown. We always be havin' to fight for ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Uncle, we got no time to talk! Them riders are heading full speed straight for Dallben. We'll need to chase them down through those woods, and fast, or we won't be able to catch up.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Do it. Hold them beasts back till us old-timers get there to finish 'em off.&lt;br /&gt;
&lt;br /&gt;
And Harper... don't be getting reckless on me today. Your old man died like that, changing into a pack of goblins by 'imself. I won't lose ya the same way.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I know, I know, no need to worry so much. All right, let's go!&lt;br /&gt;
&lt;br /&gt;
===Fal Khag attacks===&lt;br /&gt;
'''Fal Khag:''' Time to feast on these puny pink-skins.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Hey! Who ya calling puny?&lt;br /&gt;
&lt;br /&gt;
===Goblin Pillagers attack===&lt;br /&gt;
'''Harper:''' Ahh! I ''really'' don't like fire...&lt;br /&gt;
&lt;br /&gt;
===Fal Khag is killed===&lt;br /&gt;
'''Fal Khag:''' I was... too weak..?&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Silly goblin.&lt;br /&gt;
&lt;br /&gt;
===Goblins near the Village===&lt;br /&gt;
'''Harper:''' They're getting close to Dallben! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' There be a couple guards in the village. Might be able to slow them wolves down if they gets closer.&lt;br /&gt;
&lt;br /&gt;
'''Wolmas:''' Look! Goblin riders be on the hunt, headed right for Dallben!&lt;br /&gt;
&lt;br /&gt;
'''Remald:''' We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Ally unit near the Village===&lt;br /&gt;
'''Wolmas:''' What's happening here? Why be you running like mad, unit?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the backpack===&lt;br /&gt;
'''Harper:''' Hey, someone left their pack here. I could use it to carry some more rocks.&lt;br /&gt;
&lt;br /&gt;
===Reach the scarecrow===&lt;br /&gt;
'''Unit:''' Spooky.&lt;br /&gt;
&lt;br /&gt;
===Harper attacks a Goblin Pillager===&lt;br /&gt;
'''Harper:''' My face kinda itches... I gotta be careful around these big ones.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Harper:''' These orc raids keep getting harder and harder to hold off. Feels like every new day's just another chance for us to lose everything...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' That Garard II stopped sendin' patrols out here a while back. Stinker probably sent his troops on some new war against them orcs. Don't really matter. Technically Annuvin be under the charge of Elensefar, but you don't see 'em coming to help us either.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then why do we got to pay taxes to the King? Maybe Elensefar doesn't help us, but at least they don't take our gold.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We don't got no choice, lass. If I don't give them what they want, they'll make trouble for everyone in Dallben.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't keep doing this forever, Uncle. If we stay like this, those orcs will eventually overrun us. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, Harper. I just don't know. Alls I can say is we're on our own out here.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Harper:''' The goblins reached the village! Now there'll be nothing left after they raid our homes...&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Civil Disobedience==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 6 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Me and Harper visited Erwen's grave today. I helped the lass pick her a bunch of flowers - we even found some of her favourite, blue lilies. Harper don't remember her much, but still thinks lots about her. Lass reminds me so much of her ma often times, real bright and brassy, even if she don't got the same sense or wits. I'm just hoping she be learning more with time.&lt;br /&gt;
&lt;br /&gt;
Speaking of sense, I gots me a bad feelings in my gut about today. I'd better ready our hunting troop when I get back to the village, just in case...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Harper:''' Look, riders approach.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Stand fast, Harper.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' By order of the Queen, the magistrate of this town is to travel with us to Elensefar for vetting.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The Crown did long since abandon our village. You Wesnothians be too busy countin' the gold from our taxes to be sending aid against them orcs. Nobody here be leaving to nowhere.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Insolent peasant. Try not my patience, else I shall be forced to drag thy deceased corpse back with me to the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Try it then, stinker.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' As you wish.&lt;br /&gt;
&lt;br /&gt;
Guard the gate.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' ''Uncle, since when did we have a queen?''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Since a few years back, I think, but weren't never her giving out no orders...&lt;br /&gt;
&lt;br /&gt;
It don't really matter right now. Harper, get yerself out o'here. This be no kind of battle for you.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I can fight!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Harper, do what I says to ya.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We're in this together. Death to the Wesnothians!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Impulsive lass...&lt;br /&gt;
&lt;br /&gt;
===Enemy unit takes a village===&lt;br /&gt;
'''Peasant:''' Help, help! I'm being repressed!&lt;br /&gt;
&lt;br /&gt;
===A peasant is killed===&lt;br /&gt;
'''Harper:''' They just killed an innocent man! Murderers!&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Cry thine eyes out for me, peasant.&lt;br /&gt;
&lt;br /&gt;
===Enemy unit is killed===&lt;br /&gt;
'''Harper:''' Take that, you bullies!&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the mace===&lt;br /&gt;
'''Baldras:''' I oughta bring out the good mace to fight off these thugs.&lt;br /&gt;
&lt;br /&gt;
===Attack Tarwen===&lt;br /&gt;
'''Tarwen:''' Back, back ye curs!&lt;br /&gt;
&lt;br /&gt;
===Kill Tarwen===&lt;br /&gt;
'''Unit:''' Get out of my village!&lt;br /&gt;
====Give me Liberty or Give Me Death!====&lt;br /&gt;
Complete Civil Disobedience with at least 3 peasants remaining.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' We beat their leader, but a couple of them riders escaped. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Somethin' be very wrong here. That Garard weren't never no hero or nothing, but his men never would've attacked us. The Queen must've did something to him.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We've got to tell the people of Delwyn about this. Ol' magistrate Relana will have some ideas.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' That's true. Whenever there's been troubles, we've always looked to her for help.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Fine. We'll go to Delwyn, see what Relana gots to say. With them riders so eagerly attackin' us today, I'm thinking Delwyn will be under threat too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So we'll have to fight them Wesnothians again?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Alls I can say for certain is we've made ourselves enemies of the Crown. They'll be hunting us now.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then we're outlaws.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, outlaws.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: A Strategy of Hope==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 10 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Been a strange few days. Had to leave Dallben real quick. We grabbed whatever we could in just a day, some food, some clothes, sis's lucky bracelet... and made off for Delwyn as quick as these old bones would let me. It be a three day journey there for me, but I sended Harper ahead for Relana first. Said we'd meet her in the usual hiding spot in the swamp.&lt;br /&gt;
&lt;br /&gt;
This whole mess be utter stupidness. Of all the things to be driving us from our home, how did it ended up being those accursed Wesnothians? Blasted Crown. Don't matter whoever's the one giving out them orders, those stinkers in Weldyn always be making trouble for us country folk.&lt;br /&gt;
&lt;br /&gt;
I'm too old for all this. Them orc raids already be plenty for me to deal with. I don't be keen on fighting no war with Wesnoth. But... I suppose, I don't really got no choice either. Harper's still too young to be leading anyone, and it doesn't seem like anyone else in the village be suitable.&lt;br /&gt;
&lt;br /&gt;
In times like these... I still wish Erwen was here with us. Little sis were always the best of us two. She always knew how to keep her temper and her wits about her. What would she say to me now? Probably something like: &amp;quot;Quit yapping ya old dog and focus on what you're doing. What's done is done. Just look at what's ahead of ya and get them people to safety.&amp;quot; Cheeky, that one. But she'd be right, I has me a responsibility to our people. Got a lot of trouble ahead of us...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Relana:''' Baldras! Ya made it! Lil Harper here told me all about what happened.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Relana. It were one o' the Queen's patrol, strange as it do sound. Turns out they was itchin' to attack us soon as I wasn't willing to leave with 'em.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we fought those ugly scoundrels off!&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Queen's patrol, ya say? They sent them a messenger our way a couple days ago, demanding our allegiance to some 'Asheviere'. Weren't that Garard's young bride or something? Why's she the one in charge now?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, but some of them riders escaped us. Bet they'll report back to their local garrison, tell them we're a bunch o' traitors.&lt;br /&gt;
&lt;br /&gt;
'''Unit:'''Then they'll be comin' back in force.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' We needs more information. We should consult ourselves with Elensefar. Lord Maddock surely gots to know more than us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Elensefar? Why him?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Well all Annuvin be ruled by Elensefar, right? We don't gots to heed anything Wesnoth says. Lord Maddock's technically the one we answer to.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' It don't matter. Weldyn be doing whatever it likes while Maddock says nothing. He knows, but he don't care.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' But we still need that knowledge, Baldras. We can't be coming up with any great plan without no information. We both knows that if Weldyn brings one o' their armies here, there be no way we can fight them off.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps, but - hold there. Did ya hear that? Sounded like some wolf howl.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Somethin' smells like lizard too. We're not alone here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Finally, some action!&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to scout that puny village, not fight it by himself. Then those damned humans rejected our help and look where that got them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't know why the Queen hired some stinkin' orcs, we don't need you here.&amp;quot; Yeah, well now they're dead like a bunch of beasts.&lt;br /&gt;
&lt;br /&gt;
'''Thhsthss:''' Your ordersss mean nothing to usss, orc. You promissed uss gold.&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Shut your trap, lizard. You'll get your gold as soon as my wolves get their meat.&lt;br /&gt;
&lt;br /&gt;
===Reaching the swamp===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Killing Urk Delek===&lt;br /&gt;
'''Urk Delek:''' Blasted pink-skins...&lt;br /&gt;
&lt;br /&gt;
===Killing Thhsthss===&lt;br /&gt;
'''Thhsthss:''' Thisss was not part of the deal...&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the bottle===&lt;br /&gt;
'''Harper:''' That's some fresh tasty water. Mmm!&lt;br /&gt;
&lt;br /&gt;
===Reach the southern bridge===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' Something be very wrong here. These orcs has weapons with army forge-markings.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Aye, and the gold in their pouches looks new from mint. Could just be plunder, but...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Don't seem like it. I be thinking these orcs were hired to scout us. But for what? Of all the alliances to be making, why would Weldyn be hiring orcs?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' I thinks your mission to Lord Maddock just became even more urgent. We needs to know the Queen's motives.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't like leaving our people here alone, but I sees your point. If we wait, more will be coming.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' For now, I can stay here and perhaps talk them Wesnothians out of attacking us directly, but I don't thinks it will work for ever. To survive this, we needs to act quick, Baldras.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then we'll go to Elensefar as fast as we can. Lucky be with ya, Relana.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have tarried here for far too long... there is no way we can reach Elensefar and return with help before the Wesnoth army destroys our homes. Retreat!!&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: Unlawful Orders==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' Maddock, I be coming to report-&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I am already aware of your altercation in Dallben, Baldras. Your dissent was not wise.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Dissent? Maddock, I'm not trusting no strange riders who show up out of nowhere claimin' to be from the Queen. Seems like a bunch of pig-dirt to me.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' That was partially my fault, since I was not able to send a messenger to you in time. I shall have to inform you now. Five weeks ago, at the Ford of Abez, Queen Asheviere's men allied themselves with the northern orcs and betrayed King Garard II.&lt;br /&gt;
&lt;br /&gt;
Since Prince Eldred died in the battle, the Queen took the throne and has been consolidating her power. Part of that has been bringing the elders from the local villages here, forcing them to swear allegiance to her. That was the purpose of that patrol.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Annuvin province be ruled by Elensefar! We has no duty to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' You do now. I do not really need to tell you what will happen should you refuse Her Majesty's offer.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Grow a spine, Maddock. If they come to ya and make you swear fealty to this Asheviere, would ya really give up that easy?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Well, they do not come within the walls of my city. There is a large garrison south at the great fortress of Halstead, but even should they mobilize all their troops, I doubt they could take Elensefar. It is true that for now, the majority of my forces are still returning from the battle of Abez, but unless we are attacked within the next few days, I shall be able to hold the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' And what about us? Throw us like dogs to those Wesnothians?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' We have an uneasy peace to maintain. The treaty between Elensefar and Wesnoth is ancient, and I do not think Her Majesty means to break it. At the same time, I have some concessions that I shall have to make. I cannot afford a war with Weldyn, as you can surely understand.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't do nothing! The Queen even be sending them beast orcs against us, that's how evil she is! Surely you can't stand for this...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Yes, I am aware of Queen Asheviere's propensity for hiring orcs to supplement her forces. That does not mean I could do anything about it, even if I were so inclined. The best advice I can give you is to just apologize. Even if they may want your head, Baldras, you still have the chance to preserve your village. Think of the bigger picture.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The bigger picture of you idly sittin' here waiting till them Wesnothians come to take the city right from your hands.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I very much doubt they would be bold enough to attack us outright-&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Head out of your behind, Maddock. Open your eyes! Look south and tell me that again!&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' An invading army? No, something is not right with those soldiers... but I presume we have no time to ponder that. To arms!&lt;br /&gt;
&lt;br /&gt;
===Enemy units attack===&lt;br /&gt;
'''Lord Maddock:''' Hold there, soldier! Can we not come to terms without bloodshed?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Hmmm. Something is wrong indeed...&lt;br /&gt;
&lt;br /&gt;
===Reach the tombstone===&lt;br /&gt;
'''Unit:''' It says, &amp;quot;Here lies Daneth, child of the Light, loyal defender of Lord and Land&amp;quot;. Whoever that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock's firstborn son.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh.&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' ''The sun sets...''&lt;br /&gt;
&lt;br /&gt;
Baldras and Harper watch, petrified, as the skin and the flesh of their adversaries begin to rot away.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Them things look like evil spirits! Are they those undead you told me about, Uncle?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' They bears some likeness, but these men almost seem half alive. This be some kind of truly dreadful sorcery.&lt;br /&gt;
&lt;br /&gt;
===Finding the chest===&lt;br /&gt;
'''Unit:''' Hey, look! Some buried trasure!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Lord Maddock:''' So, their human aspect returns. Whatever these creatures are, we shall crush them all under the light of the sun.&lt;br /&gt;
&lt;br /&gt;
===Reach the gazebo===&lt;br /&gt;
'''Unit:''' Looks like someone left some supplies here.&lt;br /&gt;
&lt;br /&gt;
===Kill the enemy leader===&lt;br /&gt;
'''Killer:''' Who are you? What are you?&lt;br /&gt;
&lt;br /&gt;
'''General Kestrel:''' We... are accursed. We were the soldiers of Prince Eldred, the King's son and betrayer... when the Prince was slain at the hands of the mage Delfador, those of us who bore witness to it were warped into these twisted forms. Now, our mortal bodies pass... into another plane of hellish existence...&lt;br /&gt;
&lt;br /&gt;
====The Nameless General====&lt;br /&gt;
Find out the name of the general in Unlawful Orders.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Lord Maddock:''' Such is the price for trachery.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock, we helped you defend your city. Will you help us now?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ...&lt;br /&gt;
&lt;br /&gt;
''Listen carefully. I shall not openly speak against Asheviere seeing as some of her spies are in the city... however, rest assured, I certainly do not trust the Queen and her questionable tactics.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''What can ya offer us then?''&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ''Well, I do not normally make my relationship with them known, but I can make an exception. South-east of here, in Carcyn, you may find assistance from one of my... contacts. Their methods should be better suited to your needs. As for your homes, I cannot offer you protection against Weldyn, but I can arrange for some roads to be closed to delay their patrols. That is the most I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Hmph. Clear that you won't help us fight, but I gots no more time to be stayin' here. If we is going to resist the Crown a second time, we needs ourselves a good plan. Hope that you're not sending us to our deaths, Maddock.''&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Look, more riders come from the southeast. We cannot survive another assault. We are finished!&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Narrator:''' Asheviere's armies assembled and struck before the nascent rebellion could even be planned. Without the necessary forces, Annuvin soon fell under Weldyn's absolute control.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Hide and Seek==&lt;br /&gt;
===Story Text===&lt;br /&gt;
22 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
Been a tough few days since we left Elensefar with all them patrols running around. Going by boat along the Great River, we has been managing to avoid them Wesnothians, but being constantly on the lookout be real taxing. I truly be starting to feel tiredness in my bones... old men like me should be sitting back at home, resting our grey bodies and watchin' over them younger folk growing up. I don't got no business here, running around as some outlaw. Maybe if I was ten years younger...&lt;br /&gt;
&lt;br /&gt;
Anyway, the messenger I sent back to Relana should be in Delwyn already. We should be arriving to Carcyn soon too, to where that coward Maddock said his 'contact' be. Truths be told, I don't know how this'll be turning out, especially since I don't be no social butterfly like sis were. Don't like me no city folk really. But I'll deal with them if I gots to.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and his men traveled unseen along the swampy banks of the Great River to the city of Carcyn. They hid until nightfall, then crept out to find the help Lord Maddock hinted was here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Wow, is that Carcyn in the distance? Look at how grand some of them spires be!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Not since I were a young lad did I come this far south. Maybe it looks impressive now, but city life weren't never something real nice. Them city folk be real impatient and mean. Always wantin' some price for their help, too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Well, we need their help now, don't we? So we got to work out a way to get to Lord Maddock's friend. But he didn't say anything about who that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, when a noble lord says he don't want some kind of relationship known, it means some kind o' connection with the black market. We be looking for criminals, probably some thieves' den. Or, maybe they be looking for us.&lt;br /&gt;
&lt;br /&gt;
Right on time.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' How do we know we can trust him?&lt;br /&gt;
&lt;br /&gt;
'''Link:''' If you were one of my quarries, your throat would be slit by now, boy. As it is, you two are still in imminent danger. Just a week ago, the Crown sent a contingent of heavy infantry here to supervise the city. They're patrolling the streets and forests for us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I be assuming they'll also try to stop us if they see us.&lt;br /&gt;
&lt;br /&gt;
'''Link:''' Very likely. Now hurry, you must make it past the city into the Grey Woods. There is a small path in the south-east that leads into the forest. Look for the signpost. My brother Hans will guide you from there. Avoid the soldiers if you can.&lt;br /&gt;
&lt;br /&gt;
===See the Town Guards===&lt;br /&gt;
'''Unit:''' Looks like these guards be holding stationary posts. If we're careful, we can get ourselves around them unnoticed.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, you younger and faster folks need to be our eyes. Scout ahead and find a way past the guards, but make sure ya don't get yourself spotted...&lt;br /&gt;
&lt;br /&gt;
===Town Guards Start Chasing===&lt;br /&gt;
'''Enemy unit:''' Who goes there? Halt!&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' They've seen us! ''Run!''&lt;br /&gt;
&lt;br /&gt;
===Hans is found===&lt;br /&gt;
'''Hans:''' This way, into the forest! We'll be able to lose them in the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the signpost===&lt;br /&gt;
'''Baldras:''' I haven't run so much in years. Feels like I be a real outlaw now, infiltrating a heavily guarded city relyin' on nothing but the cover of darkness and my wits.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' It was fun, wasn't it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps a little.&lt;br /&gt;
&lt;br /&gt;
'''Hans:''' Enough chatter, you still have some guards on your tail. We need to head deeper into the Grey Woods to lose them.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Lead the way.&lt;br /&gt;
&lt;br /&gt;
===Someone else reaches the signpost===&lt;br /&gt;
'''Hans:''' You can come if you wish, but we are mostly interested in speaking to Baldras.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Hunters==&lt;br /&gt;
===Story Text===&lt;br /&gt;
24 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
The sun don't really shine at all in these Grey Woods, but truth be told, I has be getting used to it more and more. Lounging out in the warm daylight, talkin' with Erwen while watching them kids play out in the fields... those times were so long ago. Our lives weren't never real peaceful, but back then, we had our homes, our friends and our family... now we be creatures of the dark.&lt;br /&gt;
&lt;br /&gt;
It be real lonesome like this. I still has me Harper, and I be grateful for the boy, but he don't really understand an old man like me. I know the past be the past, but I just can't help but think of sis in times like these. How she used to be dragging me out on some silly little romp, a little job here and there for some gold or lil trinket, or sometimes just for fun... I never wanted to go, of course. I were always real lazy. Still am, even now.&lt;br /&gt;
&lt;br /&gt;
Then, Harper tells me, &amp;quot;Come on Uncle, we're on an adventure! Don't be so mopey, live a little!&amp;quot; I know he be trying to be cheery, but he really don't know how much he be reminding me of her sometimes...&lt;br /&gt;
&lt;br /&gt;
I must be strong. That's what I tells myself. I should be strong, but... I don't know what be keeping me going, if it be this misguided sense of pride, or my duties to the village, or Harper, or even just remembering the past, making some futile attempts to go back to better times.&lt;br /&gt;
&lt;br /&gt;
Either way, I be here now, on this adventure.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' The leader, I presumes.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances of Lord Maddock, who sent word to us of your predicament. I believe we can work something out for your situation.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' What be your pursuits?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The former king's magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those who dared to... depart from the curriculum were dealt with harshly. Many of us were forced to escape here to continue our study of our brand of magic. Our security and secrecy are not cheap.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then you be fellow outlaws. But why do you wants to help us?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' ''Quid pro quo''. Our aid is never given freely. You have something that may be useful to us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Manpower. Mages be no good at fighting, I knows. But what for?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Understand this. Any weakening of the Throne of Wesnoth, whether it be occupied by king or queen, aids us. To accomplish that, we must destabilize their forces in this region. The key is Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The great fort standing between Aldril and Elensefar?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Harper. What the mage says be no surprise. It be a bastion of central importance, rivallin' Elensefar even. Maddock said the Queen's troops were gathering there. But we gots no way to fight a war with them, not since Maddock won't send his soldiers to battle.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Know this, Baldras. During the past week, several patrols have again ventured across the Great River into Annuvin. A woman named Relana opposed them with a small militia and was victorious, but with heavy losses. The Crown, however, has begun to take notice of this rebellion and is massing forces within Halstead. When its armies are raised, none of your little villages will be able to resist them. Your only choice would be to flee further north into orcish territory.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We'd never survive there. But would it be so bad if we just swore fealty to the Queen?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Only if we gots no other choice. Let's hear the mage's plan first.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I'm not asking you to fight a war. A direct fight against Weldyn's armies would be undoubtedly foolish. However, we have other means within our grasp. From Dan Tonk to Halstead, the fastest path lies through the pass between the Brown Hills and the Gryphon Mountains followed by the trek through these Grey Woods. We are in prime position to gnaw away at their troops, crippling their forces before they ever arrive at their destination.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then what?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I am sure you can guess, magistrate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' You means to sack Halstead itself.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' There's no way we can fight them all... can we?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know. But, for now, ambushing them patrols be easy enough. That'll slow them Wesnothians down enough for us to work out the next step.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' In the last day, my scouts have counted five platoons of troops marching towards the garrison. We must eliminate them all before they reach the outpost at the end of the woods. The outpost also must not be alerted to our presence, or we will have the bulk of their forces upon us.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The first platoon approaches...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' My men and I shall pincer them from the oter side of this path. When we are done, no-one shall fear the open roads and night sky more than the armies of Weldyn. Strike quickly, strike silently... and leave no one alive.&lt;br /&gt;
&lt;br /&gt;
===Finding the coffin===&lt;br /&gt;
'''Unit:''' There is a waterlogged coffin here.&lt;br /&gt;
&lt;br /&gt;
===Finding the key===&lt;br /&gt;
'''Unit:''' There's a rusty key here. I wonder if it could be useful?&lt;br /&gt;
&lt;br /&gt;
====Afterwards====&lt;br /&gt;
'''Unit:''' Hey, that key fits in this coffin. Should I open it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' No, that be a terrible idea.&lt;br /&gt;
&lt;br /&gt;
Fine, do it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What is this disgusting monster?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its stench is making me sick.&lt;br /&gt;
&lt;br /&gt;
====The ghoul is killed====&lt;br /&gt;
'''Helicrom:''' Disgusting though it may be, perhaps that creature's corpse could be useful.&lt;br /&gt;
&lt;br /&gt;
====Taking the potion====&lt;br /&gt;
'''Unit:''' Should I use this potion?&lt;br /&gt;
&lt;br /&gt;
=====Yes, I'll use it=====&lt;br /&gt;
'''Narrator:''' Vile Concoction: This unit's melee weapons gain the poison special and this unit gains a small number of hitpoints.&lt;br /&gt;
&lt;br /&gt;
=====No, I'll leave it for someone else=====&lt;br /&gt;
&lt;br /&gt;
===Reaching the reel===&lt;br /&gt;
'''Unit:''' Bleagh, a slimy tentacle. Why's it so big?&lt;br /&gt;
&lt;br /&gt;
===Finding the tent===&lt;br /&gt;
'''Unit:''' Hey, I found some old coins in this shack.&lt;br /&gt;
&lt;br /&gt;
===Attacking the lead patrol===&lt;br /&gt;
'''Linneus:''' It's an ambush! Run!&lt;br /&gt;
&lt;br /&gt;
===Helicrom finds the sword===&lt;br /&gt;
'''Helicrom:''' Ah, here it is. I was wondering where I had misplaced my favourite blade.&lt;br /&gt;
&lt;br /&gt;
===Dawn===&lt;br /&gt;
'''Archarel:''' Several platoons of troops were supposed to arrive today. I wonder if something happened to them.&lt;br /&gt;
&lt;br /&gt;
===Turn 11===&lt;br /&gt;
'''Enemy unit:''' Doesn't something about these woods feel weird to you, sir?&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Afraid of ghost, soldier?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Archarel:''' Something about these woods seems quite unnatural. Perhaps we should stop sending our soldiers this way.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Lead patrol:''' Woods, woods, woods and more woods! Bah, that general had better have a good reason for dragging me out to Halstead with all these oafs.&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' But cap'n, we're your loyal troops...&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Shut it and keep moving.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' It be done. Their patrols be shattered and broken.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Well done, but the fight is far from over. We will not be able to employ these tactics when more platoons arrive. You must make your choice. Will you fight? Or will you return to your village and beg for amnesty?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Amnesty? Knowing these Wesnothians, they'll have my head. Then again, if I could gives my life to save my whole village, I would.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We need you! Uncle...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I know what you is going to say, Harper. That we should be fighting for our homes, just like we do against them orcs. But we be risking everything on this, lad.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' If we go back like this, that means we'll surrender to them Wesnothians and live our whole lives in oppression. You saw how they were sending so many soldiers and even orcs against us.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The boy is naïve, but his spirit is in the right place. You risk your homes and the lives of your people, yes, but what good will they be if you live in tyranny? Believe me, I have been there. I would rather die than go back.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Yes... Erwen would've said the same. If we march on Halstead, we gots to burn it to the ground before the Queen's forces rally. If we does that, Weldyn won't have no foothold in Annuvin no more.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' It would be months before they could reassemble their forces here. Enough time for you to secure your homes, or relocate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then it be decided. We'll attack the fort together. Luck be with us.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Archarel:''' Look there! Outlaws and bandits roam these woods, harrying our patrols!&lt;br /&gt;
&lt;br /&gt;
Troops, to arms! Show these fugitive scum the meaning of the Queen's law!&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' With the outpost aware of our presence, we can no longer harry their reinforcements. Their forces will soon grow too powerful for us to resist.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Glory==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the Annals of Alduin, 98 YW&lt;br /&gt;
&lt;br /&gt;
One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of Elensefar signed a treaty of trade and alliance in order to further the security of mankind. The realization of this treaty required the creation of a safe path between Weldyn and Elensefar, with all manner of hostile creature or beast scoured from these civilized lands. From Dan Tonk, the establishment of Aldryl and Carcyn secured the once hazardous passage alongside the Grey Woods, completing the way between the two cities. With this, the alliance can truly be deemed a coalition of men.&lt;br /&gt;
&lt;br /&gt;
To commemorate the concordat, six years ago, the Lords of Weldyn and Elensefar decreed that a monument be erected in the heart of these once wild lands. We, the magi of Alduin, lent our services to demonstrate the full prowess and might of human magic. Above a series of old catacombs in a scant hill, we spent these years raising an immense stronghold from the earth's living rock.&lt;br /&gt;
&lt;br /&gt;
Completed, as it is on this day, this sentinel of the west now towers hundred of paces tall, a great monolith looming sheer above the plains. the sight of these colossal walls, to even us magi, is both awe-inspiring and terrifying. So tall these towers peak and so mighty thee walls arie that such a feat seems more like a force of nature than a work of a man. That we have fashioned this muntain as insignificant humans is almost inconceivable. Halstead, as we have named it, is impenetrable. No-one shall ever overcome these tidal waves of stone.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' There be it. The stronghold of Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Look at how tall it is! Those towers be so sheer and smooth, it almost looks like magic called them up out of the earth!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, there may be some truths in that. Old stories tells us that in times past, Elensefar and Weldyn had some real strong mages, much more adept than them ones who only be politicking nowadays. They helped tame the lands between the cities and forged the walls of Halstead itself to honour the alliance.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I don't see how we can bring it down. They seem invincible in there!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Indeed...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Worry not, Halstead has a weakness. What Baldras spoke was partly true. Previous orders of magi did help erect the fortress. What is not made known to most is that the original construction of the castle was flawed.&lt;br /&gt;
&lt;br /&gt;
These walls were raised over a system of catacombs, which connect the four towers to the central keep. Though they appear impressive, the tunnels were never meant to hold up such a tremendous weight. Supports were added later to hold up the middle, which eventually began to collapse without them. Naturally, this was made secret by the magi, who did not want others to learn of their error.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So... we can knock out the supports and bring down the main keep. Would it really work?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I believe it will. Each tower has a passage down to the catacombs. We must enter the tunnels and demolish all four supports, then the fortress should crumble.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Let's hope you be right. Everything be hinging on this battle.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Vashna:''' Dommel! The Queen has sent me and my warriors to support your forces. We come to squash the puny peasant rebellion.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I received no word from Her Majesty of your arrival, orc.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' I have the orders right here.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I do not care. I would be a fool and an oaf to let a band of stinky raider orcs into Halstead without a fight.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' What? Now look here, you coddled pink-skin. Your helpless 'soldiers' have been getting bested by a filthy bunch of vagrant bandits. Your army is as useless as you are pink. the Queen sent us here to clean up the mess that you are clearly too stupid to fix on your own.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' A fine story. Most likely, this is a pitiful excuse for you to enter our fortress to plunder our armoury. Even if Her Majesty did order you here, we have no need for the help of you uncouth orcs. We have always managed just fine without you.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' Yeah? Well, we will see how finr you manage ''against'' us. I'll show you just how weak you pink-skins are.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' Come and try it, cretin.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Infighting among the forces of Weldyn does not bode well for the new queen, but is awfully convenient for us...&lt;br /&gt;
&lt;br /&gt;
===Reaching the stronghold===&lt;br /&gt;
'''Dommel:''' They have breached the fortress gate! Repulse them!&lt;br /&gt;
&lt;br /&gt;
===Attacking Dommel's side===&lt;br /&gt;
'''Dommel:''' I think... I think they're trying to storn Halstead itself... the fools!&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Narrator:''' Not even a fully day had passed before the first advance elements of Wesnoth's main army began to arrive...&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Unit:''' Look in the distance... riders approach!&lt;br /&gt;
&lt;br /&gt;
'''Ally unit:''' Sound the advance!&lt;br /&gt;
&lt;br /&gt;
At your order, my liege.&lt;br /&gt;
&lt;br /&gt;
'''Sir Gwydion:''' Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I disobey my father in this endeavour, our presence surely is much needed.&lt;br /&gt;
&lt;br /&gt;
Ready thine lances, mine brethren, Let us charge down the armies of Weldyn!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of knights, bearing the emblem of Elensefar! Amazing. I've never seen me so many riders in one place.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Gwydion be Lord Maddock's son... more be hinging on victory than I thought. This battle don't just be about our little villages no more.&lt;br /&gt;
&lt;br /&gt;
===Killing Dommel===&lt;br /&gt;
'''Unit:''' Your time is over, General.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I may be done... but my death shall only bring the full wrath of the Crown upon you... relish your small victory, peasants, while you still can...&lt;br /&gt;
&lt;br /&gt;
===Killing Vashna===&lt;br /&gt;
'''Vashna:''' Grrarrghh... you... fools...&lt;br /&gt;
&lt;br /&gt;
===Helicrom dies===&lt;br /&gt;
'''Helicrom:''' Ended... like this? Fight on without me...&lt;br /&gt;
&lt;br /&gt;
===Reaching the wooden trap doors===&lt;br /&gt;
'''Unit:''' I'm inside! I'm heading down to the catacombs.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' After some time...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's done.&lt;br /&gt;
&lt;br /&gt;
====The last one====&lt;br /&gt;
'''Narrator:''' The stronghold of Halstead began to shake...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We can't stay here. The fortress is starting to collapse!&lt;br /&gt;
&lt;br /&gt;
===The next turn===&lt;br /&gt;
'''Baldras:''' I think it be working! Everybody get clear!&lt;br /&gt;
&lt;br /&gt;
===Victory dialogue===&lt;br /&gt;
'''Narrator:''' With a thunderous roar and a vast billowing of dust, thousands of tons of stone and wood crashed in on itself. Some of the wreckage tumbled down the steep sides, while the remainder came to rest several hundred feet below ground, in the bowels of the hollowed-out mountains.&lt;br /&gt;
&lt;br /&gt;
No-one inside the fortress would make it out alive.&lt;br /&gt;
&lt;br /&gt;
==Liberty - Epilogue==&lt;br /&gt;
3 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
It were a real shock. I were so stunned, I barely even remember what happened after.&lt;br /&gt;
&lt;br /&gt;
Helicrom, I don't know what happened to him, didn't see what happened to Maddock's son either. Me, Harper and the few of us who survived got up and ran. We be heading back north now, towards Carcyn and Elensefar. Them patrols seems to be in real disarray, mostrly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn's chain of command.&lt;br /&gt;
&lt;br /&gt;
I'm sure them Wesnothians will come back in time and with Maddock holed up in his stupid tower, they'll eventually lay siege to Elensefar and take the city... but that don't be my problem anymore. I has me a village to worry about. I need to get back, consult myself with Relana and work out what to do next. We gots some more time now, but we can't wait forever.&lt;br /&gt;
&lt;br /&gt;
10 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
We got back to Dallben today, but the village were empty. There were a few bodies and some burned houses, but it weren't raided or nothing. Must've been one of them Wesnoth patrols, curse those damned stinkers! When I first saw the scene with my eyes, I thoughts that we failed, that we was too late... but now that I thinks of it, it be real weird that so few died. The others must've escaped to somewhere. But I didn't see any clues here.&lt;br /&gt;
&lt;br /&gt;
I sended Harper off to Delwyn. Hope he'll find something there. In the meantimes, I'll rest this tired body for a little and go and see sis, maybe pick her up some lilies. Seems like this'll probably be the last time I gets to see her...&lt;br /&gt;
&lt;br /&gt;
She'll tell me not to be sad, of course. That life just be a big adventure and filled with fun, that I shouldn't think about stuffs I can't change. The world be huge and vast, much bigger than small little people like me. I don't got the power to change it, so why not try to live as best I can? Besides, she'll say that I still gots me a little piece of her in Harper, so I should cherish the lad.&lt;br /&gt;
&lt;br /&gt;
I do, Erwen, I really do. This all be real hard. I don't be no brave soul, nor some great warrior, but I does my best. And I haven't forgotten about all them good times we had together - somehow, some way, they keeps me going. Me and Harper, we won't give up till the very end.&lt;br /&gt;
&lt;br /&gt;
14 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
Harper got back today from Delwyn. Said he didn't find no-one alive there, but he did bring back a note he found. Let's see what it says.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Baldras, you would've been proud. Wefought them soldiers off twice, gave them a good ol' thrashing they won't ever forget. But in the end, it weren't enough. We had to run like criminals before they killed us all.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I don't know if you and Harper will see this note, but if you do, I'm expecting ya to come and find us. Remember them ol' pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, south-west of the city and past the land's end. See you in the Three Sisters, old friend. - Relana&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
So they survived! Them islands be a bit far, but I suppose this sack of old bones has one more adventure left in it...&lt;br /&gt;
&lt;br /&gt;
==L: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Baldras | Baldras]] (Village Elder)&lt;br /&gt;
*Jalak (Peasant Youth)&lt;br /&gt;
*Delurin (Peasant Youth)&lt;br /&gt;
*Red (Peasant Youth)&lt;br /&gt;
*Ordo (Village Elder)&lt;br /&gt;
*Novus (Village Elder)&lt;br /&gt;
*Teneor (Villager)&lt;br /&gt;
*Kembe (Peasant Hunter)&lt;br /&gt;
*Treagh (Peasant Hunter)&lt;br /&gt;
*[[CharactersStorys#Harper | Harper]] (Peasant Youth)&lt;br /&gt;
*Remald (Villager)&lt;br /&gt;
*Womas (Villager)&lt;br /&gt;
*Jasken (Villager)&lt;br /&gt;
*Tarwen (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Relana | Relana]] (Senior Village Elder)&lt;br /&gt;
*[[CharactersStorys#Lord_Maddock | Lord Maddock]] (General)&lt;br /&gt;
*Kestrel (General)&lt;br /&gt;
*Rothel (Lieutenant)&lt;br /&gt;
*Quentin (Master Bowman)&lt;br /&gt;
*Hans (Rogue)&lt;br /&gt;
*Link (Thief)&lt;br /&gt;
*[[CharactersStorys#Helicrom | Helicrom]] (Shadow Lord)&lt;br /&gt;
*Archarel (Royal Guard)&lt;br /&gt;
*Linneus (Iron Mauler)&lt;br /&gt;
*Jingo (Outlaw)&lt;br /&gt;
*Majel (Outlaw)&lt;br /&gt;
*Pitcher (Dragoon)&lt;br /&gt;
*Dommel (General)&lt;br /&gt;
*Sir Gwydion (Paladin)&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Fal Khag (Goblin Pillager)&lt;br /&gt;
*Gatrakh (Goblin Pillager)&lt;br /&gt;
*Thurg (Goblin Pillager)&lt;br /&gt;
*Krung (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Gorokh (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Urk Delek (Orcish Warrior)&lt;br /&gt;
*Vashna (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*[[CharactersStorys#Thhsthss | Thhsthss]] (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Jarrof (Necromancer)&lt;br /&gt;
*Mal-Jerod (Necromancer)&lt;br /&gt;
*Lich (Sel-Mang)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Dallben&lt;br /&gt;
*Elensefar&lt;br /&gt;
*Port of Elensefar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75502</id>
		<title>CampaignDialogue:L</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75502"/>
		<updated>2026-07-05T14:39:29Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 3: A Strategy of Hope */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Liberty. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Baldras===&lt;br /&gt;
I'm coming... Erwen...&lt;br /&gt;
&lt;br /&gt;
===Harper===&lt;br /&gt;
'''Harper:''' Unngh...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, no!&lt;br /&gt;
&lt;br /&gt;
===Relana===&lt;br /&gt;
I'm finished...&lt;br /&gt;
&lt;br /&gt;
===Lord Maddock===&lt;br /&gt;
How can this be?&lt;br /&gt;
&lt;br /&gt;
===Helicrom===&lt;br /&gt;
This is the end for me...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Raid==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the journal of Baldras, 21, Scatterseed, 501 YW.&lt;br /&gt;
&lt;br /&gt;
Months... seven months it's been since the Crown did send a single guard here to help us. This Garard II be a pompous stinker, even worser than his pa! Us of these border towns Delwyn and Dallben already be poor and needy, yet alls 'His Majesty' can think of is tax, tax, tax, takin' all our hard earned gold from us. Then he uses our gold to provoke more wars with more orcs just for personal glory and more land for them grubby nobles to lord over.&lt;br /&gt;
&lt;br /&gt;
To abbadon with the Crown! We got no armies and we don't even got real weapons, but we of the Western Marches make do just fine with our slings and clubs. In all Annuvin Province, there won't be nobody besting us in these swamps. We're self-reliant out here. We gots our own trade routes and pacts of mutual defence. No need for them Wesnothians. Not a single bit.&lt;br /&gt;
&lt;br /&gt;
The sun was out today, but it was raining too. Weird mix of brightness and woe. Reminds me of the day Harper's pa died in that orc raid. Since my sis Erwen passed when she were young, poor lass had nobody but me. Never wanted no kid of my own but... she's mine to take care of now. Fine lass, that one, just a bit careless like her pa. I needs to keep a good eye on her now, with all them orcs running round here of late.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Fal Khag:''' I long to burn human cities, but that weaselly witch thinks we're only good enough for these puny villages. These hapless clods barely have anything, but at least the witch's gold is good.&lt;br /&gt;
&lt;br /&gt;
Ride, you worms! Let's finish our raid before their hunters return.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Look, goblin riders approach! You was right, they was going to raid Dallben while we was gone.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We gots to stop them or they'll burn down the whole village. Damn these goblins and damn the Crown. We always be havin' to fight for ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Uncle, we got no time to talk! Them riders are heading full speed straight for Dallben. We'll need to chase them down through those woods, and fast, or we won't be able to catch up.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Do it. Hold them beasts back till us old-timers get there to finish 'em off.&lt;br /&gt;
&lt;br /&gt;
And Harper... don't be getting reckless on me today. Your old man died like that, changing into a pack of goblins by 'imself. I won't lose ya the same way.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I know, I know, no need to worry so much. All right, let's go!&lt;br /&gt;
&lt;br /&gt;
===Fal Khag attacks===&lt;br /&gt;
'''Fal Khag:''' Time to feast on these puny pink-skins.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Hey! Who ya calling puny?&lt;br /&gt;
&lt;br /&gt;
===Goblin Pillagers attack===&lt;br /&gt;
'''Harper:''' Ahh! I ''really'' don't like fire...&lt;br /&gt;
&lt;br /&gt;
===Fal Khag is killed===&lt;br /&gt;
'''Fal Khag:''' I was... too weak..?&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Silly goblin.&lt;br /&gt;
&lt;br /&gt;
===Goblins near the Village===&lt;br /&gt;
'''Harper:''' They're getting close to Dallben! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' There be a couple guards in the village. Might be able to slow them wolves down if they gets closer.&lt;br /&gt;
&lt;br /&gt;
'''Wolmas:''' Look! Goblin riders be on the hunt, headed right for Dallben!&lt;br /&gt;
&lt;br /&gt;
'''Remald:''' We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Ally unit near the Village===&lt;br /&gt;
'''Wolmas:''' What's happening here? Why be you running like mad, unit?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the backpack===&lt;br /&gt;
'''Harper:''' Hey, someone left their pack here. I could use it to carry some more rocks.&lt;br /&gt;
&lt;br /&gt;
===Reach the scarecrow===&lt;br /&gt;
'''Unit:''' Spooky.&lt;br /&gt;
&lt;br /&gt;
===Harper attacks a Goblin Pillager===&lt;br /&gt;
'''Harper:''' My face kinda itches... I gotta be careful around these big ones.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Harper:''' These orc raids keep getting harder and harder to hold off. Feels like every new day's just another chance for us to lose everything...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' That Garard II stopped sendin' patrols out here a while back. Stinker probably sent his troops on some new war against them orcs. Don't really matter. Technically Annuvin be under the charge of Elensefar, but you don't see 'em coming to help us either.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then why do we got to pay taxes to the King? Maybe Elensefar doesn't help us, but at least they don't take our gold.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We don't got no choice, lass. If I don't give them what they want, they'll make trouble for everyone in Dallben.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't keep doing this forever, Uncle. If we stay like this, those orcs will eventually overrun us. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, Harper. I just don't know. Alls I can say is we're on our own out here.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Harper:''' The goblins reached the village! Now there'll be nothing left after they raid our homes...&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Civil Disobedience==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 6 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Me and Harper visited Erwen's grave today. I helped the lass pick her a bunch of flowers - we even found some of her favourite, blue lilies. Harper don't remember her much, but still thinks lots about her. Lass reminds me so much of her ma often times, real bright and brassy, even if she don't got the same sense or wits. I'm just hoping she be learning more with time.&lt;br /&gt;
&lt;br /&gt;
Speaking of sense, I gots me a bad feelings in my gut about today. I'd better ready our hunting troop when I get back to the village, just in case...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Harper:''' Look, riders approach.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Stand fast, Harper.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' By order of the Queen, the magistrate of this town is to travel with us to Elensefar for vetting.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The Crown did long since abandon our village. You Wesnothians be too busy countin' the gold from our taxes to be sending aid against them orcs. Nobody here be leaving to nowhere.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Insolent peasant. Try not my patience, else I shall be forced to drag thy deceased corpse back with me to the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Try it then, stinker.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' As you wish.&lt;br /&gt;
&lt;br /&gt;
Guard the gate.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' ''Uncle, since when did we have a queen?''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Since a few years back, I think, but weren't never her giving out no orders...&lt;br /&gt;
&lt;br /&gt;
It don't really matter right now. Harper, get yerself out o'here. This be no kind of battle for you.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I can fight!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Harper, do what I says to ya.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We're in this together. Death to the Wesnothians!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Impulsive lass...&lt;br /&gt;
&lt;br /&gt;
===Enemy unit takes a village===&lt;br /&gt;
'''Peasant:''' Help, help! I'm being repressed!&lt;br /&gt;
&lt;br /&gt;
===A peasant is killed===&lt;br /&gt;
'''Harper:''' They just killed an innocent man! Murderers!&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Cry thine eyes out for me, peasant.&lt;br /&gt;
&lt;br /&gt;
===Enemy unit is killed===&lt;br /&gt;
'''Harper:''' Take that, you bullies!&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the mace===&lt;br /&gt;
'''Baldras:''' I oughta bring out the good mace to fight off these thugs.&lt;br /&gt;
&lt;br /&gt;
===Attack Tarwen===&lt;br /&gt;
'''Tarwen:''' Back, back ye curs!&lt;br /&gt;
&lt;br /&gt;
===Kill Tarwen===&lt;br /&gt;
'''Unit:''' Get out of my village!&lt;br /&gt;
====Give me Liberty or Give Me Death!====&lt;br /&gt;
Complete Civil Disobedience with at least 3 peasants remaining.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' We beat their leader, but a couple of them riders escaped. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Somethin' be very wrong here. That Garard weren't never no hero or nothing, but his men never would've attacked us. The Queen must've did something to him.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We've got to tell the people of Delwyn about this. Ol' magistrate Relana will have some ideas.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' That's true. Whenever there's been troubles, we've always looked to her for help.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Fine. We'll go to Delwyn, see what Relana gots to say. With them riders so eagerly attackin' us today, I'm thinking Delwyn will be under threat too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So we'll have to fight them Wesnothians again?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Alls I can say for certain is we've made ourselves enemies of the Crown. They'll be hunting us now.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then we're outlaws.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, outlaws.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: A Strategy of Hope==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 10 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Been a strange few days. Had to leave Dallben real quick. We grabbed whatever we could in just a day, some food, some clothes, sis's lucky bracelet... and made off for Delwyn as quick as these old bones would let me. It be a three day journey there for me, but I sended Harper ahead for Relana first. Said we'd meet her in the usual hiding spot in the swamp.&lt;br /&gt;
&lt;br /&gt;
This whole mess be utter stupidness. Of all the things to be driving us from our home, how did it ended up being those accursed Wesnothians? Blasted Crown. Don't matter whoever's the one giving out them orders, those stinkers in Weldyn always be making trouble for us country folk.&lt;br /&gt;
&lt;br /&gt;
I'm too old for all this. Them orc raids already be plenty for me to deal with. I don't be keen on fighting no war with Wesnoth. But... I suppose, I don't really got no choice either. Harper's still too young to be leading anyone, and it doesn't seem like anyone else in the village be suitable.&lt;br /&gt;
&lt;br /&gt;
In times like these... I still wish Erwen was here with us. Little sis were always the best of us two. She always knew how to keep her temper and her wits about her. What would she say to me now? Probably something like: &amp;quot;Quit yapping ya old dog and focus on what you're doing. What's done is done. Just look at what's ahead of ya and get them people to safety.&amp;quot; Cheeky, that one. But she'd be right, I has me a responsibility to our people. Got a lot of trouble ahead of us...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Relana:''' Baldras! Ya made it! Lil Harper here told me all about what happened.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Relana. It were one o' the Queen's patrol, strange as it do sound. Turns out they was itchin' to attack us soon as I wasn't willing to leave with 'em.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we fought those ugly scoundrels off!&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Queen's patrol, ya say? They sent them a messenger our way a couple days ago, demanding our allegiance to some 'Asheviere'. Weren't that Garard's young bride or something? Why's she the one in charge now?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, but some of them riders escaped us. Bet they'll report back to their local garrison, tell them we're a bunch o' traitors.&lt;br /&gt;
&lt;br /&gt;
'''Unit:'''Then they'll be comin' back in force.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' We needs more information. We should consult ourselves with Elensefar. Lord Maddock surely gots to know more than us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Elensefar? Why him?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Well all Annuvin be ruled by Elensefar, right? We don't gots to heed anything Wesnoth says. Lord Maddock's technically the one we answer to.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' It don't matter. Weldyn be doing whatever it likes while Maddock says nothing. He knows, but he don't care.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' But we still need that knowledge, Baldras. We can't be coming up with any great plan without no information. We both knows that if Weldyn brings one o' their armies here, there be no way we can fight them off.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps, but - hold there. Did ya hear that? Sounded like some wolf howl.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Somethin' smells like lizard too. We're not alone here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Finally, some action!&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to scout that puny village, not fight it by himself. Then those damned humans rejected our help and look where that got them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't know why the Queen hired some stinkin' orcs, we don't need you here.&amp;quot; Yeah, well now they're dead like a bunch of beasts.&lt;br /&gt;
&lt;br /&gt;
'''Thhsthss:''' Your ordersss mean nothing to usss, orc. You promissed uss gold.&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Shut your trap, lizard. You'll get your gold as soon as my wolves get their meat.&lt;br /&gt;
&lt;br /&gt;
===Reaching the swamp===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Killing Urk Delek===&lt;br /&gt;
'''Urk Delek:''' Blasted pink-skins...&lt;br /&gt;
&lt;br /&gt;
===Killing Thhsthss===&lt;br /&gt;
'''Thhsthss:''' Thisss was not part of the deal...&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the bottle===&lt;br /&gt;
'''Harper:''' That's some fresh tasty water. Mmm!&lt;br /&gt;
&lt;br /&gt;
===Reach the southern bridge===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' Something be very wrong here. These orcs has weapons with army forge-markings.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Aye, and the gold in their pouches looks new from mint. Could just be plunder, but...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Don't seem like it. I be thinking these orcs were hired to scout us. But for what? Of all the alliances to be making, why would Weldyn be hiring orcs?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' I thinks your mission to Lord Maddock just became even more urgent. We needs to know the Queen's motives.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't like leaving our people here alone, but I sees your point. If we wait, more will be coming.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' For now, I can stay here and perhaps talk them Wesnothians out of attacking us directly, but I don't thinks it will work for ever. To survive this, we needs to act quick, Baldras.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then we'll go to Elensefar as fast as we can. Lucky be with ya, Relana.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have tarried here for far too long... there is no way we can reach Elensefar and return with help before the Wesnoth army destroys our homes. Retreat!!&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: Unlawful Orders==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' Maddock, I be coming to report-&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I am already aware of your altercation in Dallben, Baldras. Your dissent was not wise.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Dissent? Maddock, I'm not trusting no strange riders who show up out of nowhere claimin' to be from the Queen. Seems like a bunch of pig-dirt to me.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' That was partially my fault, since I was not able to send a messenger to you in time. I shall have to inform you now. Five weeks ago, at the Ford of Abez, Queen Asheviere's men allied themselves with the northern orcs and betrayed King Garard II.&lt;br /&gt;
&lt;br /&gt;
Since Prince Eldred died in the battle, the Queen took the throne and has been consolidating her power. Part of that has been bringing the elders from the local villages here, forcing them to swear allegiance to her. That was the purpose of that patrol.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Annuvin province be ruled by Elensefar! We has no duty to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' You do now. I do not really need to tell you what will happen should you refuse Her Majesty's offer.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Grow a spine, Maddock. If they come to ya and make you swear fealty to this Asheviere, would ya really give up that easy?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Well, they do not come within the walls of my city. There is a large garrison south at the great fortress of Halstead, but even should they mobilize all their troops, I doubt they could take Elensefar. It is true that for now, the majority of my forces are still returning from the battle of Abez, but unless we are attacked within the next few days, I shall be able to hold the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' And what about us? Throw us like dogs to those Wesnothians?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' We have an uneasy peace to maintain. The treaty between Elensefar and Wesnoth is ancient, and I do not think Her Majesty means to break it. At the same time, I have some concessions that I shall have to make. I cannot afford a war with Weldyn, as you can surely understand.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't do nothing! The Queen even be sending them beast orcs against us, that's how evil she is! Surely you can't stand for this...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Yes, I am aware of Queen Asheviere's propensity for hiring orcs to supplement her forces. That does not mean I could do anything about it, even if I were so inclined. The best advice I can give you is to just apologize. Even if they may want your head, Baldras, you still have the chance to preserve your village. Think of the bigger picture.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The bigger picture of you idly sittin' here waiting till them Wesnothians come to take the city right from your hands.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I very much doubt they would be bold enough to attack us outright-&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Head out of your behind, Maddock. Open your eyes! Look south and tell me that again!&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' An invading army? No, something is not right with those soldiers... but I presume we have no time to ponder that. To arms!&lt;br /&gt;
&lt;br /&gt;
===Enemy units attack===&lt;br /&gt;
'''Lord Maddock:''' Hold there, soldier! Can we not come to terms without bloodshed?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Hmmm. Something is wrong indeed...&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
'''Narrator:''' ''The sun sets...''&lt;br /&gt;
&lt;br /&gt;
Baldras and Harper watch, petrified, as the skin and the flesh of their adversaries begin to rot away.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' By the Light! Them things look like evil spirits! Are they those undead you told me about, Uncle?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' They bears some likeness, but these men almost seem half alive. This be some kind of truly dreadful sorcery.&lt;br /&gt;
&lt;br /&gt;
===Finding the chest===&lt;br /&gt;
'''Unit:''' Hey, look! Some buried trasure!&lt;br /&gt;
&lt;br /&gt;
===Dawn Approaches===&lt;br /&gt;
'''Lord Maddock:''' So, their human aspect returns. Whatever these creatures are, we shall crush them all under the light of the sun.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Killer:''' Who are you? What are you?&lt;br /&gt;
&lt;br /&gt;
'''Kestrel:''' We... are accursed. We were the soldiers of Prince Eldred, the King's son and betrayer... when the Prince was slain at the hands of the mage Delfador, those of us who bore witness to it were warped into these twisted forms. Now, our mortal bodies pass... into another plane of hellish existence...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Such is the price for trachery.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock, we helped you defend your city. Will you help us now?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ...&lt;br /&gt;
&lt;br /&gt;
''Listen carefully. I shall not openly speak against Asheviere seeing as some of her spies are in the city... however, rest assured, I certainly do not trust the Queen and her questionable tactics.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''What can ya offer us then?''&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ''Well, I do not normally make my relationship with them known, but I can make an exception. South-east of here, in Carcyn, you may find assistance from one of my... contacts. Their methods should be better suited to your needs. As for your homes, I cannot offer you protection against Weldyn, but I can arrange for some roads to be closed to delay their patrols. That is the most I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Hmph. Clear that you won't help us fight, but I gots no more time to be stayin' here. If we is going to resist the Crown a second time, we needs ourselves a good plan. Hope that you're not sending us to our deaths, Maddock.''&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldrass:''' Look, more riders come from the southeast. We cannot survive another assault. We are finished!&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Narrator:''' Asheviere's armies assembled and struck before the nascent rebellion could even be planned. Without the necessary forces, Annuvin soon fell under Weldyn's absolute control.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Hide and Seek==&lt;br /&gt;
===Story Text===&lt;br /&gt;
22 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
Been a tough few days since we left Elensefar with all them patrols running around. Going by boat along the Great River, we has been managing to avoid them Wesnothians, but being constantly on the lookout be real taxing. I truly be starting to feel tiredness in my bones... old men like me should be sitting back at home, resting our grey bodies and watchin' over them younger folk growing up. I don't got no business here, running around as some outlaw. Maybe if I was ten years younger...&lt;br /&gt;
&lt;br /&gt;
Anyway, the messenger I sent back to Relana should be in Delwyn already. We should be arriving to Carcyn soon too, to where that coward Maddock said his 'contact' be. Truths be told, I don't know how this'll be turning out, especially since I don't be no social butterfly like sis were. Don't like me no city folk really. But I'll deal with them if I gots to.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and his men traveled unseen along the swampy banks of the Great River to the city of Carcyn. They hid until nightfall, then crept out to find the help Lord Maddock hinted was here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Wow, is that Carcyn in the distance? Look at how grand some of them spires be!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Not since I were a young lad did I come this far south. Maybe it looks impressive now, but city life weren't never something real nice. Them city folk be real impatient and mean. Always wantin' some price for their help, too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Well, we need their help now, don't we? So we got to work out a way to get to Lord Maddock's friend. But he didn't say anything about who that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, when a noble lord says he don't want some kind of relationship known, it means some kind o' connection with the black market. We be looking for criminals, probably some thieves' den. Or, maybe they be looking for us.&lt;br /&gt;
&lt;br /&gt;
Right on time.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' How do we know we can trust him?&lt;br /&gt;
&lt;br /&gt;
'''Link:''' If you were one of my quarries, your throat would be slit by now, boy. As it is, you two are still in imminent danger. Just a week ago, the Crown sent a contingent of heavy infantry here to supervise the city. They're patrolling the streets and forests for us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I be assuming they'll also try to stop us if they see us.&lt;br /&gt;
&lt;br /&gt;
'''Link:''' Very likely. Now hurry, you must make it past the city into the Grey Woods. There is a small path in the south-east that leads into the forest. Look for the signpost. My brother Hans will guide you from there. Avoid the soldiers if you can.&lt;br /&gt;
&lt;br /&gt;
===See the Town Guards===&lt;br /&gt;
'''Unit:''' Looks like these guards be holding stationary posts. If we're careful, we can get ourselves around them unnoticed.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, you younger and faster folks need to be our eyes. Scout ahead and find a way past the guards, but make sure ya don't get yourself spotted...&lt;br /&gt;
&lt;br /&gt;
===Town Guards Start Chasing===&lt;br /&gt;
'''Enemy unit:''' Who goes there? Halt!&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' They've seen us! ''Run!''&lt;br /&gt;
&lt;br /&gt;
===Hans is found===&lt;br /&gt;
'''Hans:''' This way, into the forest! We'll be able to lose them in the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the signpost===&lt;br /&gt;
'''Baldras:''' I haven't run so much in years. Feels like I be a real outlaw now, infiltrating a heavily guarded city relyin' on nothing but the cover of darkness and my wits.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' It was fun, wasn't it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps a little.&lt;br /&gt;
&lt;br /&gt;
'''Hans:''' Enough chatter, you still have some guards on your tail. We need to head deeper into the Grey Woods to lose them.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Lead the way.&lt;br /&gt;
&lt;br /&gt;
===Someone else reaches the signpost===&lt;br /&gt;
'''Hans:''' You can come if you wish, but we are mostly interested in speaking to Baldras.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Hunters==&lt;br /&gt;
===Story Text===&lt;br /&gt;
24 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
The sun don't really shine at all in these Grey Woods, but truth be told, I has be getting used to it more and more. Lounging out in the warm daylight, talkin' with Erwen while watching them kids play out in the fields... those times were so long ago. Our lives weren't never real peaceful, but back then, we had our homes, our friends and our family... now we be creatures of the dark.&lt;br /&gt;
&lt;br /&gt;
It be real lonesome like this. I still has me Harper, and I be grateful for the boy, but he don't really understand an old man like me. I know the past be the past, but I just can't help but think of sis in times like these. How she used to be dragging me out on some silly little romp, a little job here and there for some gold or lil trinket, or sometimes just for fun... I never wanted to go, of course. I were always real lazy. Still am, even now.&lt;br /&gt;
&lt;br /&gt;
Then, Harper tells me, &amp;quot;Come on Uncle, we're on an adventure! Don't be so mopey, live a little!&amp;quot; I know he be trying to be cheery, but he really don't know how much he be reminding me of her sometimes...&lt;br /&gt;
&lt;br /&gt;
I must be strong. That's what I tells myself. I should be strong, but... I don't know what be keeping me going, if it be this misguided sense of pride, or my duties to the village, or Harper, or even just remembering the past, making some futile attempts to go back to better times.&lt;br /&gt;
&lt;br /&gt;
Either way, I be here now, on this adventure.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' The leader, I presumes.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances of Lord Maddock, who sent word to us of your predicament. I believe we can work something out for your situation.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' What be your pursuits?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The former king's magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those who dared to... depart from the curriculum were dealt with harshly. Many of us were forced to escape here to continue our study of our brand of magic. Our security and secrecy are not cheap.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then you be fellow outlaws. But why do you wants to help us?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' ''Quid pro quo''. Our aid is never given freely. You have something that may be useful to us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Manpower. Mages be no good at fighting, I knows. But what for?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Understand this. Any weakening of the Throne of Wesnoth, whether it be occupied by king or queen, aids us. To accomplish that, we must destabilize their forces in this region. The key is Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The great fort standing between Aldril and Elensefar?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Harper. What the mage says be no surprise. It be a bastion of central importance, rivallin' Elensefar even. Maddock said the Queen's troops were gathering there. But we gots no way to fight a war with them, not since Maddock won't send his soldiers to battle.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Know this, Baldras. During the past week, several patrols have again ventured across the Great River into Annuvin. A woman named Relana opposed them with a small militia and was victorious, but with heavy losses. The Crown, however, has begun to take notice of this rebellion and is massing forces within Halstead. When its armies are raised, none of your little villages will be able to resist them. Your only choice would be to flee further north into orcish territory.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We'd never survive there. But would it be so bad if we just swore fealty to the Queen?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Only if we gots no other choice. Let's hear the mage's plan first.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I'm not asking you to fight a war. A direct fight against Weldyn's armies would be undoubtedly foolish. However, we have other means within our grasp. From Dan Tonk to Halstead, the fastest path lies through the pass between the Brown Hills and the Gryphon Mountains followed by the trek through these Grey Woods. We are in prime position to gnaw away at their troops, crippling their forces before they ever arrive at their destination.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then what?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I am sure you can guess, magistrate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' You means to sack Halstead itself.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' There's no way we can fight them all... can we?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know. But, for now, ambushing them patrols be easy enough. That'll slow them Wesnothians down enough for us to work out the next step.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' In the last day, my scouts have counted five platoons of troops marching towards the garrison. We must eliminate them all before they reach the outpost at the end of the woods. The outpost also must not be alerted to our presence, or we will have the bulk of their forces upon us.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The first platoon approaches...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' My men and I shall pincer them from the oter side of this path. When we are done, no-one shall fear the open roads and night sky more than the armies of Weldyn. Strike quickly, strike silently... and leave no one alive.&lt;br /&gt;
&lt;br /&gt;
===Finding the coffin===&lt;br /&gt;
'''Unit:''' There is a waterlogged coffin here.&lt;br /&gt;
&lt;br /&gt;
===Finding the key===&lt;br /&gt;
'''Unit:''' There's a rusty key here. I wonder if it could be useful?&lt;br /&gt;
&lt;br /&gt;
====Afterwards====&lt;br /&gt;
'''Unit:''' Hey, that key fits in this coffin. Should I open it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' No, that be a terrible idea.&lt;br /&gt;
&lt;br /&gt;
Fine, do it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What is this disgusting monster?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its stench is making me sick.&lt;br /&gt;
&lt;br /&gt;
====The ghoul is killed====&lt;br /&gt;
'''Helicrom:''' Disgusting though it may be, perhaps that creature's corpse could be useful.&lt;br /&gt;
&lt;br /&gt;
====Taking the potion====&lt;br /&gt;
'''Unit:''' Should I use this potion?&lt;br /&gt;
&lt;br /&gt;
=====Yes, I'll use it=====&lt;br /&gt;
'''Narrator:''' Vile Concoction: This unit's melee weapons gain the poison special and this unit gains a small number of hitpoints.&lt;br /&gt;
&lt;br /&gt;
=====No, I'll leave it for someone else=====&lt;br /&gt;
&lt;br /&gt;
===Reaching the reel===&lt;br /&gt;
'''Unit:''' Bleagh, a slimy tentacle. Why's it so big?&lt;br /&gt;
&lt;br /&gt;
===Finding the tent===&lt;br /&gt;
'''Unit:''' Hey, I found some old coins in this shack.&lt;br /&gt;
&lt;br /&gt;
===Attacking the lead patrol===&lt;br /&gt;
'''Linneus:''' It's an ambush! Run!&lt;br /&gt;
&lt;br /&gt;
===Helicrom finds the sword===&lt;br /&gt;
'''Helicrom:''' Ah, here it is. I was wondering where I had misplaced my favourite blade.&lt;br /&gt;
&lt;br /&gt;
===Dawn===&lt;br /&gt;
'''Archarel:''' Several platoons of troops were supposed to arrive today. I wonder if something happened to them.&lt;br /&gt;
&lt;br /&gt;
===Turn 11===&lt;br /&gt;
'''Enemy unit:''' Doesn't something about these woods feel weird to you, sir?&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Afraid of ghost, soldier?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Archarel:''' Something about these woods seems quite unnatural. Perhaps we should stop sending our soldiers this way.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Lead patrol:''' Woods, woods, woods and more woods! Bah, that general had better have a good reason for dragging me out to Halstead with all these oafs.&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' But cap'n, we're your loyal troops...&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Shut it and keep moving.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' It be done. Their patrols be shattered and broken.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Well done, but the fight is far from over. We will not be able to employ these tactics when more platoons arrive. You must make your choice. Will you fight? Or will you return to your village and beg for amnesty?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Amnesty? Knowing these Wesnothians, they'll have my head. Then again, if I could gives my life to save my whole village, I would.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We need you! Uncle...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I know what you is going to say, Harper. That we should be fighting for our homes, just like we do against them orcs. But we be risking everything on this, lad.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' If we go back like this, that means we'll surrender to them Wesnothians and live our whole lives in oppression. You saw how they were sending so many soldiers and even orcs against us.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The boy is naïve, but his spirit is in the right place. You risk your homes and the lives of your people, yes, but what good will they be if you live in tyranny? Believe me, I have been there. I would rather die than go back.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Yes... Erwen would've said the same. If we march on Halstead, we gots to burn it to the ground before the Queen's forces rally. If we does that, Weldyn won't have no foothold in Annuvin no more.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' It would be months before they could reassemble their forces here. Enough time for you to secure your homes, or relocate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then it be decided. We'll attack the fort together. Luck be with us.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Archarel:''' Look there! Outlaws and bandits roam these woods, harrying our patrols!&lt;br /&gt;
&lt;br /&gt;
Troops, to arms! Show these fugitive scum the meaning of the Queen's law!&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' With the outpost aware of our presence, we can no longer harry their reinforcements. Their forces will soon grow too powerful for us to resist.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Glory==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the Annals of Alduin, 98 YW&lt;br /&gt;
&lt;br /&gt;
One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of Elensefar signed a treaty of trade and alliance in order to further the security of mankind. The realization of this treaty required the creation of a safe path between Weldyn and Elensefar, with all manner of hostile creature or beast scoured from these civilized lands. From Dan Tonk, the establishment of Aldryl and Carcyn secured the once hazardous passage alongside the Grey Woods, completing the way between the two cities. With this, the alliance can truly be deemed a coalition of men.&lt;br /&gt;
&lt;br /&gt;
To commemorate the concordat, six years ago, the Lords of Weldyn and Elensefar decreed that a monument be erected in the heart of these once wild lands. We, the magi of Alduin, lent our services to demonstrate the full prowess and might of human magic. Above a series of old catacombs in a scant hill, we spent these years raising an immense stronghold from the earth's living rock.&lt;br /&gt;
&lt;br /&gt;
Completed, as it is on this day, this sentinel of the west now towers hundred of paces tall, a great monolith looming sheer above the plains. the sight of these colossal walls, to even us magi, is both awe-inspiring and terrifying. So tall these towers peak and so mighty thee walls arie that such a feat seems more like a force of nature than a work of a man. That we have fashioned this muntain as insignificant humans is almost inconceivable. Halstead, as we have named it, is impenetrable. No-one shall ever overcome these tidal waves of stone.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' There be it. The stronghold of Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Look at how tall it is! Those towers be so sheer and smooth, it almost looks like magic called them up out of the earth!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, there may be some truths in that. Old stories tells us that in times past, Elensefar and Weldyn had some real strong mages, much more adept than them ones who only be politicking nowadays. They helped tame the lands between the cities and forged the walls of Halstead itself to honour the alliance.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I don't see how we can bring it down. They seem invincible in there!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Indeed...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Worry not, Halstead has a weakness. What Baldras spoke was partly true. Previous orders of magi did help erect the fortress. What is not made known to most is that the original construction of the castle was flawed.&lt;br /&gt;
&lt;br /&gt;
These walls were raised over a system of catacombs, which connect the four towers to the central keep. Though they appear impressive, the tunnels were never meant to hold up such a tremendous weight. Supports were added later to hold up the middle, which eventually began to collapse without them. Naturally, this was made secret by the magi, who did not want others to learn of their error.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So... we can knock out the supports and bring down the main keep. Would it really work?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I believe it will. Each tower has a passage down to the catacombs. We must enter the tunnels and demolish all four supports, then the fortress should crumble.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Let's hope you be right. Everything be hinging on this battle.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Vashna:''' Dommel! The Queen has sent me and my warriors to support your forces. We come to squash the puny peasant rebellion.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I received no word from Her Majesty of your arrival, orc.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' I have the orders right here.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I do not care. I would be a fool and an oaf to let a band of stinky raider orcs into Halstead without a fight.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' What? Now look here, you coddled pink-skin. Your helpless 'soldiers' have been getting bested by a filthy bunch of vagrant bandits. Your army is as useless as you are pink. the Queen sent us here to clean up the mess that you are clearly too stupid to fix on your own.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' A fine story. Most likely, this is a pitiful excuse for you to enter our fortress to plunder our armoury. Even if Her Majesty did order you here, we have no need for the help of you uncouth orcs. We have always managed just fine without you.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' Yeah? Well, we will see how finr you manage ''against'' us. I'll show you just how weak you pink-skins are.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' Come and try it, cretin.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Infighting among the forces of Weldyn does not bode well for the new queen, but is awfully convenient for us...&lt;br /&gt;
&lt;br /&gt;
===Reaching the stronghold===&lt;br /&gt;
'''Dommel:''' They have breached the fortress gate! Repulse them!&lt;br /&gt;
&lt;br /&gt;
===Attacking Dommel's side===&lt;br /&gt;
'''Dommel:''' I think... I think they're trying to storn Halstead itself... the fools!&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Narrator:''' Not even a fully day had passed before the first advance elements of Wesnoth's main army began to arrive...&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Unit:''' Look in the distance... riders approach!&lt;br /&gt;
&lt;br /&gt;
'''Ally unit:''' Sound the advance!&lt;br /&gt;
&lt;br /&gt;
At your order, my liege.&lt;br /&gt;
&lt;br /&gt;
'''Sir Gwydion:''' Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I disobey my father in this endeavour, our presence surely is much needed.&lt;br /&gt;
&lt;br /&gt;
Ready thine lances, mine brethren, Let us charge down the armies of Weldyn!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of knights, bearing the emblem of Elensefar! Amazing. I've never seen me so many riders in one place.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Gwydion be Lord Maddock's son... more be hinging on victory than I thought. This battle don't just be about our little villages no more.&lt;br /&gt;
&lt;br /&gt;
===Killing Dommel===&lt;br /&gt;
'''Unit:''' Your time is over, General.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I may be done... but my death shall only bring the full wrath of the Crown upon you... relish your small victory, peasants, while you still can...&lt;br /&gt;
&lt;br /&gt;
===Killing Vashna===&lt;br /&gt;
'''Vashna:''' Grrarrghh... you... fools...&lt;br /&gt;
&lt;br /&gt;
===Helicrom dies===&lt;br /&gt;
'''Helicrom:''' Ended... like this? Fight on without me...&lt;br /&gt;
&lt;br /&gt;
===Reaching the wooden trap doors===&lt;br /&gt;
'''Unit:''' I'm inside! I'm heading down to the catacombs.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' After some time...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's done.&lt;br /&gt;
&lt;br /&gt;
====The last one====&lt;br /&gt;
'''Narrator:''' The stronghold of Halstead began to shake...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We can't stay here. The fortress is starting to collapse!&lt;br /&gt;
&lt;br /&gt;
===The next turn===&lt;br /&gt;
'''Baldras:''' I think it be working! Everybody get clear!&lt;br /&gt;
&lt;br /&gt;
===Victory dialogue===&lt;br /&gt;
'''Narrator:''' With a thunderous roar and a vast billowing of dust, thousands of tons of stone and wood crashed in on itself. Some of the wreckage tumbled down the steep sides, while the remainder came to rest several hundred feet below ground, in the bowels of the hollowed-out mountains.&lt;br /&gt;
&lt;br /&gt;
No-one inside the fortress would make it out alive.&lt;br /&gt;
&lt;br /&gt;
==Liberty - Epilogue==&lt;br /&gt;
3 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
It were a real shock. I were so stunned, I barely even remember what happened after.&lt;br /&gt;
&lt;br /&gt;
Helicrom, I don't know what happened to him, didn't see what happened to Maddock's son either. Me, Harper and the few of us who survived got up and ran. We be heading back north now, towards Carcyn and Elensefar. Them patrols seems to be in real disarray, mostrly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn's chain of command.&lt;br /&gt;
&lt;br /&gt;
I'm sure them Wesnothians will come back in time and with Maddock holed up in his stupid tower, they'll eventually lay siege to Elensefar and take the city... but that don't be my problem anymore. I has me a village to worry about. I need to get back, consult myself with Relana and work out what to do next. We gots some more time now, but we can't wait forever.&lt;br /&gt;
&lt;br /&gt;
10 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
We got back to Dallben today, but the village were empty. There were a few bodies and some burned houses, but it weren't raided or nothing. Must've been one of them Wesnoth patrols, curse those damned stinkers! When I first saw the scene with my eyes, I thoughts that we failed, that we was too late... but now that I thinks of it, it be real weird that so few died. The others must've escaped to somewhere. But I didn't see any clues here.&lt;br /&gt;
&lt;br /&gt;
I sended Harper off to Delwyn. Hope he'll find something there. In the meantimes, I'll rest this tired body for a little and go and see sis, maybe pick her up some lilies. Seems like this'll probably be the last time I gets to see her...&lt;br /&gt;
&lt;br /&gt;
She'll tell me not to be sad, of course. That life just be a big adventure and filled with fun, that I shouldn't think about stuffs I can't change. The world be huge and vast, much bigger than small little people like me. I don't got the power to change it, so why not try to live as best I can? Besides, she'll say that I still gots me a little piece of her in Harper, so I should cherish the lad.&lt;br /&gt;
&lt;br /&gt;
I do, Erwen, I really do. This all be real hard. I don't be no brave soul, nor some great warrior, but I does my best. And I haven't forgotten about all them good times we had together - somehow, some way, they keeps me going. Me and Harper, we won't give up till the very end.&lt;br /&gt;
&lt;br /&gt;
14 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
Harper got back today from Delwyn. Said he didn't find no-one alive there, but he did bring back a note he found. Let's see what it says.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Baldras, you would've been proud. Wefought them soldiers off twice, gave them a good ol' thrashing they won't ever forget. But in the end, it weren't enough. We had to run like criminals before they killed us all.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I don't know if you and Harper will see this note, but if you do, I'm expecting ya to come and find us. Remember them ol' pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, south-west of the city and past the land's end. See you in the Three Sisters, old friend. - Relana&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
So they survived! Them islands be a bit far, but I suppose this sack of old bones has one more adventure left in it...&lt;br /&gt;
&lt;br /&gt;
==L: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Baldras | Baldras]] (Village Elder)&lt;br /&gt;
*Jalak (Peasant Youth)&lt;br /&gt;
*Delurin (Peasant Youth)&lt;br /&gt;
*Red (Peasant Youth)&lt;br /&gt;
*Ordo (Village Elder)&lt;br /&gt;
*Novus (Village Elder)&lt;br /&gt;
*Teneor (Villager)&lt;br /&gt;
*Kembe (Peasant Hunter)&lt;br /&gt;
*Treagh (Peasant Hunter)&lt;br /&gt;
*[[CharactersStorys#Harper | Harper]] (Peasant Youth)&lt;br /&gt;
*Remald (Villager)&lt;br /&gt;
*Womas (Villager)&lt;br /&gt;
*Jasken (Villager)&lt;br /&gt;
*Tarwen (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Relana | Relana]] (Senior Village Elder)&lt;br /&gt;
*[[CharactersStorys#Lord_Maddock | Lord Maddock]] (General)&lt;br /&gt;
*Kestrel (General)&lt;br /&gt;
*Rothel (Lieutenant)&lt;br /&gt;
*Quentin (Master Bowman)&lt;br /&gt;
*Hans (Rogue)&lt;br /&gt;
*Link (Thief)&lt;br /&gt;
*[[CharactersStorys#Helicrom | Helicrom]] (Shadow Lord)&lt;br /&gt;
*Archarel (Royal Guard)&lt;br /&gt;
*Linneus (Iron Mauler)&lt;br /&gt;
*Jingo (Outlaw)&lt;br /&gt;
*Majel (Outlaw)&lt;br /&gt;
*Pitcher (Dragoon)&lt;br /&gt;
*Dommel (General)&lt;br /&gt;
*Sir Gwydion (Paladin)&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Fal Khag (Goblin Pillager)&lt;br /&gt;
*Gatrakh (Goblin Pillager)&lt;br /&gt;
*Thurg (Goblin Pillager)&lt;br /&gt;
*Krung (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Gorokh (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Urk Delek (Orcish Warrior)&lt;br /&gt;
*Vashna (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*[[CharactersStorys#Thhsthss | Thhsthss]] (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Jarrof (Necromancer)&lt;br /&gt;
*Mal-Jerod (Necromancer)&lt;br /&gt;
*Lich (Sel-Mang)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Dallben&lt;br /&gt;
*Elensefar&lt;br /&gt;
*Port of Elensefar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75501</id>
		<title>CampaignDialogue:L</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75501"/>
		<updated>2026-07-05T13:49:21Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 2: Civil Disobedience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Liberty. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Baldras===&lt;br /&gt;
I'm coming... Erwen...&lt;br /&gt;
&lt;br /&gt;
===Harper===&lt;br /&gt;
'''Harper:''' Unngh...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, no!&lt;br /&gt;
&lt;br /&gt;
===Relana===&lt;br /&gt;
I'm finished...&lt;br /&gt;
&lt;br /&gt;
===Lord Maddock===&lt;br /&gt;
How can this be?&lt;br /&gt;
&lt;br /&gt;
===Helicrom===&lt;br /&gt;
This is the end for me...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Raid==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the journal of Baldras, 21, Scatterseed, 501 YW.&lt;br /&gt;
&lt;br /&gt;
Months... seven months it's been since the Crown did send a single guard here to help us. This Garard II be a pompous stinker, even worser than his pa! Us of these border towns Delwyn and Dallben already be poor and needy, yet alls 'His Majesty' can think of is tax, tax, tax, takin' all our hard earned gold from us. Then he uses our gold to provoke more wars with more orcs just for personal glory and more land for them grubby nobles to lord over.&lt;br /&gt;
&lt;br /&gt;
To abbadon with the Crown! We got no armies and we don't even got real weapons, but we of the Western Marches make do just fine with our slings and clubs. In all Annuvin Province, there won't be nobody besting us in these swamps. We're self-reliant out here. We gots our own trade routes and pacts of mutual defence. No need for them Wesnothians. Not a single bit.&lt;br /&gt;
&lt;br /&gt;
The sun was out today, but it was raining too. Weird mix of brightness and woe. Reminds me of the day Harper's pa died in that orc raid. Since my sis Erwen passed when she were young, poor lass had nobody but me. Never wanted no kid of my own but... she's mine to take care of now. Fine lass, that one, just a bit careless like her pa. I needs to keep a good eye on her now, with all them orcs running round here of late.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Fal Khag:''' I long to burn human cities, but that weaselly witch thinks we're only good enough for these puny villages. These hapless clods barely have anything, but at least the witch's gold is good.&lt;br /&gt;
&lt;br /&gt;
Ride, you worms! Let's finish our raid before their hunters return.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Look, goblin riders approach! You was right, they was going to raid Dallben while we was gone.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We gots to stop them or they'll burn down the whole village. Damn these goblins and damn the Crown. We always be havin' to fight for ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Uncle, we got no time to talk! Them riders are heading full speed straight for Dallben. We'll need to chase them down through those woods, and fast, or we won't be able to catch up.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Do it. Hold them beasts back till us old-timers get there to finish 'em off.&lt;br /&gt;
&lt;br /&gt;
And Harper... don't be getting reckless on me today. Your old man died like that, changing into a pack of goblins by 'imself. I won't lose ya the same way.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I know, I know, no need to worry so much. All right, let's go!&lt;br /&gt;
&lt;br /&gt;
===Fal Khag attacks===&lt;br /&gt;
'''Fal Khag:''' Time to feast on these puny pink-skins.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Hey! Who ya calling puny?&lt;br /&gt;
&lt;br /&gt;
===Goblin Pillagers attack===&lt;br /&gt;
'''Harper:''' Ahh! I ''really'' don't like fire...&lt;br /&gt;
&lt;br /&gt;
===Fal Khag is killed===&lt;br /&gt;
'''Fal Khag:''' I was... too weak..?&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Silly goblin.&lt;br /&gt;
&lt;br /&gt;
===Goblins near the Village===&lt;br /&gt;
'''Harper:''' They're getting close to Dallben! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' There be a couple guards in the village. Might be able to slow them wolves down if they gets closer.&lt;br /&gt;
&lt;br /&gt;
'''Wolmas:''' Look! Goblin riders be on the hunt, headed right for Dallben!&lt;br /&gt;
&lt;br /&gt;
'''Remald:''' We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Ally unit near the Village===&lt;br /&gt;
'''Wolmas:''' What's happening here? Why be you running like mad, unit?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the backpack===&lt;br /&gt;
'''Harper:''' Hey, someone left their pack here. I could use it to carry some more rocks.&lt;br /&gt;
&lt;br /&gt;
===Reach the scarecrow===&lt;br /&gt;
'''Unit:''' Spooky.&lt;br /&gt;
&lt;br /&gt;
===Harper attacks a Goblin Pillager===&lt;br /&gt;
'''Harper:''' My face kinda itches... I gotta be careful around these big ones.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Harper:''' These orc raids keep getting harder and harder to hold off. Feels like every new day's just another chance for us to lose everything...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' That Garard II stopped sendin' patrols out here a while back. Stinker probably sent his troops on some new war against them orcs. Don't really matter. Technically Annuvin be under the charge of Elensefar, but you don't see 'em coming to help us either.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then why do we got to pay taxes to the King? Maybe Elensefar doesn't help us, but at least they don't take our gold.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We don't got no choice, lass. If I don't give them what they want, they'll make trouble for everyone in Dallben.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't keep doing this forever, Uncle. If we stay like this, those orcs will eventually overrun us. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, Harper. I just don't know. Alls I can say is we're on our own out here.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Harper:''' The goblins reached the village! Now there'll be nothing left after they raid our homes...&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Civil Disobedience==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 6 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Me and Harper visited Erwen's grave today. I helped the lass pick her a bunch of flowers - we even found some of her favourite, blue lilies. Harper don't remember her much, but still thinks lots about her. Lass reminds me so much of her ma often times, real bright and brassy, even if she don't got the same sense or wits. I'm just hoping she be learning more with time.&lt;br /&gt;
&lt;br /&gt;
Speaking of sense, I gots me a bad feelings in my gut about today. I'd better ready our hunting troop when I get back to the village, just in case...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Harper:''' Look, riders approach.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Stand fast, Harper.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' By order of the Queen, the magistrate of this town is to travel with us to Elensefar for vetting.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The Crown did long since abandon our village. You Wesnothians be too busy countin' the gold from our taxes to be sending aid against them orcs. Nobody here be leaving to nowhere.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Insolent peasant. Try not my patience, else I shall be forced to drag thy deceased corpse back with me to the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Try it then, stinker.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' As you wish.&lt;br /&gt;
&lt;br /&gt;
Guard the gate.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' ''Uncle, since when did we have a queen?''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Since a few years back, I think, but weren't never her giving out no orders...&lt;br /&gt;
&lt;br /&gt;
It don't really matter right now. Harper, get yerself out o'here. This be no kind of battle for you.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I can fight!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Harper, do what I says to ya.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We're in this together. Death to the Wesnothians!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Impulsive lass...&lt;br /&gt;
&lt;br /&gt;
===Enemy unit takes a village===&lt;br /&gt;
'''Peasant:''' Help, help! I'm being repressed!&lt;br /&gt;
&lt;br /&gt;
===A peasant is killed===&lt;br /&gt;
'''Harper:''' They just killed an innocent man! Murderers!&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Cry thine eyes out for me, peasant.&lt;br /&gt;
&lt;br /&gt;
===Enemy unit is killed===&lt;br /&gt;
'''Harper:''' Take that, you bullies!&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the mace===&lt;br /&gt;
'''Baldras:''' I oughta bring out the good mace to fight off these thugs.&lt;br /&gt;
&lt;br /&gt;
===Attack Tarwen===&lt;br /&gt;
'''Tarwen:''' Back, back ye curs!&lt;br /&gt;
&lt;br /&gt;
===Kill Tarwen===&lt;br /&gt;
'''Unit:''' Get out of my village!&lt;br /&gt;
====Give me Liberty or Give Me Death!====&lt;br /&gt;
Complete Civil Disobedience with at least 3 peasants remaining.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' We beat their leader, but a couple of them riders escaped. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Somethin' be very wrong here. That Garard weren't never no hero or nothing, but his men never would've attacked us. The Queen must've did something to him.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We've got to tell the people of Delwyn about this. Ol' magistrate Relana will have some ideas.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' That's true. Whenever there's been troubles, we've always looked to her for help.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Fine. We'll go to Delwyn, see what Relana gots to say. With them riders so eagerly attackin' us today, I'm thinking Delwyn will be under threat too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So we'll have to fight them Wesnothians again?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Alls I can say for certain is we've made ourselves enemies of the Crown. They'll be hunting us now.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then we're outlaws.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, outlaws.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: A Strategy of Hope==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 10 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Been a strange few days. Had to leave Dallben real quick. We grabbed whatever we could in just a day, some food, some clothes, sis's lucky bracelet... and made off for Delwyn as quick as these old bones would let me. It be a three day journey there for me, but I sended Harper ahead for Relana first. Said we'd meet her in the usual hiding spot in the swamp.&lt;br /&gt;
&lt;br /&gt;
This whole mess be utter stupidness. Of all the things to be driving us from our home, how did it ended up being those accursed Wesnothians? Blasted Crown. Doesn't matter whoever's the one giving out them orders, those stinkers in Weldyn always be making trouble for us country folk.&lt;br /&gt;
&lt;br /&gt;
I'm too old for all this. Them orc raids already be plenty for me to deal with. I don't be keen on fighting no war with Wesnoth. But... I suppose, I don't reallu got no choice either. Harper's still too young to be leading anyone, and it doesn't seen like anyone else in the village be suitable.&lt;br /&gt;
&lt;br /&gt;
In times like these... I still wish Erwen was here with us. Little sis were always the best of us two. She always knew how to keep her temper and her wits about her. What would she say to me now? Probably something like: &amp;quot;Quit yapping ya old dog and focus on what you're doing. We've got to be getting them people to safety.&amp;quot; Cheeky kid, that one. But she'd be right, I has me a responsibility to our people. Got a lot of trouble ahead of us...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Relana:''' Baldras! Ya made it! Lil Harper here told me all about what happened.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Relana. It were one o' the Queen's patrol, strange as it do sound. Turns out they was itchin' to attack us soon as I wasn't willing to leave with 'em.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we fought those ugly scoundrels off!&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Queen's patrol, ya say? They sent them a messenger our way a couple days ago, demanding our allegiance to some 'Asheviere'. Weren't that Garard's young bride or something? Why's she the one in charge now?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, but some of them riders escaped us. Be they'll report back to their local garrison, tell them we're a bunch o' traitors.&lt;br /&gt;
&lt;br /&gt;
'''Unit:'''Then they'll be comin' back in force.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' We needs more information. We should consult ourselves with Elensefar. Lord Maddock surely gots to know more than us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Elensefar? Why him?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Well all Annuvin be ruled by Elensefar, right? We don't gots to heed anything Wesnoth says. Lord Maddock's technically the one we answer to.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' It don't matter. Weldyn be doing whatever it likes while Maddock says nothing. He knows, but he don't care.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' But we still need that knowledge, Baldras. We can't be coming up with any great plan without no information. We both knows that if Weldyn brings one o' their armies here, there be no way we can fight them off.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps, but - hold there. Did ya hear that? Sounded like some wolf howl.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Somethin' smells like lizard too. We're not alone here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Finally, some action!&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to scout that puny village, not fight it by himself. Then those damned humans rejected our help and look where that got them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't know why the Queen hired some stinkin' orcs, we don't need you here.&amp;quot; Yeah, well now they're dead like a bunch of beasts.&lt;br /&gt;
&lt;br /&gt;
'''Thhsthss:''' Your ordersss mean nothing to usss, orc. You promissed uss gold.&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Shut your trap, lizard. You'll get your gold as soon as my wolves get their meat.&lt;br /&gt;
&lt;br /&gt;
===Reaching the swamp===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Killing Urk Delek===&lt;br /&gt;
'''Urk Delek:''' Blasted pink-skins...&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the bottle===&lt;br /&gt;
'''Harper:''' That's some fresh tasty water. Mmm!&lt;br /&gt;
&lt;br /&gt;
===Killing Thhsthss===&lt;br /&gt;
'''Thhsthss:''' Thisss was not part of the deal...&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' Something be very wrong here. Those orcs has weapons with Army forge-markings.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Aye, and the gold in their pouches looks new from mint. Could just be plunder, but...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Don't seem like it. I be thinking these orcs were hired to scout us. But for what? Of all the alliances to be making, why would Weldyn be hiring orcs?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' I thinks your mission to Lord Maddock just became even more urgent. We needs to know the Queen's motives.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't like leaving our people here alone, but I sees your point. If we wait, more will be coming.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' For now, I can stay here and perhaps talk them Wesnothians out of attacking us directly, but I don't think s it will work forever. To survive this, we needs to act quick, Baldras.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then we'll go to Elensefar as fast as we can. Lucky be with ya, Relana.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have tarried here for far too long... there is no way we can reach Elensefar and return with help before the Wesnoth army destroys our homes. Retreat!! &lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Narrator:''' Baldras and Relana returned to their villages to find them destroyed, with those who fought left dead and the few survivors born away to unguessable fates. It was a bitter doom, and as Wesnoth descended into darkness they would live to see worse.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: Unlawful Orders==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' Maddock, I be coming to report-&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I am already aware of your altercation in Dallben, Baldras. Your dissent was not wise.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Dissent? Maddock, I'm not trusting no strange riders who show up out of nowhere claimin' to be from the Queen. Seems like a bunch of pig-dirt to me.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' That was partially my fault, since I was not able to send a messenger to you in time. I shall have to inform you now. Five weeks ago, at the Ford of Abez, Queen Asheviere's men allied themselves with the northern orcs and betrayed King Garard II.&lt;br /&gt;
&lt;br /&gt;
Since Prince Eldred died in the battle, the Queen took the throne and has been consolidating her power. Part of that has been bringing the elders from the local villages here, forcing them to swear allegiance to her. That was the purpose of that patrol.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Annuvin province be ruled by Elensefar! We has no duty to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' You do now. I do not really need to tell you what will happen should you refuse Her Majesty's offer.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Grow a spine, Maddock. If they come to ya and make you swear fealty to this Asheviere, would ya really give up that easy?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Well, they do not come within the walls of my city. There is a large garrison south at the great fortress of Halstead, but even should they mobilize all their troops, I doubt they could take Elensefar. It is true that for now, the majority of my forces are still returning from the battle of Abez, but unless we are attacked within the next few days, I shall be able to hold the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' And what about us? Throw us like dogs to those Wesnothians?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' We have an uneasy peace to maintain. The treaty between Elensefar and Wesnoth is ancient, and I do not think Her Majesty means to break it. At the same time, I have some concessions that I shall have to make. I cannot afford a war with Weldyn, as you can surely understand.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't do nothing! The Queen even be sending them beast orcs against us, that's how evil she is! Surely you can't stand for this...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Yes, I am aware of Queen Asheviere's propensity for hiring orcs to supplement her forces. That does not mean I could do anything about it, even if I were so inclined. The best advice I can give you is to just apologize. Even if they may want your head, Baldras, you still have the chance to preserve your village. Think of the bigger picture.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The bigger picture of you idly sittin' here waiting till them Wesnothians come to take the city right from your hands.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I very much doubt they would be bold enough to attack us outright-&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Head out of your behind, Maddock. Open your eyes! Look south and tell me that again!&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' An invading army? No, something is not right with those soldiers... but I presume we have no time to ponder that. To arms!&lt;br /&gt;
&lt;br /&gt;
===Enemy units attack===&lt;br /&gt;
'''Lord Maddock:''' Hold there, soldier! Can we not come to terms without bloodshed?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Hmmm. Something is wrong indeed...&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
'''Narrator:''' ''The sun sets...''&lt;br /&gt;
&lt;br /&gt;
Baldras and Harper watch, petrified, as the skin and the flesh of their adversaries begin to rot away.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' By the Light! Them things look like evil spirits! Are they those undead you told me about, Uncle?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' They bears some likeness, but these men almost seem half alive. This be some kind of truly dreadful sorcery.&lt;br /&gt;
&lt;br /&gt;
===Finding the chest===&lt;br /&gt;
'''Unit:''' Hey, look! Some buried trasure!&lt;br /&gt;
&lt;br /&gt;
===Dawn Approaches===&lt;br /&gt;
'''Lord Maddock:''' So, their human aspect returns. Whatever these creatures are, we shall crush them all under the light of the sun.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Killer:''' Who are you? What are you?&lt;br /&gt;
&lt;br /&gt;
'''Kestrel:''' We... are accursed. We were the soldiers of Prince Eldred, the King's son and betrayer... when the Prince was slain at the hands of the mage Delfador, those of us who bore witness to it were warped into these twisted forms. Now, our mortal bodies pass... into another plane of hellish existence...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Such is the price for trachery.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock, we helped you defend your city. Will you help us now?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ...&lt;br /&gt;
&lt;br /&gt;
''Listen carefully. I shall not openly speak against Asheviere seeing as some of her spies are in the city... however, rest assured, I certainly do not trust the Queen and her questionable tactics.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''What can ya offer us then?''&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ''Well, I do not normally make my relationship with them known, but I can make an exception. South-east of here, in Carcyn, you may find assistance from one of my... contacts. Their methods should be better suited to your needs. As for your homes, I cannot offer you protection against Weldyn, but I can arrange for some roads to be closed to delay their patrols. That is the most I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Hmph. Clear that you won't help us fight, but I gots no more time to be stayin' here. If we is going to resist the Crown a second time, we needs ourselves a good plan. Hope that you're not sending us to our deaths, Maddock.''&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldrass:''' Look, more riders come from the southeast. We cannot survive another assault. We are finished!&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Narrator:''' Asheviere's armies assembled and struck before the nascent rebellion could even be planned. Without the necessary forces, Annuvin soon fell under Weldyn's absolute control.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Hide and Seek==&lt;br /&gt;
===Story Text===&lt;br /&gt;
22 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
Been a tough few days since we left Elensefar with all them patrols running around. Going by boat along the Great River, we has been managing to avoid them Wesnothians, but being constantly on the lookout be real taxing. I truly be starting to feel tiredness in my bones... old men like me should be sitting back at home, resting our grey bodies and watchin' over them younger folk growing up. I don't got no business here, running around as some outlaw. Maybe if I was ten years younger...&lt;br /&gt;
&lt;br /&gt;
Anyway, the messenger I sent back to Relana should be in Delwyn already. We should be arriving to Carcyn soon too, to where that coward Maddock said his 'contact' be. Truths be told, I don't know how this'll be turning out, especially since I don't be no social butterfly like sis were. Don't like me no city folk really. But I'll deal with them if I gots to.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and his men traveled unseen along the swampy banks of the Great River to the city of Carcyn. They hid until nightfall, then crept out to find the help Lord Maddock hinted was here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Wow, is that Carcyn in the distance? Look at how grand some of them spires be!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Not since I were a young lad did I come this far south. Maybe it looks impressive now, but city life weren't never something real nice. Them city folk be real impatient and mean. Always wantin' some price for their help, too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Well, we need their help now, don't we? So we got to work out a way to get to Lord Maddock's friend. But he didn't say anything about who that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, when a noble lord says he don't want some kind of relationship known, it means some kind o' connection with the black market. We be looking for criminals, probably some thieves' den. Or, maybe they be looking for us.&lt;br /&gt;
&lt;br /&gt;
Right on time.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' How do we know we can trust him?&lt;br /&gt;
&lt;br /&gt;
'''Link:''' If you were one of my quarries, your throat would be slit by now, boy. As it is, you two are still in imminent danger. Just a week ago, the Crown sent a contingent of heavy infantry here to supervise the city. They're patrolling the streets and forests for us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I be assuming they'll also try to stop us if they see us.&lt;br /&gt;
&lt;br /&gt;
'''Link:''' Very likely. Now hurry, you must make it past the city into the Grey Woods. There is a small path in the south-east that leads into the forest. Look for the signpost. My brother Hans will guide you from there. Avoid the soldiers if you can.&lt;br /&gt;
&lt;br /&gt;
===See the Town Guards===&lt;br /&gt;
'''Unit:''' Looks like these guards be holding stationary posts. If we're careful, we can get ourselves around them unnoticed.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, you younger and faster folks need to be our eyes. Scout ahead and find a way past the guards, but make sure ya don't get yourself spotted...&lt;br /&gt;
&lt;br /&gt;
===Town Guards Start Chasing===&lt;br /&gt;
'''Enemy unit:''' Who goes there? Halt!&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' They've seen us! ''Run!''&lt;br /&gt;
&lt;br /&gt;
===Hans is found===&lt;br /&gt;
'''Hans:''' This way, into the forest! We'll be able to lose them in the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the signpost===&lt;br /&gt;
'''Baldras:''' I haven't run so much in years. Feels like I be a real outlaw now, infiltrating a heavily guarded city relyin' on nothing but the cover of darkness and my wits.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' It was fun, wasn't it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps a little.&lt;br /&gt;
&lt;br /&gt;
'''Hans:''' Enough chatter, you still have some guards on your tail. We need to head deeper into the Grey Woods to lose them.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Lead the way.&lt;br /&gt;
&lt;br /&gt;
===Someone else reaches the signpost===&lt;br /&gt;
'''Hans:''' You can come if you wish, but we are mostly interested in speaking to Baldras.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Hunters==&lt;br /&gt;
===Story Text===&lt;br /&gt;
24 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
The sun don't really shine at all in these Grey Woods, but truth be told, I has be getting used to it more and more. Lounging out in the warm daylight, talkin' with Erwen while watching them kids play out in the fields... those times were so long ago. Our lives weren't never real peaceful, but back then, we had our homes, our friends and our family... now we be creatures of the dark.&lt;br /&gt;
&lt;br /&gt;
It be real lonesome like this. I still has me Harper, and I be grateful for the boy, but he don't really understand an old man like me. I know the past be the past, but I just can't help but think of sis in times like these. How she used to be dragging me out on some silly little romp, a little job here and there for some gold or lil trinket, or sometimes just for fun... I never wanted to go, of course. I were always real lazy. Still am, even now.&lt;br /&gt;
&lt;br /&gt;
Then, Harper tells me, &amp;quot;Come on Uncle, we're on an adventure! Don't be so mopey, live a little!&amp;quot; I know he be trying to be cheery, but he really don't know how much he be reminding me of her sometimes...&lt;br /&gt;
&lt;br /&gt;
I must be strong. That's what I tells myself. I should be strong, but... I don't know what be keeping me going, if it be this misguided sense of pride, or my duties to the village, or Harper, or even just remembering the past, making some futile attempts to go back to better times.&lt;br /&gt;
&lt;br /&gt;
Either way, I be here now, on this adventure.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' The leader, I presumes.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances of Lord Maddock, who sent word to us of your predicament. I believe we can work something out for your situation.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' What be your pursuits?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The former king's magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those who dared to... depart from the curriculum were dealt with harshly. Many of us were forced to escape here to continue our study of our brand of magic. Our security and secrecy are not cheap.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then you be fellow outlaws. But why do you wants to help us?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' ''Quid pro quo''. Our aid is never given freely. You have something that may be useful to us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Manpower. Mages be no good at fighting, I knows. But what for?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Understand this. Any weakening of the Throne of Wesnoth, whether it be occupied by king or queen, aids us. To accomplish that, we must destabilize their forces in this region. The key is Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The great fort standing between Aldril and Elensefar?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Harper. What the mage says be no surprise. It be a bastion of central importance, rivallin' Elensefar even. Maddock said the Queen's troops were gathering there. But we gots no way to fight a war with them, not since Maddock won't send his soldiers to battle.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Know this, Baldras. During the past week, several patrols have again ventured across the Great River into Annuvin. A woman named Relana opposed them with a small militia and was victorious, but with heavy losses. The Crown, however, has begun to take notice of this rebellion and is massing forces within Halstead. When its armies are raised, none of your little villages will be able to resist them. Your only choice would be to flee further north into orcish territory.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We'd never survive there. But would it be so bad if we just swore fealty to the Queen?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Only if we gots no other choice. Let's hear the mage's plan first.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I'm not asking you to fight a war. A direct fight against Weldyn's armies would be undoubtedly foolish. However, we have other means within our grasp. From Dan Tonk to Halstead, the fastest path lies through the pass between the Brown Hills and the Gryphon Mountains followed by the trek through these Grey Woods. We are in prime position to gnaw away at their troops, crippling their forces before they ever arrive at their destination.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then what?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I am sure you can guess, magistrate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' You means to sack Halstead itself.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' There's no way we can fight them all... can we?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know. But, for now, ambushing them patrols be easy enough. That'll slow them Wesnothians down enough for us to work out the next step.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' In the last day, my scouts have counted five platoons of troops marching towards the garrison. We must eliminate them all before they reach the outpost at the end of the woods. The outpost also must not be alerted to our presence, or we will have the bulk of their forces upon us.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The first platoon approaches...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' My men and I shall pincer them from the oter side of this path. When we are done, no-one shall fear the open roads and night sky more than the armies of Weldyn. Strike quickly, strike silently... and leave no one alive.&lt;br /&gt;
&lt;br /&gt;
===Finding the coffin===&lt;br /&gt;
'''Unit:''' There is a waterlogged coffin here.&lt;br /&gt;
&lt;br /&gt;
===Finding the key===&lt;br /&gt;
'''Unit:''' There's a rusty key here. I wonder if it could be useful?&lt;br /&gt;
&lt;br /&gt;
====Afterwards====&lt;br /&gt;
'''Unit:''' Hey, that key fits in this coffin. Should I open it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' No, that be a terrible idea.&lt;br /&gt;
&lt;br /&gt;
Fine, do it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What is this disgusting monster?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its stench is making me sick.&lt;br /&gt;
&lt;br /&gt;
====The ghoul is killed====&lt;br /&gt;
'''Helicrom:''' Disgusting though it may be, perhaps that creature's corpse could be useful.&lt;br /&gt;
&lt;br /&gt;
====Taking the potion====&lt;br /&gt;
'''Unit:''' Should I use this potion?&lt;br /&gt;
&lt;br /&gt;
=====Yes, I'll use it=====&lt;br /&gt;
'''Narrator:''' Vile Concoction: This unit's melee weapons gain the poison special and this unit gains a small number of hitpoints.&lt;br /&gt;
&lt;br /&gt;
=====No, I'll leave it for someone else=====&lt;br /&gt;
&lt;br /&gt;
===Reaching the reel===&lt;br /&gt;
'''Unit:''' Bleagh, a slimy tentacle. Why's it so big?&lt;br /&gt;
&lt;br /&gt;
===Finding the tent===&lt;br /&gt;
'''Unit:''' Hey, I found some old coins in this shack.&lt;br /&gt;
&lt;br /&gt;
===Attacking the lead patrol===&lt;br /&gt;
'''Linneus:''' It's an ambush! Run!&lt;br /&gt;
&lt;br /&gt;
===Helicrom finds the sword===&lt;br /&gt;
'''Helicrom:''' Ah, here it is. I was wondering where I had misplaced my favourite blade.&lt;br /&gt;
&lt;br /&gt;
===Dawn===&lt;br /&gt;
'''Archarel:''' Several platoons of troops were supposed to arrive today. I wonder if something happened to them.&lt;br /&gt;
&lt;br /&gt;
===Turn 11===&lt;br /&gt;
'''Enemy unit:''' Doesn't something about these woods feel weird to you, sir?&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Afraid of ghost, soldier?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Archarel:''' Something about these woods seems quite unnatural. Perhaps we should stop sending our soldiers this way.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Lead patrol:''' Woods, woods, woods and more woods! Bah, that general had better have a good reason for dragging me out to Halstead with all these oafs.&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' But cap'n, we're your loyal troops...&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Shut it and keep moving.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' It be done. Their patrols be shattered and broken.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Well done, but the fight is far from over. We will not be able to employ these tactics when more platoons arrive. You must make your choice. Will you fight? Or will you return to your village and beg for amnesty?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Amnesty? Knowing these Wesnothians, they'll have my head. Then again, if I could gives my life to save my whole village, I would.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We need you! Uncle...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I know what you is going to say, Harper. That we should be fighting for our homes, just like we do against them orcs. But we be risking everything on this, lad.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' If we go back like this, that means we'll surrender to them Wesnothians and live our whole lives in oppression. You saw how they were sending so many soldiers and even orcs against us.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The boy is naïve, but his spirit is in the right place. You risk your homes and the lives of your people, yes, but what good will they be if you live in tyranny? Believe me, I have been there. I would rather die than go back.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Yes... Erwen would've said the same. If we march on Halstead, we gots to burn it to the ground before the Queen's forces rally. If we does that, Weldyn won't have no foothold in Annuvin no more.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' It would be months before they could reassemble their forces here. Enough time for you to secure your homes, or relocate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then it be decided. We'll attack the fort together. Luck be with us.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Archarel:''' Look there! Outlaws and bandits roam these woods, harrying our patrols!&lt;br /&gt;
&lt;br /&gt;
Troops, to arms! Show these fugitive scum the meaning of the Queen's law!&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' With the outpost aware of our presence, we can no longer harry their reinforcements. Their forces will soon grow too powerful for us to resist.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Glory==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the Annals of Alduin, 98 YW&lt;br /&gt;
&lt;br /&gt;
One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of Elensefar signed a treaty of trade and alliance in order to further the security of mankind. The realization of this treaty required the creation of a safe path between Weldyn and Elensefar, with all manner of hostile creature or beast scoured from these civilized lands. From Dan Tonk, the establishment of Aldryl and Carcyn secured the once hazardous passage alongside the Grey Woods, completing the way between the two cities. With this, the alliance can truly be deemed a coalition of men.&lt;br /&gt;
&lt;br /&gt;
To commemorate the concordat, six years ago, the Lords of Weldyn and Elensefar decreed that a monument be erected in the heart of these once wild lands. We, the magi of Alduin, lent our services to demonstrate the full prowess and might of human magic. Above a series of old catacombs in a scant hill, we spent these years raising an immense stronghold from the earth's living rock.&lt;br /&gt;
&lt;br /&gt;
Completed, as it is on this day, this sentinel of the west now towers hundred of paces tall, a great monolith looming sheer above the plains. the sight of these colossal walls, to even us magi, is both awe-inspiring and terrifying. So tall these towers peak and so mighty thee walls arie that such a feat seems more like a force of nature than a work of a man. That we have fashioned this muntain as insignificant humans is almost inconceivable. Halstead, as we have named it, is impenetrable. No-one shall ever overcome these tidal waves of stone.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' There be it. The stronghold of Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Look at how tall it is! Those towers be so sheer and smooth, it almost looks like magic called them up out of the earth!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, there may be some truths in that. Old stories tells us that in times past, Elensefar and Weldyn had some real strong mages, much more adept than them ones who only be politicking nowadays. They helped tame the lands between the cities and forged the walls of Halstead itself to honour the alliance.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I don't see how we can bring it down. They seem invincible in there!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Indeed...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Worry not, Halstead has a weakness. What Baldras spoke was partly true. Previous orders of magi did help erect the fortress. What is not made known to most is that the original construction of the castle was flawed.&lt;br /&gt;
&lt;br /&gt;
These walls were raised over a system of catacombs, which connect the four towers to the central keep. Though they appear impressive, the tunnels were never meant to hold up such a tremendous weight. Supports were added later to hold up the middle, which eventually began to collapse without them. Naturally, this was made secret by the magi, who did not want others to learn of their error.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So... we can knock out the supports and bring down the main keep. Would it really work?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I believe it will. Each tower has a passage down to the catacombs. We must enter the tunnels and demolish all four supports, then the fortress should crumble.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Let's hope you be right. Everything be hinging on this battle.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Vashna:''' Dommel! The Queen has sent me and my warriors to support your forces. We come to squash the puny peasant rebellion.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I received no word from Her Majesty of your arrival, orc.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' I have the orders right here.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I do not care. I would be a fool and an oaf to let a band of stinky raider orcs into Halstead without a fight.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' What? Now look here, you coddled pink-skin. Your helpless 'soldiers' have been getting bested by a filthy bunch of vagrant bandits. Your army is as useless as you are pink. the Queen sent us here to clean up the mess that you are clearly too stupid to fix on your own.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' A fine story. Most likely, this is a pitiful excuse for you to enter our fortress to plunder our armoury. Even if Her Majesty did order you here, we have no need for the help of you uncouth orcs. We have always managed just fine without you.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' Yeah? Well, we will see how finr you manage ''against'' us. I'll show you just how weak you pink-skins are.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' Come and try it, cretin.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Infighting among the forces of Weldyn does not bode well for the new queen, but is awfully convenient for us...&lt;br /&gt;
&lt;br /&gt;
===Reaching the stronghold===&lt;br /&gt;
'''Dommel:''' They have breached the fortress gate! Repulse them!&lt;br /&gt;
&lt;br /&gt;
===Attacking Dommel's side===&lt;br /&gt;
'''Dommel:''' I think... I think they're trying to storn Halstead itself... the fools!&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Narrator:''' Not even a fully day had passed before the first advance elements of Wesnoth's main army began to arrive...&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Unit:''' Look in the distance... riders approach!&lt;br /&gt;
&lt;br /&gt;
'''Ally unit:''' Sound the advance!&lt;br /&gt;
&lt;br /&gt;
At your order, my liege.&lt;br /&gt;
&lt;br /&gt;
'''Sir Gwydion:''' Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I disobey my father in this endeavour, our presence surely is much needed.&lt;br /&gt;
&lt;br /&gt;
Ready thine lances, mine brethren, Let us charge down the armies of Weldyn!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of knights, bearing the emblem of Elensefar! Amazing. I've never seen me so many riders in one place.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Gwydion be Lord Maddock's son... more be hinging on victory than I thought. This battle don't just be about our little villages no more.&lt;br /&gt;
&lt;br /&gt;
===Killing Dommel===&lt;br /&gt;
'''Unit:''' Your time is over, General.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I may be done... but my death shall only bring the full wrath of the Crown upon you... relish your small victory, peasants, while you still can...&lt;br /&gt;
&lt;br /&gt;
===Killing Vashna===&lt;br /&gt;
'''Vashna:''' Grrarrghh... you... fools...&lt;br /&gt;
&lt;br /&gt;
===Helicrom dies===&lt;br /&gt;
'''Helicrom:''' Ended... like this? Fight on without me...&lt;br /&gt;
&lt;br /&gt;
===Reaching the wooden trap doors===&lt;br /&gt;
'''Unit:''' I'm inside! I'm heading down to the catacombs.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' After some time...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's done.&lt;br /&gt;
&lt;br /&gt;
====The last one====&lt;br /&gt;
'''Narrator:''' The stronghold of Halstead began to shake...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We can't stay here. The fortress is starting to collapse!&lt;br /&gt;
&lt;br /&gt;
===The next turn===&lt;br /&gt;
'''Baldras:''' I think it be working! Everybody get clear!&lt;br /&gt;
&lt;br /&gt;
===Victory dialogue===&lt;br /&gt;
'''Narrator:''' With a thunderous roar and a vast billowing of dust, thousands of tons of stone and wood crashed in on itself. Some of the wreckage tumbled down the steep sides, while the remainder came to rest several hundred feet below ground, in the bowels of the hollowed-out mountains.&lt;br /&gt;
&lt;br /&gt;
No-one inside the fortress would make it out alive.&lt;br /&gt;
&lt;br /&gt;
==Liberty - Epilogue==&lt;br /&gt;
3 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
It were a real shock. I were so stunned, I barely even remember what happened after.&lt;br /&gt;
&lt;br /&gt;
Helicrom, I don't know what happened to him, didn't see what happened to Maddock's son either. Me, Harper and the few of us who survived got up and ran. We be heading back north now, towards Carcyn and Elensefar. Them patrols seems to be in real disarray, mostrly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn's chain of command.&lt;br /&gt;
&lt;br /&gt;
I'm sure them Wesnothians will come back in time and with Maddock holed up in his stupid tower, they'll eventually lay siege to Elensefar and take the city... but that don't be my problem anymore. I has me a village to worry about. I need to get back, consult myself with Relana and work out what to do next. We gots some more time now, but we can't wait forever.&lt;br /&gt;
&lt;br /&gt;
10 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
We got back to Dallben today, but the village were empty. There were a few bodies and some burned houses, but it weren't raided or nothing. Must've been one of them Wesnoth patrols, curse those damned stinkers! When I first saw the scene with my eyes, I thoughts that we failed, that we was too late... but now that I thinks of it, it be real weird that so few died. The others must've escaped to somewhere. But I didn't see any clues here.&lt;br /&gt;
&lt;br /&gt;
I sended Harper off to Delwyn. Hope he'll find something there. In the meantimes, I'll rest this tired body for a little and go and see sis, maybe pick her up some lilies. Seems like this'll probably be the last time I gets to see her...&lt;br /&gt;
&lt;br /&gt;
She'll tell me not to be sad, of course. That life just be a big adventure and filled with fun, that I shouldn't think about stuffs I can't change. The world be huge and vast, much bigger than small little people like me. I don't got the power to change it, so why not try to live as best I can? Besides, she'll say that I still gots me a little piece of her in Harper, so I should cherish the lad.&lt;br /&gt;
&lt;br /&gt;
I do, Erwen, I really do. This all be real hard. I don't be no brave soul, nor some great warrior, but I does my best. And I haven't forgotten about all them good times we had together - somehow, some way, they keeps me going. Me and Harper, we won't give up till the very end.&lt;br /&gt;
&lt;br /&gt;
14 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
Harper got back today from Delwyn. Said he didn't find no-one alive there, but he did bring back a note he found. Let's see what it says.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Baldras, you would've been proud. Wefought them soldiers off twice, gave them a good ol' thrashing they won't ever forget. But in the end, it weren't enough. We had to run like criminals before they killed us all.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I don't know if you and Harper will see this note, but if you do, I'm expecting ya to come and find us. Remember them ol' pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, south-west of the city and past the land's end. See you in the Three Sisters, old friend. - Relana&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
So they survived! Them islands be a bit far, but I suppose this sack of old bones has one more adventure left in it...&lt;br /&gt;
&lt;br /&gt;
==L: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Baldras | Baldras]] (Village Elder)&lt;br /&gt;
*Jalak (Peasant Youth)&lt;br /&gt;
*Delurin (Peasant Youth)&lt;br /&gt;
*Red (Peasant Youth)&lt;br /&gt;
*Ordo (Village Elder)&lt;br /&gt;
*Novus (Village Elder)&lt;br /&gt;
*Teneor (Villager)&lt;br /&gt;
*Kembe (Peasant Hunter)&lt;br /&gt;
*Treagh (Peasant Hunter)&lt;br /&gt;
*[[CharactersStorys#Harper | Harper]] (Peasant Youth)&lt;br /&gt;
*Remald (Villager)&lt;br /&gt;
*Womas (Villager)&lt;br /&gt;
*Jasken (Villager)&lt;br /&gt;
*Tarwen (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Relana | Relana]] (Senior Village Elder)&lt;br /&gt;
*[[CharactersStorys#Lord_Maddock | Lord Maddock]] (General)&lt;br /&gt;
*Kestrel (General)&lt;br /&gt;
*Rothel (Lieutenant)&lt;br /&gt;
*Quentin (Master Bowman)&lt;br /&gt;
*Hans (Rogue)&lt;br /&gt;
*Link (Thief)&lt;br /&gt;
*[[CharactersStorys#Helicrom | Helicrom]] (Shadow Lord)&lt;br /&gt;
*Archarel (Royal Guard)&lt;br /&gt;
*Linneus (Iron Mauler)&lt;br /&gt;
*Jingo (Outlaw)&lt;br /&gt;
*Majel (Outlaw)&lt;br /&gt;
*Pitcher (Dragoon)&lt;br /&gt;
*Dommel (General)&lt;br /&gt;
*Sir Gwydion (Paladin)&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Fal Khag (Goblin Pillager)&lt;br /&gt;
*Gatrakh (Goblin Pillager)&lt;br /&gt;
*Thurg (Goblin Pillager)&lt;br /&gt;
*Krung (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Gorokh (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Urk Delek (Orcish Warrior)&lt;br /&gt;
*Vashna (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*[[CharactersStorys#Thhsthss | Thhsthss]] (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Jarrof (Necromancer)&lt;br /&gt;
*Mal-Jerod (Necromancer)&lt;br /&gt;
*Lich (Sel-Mang)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Dallben&lt;br /&gt;
*Elensefar&lt;br /&gt;
*Port of Elensefar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75494</id>
		<title>CampaignDialogue:L</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:L&amp;diff=75494"/>
		<updated>2026-07-04T16:25:53Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 1: The Raid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Liberty. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Baldras===&lt;br /&gt;
I'm coming... Erwen...&lt;br /&gt;
&lt;br /&gt;
===Harper===&lt;br /&gt;
'''Harper:''' Unngh...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, no!&lt;br /&gt;
&lt;br /&gt;
===Relana===&lt;br /&gt;
I'm finished...&lt;br /&gt;
&lt;br /&gt;
===Lord Maddock===&lt;br /&gt;
How can this be?&lt;br /&gt;
&lt;br /&gt;
===Helicrom===&lt;br /&gt;
This is the end for me...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Raid==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the journal of Baldras, 21, Scatterseed, 501 YW.&lt;br /&gt;
&lt;br /&gt;
Months... seven months it's been since the Crown did send a single guard here to help us. This Garard II be a pompous stinker, even worser than his pa! Us of these border towns Delwyn and Dallben already be poor and needy, yet alls 'His Majesty' can think of is tax, tax, tax, takin' all our hard earned gold from us. Then he uses our gold to provoke more wars with more orcs just for personal glory and more land for them grubby nobles to lord over.&lt;br /&gt;
&lt;br /&gt;
To abbadon with the Crown! We got no armies and we don't even got real weapons, but we of the Western Marches make do just fine with our slings and clubs. In all Annuvin Province, there won't be nobody besting us in these swamps. We're self-reliant out here. We gots our own trade routes and pacts of mutual defence. No need for them Wesnothians. Not a single bit.&lt;br /&gt;
&lt;br /&gt;
The sun was out today, but it was raining too. Weird mix of brightness and woe. Reminds me of the day Harper's pa died in that orc raid. Since my sis Erwen passed when she were young, poor lass had nobody but me. Never wanted no kid of my own but... she's mine to take care of now. Fine lass, that one, just a bit careless like her pa. I needs to keep a good eye on her now, with all them orcs running round here of late.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Fal Khag:''' I long to burn human cities, but that weaselly witch thinks we're only good enough for these puny villages. These hapless clods barely have anything, but at least the witch's gold is good.&lt;br /&gt;
&lt;br /&gt;
Ride, you worms! Let's finish our raid before their hunters return.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Look, goblin riders approach! You was right, they was going to raid Dallben while we was gone.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We gots to stop them or they'll burn down the whole village. Damn these goblins and damn the Crown. We always be havin' to fight for ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Uncle, we got no time to talk! Them riders are heading full speed straight for Dallben. We'll need to chase them down through those woods, and fast, or we won't be able to catch up.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Do it. Hold them beasts back till us old-timers get there to finish 'em off.&lt;br /&gt;
&lt;br /&gt;
And Harper... don't be getting reckless on me today. Your old man died like that, changing into a pack of goblins by 'imself. I won't lose ya the same way.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I know, I know, no need to worry so much. All right, let's go!&lt;br /&gt;
&lt;br /&gt;
===Fal Khag attacks===&lt;br /&gt;
'''Fal Khag:''' Time to feast on these puny pink-skins.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Hey! Who ya calling puny?&lt;br /&gt;
&lt;br /&gt;
===Goblin Pillagers attack===&lt;br /&gt;
'''Harper:''' Ahh! I ''really'' don't like fire...&lt;br /&gt;
&lt;br /&gt;
===Fal Khag is killed===&lt;br /&gt;
'''Fal Khag:''' I was... too weak..?&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Silly goblin.&lt;br /&gt;
&lt;br /&gt;
===Goblins near the Village===&lt;br /&gt;
'''Harper:''' They're getting close to Dallben! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' There be a couple guards in the village. Might be able to slow them wolves down if they gets closer.&lt;br /&gt;
&lt;br /&gt;
'''Wolmas:''' Look! Goblin riders be on the hunt, headed right for Dallben!&lt;br /&gt;
&lt;br /&gt;
'''Remald:''' We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Ally unit near the Village===&lt;br /&gt;
'''Wolmas:''' What's happening here? Why be you running like mad, unit?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the backpack===&lt;br /&gt;
'''Harper:''' Hey, someone left their pack here. I could use it to carry some more rocks.&lt;br /&gt;
&lt;br /&gt;
===Reach the scarecrow===&lt;br /&gt;
'''Unit:''' Spooky.&lt;br /&gt;
&lt;br /&gt;
===Harper attacks a Goblin Pillager===&lt;br /&gt;
'''Harper:''' My face kinda itches... I gotta be careful around these big ones.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Harper:''' These orc raids keep getting harder and harder to hold off. Feels like every new day's just another chance for us to lose everything...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' That Garard II stopped sendin' patrols out here a while back. Stinker probably sent his troops on some new war against them orcs. Don't really matter. Technically Annuvin be under the charge of Elensefar, but you don't see 'em coming to help us either.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then why do we got to pay taxes to the King? Maybe Elensefar doesn't help us, but at least they don't take our gold.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' We don't got no choice, lass. If I don't give them what they want, they'll make trouble for everyone in Dallben.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't keep doing this forever, Uncle. If we stay like this, those orcs will eventually overrun us. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, Harper. I just don't know. Alls I can say is we're on our own out here.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Harper:''' The goblins reached the village! Now there'll be nothing left after they raid our homes...&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Civil Disobedience==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 6 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Me and Harper visited Erwen's grave today. I helped tha lad pick her a bunch of flowers - we even found some of her favourite, blue lillies. Harper doesn't remember her much, but he still thinks lots about her. Lad reminds me so much of his ma often times, real bright and brassy, even if he doesn't got her sense or wits. I'm just hoping he be learning more with time.&lt;br /&gt;
&lt;br /&gt;
Speaking of sense, I gots me a bad feelings in my gut about today. I'd better ready our hunting troop when I get back to the village, just in case...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Harper:''' Look, riders approach.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Stand fast, nephew.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' By order of the Queen, the magistrate of this town is to travel with us to Elensefar for vetting.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The Crown did long since abandon our village. You Wesnothians be too busy countin' the gold from our taxes to be sending aid against them orcs. Nobody here be leaving to nowhere.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Insolent peasant. Try not my patience, else I shall be forced to drag thy deceased corpse back with me to the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Try it then, stinker.&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' As you wish.&lt;br /&gt;
&lt;br /&gt;
Guard the gate.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' ''Uncle, since when did we have a queen?''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Since a few years back, I think, but weren't never her giving out no orders...&lt;br /&gt;
&lt;br /&gt;
It doesn't really matter right now. Harper, get yerself out o'here. This be no kind of battle for you.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I can fight!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Harper, do what I say to ya.''&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We're in this together. Death to the Wesnothians!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Impulsive lad...&lt;br /&gt;
&lt;br /&gt;
===Enemy unit takes a village===&lt;br /&gt;
'''Peasant:''' Help, help! I'm being repressed!&lt;br /&gt;
&lt;br /&gt;
===Ally unit is killed===&lt;br /&gt;
'''Harper:''' They just killed an innocent man! Murderers!&lt;br /&gt;
&lt;br /&gt;
'''Tarwen:''' Cry thine eyes out for me, peasant.&lt;br /&gt;
&lt;br /&gt;
===Enemy unit is killed===&lt;br /&gt;
'''Harper:''' Take that, you bullies!&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the mace===&lt;br /&gt;
'''Baldras:''' I oughta bring out the good mace to fight off these thugs.&lt;br /&gt;
&lt;br /&gt;
===Attack Tarwen===&lt;br /&gt;
'''Tarwen:''' Back, back ye curs!&lt;br /&gt;
&lt;br /&gt;
===Tarwen Dies===&lt;br /&gt;
'''Killer:''' Get out of my village!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We beat their leader, but a couple of them riders escaped. What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Somethin' be very wrong here. That Garard weren't never no hero or nothing, but his men never would've attacked us. The Queen must've did something to him.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We've got to tell the people of Delwyn about this. Ol' magistrate Relana will have some ideas.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' That's true. Whenever there's been troubles, we've always looked to her for help.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Fine. We'll go to Delwyn, see what Relana gots to say. With them riders so eagerly attackin' us today, I'm thinking Delwyn will be under threat too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So we'll have to fight them Wesnothians again?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Alls I can say for certain is we've made ourselves enemies of the Crown. They'll be hunting us now.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Then we're outlaws.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, outlaws.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Narrator:''' They would be remembered only traitors rightly put down by the Queen's lances. And in the dark years to come, woe betide any who questioned it.&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: A Strategy of Hope==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Baldras' journal, 10 Deeproot, 501 YW:&lt;br /&gt;
&lt;br /&gt;
Been a strange few days. Had to leave Dallben real quick. We grabbed whatever we could in just a day, some food, some clothes, sis's lucky bracelet... and made off for Delwyn as quick as these old bones would let me. It be a three day journey there for me, but I sended Harper ahead for Relana first. Said we'd meet her in the usual hiding spot in the swamp.&lt;br /&gt;
&lt;br /&gt;
This whole mess be utter stupidness. Of all the things to be driving us from our home, how did it ended up being those accursed Wesnothians? Blasted Crown. Doesn't matter whoever's the one giving out them orders, those stinkers in Weldyn always be making trouble for us country folk.&lt;br /&gt;
&lt;br /&gt;
I'm too old for all this. Them orc raids already be plenty for me to deal with. I don't be keen on fighting no war with Wesnoth. But... I suppose, I don't reallu got no choice either. Harper's still too young to be leading anyone, and it doesn't seen like anyone else in the village be suitable.&lt;br /&gt;
&lt;br /&gt;
In times like these... I still wish Erwen was here with us. Little sis were always the best of us two. She always knew how to keep her temper and her wits about her. What would she say to me now? Probably something like: &amp;quot;Quit yapping ya old dog and focus on what you're doing. We've got to be getting them people to safety.&amp;quot; Cheeky kid, that one. But she'd be right, I has me a responsibility to our people. Got a lot of trouble ahead of us...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Relana:''' Baldras! Ya made it! Lil Harper here told me all about what happened.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Relana. It were one o' the Queen's patrol, strange as it do sound. Turns out they was itchin' to attack us soon as I wasn't willing to leave with 'em.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we fought those ugly scoundrels off!&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Queen's patrol, ya say? They sent them a messenger our way a couple days ago, demanding our allegiance to some 'Asheviere'. Weren't that Garard's young bride or something? Why's she the one in charge now?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know, but some of them riders escaped us. Be they'll report back to their local garrison, tell them we're a bunch o' traitors.&lt;br /&gt;
&lt;br /&gt;
'''Unit:'''Then they'll be comin' back in force.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' We needs more information. We should consult ourselves with Elensefar. Lord Maddock surely gots to know more than us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Elensefar? Why him?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Well all Annuvin be ruled by Elensefar, right? We don't gots to heed anything Wesnoth says. Lord Maddock's technically the one we answer to.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' It don't matter. Weldyn be doing whatever it likes while Maddock says nothing. He knows, but he don't care.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' But we still need that knowledge, Baldras. We can't be coming up with any great plan without no information. We both knows that if Weldyn brings one o' their armies here, there be no way we can fight them off.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps, but - hold there. Did ya hear that? Sounded like some wolf howl.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Somethin' smells like lizard too. We're not alone here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Finally, some action!&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to scout that puny village, not fight it by himself. Then those damned humans rejected our help and look where that got them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't know why the Queen hired some stinkin' orcs, we don't need you here.&amp;quot; Yeah, well now they're dead like a bunch of beasts.&lt;br /&gt;
&lt;br /&gt;
'''Thhsthss:''' Your ordersss mean nothing to usss, orc. You promissed uss gold.&lt;br /&gt;
&lt;br /&gt;
'''Urk Delek:''' Shut your trap, lizard. You'll get your gold as soon as my wolves get their meat.&lt;br /&gt;
&lt;br /&gt;
===Reaching the swamp===&lt;br /&gt;
'''Baldras:''' I don't likes me the look of that water.&lt;br /&gt;
&lt;br /&gt;
===Killing Urk Delek===&lt;br /&gt;
'''Urk Delek:''' Blasted pink-skins...&lt;br /&gt;
&lt;br /&gt;
===Harper reaches the bottle===&lt;br /&gt;
'''Harper:''' That's some fresh tasty water. Mmm!&lt;br /&gt;
&lt;br /&gt;
===Killing Thhsthss===&lt;br /&gt;
'''Thhsthss:''' Thisss was not part of the deal...&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' Something be very wrong here. Those orcs has weapons with Army forge-markings.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' Aye, and the gold in their pouches looks new from mint. Could just be plunder, but...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Don't seem like it. I be thinking these orcs were hired to scout us. But for what? Of all the alliances to be making, why would Weldyn be hiring orcs?&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' I thinks your mission to Lord Maddock just became even more urgent. We needs to know the Queen's motives.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't like leaving our people here alone, but I sees your point. If we wait, more will be coming.&lt;br /&gt;
&lt;br /&gt;
'''Relana:''' For now, I can stay here and perhaps talk them Wesnothians out of attacking us directly, but I don't think s it will work forever. To survive this, we needs to act quick, Baldras.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then we'll go to Elensefar as fast as we can. Lucky be with ya, Relana.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have tarried here for far too long... there is no way we can reach Elensefar and return with help before the Wesnoth army destroys our homes. Retreat!! &lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Narrator:''' Baldras and Relana returned to their villages to find them destroyed, with those who fought left dead and the few survivors born away to unguessable fates. It was a bitter doom, and as Wesnoth descended into darkness they would live to see worse.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: Unlawful Orders==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' Maddock, I be coming to report-&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I am already aware of your altercation in Dallben, Baldras. Your dissent was not wise.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Dissent? Maddock, I'm not trusting no strange riders who show up out of nowhere claimin' to be from the Queen. Seems like a bunch of pig-dirt to me.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' That was partially my fault, since I was not able to send a messenger to you in time. I shall have to inform you now. Five weeks ago, at the Ford of Abez, Queen Asheviere's men allied themselves with the northern orcs and betrayed King Garard II.&lt;br /&gt;
&lt;br /&gt;
Since Prince Eldred died in the battle, the Queen took the throne and has been consolidating her power. Part of that has been bringing the elders from the local villages here, forcing them to swear allegiance to her. That was the purpose of that patrol.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Annuvin province be ruled by Elensefar! We has no duty to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' You do now. I do not really need to tell you what will happen should you refuse Her Majesty's offer.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Grow a spine, Maddock. If they come to ya and make you swear fealty to this Asheviere, would ya really give up that easy?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Well, they do not come within the walls of my city. There is a large garrison south at the great fortress of Halstead, but even should they mobilize all their troops, I doubt they could take Elensefar. It is true that for now, the majority of my forces are still returning from the battle of Abez, but unless we are attacked within the next few days, I shall be able to hold the city.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' And what about us? Throw us like dogs to those Wesnothians?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' We have an uneasy peace to maintain. The treaty between Elensefar and Wesnoth is ancient, and I do not think Her Majesty means to break it. At the same time, I have some concessions that I shall have to make. I cannot afford a war with Weldyn, as you can surely understand.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' But we can't do nothing! The Queen even be sending them beast orcs against us, that's how evil she is! Surely you can't stand for this...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Yes, I am aware of Queen Asheviere's propensity for hiring orcs to supplement her forces. That does not mean I could do anything about it, even if I were so inclined. The best advice I can give you is to just apologize. Even if they may want your head, Baldras, you still have the chance to preserve your village. Think of the bigger picture.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' The bigger picture of you idly sittin' here waiting till them Wesnothians come to take the city right from your hands.&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' I very much doubt they would be bold enough to attack us outright-&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Head out of your behind, Maddock. Open your eyes! Look south and tell me that again!&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' An invading army? No, something is not right with those soldiers... but I presume we have no time to ponder that. To arms!&lt;br /&gt;
&lt;br /&gt;
===Enemy units attack===&lt;br /&gt;
'''Lord Maddock:''' Hold there, soldier! Can we not come to terms without bloodshed?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Hmmm. Something is wrong indeed...&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
'''Narrator:''' ''The sun sets...''&lt;br /&gt;
&lt;br /&gt;
Baldras and Harper watch, petrified, as the skin and the flesh of their adversaries begin to rot away.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' By the Light! Them things look like evil spirits! Are they those undead you told me about, Uncle?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' They bears some likeness, but these men almost seem half alive. This be some kind of truly dreadful sorcery.&lt;br /&gt;
&lt;br /&gt;
===Finding the chest===&lt;br /&gt;
'''Unit:''' Hey, look! Some buried trasure!&lt;br /&gt;
&lt;br /&gt;
===Dawn Approaches===&lt;br /&gt;
'''Lord Maddock:''' So, their human aspect returns. Whatever these creatures are, we shall crush them all under the light of the sun.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Killer:''' Who are you? What are you?&lt;br /&gt;
&lt;br /&gt;
'''Kestrel:''' We... are accursed. We were the soldiers of Prince Eldred, the King's son and betrayer... when the Prince was slain at the hands of the mage Delfador, those of us who bore witness to it were warped into these twisted forms. Now, our mortal bodies pass... into another plane of hellish existence...&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' Such is the price for trachery.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Maddock, we helped you defend your city. Will you help us now?&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ...&lt;br /&gt;
&lt;br /&gt;
''Listen carefully. I shall not openly speak against Asheviere seeing as some of her spies are in the city... however, rest assured, I certainly do not trust the Queen and her questionable tactics.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''What can ya offer us then?''&lt;br /&gt;
&lt;br /&gt;
'''Lord Maddock:''' ''Well, I do not normally make my relationship with them known, but I can make an exception. South-east of here, in Carcyn, you may find assistance from one of my... contacts. Their methods should be better suited to your needs. As for your homes, I cannot offer you protection against Weldyn, but I can arrange for some roads to be closed to delay their patrols. That is the most I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' ''Hmph. Clear that you won't help us fight, but I gots no more time to be stayin' here. If we is going to resist the Crown a second time, we needs ourselves a good plan. Hope that you're not sending us to our deaths, Maddock.''&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldrass:''' Look, more riders come from the southeast. We cannot survive another assault. We are finished!&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Narrator:''' Asheviere's armies assembled and struck before the nascent rebellion could even be planned. Without the necessary forces, Annuvin soon fell under Weldyn's absolute control.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Hide and Seek==&lt;br /&gt;
===Story Text===&lt;br /&gt;
22 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
Been a tough few days since we left Elensefar with all them patrols running around. Going by boat along the Great River, we has been managing to avoid them Wesnothians, but being constantly on the lookout be real taxing. I truly be starting to feel tiredness in my bones... old men like me should be sitting back at home, resting our grey bodies and watchin' over them younger folk growing up. I don't got no business here, running around as some outlaw. Maybe if I was ten years younger...&lt;br /&gt;
&lt;br /&gt;
Anyway, the messenger I sent back to Relana should be in Delwyn already. We should be arriving to Carcyn soon too, to where that coward Maddock said his 'contact' be. Truths be told, I don't know how this'll be turning out, especially since I don't be no social butterfly like sis were. Don't like me no city folk really. But I'll deal with them if I gots to.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and his men traveled unseen along the swampy banks of the Great River to the city of Carcyn. They hid until nightfall, then crept out to find the help Lord Maddock hinted was here.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Wow, is that Carcyn in the distance? Look at how grand some of them spires be!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Not since I were a young lad did I come this far south. Maybe it looks impressive now, but city life weren't never something real nice. Them city folk be real impatient and mean. Always wantin' some price for their help, too.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Well, we need their help now, don't we? So we got to work out a way to get to Lord Maddock's friend. But he didn't say anything about who that was.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, when a noble lord says he don't want some kind of relationship known, it means some kind o' connection with the black market. We be looking for criminals, probably some thieves' den. Or, maybe they be looking for us.&lt;br /&gt;
&lt;br /&gt;
Right on time.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' How do we know we can trust him?&lt;br /&gt;
&lt;br /&gt;
'''Link:''' If you were one of my quarries, your throat would be slit by now, boy. As it is, you two are still in imminent danger. Just a week ago, the Crown sent a contingent of heavy infantry here to supervise the city. They're patrolling the streets and forests for us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I be assuming they'll also try to stop us if they see us.&lt;br /&gt;
&lt;br /&gt;
'''Link:''' Very likely. Now hurry, you must make it past the city into the Grey Woods. There is a small path in the south-east that leads into the forest. Look for the signpost. My brother Hans will guide you from there. Avoid the soldiers if you can.&lt;br /&gt;
&lt;br /&gt;
===See the Town Guards===&lt;br /&gt;
'''Unit:''' Looks like these guards be holding stationary posts. If we're careful, we can get ourselves around them unnoticed.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Harper, you younger and faster folks need to be our eyes. Scout ahead and find a way past the guards, but make sure ya don't get yourself spotted...&lt;br /&gt;
&lt;br /&gt;
===Town Guards Start Chasing===&lt;br /&gt;
'''Enemy unit:''' Who goes there? Halt!&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' They've seen us! ''Run!''&lt;br /&gt;
&lt;br /&gt;
===Hans is found===&lt;br /&gt;
'''Hans:''' This way, into the forest! We'll be able to lose them in the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
===Baldras reaches the signpost===&lt;br /&gt;
'''Baldras:''' I haven't run so much in years. Feels like I be a real outlaw now, infiltrating a heavily guarded city relyin' on nothing but the cover of darkness and my wits.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' It was fun, wasn't it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Perhaps a little.&lt;br /&gt;
&lt;br /&gt;
'''Hans:''' Enough chatter, you still have some guards on your tail. We need to head deeper into the Grey Woods to lose them.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Lead the way.&lt;br /&gt;
&lt;br /&gt;
===Someone else reaches the signpost===&lt;br /&gt;
'''Hans:''' You can come if you wish, but we are mostly interested in speaking to Baldras.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Baldras:''' We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Hunters==&lt;br /&gt;
===Story Text===&lt;br /&gt;
24 Deeproot, 501 YW&lt;br /&gt;
&lt;br /&gt;
The sun don't really shine at all in these Grey Woods, but truth be told, I has be getting used to it more and more. Lounging out in the warm daylight, talkin' with Erwen while watching them kids play out in the fields... those times were so long ago. Our lives weren't never real peaceful, but back then, we had our homes, our friends and our family... now we be creatures of the dark.&lt;br /&gt;
&lt;br /&gt;
It be real lonesome like this. I still has me Harper, and I be grateful for the boy, but he don't really understand an old man like me. I know the past be the past, but I just can't help but think of sis in times like these. How she used to be dragging me out on some silly little romp, a little job here and there for some gold or lil trinket, or sometimes just for fun... I never wanted to go, of course. I were always real lazy. Still am, even now.&lt;br /&gt;
&lt;br /&gt;
Then, Harper tells me, &amp;quot;Come on Uncle, we're on an adventure! Don't be so mopey, live a little!&amp;quot; I know he be trying to be cheery, but he really don't know how much he be reminding me of her sometimes...&lt;br /&gt;
&lt;br /&gt;
I must be strong. That's what I tells myself. I should be strong, but... I don't know what be keeping me going, if it be this misguided sense of pride, or my duties to the village, or Harper, or even just remembering the past, making some futile attempts to go back to better times.&lt;br /&gt;
&lt;br /&gt;
Either way, I be here now, on this adventure.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' The leader, I presumes.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances of Lord Maddock, who sent word to us of your predicament. I believe we can work something out for your situation.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' What be your pursuits?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The former king's magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those who dared to... depart from the curriculum were dealt with harshly. Many of us were forced to escape here to continue our study of our brand of magic. Our security and secrecy are not cheap.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then you be fellow outlaws. But why do you wants to help us?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' ''Quid pro quo''. Our aid is never given freely. You have something that may be useful to us.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Manpower. Mages be no good at fighting, I knows. But what for?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Understand this. Any weakening of the Throne of Wesnoth, whether it be occupied by king or queen, aids us. To accomplish that, we must destabilize their forces in this region. The key is Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The great fort standing between Aldril and Elensefar?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, Harper. What the mage says be no surprise. It be a bastion of central importance, rivallin' Elensefar even. Maddock said the Queen's troops were gathering there. But we gots no way to fight a war with them, not since Maddock won't send his soldiers to battle.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Know this, Baldras. During the past week, several patrols have again ventured across the Great River into Annuvin. A woman named Relana opposed them with a small militia and was victorious, but with heavy losses. The Crown, however, has begun to take notice of this rebellion and is massing forces within Halstead. When its armies are raised, none of your little villages will be able to resist them. Your only choice would be to flee further north into orcish territory.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We'd never survive there. But would it be so bad if we just swore fealty to the Queen?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Only if we gots no other choice. Let's hear the mage's plan first.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I'm not asking you to fight a war. A direct fight against Weldyn's armies would be undoubtedly foolish. However, we have other means within our grasp. From Dan Tonk to Halstead, the fastest path lies through the pass between the Brown Hills and the Gryphon Mountains followed by the trek through these Grey Woods. We are in prime position to gnaw away at their troops, crippling their forces before they ever arrive at their destination.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then what?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I am sure you can guess, magistrate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' You means to sack Halstead itself.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' There's no way we can fight them all... can we?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I don't know. But, for now, ambushing them patrols be easy enough. That'll slow them Wesnothians down enough for us to work out the next step.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' In the last day, my scouts have counted five platoons of troops marching towards the garrison. We must eliminate them all before they reach the outpost at the end of the woods. The outpost also must not be alerted to our presence, or we will have the bulk of their forces upon us.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' The first platoon approaches...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' My men and I shall pincer them from the oter side of this path. When we are done, no-one shall fear the open roads and night sky more than the armies of Weldyn. Strike quickly, strike silently... and leave no one alive.&lt;br /&gt;
&lt;br /&gt;
===Finding the coffin===&lt;br /&gt;
'''Unit:''' There is a waterlogged coffin here.&lt;br /&gt;
&lt;br /&gt;
===Finding the key===&lt;br /&gt;
'''Unit:''' There's a rusty key here. I wonder if it could be useful?&lt;br /&gt;
&lt;br /&gt;
====Afterwards====&lt;br /&gt;
'''Unit:''' Hey, that key fits in this coffin. Should I open it?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' No, that be a terrible idea.&lt;br /&gt;
&lt;br /&gt;
Fine, do it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What is this disgusting monster?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its stench is making me sick.&lt;br /&gt;
&lt;br /&gt;
====The ghoul is killed====&lt;br /&gt;
'''Helicrom:''' Disgusting though it may be, perhaps that creature's corpse could be useful.&lt;br /&gt;
&lt;br /&gt;
====Taking the potion====&lt;br /&gt;
'''Unit:''' Should I use this potion?&lt;br /&gt;
&lt;br /&gt;
=====Yes, I'll use it=====&lt;br /&gt;
'''Narrator:''' Vile Concoction: This unit's melee weapons gain the poison special and this unit gains a small number of hitpoints.&lt;br /&gt;
&lt;br /&gt;
=====No, I'll leave it for someone else=====&lt;br /&gt;
&lt;br /&gt;
===Reaching the reel===&lt;br /&gt;
'''Unit:''' Bleagh, a slimy tentacle. Why's it so big?&lt;br /&gt;
&lt;br /&gt;
===Finding the tent===&lt;br /&gt;
'''Unit:''' Hey, I found some old coins in this shack.&lt;br /&gt;
&lt;br /&gt;
===Attacking the lead patrol===&lt;br /&gt;
'''Linneus:''' It's an ambush! Run!&lt;br /&gt;
&lt;br /&gt;
===Helicrom finds the sword===&lt;br /&gt;
'''Helicrom:''' Ah, here it is. I was wondering where I had misplaced my favourite blade.&lt;br /&gt;
&lt;br /&gt;
===Dawn===&lt;br /&gt;
'''Archarel:''' Several platoons of troops were supposed to arrive today. I wonder if something happened to them.&lt;br /&gt;
&lt;br /&gt;
===Turn 11===&lt;br /&gt;
'''Enemy unit:''' Doesn't something about these woods feel weird to you, sir?&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Afraid of ghost, soldier?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' ...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Archarel:''' Something about these woods seems quite unnatural. Perhaps we should stop sending our soldiers this way.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Lead patrol:''' Woods, woods, woods and more woods! Bah, that general had better have a good reason for dragging me out to Halstead with all these oafs.&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' But cap'n, we're your loyal troops...&lt;br /&gt;
&lt;br /&gt;
'''Lead patrol:''' Shut it and keep moving.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
'''Baldras:''' It be done. Their patrols be shattered and broken.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Well done, but the fight is far from over. We will not be able to employ these tactics when more platoons arrive. You must make your choice. Will you fight? Or will you return to your village and beg for amnesty?&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Amnesty? Knowing these Wesnothians, they'll have my head. Then again, if I could gives my life to save my whole village, I would.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' We need you! Uncle...&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' I know what you is going to say, Harper. That we should be fighting for our homes, just like we do against them orcs. But we be risking everything on this, lad.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' If we go back like this, that means we'll surrender to them Wesnothians and live our whole lives in oppression. You saw how they were sending so many soldiers and even orcs against us.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' The boy is naïve, but his spirit is in the right place. You risk your homes and the lives of your people, yes, but what good will they be if you live in tyranny? Believe me, I have been there. I would rather die than go back.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Yes... Erwen would've said the same. If we march on Halstead, we gots to burn it to the ground before the Queen's forces rally. If we does that, Weldyn won't have no foothold in Annuvin no more.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' It would be months before they could reassemble their forces here. Enough time for you to secure your homes, or relocate.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Then it be decided. We'll attack the fort together. Luck be with us.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Archarel:''' Look there! Outlaws and bandits roam these woods, harrying our patrols!&lt;br /&gt;
&lt;br /&gt;
Troops, to arms! Show these fugitive scum the meaning of the Queen's law!&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' With the outpost aware of our presence, we can no longer harry their reinforcements. Their forces will soon grow too powerful for us to resist.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Glory==&lt;br /&gt;
===Story Text===&lt;br /&gt;
From the Annals of Alduin, 98 YW&lt;br /&gt;
&lt;br /&gt;
One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of Elensefar signed a treaty of trade and alliance in order to further the security of mankind. The realization of this treaty required the creation of a safe path between Weldyn and Elensefar, with all manner of hostile creature or beast scoured from these civilized lands. From Dan Tonk, the establishment of Aldryl and Carcyn secured the once hazardous passage alongside the Grey Woods, completing the way between the two cities. With this, the alliance can truly be deemed a coalition of men.&lt;br /&gt;
&lt;br /&gt;
To commemorate the concordat, six years ago, the Lords of Weldyn and Elensefar decreed that a monument be erected in the heart of these once wild lands. We, the magi of Alduin, lent our services to demonstrate the full prowess and might of human magic. Above a series of old catacombs in a scant hill, we spent these years raising an immense stronghold from the earth's living rock.&lt;br /&gt;
&lt;br /&gt;
Completed, as it is on this day, this sentinel of the west now towers hundred of paces tall, a great monolith looming sheer above the plains. the sight of these colossal walls, to even us magi, is both awe-inspiring and terrifying. So tall these towers peak and so mighty thee walls arie that such a feat seems more like a force of nature than a work of a man. That we have fashioned this muntain as insignificant humans is almost inconceivable. Halstead, as we have named it, is impenetrable. No-one shall ever overcome these tidal waves of stone.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Baldras:''' There be it. The stronghold of Halstead.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' Look at how tall it is! Those towers be so sheer and smooth, it almost looks like magic called them up out of the earth!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Aye, there may be some truths in that. Old stories tells us that in times past, Elensefar and Weldyn had some real strong mages, much more adept than them ones who only be politicking nowadays. They helped tame the lands between the cities and forged the walls of Halstead itself to honour the alliance.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' I don't see how we can bring it down. They seem invincible in there!&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Indeed...&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Worry not, Halstead has a weakness. What Baldras spoke was partly true. Previous orders of magi did help erect the fortress. What is not made known to most is that the original construction of the castle was flawed.&lt;br /&gt;
&lt;br /&gt;
These walls were raised over a system of catacombs, which connect the four towers to the central keep. Though they appear impressive, the tunnels were never meant to hold up such a tremendous weight. Supports were added later to hold up the middle, which eventually began to collapse without them. Naturally, this was made secret by the magi, who did not want others to learn of their error.&lt;br /&gt;
&lt;br /&gt;
'''Harper:''' So... we can knock out the supports and bring down the main keep. Would it really work?&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' I believe it will. Each tower has a passage down to the catacombs. We must enter the tunnels and demolish all four supports, then the fortress should crumble.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Let's hope you be right. Everything be hinging on this battle.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Vashna:''' Dommel! The Queen has sent me and my warriors to support your forces. We come to squash the puny peasant rebellion.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I received no word from Her Majesty of your arrival, orc.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' I have the orders right here.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I do not care. I would be a fool and an oaf to let a band of stinky raider orcs into Halstead without a fight.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' What? Now look here, you coddled pink-skin. Your helpless 'soldiers' have been getting bested by a filthy bunch of vagrant bandits. Your army is as useless as you are pink. the Queen sent us here to clean up the mess that you are clearly too stupid to fix on your own.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' A fine story. Most likely, this is a pitiful excuse for you to enter our fortress to plunder our armoury. Even if Her Majesty did order you here, we have no need for the help of you uncouth orcs. We have always managed just fine without you.&lt;br /&gt;
&lt;br /&gt;
'''Vashna:''' Yeah? Well, we will see how finr you manage ''against'' us. I'll show you just how weak you pink-skins are.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' Come and try it, cretin.&lt;br /&gt;
&lt;br /&gt;
'''Helicrom:''' Infighting among the forces of Weldyn does not bode well for the new queen, but is awfully convenient for us...&lt;br /&gt;
&lt;br /&gt;
===Reaching the stronghold===&lt;br /&gt;
'''Dommel:''' They have breached the fortress gate! Repulse them!&lt;br /&gt;
&lt;br /&gt;
===Attacking Dommel's side===&lt;br /&gt;
'''Dommel:''' I think... I think they're trying to storn Halstead itself... the fools!&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Narrator:''' Not even a fully day had passed before the first advance elements of Wesnoth's main army began to arrive...&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Unit:''' Look in the distance... riders approach!&lt;br /&gt;
&lt;br /&gt;
'''Ally unit:''' Sound the advance!&lt;br /&gt;
&lt;br /&gt;
At your order, my liege.&lt;br /&gt;
&lt;br /&gt;
'''Sir Gwydion:''' Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I disobey my father in this endeavour, our presence surely is much needed.&lt;br /&gt;
&lt;br /&gt;
Ready thine lances, mine brethren, Let us charge down the armies of Weldyn!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of knights, bearing the emblem of Elensefar! Amazing. I've never seen me so many riders in one place.&lt;br /&gt;
&lt;br /&gt;
'''Baldras:''' Gwydion be Lord Maddock's son... more be hinging on victory than I thought. This battle don't just be about our little villages no more.&lt;br /&gt;
&lt;br /&gt;
===Killing Dommel===&lt;br /&gt;
'''Unit:''' Your time is over, General.&lt;br /&gt;
&lt;br /&gt;
'''Dommel:''' I may be done... but my death shall only bring the full wrath of the Crown upon you... relish your small victory, peasants, while you still can...&lt;br /&gt;
&lt;br /&gt;
===Killing Vashna===&lt;br /&gt;
'''Vashna:''' Grrarrghh... you... fools...&lt;br /&gt;
&lt;br /&gt;
===Helicrom dies===&lt;br /&gt;
'''Helicrom:''' Ended... like this? Fight on without me...&lt;br /&gt;
&lt;br /&gt;
===Reaching the wooden trap doors===&lt;br /&gt;
'''Unit:''' I'm inside! I'm heading down to the catacombs.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' After some time...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's done.&lt;br /&gt;
&lt;br /&gt;
====The last one====&lt;br /&gt;
'''Narrator:''' The stronghold of Halstead began to shake...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We can't stay here. The fortress is starting to collapse!&lt;br /&gt;
&lt;br /&gt;
===The next turn===&lt;br /&gt;
'''Baldras:''' I think it be working! Everybody get clear!&lt;br /&gt;
&lt;br /&gt;
===Victory dialogue===&lt;br /&gt;
'''Narrator:''' With a thunderous roar and a vast billowing of dust, thousands of tons of stone and wood crashed in on itself. Some of the wreckage tumbled down the steep sides, while the remainder came to rest several hundred feet below ground, in the bowels of the hollowed-out mountains.&lt;br /&gt;
&lt;br /&gt;
No-one inside the fortress would make it out alive.&lt;br /&gt;
&lt;br /&gt;
==Liberty - Epilogue==&lt;br /&gt;
3 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
It were a real shock. I were so stunned, I barely even remember what happened after.&lt;br /&gt;
&lt;br /&gt;
Helicrom, I don't know what happened to him, didn't see what happened to Maddock's son either. Me, Harper and the few of us who survived got up and ran. We be heading back north now, towards Carcyn and Elensefar. Them patrols seems to be in real disarray, mostrly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn's chain of command.&lt;br /&gt;
&lt;br /&gt;
I'm sure them Wesnothians will come back in time and with Maddock holed up in his stupid tower, they'll eventually lay siege to Elensefar and take the city... but that don't be my problem anymore. I has me a village to worry about. I need to get back, consult myself with Relana and work out what to do next. We gots some more time now, but we can't wait forever.&lt;br /&gt;
&lt;br /&gt;
10 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
We got back to Dallben today, but the village were empty. There were a few bodies and some burned houses, but it weren't raided or nothing. Must've been one of them Wesnoth patrols, curse those damned stinkers! When I first saw the scene with my eyes, I thoughts that we failed, that we was too late... but now that I thinks of it, it be real weird that so few died. The others must've escaped to somewhere. But I didn't see any clues here.&lt;br /&gt;
&lt;br /&gt;
I sended Harper off to Delwyn. Hope he'll find something there. In the meantimes, I'll rest this tired body for a little and go and see sis, maybe pick her up some lilies. Seems like this'll probably be the last time I gets to see her...&lt;br /&gt;
&lt;br /&gt;
She'll tell me not to be sad, of course. That life just be a big adventure and filled with fun, that I shouldn't think about stuffs I can't change. The world be huge and vast, much bigger than small little people like me. I don't got the power to change it, so why not try to live as best I can? Besides, she'll say that I still gots me a little piece of her in Harper, so I should cherish the lad.&lt;br /&gt;
&lt;br /&gt;
I do, Erwen, I really do. This all be real hard. I don't be no brave soul, nor some great warrior, but I does my best. And I haven't forgotten about all them good times we had together - somehow, some way, they keeps me going. Me and Harper, we won't give up till the very end.&lt;br /&gt;
&lt;br /&gt;
14 Scryer's Bloom, 501 YW&lt;br /&gt;
&lt;br /&gt;
Harper got back today from Delwyn. Said he didn't find no-one alive there, but he did bring back a note he found. Let's see what it says.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Baldras, you would've been proud. Wefought them soldiers off twice, gave them a good ol' thrashing they won't ever forget. But in the end, it weren't enough. We had to run like criminals before they killed us all.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I don't know if you and Harper will see this note, but if you do, I'm expecting ya to come and find us. Remember them ol' pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, south-west of the city and past the land's end. See you in the Three Sisters, old friend. - Relana&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
So they survived! Them islands be a bit far, but I suppose this sack of old bones has one more adventure left in it...&lt;br /&gt;
&lt;br /&gt;
==L: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Baldras | Baldras]] (Village Elder)&lt;br /&gt;
*Jalak (Peasant Youth)&lt;br /&gt;
*Delurin (Peasant Youth)&lt;br /&gt;
*Red (Peasant Youth)&lt;br /&gt;
*Ordo (Village Elder)&lt;br /&gt;
*Novus (Village Elder)&lt;br /&gt;
*Teneor (Villager)&lt;br /&gt;
*Kembe (Peasant Hunter)&lt;br /&gt;
*Treagh (Peasant Hunter)&lt;br /&gt;
*[[CharactersStorys#Harper | Harper]] (Peasant Youth)&lt;br /&gt;
*Remald (Villager)&lt;br /&gt;
*Womas (Villager)&lt;br /&gt;
*Jasken (Villager)&lt;br /&gt;
*Tarwen (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Relana | Relana]] (Senior Village Elder)&lt;br /&gt;
*[[CharactersStorys#Lord_Maddock | Lord Maddock]] (General)&lt;br /&gt;
*Kestrel (General)&lt;br /&gt;
*Rothel (Lieutenant)&lt;br /&gt;
*Quentin (Master Bowman)&lt;br /&gt;
*Hans (Rogue)&lt;br /&gt;
*Link (Thief)&lt;br /&gt;
*[[CharactersStorys#Helicrom | Helicrom]] (Shadow Lord)&lt;br /&gt;
*Archarel (Royal Guard)&lt;br /&gt;
*Linneus (Iron Mauler)&lt;br /&gt;
*Jingo (Outlaw)&lt;br /&gt;
*Majel (Outlaw)&lt;br /&gt;
*Pitcher (Dragoon)&lt;br /&gt;
*Dommel (General)&lt;br /&gt;
*Sir Gwydion (Paladin)&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Fal Khag (Goblin Pillager)&lt;br /&gt;
*Gatrakh (Goblin Pillager)&lt;br /&gt;
*Thurg (Goblin Pillager)&lt;br /&gt;
*Krung (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Gorokh (Wolf Rider, Goblin Pillager)&lt;br /&gt;
*Urk Delek (Orcish Warrior)&lt;br /&gt;
*Vashna (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*[[CharactersStorys#Thhsthss | Thhsthss]] (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Jarrof (Necromancer)&lt;br /&gt;
*Mal-Jerod (Necromancer)&lt;br /&gt;
*Lich (Sel-Mang)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Dallben&lt;br /&gt;
*Elensefar&lt;br /&gt;
*Port of Elensefar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75438</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75438"/>
		<updated>2026-06-25T22:14:27Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 99: Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat more enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Things are starting to get really crowded over here Chief Shae the fourth cell has a hole in the back...&lt;br /&gt;
&lt;br /&gt;
===The cells are full===&lt;br /&gt;
'''Unit:''' That's it boss, the prisoners are packed as tight as they'll go! Hope you got enough gold to finish off the drakes.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
===Attack Varreoryr===&lt;br /&gt;
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.&lt;br /&gt;
&lt;br /&gt;
'''Varreoryr:''' We'll never give in to you! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Attack Gra'ritos===&lt;br /&gt;
'''Gra'ritos:''' You are Prey.&lt;br /&gt;
&lt;br /&gt;
I am Hunter.&lt;br /&gt;
&lt;br /&gt;
I will not fall easily.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Good, I'll enjoy making it slow.&lt;br /&gt;
&lt;br /&gt;
===Attack Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' The reaper's knocking at your door, wyrm! Give up now and maybe I'll kill you quickly.&lt;br /&gt;
&lt;br /&gt;
'''Goag:''' Mortic commanded me to fight.&lt;br /&gt;
&lt;br /&gt;
So the Aspirant ordered, so I will fight,&lt;br /&gt;
&lt;br /&gt;
Until the end.&lt;br /&gt;
&lt;br /&gt;
===Kill Mortic===&lt;br /&gt;
'''Mortic:''' Surrender brings death.&lt;br /&gt;
&lt;br /&gt;
Battle brings death.&lt;br /&gt;
&lt;br /&gt;
All is death...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Some 'leader'.&lt;br /&gt;
&lt;br /&gt;
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' Mortic was strong.&lt;br /&gt;
&lt;br /&gt;
Alone I am weak.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I shall never again obey orc.&lt;br /&gt;
&lt;br /&gt;
Mortic fought and died.&lt;br /&gt;
&lt;br /&gt;
I shall fight as well.&lt;br /&gt;
&lt;br /&gt;
===Kill Varreoryr===&lt;br /&gt;
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' They really thought they could get away? Haw...&lt;br /&gt;
&lt;br /&gt;
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' Yes, yes, just please don't hurt me!&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Kill Gra'ritos===&lt;br /&gt;
'''Chief Dra-Nak:''' What happened to dying slowly? So much for him.&lt;br /&gt;
&lt;br /&gt;
You might as well give it up! Resistance is pointless.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' These orcs enrage me,&lt;br /&gt;
&lt;br /&gt;
But I possess no strength to resist.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I grieve.&lt;br /&gt;
&lt;br /&gt;
May the end come swiftly.&lt;br /&gt;
&lt;br /&gt;
===Kill Goag===&lt;br /&gt;
'''Chief Dra-Nak:''' That'll teach him. Where was that loyalty when he used to obey me?&lt;br /&gt;
&lt;br /&gt;
As for the rest of you - pledge yourselves to me, or die a slow painful death!&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I crave not death.&lt;br /&gt;
&lt;br /&gt;
I will myself to you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I am always loyal,&lt;br /&gt;
&lt;br /&gt;
but never to prey.&lt;br /&gt;
&lt;br /&gt;
I fight until death.&lt;br /&gt;
&lt;br /&gt;
===Scenario 99: Haw, Haw, Haw===&lt;br /&gt;
Complete the secret bonus scenario.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Well done, grunts. No more revolts, no more rebellion, and lots of prisoners...&lt;br /&gt;
&lt;br /&gt;
Now kill them all.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But Chief, the necromancers already paid us! We can't just-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Then I'll kill them all too! I'm done working with others!&lt;br /&gt;
&lt;br /&gt;
I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was a simple tribute.&lt;br /&gt;
&lt;br /&gt;
Mercy no more. I'll build a new empire on the smoking rubble of the old, an empire for orcs and orcs alone, an empire to unite all the scattered tribes under one banner!&lt;br /&gt;
&lt;br /&gt;
And when I'm ready, we'll march across the world and make it ours.&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75396</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75396"/>
		<updated>2026-06-19T14:41:19Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 99: Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
===Attack Varreoryr===&lt;br /&gt;
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.&lt;br /&gt;
&lt;br /&gt;
'''Varreoryr:''' We'll never give in to you! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Attack Gra'ritos===&lt;br /&gt;
'''Gra'ritos:''' You are Prey.&lt;br /&gt;
&lt;br /&gt;
I am Hunter.&lt;br /&gt;
&lt;br /&gt;
I will not fall easily.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Good, I'll enjoy making it slow.&lt;br /&gt;
&lt;br /&gt;
===Kill Mortic===&lt;br /&gt;
'''Mortic:''' Surrender brings death.&lt;br /&gt;
&lt;br /&gt;
Battle brings death.&lt;br /&gt;
&lt;br /&gt;
All is death...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Some 'leader'.&lt;br /&gt;
&lt;br /&gt;
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' Mortic was strong.&lt;br /&gt;
&lt;br /&gt;
Alone I am weak.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I shall never again obey orc.&lt;br /&gt;
&lt;br /&gt;
Mortic fought and died.&lt;br /&gt;
&lt;br /&gt;
I shall fight as well.&lt;br /&gt;
&lt;br /&gt;
===Kill Varreoryr===&lt;br /&gt;
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' They really thought they could get away? Haw...&lt;br /&gt;
&lt;br /&gt;
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' Yes, yes, just please don't hurt me!&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Kill Gra'ritos===&lt;br /&gt;
'''Chief Dra-Nak:''' What happened to dying slowly? So much for him.&lt;br /&gt;
&lt;br /&gt;
You might as well give it up! Resistance is pointless.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' These orcs enrage me,&lt;br /&gt;
&lt;br /&gt;
But I possess no strength to resist.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' I grieve.&lt;br /&gt;
&lt;br /&gt;
May the end come swiftly.&lt;br /&gt;
&lt;br /&gt;
===Scenario 99: Haw, Haw, Haw===&lt;br /&gt;
Complete the secret bonus scenario.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:'''&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75390</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75390"/>
		<updated>2026-06-17T13:03:38Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 99: Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
===Attack a human===&lt;br /&gt;
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.&lt;br /&gt;
&lt;br /&gt;
'''Varreoryr:''' We'll never give in to you! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
'''Mortic:''' Surrender brings death.&lt;br /&gt;
&lt;br /&gt;
Battle brings death.&lt;br /&gt;
&lt;br /&gt;
All is death...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Some 'leader'.&lt;br /&gt;
&lt;br /&gt;
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.&lt;br /&gt;
&lt;br /&gt;
'''Drake unit:''' Mortic was strong.&lt;br /&gt;
&lt;br /&gt;
Alone I am weak.&lt;br /&gt;
&lt;br /&gt;
I will serve you.&lt;br /&gt;
&lt;br /&gt;
'''Ko'tick:''' I shall never again obey orc.&lt;br /&gt;
&lt;br /&gt;
Mortic fought and died.&lt;br /&gt;
&lt;br /&gt;
I shall fight as well.&lt;br /&gt;
&lt;br /&gt;
===Kill Varreoryr===&lt;br /&gt;
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' They really thought they could get away? Haw...&lt;br /&gt;
&lt;br /&gt;
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' Yes, yes, just please don't hurt me!&lt;br /&gt;
&lt;br /&gt;
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Scenario 99: Haw, Haw, Haw===&lt;br /&gt;
Complete the secret bonus scenario.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:'''&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75382</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75382"/>
		<updated>2026-06-15T14:52:39Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* EI: Specified Unit Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*Chief Dra-Nak (Orcish Sovereign)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75381</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75381"/>
		<updated>2026-06-15T14:48:49Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Humans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Terraent|Terraent (Paladin)]]&lt;br /&gt;
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]&lt;br /&gt;
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]&lt;br /&gt;
*[[CharactersStorys#Yannic|Yannic (Banneret)]]&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75380</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75380"/>
		<updated>2026-06-15T14:47:21Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 99: Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.&lt;br /&gt;
&lt;br /&gt;
===Defeat an enemy unit===&lt;br /&gt;
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.&lt;br /&gt;
&lt;br /&gt;
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!&lt;br /&gt;
&lt;br /&gt;
===Humans defeat a drake leader===&lt;br /&gt;
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!&lt;br /&gt;
&lt;br /&gt;
===Defeat too many enemy units===&lt;br /&gt;
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.&lt;br /&gt;
&lt;br /&gt;
===Attack Mortic===&lt;br /&gt;
'''Chief Dra-Nak:''' Surrender or die, your choice!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Surrender brings certain death.&lt;br /&gt;
&lt;br /&gt;
Battle may yet bring victory.&lt;br /&gt;
&lt;br /&gt;
There's no choice.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Die it is then!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75378</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75378"/>
		<updated>2026-06-15T13:43:44Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Death Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
===Chief Dra-Nak===&lt;br /&gt;
FILTHY... Rotten... traitors...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75377</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75377"/>
		<updated>2026-06-15T11:06:30Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 18: Epilogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==Scenario 99: Empire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Chief Dra-Nak:''' Filthy...&lt;br /&gt;
&lt;br /&gt;
Stinking...&lt;br /&gt;
&lt;br /&gt;
TRAITORS!!!&lt;br /&gt;
&lt;br /&gt;
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Okay, but that's not really a battle pla-&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75376</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75376"/>
		<updated>2026-06-15T10:51:34Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Mal-Ravanal is defeated */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
====Scenario 17b: Warmonger====&lt;br /&gt;
Kill all enemies before defeating Mal-Ravanal in ''&amp;quot;The Duel&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75299</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75299"/>
		<updated>2026-06-02T15:25:59Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 12: Evacuation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead/weak,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75257</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75257"/>
		<updated>2026-05-30T14:41:00Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 11: Captured */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=75256</id>
		<title>TheEasternInvasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TheEasternInvasion&amp;diff=75256"/>
		<updated>2026-05-30T13:55:46Z</updated>

		<summary type="html">&lt;p&gt;Kylix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This walkthrough is in the process of being updated for version 1.18+''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lich who wants to destroy Wesnoth. As a sergeant, Gweddry has the potential to level up into a Grand Marshal, a level 4 unit that can empower his troops significantly through Leadership. You start with the support of a White Mage named Dacyn, who will be by your side throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
As any other walkthrough, this document describes plot details that can be considered spoilers. This is particularly true for this campaign.&lt;br /&gt;
&lt;br /&gt;
Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its head. Every battle is a completely unique challenge!&lt;br /&gt;
&lt;br /&gt;
Spoiler 2: Unit AMLA behavior has changed to grant +8 HP bonuses or +1 damage bonuses, and there are a handful of items that permanently change your unit's attributes. In other words, don't give up on the Spearman line just because it's bad against Skeletons in the early game.&lt;br /&gt;
&lt;br /&gt;
Spoiler 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, diversified squad of elites than a large roster of redundant roles. &lt;br /&gt;
&lt;br /&gt;
You'll probably want to level up at least two extra Mages of Light (other than Dacyn), and a few Arch/Silver Mages. Spearmen and Bowmen are highly effective if granted one of the many artifacts in the campaign that grant ''Arcane'' damage. Heavy Infantry are indispensable in the early game, but be wary of relying on them too much, since their low mobility will be a severe hindrance in several challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
* '''Objectives''': Defend the outpost, then move Gweddry to the trapdoor.&lt;br /&gt;
* '''Lose if''':  Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 11&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
&lt;br /&gt;
Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle one will recruit Walking Corpses, and the southern one will recruit skeletons including Bone Shooters and Revenants. &lt;br /&gt;
&lt;br /&gt;
On turn 7, Dacyn will mysteriously disappear, and you'll briefly meet Mal-Ravanal, the leader of the undead, who summons tough ghost units and says mean things to the player. At end of turns, Dacyn returns and points out a trap door, near your starting fort, to exit the level. All of the enemy leaders will get a big gold boost -- there's no use fighting.&lt;br /&gt;
&lt;br /&gt;
There are several approaches to this scenario, but the common factor in all of them is that 50% of your recruits should be heavy infantry, since their impact attacks are effective against skeletons, and they have excellent resistances against blade and pierce. Supplement with a few Magi -- if you can feed one enough EXP to obtain a second White Mage, you'll be in great shape. Fencers aren't much use, but you can use one to hold your western villages against Bats, or send one as fodder to occupy Walking Corpses.&lt;br /&gt;
&lt;br /&gt;
Just hold out for the enemy attack during nighttime; only rotate wounded units if possible, but do not counter-attack. At dawn, your enemies will flee, but they'll be back stronger than ever on the second night. Don't try to push for the enemies' keeps, instead keep your path to the trap-door clear and fall back to Gweddry's starting keep if needed.&lt;br /&gt;
&lt;br /&gt;
=== Escape Tunnel ===&lt;br /&gt;
* '''Objectives''': Move Gweddry to the end of the tunnel.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 17/15/13 (Easy/Medium/Hard).&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Crystal Quiver in the Northeast cave&lt;br /&gt;
** Treasure of 50 gold in Northeast cave&lt;br /&gt;
&lt;br /&gt;
This scenario occurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite side.&lt;br /&gt;
&lt;br /&gt;
You'll be unable to recruit heavily on this small map, and a prolonged battle is folly against the swarms of Undead who will appear on turns 12/10/8. Instead, recruit/recall a Bowman and 1 other speedy unit at the small keep just east of Gweddry, then hoof it to the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
The Dwarves to your south are friendly and will distract the centrally-located Trolls for you. The trolls and undead are hostile to each other, as well as to you and the dwarves. &lt;br /&gt;
&lt;br /&gt;
In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane'' and grants ''Illumination''. Give it to a Bowman, since Magi already have effective Ranged damage versus undead, and all your other units are primarily melee.&lt;br /&gt;
&lt;br /&gt;
You don't have enough time on this map to do much more than pick up the Quiver. However, you can use the eastern tunnel bottlenecks to slow-roll the Trolls and grant your Quiver-bearer some EXP, before escaping at the east end. Stepping on/through the last cave hex will trigger victory.&lt;br /&gt;
&lt;br /&gt;
=== An Unexpected Appearance ===&lt;br /&gt;
* '''Objectives''': Defeat either enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies or turns run out.&lt;br /&gt;
* '''Turns''': 24&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Your next scenario depends on which leader you defeat.&lt;br /&gt;
** Both Dacyn and Gweddry never miss when they attack on turn 1.&lt;br /&gt;
&lt;br /&gt;
In this scenario you have to defeat one of the dark sorcerers on the edges of the map. Your next scenario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East takes you to ''Ill Humors''.&lt;br /&gt;
&lt;br /&gt;
Going East is more difficult, especially on hard, but brings higher rewards: more EXP, loyal Dunefolk units, and/or loyal Paladin and Knights.&lt;br /&gt;
&lt;br /&gt;
First, expel Mal-Tar out of your keep. Your leaders can't miss on their first turn, so a turn 1 kill is guaranteed. Then, prep for battle. You will be fighting assorted undead (in the West) and Vampire Bats and Ghosts (in the East). This is an easier scenario, so focus on leveling units: Magi, your Quiver-bearer, and Gweddry himself (get that Leadership bonus!). Strive for a big early finish bonus.&lt;br /&gt;
&lt;br /&gt;
Approach 1 (going East): Send Magi and Spearmen east, along with a healer and Gweddry himself (once he's finished recruiting). Send your Quiver-bearer west with some Heavy Infantry and Mage backup (and a second White Mage if you have one). Neither Dark Sorcerer leaves their keep to fight, so you can bottleneck the Western enemy in the mountains and farm EXP, while the Spearmen and Magi press east.&lt;br /&gt;
&lt;br /&gt;
Approach 2 (going East): Recruit the same troops, but send all east, using the Heavy Infantry as a rearguard, to minimize any losses on that flank.&lt;br /&gt;
&lt;br /&gt;
Approach 3 (going West): Recruit more lightly and push West. You should be able to kill the Western enemy before the other enemy's forces can reach you.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== An Elven Interlude ====&lt;br /&gt;
* '''Objectives''': Move any unit to the signpost in the northwest.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 25&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Addogin will join as a loyal unit if defeating him before capturing 10 villages&lt;br /&gt;
&lt;br /&gt;
The warning about the assassin is overrated. The assassin disappears into the forest, but you won't bump into him, he'll just reappear when anyone dies.&lt;br /&gt;
&lt;br /&gt;
Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded.&lt;br /&gt;
&lt;br /&gt;
Align the troops in the forest, so that the enemy will be on grass; this gives you a tactical advantage. Use Dacyn to heal those who need it most - those on the corners, and any mages who are on the front lines.&lt;br /&gt;
&lt;br /&gt;
There is a village at {20,12} that can prove tactically very useful, because the elves usually fight somewhere near it. Be careful grabbing villages that you don't accidentally get 10 -- if you do, the outlaws will flee and you'll lose the chance to gain Addogin, a loyal Outlaw. &amp;quot;Kill&amp;quot; him to add him to your roster and cause all his other forces to flee.&lt;br /&gt;
&lt;br /&gt;
Once you have gotten past turn 6, it will be day. When the assassin appears, you may ignore it unless you have a unit close-by. In that case, use it to fight the assassin. Keep pressing up. It is possible to kill the orcish leader by turn 9 for a nice gold bonus.&lt;br /&gt;
&lt;br /&gt;
==== Ill Humors ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Skraat&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies, or turns run out.&lt;br /&gt;
* '''Turns''': 24/23/22.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** An optional extra mission is possible&lt;br /&gt;
** Any of your units that are adjacent to Swamp hexes will be Poisoned&lt;br /&gt;
&lt;br /&gt;
You have two immediate concerns on this map: the antagonistic wildlife, and the toxic swamp. Recruit/recall a keep's worth of units to deal with the nearby Swamp Lizard, and grab nearby villages.&lt;br /&gt;
&lt;br /&gt;
On Turn 2, you will be introduced to Hahid, a loyal Dune Apothecary, and his assistant Safyam, a Dune Burner.  You'll also notice several Dunefolk units to the southwest. Hahid forms an alliance, and tells you to keep your units safe from the swamp by collecting alswdan herbs on specially marked, randomly placed tiles. Once you collect the 5th herb, Hahid will offer you 3 choices on how to proceed:&lt;br /&gt;
&lt;br /&gt;
* Pay 50 gold to end the scenario and begin ''Mal-Ravanal's Capital'', a challenging and rewarding bonus scenario inserted before ''Northern Outpost''.&lt;br /&gt;
* Pay 0 gold to lose the Dunefolk from your team and proceed to ''Northern Outpost'' by killing Mal-Skraat.&lt;br /&gt;
* Pay 150 gold to add ''all'' dunefolk to your team permanently, then defeat the northwest leader and proceed to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
Any of these options can succeed. However, bear in mind that the Dunefolk army all has the ''Mercenary'' ability, meaning they fight better when the player has gold, and worse when the player's gold is 0 or less. They are complex to manage, and may be a liability in larger battles. &lt;br /&gt;
&lt;br /&gt;
To go to ''Mal-Ravanal's Capital'': Send folks into the swamp to your east, and have Hahid and Safyam explore near where they appear. Fight off the swamp creatures, using White Magi to keep your team healthy. Don't over-recruit, and anticipate your team's upkeep costs! A nimble unit like a Fencer helps to snag faraway herbs quickly for a big finish bonus (you'll need it).&lt;br /&gt;
&lt;br /&gt;
To recruit the dunefolk before ''Northern Outpost'': Same strategy, but more scrappy.&lt;br /&gt;
&lt;br /&gt;
To go directly to ''Northern Outpost'', no dunefolk: you can collect 5 alswdan herbs and refuse to pay, or you can just kill Mal-Skraat. With corpses and bats, he's not much of a threat; the swamp poison is the scariest part.&lt;br /&gt;
&lt;br /&gt;
==== Mal-Ravanal's Capital ====&lt;br /&gt;
* '''Objective''': Escape from the capital by killing one of the two dark sorcerers.&lt;br /&gt;
* '''Lose if''': Gweddry or Dacyn dies&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn&lt;br /&gt;
&lt;br /&gt;
Only reachable from ''Ill Humors'' scenario, but you may skip it and go directly to ''Northern Outpost''.&lt;br /&gt;
&lt;br /&gt;
The main reason to get here, besides XP, is to acquire a cavalry force of one Paladin (a loyal unit) and several Knights. Focus on freeing the horsemen as quickly as possible. To do this, kill the 6 Deathblades guarding the cages (they will not attack unless you stand next to them first). Powerful ranged units like your Quiver-bearer and White Mages make the perfect assassins.&lt;br /&gt;
&lt;br /&gt;
You have until Turn 10 until Mal-Ravanal notices Dacyn and gets serious. To free the cavalry in time, you'll probably need to split your forces up. Send your first recalls southeast towards the Paladin -- if you're lucky, you can free it on same turn you meet the victory condition. Soon after, send a small assassin squad [landofMordor: I used a White Mage and my Quiver-bearing Bowman] north to free the topmost Knight; once he's free, send him to reinforce another group and send your assassins due east to free the Knight there.&lt;br /&gt;
&lt;br /&gt;
Now, while your hit squads are gallivanting around killing Deathblades, you need to occupy the bulk of Mal-Ravanal's forces. A healer and Heavy Infantry (or even Spearmen) can do the trick at the impassable bottleneck due east of your starting keep. Don't try to push forward or gain ground; instead, just hold the line and allow one or two units to come through the bottleneck at a time.&lt;br /&gt;
&lt;br /&gt;
Finally, once Gweddry is finished recruiting, send him and any disposables southwest towards that Dark Sorcerer, freeing the Knight along the way. That crew should be enough to overwhelm the puny Walking Corpse army there, stall if needed until the Paladin is free, and fight your way free.&lt;br /&gt;
&lt;br /&gt;
=== The Northern Outpost ===&lt;br /&gt;
* '''Objectives''':&lt;br /&gt;
** Find the outlaw leader in the villages and kill him.&lt;br /&gt;
** Defeat the undead leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 20.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn and Terraent/Addogin/Hahid al-Ali&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A holy amulet is located in the South-West.&lt;br /&gt;
** Owaec joins your team after the fight is over.&lt;br /&gt;
&lt;br /&gt;
This scenario is reachable from the ''Elven Alliance'', ''Ill Humors'', and ''Mal-Ravanal's Capital'' scenarios.&lt;br /&gt;
&lt;br /&gt;
Here, there are two enemies that you must defeat: the undead and the outlaws. It is a good idea to create a separate task force for each of a keep's worth of veterans. If you don't have Addogin, you won't have Dacyn for this mission (until the bandits are slain).&lt;br /&gt;
&lt;br /&gt;
For the undead task force, send one non-impact melee unit to get the Amulet by the southwest temple, which makes all damage ''Arcane''. That unit will have the damage output of a mage and the mobility and durability of a regular solider! That alone is enough to shred the undead to the north along with Gweddry, a healer, and a few disposable HI. Help Owaec's forces stay alive, if you can. &lt;br /&gt;
&lt;br /&gt;
For the bandit task force, send about 5 units north to the villages. You might not need a healer, but prepare to fight L1 outlaws in Forest-heavy terrain. About 3 groups of enemies will spawn randomly, about 3 units in each group until the leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they get a move, so be prepared to ambush the ambushers.&lt;br /&gt;
&lt;br /&gt;
Upon defeating either leader, Owaec and his cavalry will join your roster. If the undead fall first, turn that task force to hunting outlaws.&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== Undead Crossing &amp;amp; Capturing the Ogres ====&lt;br /&gt;
'''Undead Crossing'''&lt;br /&gt;
* '''Objective''': Defeat the enemy leader.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent.&lt;br /&gt;
&lt;br /&gt;
You need to cross the river, but not without first defeating a necromancer who is occupying a small island to the North.&lt;br /&gt;
&lt;br /&gt;
A good general strategy can be something like the following: recall a couple of quick swordsmen (or about-to-level quick spearmen), two white mages, a red mage or multiple regular mages, and any units with holy amulets. Shock troopers are too slow. Send these units as quickly as possible Northwest through the swamp towards the Western crossing. Meanwhile, recruit/recall cavalry. The cavalry should run as fast as possible along the Southern board edge (so as to not attract undue attention from bats and swimming undead) and then up the Western crossing. You can divert a couple of cavalry and Owaec to snatch up villages and then those units can join the Western assault.&lt;br /&gt;
&lt;br /&gt;
Now, this scenario has a nasty surprise... Once you have fought off the bats and skeletons, you will find this was not all, as the undead leader summons a number of cuttlefish monsters (1, 2 or 4 according to the difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very careful where to position your troops as the cuttlefish have a very nasty melee attack.&lt;br /&gt;
&lt;br /&gt;
You have at least three options for the crossing. Option 1 is to just try to get a couple of your cavalry across each of the two crossings, while the rest of your units run like hell away from the water and swamp. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous. For a fight, maneuver your units to encourage the cuttlefish to separate, then use good melee troops backed by Gweddry (for leadership) and a white mage to kill them one at a time. Good luck. Make sure you leave your units enough time to cross the river and kill the undead leader before turns run out.&lt;br /&gt;
&lt;br /&gt;
Leads to ''Capturing the Ogres''.&lt;br /&gt;
&lt;br /&gt;
'''Capturing the Ogres'''&lt;br /&gt;
* '''Objective''': Capture the ogres.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies.&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** To add ogres to your army, &amp;quot;capture&amp;quot; them by ZoC-locking them.&lt;br /&gt;
&lt;br /&gt;
This can be a confusing scenario to understand. Basically, your three units just have to survive. However, if you want to be able to recall ogres later, you need to &amp;quot;capture&amp;quot; them by surrounding them. Any ogre which cannot move more than one hex in every direction will be added to your recall list. Ogres which reach the rocky borders will &amp;quot;escape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ogres are especially mobile on mountains (such as in the scenario ''Lake Vrug'') and in caves (in the scenario ''Captured''). Being of neutral alignment, ogres can be helpful at night (especially in the scenario ''Weldyn Under Attack'').  It's best to capture at least two.&lt;br /&gt;
&lt;br /&gt;
==== Soradoc &amp;amp; Ogre Crossing ====&lt;br /&gt;
'''Soradoc'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Keep Yannic alive and talk to him with Owaec, or kill 3 enemy leaders, to recruit him later and get a Plague Staff in the next scenario.&lt;br /&gt;
&lt;br /&gt;
Really difficult if you didn't go to '''Mal-Ravanal's Capital''' earlier and gain the Paladin and Knight(s).&lt;br /&gt;
&lt;br /&gt;
Send your Paladin, Dacyn, Owaec, and a few other veterans due west immediately to assassinate the Death Knight there. If you have a Knight with a holy amulet, that's a good option. Owaec is needed in this group so he can rush up and talk to Yannic afterwards.&lt;br /&gt;
&lt;br /&gt;
Send the rest of your army (at least 1 healer) due north post-haste. You need to smash through the base there and clear a path to the north. If you do well enough, you can even wipe out the other undead armies before completing the objective. The more leaders you defeat, the easier the next scenario will be.&lt;br /&gt;
&lt;br /&gt;
On turn 4, Mal-Ravanal appears in the southeast corner, summons some high-level Ghosts (including Shadows) behind your lines, and peaces out. Be prepared for this ambush.&lt;br /&gt;
&lt;br /&gt;
If you rescue Yannic and he doesn't die, he'll give you a Plague Staff in the next scenario. The Plague Staff might not be &amp;quot;good&amp;quot; per se, but it's awesome: it turns its bearer chaotic, allows it to recruit Walking Corpses, and grants it the Plague Staff attack. Later, Yannic will join your team just when you need him most.&lt;br /&gt;
&lt;br /&gt;
'''Ogre Crossing'''&lt;br /&gt;
* '''Objective''': Get Gweddry and Owaec across the river.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies or turns run out.&lt;br /&gt;
* '''Turns''': 24.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec and Addogin/Hahid al-Ali/Terraent&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Special bonuses if the objective is completed while the Ogre leader is still alive:&lt;br /&gt;
*** Ogre leader joins you as a loyal unit.&lt;br /&gt;
*** All the other surviving Ogres can be recalled for half as much normal units (only 10 gold!).&lt;br /&gt;
&lt;br /&gt;
Looking at the level, one might imagine the challenge in this scenario is crossing the wide river - where units are very vulnerable, and have very restricted mobility (particularly horses). However, this will likely prove to be the lesser of your concern: The Saurian force on the Northern bank is preoccupied with the Ogres for a good several turns, and the opponents going after you will be the Undead from the South (unless you killed them all in ''Soradoc''). &lt;br /&gt;
&lt;br /&gt;
However, you need the Ogre leader alive! The Ogres will need help against the Saurians, so scamper across with some Cavalry and/or fast Mages, bringing your leader in the rear. A few Nibblers will bar your way way but they are easily dispatched, once a unit arrives next to the far shore Grug (the Ogre leader) will have himself a big think and join your side immediately allowing you to control him and his fellow ogres. All of those that survive we be recallable for only 10 gold (as opposed to the normal 20), but importantly you can only recall the survivors not recruit any more ogres!&lt;br /&gt;
&lt;br /&gt;
=== Xenophobia  ===&lt;br /&gt;
* '''Objective''': Defeat all enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec die or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** A Shield near the Dwarves' keep.&lt;br /&gt;
** You will have 100% gold carryover, but 0 starting gold, for the next several scenarios. Save up!&lt;br /&gt;
&lt;br /&gt;
This is a fun and silly level as all parties in the scenario (i.e. Naga, Orcs, Dwarves, and yourself) decide to fight each other instead of forming alliances. The scenario is not very difficult, so you can use this time to gain some experience for your units and pick up another permanent item. This one, near the Dwarvish keep, is a shield that will redirect all damage from adjacent allies to the shield-bearer! It's tricky to use, but consider giving it to an expendable Spearman and using him as an extra ~40 HP for the units who matter, if (or likely when) he dies have another expendable unit pick it up to replace him.&lt;br /&gt;
&lt;br /&gt;
You can likely split 2 keepfuls of troops between a Northern strike force and a Eastern one. The North force will eliminate the Dwarves and rejoin the main Eastern force, which can sweep north through Orc territory and then south to the Naga. Capture and hold as many villages as you can, and give as much EXP to Gweddry and other desired units (prioritizing loyal ones is a good option). If you don't have a few extra White Mages already now is a good time to get them.&lt;br /&gt;
&lt;br /&gt;
If you have Dolburras, he'll convince the dwarvish leader to be an ally.&lt;br /&gt;
&lt;br /&gt;
If you have 500 gold, you should be pretty set for the next scenarios. You can survive with as little as 300.&lt;br /&gt;
&lt;br /&gt;
=== Castle In The Ice ===&lt;br /&gt;
* '''Objective''': Move to the castle stronghold&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** The intense cold damages your troops every turn.&lt;br /&gt;
** Cold damage intensifies the longer you spend in this scenario.&lt;br /&gt;
&lt;br /&gt;
Basically: follow the path through the fog to the castle, defeating the Drakes and wild beasts along the way. Your core loyal units are more than enough for this task.&lt;br /&gt;
&lt;br /&gt;
Optional: There's a 1-hex keep close to the first village you find. You can send Grug and an extra healer southeast from there, defeat the group of Ghosts, and continue onwards to find another group of Ogres. Those Ogres will join your team if you have Grug, unlocking an achievement. If you have normal ogres, they'll simply ally with you, not joining the party.&lt;br /&gt;
&lt;br /&gt;
Even further along the Ogre route, you'll find a L4 Yeti. Defeating it will grant 1 unit immunity from cold and ''double'' it's base hitpoints. Giving it to Grug makes him the tankiest of lads and a good choice for the magic shield item.&lt;br /&gt;
&lt;br /&gt;
Don't recall more than 1 extra healer. You'll need your gold later!&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
* '''Objective''': Move Dacyn, Gweddry, and reinforcements into Mal-Ravanal's sanctuary, defeating the leader&lt;br /&gt;
* '''Lose if''': Death of Gweddry, Dacyn, or Owaec&lt;br /&gt;
* '''Turns''': n/a&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** 100% gold carryover with 0 starting gold.&lt;br /&gt;
** Dacyn will have better outcomes stepping on runes.&lt;br /&gt;
** Night lasts longer here.&lt;br /&gt;
&lt;br /&gt;
Recall 4-6 reinforcements into Dacyn's creepy gate (fewer than 6 if you're sending some of your loyal units in). Your main enemies are ghostly and skeletal units, but there will also be Goblins and Ants, so bring a mix of units and roles. Moreover, you'll have 3 separate special items to collect (more on that later), which will help you feed EXP to mid-level units. Recruiting a few L2 people will also save you some upkeep costs. &lt;br /&gt;
&lt;br /&gt;
Owaec will loiter outside and have to repel several incursions from Orcish armies. Use fresh L1 Spearmen to force the Orcs to fight from the snow, giving Owaec most of the XP. (Grug can help, too, if you didn't send him inside.)&lt;br /&gt;
&lt;br /&gt;
Inside the chambers, you'll have 2 directions to go, southwest and northeast. You can split up your forces after killing the Wyvern and grabbing its gold pile.&lt;br /&gt;
&lt;br /&gt;
Southwest group: You'll be facing L0-L1 Goblins in groups of 4-6. Bring a healer. The special item on this corridor is the red vial inside the potion room at {15, 13} -- it grants Steadfast and Healthy to its drinker. The unit who gains the most from doubled resistances is, funny enough, Cavalry, since troops like Heavy Infantry can't have their resistances doubled past 50%. (All other potions are not beneficial). After picking up this potion, head south to find one door key. The Goblins in this room can be distracted by stepping on the rune at the end of the corridor, which releases two Ghouls into the Goblin chamber (or all of them if Dacyn is the one to step the rune).&lt;br /&gt;
&lt;br /&gt;
Northeast group: You'll face several Ghost/Wraith, one Deathblade/Draug, and some optional units. Use a mage to cook the skeleton guarding the library; Ghosts will spawn afterward. Fight through to get the second door key. Go southeast from this room (avoiding the floor runes) and you'll find a cave full of ants, and a collapsed wall leading to a treasure room. Upon entering this area, a Djinn will spawn and attack. &lt;br /&gt;
&lt;br /&gt;
After killing the Djinn, collect the Holy Amulet, treasure, and Baneblade from the room. The Baneblade is a 7x4 draining Arcane attack, but has the Berserk ability, so it's a mixed blessing. I'm not sure who wields it best, but Heavy Infantry and Pikeman are solid options. The treasure room can be opened from the inside.&lt;br /&gt;
&lt;br /&gt;
After obtaining both keys and moving both strike forces back to the central chamber, a large group of low-level monsters will spawn. Fight onto the second creepy platform, then charge the Death Knight leader to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
* '''Objective''': Rescue Gweddry, Dacyn, and Owaec, then escape through the South-West tunnel.&lt;br /&gt;
* '''Lose if''': the units die; later if Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': Unlimited, then 16.&lt;br /&gt;
* '''Starting units''': Rescue leader and two sidekicks.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** No recruiting, but a group of your veterans will be available.&lt;br /&gt;
** The door to a large gold reserve will be unlocked after the orcish leader dies&lt;br /&gt;
&lt;br /&gt;
Three of your recall troops will escape from a cell and plot a rescue operation. The scenario tries to select a level 3, level 2, and level 1 unit, but it is possible to end up with many variations. At first, they're unarmed, so flee the Bats you find, first running west and then south. You'll retrieve your weapons, and then one group member will don a disguise to sneak past the guards.&lt;br /&gt;
&lt;br /&gt;
The disguised unit can open any cell door to release the prisoners within. Try to select a cell containing ogres or Knights; a quick ogre has the best chance of reaching and opening another cell in the same turn. Upon releasing prisoners, your leaders will also seek the fight; you'll have to keep Dacyn alive by fleeing to the spot of shallow water to his northeast, and shielding him from attacks using Gweddry and Owaec. Among the prisoners there are two drakes, but one of them kills the other and turns against you.&lt;br /&gt;
&lt;br /&gt;
If you're fast and lucky, you can kill the Orcish leader before many reinforcements arrive. This will unlock the orcs' treasure horde from a cell. Then, move Owaec to the Southwest tunnel to end the level, farming XP with your other units as you go.&lt;br /&gt;
&lt;br /&gt;
Losses in this scenario are not a big deal, as you're only going to be able to bring a fraction of your recall list past the next scenario, which is likely to kill off all but a few veterans. However, the steady stream of orc reinforcements can provide one last chance to level key units for ''Evacuation'', the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* '''Objective''': Destroy the bridge with Owaec&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': 12.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent and Dolburras/Grug.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Every unit not on the South side of the river when the bridge is destroyed will be lost (including units in your recall list).&lt;br /&gt;
&lt;br /&gt;
Obviously, recall everybody you care about, including your item-bearers. This will be about 12 recalls total. Afterwards, gold permitting, recruit a keepful of Spearmen to distract the Wolves for another turn or two. &lt;br /&gt;
&lt;br /&gt;
Don't get caught fighting; don't expose units to ZOC-lock. Keep your healers in the center and press southwest in tempo with your slowest evacuees. Don't go so slowly that the Drakes can cut you off in front. &lt;br /&gt;
&lt;br /&gt;
Once you get bottle-necked on the bridge, hold a large enough rearguard of expendables that the people you do care about don't get ZOC-locked by flying Drakes while trying to cross the span. If you make it out with 5-10 veterans in addition to the special-item-bearers, then count yourself lucky!&lt;br /&gt;
&lt;br /&gt;
=== The Spoils of War ===&lt;br /&gt;
* '''Starting units''': Owaec/Terraent&lt;br /&gt;
An easier mission to help rebuild your forces. Terraent (if you have him) or Owaec will need to free groups of prisoners, who arrive alternating between Northern and Southern routes. The most critical prisoner to free is a special, loyal Dark Adept who will arrive from the south - if you don't have Terraent, the other prisoner will kill her, and it's very worthwhile leveling her up.&lt;br /&gt;
&lt;br /&gt;
Note that each group will be freed once the Deathblade named &amp;quot;guard&amp;quot; is slain. Bats will spawn after each freeing and chase the nearest cluster of units - you can exploit this behavior to protect your weaker units.&lt;br /&gt;
&lt;br /&gt;
Once all groups are freed, kill the southern enemy leader.&lt;br /&gt;
&lt;br /&gt;
N.B.: Unlike Owaec, Terraent can't recruit anyone.&lt;br /&gt;
&lt;br /&gt;
=== The Drowned Plains ===&lt;br /&gt;
* '''Objective''': Defeat the 3 enemy leaders.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn or Owaec dies, or turns run out.&lt;br /&gt;
* '''Turns''': &lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug and Gaennell.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** Walking Corpses, Soulless, and Ghouls will ambush you from the swamp&lt;br /&gt;
** Sighting any enemy leader will cause stronger waves of the undead&lt;br /&gt;
** A holy amulet is located on the southwest bank of the lake.&lt;br /&gt;
&lt;br /&gt;
After a little bit of narrative, Dacyn will find himself heavily damaged, surrounded by 6 hexes of impassable pit, and beset by several high-level Ghost units! To rescue him, create a buffer of ZOC with your loyal units, and recall a strong Mage to barbecue the ghosts. Dacyn will shortly thereafter lose his ability to illuminate or cure, due to the amulet's dark influence, so recall an extra healer to help against Ghoul poison.&lt;br /&gt;
&lt;br /&gt;
Each castle is strongly defended, so it doesn't make sense to split up your main army. However, a few speedier scouts (including, perhaps, the Merfolk you rescued last scenario) are useful to capture and hold some of the far-flung villages. Then, recall a force of veterans who will be able to take on armies of 8-10 level 2/3 undead units, and head due south.&lt;br /&gt;
&lt;br /&gt;
The southern-most castle will recruit Chocobones and Skeleton Riders when you get line-of-sight on the keep. Keep your units bunched up so that they can't be surrounded and killed by the Chocobones' charge attacks. Also, the Walking Corpse ambushes will intensify once you sight any enemy leader.&lt;br /&gt;
&lt;br /&gt;
To the southwest lies Khrakrahs, a level-4 Skeletal Dragon who recruits L2-3 Undead. Yikes. His infernal aura makes lower-level troops fight worse [1.18.0 this won't necessarily be reflected in the combat preview, unless your unit begins adjacent to Khrakrahs]. Use Gweddry's Leadership to counteract this, and then burn Khrakrahs down with Mages.&lt;br /&gt;
&lt;br /&gt;
To the northwest is another skeletal horseman, who recruits more undead mounted units and Ghouls. Compared to Khrakrahs, a walk in the park.&lt;br /&gt;
&lt;br /&gt;
=== Return to Wesnoth ===&lt;br /&gt;
Story only.&lt;br /&gt;
&lt;br /&gt;
=== Weldyn Under Attack ===&lt;br /&gt;
* '''Objective''': Survive until end of turns.&lt;br /&gt;
* '''Lose if''': Gweddry, Dacyn, Owaec or Konrad II dies.&lt;br /&gt;
* '''Turns''': 18.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug, Gaennell and Konrad II.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** At the end of this scenario you will have to choose whether to fight Mal-Ravanal directly in a duel, or repel his invasion with all you've got. This dictates the final scenario you'll play for this campaign.&lt;br /&gt;
&lt;br /&gt;
At scenario start, you find your keep in the center of an island. Three allied leaders also have their keeps on the island around yours. There are six enemy leaders surrounding Weldyn.&lt;br /&gt;
&lt;br /&gt;
Dacyn will turn into a &amp;quot;nega-Mage of Light&amp;quot; during this scenario, complete with a dark aura ability. Don't count on him to heal your troops!&lt;br /&gt;
 &lt;br /&gt;
Super ambitious: Kill all the enemy leaders, possibly with a strike force of fast Paladins and Magi to break through at the south and then sweep clockwise.&lt;br /&gt;
&lt;br /&gt;
Medium ambitious: Just hold the lines of Weldyn, keeping your allied generals alive (gets much harder around Turn 10, but easier again around Turn 14).&lt;br /&gt;
&lt;br /&gt;
Conservative: Just hold the inner island of Weldyn, abandoning the allied generals completely. This is really easy to defend, and Konrad will be able to fight here, but you lose out on some upside.&lt;br /&gt;
&lt;br /&gt;
At the end of the battle, Gweddry will be able to choose whether to duel Mal-Ravanal (easier), or take on his whole army (harder).&lt;br /&gt;
&lt;br /&gt;
=== Diverging Campaign Path ===&lt;br /&gt;
&lt;br /&gt;
==== The Duel ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Dacyn dies&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Dacyn.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
** You can only recruit for the first turn.&lt;br /&gt;
&lt;br /&gt;
This is a somewhat strange scenario: you get to recall/recruit exactly five units and then have to fight Mal-Ravanal and his six chosen troops.  Mal-Ravanal will recruit mostly level 3 units so this looks difficult. However, it is, in fact, quite manageable. Your goal is to attack first and hit hard — you should be able to eliminate two or three enemy units before they even get the chance to attack.&lt;br /&gt;
&lt;br /&gt;
Except for Konrad II, you will have all of your units available in the recall list (including Owaec). Recall mages of light and other high-level arcane troops. Advance onto the battlefield, but stop just short of the enemies' range. After the enemies move closer, concentrate your attacks on a few of their units, particularly those with the strongest attacks. &amp;quot;Cowardly&amp;quot; Gweddry may be able to grant leadership bonuses to your troops, however he should probably refrain from actual fighting so he does not accidentally get killed.&lt;br /&gt;
&lt;br /&gt;
Try to finish the fight quickly, as Mal-Ravanal plays unfair and revives dead units as lower-level copies of themselves. If you position a weak unit within Mal-Ravanal's movement range, the arrogant lich will gleefully charge out onto the battlefield and leave himself wide open for your counterattack. Owaec's hammer should make short work of him.&lt;br /&gt;
&lt;br /&gt;
==== All-In ====&lt;br /&gt;
* '''Objective''': Defeat Mal-Ravanal while Dacyn is nearby.&lt;br /&gt;
* '''Lose if''': Dacyn or Konrad II die&lt;br /&gt;
* '''Turns''': Unlimited.&lt;br /&gt;
* '''Starting units''': Gweddry, Dacyn, Owaec, Addogin/Hahid al-Ali/Terraent, Dolburras/Grug, Gaennell and Konrad II.&lt;br /&gt;
&lt;br /&gt;
This battle is intended as a substantial challenge, and is inadvisable with low gold or an inadequate recall list. You face off against seven enemy leaders, with the goal of finding and eliminating Mal-Ravanal among them. The liches' names aren't revealed until they are attacked, and Mal-Ravanal is more likely to be revealed later in the scenario (the names are randomly assigned when you attack). Attacking a lich gives it a small boost of gold, but killing the wrong lich gives every other lich extra gold.&lt;br /&gt;
&lt;br /&gt;
A quick scout unit can charge past the undead hordes to attack and identify a lich. Once you've found Mal-Ravanal, send Dacyn and any mounted arcane-attack units to attack. You can draw Mal-Ravanal out of the keep by positioning a sacrificial horseman nearby. Once the lich is out in the open, your arcane damage cavalry should have no trouble finishing the battle in a single turn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you'll need the rest of your troops to hold the central keep against the undead onslaught. If you can spare the funds, a few sacrificial troops can delay the incoming enemies on one side, giving you the opportunity to focus your firepower on the undead approaching from the other side(s). Note, however, that each enemy killed causes the lich to recruit another. If things turn grim, retreat to the castle and make your final stand.&lt;br /&gt;
&lt;br /&gt;
=== Empire ===&lt;br /&gt;
To get to this secret scenario, you need to complete the harder final scenario &amp;quot;All-In&amp;quot; instead of the easier &amp;quot;The Duel&amp;quot; and leave both Dra-Nak and Mortic alive during the northlands arc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75196</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=75196"/>
		<updated>2026-05-19T12:08:10Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Scenario 10: Dark Sanctuary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
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__TOC__&lt;br /&gt;
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&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Find the staff===&lt;br /&gt;
'''Unit:''' Ruuuh... Brains...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.&lt;br /&gt;
&lt;br /&gt;
====Scenario 10: Brains====&lt;br /&gt;
Find the legendary Staff of Power in ''&amp;quot;Dark Sanctuary&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EiStoryLine&amp;diff=75195</id>
		<title>EiStoryLine</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EiStoryLine&amp;diff=75195"/>
		<updated>2026-05-19T11:37:12Z</updated>

		<summary type="html">&lt;p&gt;Kylix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Eastern Invasion ==&lt;br /&gt;
* Scenario 1 - Eastern Invasion: The Southern Outpost is under attack by an advance element of the undead invasion. Gweddry defends the outpost until Dacyn discovers a trapdoor, and they manage to escape.&lt;br /&gt;
&lt;br /&gt;
* Scenario 2 - The Escape Tunnel: Gweddry navigates through the caves, with trolls blocking him. He is pursued by undead, and aided by dwarves.&lt;br /&gt;
&lt;br /&gt;
* Scenario 3 - An Unexpected Appearance: Gweddry exits the cave and finds himself surrounded by enemies. He captures a nearby fort and summons his troops, breaking free to either the west or east.&lt;br /&gt;
&lt;br /&gt;
* Scenario 4A - An Elven Interlude: (to the west) Gweddry meets elves in the forest. Their leader, fearing for their safety since the loyalists are pursued by undead, attacks them and hires both Addogin, a fugitive that can be forcefully taken, and an orcish assassin to help her.&lt;br /&gt;
&lt;br /&gt;
* Scenario 4B - Ill Humours: (to the east) Gweddry enters a poisonous swamp. He has to defeat a necromancer that is blocking his escape and search for a herb that grants immunity to the toxic swamp to help some dunefolk who are searching for that. If you pay them profusely, they'll join you; if paid normally, you'll go to &amp;quot;Mal-Ravanal's Capital&amp;quot;; if not paid they'll leave you alone to deal with Mal-Skraat.&lt;br /&gt;
&lt;br /&gt;
* Scenario 4C - Mal-Ravanal's Capital: Gweddry and Dacyn delve further into enemy territory, meeting a group of liches and necromancers led by Mal-Ravanal. They free all the paladins and kill one of the enemy units to proceed further.&lt;br /&gt;
&lt;br /&gt;
* Scenario 5 - Northern Outpost: Owaec, leader of the northern outpost, joins Gweddry. They save the local villagers from bandits and undead, then continue northward. Owaec commands horsemen of the clans, so Gweddry can now recruit those units. If you have Addogin, he'll forbid Dacyn to cast his spell, telling everybody how to find bandits.&lt;br /&gt;
&lt;br /&gt;
* Scenario 6 - Two Paths: Gweddry must choose between a northern path guarded by orcs and a western path guarded by undead. &lt;br /&gt;
&lt;br /&gt;
* Scenario 7A - The Crossing: (to the north) Gweddry reaches a river that forms a boundary with the northern lands. he is chased by undead, blocked by saurians and aided by ogres. Gweddry and Owaec must cross the river.&lt;br /&gt;
&lt;br /&gt;
* Scenario 7B - Undead Crossing: (to the west) Gweddry is forced to cross the river when his party encounters swamps ahead. He must defeat the enemy leader to secure the crossing, but the necromancer has a few tricks. He also has to save Dolburras, a dwarf, from the necromancer, who intends to drown him to make him join his army.&lt;br /&gt;
&lt;br /&gt;
* Scenario 8 - Training the Ogres: Gweddry finds Ogres in the northern lands, and tries to get them to join him. He, Dacyn, Owaec and the loyal units have to keep them from escaping into the mountains before the rest of his troops arrive.&lt;br /&gt;
&lt;br /&gt;
* Scenario 9 - Xenophobia: Gweddry meets a group of dwarves, orcs and nagas and asks them for help. They are narrowminded, saying everyone who is not one of them is an enemy. Gweddry must defeat all enemy leaders. If you have Dolburras, he manages to persuade the dwarvish leader to not fight you.&lt;br /&gt;
&lt;br /&gt;
* Scenario 10 - Lake Vrug: Gweddry leads his band towards an island on Lake Vrug. They have to cross to the island while being attacked by trolls and gryphons. Dacyn investigates an old library while Gweddry defeats the enemy leaders. Unfortunately, the party is then captured by troll warriors.&lt;br /&gt;
&lt;br /&gt;
* Scenario 11 - Captured: Gweddry's band is held prisoner by a bunch of orcs. Gweddry, Owaec, Dacyn and two others sneak through a crack in the cave wall, and have to find the rest of their troops and escape the caves. At the same time, Gweddry's troops try to fight their way free from their cells.&lt;br /&gt;
&lt;br /&gt;
* Scenario 12 - Evacuation: The orcs and the drakes chase Gweddry to the great river and surround him. He must lead his troops across the bridge then Owaec destroys it to stop the orcs and drakes from following.&lt;br /&gt;
Everyone left on the northern side is left alone.&lt;br /&gt;
&lt;br /&gt;
* Scenario 13 - The Drowned Plains: Gweddry leads his troops into Owaec's homeland, which has been corrupted by the undead. Their objective here is to defeat the undead dragon Khrakrahs and capture the Null Stone.&lt;br /&gt;
&lt;br /&gt;
* Scenario 14 - Approaching Weldyn: Gweddry must fight his way through the undead surrounding the capital of Wesnoth and reach the king, who welcomes him.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scenario&amp;quot; 15 - The Council: Gweddry, Dacyn and Owaec have a council with the King and his adviser. Dacyn reveals the history of Mal-Ravanal, then they discuss strategies to defeat the undead. Their conference is interrupted by an undead attack...&lt;br /&gt;
&lt;br /&gt;
* Scenario 16 - Weldyn Under Attack: Gweddry is put in charge of the Weldyn's defenses and must repel a large assault on the city during one long, magically-extended night. At the end, Gweddry must choose which strategy he will use to confront Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
* Scenario 17A - The Duel: Dacyn challenges Mal-Ravanal to a &amp;quot;duel&amp;quot;. Gweddry and Mal-Ravanal each select up to 6 units and battle for control of Wesnoth. Mal-Ravanal, however, has arranged the battlefield in his favor...&lt;br /&gt;
&lt;br /&gt;
* Scenario 17B - Weldyn Besieged: Gweddry commands his army in a full attack against the undead horde, hoping to identify and defeat Mal-Ravanal in the chaos of battle. &lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scenario&amp;quot; 18 - Epilogue: Gweddry and company meet with the King and the story is concluded.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothStoryline]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Story Material]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EiStoryLine&amp;diff=74985</id>
		<title>EiStoryLine</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EiStoryLine&amp;diff=74985"/>
		<updated>2026-04-17T22:38:08Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* The Eastern Invasion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Eastern Invasion ==&lt;br /&gt;
* Scenario 1 - Eastern Invasion: The Southern Outpost is under attack by an advance element of the undead invasion. Gweddry defends the outpost until Dacyn discovers a trapdoor, and they manage to escape.&lt;br /&gt;
&lt;br /&gt;
* Scenario 2 - The Escape Tunnel: Gweddry navigates through the caves, with trolls blocking him. He is pursued by undead, and aided by dwarves.&lt;br /&gt;
&lt;br /&gt;
* Scenario 3 - An Unexpected Appearance: Gweddry exits the cave and finds himself surrounded by enemies. He captures a nearby fort and summons his troops, breaking free to either the west or east.&lt;br /&gt;
&lt;br /&gt;
* Scenario 4A - An Elven Interlude: (to the west) Gweddry meets elves in the forest. Their leader, fearing for their safety since the loyalists are pursued by undead, attack them and hire both a fugitive and an orcish assassin to help her.&lt;br /&gt;
&lt;br /&gt;
* Scenario 4B - Ill Humours: (to the east) Gweddry enters a poisonous swamp. He has to defeat a necromancer that is blocking his escape and search for a herb that grants immunity to the toxic swamp to help some dunefolk who are searching for that. If you pay them profusely, they'll join you; if paid normally, you'll go to &amp;quot;Mal-Ravanal's Capital&amp;quot;; if not paid they'll leave you alone to deal with Mal-Skraat.&lt;br /&gt;
&lt;br /&gt;
* Scenario 4C - Mal-Ravanal's Capital: Gweddry and Dacyn delve further into enemy territory, meeting a group of liches and necromancers led by Mal-Ravanal. They free all the paladins and kill one of the enemy units to proceed further.&lt;br /&gt;
&lt;br /&gt;
* Scenario 5 - Northern Outpost: Owaec, leader of the northern outpost, joins Gweddry. They save the local villagers from bandits and undead, then continue northward. Owaec commands horsemen of the clans, so Gweddry can now recruit those units.&lt;br /&gt;
&lt;br /&gt;
* Scenario 6 - Two Paths: Gweddry must choose between a northern path guarded by orcs and a western path guarded by undead. &lt;br /&gt;
&lt;br /&gt;
* Scenario 7A - The Crossing: (to the north) Gweddry reaches a river that forms a boundary with the northern lands. he is chased by undead, blocked by orcs, and aided by ogres. Gweddry and Owaec must cross the river.&lt;br /&gt;
&lt;br /&gt;
* Scenario 7B - Undead Crossing: (to the west) Gweddry is forced to cross the river when his party encounters swamps ahead. He must defeat the enemy leader to secure the crossing, but the necromancer has a few tricks.&lt;br /&gt;
&lt;br /&gt;
* Scenario 8 - Training the Ogres: Gweddry finds Ogres in the northern lands, and tries to get them to join him. He, Dacyn and Owaec have to keep them from escaping into the mountains before the rest of his troops arrive.&lt;br /&gt;
&lt;br /&gt;
* Scenario 9 - Xenophobia: Gweddry meets a group of dwarves and a group of elves and asks them for help. They are narrowminded, saying everyone who is not a {dwarf/elf} is an enemy. Orcs arrive, and there is a free-for-all. Gweddry must defeat all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
* Scenario 10 - Lake Vrug: Gweddry leads his band towards an island on Lake Vrug. They have to cross to the island while being attacked by trolls and gryphons. Dacyn investigates an old library while Gweddry defeats the enemy leaders. Unfortunately, the party is then captured by troll warriors.&lt;br /&gt;
&lt;br /&gt;
* Scenario 11 - Captured: Gweddry's band is held prisoner by a bunch of orcs. Gweddry, Owaec, Dacyn and two others sneak through a crack in the cave wall, and have to find the rest of their troops and escape the caves. At the same time, Gweddry's troops try to fight their way free from their cells.&lt;br /&gt;
&lt;br /&gt;
* Scenario 12 - Evacuation: The orcs chase Gweddry to the great river and surround him. He must lead his troops across the bridge then destroy it to stop the orcs from following.&lt;br /&gt;
Everyone left on the northern side dies.&lt;br /&gt;
&lt;br /&gt;
* Scenario 13 - The Drowned Plains: Gweddry leads his troops into Owaec's homeland, which has been corrupted by the undead. Their objective here is to defeat the undead dragon Khrakrahs and capture the Null Stone.&lt;br /&gt;
&lt;br /&gt;
* Scenario 14 - Approaching Weldyn: Gweddry must fight his way through the undead surrounding the capital of Wesnoth and reach the king, who welcomes him.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scenario&amp;quot; 15 - The Council: Gweddry, Dacyn and Owaec have a council with the King and his adviser. Dacyn reveals the history of Mal-Ravanal, then they discuss strategies to defeat the undead. Their conference is interrupted by an undead attack...&lt;br /&gt;
&lt;br /&gt;
* Scenario 16 - Weldyn Under Attack: Gweddry is put in charge of the Weldyn's defenses and must repel a large assault on the city during one long, magically-extended night. At the end, Gweddry must choose which strategy he will use to confront Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
* Scenario 17A - The Duel: Dacyn challenges Mal-Ravanal to a &amp;quot;duel&amp;quot;. Gweddry and Mal-Ravanal each select up to 6 units and battle for control of Wesnoth. Mal-Ravanal, however, has arranged the battlefield in his favor...&lt;br /&gt;
&lt;br /&gt;
* Scenario 17B - Weldyn Besieged: Gweddry commands his army in a full attack against the undead horde, hoping to identify and defeat Mal-Ravanal in the chaos of battle. &lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scenario&amp;quot; 18 - Epilogue: Gweddry and company meet with the King and the story is concluded.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothStoryline]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Campaigns - Story Material]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74984</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=74984"/>
		<updated>2026-04-17T22:17:03Z</updated>

		<summary type="html">&lt;p&gt;Kylix: /* Undead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
The light fades... We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Addogin===&lt;br /&gt;
How did I get dragged into this mess...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
I... must- Argh...!&lt;br /&gt;
&lt;br /&gt;
===Terraent===&lt;br /&gt;
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.&lt;br /&gt;
&lt;br /&gt;
===Gaennell===&lt;br /&gt;
'''Gaennell:''' Death is coming for me...&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
Hurt... grarrgghh...&lt;br /&gt;
&lt;br /&gt;
===Dolburras===&lt;br /&gt;
'''Dolburras:''' Watch out behind ye-ach!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Bar... ber... bears? Die why?&lt;br /&gt;
&lt;br /&gt;
===Yannic===&lt;br /&gt;
Alas, I fall...&lt;br /&gt;
&lt;br /&gt;
===Early Defeat===&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
===Foreign Defeat===&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Defeat===&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: Eastern Invasion==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Content note: this campaign has minor depictions of blood and gore.&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.&lt;br /&gt;
&lt;br /&gt;
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Watchmen, report. What's going on?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Help! Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' See for yourself. Undead approach from the east.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Soldiers, to arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Gaennell:''' Look! The old outpost is newly manned.&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' Interesting... you, Talar, send news of this development.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Unit:''' Sun's up! They're falling back!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great power... no, it cannot be... I must not be seen.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This s the resistance you spoke of, an untrained commander and a few fresh recruits?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' My deepest apologies! Please, forgive us. There will be no more delays.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' So you say.&lt;br /&gt;
&lt;br /&gt;
That is how you raise thralls, apprentice. Carry on.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' We shall ensure their destruction!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Wha- How did so many of them flank us? We're cut off from Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Gweddry? Ah, you survive.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, why did you flee the battle? Our situation has become rather desperate.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But we have orders to hold this outpost!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.&lt;br /&gt;
&lt;br /&gt;
===Enemy death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! I was promised I could rule this province!&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mel Guthrak:''' You may defeat me now, but I will return!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I'm at the trapdoor! Follow me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can hardly see my own nose.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.&lt;br /&gt;
&lt;br /&gt;
We must make haste to escape before the undead catch us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those necromancers?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Undead are pursuing us, purging the land of all that lives. You should join us and flee!&lt;br /&gt;
&lt;br /&gt;
'''Knutan:''' My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.&lt;br /&gt;
&lt;br /&gt;
===Trolls are defeated===&lt;br /&gt;
'''Kabak:''' From stone I come... now stone I return...&lt;br /&gt;
&lt;br /&gt;
===Knutan is killed===&lt;br /&gt;
'''Knutan:''' Maybe I ain't been the wisest leader...&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOL: KEIP OWT&lt;br /&gt;
&lt;br /&gt;
====Find the treasure====&lt;br /&gt;
'''Unit:''' It seems these trolls were hiding some gold. I count fifty gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Dacyn:''' I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Mel Guthrak/Mal-Talar:''' I have found your hiding spot, flesh-bag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.&lt;br /&gt;
&lt;br /&gt;
===Find the lost dwarf===&lt;br /&gt;
'''Duduril:''' Humans! What be ye doin' in our caves?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A horde of undead is pursuing us! You should come with us and escape.&lt;br /&gt;
&lt;br /&gt;
'''Duduril:''' Thursagan's beard! I've got to go help the others!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I see daylight! Follow me!&lt;br /&gt;
&lt;br /&gt;
====Scenario 2: Speed-Run====&lt;br /&gt;
'''Narrator:''' Complete ''&amp;quot;The Escape Tunnel&amp;quot;'' before the undead arrive.&lt;br /&gt;
&lt;br /&gt;
===Defeat===&lt;br /&gt;
'''Mal-Tar:''' Hello? My masters said I should see what was making all the noise down in this old cave...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We're discovered and surrounded. Now Wesnoth is doomed...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Before the undead arrived====&lt;br /&gt;
'''Dacyn:''' Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.&lt;br /&gt;
&lt;br /&gt;
====After the undead arrived====&lt;br /&gt;
'''Dacyn:''' Quick, I must collapse the tunnel behind us.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' It's a relief to once again breathe the fresh air. Where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' We can always bring you back if you die.&lt;br /&gt;
&lt;br /&gt;
===Mal-Tar Dies===&lt;br /&gt;
'''Mal-Tar:''' Wait, please, not like this!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' I told him he should have studied harder.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' I wanted to avoid as much battle as I could, but it seems like we have no choice...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' This is a true invasion then? These necromancers mean to conquer Wesnoth itself?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. I have history with their leader.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat Dies====&lt;br /&gt;
'''Mal-Kallat:''' Skrai, no! Cursed Wesnothians, he was my precious little brother...&lt;br /&gt;
&lt;br /&gt;
====Mal-Kallat Dies====&lt;br /&gt;
'''Mal-Skraat:''' Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!&lt;br /&gt;
&lt;br /&gt;
=====Mal-Tar is still alive=====&lt;br /&gt;
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Interlude==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Vaelya:''' Greetings, travellers! I hope you find our forest hospitable.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Indeed, and you have my thanks for allowing us entry.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...&lt;br /&gt;
&lt;br /&gt;
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.&lt;br /&gt;
&lt;br /&gt;
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...&lt;br /&gt;
&lt;br /&gt;
...Addogin, please escort these Wesnothians away to the east.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' And what about me?&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' There must be some way to resolve this without fighting...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.&lt;br /&gt;
&lt;br /&gt;
===Nafga appears===&lt;br /&gt;
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!&lt;br /&gt;
&lt;br /&gt;
===Nafga is killed===&lt;br /&gt;
'''Nafga:''' No! It's the first time I've failed a mission, and it will be the last!&lt;br /&gt;
&lt;br /&gt;
===Conquer 10 villages===&lt;br /&gt;
'''Enemy unit:''' This ain't lookin' good. Those Wesnoth soldiers are ''mean''.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
===Vaelya is killed===&lt;br /&gt;
'''Vaelya:''' I only wanted... to protect my people...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
===Defeat Addogin===&lt;br /&gt;
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!&lt;br /&gt;
&lt;br /&gt;
'''Vaelya:''' No, we need your help! Please come back!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sorry lady, but coin's no good if you're not alive to spend it.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Help! I was only doing my job!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Addogin has joined your side, but will be '''''slowed''''' and '''''unable to attack''''' as long as he remains tied up.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Unit:''' I've made it through the forest and I can see the valley Weldyn open on the other side!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: Ill Humours==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Dacyn:''' Quiet, someone approaches...&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.&lt;br /&gt;
&lt;br /&gt;
Why, there's one now! Safyam, if you would.&lt;br /&gt;
&lt;br /&gt;
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.&lt;br /&gt;
&lt;br /&gt;
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.&lt;br /&gt;
&lt;br /&gt;
===Find the alswdan===&lt;br /&gt;
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.&lt;br /&gt;
&lt;br /&gt;
===Find all the alswdan===&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:'''&lt;br /&gt;
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.&lt;br /&gt;
&lt;br /&gt;
====Give Hahid 150 gold.====&lt;br /&gt;
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!&lt;br /&gt;
&lt;br /&gt;
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What about journeying east towards the undead fortress?&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4b: Mercenary=====&lt;br /&gt;
Recruit the dunefolk in ''&amp;quot;Ill humours&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-Skraat===&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Mal-Ravanal's Capital==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Try it, flesh-bag.&lt;br /&gt;
&lt;br /&gt;
That tickled a bit!&lt;br /&gt;
&lt;br /&gt;
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did these undead come to imprison you?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Prisoners Released===&lt;br /&gt;
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.&lt;br /&gt;
&lt;br /&gt;
===Terraent Released===&lt;br /&gt;
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy leader===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You were '''friends''' with this lich?!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===A unit is killed===&lt;br /&gt;
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is unkilled===&lt;br /&gt;
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Mal-Skraat is killed====&lt;br /&gt;
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...&lt;br /&gt;
&lt;br /&gt;
====Mal-Rikna is killed====&lt;br /&gt;
'''Mal-Rikna:''' Help, please, I never even liked that lich!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 4c: No (Horse)Man Left Behind=====&lt;br /&gt;
Rescue all 6 prisoners from ''&amp;quot;Mal Ravanal's Capital&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Northern Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
====After &amp;quot;An Elven Interlude&amp;quot;====&lt;br /&gt;
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Ill Humours&amp;quot;====&lt;br /&gt;
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Alas! The northern outpost has been destroyed...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...&lt;br /&gt;
&lt;br /&gt;
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' How can you say-&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.&lt;br /&gt;
&lt;br /&gt;
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Check under the floorboards! There's always somethin' there.&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Like your mercenary band did?&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Defeat us, hmm? I have a better idea.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Shh! Do ya hear that?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
'''Shodrano:''' Gah, I've been found!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.&lt;br /&gt;
&lt;br /&gt;
===Shodrano is killed===&lt;br /&gt;
'''Shodrano:''' This is how it ends...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
=====Have Addogin=====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
=====Don't have Addogin=====&lt;br /&gt;
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.&lt;br /&gt;
&lt;br /&gt;
===Rilaka is killed===&lt;br /&gt;
'''Rilaka:''' No! I deserve better than this!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)&lt;br /&gt;
&lt;br /&gt;
====Outlaws are alive====&lt;br /&gt;
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Some time later...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ...&lt;br /&gt;
&lt;br /&gt;
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.&lt;br /&gt;
&lt;br /&gt;
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.&lt;br /&gt;
&lt;br /&gt;
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.&lt;br /&gt;
&lt;br /&gt;
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.&lt;br /&gt;
&lt;br /&gt;
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
My decision is...&lt;br /&gt;
====Cross the Great River to the east, behind enemy lines. ''(normal)''====&lt;br /&gt;
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.&lt;br /&gt;
&lt;br /&gt;
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====&lt;br /&gt;
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6a: Undead Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! &amp;lt;small&amp;gt;''*less effective on cavalry''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Elixir of Water Breathing===&lt;br /&gt;
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.&lt;br /&gt;
&lt;br /&gt;
''(Elixirs only last for 1 scenario.)''&lt;br /&gt;
&lt;br /&gt;
''Picking up an item consumes your moves and attack.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy unit===&lt;br /&gt;
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.&lt;br /&gt;
&lt;br /&gt;
===Conquer an enemy village===&lt;br /&gt;
'''Mal-un-Karad:''' Time to wake my reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.&lt;br /&gt;
&lt;br /&gt;
===Free Dolburras===&lt;br /&gt;
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' How did you come to be captured by these undead?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.&lt;br /&gt;
&lt;br /&gt;
===Kill Mal-un-Karad===&lt;br /&gt;
'''Mal-un-Karad:''' No! I thought I'd be safe here...&lt;br /&gt;
&lt;br /&gt;
====Scenario 6a: A Little Help Here?====&lt;br /&gt;
Defeat the necromancer in ''&amp;quot;Undead Crossing&amp;quot;'' before rescuing Dolburras.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6b: Soradoc==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You still have yet to explain more about this goal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Naken-alvak:''' Intruders... living men... from the south-east...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...&lt;br /&gt;
&lt;br /&gt;
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!&lt;br /&gt;
&lt;br /&gt;
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.&lt;br /&gt;
&lt;br /&gt;
===Enemy leaders death dialogues===&lt;br /&gt;
'''Mal-Talar:''' No! Once again you escape me...&lt;br /&gt;
&lt;br /&gt;
'''Naken-Alvak:''' You... waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Ghast:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...&lt;br /&gt;
&lt;br /&gt;
===Owaec approaches Yannic===&lt;br /&gt;
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Owaec? Is that you?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.&lt;br /&gt;
&lt;br /&gt;
===Kill three enemy leaders===&lt;br /&gt;
'''Gweddry:''' That's almost all the undead leaders defeated!&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.&lt;br /&gt;
&lt;br /&gt;
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: Capturing the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Guh... human? Human come! Run!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.&lt;br /&gt;
&lt;br /&gt;
===Ogre is captured===&lt;br /&gt;
'''Ogre:''' Ogre surrender!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Don't hurt Ogre!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ogre be good will! Promise!&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope not all of them do!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Me run life for!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Ruuuunnnn!&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Waah! Run!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Ogre Crossing==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;lt;small&amp;gt;''Not unlike yourself?''&amp;lt;/small&amp;gt; Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard, Grug say leave!&lt;br /&gt;
&lt;br /&gt;
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Lizard dumb! You die now!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! &amp;lt;small&amp;gt;''*not patented''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!&lt;br /&gt;
&lt;br /&gt;
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Loyal Unit====&lt;br /&gt;
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
===Reach the other side===&lt;br /&gt;
'''Grug:''' You who? Fight lizard?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, yes, we're here to fight the lizards.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Mmmm... Grug think...&lt;br /&gt;
&lt;br /&gt;
... Grug head hurt. Grug say join you.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Izziasch:''' Curssessss!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''&lt;br /&gt;
&lt;br /&gt;
==Part II: The Wildlands==&lt;br /&gt;
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Dont' have Terraent====&lt;br /&gt;
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. &amp;lt;small&amp;gt;Don't know what I expected, throwing in my lot with a bunch of primitive northeners...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks a dwarf===&lt;br /&gt;
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
====Orcs====&lt;br /&gt;
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' The only honour here belongs to the Chief!&lt;br /&gt;
&lt;br /&gt;
====Nagas====&lt;br /&gt;
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' Thisss river is oursss!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.&lt;br /&gt;
&lt;br /&gt;
===Reach the dwarven gold===&lt;br /&gt;
'''Unit:''' These dwarves have a pile of 10 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the naga gold===&lt;br /&gt;
'''Unit:''' These nagas have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Reach the orcish gold===&lt;br /&gt;
'''Unit:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
===Dolburras reaches Pelathsil===&lt;br /&gt;
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.&lt;br /&gt;
&lt;br /&gt;
====Scenario 8: And My Axe====&lt;br /&gt;
Ally with the dwarves in ''&amp;quot;Xenophobia&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Bagork:''' I'll kill all of you!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Not likely.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Chief Dra-Nak will hear of this!&lt;br /&gt;
&lt;br /&gt;
'''Aleii:''' Thisss isss why we avoid outsssidersss...&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans be mightier than I kenned...&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Excited Grug fight friends help!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Undead Crossing&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Soradoc&amp;quot;====&lt;br /&gt;
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Castle in the Ice==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.&lt;br /&gt;
&lt;br /&gt;
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.&lt;br /&gt;
&lt;br /&gt;
====Have Dolburras====&lt;br /&gt;
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
====Don't have Dolburras====&lt;br /&gt;
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.&lt;br /&gt;
&lt;br /&gt;
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir (10 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Pleasure doing business with you!&lt;br /&gt;
=====Elixir of Elements=====&lt;br /&gt;
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir for Hahid====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself; more for me!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...&lt;br /&gt;
&lt;br /&gt;
===Seeing the ruins===&lt;br /&gt;
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.&lt;br /&gt;
&lt;br /&gt;
===Find the ogres===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Ogre:''' Guuuh... human?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err, hello?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Human! Human human human!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They don't look very friendly...&lt;br /&gt;
&lt;br /&gt;
====Ogres====&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' Uhhhh... who '''''you'''''?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Me... friend? New friend?&lt;br /&gt;
&lt;br /&gt;
'''Ogre:''' New friend! Me no fight friend.&lt;br /&gt;
&lt;br /&gt;
====Have Grug====&lt;br /&gt;
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Guuuh... who you?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug me! Me friend human.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uhhhh... friend... human?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' You too friend human! Help human fight good.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' OK, me help human fight! Human good!&lt;br /&gt;
&lt;br /&gt;
===Find the yeti===&lt;br /&gt;
'''Yeti:''' GROARRR!!!&lt;br /&gt;
&lt;br /&gt;
====Kill it====&lt;br /&gt;
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?&lt;br /&gt;
&lt;br /&gt;
====Yetiburger====&lt;br /&gt;
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies.&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern camp===&lt;br /&gt;
'''Tapok:''' Well? Are they ready?&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Ga'all, your Hunt has failed.&lt;br /&gt;
&lt;br /&gt;
Verash, your claws grow aged.&lt;br /&gt;
&lt;br /&gt;
To our Flight, your only usefulness remains...&lt;br /&gt;
&lt;br /&gt;
As tribute to the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' Aspirant Mortic, as you command.&lt;br /&gt;
&lt;br /&gt;
'''Ogho:''' C'mon wyrms, get moving!&lt;br /&gt;
&lt;br /&gt;
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' An unknown creature approaches.&lt;br /&gt;
&lt;br /&gt;
Paler than an Orc.&lt;br /&gt;
&lt;br /&gt;
Taller than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
Tell me of your kin.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak warned us.&lt;br /&gt;
&lt;br /&gt;
You men of Wes-Noth speak of peace.&lt;br /&gt;
&lt;br /&gt;
Yet you brandish your spears at our flight.&lt;br /&gt;
&lt;br /&gt;
We've already paid the orcs, dearly.&lt;br /&gt;
&lt;br /&gt;
No further tribute can be paid.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' No, wait, we just want to-&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Our Hunt must continue.&lt;br /&gt;
&lt;br /&gt;
===Reaching the gold===&lt;br /&gt;
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...&lt;br /&gt;
&lt;br /&gt;
===Recruit/Turn 12===&lt;br /&gt;
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.&lt;br /&gt;
&lt;br /&gt;
You'll want as much gold as you can possibly get when you try to leave the wildlands!)&lt;br /&gt;
&lt;br /&gt;
===Mortic is defeated===&lt;br /&gt;
'''Mortic:''' I'm Aspirant.&lt;br /&gt;
&lt;br /&gt;
Yet in these north-lands, even prey bares its fangs,&lt;br /&gt;
&lt;br /&gt;
And threatens to vanquish us.&lt;br /&gt;
&lt;br /&gt;
We've struggled against mightier flights,&lt;br /&gt;
&lt;br /&gt;
And tarnished our honour.&lt;br /&gt;
&lt;br /&gt;
Yet our flame still persists.&lt;br /&gt;
&lt;br /&gt;
I shall not fall here.&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the place! Let's enter.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Dark Sanctuary==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.&lt;br /&gt;
&lt;br /&gt;
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.&lt;br /&gt;
&lt;br /&gt;
I once thought such a power too dangerous to use; I'm lo longer so naïve.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Iliah-Malal? I know that name from the legends...&lt;br /&gt;
&lt;br /&gt;
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.&lt;br /&gt;
&lt;br /&gt;
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.&lt;br /&gt;
&lt;br /&gt;
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.&lt;br /&gt;
&lt;br /&gt;
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The irony seems lost on you.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.&lt;br /&gt;
&lt;br /&gt;
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.&lt;br /&gt;
&lt;br /&gt;
The red star blazes,&lt;br /&gt;
&lt;br /&gt;
The red stone bleeds.&lt;br /&gt;
&lt;br /&gt;
The black pool swallows all voices,&lt;br /&gt;
&lt;br /&gt;
The darkness between worlds opens its maw.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.&lt;br /&gt;
&lt;br /&gt;
===Move Owaec===&lt;br /&gt;
'''Owaec:''' I won't aid in this evil quest.&lt;br /&gt;
&lt;br /&gt;
===Dacyn is inside===&lt;br /&gt;
====Gweddry is outside====&lt;br /&gt;
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.&lt;br /&gt;
&lt;br /&gt;
====Gweddry is inside====&lt;br /&gt;
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.&lt;br /&gt;
&lt;br /&gt;
===Both are inside===&lt;br /&gt;
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?&lt;br /&gt;
====Yes, these are the soldiers I want.====&lt;br /&gt;
'''Grug:''' Cave scary! Grug no like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' The torches are lit...&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' May this unholy place be cleansed by the Light!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Signposts===&lt;br /&gt;
'''Narrator:''' East: Study and Vaults&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' West: Laboratory and Experiment Testing&lt;br /&gt;
&lt;br /&gt;
===Entering the eastern hallway===&lt;br /&gt;
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.&lt;br /&gt;
&lt;br /&gt;
===Attack the Wild Wyvern===&lt;br /&gt;
'''Wild Wyvern:''' Hissssss...&lt;br /&gt;
&lt;br /&gt;
====Reach the gold====&lt;br /&gt;
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!&lt;br /&gt;
&lt;br /&gt;
===Reach the skeleton===&lt;br /&gt;
'''Study Guard:''' Who. Comes?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Err... don't mind me, I'm just taking a look around.&lt;br /&gt;
&lt;br /&gt;
'''Study Guard:''' Master. Is away. Intruders. Must die.&lt;br /&gt;
&lt;br /&gt;
===Reach the diary===&lt;br /&gt;
'''Unit:''' There are a few loose pages on the ground here...&lt;br /&gt;
&lt;br /&gt;
''Journal of Ravan - 13 Blackfire, 588 YW.&lt;br /&gt;
&lt;br /&gt;
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.&lt;br /&gt;
&lt;br /&gt;
Journal of Ravan - 21 Whitefire, 589 YW.&lt;br /&gt;
&lt;br /&gt;
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''&lt;br /&gt;
&lt;br /&gt;
===Reach the sheets===&lt;br /&gt;
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.&lt;br /&gt;
&lt;br /&gt;
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.&lt;br /&gt;
&lt;br /&gt;
===Reach the book===&lt;br /&gt;
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Drop that at once! That journal is dangerous!&lt;br /&gt;
&lt;br /&gt;
===Reach the orbs===&lt;br /&gt;
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.&lt;br /&gt;
&lt;br /&gt;
===Reach the bookshelf===&lt;br /&gt;
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
===Reach the boxes===&lt;br /&gt;
'''Unit:''' This box is empty.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yuck, this box is full of pickled fingers!&lt;br /&gt;
&lt;br /&gt;
===Reach the barrel===&lt;br /&gt;
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.&lt;br /&gt;
&lt;br /&gt;
===Entering the western hallway===&lt;br /&gt;
'''Cowardly Goblin:''' Aaah, humans! Run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.&lt;br /&gt;
&lt;br /&gt;
===Reaching the northern gates===&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, nothing happened.&lt;br /&gt;
&lt;br /&gt;
===Entering the goblin room===&lt;br /&gt;
'''Thirsty Goblin:''' Hey, this looks tasty!&lt;br /&gt;
&lt;br /&gt;
===Drink the yellow potion===&lt;br /&gt;
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.&lt;br /&gt;
&lt;br /&gt;
===Drink the grey potion===&lt;br /&gt;
'''Unit:''' ACK! I'M DYING!&lt;br /&gt;
&lt;br /&gt;
Hah, just messing with you, it's only water.&lt;br /&gt;
&lt;br /&gt;
===Drink the blue potion===&lt;br /&gt;
'''Unit:''' Ugh, my head hurts. Was this room always spinning?&lt;br /&gt;
&lt;br /&gt;
===Potion of Barkskin===&lt;br /&gt;
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the second goblin room===&lt;br /&gt;
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!&lt;br /&gt;
&lt;br /&gt;
The goblins' eyes must be blinded by their fires. I still haven't been spotted.&lt;br /&gt;
&lt;br /&gt;
===Enter the second goblin room===&lt;br /&gt;
'''Goblin Leader:''' Humans! Get them!&lt;br /&gt;
&lt;br /&gt;
===Reach the rune===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?&lt;br /&gt;
&lt;br /&gt;
=====Yes, release all the ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...&lt;br /&gt;
=====Yes, release some ghouls.=====&lt;br /&gt;
'''Goblin Leader:''' Aaahh! The monsters have escaped!&lt;br /&gt;
=====No, keep them locked up.=====&lt;br /&gt;
&lt;br /&gt;
===Find the key===&lt;br /&gt;
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.&lt;br /&gt;
&lt;br /&gt;
====Both keys are found====&lt;br /&gt;
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...&lt;br /&gt;
&lt;br /&gt;
===Reach the runes near the western gates===&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Unit:''' Uh oh...&lt;br /&gt;
&lt;br /&gt;
Oh, noting happened.&lt;br /&gt;
&lt;br /&gt;
===Reach the southern room===&lt;br /&gt;
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!&lt;br /&gt;
&lt;br /&gt;
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?&lt;br /&gt;
&lt;br /&gt;
===Find the treasure chests===&lt;br /&gt;
'''Unit:''' This chest contains 70 gold!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It's full of... toilet paper?!&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the cloak===&lt;br /&gt;
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' I can unlock this gate from the inside.&lt;br /&gt;
&lt;br /&gt;
===Find the ants===&lt;br /&gt;
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.&lt;br /&gt;
&lt;br /&gt;
===Ant Ambrosia===&lt;br /&gt;
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?&lt;br /&gt;
&lt;br /&gt;
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.&lt;br /&gt;
&lt;br /&gt;
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.&lt;br /&gt;
&lt;br /&gt;
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.&lt;br /&gt;
&lt;br /&gt;
===Turn 21===&lt;br /&gt;
'''Unit:''' Time to chop some human heads!&lt;br /&gt;
&lt;br /&gt;
===Turn 33===&lt;br /&gt;
'''Unit:''' Keep attacking, hit 'em while the sun's down!&lt;br /&gt;
&lt;br /&gt;
===Turn 45===&lt;br /&gt;
'''Unit:''' Chief's orders, let's get them!&lt;br /&gt;
&lt;br /&gt;
===Turn 51===&lt;br /&gt;
'''Unit:''' Burn and pillage!&lt;br /&gt;
&lt;br /&gt;
===Dacyn is at the gates===&lt;br /&gt;
'''Dacyn:''' Are we ready to enter the inner sanctum?&lt;br /&gt;
====Yes, I'm ready.====&lt;br /&gt;
'''Gweddry:''' Is that... the Amulet?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.&lt;br /&gt;
&lt;br /&gt;
'''Sanctum Guard:''' TRESSPASSERS!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Prepare for incoming undead!&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' Excellent. Now...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.&lt;br /&gt;
&lt;br /&gt;
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.&lt;br /&gt;
&lt;br /&gt;
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.&lt;br /&gt;
&lt;br /&gt;
(picks up the amulet)&lt;br /&gt;
&lt;br /&gt;
AAAAHHHH!&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' ''AAAAHHHH!''&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.&lt;br /&gt;
&lt;br /&gt;
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Sure, here you go. You did well.&lt;br /&gt;
&lt;br /&gt;
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ''&amp;lt;small&amp;gt;I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Very well, orc, we'll surrender.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We've got to get out of here!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm sure your commanders will come to save us!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Be quiet you three! There's something back here...&lt;br /&gt;
&lt;br /&gt;
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...&lt;br /&gt;
&lt;br /&gt;
Come on! This way!&lt;br /&gt;
&lt;br /&gt;
===Reach the gate===&lt;br /&gt;
'''Unit:''' The door won't open from this side.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...&lt;br /&gt;
&lt;br /&gt;
===Reach the northwestern map===&lt;br /&gt;
'''Unit:''' Do you hear something coming from those pits?&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat:''' Neep! Neep!&lt;br /&gt;
&lt;br /&gt;
===The bats attack===&lt;br /&gt;
'''Unit:''' Ack! Get away from me!&lt;br /&gt;
&lt;br /&gt;
===Go down===&lt;br /&gt;
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You're welcome to go back to your cell.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.&lt;br /&gt;
&lt;br /&gt;
===Reach the abandoned weapons===&lt;br /&gt;
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.&lt;br /&gt;
&lt;br /&gt;
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.&lt;br /&gt;
&lt;br /&gt;
===Go further===&lt;br /&gt;
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' But there's too many of them!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm... I have an idea.&lt;br /&gt;
&lt;br /&gt;
So, how do I look?&lt;br /&gt;
&lt;br /&gt;
I'll try to slip past the guards. You wait here.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Quiver===&lt;br /&gt;
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Being unmasked===&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
===Find our heroes===&lt;br /&gt;
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!&lt;br /&gt;
&lt;br /&gt;
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.&lt;br /&gt;
&lt;br /&gt;
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' &amp;lt;small&amp;gt;(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reach the cell===&lt;br /&gt;
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.&lt;br /&gt;
&lt;br /&gt;
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!&lt;br /&gt;
&lt;br /&gt;
Open the cell?&lt;br /&gt;
&lt;br /&gt;
====Yes! ''(freed units will incur upkeep)''====&lt;br /&gt;
'''Addogin/Unit:''' Huzzah, we're free at last!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hooray, we're rescued!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Yes! Get us out of here!&lt;br /&gt;
&lt;br /&gt;
'''Ga'all:''' I'm free! Never again shall I be prisoner!&lt;br /&gt;
&lt;br /&gt;
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.&lt;br /&gt;
&lt;br /&gt;
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Uh oh!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The guards are distracted! Let's make our daring escape!&lt;br /&gt;
&lt;br /&gt;
====Not yet...====&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Narrator:''' These orcs have a pile of 20 gold pieces!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!&lt;br /&gt;
&lt;br /&gt;
===The deserters are injured===&lt;br /&gt;
'''Unit:''' Run for your lives!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Get me out of here!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.&lt;br /&gt;
&lt;br /&gt;
===Kill Boja===&lt;br /&gt;
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!&lt;br /&gt;
&lt;br /&gt;
===Kill Chief Dra-Nak===&lt;br /&gt;
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Look, he was carrying the key to their treasury!&lt;br /&gt;
&lt;br /&gt;
===Advance===&lt;br /&gt;
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
====Loyal unit====&lt;br /&gt;
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.&lt;br /&gt;
&lt;br /&gt;
====Everyone else====&lt;br /&gt;
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.&lt;br /&gt;
&lt;br /&gt;
'''''6x3 impact''''' damage, ''plague''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield of the Sentinel===&lt;br /&gt;
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''&lt;br /&gt;
&lt;br /&gt;
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&lt;br /&gt;
&lt;br /&gt;
===Baneblade===&lt;br /&gt;
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
'''Rakkha:''' Protect the Chief!&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Into the caves!&lt;br /&gt;
&lt;br /&gt;
====Have Addogin====&lt;br /&gt;
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.&lt;br /&gt;
&lt;br /&gt;
====Don't have Addogin====&lt;br /&gt;
'''Gweddry:''' Everyone hurry, we have to get out of here!&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!&lt;br /&gt;
&lt;br /&gt;
===Southern map===&lt;br /&gt;
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...&lt;br /&gt;
&lt;br /&gt;
Aaah! Humans! Run away, run away!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Hmm, looks like he dropped something.&lt;br /&gt;
&lt;br /&gt;
===Ring of Invisibility===&lt;br /&gt;
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scenario 11: And In The Darkness Bind Them====&lt;br /&gt;
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' I'm gettin' too old for this life...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move a unit===&lt;br /&gt;
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.&lt;br /&gt;
&lt;br /&gt;
===Recruit Soulless===&lt;br /&gt;
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' A disgusting abomination! I lament living in such times...&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...&lt;br /&gt;
&lt;br /&gt;
====Elixir of Haste====&lt;br /&gt;
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Magic man kind! Be good magic man be.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The sun strenghtens my kin.&lt;br /&gt;
&lt;br /&gt;
Daytime is our Domain.&lt;br /&gt;
&lt;br /&gt;
We should press the attack.&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!&lt;br /&gt;
&lt;br /&gt;
===Reach the Bridge===&lt;br /&gt;
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
====Yes, destroy the bridge.====&lt;br /&gt;
=====The heroes have passed=====&lt;br /&gt;
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?&lt;br /&gt;
&lt;br /&gt;
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' Dra-Nak is dead,&lt;br /&gt;
&lt;br /&gt;
His armies weakened,&lt;br /&gt;
&lt;br /&gt;
His prey fled.&lt;br /&gt;
&lt;br /&gt;
Long has our Honour been stained.&lt;br /&gt;
&lt;br /&gt;
No longer shall it be.&lt;br /&gt;
&lt;br /&gt;
Now we reclaim our Aerie,&lt;br /&gt;
&lt;br /&gt;
And the strength of our Flight.&lt;br /&gt;
&lt;br /&gt;
'''Orcish unit:''' Wha- hey!&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' The Hunt is called!&lt;br /&gt;
&lt;br /&gt;
The orcs our prey!&lt;br /&gt;
&lt;br /&gt;
Flight of Mortic, we fight!&lt;br /&gt;
&lt;br /&gt;
=====The heroes are behind=====&lt;br /&gt;
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====No, not yet.====&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Mortic:''' The sun arises.&lt;br /&gt;
&lt;br /&gt;
Second and third Wings,&lt;br /&gt;
&lt;br /&gt;
Capture the west bank.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Varrak-Klar:''' Graahh! Stupid humans...&lt;br /&gt;
&lt;br /&gt;
'''Mortic:''' I'm Aspirant no more.&lt;br /&gt;
&lt;br /&gt;
'''Rakkha:''' I hate you! Hate... hate... hate you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.&lt;br /&gt;
&lt;br /&gt;
====Scenario 12: Plan B====&lt;br /&gt;
Complete ''Evacuation'' by defeating all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Spoils of War==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.&lt;br /&gt;
&lt;br /&gt;
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.&lt;br /&gt;
&lt;br /&gt;
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.&lt;br /&gt;
&lt;br /&gt;
'''Vovan:''' Wait a moment, can we talk about thi-&lt;br /&gt;
&lt;br /&gt;
I... Hunger...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.&lt;br /&gt;
&lt;br /&gt;
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!&lt;br /&gt;
&lt;br /&gt;
===Free the dwarves===&lt;br /&gt;
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...&lt;br /&gt;
&lt;br /&gt;
Fly, my pretties, fly!&lt;br /&gt;
&lt;br /&gt;
===Turn 8===&lt;br /&gt;
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...&lt;br /&gt;
&lt;br /&gt;
===Free the first humans===&lt;br /&gt;
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Take heart! As long as there's Light, hope always remains.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
===Turn 13===&lt;br /&gt;
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' Silence. Orcs. March.&lt;br /&gt;
&lt;br /&gt;
===Free the orcs===&lt;br /&gt;
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.&lt;br /&gt;
&lt;br /&gt;
===Free the second humans===&lt;br /&gt;
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.&lt;br /&gt;
&lt;br /&gt;
'''Syner:''' Are you mad? That woman is a necromancer!&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ...&lt;br /&gt;
&lt;br /&gt;
Okay. No more necromancy. I'll join you.&lt;br /&gt;
&lt;br /&gt;
=====Scenario 13: Oath of Redemption=====&lt;br /&gt;
Recruit Gaennell, the dark adept, in ''&amp;quot;Spoils of War&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!&lt;br /&gt;
&lt;br /&gt;
===Turn 22===&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-&lt;br /&gt;
&lt;br /&gt;
'''Gaoler:''' March. Faster.&lt;br /&gt;
&lt;br /&gt;
===Free the merfolk===&lt;br /&gt;
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec/Terraent:''' Now we come for you, necromancer!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!&lt;br /&gt;
&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: The Drowned Plains==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.&lt;br /&gt;
&lt;br /&gt;
Hail, Clansmen! Come and greet one of your own!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Clansman:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My home... my people... how could this happen...&lt;br /&gt;
&lt;br /&gt;
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?&lt;br /&gt;
&lt;br /&gt;
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!&lt;br /&gt;
&lt;br /&gt;
Are you even listening?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Dacyn, what's wrong? Are you all right?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' ... I can't-&lt;br /&gt;
&lt;br /&gt;
I've lost control of the Amulet! I must-&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''And most importantly...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lord Alric:''' Owaec, my son...&lt;br /&gt;
&lt;br /&gt;
Why did you abandon us? I'm dead... thanks to you...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec, wait!&lt;br /&gt;
&lt;br /&gt;
What do I do now?&lt;br /&gt;
&lt;br /&gt;
===Reach a swamp===&lt;br /&gt;
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Dacyn:''' (gasping) I've regained control!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...&lt;br /&gt;
&lt;br /&gt;
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.&lt;br /&gt;
&lt;br /&gt;
===Kill Lord Alric===&lt;br /&gt;
'''Lord Alric:''' ... please, watch over my son for me.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Owaec:''' ...&lt;br /&gt;
&lt;br /&gt;
... so it's true. My lord and father is dead.&lt;br /&gt;
&lt;br /&gt;
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.&lt;br /&gt;
&lt;br /&gt;
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!&lt;br /&gt;
&lt;br /&gt;
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''&lt;br /&gt;
&lt;br /&gt;
====Buy the elixir for Owaec (30 gold).====&lt;br /&gt;
'''Hahid al-Ali:''' Try not to die too quickly!&lt;br /&gt;
&lt;br /&gt;
=====Elixir of Fury=====&lt;br /&gt;
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Elixirs only last for 1 scenario).&lt;br /&gt;
&lt;br /&gt;
Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leave the elixir.====&lt;br /&gt;
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.&lt;br /&gt;
&lt;br /&gt;
===Grug attacks===&lt;br /&gt;
'''Grug:''' Squishy fun to squash! Squash squish squash!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.&lt;br /&gt;
&lt;br /&gt;
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.&lt;br /&gt;
&lt;br /&gt;
====Find the caches====&lt;br /&gt;
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.&lt;br /&gt;
&lt;br /&gt;
===Reach the keeps===&lt;br /&gt;
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I'm not your enemy!&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... must... hold... the line.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... there's... too many.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.&lt;br /&gt;
&lt;br /&gt;
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks a leader===&lt;br /&gt;
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!&lt;br /&gt;
&lt;br /&gt;
===Kill the ghosts===&lt;br /&gt;
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Marreddaent:''' ... I failed you all...&lt;br /&gt;
&lt;br /&gt;
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...&lt;br /&gt;
&lt;br /&gt;
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Find the corpse===&lt;br /&gt;
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
'''Unit:''' There's a journal here, still intact despite the swamp.&lt;br /&gt;
&lt;br /&gt;
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.&lt;br /&gt;
&lt;br /&gt;
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.&lt;br /&gt;
&lt;br /&gt;
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.&lt;br /&gt;
&lt;br /&gt;
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''&lt;br /&gt;
&lt;br /&gt;
====Scenario 14: Historian====&lt;br /&gt;
'''Narrator:''' Read the story of the Clans' defeat in ''&amp;quot;The Drowned Plains&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Turn 12===&lt;br /&gt;
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Just more abominations for us to slay!&lt;br /&gt;
&lt;br /&gt;
===Turn 15===&lt;br /&gt;
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You have a great weapon... and you would simply lock it away?''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown 2:''' &amp;lt;small&amp;gt;''His intent is good, but his spirit is weak... he'd be corrupted...''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;Only you can be trusted with this responsibility.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Well, you're the magic expert.&lt;br /&gt;
&lt;br /&gt;
===A red mage attacks Khrakrahs===&lt;br /&gt;
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Khrakrahs===&lt;br /&gt;
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Sir Efran===&lt;br /&gt;
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.&lt;br /&gt;
&lt;br /&gt;
===Defeat the enemy leaders===&lt;br /&gt;
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.&lt;br /&gt;
&lt;br /&gt;
'''Khrakrahs:''' I'm... ''cold.''&lt;br /&gt;
&lt;br /&gt;
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' It's done. My kinsmen have been avenged.&lt;br /&gt;
&lt;br /&gt;
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.&lt;br /&gt;
&lt;br /&gt;
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Apology accepted.&lt;br /&gt;
&lt;br /&gt;
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?&lt;br /&gt;
&lt;br /&gt;
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Oh, what now...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!&lt;br /&gt;
&lt;br /&gt;
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Eleventh Hour==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Let's show these undead the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!&lt;br /&gt;
&lt;br /&gt;
===Death Dialogues===&lt;br /&gt;
====Gweddry====&lt;br /&gt;
'''Gweddry:''' So much death... so much senseless destruction...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.&lt;br /&gt;
&lt;br /&gt;
====Owaec====&lt;br /&gt;
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!&lt;br /&gt;
&lt;br /&gt;
====Dacyn====&lt;br /&gt;
'''Dacyn:''' The light fades... Wesnoth, I've failed you...&lt;br /&gt;
&lt;br /&gt;
====Konrad II====&lt;br /&gt;
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.&lt;br /&gt;
&lt;br /&gt;
====Halrod====&lt;br /&gt;
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...&lt;br /&gt;
&lt;br /&gt;
====Halrad====&lt;br /&gt;
'''Halrad:''' I may die, but Wesnoth will never fall!&lt;br /&gt;
&lt;br /&gt;
====Halric====&lt;br /&gt;
'''Halric:''' There's too many! Must... keep fighting...&lt;br /&gt;
&lt;br /&gt;
===Gaennell moves===&lt;br /&gt;
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.&lt;br /&gt;
&lt;br /&gt;
===Addogin moves===&lt;br /&gt;
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!&lt;br /&gt;
&lt;br /&gt;
===Konrad II leaves===&lt;br /&gt;
'''Konrad II:''' I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 1===&lt;br /&gt;
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.&lt;br /&gt;
&lt;br /&gt;
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!&lt;br /&gt;
&lt;br /&gt;
===Take an ally village===&lt;br /&gt;
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks===&lt;br /&gt;
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
====After &amp;quot;An elven interlude&amp;quot;====&lt;br /&gt;
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
====After &amp;quot;Mal-Ravanal's Capital&amp;quot;====&lt;br /&gt;
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Rev... enge...&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.&lt;br /&gt;
&lt;br /&gt;
===Turn 6===&lt;br /&gt;
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Oh hello, am I interrupting something?&lt;br /&gt;
&lt;br /&gt;
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.&lt;br /&gt;
&lt;br /&gt;
Bleed black, the fabric of firmament.&lt;br /&gt;
&lt;br /&gt;
Open wide, the maw of the darkness between worlds.&lt;br /&gt;
&lt;br /&gt;
Swallow the day and swallow the sun,&lt;br /&gt;
&lt;br /&gt;
And leave eternal night to remain.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' What manner o' dark sorcery be this?&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Dark scary! Not like!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' By the light of all that's holy, we mustn't fail!&lt;br /&gt;
&lt;br /&gt;
===Killing the enemy leaders===&lt;br /&gt;
'''Mel Guthrak:''' Wha- but how?&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' Good riddance...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Nakeg-alvan:''' You waste... your effort...&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Analla:''' No! I was supposed to... become immortal...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Nalu-alvan:''' Your victory... is meaningless...&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Unknown:''' &amp;lt;small&amp;gt;''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''&lt;br /&gt;
&lt;br /&gt;
''Use the Amulet. There's no other way! Use us!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Halrad:''' Careful! They're regrouping for another wave.&lt;br /&gt;
&lt;br /&gt;
===Turn 17===&lt;br /&gt;
====Have Terraent====&lt;br /&gt;
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!&lt;br /&gt;
&lt;br /&gt;
====Don't have Terraent====&lt;br /&gt;
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.&lt;br /&gt;
&lt;br /&gt;
===Turn 19===&lt;br /&gt;
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.&lt;br /&gt;
&lt;br /&gt;
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.&lt;br /&gt;
&lt;br /&gt;
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I think we should...&lt;br /&gt;
&lt;br /&gt;
====challenge Mal-Ravanal to a duel. ''(normal)''====&lt;br /&gt;
'''Konrad II:''' I agree. Dacyn, send the message at once.&lt;br /&gt;
&lt;br /&gt;
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====&lt;br /&gt;
'''Konrad II:''' I agree. Owaec, begin preparing our armies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Story Text===&lt;br /&gt;
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.&lt;br /&gt;
&lt;br /&gt;
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...&lt;br /&gt;
&lt;br /&gt;
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
&lt;br /&gt;
You may recruit or recall up to 6 units.&lt;br /&gt;
&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
===Recruit Hahid al-Ali===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Kill a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali dies===&lt;br /&gt;
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks Mal-Ravanal===&lt;br /&gt;
'''Gweddry:''' So much death, so much destruction... this has to end , now!&lt;br /&gt;
&lt;br /&gt;
===Dacyn attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks Mal-Ravanal===&lt;br /&gt;
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!&lt;br /&gt;
&lt;br /&gt;
===Yannic attacks Mal-Ravanal===&lt;br /&gt;
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks Mal-Ravanal===&lt;br /&gt;
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' I don't even know who you are.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry/Unit:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: All-In==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.&lt;br /&gt;
&lt;br /&gt;
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.&lt;br /&gt;
&lt;br /&gt;
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.&lt;br /&gt;
&lt;br /&gt;
'''Halrod:''' The western barricades are manned and ready - it's payback time.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Find the gold===&lt;br /&gt;
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.&lt;br /&gt;
&lt;br /&gt;
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.&lt;br /&gt;
&lt;br /&gt;
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Reach the river===&lt;br /&gt;
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...&lt;br /&gt;
&lt;br /&gt;
===Konrad II tries to leave===&lt;br /&gt;
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.&lt;br /&gt;
&lt;br /&gt;
Agility in swamp and shallow water...&lt;br /&gt;
&lt;br /&gt;
Resistance to fire and cold...&lt;br /&gt;
&lt;br /&gt;
Speed and defence...&lt;br /&gt;
&lt;br /&gt;
And berserker fury. Oh sands, what am I doing...&lt;br /&gt;
&lt;br /&gt;
Ugh, I feel queasy...&lt;br /&gt;
&lt;br /&gt;
===Gweddry attacks===&lt;br /&gt;
'''Gweddry:''' For King and country!&lt;br /&gt;
&lt;br /&gt;
===Owaec attacks===&lt;br /&gt;
'''Owaec:''' I shall avenge my fallen people!&lt;br /&gt;
&lt;br /&gt;
===Konrad II attacks===&lt;br /&gt;
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!&lt;br /&gt;
&lt;br /&gt;
===Addogin attacks===&lt;br /&gt;
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.&lt;br /&gt;
&lt;br /&gt;
===Dolburras attacks===&lt;br /&gt;
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.&lt;br /&gt;
&lt;br /&gt;
===Hahid al-Ali attacks===&lt;br /&gt;
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!&lt;br /&gt;
&lt;br /&gt;
===Terraent attacks===&lt;br /&gt;
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!&lt;br /&gt;
&lt;br /&gt;
===Gaennell attacks===&lt;br /&gt;
'''Gaennell:''' I remember when I used to raise creatures like you...&lt;br /&gt;
&lt;br /&gt;
===Kill an enemy===&lt;br /&gt;
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.&lt;br /&gt;
&lt;br /&gt;
===Turn 9===&lt;br /&gt;
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.&lt;br /&gt;
&lt;br /&gt;
'''?:''' Now you'll pay for your arrogance!&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''Mal-Hadanak:''' You dare to attack me?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Katklagad:''' I will enjoy watching you suffer!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Akranbral:''' You will serve me in death!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Larakan:''' Allow me to free you from your wretched existence!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Drakanal:''' I am merely toying with you!&lt;br /&gt;
&lt;br /&gt;
===Kill a lich===&lt;br /&gt;
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.&lt;br /&gt;
&lt;br /&gt;
===Kill four liches===&lt;br /&gt;
'''Owaec:''' Their spell is broken!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.&lt;br /&gt;
&lt;br /&gt;
===Dacyn uses his shadow wave===&lt;br /&gt;
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?&lt;br /&gt;
&lt;br /&gt;
===Killing a Mal-Ravanal unit===&lt;br /&gt;
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal kills a unit===&lt;br /&gt;
'''Mal-Ravanal:''' Your soul is mine!&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal is defeated===&lt;br /&gt;
'''Mal-Ravanal:''' What?! How could this happen?!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is it over? We've won?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?&lt;br /&gt;
&lt;br /&gt;
Well, coming to the battlefield myself has been entertaining, but that's enough for now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' You escaped me once before-&lt;br /&gt;
&lt;br /&gt;
-but NEVER AGAIN!!!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Wha- what's this?!&lt;br /&gt;
&lt;br /&gt;
Do you even know where that gate you're opening leads to?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
... you think you're better than me, don't you? You must think of yourself as some kind of hero.&lt;br /&gt;
&lt;br /&gt;
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' It's done.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wha- where am I? What's happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I... but... I could never choose to-&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' You misunderstand. This is no choice of yours.&lt;br /&gt;
&lt;br /&gt;
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
'''Mak-Dak'an:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No.&lt;br /&gt;
&lt;br /&gt;
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.&lt;br /&gt;
&lt;br /&gt;
But no longer. My will is my own.&lt;br /&gt;
&lt;br /&gt;
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.&lt;br /&gt;
&lt;br /&gt;
My story ends here.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' So be it.&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''&lt;br /&gt;
&lt;br /&gt;
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.&lt;br /&gt;
&lt;br /&gt;
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug sad! Magic man kind.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.&lt;br /&gt;
&lt;br /&gt;
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.&lt;br /&gt;
&lt;br /&gt;
===Have Dolburras===&lt;br /&gt;
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Terraent===&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.&lt;br /&gt;
&lt;br /&gt;
===Have Gaennell===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.&lt;br /&gt;
&lt;br /&gt;
'''Gaennell:''' ''Forbidden to-''&lt;br /&gt;
&lt;br /&gt;
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.&lt;br /&gt;
&lt;br /&gt;
===Have Grug===&lt;br /&gt;
====Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Guh... Grug say no magic yes ok.&lt;br /&gt;
&lt;br /&gt;
====No Plague Staff====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
===Have Hahid al-Ali===&lt;br /&gt;
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.&lt;br /&gt;
&lt;br /&gt;
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?&lt;br /&gt;
&lt;br /&gt;
===Plague Staff===&lt;br /&gt;
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' As you command, your Majesty.&lt;br /&gt;
&lt;br /&gt;
===Have Addogin===&lt;br /&gt;
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.&lt;br /&gt;
&lt;br /&gt;
===Have Owaec===&lt;br /&gt;
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.&lt;br /&gt;
&lt;br /&gt;
===Have Gweddry===&lt;br /&gt;
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.&lt;br /&gt;
&lt;br /&gt;
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Gaennell (Dark Adept/Shadow Lord)&lt;br /&gt;
*Addogin (Fugitive)&lt;br /&gt;
*Yannic (Banneret)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Dunefolk===&lt;br /&gt;
* Hahid al-Ali (Dune Luminary)&lt;br /&gt;
* Ragnabair (Dune Soldier)&lt;br /&gt;
* Nur al-Nuh (Dune Rider)&lt;br /&gt;
* Muma (Dune Skirmisher)&lt;br /&gt;
* Abman (Dune Soldier)&lt;br /&gt;
* Ikriaf (Dune Soldier)&lt;br /&gt;
* Safyam (Dune Firetrooper)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]&lt;br /&gt;
*Gork (Great Ogre)&lt;br /&gt;
*Drog (Great Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorceress/Soulless)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
*Fallen Soul (Ghost, Wraith, Shadow)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
* Aleii (Nagini Centurion)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Kylix</name></author>
		
	</entry>
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